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Anung Un Rama wrote:There's just so much potential for a great RPG. Just think of the possibilties for Wii-controll, like throwing Pokeballs.
I guees the most difficult part would be to make the battles look cool again.
What they need is a totaly fething change of the battle system. The Whole "You can only have 4 attacks turnbased thingamahokey" was great in prehistoric times. Nowadays we need a better system
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I used to watch the old cartoon a lot, where they keep doing stuff like "use tackle to counter this attack!". Maybe some movement actions instead of just attacks.
To hell with the Wii. The last thing pokemon needs is more gimmicks.
But making the battles cooler wouldn't be too hard. First, change the battle system as Gwar said. Second, raise the age of the target audience. Let's see some physical contact! The Stadium games sucked at this.
If I use "bite", I don't wanna see a special effect that implies a bite. Their blatant evasion of depicting fighting - in a game based on depicting fighting - really annoyed me.
So yeah. Get a full 3d RPG based on the first two generations, make it play well, and bring back the violence. Then you have yourselves a pokemon game.
I'd love to see a battle-system like the one being implemented for Final Fantasy XIII, that the fights look seemless and not a round-robin "I punch you then you punch me" schoolyard game,
And for the love of god, the walking-through-tall-grass-OH-gak-invisible-Pokemon-Appeared! system shows the series' age. Letting you stalk, target and then actually catch Pokemon would be a lot more satifying than praying that they magically appear.
Y'know, that's a pretty good idea. You'd have to be careful not to over-emphasize that aspect of gameplay over the YEAH LET'S BECOME THE POKEMON CHAMPION bit.
Although the series' tagline is "Gotta catch 'em all!", so yeah, good thinking.
There would be of course Pokemon who are not as easy to see as others. You can't just make it like a Star Ocean game, where every Monster just keeps walking through the forest and you just walk into it.
And then there would of course be the concept of the trainer himself being a character in the world. No more of that "all your Pokemon were defeated, you faint and somebody steals half your money"-crap.
Seriously, did anyone live with the fact that you lost half your friggin' money including the expensive potions and stuff you probaly wasted anyway in a hard battle?
It would be cool if you were, for example, in the Safari Zone, but really need to keep a low profile unless you want to be swarmed by a horde wild life.
The Dreadnote wrote:Y'know, that's a pretty good idea. You'd have to be careful not to over-emphasize that aspect of gameplay over the YEAH LET'S BECOME THE POKEMON CHAMPION bit. Although the series' tagline is "Gotta catch 'em all!", so yeah, good thinking.
That's what I was thinking, it's about "Catching them All", not "Walk Around in a Circle 5 Bajillion Times".
But I do think it should be less about just catching them all, but having Pokemon that make a good team. For example, in 2-on-2 battles, if you had a squirtle and a pikachu (for arguments sake), surely if squirtle used watergun first and pikachu followed with thundershock the opponent pokemon would have more damage because it's wet? Stuff like that would mean that players focused not only on which pokemon they have, but how they play them and when.
Goddamnit, I think about this gak way too much...
This message was edited 1 time. Last update was at 2009/04/08 19:04:12
Anung Un Rama wrote:No more of that "all your Pokemon were defeated, you faint and somebody steals half your money"-crap.
I agree, but then you have to consider the consequences for failure. I picture it like this:
If your pokemon are beaten, they faint right? We're all familiar with that. But there should be an emphasis on having pokemon to protect you - the very reason we couldn't walk into the damn long grass alone. I say that at all times you remain in control of your character, even in battles - and your character can take damage too. Pokemon will focus on fighting each other, but attacks may miss, or have area effect damage. Without a pokemon of your own, you're gonna end up with ratattas chewing your face off. So, in the wild, when you lose your last pokemon, you'd better run for it. And if you don't make it, you faint, and the paramedics steal half your money :p.
Okay, it's not the most fleshed-out of ideas at the moment, but I think it has promise. This is also the only time when I'll reference the anime favourably - the concept of pokemon being more than just something that happens in battles is one that needs to be used. Specifically, using them outside of battles to solve puzzles, track/catch other pokemon, travel etc, but as more than just "PIDGEOT used FLY!"
tl;dr, have both the player and pokemon be controllable at all/most times, and integrate the two better.
Please ask for clarification if you need it.
The Dreadnote wrote:Please ask for clarification if you need it.
If we join the Freemasons can we not have the Paramedics loot our wallet?
But yes, I'd love to see something like that tbfh.
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On what kind of system would like to see a new Pokemon game?
Personally, I think the Wii would work quite well, the whole motion controll thing can be pretty cool if used right.
Like in Madworld for example. Swing the mote vertically to upercut an enemy high into the air. The hold B and move it up again to hit with the chainsaw while he's falling down
I think the whole "point on the screen" mechanism could make the Pokeball mechanic much more interesting.
There would of course be some exceptions like Arena battles. But for the trainer to avoid a "Surfer" attack while using his Turtoise to cross an ocean could be difficult.
As long as Nintendo has Game Freak in their pockets, then Pokemon will always be on the newest Nintendo system.
It'd be sweet to see it with PS3 graphics but I think that the 360s controller would be better suited to the task. Especially if The Dreadnote's idea of controlling BOTH pokes and people would be implemented. But i think the "Ratata chewing your face off" idea wouldn't sit well with parents, no offence TD
Personally, I would like to see the actual making of your pokemon party be important, rather than "I'm going against a guy with all Fire pokemon? Who gives a gak, my level 75 Venusaur will beat the gak out of them anyway!"
Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
The new ones all look weird. What the blue feth happened? We went from nifty pokemon based on real animals and myths to pokemon that ARE real animals and myths.
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made.
I think it would work best on a more classical console, like the 360 or PS3. Controls would still be based around menus, except again, integrated into the game better.
So let's say we're using a 360 controller. Left trigger would lock onto the pokemon you're looking at. The bumper buttons might cycle through pokemon you have active, and let you issue commands to each - maybe with a different button corresponding to items, attacks, etc. Left stick would move your character. Right trigger might be hotkeyed to pokeballs.
The way I say it, this would give you effective control over several pokemon at once. You lock on to your target with the left trigger, press X to open an attacks menu, select an attack with the right stick and A.Whilst the target's occupied, you could then cycle to the next pokemon, and set it to attack the target from a different angle, to exploit a weakness.
I'm starting to get a bit depressed that this probably won't get made, 'cause it's starting to sound pretty cool to me :(
You know, what I would LOVE to see!
Ok, have any of you played the game Eternal Sonata?
It's combat system is a funky mix of Real time and Turnbase that I feel would be wonderful for Pokemon, especially if we get to get to gang up our pokemon on the wild ones (ive never understood why you couldn't just go "Hurrrr Zergrush!" against a random Rattata in the woods
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Orkeosaurus wrote:Personally, I would like to see the actual making of your pokemon party be important, rather than "I'm going against a guy with all Fire pokemon? Who gives a gak, my level 75 Venusaur will beat the gak out of them anyway!"
If you've ever played multiplayer, you'd realize that stuff like that just won't fly.
Anyway, I play on shoddybattle. I run a pretty cool raindance team that can end up messing people up on turn one thanks to an unconventional starter with an unconventional movelist.
But a lot more goes into the gameplay of pokemon then most people think. It's not just 'four moves and call it a day.' A competetive match requires a lot of tactics, prediction, and unity between all the pokemon in your party. Not to mention careful manipulation of statistics, and proper movelist construction(there's a reason why you're only limited to 4 attacks) You can't just power level up and then spam your strongest attack.
The only reason PP values exist in the first place is so that walls can actually make stalling worth something. Your average sweeper is unlikely to empty a move in a match on their own.
The reason you can't just spam your strongest attack is because, against a proper opponent, it simply won't work. You spam fireblast? My raindance team does what it does best, lowering the damage to 1/8th it's standard power.
You use Hydro Pump? I throw in Ludicolo, who still keeps it at half power even in raindance, and then grass knot.
You use thunder, and I switch in Electivire(which is actually very easy to do, since I run a team with many obvious electric weaknesses, making Electivire a monster), and if he gets hit by it, he actually becomes faster.
Using your strongest move may have worked back in the days of R/B/Y/G/S/C, but the system's been completely retooled since then. Especially in D/P/Pl, where the difference between physical/special moves is not based on typing anymore.
This message was edited 1 time. Last update was at 2009/04/11 22:24:21
Fafnir wrote:Using your strongest move may have worked back in the days of R/B/Y/G/S/C
I'm not talking about Pokemon: Aquamarine, or Pokemon: Shale, I'm talking about the real pokemon.
This message was edited 2 times. Last update was at 2009/04/11 23:55:13
Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
Fafnir wrote:Using your strongest move may have worked back in the days of R/B/Y/G/S/C
I'm not talking about Pokemon: Aquamarine, or Pokemon: Shale, I'm talking about the real pokemon.
Agreed. Though attacks like raindance do make the fighting a bit more tactical. It's just a shame they brought so many stupid PokeFails with them....
Most proper teams involve setup moves like raindance or buffs before spamming the pokefails. Either that, or they're specifically setup to sweep or wall from the getgo, and as such, have an entire team built up around a specific stratagy.
This message was edited 1 time. Last update was at 2009/04/12 23:19:20
The Dreadnote wrote:Let's see some physical contact! The Stadium games sucked at this.
In Battle Revolution(Wii's version of Stadium/Colosseum), they make physical contact. They no long go to half the board and do the animation, they actually go all the way up to the enemy and bite, headbutt, kick, punch, and scratch in it.
This message was edited 1 time. Last update was at 2009/04/13 02:29:26
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Since you guys are apparently in the know, have there ever been any bug pokemon that weren't completely useless simply by the virtue of being bugs? I loved Scizor in gold and Ninjask/whatever the ghost version of him was called but they got destroyed by nearly anything that looked at them funny.
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Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)