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![[Post New]](/s/i/i.gif) 2011/04/26 18:56:27
Subject: An Ork a day keeps the Mad Dok at play...
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Nasty Nob
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bigfish wrote:That is soo cool! you could make a nemisis warboss who sits in a hover chair and has a squigcat on his lap. "iv ben spektin ya MR Borknd... WHYD YA TAKE SO LONG WARRGH" ... would be cool
Yes. Oh yes.
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![[Post New]](/s/i/i.gif) 2011/04/26 22:05:24
Subject: An Ork a day keeps the Mad Dok at play...
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Using Inks and Washes
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+1 for the squig cat nemisis warboss!
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![[Post New]](/s/i/i.gif) 2011/04/27 01:29:04
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Waaagh! Warbiker
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If you don't mind me asking, what is your Red recipe?
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Da Red onez Alwayz go Fazta!
1750
Da Red Boyz: 24-1-5
W-T-L |
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![[Post New]](/s/i/i.gif) 2011/04/27 08:40:28
Subject: An Ork a day keeps the Mad Dok at play...
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Liche Priest Hierophant
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prototype_X wrote:+1 for the squig cat nemisis warboss!
Plus another 1! (son in all, +2(3?))
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![[Post New]](/s/i/i.gif) 2011/04/27 10:28:27
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Squig Cat sounds cool, and a nemisis warboss might be on the cards, need a warboss at some point anyway.
@ Cjsuner: Red is as follows.
Basecoat Mechrite Red.
Followed by a layer of a mix 1:1 of Dark Flesh and Blood Red.
Then a layer of Blood Red.
Edge highlighted with Solar Macharius Orange.
Then lastly an edge highlight of Vomit Brown.
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![[Post New]](/s/i/i.gif) 2011/04/27 14:53:13
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Got a wee bit of painting time today so managed to finish off the 'Nob with the Golden Sluggas'.
Far from being the Nob who never misses, the Golden Slugga confer a bonus of a slightly sinister nature. The Golden Sluggaz were stolen artifacts by a particularly cunnin' ork. However Mork (or possibly Gork) forsaw this happening and placed upon the weapons a terrible curse (some would say disproportionate to the crime). When under fire from enemies the bearer of these trophies has the uncanny knack of being the first to fall. (Nothing to do with the fact that he has 2 sluggas and not a power klaw or 'uge choppa)
Anyway to the photos. Also took more of the Nobz with there battle damage.
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![[Post New]](/s/i/i.gif) 2011/04/27 15:12:00
Subject: An Ork a day keeps the Mad Dok at play...
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Nasty Nob
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very very cool like the battle damage on the armour and the fluff for the golden guns.
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![[Post New]](/s/i/i.gif) 2011/04/27 16:15:18
Subject: An Ork a day keeps the Mad Dok at play...
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Grovelin' Grot
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Love the idea of Bond themed orks!
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![[Post New]](/s/i/i.gif) 2011/04/27 18:03:53
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sneaky Striking Scorpion
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you need a dude with a set of metal teef, and he should be taller than the rest so i suggest using a nob with extensions added to the bottom of his boots.
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fav movie quotes: "Well let's put her in charge man! - - "Step up to red alert." "Are you sure sir? It does mean changing the bulb." - - "The escape pods not an option, it escaped last Thursday."
Kirasu - Q: What comes out of an Eldar cocoon? A: Corsair butterflies! |
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![[Post New]](/s/i/i.gif) 2011/04/29 14:18:38
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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After a break from the Orks yesterday, ( recieved my order of Warmachines Retribution of Scyrah models - might do a seperate blog on them either once I'm finished the Orks or as a side project) I got back to painting today, finishing off the final Nob.
The Nob mob itself is now complete, but I will finish the Mad Dok before I base them in case I choose to use him as a lowly painboy.
Here is the final Nob, the second with an 'Uge Choppa. Will take some pics of the full mob, but maybe I'll wait until their based.
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![[Post New]](/s/i/i.gif) 2011/04/29 15:47:25
Subject: An Ork a day keeps the Mad Dok at play...
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Nasty Nob
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how do you paint the blood?
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![[Post New]](/s/i/i.gif) 2011/04/29 15:54:21
Subject: An Ork a day keeps the Mad Dok at play...
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Decrepit Dakkanaut
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Really great stuff superspud... that Big Mek is somthin' else!
Subscribed...
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![[Post New]](/s/i/i.gif) 2011/04/29 20:32:35
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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@ Gitsplitta: Cheers dude.
@ bigfish: For the blood I use the following;
Basecoat Dark Flesh (this is what I use for dried blood, I always like the idea that the Ork doesn't clean his choppa but lets the blood layer up over time)
Then a layer of Scab Red
Followed by a layer of Blood Red
I wash it all with Ogryn Flesh
Re-highlight the edge of the blade and a few splashes here and there with Blood Red to look like fresh blood.
Then once its dried a selective cover of Gloss Varnish.
Hope this helps.
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![[Post New]](/s/i/i.gif) 2011/04/30 14:15:33
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Its a beautiful day in the north east of Scotland today, giving me the perfect chance to watch my father set fire to the woods (or almost set fire to the woods) and also get a spot of painting done in the sun.
First on the cards was to finish off the Mad Dok himself, and thus complete the Nob Mob.
Also had a chance to finish off my Retribution of Scyrah models, which I will start as a blog in a wee bit (probally under the title 'Superspud's bit on the side').
So here is the finished Mad Dok, still need to work on the bases, but that may have to wait until its cooled down a bit (us Scots dont work well in the heat)
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![[Post New]](/s/i/i.gif) 2011/04/30 15:25:38
Subject: An Ork a day keeps the Mad Dok at play...
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Sagitarius with a Big F'in Gun
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I know you've given out the recipes for almost every other color... but would you mind sharing your green recipe as well?
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![[Post New]](/s/i/i.gif) 2011/04/30 15:29:15
Subject: An Ork a day keeps the Mad Dok at play...
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Nasty Nob
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I think, that while it looks very good, something that would heighten the quality a lot would be if you based them.
I like the mad dok, btw
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![[Post New]](/s/i/i.gif) 2011/04/30 16:02:28
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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@ joshoftheforest: sure not a problem.
I use two different recipes, one for the Nobz and then another for characters.
Nobz is quite basic:
Basecoat Knarloc Green,
Wash Badab Black
Highlight Gretchin Green.
The characters take a bit more doing (used the guide from WD 351):
Basecoat Orkhide Shade,
Layer Knarloc Green,
Layer Goblin Green,
Raised areas are then painted 4:1:1 Goblin Green, Golden Yellow and Bleached Bone.
Highlight same colours but this time 2:1:1 mix.
Highlight with a thin layer of Bleached Bone.
Hope thats useful.
@ Saintspirit: I agree, will be basing them tomorrow, same way as the Big Mek. Sand, Scrap and Stones.
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![[Post New]](/s/i/i.gif) 2011/04/30 18:37:19
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sneaky Striking Scorpion
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where is the big mek's other claw, i noticed this before and thought i just couldn't see it do to all the dark primer, but now i can tell for sure that his "thumb" claw is not attached. looks really nice btw, and since you painted him in the sun, it disproves your statement that scots don't work well in the heat.
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fav movie quotes: "Well let's put her in charge man! - - "Step up to red alert." "Are you sure sir? It does mean changing the bulb." - - "The escape pods not an option, it escaped last Thursday."
Kirasu - Q: What comes out of an Eldar cocoon? A: Corsair butterflies! |
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![[Post New]](/s/i/i.gif) 2011/04/30 19:31:34
Subject: An Ork a day keeps the Mad Dok at play...
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Frightening Flamer of Tzeentch
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These are some of the coolest Orks I've seen in a loooong time! Love that Big Mek consider that idea "borrowed" :]
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![[Post New]](/s/i/i.gif) 2011/04/30 19:45:53
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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@ Sebastionsynn: Cheers dude, not sure about his 'thumb' claw, the models are the same as they were before they were painted apart from a bit of extra GS. Might just be the photos.
@ Mr.Malevolent: Cheers dude, your welcome to borrow the mek idea, have fun building one.
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![[Post New]](/s/i/i.gif) 2011/04/30 20:17:59
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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That unit look menacing  Good job.
I'm looking forward to bases being done. After that what's up next?
Peter
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![[Post New]](/s/i/i.gif) 2011/04/30 20:58:15
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Cheers, thinking either a unit of boyz or a deff dread.
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![[Post New]](/s/i/i.gif) 2011/04/30 21:00:15
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sadistic Inquisitorial Excruciator
Preston/England/United Kingdom
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Since both are troops choices either sounds like a wise idea. Maybe the Mob and the Dread can be a treat.
Peter
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![[Post New]](/s/i/i.gif) 2011/04/30 21:54:55
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Think I will do the Boyz Mob first, keep the Deff Dread for a treat, and paint it after the boyz.
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![[Post New]](/s/i/i.gif) 2011/05/01 00:59:37
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Sneaky Striking Scorpion
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@ Sebastionsynn: Cheers dude, not sure about his 'thumb' claw, the models are the same as they were before they were painted apart from a bit of extra GS. Might just be the photos.
NRM, after zoooooooommmmming in real close, i can see the thumb claw is a tiny thing, but it is there. what threw me off is the AobR warboss has a 3 fingered PK as well and his thumb claw is just as big as the other two, but yours isn't, which is how i missed it.
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fav movie quotes: "Well let's put her in charge man! - - "Step up to red alert." "Are you sure sir? It does mean changing the bulb." - - "The escape pods not an option, it escaped last Thursday."
Kirasu - Q: What comes out of an Eldar cocoon? A: Corsair butterflies! |
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![[Post New]](/s/i/i.gif) 2011/05/01 12:38:53
Subject: An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Yes its a bizarre claw this one, its out of the Nobz kit, as far as I'm aware there isn't anything else to go on it, I added the front axle of a warbike just to make it a bit more menacing, and make it more like the Mad Dok artwork in the codex.
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This message was edited 1 time. Last update was at 2011/05/01 12:39:26
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![[Post New]](/s/i/i.gif) 2011/05/01 17:40:20
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Been Around the Block
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Loving the Mad Dok. Gutted you didn't have enough built for me to test my Wolves against. The Big Mek is awesome in the flesh/plastic/metal, double the size of a Terminator too. Love the 'Urty Syringe on the Mad Dok. Can't wait to see 'em all based.
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![[Post New]](/s/i/i.gif) 2011/05/01 19:11:45
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Screamin' Stormboy
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Cheers for the comments, managed to spend another day in the sun painting and basing (its un-natural to have this many nice days in a week!)
Got the Nobz Mob based, chose to base the Mad Dok on a 40mm base, partly incase I use him as Grotsnik, partly because I felt he needed to stand out a bit more from the Nobz. As he is built from the Nobz kit mainly, I felt he seemed to blend in, which isn't too bad in my opinion if he is the painboy, but not great if he is meant to be a character.
Also got time to paint the first of the Boyz mob, will wait until done the other 19 before I base him, for consistency. Didn't take too long to paint him so will be aiming to do a few each day, but will have to build some more as I have only built 5 or so.
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![[Post New]](/s/i/i.gif) 2011/05/01 19:17:13
Subject: An Ork a day keeps the Mad Dok at play...
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Bounding Assault Marine
Somewhere, doing somthing, of very little intrest for others!
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Lovin this subbed!
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![[Post New]](/s/i/i.gif) 2011/05/01 19:35:52
Subject: Re:An Ork a day keeps the Mad Dok at play...
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Been Around the Block
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That Boy is looking well sweet. Love the based unit too, good choice of colour for it, the guys stand out alot more than if it were on yellowish sand.
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