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Made in us
Skillful Swordmaster





West Lafayette, IN

Must be in Annual 2002 then, as I can't find it anywhere else. I KNOW they ran it in White Dwarf, I'll keep looking for it. I may know a site with PDFs...

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in ca
Dusty Skeleton





Ontario

I put all the ones i could find on wfb6thcharacters.blogspot.com as well

Vampire Counts 12,000 pts
Tomb Kings 5,000 pts
Skaven 6,500 pts
Ogre Kingdoms 7,000 pts
High Elves 7,800 pts
Bretonnia 5,000 pts
Empire 4,500 pts
Lizardmen 6,000 pts
Dwarfs 7,000 pts
Chaos 9,300 pts
Wood Elves 7,000 pts 
   
Made in us
Skillful Swordmaster





West Lafayette, IN

Yep, as soon as I saw Lorenzo Lupo I remembered he was in the batch of characters that were put out in WD. Pretty sure they are in Annual 2002, then. I'll have my brother check as he has my copy.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

OK, I'll see if Google can give me what I'd need. If GW did 6E DoW SC's it just odd that I wouldn't have it.

   
Made in us
Auspicious Aspiring Champion of Chaos




I dont remember them being in 6th edition material, but it has been a very long time now.

GW points don't bring balance. They exist purely for structure. You can get more balance from no points than you do from GW points. You however can get no structure in your game without points. 
   
Made in de
Average Orc Boy




Germany

I have made a list for DoW which I think should be playable.
What do you think?
General 90 220 LORD
Pegasus 50
Heavy Armour 10
Ench.Shield 20
Lance 15
Lucky charm 35



Battle Wizard, Lore of Light 25 180
PM Cure 25
BM Burning Gaze 50
Phas Illumination 50
Dispel Scroll 30


Paymaster 65 115
Heavy Armour 5
Citrin Talisman 40
Shield 5


5 light Horsemen 65 75
Bow 10


12 Crossbowmen 96 96

Pirazzos's lost Legion 255 295
2 add. Crossbowmen 20
4 add. Pikemen 20

19 Paymaster's Guard 152 162
Champion 10

11 Dwarf Quarellers 132 132



Cannon 100 100

Hengus & Giants 185 625
440






2000


Automatically Appended Next Post:
The army is a pretty shooty list, having many crossbowmen with long range fire of 30 " putting pressure on the enemy to come at you. They can dish out a serious amount of fire.
The cannon should be able to severely damage monsters and the like, but can of course also be used to decimate heavily armoured troops like knights or elite infantry.
The paymaster and his guard, as well as Pirazzo's Lost Legion are serving as anvils. The giants and the Lord on Pegasus serve as Hammer units.
Hengus can either use his magic missile to support the other shooting units in decimating big blocks, or take out troops of light cavalry and the likes who could try to divert the giants away from the action. His movement spell on the giants increases their attack range by 4 inch, making them a real threat for a wide area on the table. Even if they stay out of range or in long range of enemy missile units, they still will be capable to support the anvil units. The healing spell of the other wizard can be used to keep the giants alive longer, as they will of course be a primary target for enemy shooters.
Pha's illumination is allowing to re-roll all to hit rolls against the target enemy unit with ranged attacks, very useful in this shooty list. The other spell is a magic missile.

Light Horsemen are there to divert attacks from units, if necessary.

Not too bad I think, though the list of course has its weaknesses too. You will have to keep a free line of sight for 2 big missile units, therefore limiting your possibilities in positioning other units.
Only one unit there to divert problematic other units.
Very fast armies with many fliers, and cavalry (like Bretons) can be problematic.
Armies that out-gun your army are also very problematic, as your army is supposed to stay behind and pick their attacks carefully, not charge out and go get'em. a very shooty dwarf army or empire army can amass more firepower if they really want to.
But all in all, this is a well-rounded list. I think at least

Maybe the Paymaster's Guard could be reduced by some models to get free points another light unit like duelists...

This message was edited 1 time. Last update was at 2019/02/01 11:10:42


 
   
Made in ca
Dusty Skeleton





Ontario

 JohnHwangDD wrote:
OK, I'll see if Google can give me what I'd need. If GW did 6E DoW SC's it just odd that I wouldn't have it.


Chronicles 2003 page 112-113

This message was edited 1 time. Last update was at 2019/02/01 14:54:37


Vampire Counts 12,000 pts
Tomb Kings 5,000 pts
Skaven 6,500 pts
Ogre Kingdoms 7,000 pts
High Elves 7,800 pts
Bretonnia 5,000 pts
Empire 4,500 pts
Lizardmen 6,000 pts
Dwarfs 7,000 pts
Chaos 9,300 pts
Wood Elves 7,000 pts 
   
Made in us
Skillful Swordmaster





West Lafayette, IN

 brr-icy wrote:
 JohnHwangDD wrote:
OK, I'll see if Google can give me what I'd need. If GW did 6E DoW SC's it just odd that I wouldn't have it.


Chronicles 2003 page 112-113


I KNEW I remembered seeing them in ONE of those books. Hell, Ashley used Borgio against me in a game of 6th a few years back.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 brr-icy wrote:
 JohnHwangDD wrote:
OK, I'll see if Google can give me what I'd need. If GW did 6E DoW SC's it just odd that I wouldn't have it.


Chronicles 2003 page 112-113


Thanks! I'll go hunt it.

   
Made in nz
[MOD]
Villanous Scum






 JohnHwangDD wrote:
 brr-icy wrote:
 JohnHwangDD wrote:
OK, I'll see if Google can give me what I'd need. If GW did 6E DoW SC's it just odd that I wouldn't have it.


Chronicles 2003 page 112-113


Thanks! I'll go hunt it.


I can send you a copy if you have no luck.

On parle toujours mal quand on n'a rien à dire.
Keeping the flame of Babylon 5 A Call to Arms alive, check it out;
Babylon 5 ACTA campaign log
Babylon 5 ACTA Painting log
 
   
Made in de
Average Orc Boy




Germany

 Moscha wrote:
I have made a list for DoW which I think should be playable.
What do you think?
General 90 220 LORD
Pegasus 50
Heavy Armour 10
Ench.Shield 20
Lance 15
Lucky charm 35



Battle Wizard, Lore of Light 25 180
PM Cure 25
BM Burning Gaze 50
Phas Illumination 50
Dispel Scroll 30


Paymaster 65 115
Heavy Armour 5
Citrin Talisman 40
Shield 5


5 light Horsemen 65 75
Bow 10


12 Crossbowmen 96 96

Pirazzos's lost Legion 255 295
2 add. Crossbowmen 20
4 add. Pikemen 20

19 Paymaster's Guard 152 162
Champion 10

11 Dwarf Quarellers 132 132



Cannon 100 100

Hengus & Giants 185 625
440






2000


Automatically Appended Next Post:
The army is a pretty shooty list, having many crossbowmen with long range fire of 30 " putting pressure on the enemy to come at you. They can dish out a serious amount of fire.
The cannon should be able to severely damage monsters and the like, but can of course also be used to decimate heavily armoured troops like knights or elite infantry.
The paymaster and his guard, as well as Pirazzo's Lost Legion are serving as anvils. The giants and the Lord on Pegasus serve as Hammer units.
Hengus can either use his magic missile to support the other shooting units in decimating big blocks, or take out troops of light cavalry and the likes who could try to divert the giants away from the action. His movement spell on the giants increases their attack range by 4 inch, making them a real threat for a wide area on the table. Even if they stay out of range or in long range of enemy missile units, they still will be capable to support the anvil units. The healing spell of the other wizard can be used to keep the giants alive longer, as they will of course be a primary target for enemy shooters.
Pha's illumination is allowing to re-roll all to hit rolls against the target enemy unit with ranged attacks, very useful in this shooty list. The other spell is a magic missile.

Light Horsemen are there to divert attacks from units, if necessary.

Not too bad I think, though the list of course has its weaknesses too. You will have to keep a free line of sight for 2 big missile units, therefore limiting your possibilities in positioning other units.
Only one unit there to divert problematic other units.
Very fast armies with many fliers, and cavalry (like Bretons) can be problematic.
Armies that out-gun your army are also very problematic, as your army is supposed to stay behind and pick their attacks carefully, not charge out and go get'em. a very shooty dwarf army or empire army can amass more firepower if they really want to.
But all in all, this is a well-rounded list. I think at least

Maybe the Paymaster's Guard could be reduced by some models to get free points another light unit like duelists...


To bring the original topic back up: Would you consider this list too shooty? I think it is still ok, as it is by far not a gunline, rather a defensive approach of an army list with a focus on S4 ranged attacks.
   
Made in us
Skillful Swordmaster





West Lafayette, IN

I think you won't do enough damage to keep a charge from hitting home, and that's disastrous since you don't have much static Combat Res sitting in the back ground.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in de
Average Orc Boy




Germany

Do you think I should enlarge my anvil units?
I was hoping they are big enough. paymasters guard is stubborn as long as he is in the unit...
   
Made in us
Skillful Swordmaster





West Lafayette, IN

Just seems like two units as anvils is a bit light. Not only that, but Halberdiers aren't really survivable on the charge and that's where anvil units really shine. Hold from the charge, keep from running, cav or smaller unit flanks.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in de
Average Orc Boy




Germany

I see your point...

Hmm. I do think the paymaster's guard could hold for at least 2 rounds, as long as the paymaster is alive, and therefore work at least once as an anvil . But as soon as he gets killed, the unit is in trouble. He has all the protection he can get on foot, but it is still only a 4+ armor save. He also ignores the first wound suffered due to his magic talisman, but still it is only a t4 model with 2 wounds.
If I removed the paymaster and his unit, I could replace it with the Brotherhood of Alcatani, which is stubborn and armed with pikes.
This still doesn't solve the problem of having only 2 anvil units, but if I want Hengus and his giants to be in the army, I see not too much possibilities to free up additional points for a third unit.
We could make the General go on foot, throw out the light cavalry, cut Pirazzos unit to the minimum. Then we had enough points for a third unit of pikemen with full command and the General in it.
   
Made in us
Skillful Swordmaster





West Lafayette, IN

Not a fan of light cav, to be honest. I'd shop around for the cheapest ballistic troops you have access to. Pinching pennies is an art form, but well worth it.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
 
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