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Made in jp
Longtime Dakkanaut





I'd roll up the various stand alone space marine factions into one book (BA, DA, SW's), combine GK's, DW, and the Inquisition into one. Combine all four chaos standalone legions (WE, DG, TS, and EC) into one book.

I'd like to add more weird options to the IG, and expand both the Sisters of Battle/ministorum and Adeptus Mechanicus.

For new factions: Dark Mechanicus, Rogue Traders, Expanded Yinnari, one with it's own actual units, and exodites for eldar. Expanded orks ("regular" warband orks, and the ork empires), Expand Kroot into a playable faction (inside the Tau book). Add Necron subfactions. More then just a regimental docterine, such as: Courts (standard Necrons), flayer courts, C'Tan cults, and Rogue Robots as some possible examples. More minor Xenos, expansion in part to the ones in/around the Tau (not all vespid have to be sting wings), and other xenos around the imperium.

Another possibility is non-imperial human worlds. Ones cut off and only just being rediscovered. Some access to dark age of technology, but maybe not the whole show. Would be hard to differentiate from Tau though.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Even as a space marine player, dark angels in particular.... scrap the shoot off codex's, put them in codex marines already, I've changed opinions of this over the years and now I'm in the "combine" camp.

In return give us a codex "Xenos and mercenaries" and release all kinds of odd little races and merc units, not well thought out but I want some variety
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 AnomanderRake wrote:
BrianDavion wrote:
maybe just maybe there are so many power armor subfactions because they sell?


Chicken and egg. Are they better-supported because they sell better, or do they sell better because they're better-supported?

They where made what they are because since Warhammer Fantasy hulking men clad in plate armour where the most sold units. So yeah I believe Space Marines where popular before being better supported.
Blame the 80's and 90's fans and theyr Heavy Metal/Rock's plate armour fetish.
Has GW go too far with the SPace Marines favoritism in detriment of other miniature ranges? Yes they are. But they are as most companies out there, very risk averse. So they doubled down in what was easy money for them.

This message was edited 1 time. Last update was at 2018/01/23 04:10:11


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Screaming Shining Spear





USA

Squat the Slaaneshi

Build the Exodites (more numerous than all the Harlequins, Craftworlders+colonies, and dark elder combined according to the fluff...and they are not stagnating, thus Thriving....the only eldar to do so)

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Devious Space Marine dedicated to Tzeentch




Squat: Craftworld Eldar. I don't think the designers are capable of writing a balanced Eldar codex. I don't think GW will ever learn to stop giving min/maxed Eldar units enormous point discounts. It's better to just flush 'em all away.

New army: Craftworld Orks. Orks killed the Eldar and looted the craftworlds. Now we have new plastic Ork versions of all of the aspect warriors and Ork hover tanks. By combining Orks and Eldar, we also end up with a perfectly balanced army.
   
Made in fr
Tough-as-Nails Ork Boy






 Kriswall wrote:

4. Tyranids - no subfactions


To be fair, one could consider Genestealer cults as a Tyranid subfaction. I do for one.
But I agree that Xenos need more support from GW, even though we were warned that it was was IoM/Chaos time.

Pink Horror wrote:
New army: Craftworld Orks.


Made my day !

I'd squat Grey Knight, Deathwatch and Custodes for obvious reasons. As much as I love at least the first two, they have simply no place in a wargame.
Deatchwatch for example are killteams supposed to fight only xenos, not an army.

Without considering the fluff but only for modeling/gaming purpose, I'd bring at least one subfaction to armies that does not have one.
For Tau it's rather obvious : auxiliaries of the empire. For Orks and Necrons it might be a bit more tricky.
I'm sure someone could come up with a fun idea for Orks, another species discovered and becoming 'Da Best Krumpin' Friend' (orks would love fight alongside it when they have another ennemy, or against it if not).
Or simply a stand alone Grot Army with more models. With all the projects of grot army I see, I'm sure it would work commercially.
But for Necron I really have no idea (could ally with Men of Iron I suppose ?).

This message was edited 2 times. Last update was at 2018/01/23 11:23:47


 
   
Made in jp
Longtime Dakkanaut





Deatchwatch for example are killteams supposed to fight only xenos, not an army.


To be fair, most armies are fielding a reinforced platoon at best, Maybe a "company" with IG, Orcs, or Nids.

Having DW, or GK's (at least to me), are justifiable on the idea that those are the only ones on a planet, while the larger armies have other forces fighting elsewhere off board.
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

pm713 wrote:
Scrap Custodes. They seem very out of place to me. Bodyguards that roam the Galaxy.

I'd return Eldar Corsairs and add Exodites.


Second this.


Automatically Appended Next Post:
Pink Horror wrote:
Squat: Craftworld Eldar. I don't think the designers are capable of writing a balanced Eldar codex. I don't think GW will ever learn to stop giving min/maxed Eldar units enormous point discounts. It's better to just flush 'em all away.

New army: Craftworld Orks. Orks killed the Eldar and looted the craftworlds. Now we have new plastic Ork versions of all of the aspect warriors and Ork hover tanks. By combining Orks and Eldar, we also end up with a perfectly balanced army.


lol.

This message was edited 1 time. Last update was at 2018/01/23 16:17:07


   
Made in us
Clousseau





East Bay, Ca, US

I would scrap Sisters of Battle, just to see the tides of salt on these forums.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Probably Deathwatch. I wasn't around when they hit in 7th and I frankly don't see the point to fielding them in 8th - it's pretty much like fielding an army of Fallen. Flavorful, but useless ruleswise.

What I would add? Probably a lot of orks clans, each with their own characters, model ranges and upgrade sprues:
- Ultraorks specialized on tactics(punching others) and politics (also punching others).
- Kult of the Arch Arsonist, who specialize in setting everything on fire, but are nice to their gretchin.
- Black Orks, who are very angry and don't follow Thrakka's great Waaagh! but fight who they want, where they want. They also killed all their weird boyz.
- Da Uther Kult of Speed. Like the first one, but they think white goes fasta.
- Krimson Krumpas, who are very poor since their big base was blown up by the imperium (at least that's what the surviving gretchin claim) and are now looting everything they can to rebuild the glory of their klan.
- Blood Teef have lost their beloved warboss and have been on an uncontrolled rampage to avenge him (or just because). Their storm boyz have golden rokkits strapped to their back.
- Murder Klaws like to fight and drink and fight. Some of them have mutated and grown a fur-like body hair due to some really bad fungus beer.
- Silent 'uns. They don't talk, but they punch you really, really hard if you do. And then they set you on fire.
- Weird Stuff Killas are traveling the universe on their rokk to discover new things and kill them.

Spoiler:
It only sounds appropriately silly if orks do it.

This message was edited 1 time. Last update was at 2018/01/23 17:48:56


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Longtime Dakkanaut





Scrap a faction:
There should only be the following factions in the game:
Chaos (CSM, Traitors, Daemons, Daemon World from 2nd), Tyranids (Bugs & Genestealer Cult), Space Marines (only one codex; only two special units for each of the big four), Imperial Guard, Imperial Agents (SoB, Inquisitors, Assassins, Grey Knights - only one squad in terminator armour, etc.), Eldar (includes Harlequins) and Orks (includes Feral Orks).

Build a faction:
Here is an old post of mine:

Codex Galactic Uber Horrors

Five Galactic Uber Horrors (GUH) should be included in the next release from GW.
They rival Imperial Knights in size.


The GUHs can be included in your 40K games in three ways:

1. Cataclysmic Event: One or several GUHs enter the game randomly and wreak havoc upon the opposing armies. The GUHs use the rules for Reserves and Deep Strike.
Both players roll a D6 and the winner places the GUH anywhere on the board but not in the deployment zone of a player. Reroll any ties. If more than one GUH is used they are alternatingly placed by both players and start to attack the nearest opposing unit.

2. Rampage: One player takes control of one or several GUHs and tries to demolish as many gothic skyscrapers as possible. The other player tries to stop him with a conventional 40K army that defends its home/city/ hive.

See also:
https://en.wikipedia.org/wiki/Rampage_(video_game)
&
https://www.youtube.com/watch?v=SaZNFH4OORg


3. Imperial Kights (Renegade): The GUHs can fight each other or against other suitable units for this game.


List of GUHs in Codex Galactic Uber Horrors:

Seraphon Prime
Appearance: Gigantic firebreathing lizard walking on hindlegs.
Kit Options: Three different heads (Firebreather, bites victim head off (SM, Ork or Eldar) and swallows victim whole (Cadian guardsman, CSM or Genestealer)), three different tails, three different objects held in hand (rock, lamp post or kiosk) and three different objects being trampled under Foot (cadian guardsman, SM Rhino or Daemon Prince).

Emperor Kong
Appearance: Gigantic ape.
Kit Options: Three different heads (orangutan, gorilla & chimpanzee), three different objects held in hand (caucasian woman, huge banana, or tree) and three different objects being trampled under Foot (cadian guardsman, SM Rhino or Daemon Prince). Also included: Caucasian woman on foot.
Note: It is obligatory that the woman is a blonde.

Arachnia
Appearance: Gigantic furry spider.
Kit Options: Three different heads, three different abdomen and a plethora of various webbed victims & small vehicles or GMC.

Glob
Appearance: Gigantic gelatinous cube.
Kit Options: Three different sets of partially digested victims (Space Marine, Ork & Eldar Infantry and parts of corroded SM Rhino, Ork Trukk & Eldar Wave Serpent).

50 Foot Woman
Appearance: Gigantic caucasian woman in skimpy outfit.
Kit Options: Three different head options (Bettie Page, Marilyn Monroe & Jane Russel), three different objects held in hand (cheating husband, civilian car or advertisement board) and three different objects being trampled under High Heel (cheating husband, Leman Russ, Hive Tyrant).

This message was edited 1 time. Last update was at 2018/01/23 18:33:50


 
   
Made in dk
Khorne Veteran Marine with Chain-Axe






Scrap all factions execpt orcs and space wolves. Should be able to balance that

6000 World Eaters/Khorne  
   
Made in gb
Lord of the Fleet






 Brutallica wrote:
Scrap all factions execpt orcs and space wolves. Should be able to balance that

Someone will take all choppa boys and then complain that he loses to a heavy armour list.

This message was edited 1 time. Last update was at 2018/01/23 19:16:17


 
   
Made in us
Kid_Kyoto






Probably work

I'd put all the marines in a book. Or maybe at least Blood Angels, Dark Angels, and Black Templar. There's enough overlap there that there's no reason why they couldn't be combined, just like how they do with special characters for subfactions of armies now. And I say that having some 3000-4000 points of marines.

GK would probably be its own book merged back in with ordo malleus. You could maybe include deathwatch and Ordos Xenos, but I'm on the fence about that.

I'd probably cut custodes. Those guys are supposed to be on Terra guarding the capital e, not roaming the universe beating up Green Starter Box Marines.

I'd probably combine Ministorum, Sisters of Battle, and Sisters of Silence along with Ordo Hereticus.

Chaos and Xenos are fine though. There's not enough Xenos factions as-is.

...well, maybe get rid of Tau, because they're goofy and don't make sense in 40kays and most importantly I gain power from the tears of Tau fanboys. Really, my ideal canon would have the Squats alive still and just hibernating, and then they awaken with a sudden hunger and wind up devouring all of the Tau.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in gb
Mekboy on Kustom Deth Kopta






Remove: Tau, I find their kinda happy ways and aesthetic completely removed from 40k.

Add: Codex: Gretchin Revolution.
   
Made in us
Stubborn Prosecutor





 An Actual Englishman wrote:
Remove: Tau, I find their kinda happy ways and aesthetic completely removed from 40k.

Add: Codex: Gretchin Revolution.


Read the Damocles gulf novels. Dear lord those are some murder happy hippies.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 An Actual Englishman wrote:
Remove: Tau, I find their kinda happy ways and aesthetic completely removed from 40k.

Add: Codex: Gretchin Revolution.


Tau are a heck of a lot more grimdark than Orks/Grots and their slapstick humor. Farsight is being kept alive by some arcane technology in his sword that steals the life essence of his enemies and adds it to his own. He has no idea that this is happening and would probably kill himself if he did know. He and his crew are really the only ones who know what the larger universe is like. Namely, they know about Chaos. The rest of the Empire is kept generally naive by the Etheral caste. Member species like the Kroot and Vespids are really just fodder.

Orks/Grots are the comedic relief of the 40k universe. They're not particularly grimdark.

Having said that, I don't think I'd want a separate Codex: Grots, but I would LOVE to see at least one generic and one named Grot HQ and some other non-Troops Grot units. Grot Rokkit Riders as a Fast Attack/Biker choice. Grot Commandos (with hilarious models) as an Elites choice. Flesh out Codex: Orks with some extra choices AND add a new build at the same time.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Fixture of Dakka





No reason to remove anything. The galaxy is a big place and probably needs more variety than anything.

I would collapse the Inquisition into a single army though. All the fractured, unsupported branches would make for a pretty fantastic unified faction.

In general I'm in favor of "Indexing" the Imperium and similar fractured armies to make room for more variety elsewhere.
   
Made in gb
Mekboy on Kustom Deth Kopta






 Kriswall wrote:
Tau are a heck of a lot more grimdark than Orks/Grots and their slapstick humor. Farsight is being kept alive by some arcane technology in his sword that steals the life essence of his enemies and adds it to his own. He has no idea that this is happening and would probably kill himself if he did know. He and his crew are really the only ones who know what the larger universe is like. Namely, they know about Chaos. The rest of the Empire is kept generally naive by the Etheral caste. Member species like the Kroot and Vespids are really just fodder.

Orks/Grots are the comedic relief of the 40k universe. They're not particularly grimdark.

I don't find anything that you just mentioned grimdark. Guy with nasty sword but he doesn't know it's nasty!. Meh, it would be much more interesting if he did. Again I don't find the fact that the majority of the race is kept in the dark about Chaos particularly grimdark either. I guess I find it hard to sympathise for fodder that resembles insects and lizardmen.

In comparison Orks are certainly the comic relief of 40k but their humour is incredibly grimdark and morbid. They laugh when their mates blow themselves up, they laugh when they injure themselves, they laugh when they kill themselves. They place no value, no value whatsoever, on life. Including their own. That to me is far more horrific than the idea of a nasty sword or uppity enslavers keeping their slaves in the dark.

I started playing 40k before the Tau existed and I have no doubt this colours my opinion of them. The same is true of the Dark Eldar but they have grown on me.

 ChargerIIC wrote:
Read the Damocles gulf novels. Dear lord those are some murder happy hippies.

I'm not interested in them at all, they bore me man.

This message was edited 1 time. Last update was at 2018/01/23 22:26:33


 
   
Made in nl
Sneaky Lictor




 Marmatag wrote:
I would scrap Sisters of Battle, just to see the tides of salt on these forums.

Nice, but room for improvement. According to the OP you get to create as well as destroy.

Give sisters their codex, including plastic everything (fresh sculpts) and perhaps even a new unit/character or two. Announce it a month or two in advance. Then, after seven days of teases, when the pre-orders are about to go live, when every interested party is spamming f5, that's when you squat 'em.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

 An Actual Englishman wrote:

I'm not interested in them at all, they bore me man.


They get Imperial forces and worlds to flip, then basically work their population to death.

They have even less individual freedom than the Imperium - at least on some Imperial worlds, I have some degree of self-determination.

With the Tau, that is chosen by birth and birth alone.

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in us
Kid_Kyoto






Probably work

An Actual Englishman wrote:
I don't find anything that you just mentioned grimdark. Guy with nasty sword but he doesn't know it's nasty!. Meh, it would be much more interesting if he did. Again I don't find the fact that the majority of the race is kept in the dark about Chaos particularly grimdark either. I guess I find it hard to sympathise for fodder that resembles insects and lizardmen.

Yeah, there's no terrible decisions to be made. No horrible truths to deal with. There's no consequences. It may as well just be a magic sunshine sword that keeps him alive through secreting lavender oils and giving him butterfly kisses. What would be grimdark is someone telling him and him making the hard decision about how to deal with it. What would be grimdark is him deciding to go with it and keep doing what he's doing.

In comparison Orks are certainly the comic relief of 40k but their humour is incredibly grimdark and morbid. They laugh when their mates blow themselves up, they laugh when they injure themselves, they laugh when they kill themselves. They place no value, no value whatsoever, on life. Including their own. That to me is far more horrific than the idea of a nasty sword or uppity enslavers keeping their slaves in the dark.

Orks are violently happy and excitable and have wholesale warfare as basically their only occupation or job.. They're the Joker of the 40k universe. They're capital G Grimdark. They probably scare me more than the creepiest of body horror out of any other faction. Other factions do it because they need to in order to survive, or they're commanded to, or they're trying to survive. The orks are doing it for funzies

Here's a litmus test:
Do they lobotomize their citizens, attach drug injectors to them, and graft weaponry onto them? Do they run off with slaves and do questionable things to them? They're probably grimdark.

Do they have magic swords that have no consequences that affect them that they're aware of, and keep their underclasses mostly ignorant and treated somewhat like animals? That's not grimdark, that's basically the last 300 years in any real-life civilization.


Automatically Appended Next Post:
 Infantryman wrote:

They get Imperial forces and worlds to flip, then basically work their population to death.


I mean, that's bad. I still don't think it's grimdark. Maybe I'm cynical (I am), but I just don't think anything that's happened enough throughout real history can be inherently grimdark.

This message was edited 1 time. Last update was at 2018/01/24 00:03:35


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Nasty Nob




Crescent City Fl..

I'd remove every named character from ever army. I'd squat the Inquisition, Grey knights, assassins, Sisters of Battle, Custodians and Imperial Knights.

I'd add a new race. Maybe Lizards or something.

The rewards of tolerance are treachery and betrayal.

Remember kids, Games Workshop needs you more than you need them.  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Spoiler:
 daedalus wrote:
An Actual Englishman wrote:
I don't find anything that you just mentioned grimdark. Guy with nasty sword but he doesn't know it's nasty!. Meh, it would be much more interesting if he did. Again I don't find the fact that the majority of the race is kept in the dark about Chaos particularly grimdark either. I guess I find it hard to sympathise for fodder that resembles insects and lizardmen.

Yeah, there's no terrible decisions to be made. No horrible truths to deal with. There's no consequences. It may as well just be a magic sunshine sword that keeps him alive through secreting lavender oils and giving him butterfly kisses. What would be grimdark is someone telling him and him making the hard decision about how to deal with it. What would be grimdark is him deciding to go with it and keep doing what he's doing.

In comparison Orks are certainly the comic relief of 40k but their humour is incredibly grimdark and morbid. They laugh when their mates blow themselves up, they laugh when they injure themselves, they laugh when they kill themselves. They place no value, no value whatsoever, on life. Including their own. That to me is far more horrific than the idea of a nasty sword or uppity enslavers keeping their slaves in the dark.

Orks are violently happy and excitable and have wholesale warfare as basically their only occupation or job.. They're the Joker of the 40k universe. They're capital G Grimdark. They probably scare me more than the creepiest of body horror out of any other faction. Other factions do it because they need to in order to survive, or they're commanded to, or they're trying to survive. The orks are doing it for funzies

Here's a litmus test:
Do they lobotomize their citizens, attach drug injectors to them, and graft weaponry onto them? Do they run off with slaves and do questionable things to them? They're probably grimdark.

Do they have magic swords that have no consequences that affect them that they're aware of, and keep their underclasses mostly ignorant and treated somewhat like animals? That's not grimdark, that's basically the last 300 years in any real-life civilization.


Automatically Appended Next Post:
 Infantryman wrote:

They get Imperial forces and worlds to flip, then basically work their population to death.


I mean, that's bad. I still don't think it's grimdark. Maybe I'm cynical (I am), but I just don't think anything that's happened enough throughout real history can be inherently grimdark.



Farsight is not grimdark. He's alongside Eldrad and the Salamanders one of the only really good guys of the galaxy.
Tau are pale in comparison with the rest of the setting, but in any other universe like Star WARS, Star Trek, Mass Effect, etc... they would be the bad guys. Heck, they are basically the Covenant from HALO. A union of alien species build upon the idea of the Greater Good, a religious dogma implanted by a rreligious caste that leads the whole thing. They both want to "enlight" the galaxy.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Steadfast Ultramarine Sergeant






I think I'd scrap Deathwatch. Space Marines are pretty Elite, can we stop with elite elite armies?

Id introduce an Actual Insect army, nids are similar to bugs but they clearly are not insects. Similar to vespids but on a grander scale something like the collectors from mass effect 2. They were pretty Grimdark, crushing up people to make constructs
   
Made in us
Longtime Dakkanaut




I'll never understand why people take "grimdark" so seriously. Why does everything have to be grimdark to "fit"? The whole setting is silly. Nothing has to make sense or fit. Unless y'all are just joking and I missed it.

Anyway, I'd squat named characters in an instant and replace them with generic models. That'll cut down on clutter.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

The setting is actually "Grimderp".

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

 Captain Joystick wrote:
Scrap Space Marines, all of them. They're boring, their rules are weak, and evidently upsetting paying customers is justification enough.

Replace with: nothing. Scrap Chaos too.

This needs a /s. Please tell me you're being sarcastic.


Automatically Appended Next Post:
 Strg Alt wrote:
Scrap a faction:
There should only be the following factions in the game:
Chaos (CSM, Traitors, Daemons, Daemon World from 2nd), Tyranids (Bugs & Genestealer Cult), Space Marines (only one codex; only two special units for each of the big four), Imperial Guard, Imperial Agents (SoB, Inquisitors, Assassins, Grey Knights - only one squad in terminator armour, etc.), Eldar (includes Harlequins) and Orks (includes Feral Orks).

Also /s?

And for my own, I'd roll most of the mini codexes into the bigger factions, and fill out the tau axillaries.


Automatically Appended Next Post:
Also also, read Farsight: Crisis of Faith for a proper view of grimdark Tau. Or Fire Caste, which is a) actually told from the IG's view, and b) is the best 40k novel I've ever read, as in it would be an incredible book on its own, whereas almost all other 40k books are merely explorations of the universe.

This message was edited 3 times. Last update was at 2018/01/24 11:07:17


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in gb
Mighty Vampire Count






UK

 CREEEEEEEEED wrote:
 Captain Joystick wrote:
Scrap Space Marines, all of them. They're boring, their rules are weak, and evidently upsetting paying customers is justification enough.

Replace with: nothing. Scrap Chaos too.

This needs a /s. Please tell me you're being sarcastic.

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Also also, read Farsight: Crisis of Faith for a proper view of grimdark Tau. Or Fire Caste, which is a) actually told from the IG's view, and b) is the best 40k novel I've ever read, as in it would be an incredible book on its own, whereas almost all other 40k books are merely explorations of the universe.


Probably a reference to the fact that some lovely people are citing - "make people salty / cry" as a good justification for squatting factions.

Farsight: Crisis of Face was awesome - really enjoyed that novel

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Regular Dakkanaut





Scrap: Space Wolves -- they've gone full wolftard

Introduce: Imperial martyrs. Legion of the damned, Sanguinas, martyrs called back to serve the Emperor in the darkest hour. Roll this into sisters of battle and release plastic sisters, legion of the damned upgrade sprue in plastic, new sisters vehicle kit, big Sanguinas kit. New codex.
   
 
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