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![[Post New]](/s/i/i.gif) 2012/02/05 18:16:58
Subject: Tyranids 2nd Wave Rumours
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Decrepit Dakkanaut
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RatWolf wrote:apologies if someone already brought this up but.
The Hive Tyrant is now Direct Sales if thats any difference to anyone? Or an indication to anything.
Actually, the problem is that the new Finecast Hive Tyrant is not available at all in North America ( GW stores, FLGS and US webstore) but available as direct only in Europe.
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![[Post New]](/s/i/i.gif) 2012/02/05 23:05:43
Subject: Tyranids 2nd Wave Rumours
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Dakka Veteran
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puma713 wrote:"How do we sell a model that most people have already converted? Give it another build that is a desperately-needed transport and come out with WD rules that make it desirable!"
No. Noooooo. You sir, should be taken out back and beaten with a fish. I hope that the Transportofex is just a bad dream. The last thing Tyranids (and 40K) need is more generic spess mahreen playstyle.
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This message was edited 1 time. Last update was at 2012/02/05 23:06:01
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![[Post New]](/s/i/i.gif) 2012/02/06 00:17:39
Subject: Tyranids 2nd Wave Rumours
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Scuttling Genestealer
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That is the really odd thing about all of this. We haven't been able to get a Hive Tyrant here in North America for nearly a month. You would think that since the Hive Tyrant is the only HQ choice for Tyranids with an actual model, you wouldn't think they'd tel it be unavailable in such a large region of consumers for that long.
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![[Post New]](/s/i/i.gif) 2012/02/06 01:26:02
Subject: Tyranids 2nd Wave Rumours
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Master Sergeant
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Yes but you're making an assumption that GW cares about nid players and whether you can make a decent army with the dex and the models they provide.
And I agree with NIB - noooo transportofex. Make models for the units in the codex that are missing them. Or biomorphs such as wings and boneswords/lashwhips that are missing.
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![[Post New]](/s/i/i.gif) 2012/02/06 01:41:51
Subject: Tyranids 2nd Wave Rumours
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Scuttling Genestealer
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I assume nothing of the sort. However I KNOW that they care about the customers money.
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![[Post New]](/s/i/i.gif) 2012/02/06 03:54:06
Subject: Tyranids 2nd Wave Rumours
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Plaguelord Titan Princeps of Nurgle
Alabama
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N.I.B. wrote:puma713 wrote:"How do we sell a model that most people have already converted? Give it another build that is a desperately-needed transport and come out with WD rules that make it desirable!"
No. Noooooo. You sir, should be taken out back and beaten with a fish. I hope that the Transportofex is just a bad dream. The last thing Tyranids (and 40K) need is more generic spess mahreen playstyle.
You notice that that was said in a mocking quote of a GW exec?
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2012/02/06 10:06:48
Subject: Tyranids 2nd Wave Rumours
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Shas'o Commanding the Hunter Kadre
Missouri
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Fat_Little_Ripper wrote:I assume nothing of the sort. However I KNOW that they care about the customers money.
Only the customers that play Space Marines. Everyone else they either try desperately to get you to "convert" to SM or they tell you to go feth yourself.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2012/02/06 10:41:33
Subject: Tyranids 2nd Wave Rumours
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Dakka Veteran
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puma713 wrote:N.I.B. wrote:puma713 wrote:"How do we sell a model that most people have already converted? Give it another build that is a desperately-needed transport and come out with WD rules that make it desirable!"
No. Noooooo. You sir, should be taken out back and beaten with a fish. I hope that the Transportofex is just a bad dream. The last thing Tyranids (and 40K) need is more generic spess mahreen playstyle.
You notice that that was said in a mocking quote of a GW exec?
I did. It also seems like you believe Nids needs a transport. My apologies if that's not the case.
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![[Post New]](/s/i/i.gif) 2012/02/06 10:59:45
Subject: Tyranids 2nd Wave Rumours
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Regular Dakkanaut
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N.I.B. wrote:puma713 wrote:N.I.B. wrote:puma713 wrote:"How do we sell a model that most people have already converted? Give it another build that is a desperately-needed transport and come out with WD rules that make it desirable!"
No. Noooooo. You sir, should be taken out back and beaten with a fish. I hope that the Transportofex is just a bad dream. The last thing Tyranids (and 40K) need is more generic spess mahreen playstyle.
You notice that that was said in a mocking quote of a GW exec?
I did. It also seems like you believe Nids needs a transport. My apologies if that's not the case.
Nids need something. Might not be a Transport, but definitely something. You can tip-toe around that fact but it's a glaring issue that Tyranids need help, and no a full model range isn't going to help since most people already made said competitive models (and no that doesn't mean that I think Tyranids don't need the models).
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This message was edited 1 time. Last update was at 2012/02/06 11:01:17
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![[Post New]](/s/i/i.gif) 2012/02/06 13:09:24
Subject: Tyranids 2nd Wave Rumours
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Longtime Dakkanaut
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Screaming Echo wrote:N.I.B. wrote:puma713 wrote:N.I.B. wrote:puma713 wrote:"How do we sell a model that most people have already converted? Give it another build that is a desperately-needed transport and come out with WD rules that make it desirable!"
No. Noooooo. You sir, should be taken out back and beaten with a fish. I hope that the Transportofex is just a bad dream. The last thing Tyranids (and 40K) need is more generic spess mahreen playstyle.
You notice that that was said in a mocking quote of a GW exec?
I did. It also seems like you believe Nids needs a transport. My apologies if that's not the case.
Nids need something. Might not be a Transport, but definitely something. You can tip-toe around that fact but it's a glaring issue that Tyranids need help, and no a full model range isn't going to help since most people already made said competitive models (and no that doesn't mean that I think Tyranids don't need the models).
A decent codex that is competitively on par with the releases surrounding it would be a good start. Sadly, we won't even have a chance at that for a few years at best.
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![[Post New]](/s/i/i.gif) 2012/02/06 13:32:07
Subject: Tyranids 2nd Wave Rumours
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Huge Hierodule
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streamdragon wrote:
A decent codex that is competitively on par with the releases surrounding it would be a good start. Sadly, we won't even have a chance at that for a few years at best.
Something I noticed in my read through and play-test of the Pancake rules (which while not fully debunked have lost a lot of credibility) was that some key changes to the 5th edition ruleset help bring the game to a level playing field for lots of xenos armies (arguably, xenos are considered 'weaker' than MEQ armies on the competitive scene). A few examples of key changes that help would be:
1.) Make missions rely on objectives as well as destroying the opponent - Nids almost always have 6 troops slots filled, more with tervigons.
2.) Make vehicles non-scoring altogether, I.e. get out of your rhino to score points - Being susceptible to CC is a risk that Nids need their opponent to take.
3.) Make close combat with transport vehicles viable - Charge-by-chance is a great mechanic and should be incorporated into the final 6th ed rules. Assaulting a 35 point rhino with 170 points of genestealers, just to be shot to death in the open on the following turn is not a good choice Nid players have but usually it is the only one they can manage. Allowing to charge the occupants after wrecking their ride makes a lot of sense.
4.) Non-random movement speeds - When i was playtesting, I could move a Trygon 16" even if there was nobody to assault thanks to the pancake movement rules. Infantry could just cruise 12" with no run roll. I found myself getting where I needed to be quite frequently and the lack of transport vehicles was much less of a hindrance. Speeding up all non-vehicle models on the battlefield would tremendously help tyranids, all with the same codex we have now.
5.) This was not in the leaked rules but if Monstrous Creatures were more survivable a carnifex would make sense costing 160 points before upgrades. Give all MC's a special rule like a ward save in fantasy - If you fail your armor or cover, take the 'special' save and try to mitigate the wound. Even on a 5 or 6+ I think that would be useful in keeping our big scaly friends alive long enough to cause damage. Alternatively, increasing their movement speed a'la #4 would help here - Instead of making them more resilient they would simply reach the enemy on average 1 turn faster, thus negating a turn of unmitigated shooting attacks vs their 3+ armor saves.
Those are just a handful of gripes directed mostly at the current rule set instead of the Codex itself. Tyranids were my first serious army and it pains me that if I want to play without a serious handicap I have to use my Necrons instead. Here's hoping that changes in 6th ed, whenever and whatever those rules may be.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/02/06 13:37:40
Subject: Re:Tyranids 2nd Wave Rumours
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Boom! Leman Russ Commander
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Now this whole Transportofex is a nickname for a possible unit in White Dwarf right? It isn't an official leaked name right?
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![[Post New]](/s/i/i.gif) 2012/02/06 13:42:42
Subject: Tyranids 2nd Wave Rumours
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Huge Hierodule
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Yeah it's just a placeholder name but I wouldn't expect the official name to be much better. LOL
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/02/06 14:34:08
Subject: Tyranids 2nd Wave Rumours
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Longtime Dakkanaut
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tetrisphreak wrote:streamdragon wrote:
A decent codex that is competitively on par with the releases surrounding it would be a good start. Sadly, we won't even have a chance at that for a few years at best.
Something I noticed in my read through and play-test of the Pancake rules (which while not fully debunked have lost a lot of credibility) was that some key changes to the 5th edition ruleset help bring the game to a level playing field for lots of xenos armies (arguably, xenos are considered 'weaker' than MEQ armies on the competitive scene). A few examples of key changes that help would be:
>snipped for quote space<
Those are just a handful of gripes directed mostly at the current rule set instead of the Codex itself. Tyranids were my first serious army and it pains me that if I want to play without a serious handicap I have to use my Necrons instead. Here's hoping that changes in 6th ed, whenever and whatever those rules may be.
Believe me, I've got a case of compressed air on order to dust off my Tyranids should even half those rules be accurate. That said, there are plenty of rules that hurt us (Defensive Fire) as much as others (new ID) help us. It's still most certainly in Tyranid players favors, don't get me wrong but it doesn't make the book itself any better. Our lack of options (like offensive grenades on our assault troops), bloated Elites section and patently offensive FAQ all could still use some review and update.
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![[Post New]](/s/i/i.gif) 2012/02/06 14:34:50
Subject: Tyranids 2nd Wave Rumours
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The Hive Mind
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tetrisphreak wrote:5.) This was not in the leaked rules but if Monstrous Creatures were more survivable a carnifex would make sense costing 160 points before upgrades. Give all MC's a special rule like a ward save in fantasy - If you fail your armor or cover, take the 'special' save and try to mitigate the wound. Even on a 5 or 6+ I think that would be useful in keeping our big scaly friends alive long enough to cause damage. Alternatively, increasing their movement speed a'la #4 would help here - Instead of making them more resilient they would simply reach the enemy on average 1 turn faster, thus negating a turn of unmitigated shooting attacks vs their 3+ armor saves.
Was talking to another player at a tourney this weekend, and a modified FNP - only works against things with a STR lower than the creatures T - would work well here. So the big guns ( AT weapons and the like) would still be doing their thing, but it's going to take a lot of small arms fire to do anything.
Also (yes, this was a list failure on my part, and one I knew about... but still) Necron AV13 wall sucks when the only things you've got to hurt them are a Tyrant and a single Carnifex. The stealer swarms could glance but they got nuked early...
</offtopic>
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/02/06 15:15:39
Subject: Re:Tyranids 2nd Wave Rumours
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Ultramarine Master with Gauntlets of Macragge
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Lord Scythican wrote:Now this whole Transportofex is a nickname for a possible unit in White Dwarf right? It isn't an official leaked name right?
It's just as official as "Dakkafex" or whatever. Purely fan-named. The Epic scale thing that it's been compared to is the Exocrine.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/02/06 15:18:05
Subject: Re:Tyranids 2nd Wave Rumours
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Brother SRM wrote:Lord Scythican wrote:Now this whole Transportofex is a nickname for a possible unit in White Dwarf right? It isn't an official leaked name right?
It's just as official as "Dakkafex" or whatever. Purely fan-named. The Epic scale thing that it's been compared to is the Exocrine.
Exocrine = Tyrannofex surely, no?
Trygon = Trygon
Someone pointed out that Tervigons are similar to Malefactors in 'spawning' rather than transporting...
Thing is, the Malefactor was originally a transport iirc.
Another 'newer' critter is, as mentioned, the Cerebore - from the CCG they had a good few years back.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2012/02/06 15:19:52
Subject: Re:Tyranids 2nd Wave Rumours
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Ultramarine Master with Gauntlets of Macragge
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DarkStarSabre wrote:
Another 'newer' critter is, as mentioned, the Cerebore - from the CCG they had a good few years back.
Whoops, my bad! A little early in the morning for me to be thinking of obscure bug names.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/02/06 16:04:25
Subject: Tyranids 2nd Wave Rumours
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Plaguelord Titan Princeps of Nurgle
Alabama
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N.I.B. wrote:puma713 wrote:N.I.B. wrote:puma713 wrote:"How do we sell a model that most people have already converted? Give it another build that is a desperately-needed transport and come out with WD rules that make it desirable!"
No. Noooooo. You sir, should be taken out back and beaten with a fish. I hope that the Transportofex is just a bad dream. The last thing Tyranids (and 40K) need is more generic spess mahreen playstyle.
You notice that that was said in a mocking quote of a GW exec?
I did. It also seems like you believe Nids needs a transport. My apologies if that's not the case.
Nah, my Nid list is usually Stealer Shock. I doubt I'd use a transport if I had one. However, if it were to be a burrowing hole that spawned hormagaunts every turn, I would definitely use it.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2012/02/06 17:19:20
Subject: Tyranids 2nd Wave Rumours
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Fresh-Faced New User
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Now this whole Transportofex is a nickname for a possible unit in White Dwarf right? It isn't an official leaked name right?
If it is exist it is called Cerebores.
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Kabal of the Poisoned Chalice
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![[Post New]](/s/i/i.gif) 2012/02/06 17:28:57
Subject: Re:Tyranids 2nd Wave Rumours
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Ork-Hunting Inquisitorial Xenokiller
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Note that most of the Tyranid stuff was named by the Imperium (Because isnt everythign dependant on the imperium now -_-).
So it will have an Imperium-y name.
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![[Post New]](/s/i/i.gif) 2012/02/06 17:48:45
Subject: Tyranids 2nd Wave Rumours
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Krazed Killa Kan
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Well obviously it is named after the Imperium It's not like a termaguant can express his own name.
SCREEECH SCHEEECH, Oh sorry I didn't know your name was Steve.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2012/02/06 17:54:19
Subject: Re:Tyranids 2nd Wave Rumours
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Myrmidon Officer
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blood lance wrote:Note that most of the Tyranid stuff was named by the Imperium (Because isnt everythign dependant on the imperium now -_-).
So it will have an Imperium-y name.
Well, ALL of the stuff is named by the Imperium.
The 3rdEd Codex details the Tyranid names in Imperial Designation (Warriors, Carnifex, Ripper, etc), Common Name (Screamer-Killer, Anklebiter, Hellbat, etc), and the Species Name (Tyranicus Avius, Tyranicus Gladius, Corporaptor Ymgarli, etc).
I don't think the Hive Tyrant popped in on a Ordo Xenos party one day and said "Sup guys! Look at my friend over there, we call him 'Zoanthrope', he's kind of a smartass."
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![[Post New]](/s/i/i.gif) 2012/02/06 17:55:16
Subject: Re:Tyranids 2nd Wave Rumours
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Boom! Leman Russ Commander
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Brother SRM wrote:Lord Scythican wrote:Now this whole Transportofex is a nickname for a possible unit in White Dwarf right? It isn't an official leaked name right?
It's just as official as "Dakkafex" or whatever. Purely fan-named. The Epic scale thing that it's been compared to is the Exocrine.
Hopefully they will go with Cerebore. I know that would make me happy, though my custom one is probably a little too large to use.
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![[Post New]](/s/i/i.gif) 2012/02/06 18:17:50
Subject: Re:Tyranids 2nd Wave Rumours
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Ultramarine Master with Gauntlets of Macragge
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blood lance wrote:Note that most of the Tyranid stuff was named by the Imperium (Because isnt everythign dependant on the imperium now -_-).
So it will have an Imperium-y name.
Yes, because I'm sure a lot of people would rush out to buy the new Tyranid Click-Buzz-Snarl-Spit kit. The Tyranids themselves are named by the Imperium, as they were first encountered on Tyran. All the names in the codex are Imperial because bugs don't talk like we do. Even so, their names are generally pretty distinctive.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/02/06 20:25:06
Subject: Re:Tyranids 2nd Wave Rumours
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Norn Queen
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blood lance wrote:Note that most of the Tyranid stuff was named by the Imperium (Because isnt everythign dependant on the imperium now -_-).
So it will have an Imperium-y name.
And by 'now' you mean 'since rogue trader'.
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![[Post New]](/s/i/i.gif) 2012/02/06 21:24:18
Subject: Tyranids 2nd Wave Rumours
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Scuttling Genestealer
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Just saw in the 40K Release thread that StraightSilver stated that the Tyranid wave would be February. Would they do that since it wasn't mentioned in White Dwarf, or is it wrong/outdated information?.
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![[Post New]](/s/i/i.gif) 2012/02/06 22:19:30
Subject: Tyranids 2nd Wave Rumours
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Death-Dealing Ultramarine Devastator
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What do YOU think?
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4,000 pts of 6th Company Ultramarines
2,500 pts of Necrons |
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![[Post New]](/s/i/i.gif) 2012/02/06 22:19:41
Subject: Tyranids 2nd Wave Rumours
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Dakka Veteran
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Likely outdated. A month ago we all thought for certain it would be nids this month but instead we got lotr stuff
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Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2012/02/06 22:32:17
Subject: Tyranids 2nd Wave Rumours
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Dour Wolf Priest with Iron Wolf Amulet
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Fat_Little_Ripper wrote:Just saw in the 40K Release thread that StraightSilver stated that the Tyranid wave would be February. Would they do that since it wasn't mentioned in White Dwarf, or is it wrong/outdated information?.
Seems that they are likely being pushed back to March. Fingers crossed!
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