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![[Post New]](/s/i/i.gif) 2018/01/24 13:02:14
Subject: Scrap a faction / build a faction
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Savage Khorne Berserker Biker
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Scrap Custodes, bring on Dark Mechanicus.
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![[Post New]](/s/i/i.gif) 2018/01/24 13:17:09
Subject: Scrap a faction / build a faction
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Angered Reaver Arena Champion
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Wouldn't scrap anything, but I would combine armies.
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![[Post New]](/s/i/i.gif) 2018/01/24 14:36:08
Subject: Scrap a faction / build a faction
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Bounding Assault Marine
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I don't think that there's anything that I'd completely eliminate, but like a lot of other users I'd like to see the Inquisition and the "elite of the elite" armies like Grey Knights, Deathwatch combined into a single larger codex. This would make it easier for those armies to have the tools necessary to survive, and I think it could also lead to some pretty awesome modeling opportunities.
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2500 pts Raven Guard, painted |
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![[Post New]](/s/i/i.gif) 2018/01/24 19:36:41
Subject: Scrap a faction / build a faction
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Bonkers Buggy Driver with Rockets
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Scrap any mention of Scions/MT being their own faction. That was a stupid cash-grab from GW that hasn’t fully been retconned. If Scions don’t count then scrap Harlequins and have Ynnari replace them as the go-betweens for the Eldar. Add Squats as a (relatively) serious faction this time.
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2018/01/24 19:53:39
Subject: Scrap a faction / build a faction
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Insect-Infested Nurgle Chaos Lord
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Kriswall wrote:
Orks/Grots are the comedic relief of the 40k universe. They're not particularly grimdark.
Orks are only funny because you're looking at them as an outside observer. Imagine living on a planet that gets invaded by them. They cannot be reasoned with in many conventional ways. People could get rounded up to get made into slaves or perform the "burny dance"  Others get shot or chopped apart simply because it amuses the creature doing it. They will overrun your world and murder every single thing in their path, simply because their culture encourages it and they enjoy it. Orks are fething terrifying from an in-universe perspective. They are the Orkification of Grimdark.
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This message was edited 1 time. Last update was at 2018/01/24 19:54:37
    
Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2018/01/24 23:49:32
Subject: Scrap a faction / build a faction
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Pyromaniac Hellhound Pilot
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I don't play Orcs (helped paint an ork army ages ago and that scared me out of ever doing that again), but I thought they were interesting for their outside perspective alone. Other cultures fight because their gods compel them, or for honor or to save their race. Orks fight because it's AMAZING. Even getting blown apart is right-good fun.
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![[Post New]](/s/i/i.gif) 2018/01/25 14:35:25
Subject: Re:Scrap a faction / build a faction
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Boom! Leman Russ Commander
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BrianDavion wrote:maybe just maybe there are so many power armor subfactions because they sell?
It's a self-fulfilling prophecy though. GW only produce power armour armies and updates, so all people buy is power armour, so they only produce more power armour. It's the same issue as WHFB. They barely supported it, so nobody bought anything, therefore they killed it for lack of sales... then acted so shocked at the End Times they started SUPPORTING IT and good lord they actually SOLD STUFF. By then it was too late for Fantasy, but since they're supporting AoS FAR more than they did WHFB it's doing better. It would be the same way with Xenos. As the Death Guard/Thousand Sons/Daemon releases have shown for Chaos, if you produce it, they will cometh.
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This message was edited 2 times. Last update was at 2018/01/25 14:48:48
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![[Post New]](/s/i/i.gif) 2018/01/25 20:11:26
Subject: Scrap a faction / build a faction
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Fresh-Faced New User
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pm713 wrote:Scrap Custodes. They seem very out of place to me. Bodyguards that roam the Galaxy.
I'd return Eldar Corsairs and add Exodites.
This
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![[Post New]](/s/i/i.gif) 2018/01/25 20:22:23
Subject: Re:Scrap a faction / build a faction
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Kid_Kyoto
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I still don't think I've heard a rationalization for why the custodes decided to stop protecting E-Money..
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![[Post New]](/s/i/i.gif) 2018/01/25 20:34:29
Subject: Re:Scrap a faction / build a faction
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Commander of the Mysterious 2nd Legion
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daedalus wrote:I still don't think I've heard a rationalization for why the custodes decided to stop protecting E-Money..
the best defense is sometimes a good offense?
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/01/25 20:37:43
Subject: Re:Scrap a faction / build a faction
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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daedalus wrote:I still don't think I've heard a rationalization for why the custodes decided to stop protecting E-Money..
The Emperor tell them to stop being in the Imperial Palace. The 300 companions remain here, the rest have gone to the galaxy to do things, go with Guilliman, etc... Is not like 9700 custodes are ALL out of Terra, Terra remains their "main base".
And is not like Custodes didn't did anything in the 10.000 years from HH to 40k. They did things... secret things.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2018/01/25 20:40:32
Subject: Scrap a faction / build a faction
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Fixture of Dakka
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Secret things sounds like "We can't think of anything to back up reversing our lore but you should go along with it".
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2018/01/25 20:49:18
Subject: Scrap a faction / build a faction
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Gore-Soaked Lunatic Witchhunter
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pm713 wrote:Secret things sounds like "We can't think of anything to back up reversing our lore but you should go along with it".
From established lore we know they spend their downtime engaging in training exercises ("blood games") to probe holes in their own defenses, we know that the Emperor deployed them to act as his proxies in some cases (the detachment keeping an eye on Lorgar in First Heretic), they engaged in/supported covert ops of one sort or another in connection with the Assassinorium (Valdor collecting and briefing the strike force from Nemesis off-planet), and they had a combat-ready response force to deploy to beat up Magnus when Guilliman arrived on Luna. We also know that the Imperial dungeons are full of strange and mysterious machinery that one foe or another might have had an interest in getting ahold of, so it's entirely conceivable that Eldar, Chaos, Necrons, the Dark Mechanicum, et cetera may have been trying to sneak agents down there over the last ten thousand years and the Custodes have actually been necessary to keep the place secure against incursions that weren't full-scale invasions.
So "secret things" may just be literally referring to "black ops too small-scale and fiddly for us to talk about with our 'models on the tabletop for a 40k game or it didn't happen' policy of fluff-writing".
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![[Post New]](/s/i/i.gif) 2018/01/25 20:52:11
Subject: Scrap a faction / build a faction
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Fixture of Dakka
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Maybe. I'm probably being biased because I'm not a fan of recent 40k.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2018/01/25 23:10:07
Subject: Re:Scrap a faction / build a faction
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Ultramarine Librarian with Freaky Familiar
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I don't think I'd want to scrap any, but I'd either combine a lot of SM factions together (Deathwatch/Grey Knights into an "elite" Marines slot, and reduce BA/DA/SW into the main marine codex - tying most of their unique stuff to <Keywords>.
If I had to fully scrap a codex, I'd be scrapping Inquisition. Too small, can't really form an army in it's own right. Save it for Kill Team, Shadow War and RPGs.
Adding: I'd consider Hrud, Rak'gol, Loxatl (maybe?) Dark Mech (my favoured one).
I'm not putting Emperor's Children on purely because they will probably get one a la Death Guard and Thousand Sons.
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They/them
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![[Post New]](/s/i/i.gif) 2018/01/27 08:28:29
Subject: Re:Scrap a faction / build a faction
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Regular Dakkanaut
Dallas, Texas
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I would scrap the Ynnari, I think they wanted to do what they did in Sigmar and combine all the Eldar under one umbrella. But it was really rushed and honestly... I hate the concept of it.
I would absolutely love it if they gave a sincere effort to consolidate the different imperium forces. They desparately need to condense all the offshoots. They need to go all in and stop making all these individual forces. Beef up the inquisition. You have all the parts but they're not together in any way. It would be a better way to flesh out those lines by having them part of an official group vs random imperium subfactions. Deathwatch, Grey Knights, turn Primaris into Ordo heriticus elite forces. Would go a long way to removing the bloat for imperium. I know it's their money maker, but it's so much at this point it's comical.
I'd love to see xenos get added. Maybe the Hrud or the Slaugth. Exodites would be really cool as would a Rogue trader type of army. Both could get very interesting and varied rosters. Rogue traders could be made up of all kinds of aliens.
At this point, as long as it's no more imperium stuff, it's over saturated so bad at the moment. I used to be only an imperium player, but as they got more and more focus I lost interest.
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Drive closer! I want to hit them with my sword! |
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![[Post New]](/s/i/i.gif) 2018/01/27 11:14:27
Subject: Scrap a faction / build a faction
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Killer Klaivex
The dark behind the eyes.
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AnomanderRake wrote:I support squatting Cawl. Also squat Guilliman and Magnus. if you can't make an army that works without giving them a giant special character that has to be in every list to make them competitive don't bother.
Seconded.
That aside, if I had to scrap one army it would probably be either Imperial Knights (because we're not playing Mechwarrior) or Tau (their aesthetic is really jarring, compared to the rest of 40k).
However, as others have said, I think it would be far more productive to focus on rolling subfactions into the same book - if only to avoid another year where the only releases are marines wearing different coloured shirts.
Also, given that marines already have a bazillion well-supported factions, could we maybe give a crumb to the xenos before bringing out yet more marine models and subfactions?
In terms of adding a faction to 40k, how about Vampire Counts? Virtually every other Warhammer Fantasy faction has at least a rough equivalent in 40k, why should the blood suckers be any different?
More seriously, I'd like to see Corsairs un-squatted.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2018/01/28 03:44:50
Subject: Scrap a faction / build a faction
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Pyromaniac Hellhound Pilot
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I always figured Necrons were just Undead in general, and that they'd get a "soul sucker" at some point, or something.
Would be kinda cool to see some various minor factions emerge - which the Tau kinda are already. Something without a super expansive line, but with a fair spread of options within.
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![[Post New]](/s/i/i.gif) 2018/01/28 05:21:14
Subject: Scrap a faction / build a faction
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Commander of the Mysterious 2nd Legion
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vipoid wrote: AnomanderRake wrote:I support squatting Cawl. Also squat Guilliman and Magnus. if you can't make an army that works without giving them a giant special character that has to be in every list to make them competitive don't bother.
Seconded.
That aside, if I had to scrap one army it would probably be either Imperial Knights (because we're not playing Mechwarrior)
... I dunno, the davion guard colour scheme would actually look pretty awesome on a space marine
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/01/28 05:40:56
Subject: Scrap a faction / build a faction
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Devious Space Marine dedicated to Tzeentch
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AnomanderRake wrote:pm713 wrote:Secret things sounds like "We can't think of anything to back up reversing our lore but you should go along with it".
From established lore we know they spend their downtime engaging in training exercises ("blood games") to probe holes in their own defenses, we know that the Emperor deployed them to act as his proxies in some cases (the detachment keeping an eye on Lorgar in First Heretic), they engaged in/supported covert ops of one sort or another in connection with the Assassinorium (Valdor collecting and briefing the strike force from Nemesis off-planet), and they had a combat-ready response force to deploy to beat up Magnus when Guilliman arrived on Luna. We also know that the Imperial dungeons are full of strange and mysterious machinery that one foe or another might have had an interest in getting ahold of, so it's entirely conceivable that Eldar, Chaos, Necrons, the Dark Mechanicum, et cetera may have been trying to sneak agents down there over the last ten thousand years and the Custodes have actually been necessary to keep the place secure against incursions that weren't full-scale invasions.
So "secret things" may just be literally referring to "black ops too small-scale and fiddly for us to talk about with our 'models on the tabletop for a 40k game or it didn't happen' policy of fluff-writing".
Of course in 40K the covert ops are performed by giant dudes in shining gold armour.
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![[Post New]](/s/i/i.gif) 2018/01/28 07:12:59
Subject: Scrap a faction / build a faction
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Ancient Venerable Dreadnought
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Pink Horror wrote:
Of course in 40K the (c)Overt ops are performed by giant dudes in shining gold armour.
that sounds more like it. some more so than others.
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![[Post New]](/s/i/i.gif) 2018/01/28 09:02:41
Subject: Scrap a faction / build a faction
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Gore-Soaked Lunatic Witchhunter
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Pink Horror wrote:...Of course in 40K the covert ops are performed by giant dudes in shining gold armour.
Usually giant dudes not in armour impersonating abhumans, using light-bending tech to make themselves look smaller or falsehoods to make themselves invisible, or serving as controllers rather than directly involving themselves, to be fair. They don't tend to put on the giant gold armour and then wander around expecting not to be noticed.
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![[Post New]](/s/i/i.gif) 2018/01/28 09:03:29
Subject: Scrap a faction / build a faction
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Commander of the Mysterious 2nd Legion
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AnomanderRake wrote:Pink Horror wrote:...Of course in 40K the covert ops are performed by giant dudes in shining gold armour.
Usually giant dudes not in armour impersonating abhumans, using light-bending tech to make themselves look smaller or falsehoods to make themselves invisible, or serving as controllers rather than directly involving themselves, to be fair. They don't tend to put on the giant gold armour and then wander around expecting not to be noticed.
in fact it specificly says custodes who end up in such a role SURRENDER their wargear
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/02/17 14:10:17
Subject: Re:Scrap a faction / build a faction
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Been Around the Block
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I would add; Mercenary Auxiliary Forces / Dogs of War
I think it would be cool if a few sub factions were in this book each with a few units and heroes and a possible allegiances (can work with X but not Y)
So some nice additions might be...
Armies
-Rak'Gol: Rak'Gol Brood Master, Rak'Gol Marauders (with Clutchmaster)
-Demiurg: Demiurg Overseer, Demiurg Debt Collectors, Demiurg Bore Cannon
-Stryxis: Stryxis Flesh Dealer, Stryxis Goons, Stryxis Combat Slaves
-Tarellian: Tarellian Alpha, Tarellian War Dogs
-Loxatl: Loxatl Matriarch, Loxatl Commandos
Heroes
-Hrud Assassin (Toxin Slave Follower)
And then in addition I would add units that are ported, but wouldn't require new models...
Armies
-Eldar Corsairs: Corsair Prince, Corsair Warriors, Eldar Transports
-Freebooters: Kaptain, Flashgitz, Freebooter Boyz
-Grot Rebels: Top-Grot (with many guards), Grot Shots, Grot Bandits
-Kroot: Master Shaper, + Everything Kroot related
-Enclave: Commander, Ronin(battlesuits), Outcasts (Firewarriors + Pathfinders)
Heroes
-Sslyth
That would ideally be in one or two codexes
I would remove; Sisters of Silence, Custodes, Space Wolves, Dark Angels, Blood Angels, and less so Grey-Knights & Deathwatch. Simply because these should all be customisations you add to personalise a space-marine army (or battle sisters army).
But only retrospectively, since the kits are already here. A solid faction bonus list, a spru, and a hero or two, should be all a subfaction needs, rather than their own separate codex and armies.
Alternatively do the same, but Custodes, Grey-Knights, Deathwatch, are put together with some Inquisition and Stormtroopers. With faction rules providing fluffy buffs. Maybe split the difference with faction specific armories.
Inversely I don't really feel the same about chaos, but I think it wouldn't be awful to consolidate the demons into a respective chaos divided codex. The diversity of the CSM better warrants
I would like to see Ecclesiarchy redone, with better models, and their own vehicles. I also think it would be cool to give them fodder units of Pilgrims, it'd give them something that defines them apart from SM and add to the religious vibe. Also gives the Ecclesiarchy an excuse to go outside their temples to "protect pilgrims".
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This message was edited 2 times. Last update was at 2018/02/17 15:04:57
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![[Post New]](/s/i/i.gif) 2018/02/17 17:15:02
Subject: Scrap a faction / build a faction
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Frenzied Berserker Terminator
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Squat regular broken Marines.
Primaries only!
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Gets along better with animals... Go figure. |
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