Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/10/06 00:23:12
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Jovial Plaguebearer of Nurgle
London, UK
|
Godless-Mimicry wrote: Farseer Mael Dannan wrote:I don't see the hate for the Daemon Prince in this edition. Make him a Flyer, fly to where you want shooting stuff and than Glide next turn and assault. Sounds like a damn good unit to me, even at it's price.
And what is he going to shoot with? So he assaults, and kills one unit, and then dies. Not really worth it for a near 300pts investment.
Unless of course the unit he kills is worth more than 300 points, which is entirely possible.
Besides, its not as if he is the only model in your entire army. And its not as if your opponent will have anything effective to shoot him with by then.
I always put my Daemon Prince in reserve, and fly him on from my table edge. Gives me plently of time to kill things that might hurt him, and to put him where he will do the most damage.
Sure he could roll a 1 for his Daemon Weapon and die, but he has the same chance of rolling a 6 and wiping out a whole unit easily. Thats just the nature of Chaos and I like it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 01:15:44
Subject: CSM 6th Codex: Unit Analysis
|
 |
Mutated Chosen Chaos Marine
|
I think people need to realize this codex is meant to take advantage of all aspects of 6th edition, which includes allies. Many have already considered daemon allies for the abuse of the tally master, but what about IG for long range fire? A mix of IG and Khorne could be very strong. Perhaps Necrons for anti vehicle?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 01:29:16
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Longtime Dakkanaut
|
XT-1984 wrote: Godless-Mimicry wrote: Farseer Mael Dannan wrote:I don't see the hate for the Daemon Prince in this edition. Make him a Flyer, fly to where you want shooting stuff and than Glide next turn and assault. Sounds like a damn good unit to me, even at it's price.
And what is he going to shoot with? So he assaults, and kills one unit, and then dies. Not really worth it for a near 300pts investment.
Unless of course the unit he kills is worth more than 300 points, which is entirely possible.
Besides, its not as if he is the only model in your entire army. And its not as if your opponent will have anything effective to shoot him with by then.
I always put my Daemon Prince in reserve, and fly him on from my table edge. Gives me plently of time to kill things that might hurt him, and to put him where he will do the most damage.
Sure he could roll a 1 for his Daemon Weapon and die, but he has the same chance of rolling a 6 and wiping out a whole unit easily. Thats just the nature of Chaos and I like it.
His weaponskill won't help vs missiles or lascannons. He also isn't much of a beast in combat. Anything half decent is going to beat him as he only eeks out 2, maybe 3 wounds a turn. He's just warscythe bait, even if he gets past the MSS with his new low leadership.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 02:23:39
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Longtime Dakkanaut
|
His weaponskill won't help vs missiles or lascannons. He also isn't much of a beast in combat. Anything half decent is going to beat him as he only eeks out 2, maybe 3 wounds a turn. He's just warscythe bait, even if he gets past the MSS with his new low leadership.
Um, the fact that he's an FMC with an Invulnerable save will help him against Missles and Lascannons though. And trying to imply he's not great in CC is just laughable. And you do know that MC's are AP 2 right? So if he gets past MSS (which, lets face it, your Necron opponent will only have so many such units to throw around, and as Chaos your going to have a lot more CC on the filed then just your DP), he's going to pound a Lord or Overlord into the dirt, unless they have a Phase Shifter, which is incredibly rare.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 04:03:28
Subject: CSM 6th Codex: Unit Analysis
|
 |
Longtime Dakkanaut
|
A day before the Codex is released and everyone is already coming to conclusions.
Scientist: "I think we should try to split this atom!"
Person: "That's a stupid idea that won't do anything."
Anyway. I can't wait to actually playtest this Codex. It seems flat, and I am too disappointed in the base vehicles, but there are so many options now. So many builds and ways to play the army! Combos and weapons that we haven't ever seen before! It's exciting, and only a lot of playtesting will reveal its weaknesses and strengths.
I have a feeling we'll see MANY tournaments with Chaos Marines placing high.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 04:16:43
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Savage Khorne Berserker Biker
|
ShadarLogoth wrote:His weaponskill won't help vs missiles or lascannons. He also isn't much of a beast in combat. Anything half decent is going to beat him as he only eeks out 2, maybe 3 wounds a turn. He's just warscythe bait, even if he gets past the MSS with his new low leadership.
Um, the fact that he's an FMC with an Invulnerable save will help him against Missles and Lascannons though. And trying to imply he's not great in CC is just laughable. And you do know that MC's are AP 2 right? So if he gets past MSS (which, lets face it, your Necron opponent will only have so many such units to throw around, and as Chaos your going to have a lot more CC on the filed then just your DP), he's going to pound a Lord or Overlord into the dirt, unless they have a Phase Shifter, which is incredibly rare.
Your faith in 5++ saves is touching, but that and T5 means that lascannons, missiles and autocannons and plasma will make short work of any Daemon Prince that is not in swoop mode. MCs are only AP2 when they use Smash, which really brings their volume of attacks down to almost nothing.
As for the Necron example, it doesn't hold. Necron Lords pretty much always have mindshackle scarabs exactly for this, and the Phase shifter is astoundingly common, not rare at all. In fact, the average 300-points Daemon Prince will lose 9 straight fights out of 10 with the Avatar of Khaine, which costs about half of his price.
|
In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 04:40:13
Subject: CSM 6th Codex: Unit Analysis
|
 |
Longtime Dakkanaut
|
Swoop won't save him either. People will just shoot him with flashlights first, bring him down, and then unload the heavy weapons.
300 point boat anchor. No way it sees play in any competitive list. You can ally a greater demon at a discount and have a much more powerful HQ.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 04:41:00
Subject: CSM 6th Codex: Unit Analysis
|
 |
RogueSangre
The Cockatrice Malediction
|
l0k1 wrote:I think people need to realize this codex is meant to take advantage of all aspects of 6th edition, which includes allies. Many have already considered daemon allies for the abuse of the tally master, but what about IG for long range fire? A mix of IG and Khorne could be very strong. Perhaps Necrons for anti vehicle?
Yeah, it's a good thing that other stronger codices can't take allies.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 04:41:44
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Fresh-Faced New User
|
Sephyr wrote: MCs are only AP2 when they use Smash, which really brings their volume of attacks down to almost nothing.
The smash rules state that all attacks except hammer of wrath are sp2, regardless if you're using "smash attacks" or not. So you can have your full attacks at base strength, at ap2.
(Ref. BRB pg 42)
|
This message was edited 1 time. Last update was at 2012/10/06 04:42:56
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 06:22:08
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Longtime Dakkanaut
|
Your faith in 5++ saves is touching, but that and T5 means that lascannons, missiles and autocannons and plasma will make short work of any Daemon Prince that is not in swoop mode. MCs are only AP2 when they use Smash, which really brings their volume of attacks down to almost nothing.
Faith? It has nothing to do with faith, it merely means that 33% more of them will need to be dedicated to shooting it. That's 33% more that are shooting your DP and not you advancing other units. And has already been pointed out, you are incorrect on Smash. All MCs have AP2 all the time, Smash also allows them to halve their attacks at double S.
As for the Necron example, it doesn't hold. Necron Lords pretty much always have mindshackle scarabs exactly for this, and the Phase shifter is astoundingly common, not rare at all. In fact, the average 300-points Daemon Prince will lose 9 straight fights out of 10 with the Avatar of Khaine, which costs about half of his price.
How many Necron Lords do you see in the average Necron list? How many of those have Phase Shifters? If they aren't Nemie or Imo (who get them automatically, and, frankly, would get their fecal matter forcibly compacted by the DP), Phase Shifters are rare on Overlords, and virtually never taken on normal Lords except Royal Court Deathstars. The point remains that 99% of Necron lists won't be able to handle all the CC threats Chaos brings at once, and this is coming from someone who plays an almost completely CC dedicated Imo list.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 08:10:45
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Jovial Plaguebearer of Nurgle
London, UK
|
Kevlar wrote:His weaponskill won't help vs missiles or lascannons. He also isn't much of a beast in combat. Anything half decent is going to beat him as he only eeks out 2, maybe 3 wounds a turn. He's just warscythe bait, even if he gets past the MSS with his new low leadership.
If my opponent is wasting his lascannons and missiles on the Daemon Prince thats fine by me. He is only T5, massed bolter / splinter / pulse / gauss fire would do a much better job.
And of course he is vulnrable to MSS, who isn't when the average on 3 D6 is 10 or 11? But he is not Warcythe Bait, how you going to do that? Not with an Overlord surely? You'd better hope he fails that MSS or else he gonna smash you at STR10 with 3+ D6 Attacks (or 4+ D6 if he charges). And if you were thinking of delcining and doing it with the Lychguard they'll come off even worse.
I plan on always taking Boon of Mutation for my Daemon Prince, giving him the chance to become a LOT more survivable. He could have:
+1 Armour Save (so 2+).
+1 Wound.
+ 1 Toughness.
Eternal Warrior.
Reroll Failed Armour Saves.
If I'm totally honest, I don't think the Daemon Prince will be featuring in any 'perfect' tournament lists, not when you can get a mastery level 3 sorcerer for 110 points. But that won't stop me from taking him for fun. Automatically Appended Next Post: XT-1984 wrote:Kevlar wrote:His weaponskill won't help vs missiles or lascannons. He also isn't much of a beast in combat. Anything half decent is going to beat him as he only eeks out 2, maybe 3 wounds a turn. He's just warscythe bait, even if he gets past the MSS with his new low leadership.
If my opponent is wasting his lascannons and missiles on the Daemon Prince thats fine by me. He is only T5, massed bolter / splinter / pulse / gauss fire would do a much better job.
And of course he is vulnrable to MSS, who isn't when the average on 3 D6 is 10 or 11? But he is not Warcythe Bait, how you going to do that? Not with an Overlord surely? You'd better hope he fails that MSS or else he gonna smash you at STR10 with 3+ D6 Attacks (or 4+ D6 if he charges). And if you were thinking of delcining and doing it with the Lychguard they'll come off even worse.
He also does a lot more than 2-3 Wounds a turn with the Black Mace. He has 6+ D6 on Charge, Hatred Marines, Fleshbane. And if he causes one Wound everyone within 3" must take a Toughness Test or suffer a Wound. Don't think I have to explain the math on that to prove its a little more than 2-3.
I plan on always taking Boon of Mutation for my Daemon Prince, giving him the chance to become a LOT more survivable. He could have:
+1 Armour Save (so 2+).
+1 Wound.
+ 1 Toughness.
Eternal Warrior.
Reroll Failed Armour Saves.
If I'm totally honest, I don't think the Daemon Prince will be featuring in any 'perfect' tournament lists, not when you can get a mastery level 3 sorcerer for 110 points. But that won't stop me from taking him for fun.
|
This message was edited 2 times. Last update was at 2012/10/06 08:13:47
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 08:33:13
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Kabalite Conscript
|
Typhus + 35 unit of zombies + Epi
Destroyer Hive your own unit.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 11:08:22
Subject: CSM 6th Codex: Unit Analysis
|
 |
Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
|
Noise marines seem completely pointless now. A basic bolter marine is 13 points while a basic noise marine is 17. Both have same stats and gear. Noise marines only have i5 and fearless. Bolter marines are troops can buy i5 for 1 point. Noise marines can buy 2/3 salvo bolter for 3pts
There just seems to little reason to get noise marines. A blob of basic bolter marines can hold mid field with their overwatch bolters and still be cheapish.
|
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 11:12:11
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Longtime Dakkanaut
|
But Noise Marines can take BM's, and I5 Space Marines is nothing to sneeze at. Plus, their basic salvo bolters are going to absolutely shread Kabalite Warriors/Guard/Orcs/etc.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 13:12:47
Subject: CSM 6th Codex: Unit Analysis
|
 |
Growlin' Guntrukk Driver with Killacannon
Denmark
|
This was an overall good review of the book. The most negative thing I would say about it, would be that it needs an FAQ ASAP.
|
This message was edited 1 time. Last update was at 2012/10/06 13:13:35
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 13:19:29
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Nimble Glade Rider
|
Hi guys, I am looking to do a full codex review... should I post it on the end of one of these threads or start a new one and should it be in general/articles/tactics
Thanks
|
Tournament Results:
Throne of Skulls (Jan 2012) 5/0/0
X Legion (Feb 2012) 3/1/2 13/40
6th ed score: (15/2/3)
Chaos New Codex: (9/2/1)
Dark Eldar & GK: (0/0/0) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 13:30:07
Subject: CSM 6th Codex: Unit Analysis
|
 |
Dakka Veteran
North East (Erie), PA, USA
|
Most likely a new one
|
40K:
The Purge
Vracksian Renegades
WAAAAAGH Scrappa Death Skullz |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 14:32:13
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Assassin with Black Lotus Poison
|
ShadarLogoth wrote:Something everybody seems to miss about the DP is it's WS 9 now. That means most units in the game are going to need a 5+/6+ and for him to fail a 3+ (if you gave him armor) just to wound him in CC. That's pretty damn boss. It's Lilith with S/T7 and wings (and less attacks of course).
But he loses Eternal Warrior. Tau players (like me) are laughing when your expensive Daemon gets splattered across the table from a single Railgun shot (after having to evade and crashing into the ground after being hit by Markerlights)
|
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 14:56:15
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Longtime Dakkanaut
|
A Town Called Malus wrote:ShadarLogoth wrote:Something everybody seems to miss about the DP is it's WS 9 now. That means most units in the game are going to need a 5+/6+ and for him to fail a 3+ (if you gave him armor) just to wound him in CC. That's pretty damn boss. It's Lilith with S/T7 and wings (and less attacks of course).
But he loses Eternal Warrior. Tau players (like me) are laughing when your expensive Daemon gets splattered across the table from a single Railgun shot (after having to evade and crashing into the ground after being hit by Markerlights) 
Right, which is exactly why my new demon prince is my allied blood thirster. Better stats, eternal warrior, and cheaper.
|
This message was edited 2 times. Last update was at 2012/10/06 14:57:09
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 15:07:32
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Haemonculi Flesh Apprentice
|
lol why make them zombies? Normal cultists would die faster....
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 15:30:40
Subject: Re:CSM 6th Codex: Unit Analysis
|
 |
Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
|
ShadarLogoth wrote:But Noise Marines can take BM's, and I5 Space Marines is nothing to sneeze at. Plus, their basic salvo bolters are going to absolutely shread Kabalite Warriors/Guard/Or ks/etc.
Expensive noise marines are allowed to buy something for more points isn't a good game design.
I haven't had any trouble dealing warriors, guard or orks with basic bolters.
Sure i5 is great but its' kinda pointless when half of you shot miss, half don't wound and only a third is able to penetrate armor. If I had overwatch or assault weapons i5 might be worth something.
|
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 16:07:41
Subject: CSM 6th Codex: Unit Analysis
|
 |
Haemonculi Flesh Apprentice
|
LOL! Axe of blind fury requires MoK....which gives rage.....and the silly axe gives rage.....Seriously!? wtf Phil....
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 16:12:12
Subject: CSM 6th Codex: Unit Analysis
|
 |
Liche Priest Hierophant
|
Red Corsair wrote:LOL! Axe of blind fury requires MoK....which gives rage.....and the silly axe gives rage.....Seriously!? wtf Phil....
Sometimes I feel they do a good job. Sometimes it seems like playtesting is just something they make up they to sound smart. I mean...does Mr. Kelly not understand basic things in life? "To wear this t-shirt you need to wear another t-shirt." I bet he was really into grunge when he grew up.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 16:51:46
Subject: CSM 6th Codex: Unit Analysis
|
 |
Been Around the Block
|
illuknisaa wrote:Noise marines seem completely pointless now. A basic bolter marine is 13 points while a basic noise marine is 17. Both have same stats and gear. Noise marines only have i5 and fearless. Bolter marines are troops can buy i5 for 1 point. Noise marines can buy 2/3 salvo bolter for 3pts
There just seems to little reason to get noise marines. A blob of basic bolter marines can hold mid field with their overwatch bolters and still be cheapish.
Noise marines have equivalent cost to regular CSM with MoS and an icon of vengeance for the same stats. However, the reason to take them is that both their sonic blaster and doom siren both ignore cover. That makes them an excellent hard counter to the ridiculous cover saves from invisibility, shrouded and aegis shenanigans that are popular in 6th.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 17:13:42
Subject: CSM 6th Codex: Unit Analysis
|
 |
Haemonculi Flesh Apprentice
|
Niiai wrote: Red Corsair wrote:LOL! Axe of blind fury requires MoK....which gives rage.....and the silly axe gives rage.....Seriously!? wtf Phil....
Sometimes I feel they do a good job. Sometimes it seems like playtesting is just something they make up they to sound smart. I mean...does Mr. Kelly not understand basic things in life? "To wear this t-shirt you need to wear another t-shirt." I bet he was really into grunge when he grew up.
Ha ha, kudos to the infinite T-shirt loop
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 17:16:17
Subject: CSM 6th Codex: Unit Analysis
|
 |
Oberstleutnant
Back in the English morass
|
Red Corsair wrote:LOL! Axe of blind fury requires MoK....which gives rage.....and the silly axe gives rage.....Seriously!? wtf Phil....
I suspect that it is intended to be used by DPs,except of course they can't use it (currently)
|
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 17:31:12
Subject: CSM 6th Codex: Unit Analysis
|
 |
Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
|
scimitar wrote: illuknisaa wrote:Noise marines seem completely pointless now. A basic bolter marine is 13 points while a basic noise marine is 17. Both have same stats and gear. Noise marines only have i5 and fearless. Bolter marines are troops can buy i5 for 1 point. Noise marines can buy 2/3 salvo bolter for 3pts
There just seems to little reason to get noise marines. A blob of basic bolter marines can hold mid field with their overwatch bolters and still be cheapish.
Noise marines have equivalent cost to regular CSM with MoS and an icon of vengeance for the same stats. However, the reason to take them is that both their sonic blaster and doom siren both ignore cover. That makes them an excellent hard counter to the ridiculous cover saves from invisibility, shrouded and aegis shenanigans that are popular in 6th.
Ha! I wounded 3 of your mahreens and now you can't use your 2+ cover and have to resort to your miserably bad 3+ armor save. Suck on that!
Fear my stereos of DOOOOM!! The ap3 goodiness will melt your mahreens in no time. What? A terminator armoured libby sitting infront of your squad?
|
Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 18:50:35
Subject: CSM 6th Codex: Unit Analysis
|
 |
Stubborn Dark Angels Veteran Sergeant
Vancouver, BC
|
illuknisaa wrote:scimitar wrote: illuknisaa wrote:Noise marines seem completely pointless now. A basic bolter marine is 13 points while a basic noise marine is 17. Both have same stats and gear. Noise marines only have i5 and fearless. Bolter marines are troops can buy i5 for 1 point. Noise marines can buy 2/3 salvo bolter for 3pts
There just seems to little reason to get noise marines. A blob of basic bolter marines can hold mid field with their overwatch bolters and still be cheapish.
Noise marines have equivalent cost to regular CSM with MoS and an icon of vengeance for the same stats. However, the reason to take them is that both their sonic blaster and doom siren both ignore cover. That makes them an excellent hard counter to the ridiculous cover saves from invisibility, shrouded and aegis shenanigans that are popular in 6th.
Ha! I wounded 3 of your mahreens and now you can't use your 2+ cover and have to resort to your miserably bad 3+ armor save. Suck on that!
Fear my stereos of DOOOOM!! The ap3 goodiness will melt your mahreens in no time. What? A terminator armoured libby sitting infront of your squad?
If you're not skilled enough to get that AP3 template over something that isn't AP2 that sounds like your issue, not the games.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 19:37:16
Subject: CSM 6th Codex: Unit Analysis
|
 |
Been Around the Block
|
I'm having trouble deciding if I want Hades cannons, All ectoplasm cannons, or the mix for my Forgefiend. Same situation for my Helldrake. I don't know if I want the Baleflamer or Hades. I know it's early, but opinions would be appreciated.
|
5deadly wrote:Well besides all the Kids not getting there way… it seems like a good codex… as a matter of fact it’s the best codex for 6th edition so far. (we’ll see who… you know?)
so…. I guess the rumors part of this is over now… Kinda feel like I waking up on the floor of a kinda cool house party where I messed with an Kinda Ok looking Chick… but now my balls itch…
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/10/06 20:47:47
Subject: CSM 6th Codex: Unit Analysis
|
 |
Mutated Chosen Chaos Marine
|
Abadabadoobaddon wrote: l0k1 wrote:I think people need to realize this codex is meant to take advantage of all aspects of 6th edition, which includes allies. Many have already considered daemon allies for the abuse of the tally master, but what about IG for long range fire? A mix of IG and Khorne could be very strong. Perhaps Necrons for anti vehicle?
Yeah, it's a good thing that other stronger codices can't take allies.
Oh I know they do, I've seen the SW/ IG lists. These are played by WAAC players. Which IG and SW codices were not designed for 6th edition rules.
Honestly all I'm hearing is more of the same old crying. "Our dex isn't obviously the #1 dex." Seriously? "Daemon Princes such now!!!" Boo hoo! Now all of you named characters are at least playable!! Hell you don't even HAVE to take them to take specific units as troops! Wish I could take a cheap build a bear HQ to get Purifiers instead taking Crowe. Chaos players really need to get over themselves and their 2 yr old mentality.
|
|
|
 |
 |
|