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Made in us
Shrieking Traitor Sentinel Pilot




Burbank, CA

I think they asked some good questions, so I hope I gave some good feedback.

I still think they need to drop prices if they REALLY want to take off. The more people that can afford to play, the more they'll make. And I'm sure their overhead vs Profit on unpainted minis is huge.

I love most their community stuff that they've been doing, but I feel their comics are well drawn, but pathetically boring and dull. I'm guessing they have to make them easy to translate & understand for non-english speakers, but, they seriously make me groan. If they've done this for younger readers, they've definitely underestimated the intelligence of young people.

, , , , , , ,

 
   
Made in us
Buttons Should Be Brass, Not Gold!





I think GW's main issue is that they probably have one considerably sized crew of designers and rules writers that collectively shift to and fro between AoS and 40k, with a few guys piecemealed out to specialist games.

That's why it seems like we get 'staggered releases'.

Putting your political and ideological opinions in your signature isn't a clever way to get past the ban.

If you can't put that aside and discuss games with other people, you probably have an obsession and need professional help. 
   
Made in us
Regular Dakkanaut




I gave them hell for Carrion Empire release. Gave them props on 8th edition.

And asked that they do like a journeyman league, I think that would get people into buying, building, gaming and painting.
   
Made in us
Regular Dakkanaut




God, I wish I could go back and add stuff to my survey. I don't want to slog through it again.
I mentioned wanting unique "army-less" warbands for Shadespire, warbands that wouldn't get full army releases (Like warcry?), but I'd kill for some Shadespire bands from "pre existing" factions, like Bonespittaz, Brayherds etc.

I forgot to mention having a Kroot faction as well, though I did mention Hrud and other xenos for blackstone fortress. So many things I want to add, but I forgot. :/
   
Made in us
Buttons Should Be Brass, Not Gold!





GaroRobe wrote:
I forgot to mention having a Kroot faction as well, though I did mention Hrud and other xenos for blackstone fortress. So many things I want to add, but I forgot. :/


BSF is the perfect format to release little things here and there- and also Kill-Team. I'm still hoping we get an actual Arbites squad (not enforces, but real arbites).

Putting your political and ideological opinions in your signature isn't a clever way to get past the ban.

If you can't put that aside and discuss games with other people, you probably have an obsession and need professional help. 
   
Made in us
Morphing Obliterator






 timetowaste85 wrote:
Hell, if I win that sisters of battle army (Ha!), I’m putting it up for trade. No interest there.


IF I were to win the army, I'm going to split it 50/50 with one of my good friends.
   
Made in gb
Lone Wolf Sentinel Pilot




UK

 Crazyterran wrote:
They didn’t ask questions about Blood Bowl either beyond ‘do you play it’


Does the survey branch of if the answer is yes to that question or is it just a flat one question irrespective of Yes/ No?

   
Made in us
Revenant Pirate Crew






I play and I don’t recall it going further than yes no.

 
   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

alphaecho wrote:
 Crazyterran wrote:
They didn’t ask questions about Blood Bowl either beyond ‘do you play it’


Does the survey branch of if the answer is yes to that question or is it just a flat one question irrespective of Yes/ No?


If you answer noit will ask “why not”, but that’s all.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Veteran Knight Baron in a Crusader




 skullking wrote:
I think they asked some good questions, so I hope I gave some good feedback.

I still think they need to drop prices if they REALLY want to take off. The more people that can afford to play, the more they'll make. And I'm sure their overhead vs Profit on unpainted minis is huge.

I love most their community stuff that they've been doing, but I feel their comics are well drawn, but pathetically boring and dull. I'm guessing they have to make them easy to translate & understand for non-english speakers, but, they seriously make me groan. If they've done this for younger readers, they've definitely underestimated the intelligence of young people.


I didn't even think to comment on the comics. Except for the sigmar one, they're universally awful - ugly (in the sense of little technical skill) and poorly written. Even the sigmar one is just mediocre. I've no idea why they believe those would garner interest or help sell things,

Efficiency is the highest virtue. 
   
Made in ch
Potent Possessed Daemonvessel





I wanted them to fix up their terrain rules,
Propperly update all armies (fw index lists - GK)
Stop selling the balance Patch,
adressing soup,
Their pricing,
Pricing in conjunction with the new boxes (basic equipment not even available for the whole squad cough.)

Stopping the fact that there are now 90 documments for the game.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page

A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
(Not Online in regards to the new Red Corsair battalion CP boost.) 
   
Made in gb
Fixture of Dakka




UK

Voss wrote:
 skullking wrote:
I think they asked some good questions, so I hope I gave some good feedback.

I still think they need to drop prices if they REALLY want to take off. The more people that can afford to play, the more they'll make. And I'm sure their overhead vs Profit on unpainted minis is huge.

I love most their community stuff that they've been doing, but I feel their comics are well drawn, but pathetically boring and dull. I'm guessing they have to make them easy to translate & understand for non-english speakers, but, they seriously make me groan. If they've done this for younger readers, they've definitely underestimated the intelligence of young people.


I didn't even think to comment on the comics. Except for the sigmar one, they're universally awful - ugly (in the sense of little technical skill) and poorly written. Even the sigmar one is just mediocre. I've no idea why they believe those would garner interest or help sell things,


They have two higher grade ones, but their odd method of updating them for a few weeks then dropping them and only keeping one going at a time is really odd. It's like they are trying to do print comic media in digital form and its jsut not what people expect nor what the digital comic market delivers. They really should push out one episode/page a week for each comic or pull back and only support one really good one. Right now its like the yare testing the waters looking for something that becomes "amazing good/popular" whilst also not costing them too much.

A Blog in Miniature - now featuring reviews of many new Black Library books (latest Novellas) 
   
Made in us
Regular Dakkanaut




Voss wrote:
 skullking wrote:
I think they asked some good questions, so I hope I gave some good feedback.

I still think they need to drop prices if they REALLY want to take off. The more people that can afford to play, the more they'll make. And I'm sure their overhead vs Profit on unpainted minis is huge.

I love most their community stuff that they've been doing, but I feel their comics are well drawn, but pathetically boring and dull. I'm guessing they have to make them easy to translate & understand for non-english speakers, but, they seriously make me groan. If they've done this for younger readers, they've definitely underestimated the intelligence of young people.


I didn't even think to comment on the comics. Except for the sigmar one, they're universally awful - ugly (in the sense of little technical skill) and poorly written. Even the sigmar one is just mediocre. I've no idea why they believe those would garner interest or help sell things,


This one is going to be a culture gap thing, they're webcomics in the vein of the stupid gak I read growing up. I've actually loved them so far aside from the AOS one which I just haven't found nearly as funny or interesting. Reminds me too much of every D&D comic ever for me to get into it.
   
Made in us
[MOD]
Dankhold Troggoth






Shadeglass Maze

Phew, that was a long survey!! Thanks for the heads up
   
Made in us
Veteran Knight Baron in a Crusader




YeOldSaltPotato wrote:
Voss wrote:
 skullking wrote:
I think they asked some good questions, so I hope I gave some good feedback.

I still think they need to drop prices if they REALLY want to take off. The more people that can afford to play, the more they'll make. And I'm sure their overhead vs Profit on unpainted minis is huge.

I love most their community stuff that they've been doing, but I feel their comics are well drawn, but pathetically boring and dull. I'm guessing they have to make them easy to translate & understand for non-english speakers, but, they seriously make me groan. If they've done this for younger readers, they've definitely underestimated the intelligence of young people.


I didn't even think to comment on the comics. Except for the sigmar one, they're universally awful - ugly (in the sense of little technical skill) and poorly written. Even the sigmar one is just mediocre. I've no idea why they believe those would garner interest or help sell things,


This one is going to be a culture gap thing, they're webcomics in the vein of the stupid gak I read growing up. I've actually loved them so far aside from the AOS one which I just haven't found nearly as funny or interesting. Reminds me too much of every D&D comic ever for me to get into it.

Not sure what 'culture gap' you're referring to. I read several webcomics now and am aware of many others. Most make the effort not to be awful.

Efficiency is the highest virtue. 
   
Made in fr
Longtime Dakkanaut






You must have experienced a rare few then, because 98% of them are utter trash. But Vhane Glorious and Roll Models are very competently done and TSOALR is just a classic in general.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran






Not to derail the topic, but...

I keep seeing mention of better rules for terrain and I don't understand why.

8th edition has the clearest and most concise terrain rules we've ever seen.

I have had literally zero issues with terrain rules, function, etc. in my games this edition. It's been spectacular.

Where's the issue? I'm inclined to chalk these mentions of 'better terrain rules' to player shenanigans and TFG's.
   
Made in gb
Fixture of Dakka




UK

Oni I think its more a call for more detailed terrain rules and more including of features that are not just "GW special magical" terrain.

Also don't forests in 40K still not offer sensible cover or something? I seem to recall ranged cover in AoS was "better designed"?

A Blog in Miniature - now featuring reviews of many new Black Library books (latest Novellas) 
   
Made in is
Crazed Witch Elf




Iceland

 oni wrote:
Not to derail the topic, but...

I keep seeing mention of better rules for terrain and I don't understand why.

8th edition has the clearest and most concise terrain rules we've ever seen.

I have had literally zero issues with terrain rules, function, etc. in my games this edition. It's been spectacular.

Where's the issue? I'm inclined to chalk these mentions of 'better terrain rules' to player shenanigans and TFG's.


Some of the reasons are how binary it is. The other is that it requires a lot of LOS blocking terrain when GW has historically been selling terrain that isn't very LOS-blocking.

I personally like the Kill Team cover rule and would love to see it in 40k.

Cypher | Craftworlds | Drukhari | Dark Angels | Necrons | Emperor's Children(30k/40k) | Tyranids | Orks

Daughters of Khaine | Blades of Khorne | Stormcast Eternals | Flesh-Eater Courts
 
   
Made in us
Been Around the Block




I suggested they make RPG style customizable hero kits for WHQ.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I suggested that, for Blackstone Fortress, that they release:

1. Proper expansions at a decent price (the current ones are super lame and sparse in content).
2. That they give players the opportunity to grow their own characters, rather than using specific named characters that GW invent for you.
3. That they greatly expand the "between missions" stuff like Old Skool Quest had.

 oni wrote:
I keep seeing mention of better rules for terrain and I don't understand why.

8th edition has the clearest and most concise terrain rules we've ever seen.

I have had literally zero issues with terrain rules, function, etc. in my games this edition. It's been spectacular.

Where's the issue? I'm inclined to chalk these mentions of 'better terrain rules' to player shenanigans and TFG's.


They're not good.

This message was edited 1 time. Last update was at 2019/04/17 14:16:52


   
Made in us
Scarred Ultramarine Tyrannic War Veteran






OK... I get it, some of it feels awkward when logic is applied, but we cannot pick and choose where to apply logic to a game system that is inherently illogical. Character targeting rules!?!

I remember a quote from Jarvis Johnson or perhaps Phil Kelly "Sometimes you have to sacrifice your sacred cow for good game play."

So, sure it may feel a bit odd and limited at times, but the rules are simple, clear and unarguable. The simplicity and conciseness of the current terrain rules are fantastic. Now such things fade to the background because we do not have to be concerned with added complexity.

Honestly, I fear the day 40K regresses to past edition terrain rules. They used to just bog down the game; a lot. It was a nuisance and at times outright frustrating.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I don't see how measuring LOS from weapons, and needing to see properly see the target are things that "bog the game down".

This message was edited 1 time. Last update was at 2019/04/17 14:59:51


   
Made in fi
Chaplain with Hate to Spare






To me the biggest issue with the terrain is that you need to be in the terain or basically touching the terrain to gain the benefit. Intervening terrain does nothing unless it completely blocks the LOS. So if there is a huge ruined building between my guys and the enemy that is shooting them, I do not receive cover if my guys are not in the ruins. Actually by RAW any of the ruins without upper floors GW sells do not provide cover, as they lack base thus you can never be in them!

Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane. 
   
Made in us
Grizzled MkII Monster Veteran





Mississippi

 H.B.M.C. wrote:
I don't see how measure LOS from weapons, and needing to see properly see the target are things that "bog the game down".


Would you require drawing LOS from an infantry model’s gun? I don’t think it would be fair to apply that standard to a vehicle but not infantry models. Actuallly with 8E, I’ve been assuming, that like infantry, the position of the vehicle is an approximation, and that the vehicle may have actual inched forward, rotated, fired and then moved back to the cover position for purposes of determining how much is exposed to the enemy rather than a “snapshot” of exact posititioning of every model (including infantry) on the battlefield.

However, I agree that overall 8E’s terrain rules are abysmal and poorly thought out. Top off that they’re not in the base 4-page ruleset that regularly gets put into sets and it’s apparent the game doesn’t put an appropriate emphasis on movement, maneuver and positioning.

It never ends well 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Stormonu wrote:
... and that the vehicle may have actual inched forward, rotated, fired and then moved back to the cover position for purposes of determining how much is exposed to the enemy rather than a “snapshot” of exact posititioning of every model (including infantry) on the battlefield...
Except that the game has rules for moving and firing heavy weapons, yet the tank is "moving" but not suffering those penalties. That's inconsistent.

   
Made in us
Decrepit Dakkanaut





Fargo, ND USA

 H.B.M.C. wrote:
 Stormonu wrote:
... and that the vehicle may have actual inched forward, rotated, fired and then moved back to the cover position for purposes of determining how much is exposed to the enemy rather than a “snapshot” of exact posititioning of every model (including infantry) on the battlefield...
Except that the game has rules for moving and firing heavy weapons, yet the tank is "moving" but not suffering those penalties. That's inconsistent.


But that's true of infantry, too. They take up the space of their base and are assumed to be moving around in that space as necessary for taking cover, firing position, etc. A model's actual position on the table is an approximation of their abstract place, not an exact.

This message was edited 1 time. Last update was at 2019/04/17 15:58:40


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Look at the big rock again. Tell me that that seems right to you that the tank can fire all its guns from that position, and that it's an abstraction that would require to move it's entire length out of cover in order to fire, yet in doing so it doesn't suffer the penalties for firing had it actually moved?

Cover and positioning should mean something. Right now, much like the FOC, they don't.


This message was edited 1 time. Last update was at 2019/04/17 16:03:52


   
Made in us
Regular Dakkanaut






I said the same thing I always say...we need a central rules repository for every game that we pay a monthly fee to access that gets ACTIVELY updated every time there is a rules change/errata/FAQ. They would make SO MUCH more money this way than the codex/splatbook route, it isn't even close and it would benefit all players old and new alike.

Oh and it goes without saying that it should have a usable, well-designed interface on mobile...so you could, you know, use it at the gaming table.

(To be clear, they could still release the codices and battletomes and whatnot with art, fluff, etc for the people who want them, but they could be smaller runs or print on demand or whatever...)

This message was edited 1 time. Last update was at 2019/04/17 16:11:49


Currently focusing on Traitor Guard  
   
Made in ie
Regular Dakkanaut





 exliontamer wrote:
I said the same thing I always say...we need a central rules repository for every game that we pay a monthly fee to access that gets ACTIVELY updated every time there is a rules change/errata/FAQ. They would make SO MUCH more money this way than the codex/splatbook route, it isn't even close and it would benefit all players old and new alike.

Oh and it goes without saying that it should have a usable, well-designed interface on mobile...so you could, you know, use it at the gaming table.

(To be clear, they could still release the
codices and battletomes and whatnot with art, fluff, etc for the people who want them, but they could be smaller runs or print on demand or whatever...)


Why, for goodness' sake, are some people so eager to throw money at GW, considering the obscene amounts they already get for the models themselves? There is absolutely no evidence that a subscription service would be managed at all effectively and it would completely hammer pick-up games and tournaments. I, for one, am not signing up for a direct debit / standing order payable to a company that alienated thousands of its own player base, squatted entire armies, blew up its own setting and drive its profits into the ground. And is, incidentally, in the process of slow-motion squatting its biggest selling line.

I'll buy my hard copy books, thanks. At least they have art and fluff and I can take them off a shelf and browse through them every so often. Having to pay for badly-realised, counter intuitive rules with patch after patch grafted on, in order to play a game I've already spent thousands of euro on, is my definition of throwing good money after bad.
   
 
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