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Ultimate Eldar Battle Report "The Trilogy" - AlamoGT(X)Railhead Rumble(X)WargamesCon(X)19/19FINISHED  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





In game #2:
"I look at the board, and I look at where my Army Is Deployed. I think for a second.
My Guardians Get out with Farseer At the Tree Line.
My Entire Army Turbo Boosts Forward"

I'm assuming you mean your entire army minus the farseer's ride, since you can't go flat out after disembarking...

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Longtime Dakkanaut






Dallas Texas

hyv3mynd wrote:In game #2:
"I look at the board, and I look at where my Army Is Deployed. I think for a second.
My Guardians Get out with Farseer At the Tree Line.
My Entire Army Turbo Boosts Forward"

I'm assuming you mean your entire army minus the farseer's ride, since you can't go flat out after disembarking...


yea I mis typed. The farseer's serpant only had to go to the left board edge which was about 24" away, so it didnt need to turbo.

BTW thanks for the WWP battle reports. I read all of them a month ago and they gave me alot of insight when I actually played the WWP list.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Longtime Dakkanaut





Hah! Glad to have helped. Hopefully someone will be helped by reading your reports and avoid being beaten by the reserve blockade trick.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Frightening Flamer of Tzeentch





So was your opponent a good or bad eldar player?


Do not fear 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Game 3

Spoiler:


Welp Ive made it to game 3 with Max Battle Points. There only like 6 people left at this point who are maxed. Ironically, Me/Michael/Kenny/Brian, my 4 friends from Dallas are all in that top6. I think the fact that I practice against these 4 individuals, who are also really good, shapes my playstyle alot.

Game 3 I get Paired with Brian (SpellBound). Brian is somewhat of a 40k mentor. I started playing him a year and a half ago, and since then Ive played against his CSM atleast 30 times, if not more. I have around a 25% Win ratio against Brian. This due to the fact that hes good, he knows my list and how to beat it, and he has a really good list that hes played for a very long time.

Brians CSM List

Prince, Lash, Wings, Slanesh
Prince, Lash, Wings, Slanesh

5x Chosen, 5 Meltas, Rhino Combi Melta
Dred, CCW
Dred, CCW

10x Marines, 2x Melta ,Rhino Combi Melta
10x Marines, 2x Melta,Rhino Combi Melta
10x Marines, 2x Melta,Rhino Combi Melta
5x Noise, Doomsiren,Rhino Combi Melta
5x Noise, DoomSiren ,Rhino Combi Melta

Defiler, CCW
Defiler, CCW

Pre Game Well Last year I played Brian during round 4 , and was able to tie capture and control (although the battle was going poorly). Brians list is like a video game. Level 1 is killing his Rhinos. Level 2 is killing his demon princes. Level 3 is dealing with the Chosen. Level 4 is using my fire dragons to Melta princes/Dreds/Defilers. Level 5 is going after the troops who are in the open. I know exactly what is going to happen. Brian is going to deploy in a wall, and outflank his chosen. He is going to move foward, and I will get 1 turn of shooting. He will then get his chosen in, and he will move up CSM squads and get out and shoot meltas at me. At this point I can either get lucky and he is out in the open and I can retaliate, or he can blow up a couple of my vehicles. When my Vehicles get blown up, he then lashes and Blast masters my units, and I loose.

Sometimes I get lucky and am Able to pick off a demon prince to poor Placement. Then in an Alpha Strike Im able to Fire Dragon dreds/Defilers, while killing a demon prince with fire. After that I mop up his troops and try to tie/win the game.

The Game all depends on how well the chosen do. If they whiff and I pick them off its great, but if they come in and blow up a tank that really hurts. It also depends if I get lucky with my dice on the armor penetrations, and if he gets unlucky with Lash perils of warding Ect.

Brian and I both know EXACTLY what is going to happen, mainly because it happens the same way every time we play. My Eldar army has a VERY hard time against spammy marine armies, as I really dont have any way of taking out large amounts of marines.

Mission : Kill Points
Deployment : DoW
Secondary : Lower everything in your opponents army below half strength.

I win the roll off, and decide to go first.

Eldar Deployment

I deploy a wave serpent at mid board. I do this to keep his princes back, and to keep his rhinos back as well. If I dont do this he puts 2 Rhinos on the board at the 6" mark, and his units come in and get inside and he gets extra movement.

CSM Deployment

Everything comes in turn 1

Eldar 1

I come in with a symetrical Castle Formation. Walkers in the center, with fire prisms next to them, with all my wave serpents giving melta coverage. I have a storm guardian and a defender guardian squad on each side. My plan here is to shoot at ONE of his flanks, picking off 1-2 Rhinos and making his units walk. After I have made 1 of his flanks immobile, I will FEIGN towards the opposite side. This will negate the troops on the ground, as im across the board from them. This will also negate his Prince and Dreds and Defilers charge ranges. The game here is kill points. I need to pick off his Princes, Rhinos, and Walkers. His troops dont really matter and I can pretty much avoid them as long as my army doesnt get De-Meched First.



CSM 1

His army comes in center, Rhinos in front with everything else in back, Demon Princes on the far right. Everything Pops Smoke.

Eldar Turn 2

This is one of the turns that REALLY matters. Brians Army is lined up, and I have a chance to hit him pretty hard and make his troops walk. My main target here is his CSM squad Rhinos, as if I can kill them or make them walk Im avoiding 3 meltas each. If I can kill 1-5 rhinos I can really put myself in a good position. One thing I noticed is that brian put his princes in a really akward spot. They dont get cover , and if I shoot into them I think I can take them out. Honestly tho, I think Brian did this to bait me off his Rhinos, and I figured that the Rhinos are easier kill points, and his mobility is really important, so I shot everything at the rhinos.

My Army has. 6 str8 shots twin linked. 2 Str9 blasts, and 28 Str6 shots. If you run the numbers its 4+ Results. Now those results may be stunned/weapon/blown up, but I should make him feel atleast 4 results.

I blast into his army, and Shoot at the far left Rhino. I shoot my twin linked Walkers First, and 6 Str8 Shots bounce off armor 11. I shoot my Prisms, and they dont do anything. I then shoot all of my wave serpants, and on the last serpant I manage to destroy 1 rhino on the far left.

I really needed to atleast slow down his advance. My entire 2000 Point Eldar just shot and only managed to destroy 1 armor11 Vehicle. Bad codex is Bad.



CSM Turn 2

His entire army moves up. His Chosen come in To my Left. Instead of getting out and going after my vehicles, he brings it in farther upfield and pops smoke. His chosen wont do anything this turn.
His noise marines are to my left, His squad in the back left that fell out of their rhino cant do anything.
His princes move up my right flank, but they cant really do anything.

Brian basically has 2 Battle Cannons to shoot, and 4 Meltas. He has 2 Templates, and 4 Meltas, Which I ignore. He should hit with 3, and get mabe 1-2 results if he gets lucky. IF he stuns or mabe blows up a vehicle I wouldnt be surprised.

Defilers shoot into a Fire Prism, It hits dead on and stuns the prism.
His Melta Gun guys on the ground shoot into Wave Serpants, and he manages to destroy 1, and blow 1 up.

I know how Fire Dragons and Defender Guardians in the Open.
My Defenders failed pinning, but my fire dragons hold.





Eldar 3

Well that was an aweful turn. I have a prism that cant shoot, 2 tanks dead, and 2 princes with lash and an army approaching. He shot 4 str8 shots into my army and blew up 2 tanks, while I shot ubandantly more into Rhinos and couldnt do anything.

Unfortunantly I need to strike this turn. My Fire Dragons are in the open, which means that I need to get everything out and try to overload him. If I leave my guys in the open, and move away, My opponent will grab 2 kill points and loose nothing. If I get out all of my guys now, and hit him hard, he will 1) Have less to respond with next turn, and 2) He will have so many units to attack, that a couple will go unscathed.

I move left fire dragons 12" to target a dred for a kill point.
I move Fire Dragons to shoot at the Chosens Rhino.
I move storm Guardians to shoot at the Chosens rhino. (If my Storms do their job, then I will be able to get back in my transport.
I plan to shoot the rear of the rhino, hopefully blowing it up. Fire dragons will then shoot and pick off a few. My Wave Serpenats can then finish the Chosen off.
I move the Fire Dragons in the open to shoot at a demon prince. I plan to use my right flank to kill of a Prince, while using my left flank to kill a dred, chosen, and their rhino.
Possible Kill Points I can get this turn. Dred/Prince/Prince/Defiler(Prism)/Dred. If Everything goes right, then I should pick up around 5 ish kill points.

The downsides to this are pretty obvious. My 3 Fire Dragon squads are going to die. The Back squad will die to the CSM in the open. The Right Dragons will die to those CSM. The left Dragons will die to a doomsiren template. My Defender squad in the Open will probably get doom Sirened as well, but there pinned and theres nothing I can do about it.

After Brian does that, I can use my remaining Defender Guardians and Fire to take out the 2 Noise Marine squads that are in the open, killing them. After that I can turbo boost my army to the back Left Corner, and avoid his Defilers, his CSM, and win the game by a few kill points.

I have a plan, Lets see how it Executes.

I shoot Storm Guardians into the Back of a Rhino. Nothing Happens.
I shoot 5 Fire Dragons into the Rhino, and I immobolize it. (7 Meltas couldnt kill a rhino).
I shoot 4 Fire Dragons into a Prince, causing 3 wounds.
Wave Serpents kill the prince.
I shoot my Twin Linked war walkers into the Other Prince, and I take him down to 1 wound. I then shoot at him with my last serpant, cause 4 wounds, and Brian Passes all 4 wounds leaving the prince with 1 wound left.
I shoot my Prism at a Defiler. I get a pen result, but I roll and only get a Stun.
I then shoot my back fire dragons into the armor 12 dred. I immobolize it.

Chosen, Still Alive. Chosens Rhino, Still Alive. Demon Prince, Still alive with 1 wound. Defiler, Still Alive. Dred, Still Alive.

Now my Army is right in the open, and im going to get smacked pretty hard. I know exactly what Brian is going to do, and it doesnt look good.






CSM 3

Prince, Charges Fire Dragons on my right, and brings them down to 1 but he holds lol.
CSM Right, Get back into their Rhinos and move up 6".
Chosen, Charge my Storm Guardians.
Noise #1, Goes and whipes my fire dragons to my left.
Noise #2, Flamers my Defender Guardians that were pinned, and they run off the board.
Defilers, Shoot at a Prism and blow it up.
His CSM that got back into their Rhinos shoot at my Autarch and my Farseer's Wave Serpents. 4 Melta Shots manage to Blow both of them up, and I loose 5 guardians in each explosion.
His Rhinos Combi Meltas then shoot into another tank and blow it up.
His Back CSM squad charge my Fire Dragons, Whiping them.

Welp I just lost 7 hard kill points, and 6 soft kill points (Fire Dragon vs Prince, Storms vs Chosen, My 2 guardian squad with 2 ICs that are now in the open) So Overall Brian managed to pick up 13 Kill Points in a turn.

But but hurts a little bit right now






Eldar turn 4

My Farseer Dooms his Noise marines in the middle.
My Back Wave Serpant that dropped off the fire dragons moves to get rear shots on the defilers.
My Other Fire Dragon serpant moves to get rear shots on the Drednaught.
My Storm Serpant on the Left moves away from the chosen.

I shoot into the noise marines with serpant/prism/guardian fire and I kill 5 of them.
I shoot my EML's into the back of a Rhino, and Kill it.
I shoot my Wave serpants into the rear of the Dred/Defiler on armor 10, and I manage to do nothing.
I shoot my Autarch and 2 Storm Guardians into a Rhino. The 3 Meltas bounce off.

My Fire Dragon dies to the prince in CC.
My Storm guardians win combat against the Chosen, but they do pass morale (darn lol).

Ive picked up a few kill points, and Ive closed the total a little bit and Brian Tries to cheer me up. I really dont take it to heart because I know im probably going to get tabled at this point.




CSM Turn 4

2 Wave Serpents in his Backfield die to Meltas/Krak Grenades/ Defiler charge.
Demon Prince and 20 CSM charge into Guardian Squads with Independant Characters.
Last Fire Prism dies to fire from Rhino Combi Meltas.
Storm Guardians Get Whiped in close combat.

At this point I have a half mobile wave serpant in the backfield, A Wave Serpant on my board edge, and 3 War Walkers.

Turn 5 I will be able to Shoot down his last prince, and mabe 1 other thing. If my Independant characters get incredibly lucky they might survive 3 rounds of combat., but I highly doubt it.
If I pick up the 2 kill points with my remaining units, Ill still be down by alot.





I concede the Win to Brian, and wish him luck on day 2 on table 1.

Game 3 Summary.

Welp...............

In Order to beat Brians army, certain things need to happen. I need to get some troops out of position, avoid or pick off his chosen, pick off his princes (he needs to roll poor saves), and I need to STAY in my vehicles while he GETS OUT of his. Brian didnt make any mistakes that I could see. There was no weakness in his formation, and there was nothing I could really capitalize on. I tried to get some momentum going, but every time I tried to shoot down a target, the Dice just gak on me.

Brian played well, with a good list, and had above average luck. Those 3 things combined into a pretty large win.

Im not really sure what I could have done differently.The problem with Shuriken Cannons (Over Scatter Lasers) Is that in order to shoot at Brian with 15 str6 shots, I needed to be within 24". Brian then moves up 12", gets out, 14", and has a 12" range so that adds up to 26" range. If I choose to shoot with my cannons, He gurenteed gets melta shots at me. This is a problem with Shuriken vs. Scatters, but I needed the 60 points to get certain things in my army. Sometimes this works out, and sometimes it doesnt.

My turn 3 Strike is ultimatly why I lost. If everything had gone my way, that wouldnt have made me win, but it WOULD have allowed me to be much more competitive through out the game. If turn 3 had gone my way, Brian could still have won, but it would have made the game alot closer. Turn 3 wasnt a very Ideal strike, but I HAD to strike. I had 2 units in the open, and if I hadnt striked I would have lost those units without any damage to him, which would of put me into the same hole.

Day 1 Recap

Brian and Michael are the only 2 Players with full battle points after day 1. Ironically, these are the 2 guys that I practiced against the most.

Day 1 was kind of weird for me. I played against 2 very sub-par lists, and then I played and got compleatly smacked against CSM. Last year I had 2 wins and a Loss, and last year I lost the same kill point mission. Day 1 was alot of fun, as I got to see alot of beautiful armies, alot of old friends, and I got to play some great games of 40k. My plan is to go back to my hotel tonight and have some fun and re-charge. After that I will come to day 2, with a goal of winning out and salvaging into the top 5 overall.

Make sure to Tune in. My games on Day 2 were against AV13 Necrons, and Mech Imperial guard, and during these games I really pushed my army to its skill cap.


This message was edited 2 times. Last update was at 2012/05/24 01:26:43


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

The princes have the mark of Slaanesh, not Tzeentch.

My noisemarines are armed with Doomsirens, not blastmasters. Doomsiren: S5 AP3 template assault 1, 15 points. Blastmaster: S8 Ap3 small blast heavy 1, FORTY FRIGGIN' POINTS.

So yeah.... doomsirens all the way.

As far as performance goes, Day 1 my dice were on fire with cover saves, but honestly you're hoping for a lot depending on a few S6 shots. And yes, I say a few. 7 wave serpents, 2 with scatters and 5 with cannons means 23 S6 shots. Half hit so 12, and re-rolls bring you up to 17 hit. Of those, only 6 do any damage and with cover saves that brings it down to 3. Assuming a d3 roll you've got one result of shaken/stunned, one of weapon/immobile, and 1 wrecked/destroyed.

The warwalkers aren't much better of a story, 6 S8 shots, 3 hit, re-rolls from guide make it 5. 4 of them do damage, 2 of them get through cover and you roll on the table again. I won't go into the fire prisms cuz who knows what can happen with that silly template.

I spout warwalkers with scatterlasers [not cannons, you need the 36"] because even if the enemy is in cover, they will put out as many glancing and penetrating hits per unit that ALL of your wave serpents do in a turn, giving you a good shot to disrupt 4-5 vehicles rather than just 1-2.

The real luck came on that chosen rhino that wouldn't die, and that's just unfortunate. I've fired 10 meltaguns at a venom before without killing it, so I know how that can feel

40k Armies I play:


Glory for Slaanesh!

 
   
Made in ca
Twisted Trueborn with Blaster





May i recommend that you spoiler each individual report on the first post so that we dont have to scroll down hundreds of pics each time to get to the one that you just put up.


 
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Boy, game two sounded like your dice just hated you.

That many melta shots should frag nearly any armored target they are in melta range of.

Im not sure if I understood you properly,but two missile launchers on war walkers = 6 missile shots, not 3 twinlinked missile shots. War walkers dont get twin linked... unless you meant they were guarded

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

I have to echo Iago's request. Also, the reports seem to be a bit light on opponent's strategy (I dunno, the thought I got from it was that after the game you'd have asked them 'what was the aim, key units, etc', but then again I'm a demanding bastard, so what do you do ) and some of the other PROMISES (capitalizing for joke seriousness, then qualifying in brackets so that you get I'm kidding). But apart from that really enjoyable, and I like seeing Eldar do their thing, if only because I have never got to play them.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Nimble Skeleton Charioteer





DeLand, FL

Awesome thread. Very interesting to read along with the other batreps from Alamo.

More!

It's spelled "cavalry." NOT "calvary." 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Iago wrote:May i recommend that you spoiler each individual report on the first post so that we dont have to scroll down hundreds of pics each time to get to the one that you just put up.


You cant put a spoiler in a spoiler or I would.


Automatically Appended Next Post:
thakabalpuphorsefishguy wrote:Boy, game two sounded like your dice just hated you.

That many melta shots should frag nearly any armored target they are in melta range of.

Im not sure if I understood you properly,but two missile launchers on war walkers = 6 missile shots, not 3 twinlinked missile shots. War walkers dont get twin linked... unless you meant they were guarded


I guide them every turn. Unless otherwise specified.

This message was edited 1 time. Last update was at 2012/05/24 14:16:02


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Smitty0305 wrote:
Iago wrote:May i recommend that you spoiler each individual report on the first post so that we dont have to scroll down hundreds of pics each time to get to the one that you just put up.


You cant put a spoiler in a spoiler or I would.


Automatically Appended Next Post:
thakabalpuphorsefishguy wrote:Boy, game two sounded like your dice just hated you.

That many melta shots should frag nearly any armored target they are in melta range of.

Im not sure if I understood you properly,but two missile launchers on war walkers = 6 missile shots, not 3 twinlinked missile shots. War walkers dont get twin linked... unless you meant they were guarded


I guide them every turn. Unless otherwise specified.


wow man, im sorry to hear that, it really sounds like your dice just hated you

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in us
Longtime Dakkanaut






Dallas Texas

motyak wrote:I have to echo Iago's request. Also, the reports seem to be a bit light on opponent's strategy (I dunno, the thought I got from it was that after the game you'd have asked them 'what was the aim, key units, etc', but then again I'm a demanding bastard, so what do you do ) and some of the other PROMISES (capitalizing for joke seriousness, then qualifying in brackets so that you get I'm kidding). But apart from that really enjoyable, and I like seeing Eldar do their thing, if only because I have never got to play them.


Yea, opponent strategy is something that ive kind of been neglecting, mainly because I like talking about my own strategy more! Ill try to add that in the next games and fill it in with the previous.


Automatically Appended Next Post:
thakabalpuphorsefishguy wrote:
Smitty0305 wrote:
Iago wrote:May i recommend that you spoiler each individual report on the first post so that we dont have to scroll down hundreds of pics each time to get to the one that you just put up.


You cant put a spoiler in a spoiler or I would.


Automatically Appended Next Post:
thakabalpuphorsefishguy wrote:Boy, game two sounded like your dice just hated you.

That many melta shots should frag nearly any armored target they are in melta range of.

Im not sure if I understood you properly,but two missile launchers on war walkers = 6 missile shots, not 3 twinlinked missile shots. War walkers dont get twin linked... unless you meant they were guarded


I guide them every turn. Unless otherwise specified.


wow man, im sorry to hear that, it really sounds like your dice just hated you


Meh. It wasnt that my dice were bad, it was that my dice were bad, Brians dice were good, and he played well so there was nothing to fill in the gap. When a good army, commanded by a good general, rolls better than you, theres no winning factor.

This message was edited 1 time. Last update was at 2012/05/24 15:38:50


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in ca
Twisted Trueborn with Blaster





Not to spoller inside spoilers, just to have a different spoiler for each batrep... Individualy as its own parent spoiler.


 
   
Made in us
Road-Raging Blood Angel Biker




South Jerzey

This is sweet. Keep it going.
   
Made in us
Frightening Flamer of Tzeentch





Just click on the tag to skip to the first unread post. Personally I enjoy reading all the comments.

Do not fear 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

-666- wrote:Just click on the tag to skip to the first unread post. Personally I enjoy reading all the comments.


I think he means the games under the Alamo spoiler, you have to scroll through a wall of pictures (lovely pictures at that) to see the most recent thing, can be a bit annoying. I think thats what he means...

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in ca
Twisted Trueborn with Blaster





yes, thats what I mean. I am loving the reports. would like to have easy access to the newest report as it arrives as I am usually pressed for time and cant go through it all again, or search though the pages of comments.


 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Iago wrote:yes, thats what I mean. I am loving the reports. would like to have easy access to the newest report as it arrives as I am usually pressed for time and cant go through it all again, or search though the pages of comments.


Ill work on putting everything in spoiler tags.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Played an 1850 Railhead practice against Brian tonight, he was playing his Blood Angels. I managed to eek out a small win in a game where we both had huge losses, had alot of fun tho.
Looks like im bringing walkerspam to railhead!

Game 4

Spoiler:


(Dear Lord, I took 41 pictures during this game)

My Alarm goes off at 7am on sunday, And honest to god I was dreaming about glory in 40k.

I show up to the tournament, and get ready for my 2 last games. My Goal here is to win out, and to do better than last year, and to make a play for the top5.

Pairings Go Out, and I get paired against Brandon S's Mech Necrons

Brandons List -

2x Command Barges
2x Overlords, Shackles/Sythes

3x6 Warriors
6x Harbringers. 1x Pulse. 6x Lances
3x Stalkers
3x Ghost Arks
3x Aniahlation Barges



Mission : Capture and Control
Secondary : Scoring units in enemies deployment zone.
Deployment : Pitched

Brandon Wins the roll off and elects to go first.

His objective is in the center on his side, in some trees.
My Objective is on my far right board edge.

Necron Deployment

He deploys in a like.
2 aniahlation barges on my left.
Stalkers middle, one center left 2 center right.
Both lords in middle.
3rd Aniahlation barge middle.
Ghost Arks spread out along the middle.







Eldar Pre Game

Well.....Crap. When designing my Eldar list the ONE thing I didnt want to play was an armor 13 Wall, but of course I get to play the 1 armor 13 wall in the tournament.

He has 11 armor 13 Vehicles. Yes 11. Not only does he have 11 Armor 13 Vehicles, He has 2 HQ's that can basically solo my army. He has 3 troop choices that can actually do stuff. He has alot of skimmers, and alot of mobility.

He has 15 str7 Shots that can turn into 20+ if he rolls 6's, 6 Multi Meltas, 6 Str8 Shots from his troop choices. So thats a total of 12 str8 Shots, and 20+ str7 shots, not to mention his entire army can glance me. Oh wait, he ALSO can make it night fighting for a turn, Just my turn tho not his. Then we get to his HQ choices. T5, str7 , 4 attacks on the charge or something, the ability to make me smack myself, Followed with the mobility of a fast skimmer, that can fly over my vehicles and instant kill them because they hit on 4+ even if I move 12. Thats all followed by a 2+ , 3+ save. I really dont know how Im supposed to Kill his Lords, with a 3+ 2+ save. I cant use fire dragons as that is a waste, I cant use my EMLs because its a waste. I cant use my guardians because I wound on 5s and he has a 2+ save. The only thing that makes sense is my scatter lasers/Cannons.

So basically this Necron list matches my mobility. He has more tanks, with a higher armor value. He as better close combat, better shooting. I really cant think of a downside to his list. (Thats what Games Workshop does now, they make armies with NO downside). My opponent basically has acroos the table from me a Mechdar list, with better EVERYTHING.

Luckly, Smitty0305 is a Badass. Despite the fact that I literally have NO advantage in this fight, the One thing I do have is Competance, Alot of Experience, And the Ability to pull games out of my Arse.

My Plan - My plan here is simple. Therse NO WAY my army can kill 11 Armor 13 Vehicles. I can kill a few with my Dragons/Autarch/Storms, but that isnt 11. What I can do tho, Is RAM him. Yea folks you herd it, My Secret plan for this game is to Ram him. I have 9 Skimmers, and If they get a 24" Ram its an Auto Str10 hit. What there Skimmers Smitty, they get a 3+ save!. Actually, skimmers only get 3+ ramming saves against NON SKimmers. So basically my plan is, To use all 9 of my tanks as huge blue flying rockets, and to hit him with 9 Str10 Hits. If I dont succeed to blow anything up, Atleast his Quantum shieding will be down, and Armor11 open topped is something I can deal with!!!!.

My Wave Serpents will HIT with str10, But my opponent (because of my shields) Will respond with a str8 Hit. Not only that , but he is open topped,and I am not. .

Eldar Deployment

I decide to full reserve my army. I do this.
1) Hopefully he comes close and I can tank shock him from the board edge.
2) I avoid 2 turns of shooting, and have more to contest with late game.
3) I can exploit weaknesses in his formation better.
4) I brought an Autarch, and GOSH DARNIT im going to use him.

Full Reserve.

Necron turn 1

He moves his Stalkers up, and I think runs them strait forward.
His ghost ark in the middle moves onto the objective, and immobolizes itself.
Everything Else in his army moves up.




Eldar Turn 1

LOLFULLRESERVE

Necron Turn 2

My Opponent moves his army up. He actually stops around 3" in front of the 24" Line. He either does this because hes trying to avoid my meltas, or some1 overheard me talking to brian and spilled my super secret strategy.

Eldar Turn 2

My Opponent uses his Solar Pulse(which makes my turn night fighting)

I roll reserves and Elect to add +1 from my Autarch.

I get in Everything except for my Walkers, and 2 Fire Dragon Serpants.

I cant Ram because hes more than 24" away.
I cant Melta because hes more than 24" away.
I cant shoot anything, because 1) 6+6 = 12, 12 < 13. 2) Night Fighting.

Because I literally CAN NOT DO ANYTHING, I turbo boost my entire army on the board.
I boost a Storm guardian serpant Left in order to go for the secondary, His objective, and to make him divert forces away from my objective.
I boost my Farseer and his guardians onto my right.
I boost Autarch and his storms to the back of the farseer.
I boost both Prisms behind a hill in the center.

One thing that ive done, is made it so his overlords cant fly over my vehicles, so thats good!





Necron 3

He Turbo Boosts his 2 overlords. 1 goes on the hill in the center close to my board edge.
1 Goes to my right next to my objective.

He then shoots his entire army at me.
His Canopteks and there lances bounce off my cover saves.
His Meltas bounce off my cover saves and my armor.
His 3 Aniahalation barges then shoot. Granted they are str7 and ap - , so there pretty lacking anti tank.

He manages to roll 6's for like every single one, and then rolls 6's for the charts. He manages to destroy the left Defender serpant, the middle Prism, and the fire dragon serpant.

My units pass pinning.





Eldar 3

40k is so stupid lol. Im playing against an army that I literally cant hurt, and through armor 12 and cover saves he was able to destroy 3 vehicles.

I roll my reserves and get the rest of my army in.

(Dont nit pick how this turn goes as far as turbo boosting and ramming, I cant remember exactly what I did but it was legal when I did it)

Fire Dragons come in on far right, I declare a Ram and hit his ghost Ark. I fail my str10 hit, and his str8 hit against armor12 stuns me.
My Autarch gets out, and moves towards the rear of the Command Barge.
The Storm Guardian Serpant than Rams the Ghost Ark on my right. I dont think I flat out, but when its said and done my wave serpant is destroyed and his Ghost ark is good to go (DOH). My Storms Pile out.

My Fire Dragons come in on the Left, and I ram his Aniahlation barge in the middle. I Destroy the Barge, but My Fire Dragon Serpant gets immobolzied, so the Tank AND the Fire Dragons die.
My last Storm Guardian serpant on the left Rams the Ghost Ark that was behind the Aniahlation Barge. I get a pen Result and drop its shields.

My War Walkers then Blast the Ghost Ark, and Destroy it.

My Fire Dragons on my board edge move towards the Command Barge on the center.
Defender guardians on left board edge book it into cover, and then run into more cover to cover while I cover.

Fire Dragons Blast the Command Barge in the Center.
Autarch Blasts the other Command barge and destroys it.

Prism Whiffs.

Warhammer 40k............ Welp my ramming Strategy managed to Backfire pretty hard. I destroyed 2 of my wave serpents, when the odds were highly in my favor. I started the game with 9 skimmers. 3 Skimmers dropped turn 1, 2 more skimmers dropped this turn. Im down to 4 Total skimmers.












Necron 4

Overlord charges into fire dragons, and they die.
Overlord charges my Autarch, and he dies.

Shooting into my Storm Guardian serpant in middle left, sees it destroyed. Storms pass pinning.
Shooting into my storms on the right sees them drop down to 4, but the meltas stick.
Shooting into my fire dragon serpant sees it stunned.
Shooting into my WarWalkers sees them triple shaken!

His stalker needs a 4 to charge my storm guardians, and he doesnt make it






Eldar Turn 4

Ive basically accepted that Ive lost at this point, and Im playing for the draw/Fun.

His Overlords will assault into my walkers, taking them out.
He will then move his other overlord onto my objective and I wont be able to kill it.
I only have 2 tanks that are still operational, 7 wave serpants have bit the dust in 2 rounds of shooting. W T F.

Farseer casts guide on Storm Guardians Right.
Fire dragons get out to melta the Ghost Ark on my right.
Storm guardians middle move right to hit a command barge.
Storm Guardians right move to hit a Triarch Stalker.

Fire Prism Turbo Boosts forward, to contest objective game 5.

Fire Dragons Blow up the Ghost Ark!
Storm Guardians Left blow up the Command Barge!
Storm Guardians middle immobolize the Triarch Stalker. H333H33h3h3hh3h3h3h3h

So Ive managed to destroy 3 Vehicles this turn, while destroying 4 the turn before. Ive taken down 7 armor 13 Vehicles. HA!





Necron 5

Necron Lord middle charges walkers, and super shakes them again.
Necron Lord charges my wave serpent on my objective, doesnt do anything because I moved 7".

He shoots at storm guardians on the right, and they break.
Shoots at storm guardians middle, they die.
He shoots all of his Anti Tank at my Fire Prism that Turbo Boosted. I pass above normal cover saves, and he finally blows it up with his last shots.




Eldar Turn 5

Defender Guardians shoot at the rear of a Stalker Immobolizing it. (ROFLROFLROFLROFLROFL). My opponent is now down to like 1 Ghost Ark in his backfield immbolized, 1 Aniahlation Barge, and 2 Immobolized Stalkers.
I get my farseer out and move it behind his Overlord, trying to bait him next turn.

I get my Fire Dragons in their ride, and they turbo boost onto his objective.
Defender Guardians move into his deployment Zone.
Wave Serpent moves onto my objective.








We roll to see if the game ends and.......He Rolls a 1

I burst out Laughing as Ive Just gotten the Tie. One of Brandons friends walks over and says "so dude howd ur game go". Brandon responds with, "He got full points against me". I look at the Board, and I realize that his Overlord ISNT in Contesting Range. I also notice that his troops ARNT in my Deployment Zone.

ELDAR WIN 20/20 AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Game 4 Summary

Gosh AV 13 necrons are so stupid. Like, I have some advice. If you have 600$, go out and buy 11 Vehicles, and 26 infantry, and go win every game you play.

Ramming was creative, and worked "ok". I was able to take out 2 tanks with it, but honestly ramming didnt work out how I had hoped. Oh Well it was still a good idea.

Overall I just had pretty good rolling during some points, and was able to take out 8 Armor13 tanks as Eldar. It still blows my mind, but I was able to do it.

The game is simple, I reserved my army, and Brandon only had 3 turns to shoot at me, and the magority of those turns I had a cover save. At the end of the game I had 2 Tanks left, and I was able to put them where they were needed, winning the game.

My opponent had plenty of stuff, But he didnt play the objective. He had 2 Stalkers and barges sitting on my left flank, which were out of position. He didnt move his WArriors up to get the secondary, and he didnt move his overlord onto my objective when he had the chance. If he had moved and ran onto my objective, instead of assaulting my wave serpent, he would of tied. This game was about positioning, and I was able to out position my opponent and his Wall Army.

It was a fun game. Im surprised I won this game. A couple of my friends saw me win and burst out laughing when the game ended.

Great Game, Hilarious Finish.

I get my Pairings for round 5, and IM ON TABLE 2 With a chance to catapult myself into a top 5 finish!


This message was edited 1 time. Last update was at 2012/05/25 06:42:09


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
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Frightening Flamer of Tzeentch





Well done!

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I was under the impression that energy fields only worked on shooting attacks, and therefore did not reduce rams. I'm pretty sure it was pretty specific about shots and ranged attack, but maybe I'm missing something.

Well played though, that seemed like a rough matchup, but let me tell you, when I'm playing with necron Mech against a eldar list, I've got a real fear of fire dragons missiles and guide. It's impressive to see so many damn chassis out of that list, but outside of the Barges, there isn't really much efficiently costed for it's offensive output in those lists, and they tend to be damn clunky. I'd say the strength of the CCB is often carrying those lists.

Eldar may have to start looking beyond strength 6 now that people are focusing on heavies and torrent resistant units all over (at least what I'm seeing). That makes the choices sooo much less efficient though, I'd love to see some IA stuff get canonized.

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Smitty0305 wrote:

I get my Fire Dragons in their ride, and they turbo boost onto his objective.



Please do correct me if I am wrong... but I thought you couldn't move more than 12" while embarking or disembarking....

   
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Painlord Titan Princeps of Slaanesh





Syracuse, NY

You are correct, but I took this to just mean he went at cruising speed. In a long tournament the order can get garbled a bit and as a long time Mech Eldar player, Smitty knows this rule I am sure.

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Regular Dakkanaut




True... but in a game where semantics of rules matter, I thought it best to make the point clear.
   
Made in ca
Twisted Trueborn with Blaster





Nicely done, sticking it to the end. Shame the rams did not work as planned.


 
   
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Atlanta, Ga

Game 4: A.K.A. Operation Ramming Speed

Well played sir!


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Daymn, well played Smitty!

I love how your opponent knew the score at the end, but you hadnt realised

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Dallas Texas

Lucre wrote:I was under the impression that energy fields only worked on shooting attacks, and therefore did not reduce rams. I'm pretty sure it was pretty specific about shots and ranged attack, but maybe I'm missing something.

Well played though, that seemed like a rough matchup, but let me tell you, when I'm playing with necron Mech against a eldar list, I've got a real fear of fire dragons missiles and guide. It's impressive to see so many damn chassis out of that list, but outside of the Barges, there isn't really much efficiently costed for it's offensive output in those lists, and they tend to be damn clunky. I'd say the strength of the CCB is often carrying those lists.

Eldar may have to start looking beyond strength 6 now that people are focusing on heavies and torrent resistant units all over (at least what I'm seeing). That makes the choices sooo much less efficient though, I'd love to see some IA stuff get canonized.


Longrange shooting is a fundamental flaw with the eldar codex. Not only do we have no str9 weapons, but we are on fail bs3 platforms.

Lances are 40 points a piece, theres no way I can bring more than 4 of those without having a bad list. EML's only do so much. The heart and soul of eldar anti tank will always be fire dragons, and that is what holds the codex back.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Decrepit Dakkanaut






UK

Lucre wrote:I was under the impression that energy fields only worked on shooting attacks, and therefore did not reduce rams. I'm pretty sure it was pretty specific about shots and ranged attack, but maybe I'm missing something.


It only works against ranged attacks, so ram strength is not reduced, since it is not a ranged attack.

Which is why it's always best to ram with holofielded vehicles wherever possible, as holofields greatly mitigate return damage.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

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