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The interex died. It says so in False Gods. Lorgar is talking about how horrible it is that the technocracy is going to the way of the interex.

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Melissia wrote:But don't worry, we still have the Demiurg.

Yeah but if they were put into production they would probably be allies of the Tau, as they arent a very prominent or widespread race, and this is what they are in the fluff.

 
   
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The Tau aren't a very prominent or widespread race, either.

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Seriously, Space Squids. They don't have to have Power Armour.
   
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Nurglitch wrote:Seriously, Space Squids. They don't have to have Power Armour.


You mean give the Thyrrus a book? Would be hard to paint their color changing skin...

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How about Barbarians?
Same technology as Orks, numbers of Tyranids, but Guerilla tactics. Kinda like Catachan.

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Somewhere in south-central England.

A faction which uses only melee weapons.

Due to some reason (fill in later) they don't use any ranged weapons at all.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Incorporating Wet-Blending






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Kilkrazy wrote:A faction which uses only melee weapons.

Due to some reason (fill in later) they don't use any ranged weapons at all.

They have a pressing need to have their faces ground into the dirt by airstrikes?

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Somewhere in south-central England.

Tau have a pressing need to have their faces ground into the dirt by punches and kicks.

There aren't any airstrikes in 40K.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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BC Bud

This thread has some of the worst ideas i have heard on dakka.

http://www.dakkadakka.com/dakkaforum/posts/list/318353.page My current army list with pics!

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Huge Hierodule




United States

Off the top of my head, here are a few scifi templates that have not been covered by 40k:

- A race from another time period. Perhaps some incredibly advanced race from sometime in the far future.
- A race from another dimension. Other than the Warp (is this considered another dimension?) there are no outer-dimensional beings. It would be interesting to see what they could come up with.
- A virus-based or parasitic race (similar to the Flood from Halo). A race that infects whole planetary systems in order to bolster its numbers and eventually infect the entire galaxy.

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Alpharius wrote:Darth Bob's is borderline psychotic and probably means... something...

 
   
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BC Bud

- A race from another dimension. Other than the Warp (is this considered another dimension?) there are no outer-dimensional beings. It would be interesting to see what they could come up with.


Daemons are multi dimensional, as well as eldar can be i believe?

- A virus-based or parasitic race (similar to the Flood from Halo). A race that infects whole planetary systems in order to bolster its numbers and eventually infect the entire galaxy.


Nids have poison that hurts the area around them. Anything more then that and it would be strange to play against in terms of sticking with the rule set.

http://www.dakkadakka.com/dakkaforum/posts/list/318353.page My current army list with pics!

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Decrepit Dakkanaut





It Came From the 2nd Dimension!

Platuan4th:

No, those are utter crap. I mean Space Squids, not multi-coloured crap.
   
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Austin, TX

They need a Pan-Fo esque race, that's all I know.

On that note, is anyone interested in helping me make their codex 5th edition compatible?
   
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kaidsin wrote:
- A virus-based or parasitic race (similar to the Flood from Halo). A race that infects whole planetary systems in order to bolster its numbers and eventually infect the entire galaxy.


Nids have poison that hurts the area around them. Anything more then that and it would be strange to play against in terms of sticking with the rule set.


Nids don't have "poison that hurts the area around them" they just eat EVERYTHING organic. The infestation caused by a Tyranid invasion is a hostile takeover that aids in the planetary digestion process, it is by no means a poison or a virus. And your second point makes no sense. If they were to make the race, it's obvious they would make it in such a way that it would work with the rule set. That's is why GW hires game designers and play testers .

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Alpharius wrote:Darth Bob's is borderline psychotic and probably means... something...

 
   
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They infest their enemies with rippers. That counts right?

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Dublin, Ireland

What about a MechWarrior style army, I know Tau have something similar but an army where everything is a walker.

You could have all different types of walkers, long range heavy, scout, hth etc. No foot troopers/other vehicles at all.
So basically a wall of armored walking death (ok necrons are similar but still).
You could customize their loadouts and armor/weapons.
You could either have them fully cyborg/autonomous, controlled by a human faction or throw it wide open and have them controlled by anything - even a giant squid.

Could be a really cool model range too.

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By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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BC Bud

Nids don't have "poison that hurts the area around them" they just eat EVERYTHING organic.


What is Toxic Miasma then?
Also what do spore chimneys do?
Read the tyranid codex.

What about a MechWarrior style army

I posted an awesome concept sketch for a mech style army.

it's obvious they would make it in such a way that it would work with the rule set.

Doesn't seem plausible to shoot at or charge a virus, or march towards a toxic cloud try to stab it

This message was edited 1 time. Last update was at 2010/08/17 07:09:03


http://www.dakkadakka.com/dakkaforum/posts/list/318353.page My current army list with pics!

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Decrepit Dakkanaut







Darth Bob wrote:- A virus-based or parasitic race (similar to the Flood from Halo). A race that infects whole planetary systems in order to bolster its numbers and eventually infect the entire galaxy.

Why not call them Genestealer cult?
kaidsin wrote:
Nids don't have "poison that hurts the area around them" they just eat EVERYTHING organic.

What is Toxic Miasma then?
Also what do spore chimneys do?
Read the tyranid codex.

Cf. Venomthrope.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
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Henners91 wrote:I thought it'd be cool to get a thread rolling where we work through a checklist of what GW has covered with the existing 40k races and then see what could realistically be "added" race-wise, but the one proviso is that said race must play differently to the others... I've only got one idea at the moment which I'll write at the end.

Here's how I see it:

Space Marines: Power-armoured super-soldiers.

Imperial Guard: Your standard colonial marine/conscript, can probably be sub-divided (Cadians=Aliens/Starship Troopers, anyone?), but when it comes to playstyle they range between your standard sci-fi earth marines to modern armies of today to dystopian man-rushes.

Eldar: Mystical ancient race, "space elves", Vulcans? Hurr Hurr... Give a sort of anime influence as well as mystical and, what we all need in a fantasy setting: Elves.

Dark Eldar: Because any elfy race needs to show that their amplified emotions can range both ways...

Necrons: Robots/Undead.

Chaos Space Marines: Comparatively unique to 40k... "Dark side" faction. Seeking power at all costs/furthering the goals of a bloodthirsty deity, I get a Sith vibe... in the simplest terms.

Tyranids: Aliens. Horde. We are done

Sisters of Battle: A concept that afaik is relatively unique to 40k, compulsory eye-candy faction... Battle Nuns... Playstyle? I believe they serve as the comprimise between the volume of weaponry and numbers of the guard and the sheer awesomeness of Space Marines. Contrary to popular belief: They are toughness 3 because they aren't modified, not because "women are weaker than men" as /tg/ might have you believe.

Tau: Gundam gunline... Pretty faction with nice aesthetics, cool vehicles... I believe they just play as a mobile gunline? I've never actually played a Tau army.

Daemonhunters: Grey Knights and offer the opportunity to conscript other Imperial forces... a hybrid faction?


Now on to the "ideas", though please comment on anything you've read so far or if you think that there is still a niche to be filled...


Factions I have no idea about that are in the fluff:

The Slann, I've got nothing... I don't know how Lizardmen play in WHFB or if that can be translated over to 40k but is that another template? Though I consider the Eldar to be the "ancient and mystical" race, I guess the Slann have the fact that they were created by the Gods themselves as a cool fact behind them.

That race I forget the name of that causes their opposition to age...

Factions that wouldn't add anything new rule-wise (debatable of course):

The Lost and the Damned: They'd be Guard... right? Let's put on our honesty caps here, as cool as they would be is using the normal guard codex with CSM allies really so bad?


An idea by myself:
A viral-based faction (no not Rick Rolled). A mutagen that takes possession of victims from various factions and gives them new abilities and a new statline: Modelling-wise this would allow you to collect almost any army or elements from them and greenstuff on some hideous fleshy-lumps, corrosion, tentacles and the like... No idea how they'd play though, but probably as a horde that infects the opposition: Can it be differentiated from Tyranids?

Please add anymore ideas.


So basically you want to see "the flood"

   
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TyraelVladinhurst wrote:i was thinkinking more advanced then that. miniaturized stars for power sources for guns, dark matter weapons, gravity weapons... i could go on

You're thinking Necron epic


Automatically Appended Next Post:
Nurglitch wrote:Seriously, Space Squids. They don't have to have Power Armour.


I really hate to say it, and Nurlgltch is probably farting around, but I agree with him. Do something very different and not Tolkein in space.

This message was edited 1 time. Last update was at 2010/08/18 13:13:52


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The problem with doing something radical and new (new being a very subjective term in SF because pretty much everything you can imagine has been done before on some level by someone else) is that GW would lose money doing it. There's a reason why all the current races are easily identifiable as pretty standard SF tropes. You have superhumans, squishy humans, mysterious aliens, renegade humans, insectile hordes etc etc. Every single one can be (and was) traced back to well founded and recognised races from various SF media.

The reason being that someone with no idea about the 40k universe but a grounding in pretty much any SF will be able to recognise and, more importantly, identify with them to some extent.

They would be reluctant to introduce a completely new and unrecognisable race (whether they could come up with one is an entirely different argument) because it does very little for their range, it's unlikely to attract new players and only a small section of their current fanbase is likely to be interested. Take the addition of Tau to their range, it was a move completely designed to take advantage of the popularity of Gundam style anime and popular culture that has been prevalent in Eastern Asia for some time; and it wasn't a coincidence that this market was the logical one to move into after Europe and America.

GW will make more money from familiar than new, simple as that.

This message was edited 1 time. Last update was at 2010/08/18 13:53:52


 
   
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Mad Gyrocopter Pilot




Scotland

Adeptus Mechanicus would work very well I believe. A strongly recognizable faction, well documented and written about and operate and act highly differently compared to the existing factions. Plus with their superstition and rituals to do with technology will set them apart as well.
   
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Longtime Dakkanaut






We've got the Aliens component of Aliens vs. Predators, but we haven't got the Predators. An elite alien MEQ-style shooty army, combining ranged and close firepower.

Basically, something MEQ that is more elite yet more expensive.


Also, there are no Beastmen in 40k anymore.

Tier 1 is the new Tactical.

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Cardiff, United Kingdom

geordie09 wrote:
Henners91 wrote:I thought it'd be cool to get a thread rolling where we work through a checklist of what GW has covered with the existing 40k races and then see what could realistically be "added" race-wise, but the one proviso is that said race must play differently to the others... I've only got one idea at the moment which I'll write at the end.

Here's how I see it:

Space Marines: Power-armoured super-soldiers.

Imperial Guard: Your standard colonial marine/conscript, can probably be sub-divided (Cadians=Aliens/Starship Troopers, anyone?), but when it comes to playstyle they range between your standard sci-fi earth marines to modern armies of today to dystopian man-rushes.

Eldar: Mystical ancient race, "space elves", Vulcans? Hurr Hurr... Give a sort of anime influence as well as mystical and, what we all need in a fantasy setting: Elves.

Dark Eldar: Because any elfy race needs to show that their amplified emotions can range both ways...

Necrons: Robots/Undead.

Chaos Space Marines: Comparatively unique to 40k... "Dark side" faction. Seeking power at all costs/furthering the goals of a bloodthirsty deity, I get a Sith vibe... in the simplest terms.

Tyranids: Aliens. Horde. We are done

Sisters of Battle: A concept that afaik is relatively unique to 40k, compulsory eye-candy faction... Battle Nuns... Playstyle? I believe they serve as the comprimise between the volume of weaponry and numbers of the guard and the sheer awesomeness of Space Marines. Contrary to popular belief: They are toughness 3 because they aren't modified, not because "women are weaker than men" as /tg/ might have you believe.

Tau: Gundam gunline... Pretty faction with nice aesthetics, cool vehicles... I believe they just play as a mobile gunline? I've never actually played a Tau army.

Daemonhunters: Grey Knights and offer the opportunity to conscript other Imperial forces... a hybrid faction?


Now on to the "ideas", though please comment on anything you've read so far or if you think that there is still a niche to be filled...


Factions I have no idea about that are in the fluff:

The Slann, I've got nothing... I don't know how Lizardmen play in WHFB or if that can be translated over to 40k but is that another template? Though I consider the Eldar to be the "ancient and mystical" race, I guess the Slann have the fact that they were created by the Gods themselves as a cool fact behind them.

That race I forget the name of that causes their opposition to age...

Factions that wouldn't add anything new rule-wise (debatable of course):

The Lost and the Damned: They'd be Guard... right? Let's put on our honesty caps here, as cool as they would be is using the normal guard codex with CSM allies really so bad?


An idea by myself:
A viral-based faction (no not Rick Rolled). A mutagen that takes possession of victims from various factions and gives them new abilities and a new statline: Modelling-wise this would allow you to collect almost any army or elements from them and greenstuff on some hideous fleshy-lumps, corrosion, tentacles and the like... No idea how they'd play though, but probably as a horde that infects the opposition: Can it be differentiated from Tyranids?

Please add anymore ideas.


So basically you want to see "the flood"


Perhaps, but their method of infection sucks arse... I'd prefer spore clouds

   
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Stalwart Veteran Guard Sergeant






fox40 wrote:personally i would love to see star wars based armies in 40k, a clone army and a droid army would be great to pitch them against the armies we already know.
could spread then to other star wars armies like the gungum (sure i spelt that wrong)

also plenty of other movie armies that would be cool to own
colonial space maries from aliens
aliens from aliens
avatar (human and alien races)
bug army from starship troopers
etc etc

I think more armies based on movies would be great, not many could resist a starwars army.


colonial space maries from aliens
aliens from aliens
bug army from starship troopers

you just asked for tyranids and IG

and there is basically star wars armies IE Space marines storm troopers, rebels imperial guard,CIS droid army necrons
inquisitors and psykers could be Jedi grey knights could be imperial knights
http://starwars.wikia.com/wiki/Imperial_Knight ....tyranids could be Yuuzhan Vong ...or eldar as jedi....chaos space marines could be ancient sith armies...with daemons used as sith beast

Automatically Appended Next Post:
NuggzTheNinja wrote:We've got the Aliens component of Aliens vs. Predators, but we haven't got the Predators. An elite alien MEQ-style shooty army, combining ranged and close firepower.

Basically, something MEQ that is more elite yet more expensive.


Also, there are no Beastmen in 40k anymore.


and the predators would be awesome


Automatically Appended Next Post:
Lexx wrote:Adeptus Mechanicus would work very well I believe. A strongly recognizable faction, well documented and written about and operate and act highly differently compared to the existing factions. Plus with their superstition and rituals to do with technology will set them apart as well.


the Adeptus Mechanicus would be awesome very mech heavy force


Automatically Appended Next Post:
kaidsin wrote:This thread has some of the worst ideas i have heard on dakka.





Automatically Appended Next Post:
Ratius wrote:What about a MechWarrior style army, I know Tau have something similar but an army where everything is a walker.

You could have all different types of walkers, long range heavy, scout, hth etc. No foot troopers/other vehicles at all.
So basically a wall of armored walking death (ok necrons are similar but still).
You could customize their loadouts and armor/weapons.
You could either have them fully cyborg/autonomous, controlled by a human faction or throw it wide open and have them controlled by anything - even a giant squid.

Could be a really cool model range too.


the titan legions of mars

This message was edited 6 times. Last update was at 2010/08/19 10:54:22


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This message was edited 1 time. Last update was at 2010/08/21 00:02:08


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Squats. The game needs dwarves to makes the fantasy feel complete. Call them demiurge and give them some cool, unique stuff, make them pretty much neutral, like Tau and wam-o, you have a cool race that is going to be accepted pretty much by everyone.

   
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space slaan? anyone? Lizards in SPPPPPAAAAAAAAAAAAAAAAAAAAAAACCCCEEEEEEE

   
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LaTD need to come out...They serve a simple purpose:
To get killed by the immperium

Do you actually think that space marines spend their time killing CSM? NO! They blow the heads off of traitors!


Automatically Appended Next Post:
Reecius wrote:Squats. The game needs dwarves to makes the fantasy feel complete. Call them demiurge and give them some cool, unique stuff, make them pretty much neutral, like Tau and wam-o, you have a cool race that is going to be accepted pretty much by everyone.


Except me. I would spit on them at the sight

This message was edited 1 time. Last update was at 2010/08/21 00:30:31



If only ZUN!bar were here... 
   
 
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