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Made in nl
Moustache-twirling Princeps




We'll find out soon enough eh.

 Slayer Dragonwing wrote:
I was blown away by episode 4, as I have been by all the others so far.

I think the difference in rate of fire that we are seeing is based on situation. I think it has always been made clear in the lore that bolters can operate on semi- or full-auto. In episode 2 and 3, we are seeing marines shooting at single heretics who have armour that cannot possibly withstand a bolt round. With that knowledge and the marine's marksmanship, single shots are all that is necessary, and a good way to conserve ammo. When fighting a pair of psykers of unknown strength, it makes sense to go full-auto to attempt to take them down as quickly as possible.


This, and...

 Crablezworth wrote:
You also see the red screen on the bolters react when they re-load. Could be setting to unleash 30 rounds with 1 trigger pull. Amazing video all around, the sound design is incredible and the level of detail in each shot is just masterful.
-snip-


This.

The very fact that the Marines feel the need to go full-auto on encountering these guys is meant to reinforce their threat.

Honestly the thing I like most about the Astartes portrayal of Marines is their absolutely zero BS, zero feths given attitude and how that comes through so clearly in the animation even though they're fully armoured and helmeted. At no point do these feel like just blokes in armour, they're utterly inhuman uncaring killing machines. I really hope the folks making the GW-sanctioned animation take note of Astartes(in a non-legal way) and seek to emulate that aspect of it, at least during the battle sequences - no doubt we'll get some soapy "Brruthah! I am emoting Brruthah!" scenes in there, but when it comes time for the pew-pew this is how Marines should be.

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Dublin, Ireland

Terrific piece of animation.
Couldnt really find a fault with it.

Love the way when the second marine severs the psy connection the first dosent hesitate for even a nano second and knives the guy.
Really captured the feel of Space Marines.

Now whats behind door #2.....

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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Made in gb
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On the bolter fire, the way they brace the guns against the railing to stabilize the full.auto.is very cool.as well.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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Muscat, Oman

 Flinty wrote:
On the bolter fire, the way they brace the guns against the railing to stabilize the full.auto.is very cool.as well.
Good point, I thought that was an interesting detail.

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Made in ca
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Man, this was the first episode i've seen of this and it was absolutely killer. I loved that there was no talking. Almost seemed like an episode of Samurai Jack.

These are super awesome.

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 Yodhrin wrote:
no doubt we'll get some soapy "Brruthah! I am emoting Brruthah!" scenes in there,


I'm still laughing at this, so funny! Thanks, friend!

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Charleston, SC, USA

WOW. That is fething incredible work. The ballistics.....the movement. Best animation I've seen so far.
   
Made in us
Stalwart Space Marine





Couple more interesting points - the double depress on the Bolter triggers to go full auto was a nice touch. The displays on the Bolters were just showing fresh magazines being loaded I think, that or for full rate of fire, not full auto.

The struggle of the squad sergeant against the power of the second psyker conveyed by the short reveal of the targeting iris following his eye movements was excellent. To me it was showing that they still have a human element to them; they are fully committed but can still suffer, meaning that they are courageous not just mindless automatons.

One thing that bugged me was the size of the psykers, they're almost as big as a marine, but it looks like they had cybernetics up to their eyeballs (literally).
   
Made in gb
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Having watched it about 10 times now, i think my favourite bit is the very slight head movement of the sergeant leading to the coordinated assault. Its do subtle but really nicely done.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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on the forum. Obviously

Da Mediokre Painta wrote:
Couple more interesting points - the double depress on the Bolter triggers to go full auto was a nice touch. The displays on the Bolters were just showing fresh magazines being loaded I think, that or for full rate of fire, not full auto.

The struggle of the squad sergeant against the power of the second psyker conveyed by the short reveal of the targeting iris following his eye movements was excellent. To me it was showing that they still have a human element to them; they are fully committed but can still suffer, meaning that they are courageous not just mindless automatons.

One thing that bugged me was the size of the psykers, they're almost as big as a marine, but it looks like they had cybernetics up to their eyeballs (literally).


Apparently that's the idea. Supposedly, the created weighed in and revealed that they are heavily augmented psykers.
Speaking of the psyker designs, am I weird for thinking that they look like Dark Souls bosses? I mean, you can stick a big life bar on the screen and it would fit.

This message was edited 2 times. Last update was at 2019/06/13 23:55:15


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 CthuluIsSpy wrote:
Da Mediokre Painta wrote:
Couple more interesting points - the double depress on the Bolter triggers to go full auto was a nice touch. The displays on the Bolters were just showing fresh magazines being loaded I think, that or for full rate of fire, not full auto.

The struggle of the squad sergeant against the power of the second psyker conveyed by the short reveal of the targeting iris following his eye movements was excellent. To me it was showing that they still have a human element to them; they are fully committed but can still suffer, meaning that they are courageous not just mindless automatons.

One thing that bugged me was the size of the psykers, they're almost as big as a marine, but it looks like they had cybernetics up to their eyeballs (literally).


Apparently that's the idea. Supposedly, the created weighed in and revealed that they are heavily augmented psykers.
Speaking of the psyker designs, am I weird for thinking that they look like Dark Souls bosses? I mean, you can stick a big life bar on the screen and it would fit.


Dark Souls bosses or having to fight Two Resident Evil Tyrants at once.
   
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Vintersorg wrote:
Utterly, utterly disappointed by how the boltgun is represented. An incredibly fast firing submachinegun, which is not how I understand the boltgun is supposed to be. Afaik, it's more akin to an automatic shotgun/grenade launcher.

And i mean, they got them right in episode three, why the hell change that? Meh...

Oh well, another wasted opportunity.

Next.

Funny that, before making this complaint, maybe you should look at actual automatic grenade launcher:




My only complaint is that bolter rounds should detonate like in this video, not the firecracker explosions we got unless psykers were somehow suppressing them...
   
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San Diego, CA

 Yodhrin wrote:

Honestly the thing I like most about the Astartes portrayal of Marines is their absolutely zero BS, zero feths given attitude and how that comes through so clearly in the animation even though they're fully armoured and helmeted.-snip-


Same. The precision and economy of movement speaks the loudest. Sarge just picking off targets with single- or double-taps, slight shifting as he engages a new target. Tac in hallway ambush: AP rounds punching through the walls? Pause a moment, then appear out of the shadows to shoot the ambusher in the face in less time than it takes to describe it. Hear someone crawling up with a satchel charge? Slight swivel of the head, perfectly-timed single-movement skewer the guy, as easy as breathing. Suddenly in a storm of multi-las fire? Instantly reposition to maximize armor coverage, squeeze off a round. Didn't pen? Pop smoke. No muss, no fuss, no time or angst needed. Heck, they barely moved above a trot while wiping out the crew. Big Bad Psykers? Okay, we may have to hustle a touch on this one.

Sarge's gonna need a new eye, and he's STILL cold as ice.

I'm just astounded (and relieved) that the other 3 are still alive and in relatively large pieces; I figured they'd been vaporized, or at least pulped inside their armor!

This message was edited 1 time. Last update was at 2019/06/14 00:45:15


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 Irbis wrote:





My only complaint is that bolter rounds should detonate like in this video, not the firecracker explosions we got unless psykers were somehow suppressing them...


Except those are 40mm HE rounds and a bolter uses a 20mm APHE round.
   
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Kildare, Ireland

Really incredible stuff. I like the way we are given zero details about the uprising's leaders- are they regular humans with delusions of grandeur? Chaos/xenos cult? Nothing is apparent- and the two telekines aren't giving anything away.

The decision to mask everyone to avoid animating faces is very clever.


Automatically Appended Next Post:
 BrotherGecko wrote:
Do...do people think the slower the RoF of a gun the stronger it is? Because that is the only reason I can see how someone would think a boltgun wouldn't have a high RoF when firing cyclic.


Correct me if I am wrong, but old bolter lore (up to 2nd ed) had them firing caseless self propelled bolt- that why there was no ejection ports. Each bolterfire was a mini rocket launch- and slower than you'd think. They were fluffed as firing single fire as each bolt and its rocket blast needed to clear the launch tube before the next one was chambered.

This was acceptable in the lore because a bolter hit was usually a casualty.

Spacemarine rapid fire was never holding down the trigger and spray and pray, it was disciplined repeat shots.

Later editions had them firing 3 round bursts with ejection ports, so there was clearly a cased booster charge involved. Someone along the line realised that wading through tinkling brass is cool.

This message was edited 1 time. Last update was at 2019/06/14 08:13:58


 
   
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Vigo. Spain.

I like how they portray the sm superhuman speed.
Not many people remembers that.

And some people call this "SM fanfiction porn". How sad has one to be.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
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The RTB01 model bolters all had ejection ports. Even if you are firing ceaseless rounds you need some way of clearing dud rounds.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

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 =Angel= wrote:


Correct me if I am wrong, but old bolter lore (up to 2nd ed) had them firing caseless self propelled bolt- that why there was no ejection ports. Each bolterfire was a mini rocket launch- and slower than you'd think. They were fluffed as firing single fire as each bolt and its rocket blast needed to clear the launch tube before the next one was chambered.

This was acceptable in the lore because a bolter hit was usually a casualty.

Spacemarine rapid fire was never holding down the trigger and spray and pray, it was disciplined repeat shots.

Later editions had them firing 3 round bursts with ejection ports, so there was clearly a cased booster charge involved. Someone along the line realised that wading through tinkling brass is cool.


The earlier caseless rounds still had the booster charge. To my knowledge, bolters have never been a Gyrojet. They have always been two stage.
   
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Yes, bolt rounds are two-stage (early fluff describes the bolter discharge as a twin thunderclap) and shell casings and ejection ports were added pretty early onwards because nothing says rule of cool quite like having machine guns spitting out piles of spent brass.

What I really like about the marine animation is the economy of it all, no move is wasted or over the top, it's all direct, absolute and to the point.

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 =Angel= wrote:
Really incredible stuff. I like the way we are given zero details about the uprising's leaders- are they regular humans with delusions of grandeur? Chaos/xenos cult? Nothing is apparent- and the two telekines aren't giving anything away.

The decision to mask everyone to avoid animating faces is very clever.


Automatically Appended Next Post:
 BrotherGecko wrote:
Do...do people think the slower the RoF of a gun the stronger it is? Because that is the only reason I can see how someone would think a boltgun wouldn't have a high RoF when firing cyclic.


Correct me if I am wrong, but old bolter lore (up to 2nd ed) had them firing caseless self propelled bolt- that why there was no ejection ports. Each bolterfire was a mini rocket launch- and slower than you'd think. They were fluffed as firing single fire as each bolt and its rocket blast needed to clear the launch tube before the next one was chambered.

This was acceptable in the lore because a bolter hit was usually a casualty.

Spacemarine rapid fire was never holding down the trigger and spray and pray, it was disciplined repeat shots.

Later editions had them firing 3 round bursts with ejection ports, so there was clearly a cased booster charge involved. Someone along the line realised that wading through tinkling brass is cool.


Well I came into 40k with 3rd when marines started firing on auto in the art so I'm pretty murky on bolter fluff before hand. However, from what you describe, that original idea wouldn't even really work as a weapon. Rockets need somewhere for the ignition gases to go and if its into the gun then its probably going to ruin the gun pretty quick.

The two stage bolt rather than a rocket or a grenade actually makes sense (as a fantasy weapon) as the initial boost from the casing igniter would get the bolt out of the barrel while providing the gas needed to automatically chamber a new round. Allowing for high RoF when needed and allowing the rocket engine to go off without blasting apart the inner mechanisms of the gun.

I think the best way to think about a bolter is that it is a fairly advanced and robust select fire recoilless rifle. It doesn't shoot rockets, missiles, grenades or bullets but does work more or less exactly like a recoilless rifle.

This message was edited 1 time. Last update was at 2019/06/14 21:43:19


 
   
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Another benefit is that you get decent pen even at point blank; gyrojets are no good at really short range, since they haven't had a chance to accelerate to effective speeds.

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Just saw this and thought people might be interested in the read. It’s an interview with Syma Pedersen, the guy who’s doing Astartes.

https://www.grimdarkmagazine.com/an-interview-with-syama-pedersen-creator-of-astartes/

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It's pretty clear that the two psykers are trying to keep the Astartes from releasing Akira again....
   
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No, they're protecting a doorway to the Upside Down.

 
   
 
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