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![[Post New]](/s/i/i.gif) 2018/03/29 21:04:36
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Liche Priest Hierophant
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Yeah, but 5hh edition was a spleading meadow of tanks parked in the deployment zone. Most armies did not have acces to assault grenades and this hit last in CC.
When the DE codex droped it was the best of times to be a Dark Eldar. The new pristine models was icing on the cake, but the rules where so good for us. And lo, plasma grenades and huskplades off open toped transports was good.
I am hoping the arcon has a place in 8th edition, but I doubt the edition will benefit him in melee. I hope he gets to be a true bastion of evil as he should be.
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This message was edited 1 time. Last update was at 2018/03/29 21:05:37
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![[Post New]](/s/i/i.gif) 2018/03/29 21:11:03
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Powerful Phoenix Lord
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Haemis needs wings
Archons & Succubi need skyboards and/or reavers
This would put DE back in order, especially since they need more HQs to benefit from the Tripatrol.
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![[Post New]](/s/i/i.gif) 2018/03/29 21:18:34
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Slashing Veteran Sword Bretheren
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So for hellions, trying to decide which would be better, Red Grief or Cursed Blade.
On one hand, advancing and charging will be very nice for them. But on the other, boosting that Str before combat drugs and also allowing them to lose only 1 model to LD may help quite a bit. Especially if you are running a squad of 20, as I am.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2018/03/29 21:20:25
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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I know this is some pretty blatant wishlisting that has no chance of properly being fulfilled, but Raiders should be able to deploy their passengers into combat after charging. It would be unique, thematic, and would give them some pretty nice utility.
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![[Post New]](/s/i/i.gif) 2018/03/29 21:20:54
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Liche Priest Hierophant
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I am not so sure. Some battle reports I have seen by good DE players have seen raiders dropping of warrioors in ruins etc. From there they keep blasting away. The reported re-rolling 1's auro could be good for that type of play. Hopefully the raiders can hold 11 models, or 10 models and one character.ยจ
But the cassual player in me just want to fill raiders with warriors with splinter racks and just desimate the opponent from left to right.
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![[Post New]](/s/i/i.gif) 2018/03/29 21:24:36
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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I just like the idea of ramming an enemy with the shock prow, and then while they're still shocked and disoriented, an Archon and Incubi bodyguard descend upon them. Or Wyches. Or Wracks.
It would make for a semi-potent and flavourful delivery system and GW wouldn't even have to make rules for models that don't exist.
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![[Post New]](/s/i/i.gif) 2018/03/29 21:25:09
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Liche Priest Hierophant
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Fafnir wrote:I know this is some pretty blatant wishlisting that has no chance of properly being fulfilled, but Raiders should be able to deploy their passengers into combat after charging. It would be unique, thematic, and would give them some pretty nice utility.
That would be awsome. Either as a stratagem, or like a 'raiding hooks' upgrade.
Does the splinter raks have models in the raider kit?
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This message was edited 1 time. Last update was at 2018/03/29 21:25:50
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![[Post New]](/s/i/i.gif) 2018/03/29 21:25:27
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Killer Klaivex
The dark behind the eyes.
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A Huskblade that is not complete garbage would be welcome.
Galef wrote:Haemis needs wings
Archons & Succubi need skyboards and/or reavers
Agreed, but can Archons have wings as well?
I've always wanted a Scourge Lord.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2018/03/29 21:26:00
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Lethal Lhamean
Birmingham
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Niiai wrote:I am not so sure. Some battle reports I have seen by good DE players have seen raiders dropping of warrioors in ruins etc. From there they keep blasting away. The reported re-rolling 1's auro could be good for that type of play. Hopefully the raiders can hold 11 models, or 10 models and one character.ยจ
But the cassual player in me just want to fill raiders with warriors with splinter racks and just desimate the opponent from left to right.
That tactics useless for Wyches, Wracks and Incubi though. Being able to get out after the vehicle moves would be nice though.
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![[Post New]](/s/i/i.gif) 2018/03/29 21:55:48
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Killer Klaivex
The dark behind the eyes.
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I'll second the request for being able to disembark from a Venom or Raider after it moves.
You could always add the caveat that, if the transport moved, the unit can't move any further in the movement phase.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2018/03/29 21:59:33
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Liche Priest Hierophant
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That would in fact be a divine rule. I doubt we get it though. But it would be a great help for all open toped transport armies. Orks, GSC, Drukhari, Harlequins.
It is however pure speculation until the codex drops. But if they do implemenet something like this, and it being the first open toped transport army, it could set a good precedence.
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![[Post New]](/s/i/i.gif) 2018/03/29 22:09:19
Subject: Re:Archons WW@?! Dark Eldar 8th Edition Tactics!
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Mysterious Techpriest
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So, using Wyches to deal with cheap hordes, and Wracks to go bother some Marines and tougher opponents ? I sure hope this new codex doesn't make Kabalite Warriors redundant, they're among my favourite units.
I saw the question earlier, and yes there is a splinter rifle rack that can be added to the Raider model.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/03/29 23:00:17
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Liche Priest Hierophant
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The general strategy of dark eldars in 5th edition and for some point forward was always to try to take out theyr long ranged weapons ASAP. Then if you survive (check) you can starts softening up the enemy into chuck sieced piza slices. That is the moment you sent in the melee to kill the slices. The way poisen weapons works means you have a hard time outshooting a horde.
Melee can also be used to run into superior ranged units and tie them up in combat.
It is not always easy to do.
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![[Post New]](/s/i/i.gif) 2018/03/29 23:52:28
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Regular Dakkanaut
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I think kabal of the black heart can be pretty decent even for a transport heavy list, since your transports gains a 6+ fnp, and you also gain more command points with the warlord trait, since you will probably be deepstriking alot of transports.
And it seems to be like the role of the haemonculus part of your army will be to act as screen and backfield objective holders.
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![[Post New]](/s/i/i.gif) 2018/03/30 01:29:52
Subject: Re:Archons WW@?! Dark Eldar 8th Edition Tactics!
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Hellion Hitting and Running
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I am excited about the upgrade to wyches but still a little worried, they just wont be doing much if they don't get access to good weapons. One power sword and two hydragauntlets does does not sound like enough damage and lack of viable weapons means squads of >10 are not worth taking. But with drugs and obsessions it might work out.
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![[Post New]](/s/i/i.gif) 2018/03/30 02:48:21
Subject: Re:Archons WW@?! Dark Eldar 8th Edition Tactics!
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[DCM]
Sentient OverBear
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No personal attacks or being rude. This includes insulting other users, no matter the provocation.
This is a general thread warning, not directed at the previous post.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2018/03/30 07:12:09
Subject: Re:Archons WW@?! Dark Eldar 8th Edition Tactics!
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Longtime Dakkanaut
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Hopefully, today's preview will be about HQs and a couple units that got improved. The facebook posts once did talk about Archon's weapon choice.
The best case scenario would be a picture of a converted HQ on reaver or skyboard, but that's mostly over-the-top wishlisting. Especially since it's something people have been wanting for ages, and the leaked information doesn't say anything about it.
I could go with a +1 to transport capacities on Raiders and Venoms. In any case, the HQs need a way to get around.
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![[Post New]](/s/i/i.gif) 2018/03/30 07:45:09
Subject: Re:Archons WW@?! Dark Eldar 8th Edition Tactics!
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Longtime Dakkanaut
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lambsandlions wrote:I am excited about the upgrade to wyches but still a little worried, they just wont be doing much if they don't get access to good weapons. One power sword and two hydragauntlets does does not sound like enough damage and lack of viable weapons means squads of >10 are not worth taking. But with drugs and obsessions it might work out.
I don't know. 3 S4 or 4 S3 attacks for 8 points is a big step up on 2 S3 attacks for 9 points (before drugs/ pfp/synergy etc). Its a 100% damage increase vs MEQ and a points drop. Its not quite genestealers - but its getting very close. Its far more than I imagined.
Or go advance and charge, do slightly less damage, but can threaten first turn charges.
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This message was edited 2 times. Last update was at 2018/03/30 07:47:33
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![[Post New]](/s/i/i.gif) 2018/03/30 07:50:30
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Angered Reaver Arena Champion
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I think today's post will probably be about the free factions. Would at least fit the current format of having a "faction a day".
I am actually wondering if they'll increase the venom transport slots to 6 since they already have a similar chassis for the Harlequins. Would be ace if they did the same with the Raiders.
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![[Post New]](/s/i/i.gif) 2018/03/30 11:16:00
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Shadowy Grot Kommittee Memba
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Galef wrote:Haemis needs wings
Archons & Succubi need skyboards and/or reavers
This would put DE back in order, especially since they need more HQs to benefit from the Tripatrol.
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Haemie IMO is the only one that should not get a mobility boost, and doesn't need one. He actually has one good combo to fit into a raider (him+3grots) and otherwise he wants to be in the open as his army mostly moves at shambling speed.
We do need skyboard succubi and reaver/wing archons. Automatically Appended Next Post: Aaranis wrote:So, using Wyches to deal with cheap hordes, and Wracks to go bother some Marines and tougher opponents ? I sure hope this new codex doesn't make Kabalite Warriors redundant, they're among my favourite units.
I saw the question earlier, and yes there is a splinter rifle rack that can be added to the Raider model.
I think given Flayed Skull bonus and the reroll to wound one, plus new splinter racks, warriors are going to be pretty danged deadly.
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This message was edited 1 time. Last update was at 2018/03/30 11:17:54
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/03/30 12:58:34
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Mysterious Techpriest
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the_scotsman wrote: Aaranis wrote:So, using Wyches to deal with cheap hordes, and Wracks to go bother some Marines and tougher opponents ? I sure hope this new codex doesn't make Kabalite Warriors redundant, they're among my favourite units.
I saw the question earlier, and yes there is a splinter rifle rack that can be added to the Raider model.
I think given Flayed Skull bonus and the reroll to wound one, plus new splinter racks, warriors are going to be pretty danged deadly.
Oh yes, I'd like a really fast strike force, Kabalites in Raiders with the reroll and ignore cover are going to be awesome ! Just needs to make sure to either have first turn or screaming jet them to be sure they'll reach their target before getting slaughtered by heavy bolter fire.
I made a test for my colour scheme, I thought about painting them somewhat like hornets and I'm pretty happy with the result, thoughts ? It needs basing of course. And how should I name them ? The Horny Hornets ?
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/03/30 13:10:24
Subject: Re:Archons WW@?! Dark Eldar 8th Edition Tactics!
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Liche Priest Hierophant
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It is a bit hard to see the model with all that backlight. But from what I can see that is an evil colour scheme Aaranis. Very well done.
How did you come up with the colour scheme?
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![[Post New]](/s/i/i.gif) 2018/03/30 13:50:42
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Slashing Veteran Sword Bretheren
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I love the color scheme Aaranis! Nice work!
But yes, the main core of my force will be kabalite warriors in raiders,
I am wondering how best to fit in the wracks, grotesques and talos though. I'm thinking about just starting the grotesques on foot with the haemy and the talos
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2018/03/30 13:53:56
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Powerful Phoenix Lord
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Eldarsif wrote:I think today's post will probably be about the free factions. Would at least fit the current format of having a "faction a day".
I am actually wondering if they'll increase the venom transport slots to 6 since they already have a similar chassis for the Harlequins. Would be ace if they did the same with the Raiders.
I doubt there will be any "free factions" DE already have 10 obsessions. That's more that any other Codex so far.
But if you mean that it won't be faction related and just share some tidbits for specific units, I could see that
Fingers crossed, it introduces a new mobile HQ model. Vect on Dias maybe?
the_scotsman wrote: Galef wrote:Haemis needs wings
Archons & Succubi need skyboards and/or reavers
This would put DE back in order, especially since they need more HQs to benefit from the Tripatrol.
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Haemie IMO is the only one that should not get a mobility boost, and doesn't need one. He actually has one good combo to fit into a raider (him+3grots) and otherwise he wants to be in the open as his army mostly moves at shambling speed.
We do need skyboard succubi and reaver/wing archons.
I agree from a tactics standpoint, however Haemis are always altering themselves, so I could see a winged one. They are the ones that give the Scourges wings afterall.
But, yes, at the VERY least we need a Reaver HQ. It would be very easy to make a dual kit Reaver HQ that can be either Archon or Succubus with simple head and arm swaps.
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![[Post New]](/s/i/i.gif) 2018/03/30 13:59:12
Subject: Re:Archons WW@?! Dark Eldar 8th Edition Tactics!
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Mysterious Techpriest
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Thanks ! I came up with it after a loooong research for a colour scheme that would fit my tastes, I found loads of good ideas but none that completely pleased me. Once I was thinking about something original and I made the link between hornets and Dark Eldars, seeing as they are both predators that bring nothing good to the ecosystem, that kills for pleasure and have both a very dolorous sting. Then I pictured Raiders painted like hornets and I was conquered. Still wondering how to the the actual paint on the Raider though, don't want it looking over-the-top neither.
I think Kabalites will be best in Raiders, shooting as long as they can and dropping on objectives if needed, Wyches riding in Venoms to go tie units in CC, and Covens on foot for support where needed, and holding backfield objectives.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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![[Post New]](/s/i/i.gif) 2018/03/30 14:04:04
Subject: Re:Archons WW@?! Dark Eldar 8th Edition Tactics!
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Lethal Lhamean
Birmingham
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Aaranis wrote:Thanks ! I came up with it after a loooong research for a colour scheme that would fit my tastes, I found loads of good ideas but none that completely pleased me. Once I was thinking about something original and I made the link between hornets and Dark Eldars, seeing as they are both predators that bring nothing good to the ecosystem, that kills for pleasure and have both a very dolorous sting. Then I pictured Raiders painted like hornets and I was conquered. Still wondering how to the the actual paint on the Raider though, don't want it looking over-the-top neither.
I think Kabalites will be best in Raiders, shooting as long as they can and dropping on objectives if needed, Wyches riding in Venoms to go tie units in CC, and Covens on foot for support where needed, and holding backfield objectives.
I can see Wracks being used to hold backfield objectives but Grotesques and Talos need to be played aggressively or you're wasting a significant chunk of your army.
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![[Post New]](/s/i/i.gif) 2018/03/30 14:15:48
Subject: Re:Archons WW@?! Dark Eldar 8th Edition Tactics!
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Angered Reaver Arena Champion
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I doubt there will be any "free factions" DE already have 10 obsessions.
When I talk about "free factions" I am talking about mercenaries who are not bound to any faction. Models that can be used in any detachment without foregoing detachment bonuses. As they say in today's article: "As free agents of Commorragh, Incubi are free to fight with who they choose". So free agents is the correct nomenclature apparently.
Scourges, Incubi, Mandrakes, would all be considered free agents as they are not bound to any larger faction.
Automatically Appended Next Post:
Today is stratagems
https://www.warhammer-community.com/2018/03/30/codex-drukhari-preview-stratagemsgw-homepage-post-3/
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This message was edited 2 times. Last update was at 2018/03/30 14:20:29
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![[Post New]](/s/i/i.gif) 2018/03/30 14:36:20
Subject: Re:Archons WW@?! Dark Eldar 8th Edition Tactics!
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Longtime Dakkanaut
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Crucible of malediction is pretty good, especially at 2CP. The others are okay I guess.
A bit sad that they didn't show any way to increase the HQs' mobility. At this point I think it's very unlikely (especially since people who had the codex in hands didn't say anything about it).
Overall it looks like a great codex, with lots of flavor. We'll have to see the individual point costs for competitiveness, but for casual play it's full of fun ways to play.
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![[Post New]](/s/i/i.gif) 2018/03/30 14:36:49
Subject: Archons WW@?! Dark Eldar 8th Edition Tactics!
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Powerful Phoenix Lord
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Disappointing.
Not in the article itself, but that is was probably the last opportunity to confirm a new unit type (specifically a mobile HQ)
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![[Post New]](/s/i/i.gif) 2018/03/30 14:56:24
Subject: Re:Archons WW@?! Dark Eldar 8th Edition Tactics!
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Mysterious Techpriest
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Imateria wrote:I can see Wracks being used to hold backfield objectives but Grotesques and Talos need to be played aggressively or you're wasting a significant chunk of your army.
Yes of course, I meant Wracks, the bigger guys need to go wreck some havoc on the frontlines !
Wow, Agents of Vect is HUGE ! With this you can prevent so much stuff ! You can prevent Aeldari from redeploying (I believe they deploy knowing they can redeploy them with the Phantasm stratagem), an Avatar from respawning, Dark Angels from using 3D plasma, interceptions at 12" from stratagems, prevent Sydonian Dragoons from triggering their Taser Lances on 4, 5 and 6s... So many possibilities to prevent your opponent to do the critical stratagem he needs at the right time, this could cripple alpha strikes possibly. Kabal of the Black Heart have of lot of good stuff, it'll be nice to have tactical game changers like this stratagem, and the Warlord Trait for refunding CPs.
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40K: Adeptus Mechanicus
AoS: Nighthaunts |
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