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2014/08/09 15:37:47
Subject: Re:1850 Sky Fleet Pandora at the BAO GT 2014 (Game #2 Completed on p.2)
I actually got the mawloc from a Golden Demon finalist and decided to run it as is. I do have another mawloc, though it isn't anywhere nearly as nice (and isn't painted to my color scheme yet anyways).
tag8833 wrote: If you had to do it over again, would you still have reserved everything against the Drop Pod opponent? Worst case scenario, you lose a flyrant which is what happened anyways.
Automatically Appended Next Post: Another question. The BAOFAQ says:
Buildings may take cover saves granted by terrain or intervening units just like a vehicle does, treating the building’s entire silhouette as it’s facing if none is apparent.
Did you ever claim a cover save for your Bastion?
Automatically Appended Next Post: Last question. Did you ever Jink a FMC on turn 1 to soften the alpha strike? FMC's don't need to be swooping to jink, and you get a 2+ cover if you are in range of the venom.
Actually, if I had to do it all over again, I'd probably kept more of my army (perhaps almost all of it) on the table. But that is with the knowledge of hindsight. At the time, I didn't have enough experience playing against drop pod armies (or playing with my own army for that matter) and so I decided to play more conservatively.
More importantly, I forgot that flyers could jink even if on the ground. Thus, my decision was based mainly on the small ruins that was available for my FMC's to deploy in.
Yeah, I would have claimed cover for my bastion if it was obscured, but I was never really in the position to obscure it so it was never really an issue.
1. Hold Maelstrom Objective 1
2. Hold Maelstrom Objective 2
3. Destroy an enemy unit.
4. Destroy an enemy unit.
5. Have a scoring unit at least partially within the enemy deployment zone.
6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your deployment zone.
Tertiary Objectives: First Blood, Linebreaker, Slay the Warlord, 1-pt each
Crap! This is not good. So here I am, playing against White Scars with IG allies in the Relic. The problem is, they are going 1st. That means that in the Deployment phase,
he can Scout move onto the Relic. Then on Turn 1, he will get the alpha-strike against my army. I am potentially looking at another dead flyrant and possibly conceding First Blood and Warlord once again! Also, the problem with the Relic is that, while you cannot run with it in possession, bikes can still turbo-boost with it (though only 6"). That means that on Turn 2, he should be able to get it back into his blob squad. If he does that, then I'll most likely lose the Primary.
His Master of the Forge will be reinforcing the ruins where his blob squad will be, thus giving them 3+ cover. This is going to be one uphill battle for my bugs. I really, reallllly needed to go 1st in this mission.
On the bright side, after my flyers take off, he won't be able to do much against them as his army isn't very well equipped to deal with flyers. He just needs to be able to outlast them.
BTW, I want to congratulate Ben not only on his performance at the BAO - he made it to 10th place Overall - but for being the newest member to Team Zero Comp. During the tournament, he played against Grant Theft Auto and his Deer Council Deldar. As Grant is a member of Team Zero Comp, Ben challenged him for a spot on the team....and won! Congrats to a job very well done!
5. Have a scoring unit at least partially within the enemy deployment zone.
6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your deployment zone.
Space Marines:
1. Hold Maelstrom Objective 1
2. Hold Maelstrom Objective 2
A funny thing happens just before we begin. Frankie comes over to watch our game. I then tell him how "screwed" I was because I was going second. Frankie then says, "Don't worry Jim. You'll probably steal the initiative." Now for some reason, Frankie tends to have some kind of affect my dice (especially when we play against each other)....and it usually comes out to be in my favor.
And so I roll to seize the initiative and....
Voila!!!
Tyranids pounce. I cast Onslaught on the middle harpy.
The rest of my army moves and spreads out.
Bam!!! I pound on Ben's bikers real hard. I paroxyse his Command Squad with Khan with -2 WS/BS. I then wipe out the bike unit on the Relic for First Blood. Finally, I kill off 1 biker from his command squad and 4 bikers from another unit.
My harpy then runs on top of the Relic to prevent my opponent from grabbing it next turn.
Man, I just took the monkey off of my back and then put it onto Ben's.
Space Marines 1
Spoiler:
That was just utterly devastating for my opponent. It'll be interesting to see if he can mount any sort of comeback after last turn.
Bikers maneuver around.
Command squad retreats and bubble-wraps his blob squad. Keep in mind that his command squad is currently at -2 WS/BS from Paroxysm.
Wyvern and thunderfire manage only to wound my zoans and biovores but not take them out.
The rest of his army focuses on my harpy on the Relic and is utterly and completely full of fail. He could barely hit anything and whatever wounds that did manage to go through, I make my saves.
So at the end of the turn, he holds 1 Maelstrom objective and I have 3 units in my deployment zone. Thus, we both get 1 Maelstrom objective.
Maelstrom VP's - Marines: 1, Tyranids: 1
Tyranids 2
Spoiler:
Maelstrom Objectives:
Tyranids:
3. Destroy an enemy unit.
5. Have a scoring unit at least partially within the enemy deployment zone.
Space Marines:
1. Hold Maelstrom Objective 1
5. Have a scoring unit at least partially within the enemy deployment zone.
1 unit of rippers come in and it almost scatters off the table.
Mawloc also comes in, lands directly, and then wipes out 18 guardsmen as well as the Master of the Forge, which I believe was his Warlord, thus giving me Slay the Warlord. It then mishaps and goes back in Reserves. Wow!....just wow.
Flyers advance. My Warlord flyrant lands on the Relic.
The unit of gargoyles in reserves deepstrike in. I lose 2 to dangerous terrain. Other unit of gargoyles prepare for assault.
Flyrant takes 1W to Perils.
I then wipe out 2 units of bikers and reduce his very last unit to just the attack biker with 1W left.
Oh my goodness! When it rains, it pours. I can't help but to apologize to my opponent for the way Lady Luck was treating me compared to him in this game so far. So far, it has been absolutely brutal for Ben.
Space Marines 2
Spoiler:
He is already down so badly that decides to go for a hail mary with his command squad, and so he sends them to their slaughter.
At least he is able to kill a unit as his wyvern (or TFC?) wipes out the unit of gargoyles that just came in last turn.
This turn, I easily get both of my Maelstrom objectives, killing a couple of units (bikers) and having a unit in my opponent's deployment zone (my rippers). Meanwhile, my opponent scores another point for claiming Objective #1.
Maelstrom VP's - Marines: 2, Tyranids: 3
Tyranids 3
Spoiler:
Maelstrom Objectives:
Tyranids:
2. Hold Maelstrom Objective 2
5. Have a scoring unit at least partially within the enemy deployment zone.
Space Marines:
1. Hold Maelstrom Objective 1
3. Destroy an enemy unit.
Mawloc comes in again but scatters out. He still hits and kills 2 guardsmen.
Tyranid movement. Warlord flies off of the Relic, only to be replaced by another flyrant who flies onto the Relic.
The rest of my flyers go after his tanks (and blob squad).
Shooting takes out another 9 guardsmen.
I also do damage to the wyvern and take off 1W from the TFC.
Lastly, I wipe out his command squad, including Khan.
Space Marines 3
Spoiler:
My opponent still has 1 attack bike left and he huffs it into my deployment zone.
Blob mob goes after the mawloc.
TFC/wyvern kills off another unit of gargoyles, which actually recycled and came in last turn once again.
Guardsmen put 1W on the mawloc with shooting and then assault.
They take him out with power axes!
I only get 1 Maelstrom point this turn for having a unit in my opponent's deployment zone (rippers). He actually gets 2 for holding Objective #1 (blob squad) and killing an enemy unit (gargoyles, mawloc).
Maelstrom VP's - Marines: 4, Tyranids: 4
Tyranids 4
Spoiler:
Maelstrom Objectives:
Tyranids:
3. Destroy an enemy unit.
4. Destroy an enemy unit.
Space Marines:
2. Hold Maelstrom Objective 2
6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your deployment zone.
The beginning of the end. Flyers go into Hovering mode in my opponent's backfield (except for my Warlord).
I get ready to table my opponent.
Flyrant finally goes into Hovering mode to pick up the Relic.
The other flyrant goes after his very last biker. Needless to say, he (the biker) doesn't survive.
I wipe out all but 6 guardsmen. I also kill off the Lord Commissar.
Last but not least, I take out both of his artillery pieces.
I get both of my Maestrom objectives.
Maelstrom VP's - Marines: 4, Tyranids: 6
My opponent only has 6 guardsmen left. There is no need to go on and so we end it here. I get everything for a 10-0 victory.
I thought this game was going to be a rough game for my bugs. I was completely not expecting it to be the other way around. Not only did it help tremendously that I stole the initiative, but Ben's dice were ice cold in this game and mine were pretty good. So unexpectedly lopsided was this game due to the dice that I repeatedly apologized to my opponent, but Ben was really cool with it. I could see that he was hurting, but he was still able to maintain a smile throughout the game despite the beating he was taken. That's what we need more of in this game. Players like Ben.
Now if there's one fault I could find with Ben's game, it was that he was too constrained to protecting his blob squad within the confines of the ruins, both for its cover and to protect against assault, that he let me decimate his mob. Maybe it was because he under-estimated how much templates/blast weaponry I had in my army or maybe because he didn't really care. But in the end, even had he spread them out, it would have probably just prolonged the inevitable for another turn at most. In this game, I just out-rolled him, starting with my roll to steal the initiative.
Oh, and by the ways, thanks Frankie.
On the bright side, this was the only loss for Ben throughout the tournament. He did really well the rest of the way. He even beat Grant's seer council in a Team Zero Comp challenge match, thus becoming the newest member of Team Zero Comp, and he finished the tournament 10th Overall. Congratulations Ben. Very well done!
This message was edited 8 times. Last update was at 2014/08/10 21:33:38
Well Game #2 went exactly as you had predicted it would. Game #3 sounds like a major uphill battle from the get go. Very interested in seeing how it plays out.
-5000 Pts. of Orks
-1750 Pts. of Ravenwing
2014/08/09 20:53:45
Subject: 1850 Sky Fleet Pandora at the BAO GT 2014 (Game #3 on p.3)
Your harpys and Crone should decimate that blob squad with spore barrage and the drool cannon. Throw in 3 Es grub templates and it could be dead in one turn
Edit - and the Biovores and Mawloc have ignore cover large blast... Deploying so crowded in the ruin seems like suicide unless I am missing something??
This message was edited 1 time. Last update was at 2014/08/10 20:12:01
2014/08/10 21:20:03
Subject: Re:1850 Sky Fleet Pandora at the BAO GT 2014 (Game #3 on p.3)
Terror from the Deep wrote: Your harpys and Crone should decimate that blob squad with spore barrage and the drool cannon. Throw in 3 Es grub templates and it could be dead in one turn
Edit - and the Biovores and Mawloc have ignore cover large blast... Deploying so crowded in the ruin seems like suicide unless I am missing something??
Biovores don't ignore cover. Since his blob squad was in fortified ruins, he was getting 3+ cover from my biovores.
BTW, I couldn't deal with his blob squad until I had dealt with his bikers first of all.
Went completely differently to how you thought it would go huh. I guess that's one of the reasons we enjoy playing this game, random stuff can, and WILL happen.
Thanks for sharing, I'm looking forward to the next one
Hive Fleet Ngaro 4800 points
Cult of the Red Saviour 1700 points
Zerg Infested Terrans 2300 points
Yeah, this was one of those rare games in which everything was going right for one player and nothing was going right for the other. While his army wasn't totally a bad matchup for mine, the conditions of the game (Relic with him going 1st) made it into a supposedly uphill battle for me. And then Frankie came along. I should take him to my next major GT. What can I say, it just was one of those games and this time, my opponent came up on the short end of the stick.
This message was edited 1 time. Last update was at 2014/08/10 21:38:15
Dude! When I saw Grav spam with a AM chaser...I figured you were doomed. Amazing outcome, maybe I should add "mad die rollin skilz!" to my list of tactics..
The will of the hive is always the same: HUNGER
2014/08/11 06:32:47
Subject: Re:1850 Sky Fleet Pandora at the BAO GT 2014 (Game #3 Completed on p.3)
Wow Jim! I think Frankie is your little lucky charm and should just float around you during the next FLG tournament. Those dice rolls were just brutal for your opponent. I really thought this game was going to be closer and am shocked to how it ended.
-5000 Pts. of Orks
-1750 Pts. of Ravenwing
2014/08/12 13:39:50
Subject: Re:1850 Sky Fleet Pandora at the BAO GT 2014 (Game #3 Completed on p.3)
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2014/08/12 15:08:58
Subject: 1850 Sky Fleet Pandora at the BAO GT 2014 (Game #3 Completed on p.3)
y0disisray wrote: Wow Jim! I think Frankie is your little lucky charm and should just float around you during the next FLG tournament. Those dice rolls were just brutal for your opponent. I really thought this game was going to be closer and am shocked to how it ended.
It's funny. Sometimes I actually have horrible dice when Frankie is around, but so far, I've always got the dice to go my way when it really counted (when Frankie was around). In 2 of my games against him, my army was getting pummeled and I probably would have been tabled due to horrible dice, but both times (against Frankie), the game ended right when I needed it to (on Turn 5) and I stole both games.
But I will give Frankie a chance at redemption when I take on his "Thunderdome" Hero-hammer Space Wolves list in the near future. His new Space Wolves are brutal.
Thinking of demons, orkses, chaos, nids or sm.... but not sure lol! Nice to see your still with the nids and crons bud I started a thread asking questions in general tho
Reading these reports has redoubled my regret over not being able to attend BAO this year. Next year will be different! Until then, at least I can attend vicariously through your (always excellent) batreps.
Very nicely played round 3, although I'm not sure what you could've done without that Seize. Hard to imagine a worse matchup for Relic, but it goes to show you how sometimes 1 roll can instantly change everything. Looking forward to the next one!
2014/08/12 23:43:23
Subject: 1850 Sky Fleet Pandora at the BAO GT 2014 (Game #3 Completed on p.3)
I don't know not really what I consider an impressive win seeing your luck was on fire... And I really really hate Seize the Initiative... It's like 1/6 of the time somebody is going to have really crappy game... Thanks GW. :(
I'm sure Ben will enjoy reading this one.
This message was edited 1 time. Last update was at 2014/08/12 23:45:00
Jim was an awesome guy to play against and I tried to give him the best fight I could until the bitter end. Next time sir, I will have my revenge!
But in all seriousness, I did make little mistakes too which made the dice problem worse. But Jim didn't beat me because of just dice, even with getting seized on I had a chance. He outplayed me too, he was just able to take advantage of a scenario change And out played me.
2014/08/14 02:19:42
Subject: Re:1850 Sky Fleet Pandora at the BAO GT 2014 (Game #3 Completed on p.3)
So after Day #1, Tyranids are actually on a roll. After 3 games, Tyranids are actually sitting on top with both the #1 and #2 spots. Mr Geoff "InControl" Robinson was #1 with his Barbed Hierodule and Void Shield Generator bugs. At #2 was a player who I believe was running the Living Artillery formation. As for my Sky Fleet Pandora, going into Day #2, I was the 3rd ranked Tyranid player at #13 place. Overall, a very successful outing for bugs after Day #1. However, Day #2 is when the real challenges begin. From hereon out, we will be playing tougher and tougher armies. Today will be the true test for how our bugs will fare in competitive play.
Unfortunately for me, my Game #4 opponent didn't show up. He would have been a tough fight as he was bringing Mechdar Eldar and was 3-0 after Day #1. However, he didn't show (well, he did, but not until an hour later) and so I was paired randomly with another player whose opponent didn't show. I didn't know it at the time, but my opponent, Jake, was actually ranked in the very last place. Lol. No wonder why Chip from Torrentoffire kept texting me about the matchup. He/people thought there might have been a glitch in the ToF's matchup pairings. Hahaha....
1850 ASTRA MILITARUM
Company Command Squad - Master of Ordnance, Vox Caster
1x Commissar
1. Hold Either Objective 1.
2. Hold Either Objective 2.
3. Hold Either Objective 3.
4. Destroy an enemy unit.
5. Destroy an enemy unit.
6. Destroy an enemy unit.
Tertiary Objectives: First Blood, Linebreaker, Slay the Warlord, 1-pt each
The premise for this game is almost the complete opposite of the last game I had against White Scars Space Marines with Astra Militarum allies. In that game - with White Scars going first in the Relic - I was playing with the conditions against me. In this game, the conditions are going against my opponent instead. Here, I am going first instead and I've got Master of Ambush as my Warlord trait. Short of reserving some of his more vulnerable units, there really is no way for Jake to avoid my alpha-strike, and a potentially crippling alpha-strike it will be. Moreover, my opponent has got no mobility in an objectives game with 6 objectives in Hammer & Anvil deployment. If I can take down his vendettas, he will practically not be able to the take my objectives, let alone fight off all of my flying MC's that will be in his deployment zone nor getting to the Maelstrom objectives. Unless my opponent can get some outrageous dice, I really don't see how he can beat my bugs under these conditions.
Probably his only advantage is playing against 6 Fast Attacks in the Scouring mission, and every unit of gargoyles I regenerate will be another potential Scouring point for my opponent. But even this should not be enough for my opponent to beat me on objectives, especially not if his troops cannot reach them.
2. Hold Either Objective 2.
3. Hold Either Objective 3.
Astra Militarum:
2. Hold Either Objective 2.
5. Destroy an enemy unit.
I am right in my opponent's face on Turn 1. I go after his tanks.
The rest of my armies advance and scramble to cover the objectives.
Turn 1 - manticore dead. Both wyverns, dead. Both chimeras, stunned.
First Blood to my tyranids.
13 guardsmen, KIA.
Astra Militarum 1
Spoiler:
AM's very limited movement.
Shooting does nada.
I get both Maelstrom objectives. My opponent gets none.
Maelstrom VP's - AM: 0, Tyranids: 2
Tyranids 2
Spoiler:
Maelstrom Objectives:
Tyranids:
3. Hold Either Objective 3.
6. Destroy an enemy unit.
Astra Militarum:
3. Hold Either Objective 3.
4. Destroy an enemy unit.
Mawloc comes in but scatters off the skyshield.
Flyers fly around.
BTW, from Turn 2 onwards, I stop casting psychic powers. Not even Catalyst.
I go after his command squad (and Warlord) but only manage to kill 3.
This turn, I kill the rest of his tanks, including both chimeras and the executioner.
Astra Militarum 2
Spoiler:
1 vendetta comes in and drops off a unit onto Maelstrom Objective #3.
Veterans go after my gliding flyrant. Fortunately, this is the unit with the meltas. My flyrant survive with 1W remaining.
Blob mob issues the Monster Hunter order and the unit takes off 2W from my mawloc.
Finally, plasmavets put 1W on my other flyrant, who is also not flying.
Once again, I easily achieve both Maelstrom objectives. My opponent gets 1 (holding Objective #3).
Maelstrom VP's - AM: 1, Tyranids: 4
Tyranids 3
Spoiler:
Maelstrom Objectives:
Tyranids:
1. Hold Either Objective 1.
5. Destroy an enemy unit.
Astra Militarum:
2. Hold Either Objective 2.
5. Destroy an enemy unit.
FMC's go after his troops.
My Warlord goes after the vendetta.
12 TL-S6 shots only result in 1 glance after jink saves.
I kill some infantry. I believe I wipe out 1 unit of veterans.
Mawloc assaults (the special weapon squad?)....
....and send them running.
Astra Militarum 3
Spoiler:
The scions come in and go after the gargoyles.
Last vendetta comes in (in Hovering mode).
Marines keep on falling back.
Unit inside the vendetta (I believe that is the PCS) disembark and go after the objective.
My opponent manages to get his very first kill.
He also takes out only 3 gargoyles (who were shrouded).
I am running away in the Secondary as I get 2 more Maelstrom objectives. My opponent gets 1 for killing my flyrant.
Maelstrom VP's - AM: 2, Tyranids: 6
Tyranids 4
Spoiler:
Maelstrom Objectives:
Tyranids:
2. Hold Either Objective 2.
4. Destroy an enemy unit.
Astra Militarum:
2. Hold Either Objective 2.
6. Destroy an enemy unit.
I begin to secure the Scouring objectives.
Gargoyles go to grab the objectives. I also finish off his scions....
....and kill a vendetta.
I wipe out his command squad to get Slay the Warlord.
And after that, I take out his vendetta.
With that, we call it. I get maximum points this turn, winning 10-0.
This really was one of the largest mismatches I have had in tournament play. I had a huge experience edge over my opponent, who was just getting back into the 40K gaming scene. I had all the conditions going for me - Master of Ambush, 1st turn, a much more mobile army, lack of anti-air firepower by my opponent and Hammer & Anvil deployment. My objectives were never really seriously threatened. I did feel bad for trashing my opponent's army, but hey, you've got to expect that in competitive play. Those things do happen. Fortunately, I guess Jake was coming in expecting not to do so well so at least he was prepared for that. I think that despite the beating, we both had a relaxed game and he still had a good time. And for that, I am glad.
Coming up next, Sky Fleet Pandora vs Centurionstar Grey Knights!
This message was edited 5 times. Last update was at 2014/08/14 16:53:36
Well that was a quick and brutal game and a testament why Swiss pairings are used to in tournaments to stratify players for closer games and smaller gaps in abilities.
Game 3 was brutal. Seizing the initiative combined with volume of high strength weapons (bike armies worst nightmare), denying primary, and have a good counter to the IG blob resulted in almost a massacre by the end of turn 4. I look forward to reading Game 4.
Mr.MoreTanks wrote: Jim was an awesome guy to play against and I tried to give him the best fight I could until the bitter end. Next time sir, I will have my revenge!
But in all seriousness, I did make little mistakes too which made the dice problem worse. But Jim didn't beat me because of just dice, even with getting seized on I had a chance. He outplayed me too, he was just able to take advantage of a scenario change And out played me.
Thanks for the game, Ben. At least you recovered after our game to do very well overall in the tourney. But yeah, I am a very tactical player who will take advantage of every little mistake if my opponent makes it. Give me an inch and I will take a mile (tactics-wise, not rules-wise ).
One of these days, we'll get a rematch in.
Zid wrote: Thinking of demons, orkses, chaos, nids or sm.... but not sure lol! Nice to see your still with the nids and crons bud I started a thread asking questions in general tho
Sounds like you are more into the Xenos armies. Demons are still considered strong. Orks, I really have no clue how good they are. Nids are a middle to upper-middle-tiered army. Space Marines are now very strong in this edition, as are Necrons, Eldar and Tau. Good luck, and feel free to PM me if you want more specific info on any army.
whigwam wrote: Reading these reports has redoubled my regret over not being able to attend BAO this year. Next year will be different! Until then, at least I can attend vicariously through your (always excellent) batreps.
Very nicely played round 3, although I'm not sure what you could've done without that Seize. Hard to imagine a worse matchup for Relic, but it goes to show you how sometimes 1 roll can instantly change everything. Looking forward to the next one!
If I had to recommend a GT for an east coaster, I'd recommend Frontline's flagship tournament, the LVO. That is if you could only do 1 a year. However, if you can perhaps make it to more than 1, then definitely the LVO and the BAO. Both are very well run. Hope to bump into you again in a future matchup.
Dozer Blades wrote: I don't know not really what I consider an impressive win seeing your luck was on fire... And I really really hate Seize the Initiative... It's like 1/6 of the time somebody is going to have really crappy game... Thanks GW. :(
I'm sure Ben will enjoy reading this one.
The dice made what probably should have been a closely fought matchup into a route, but hey, that's why it's a dice game.
Waaagh 18 wrote: How do you manage the maelstrom objectives? Do you preselect them before the game? (that's what it seems like you do)
BAO scenarios run preselected Maelstrom objectives. There are only 6 of them and everyone uses the same objective set. Then during the game, you randomly determine each turn what your Maelstrom objectives are by rolling for 2 of them each turn. The reason for 6 is to keep the game from getting overly complicated.
Automatically Appended Next Post:
Zagman wrote: Well that was a quick and brutal game and a testament why Swiss pairings are used to in tournaments to stratify players for closer games and smaller gaps in abilities.
Yeah, originally, I was matched up with a Top 10 player running mechdar. Too bad he didn't show, as I would have loved to see how I could have dealt with them.
But I guess playing against someone is better than a forfeiture auto-win.
Jambles wrote: Oh man, that was quite a spanking. Cudos to the AM player for going the distance, though.
Guess he was in the running for the Wooden Spoon award.
But seriously, he had a great attitude for someone who was near the bottom of the leaderboard.
SabrX wrote: Game 3 was brutal. Seizing the initiative combined with volume of high strength weapons (bike armies worst nightmare), denying primary, and have a good counter to the IG blob resulted in almost a massacre by the end of turn 4. I look forward to reading Game 4.
So was my Game #4. Yeah, against this type of army (White Scars marines), if I get to go first and get my flyers into flying mode, I can actually dominate the matchup. If I don't, then it can get relatively painful.
This message was edited 1 time. Last update was at 2014/08/14 19:59:54
Another brutal beatdown! Once I saw you had infiltrated a Hive Tyrant and Hive Crone 18" away from his army I saw how brutal that was going to be given the angle of the picture. Good job again Jim!