After my surprising win during round 4, my entire psyche was given a spark of hope, as I realize that I am in contention for a top spot in the tournament. Months of Planning, practice, painting, math comparisons ect ect. It all flashes before my eyes, and I want it to pay off.
I get back from lunch, and I get paired against Colby's Imperial Guard on Table 2, Tied for 4th General. If I win this game I have a chance to leapfrog into the top 3.
Table 1 -
CSM vs.
GK
Table 2 - Eldar vs.
IG.
Table 3 -
GK vs Black Templars.
Table 4 -
GK vs
GK
Colby's Imperial Guard List
CCS/Frag Grenades.
Company commander, Plasma Pistol, Power Fist, Refractor Field.
Vetern With Standard, 2x Melta, Flamer
Chimera
Guardsman Marbo
Storm Troopers X5, 2x Melta Guns
Chimera
Storm Troopers X5, 2x Melta Guns
Chimera
Platoon Command Squad
Platoon Commander, guardman x3 flamers, 1x melta gun.
Chimera, Multi Laser/Flamer
Infantry Squad, Autocannon team
Infantry Squad, Autocannon Team
Special Weapons Squad, 2x melta, 1x flamer
Special Weapons Squad, 2x MElta, Flamer
Special Weapons Squad, 2x Melta, flamer
Heavy Weapons, 3x Missile Launchers
Heavy Weapons, 3x Missile Launchers
Veteran Squad, 2x plasma, 1x melta
Chimera
Veteran Squad, 2x Plasma, 1x melta
Chimera
DevilDog
DevilDog
3x Sentinels, 3x Lascannon
Manticore
Mission: Seize Ground 5
Deployment:
DoW
Secondary: You pick 4 Units. You get 1 point for every unit you kill.
Colby Wins the roll off for objectives, and puts 3 on his side of the board and I put 2 on mine. They are really spread out.
I win the roll off for Deployment. I choose to go first.
My Side of the Board
My Opponents side of the Board
Eldar Pregame
I won the roll off to go first, and I take it.
I have the option of going second, reserving, and having a huge advantage for late turn objective grabbing.
Honestly, I feel like I can muscle this imperial guard list off the table. I feel like if I go after him hard, I can put the heat on him early, keep him in his backfield, and win the game.
I also go first, because there are 3 objectives on 1 side of the table. I want the side of the table with 3 objectives, because it forces my opponent to push upfield, and loose.
My plan here is simple. Get the heavy weapons/Sentinels off the field with fire. I will get the DevilDogs off the field with FireDragons. After talking with Colby I realize that the storm troopers and marbo can all
DS. Marbo has some blast template that is anti tank, and the stormtroopers have meltas. My plan here is to just deal with these guys as they come in, they will get 1 turn and after that I can whipe them with guardians pretty easily.
Eldar Deployment
I deploy Autarch with StormGuardians at mid field. I do this for a couple reasons.
1) Make my opponent stay back.
2) Capture the mid field cover.
3) Turn 1 I can move up and absolutly smack a chimera. My Opponent will have an Autarch and a squad to deal with in his backfield, while the rest of my army (Fire Dragons and Walkers) will have a BETTER chance of getting upfield. With my opponent on the back foot, he will never be able to re-gain the advantage, and I will win the game.
Imperial Guard Deployment
He Deploys his entire platoon as 1 unit in the center of the board. (
GW FAQ'd that a platoon is one unit. Yea ok
lol).
He has his Platoon command Squad with 2x Meltas close to my Autarchs wave serpant.
Imperial Guard roll to Seize, and ....................
Imperial Guard Turn 1
Storm Troopers and Marbo are Deep Striking.
I thought I herd my opponent say his sentinels were out flanking, he then brings them on the board edge to my right. I tell my Colby that I herd him say hes out flanking, and that he brought them in to get extra shots because he seized. Colby tells me that I mis-herd him.
(Now Im probably wrong and just heard him wrong, but this puts me on high alert. I dont take this personally, I just realize that this is going to be a close game, and I need to play it as such).
Sentinels come in right.
1 Autocannon and 1 Missile team comes in right.
1 Missile Team Left.
1 Devil left.
1 Devil Right
Manticore comes in far back left corner.
Sentinels come in right.
Everything else he has comes in the middle.
He unloads his entire army, and Although my wave serpant pilot manoveurs valiantly the serpant goes down.
The Autarch and his squad are pinned, but they dont loose a man.
Eldar 1
Sometimes I hate
40k. I really cant believe my opponent Seized, I put myself in an 84% advantage, and I still get screwed. FML FML FML FML FML FML
Im going to ignore the manticore, from what Ive seen its a really hit or miss tank and I doubt its going to do anything (especially when its 3 moves away from an objecitve).
I boost a fire dragon up the left flank.
I boost 2 fire dragons up the right flank.
I bring 2 Prisms and Walkers in on the Right, My Walkers and prisms get cover.
I bring everything else in on middle right, to play my 3 objectives and his 2.
I shoot my army into the Spotlighted Chimera on my left, and I send it sky high, Killing a few inside.
Imperial Guard 2
Marbo Comes in, he goes in the building to my right close to my serpant.
1 Storm Trooper Squad comes in, and goes behind a fire dragon serpent.
A Couple of his tanks move up on the left flank.
A hellhound moves up my right flank.
At this point his longrange shooting consists of 6 missiles, 3 of which are out of position, and 3 lascannons, and a couple Multi Lasers.
He opens up with his storm Troopers, and through cover saves my wave serpant is destroyed. Fire Dragons pass pinning.
Marbo shoots at my Fire prism, Stunning it.
Rest of His army whiffs, or doesnt really do anything important.
Eldar 2
We are on turn 2, and its been like an hour. I go over to the judges and tell them that Colby and I arnt going to finish our game. I ask that when they want us to end, that they make sure that him and I get equal rounds. They agree and for the rest of the round they keep tabs on our game (Really impressed with the Alamo judges).
Farseer casts guide on Walkers.
Autarch and his squad move towards the storm troopers right.
Fire Dragons move towards Devil Dog left.
Fire Dragon on foot move towards devil dog right.
Fire Dragons still in their tank move to tank shock the 2 Heavy Weapons teams. I measure (because I believe you can pre measure tank shocking). I measure 15" will get me into range of both heavy weapons teams. My opponents autocannons pass, but his Missiles fail and run off the board. Colby picks up his models, and then a couple seconds later measures and tells me that my tank wasnt in range to tank shock, and puts the heavy weapons back. I tell him I measured, and that he saw me measure. I can measure my move, and then choose not to move (this is in the rulebook), so I dont understand how my tank shock wasnt in range. We are low on time so I let him put the missiles back, but at this point I consider RuleHammer a GO.
My War walkers lay into the Sentinels, and Blow up 1, weapon destroy and stun another.
Fire Dragons Right move and blow up a devildog.
Fire Dragons left move and blow up the other devildog.
Shooting from Wave Serpants see Marbo Eat it.
Shooting from Autarch, and resulting charge sees 4 stormtroopers die. They pass.
Shooting the middle sees a Guard Squad fail morale and run away and get picked up off the board.
Overall pretty decent turn. I blew up 2 tanks, 2 sentinels, I have a wave serpant in his backfield, I made a squad run away, killed marbo and storm troopers.
Imperial Guard 3
StormTroopers come in on my right behind a serpent.
He moves 2 Chimeras up my right flank.
He shoots a manticore into a fire prism, and it hits dead on and takes my fire prism out.
He shoots storm troopers into my defender serpent and immobolizes it, Defenders Pile out.
Storm Guardians whipe the storm trooper.
He shoots into fire dragons left and whipes them.
Fire Dragons right go to ground and I beleive have 3 remaining.
Eldar 3
I have 3 tanks taken out. I have 6 Left.
Defenders are suck on my backfield, and need to move towards middle close objective.
Storm guardians need to move left.
Farseer and his squad can fill in wherever.
Autarch and his squad need to Hunker down and hold the middle.
He's making a push towards my left. I need to stall this move or Im in trouble. I can contest back right, but back middle is going to be hard.
Farseer casts guide on War Walkers.
Defender Guardians lay into Storm Trooprs, and Take out 4. They fail morale and run with 1 left.
War Walkers slam missiles into a chimera on my left, and blow it sky high, pinning the squad inside.
I shoot at other stuff, killing guardsman here and there, picking off heavy weapons teams.
IG 4
Manticore Lays into storm guardian serpent left, and destroy it. Storms pile out.
His army shoots a crap load of shots into my Autarch squad in the middle. I go to ground and loose like 5 and pass morale still holding the objective.
He moves up a chimera, and gets out a squad to shoot more, and he moves alot of guardsman up the ruin in the center making a play on the center objective, and triple stacking it so I cant blast him off.
He moves up the left objective with his last Chimera with 5 guys inside.
He shoots into Fire Dragon Serpent far back right, and immobolizes it.
Eldar 4
I have 1 objective my side center secured with defender guardians in cover.
Far left is going to be secured with Storms.
Right middle is going to be contested with Autarch/Farseer and his unit.
Back Right is Contested with Farseer/Fire Dragons.
Opponents middle is held with alot of guardsman, that is lost.
Fire Dragons get out, and move to blast sentinels off the board for a +1.
Farseer and defenders move to blast Guardsman on my right. (Autocannon team is dead, guardsman are left).
Everything else moves to get shots.
Fire Dragons blast the Sentinels off the board.
Eldar Missile Launchers shoot guided into a squad of 10 guardsman on my left, whiping the squad.
Shooting see's the last mobile chimera left destroyed.
Defender Guardians shoot into the guardsman back right, and due to some cover
BS and going to ground he only looses a few.
Imperial Gaurd 5
Judges come over, this is our last turn.
Guardsman move left, they arnt in range of objective.
Guardsman move middle, they arnt close.
He Shoots his last manticore shot into my defender guardians and farseer, gets a hit and he whipes the unit.
He moves a tank on back right objective.
He shoots into Autarch's unit to no avail.
He shoots into back left storm guardians, causing enough for a morale check.
If I fail my storm guardian morale check and they go off the board, I might be in some trouble.
I roll and I pass
Eldar 5
Last Turn.
Storms move left objective, Taking it.
Defenders are on middle, Taking it.
Farseer moves on middle, Contesting.
Fire Dragons are on back right, Contesting.
He Has middle.
Eldar are winning 2-1.
I shoot my War Walkers into a Chimera, Killing it giving me +3 Points. 2 Chimeras are dead, and Sentinels are dead.
Fire Prism moves to get a lucky shot at the Manticore giving me +4 points total. I hit, but I fail to penetrate.
Eldar with Objectives 2-1, And Getting 3/4 Points for Units I need to Kill
Game 5 Summary
Colby just had an aweful aweful imperial guard list. His longrange shooting consisted of a manticore/6 missiles/3 lascanon sentinels/multiLasers. That isnt enough long range shooting. His StormTroopers and Marbo are a cool unit, but all they managed to do was destroy and immobolize a wave serpent, and then they got smacked by my entire army. One thing Colby strugged with was wasted unit syndrome. He had alot of units, that just werent engaged in the fight. If he had moved all his chimeras together, and moved as a single army, he would of done alot of damage, but he kept like 5 Chimeras in his backfield doing nothing.
The Fact that he seized on me was just dumb. He got to alpha strike on my army twice, which is just aweful on my part. As an Eldar army, I cant believe I let mech imperial Guard alpha strike on me twice, but thats what a 16% risk lets me have it, so in that regard I got out played hard.
One good thing about the game, is that I was able to get the side with 3 Objectives. He made a push for the left objectives, and I was able to stop that advance and pull off my own right hook.
Ignoring the manticore really bit me. Alot of times manticores do jack, but this game his manticore destroyed 2 tanks, and took out an entire squad. That was a thorn in my side.
The game was alot of fun, really intense. If my opponent had made my Storms Fall back, I would of been forced to shoot him off the middle. It wouldnt of been a big deal, but if he had made another unit fall back I would of been in trouble. Honestly tho, I was never in a position to loose this game, as I was able to do alot of damage.
Im always surprised how easily guard units go down. Guardsman drop really easily, and getting side shots on Chimeras is a joke, and those go down really fast as well, and every time I blow a chimera up I kill like half the guys inside and they get pinned. BS3 Is also horrible. Imperial guard is just a really gimped army without vandettas and blob squads.
Fun Game, but I was never close to loosing.
I get 19/20
Overall I get 83/100 Battle Points.
Alamo Tournament Summary
After talking to other people, I realize that Im very high in terms of battle points. I tied with Brian, who lost on table 1. Grey Knights are going to win best general, but besides that its up in the air.
I talk to a few people and they think that Im in contention for top 3 overall. With my BattlePoints/Decent sports/Decent paint, I could mabe get top 2 or best overall.
The awards get dished out, and to my amazement I get tied for 2nd Best General with Brian, and due to strength of schedule, Brian gets 2nd General and I get 3rd.
Third Best General goes to Eldar
Hours of planning/List building/Painting/And Practice has finally lead to a top finish, and Im overly excited and proud of my armies performance. I worked really hard, and I was able to pull of a great feat with a very underated army.
http://www.alamogt40k.com/results.php
I really enoyed the Alamo
GT. The people I met there and got to see again were great to see. The Staff of Alamo was great, and I really enjoyed the Event!
Thanks for reading all 5 games, and make sure to stay tuned for the Railhead Rumble, and WarGamesCon!