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2022/03/23 06:14:30
Subject: Codex Chaos Knights - Honour Through Annihilation
I don't think they are a legitimate leak, there are a couple things that don't work for me. That said, they do address a few things that it would be nice to see.
In order to be competitive, I think that Knights need:
A: more durability. It is too easy to just pick a Knights army up off of the table, and we don't have the option to use terrain defensively to stop it.
B: The ability to play the mission better. Things like the abilities to do more secondaries and not be tied down to the objectives as much.
C: less variation in our guns. Thermal Cannons can blow a knight off the table with one shot, and can fail to kill one space marine with the same shot.
If I got those, I think I'd be happy.
2022/03/24 11:01:26
Subject: Re:Codex Chaos Knights - Honour Through Annihilation
I think it's interesting that the new Questoris is a psyker. That kinda implies that we'll get our own psychic powers. If its stuck with Smite like the Pyrothrone that might be worse than not being a psyker at all.
It will be interesting to see how it compares to the Styrix.
The War Dogs are also... I'll have to see how it compares to the Chainglaive version, which is already pretty good in close combat. The pod on top kinda looks like a missile pod, but I suspect it will be something like an assault launcher from Space Marines.
Edit: They also mentioned that some of the Knights weapons will compare to the Tau Stormsurge, which is OK? Honestly Knights are already fairly killy, its the mission and survival that we're bad at.
This message was edited 1 time. Last update was at 2022/03/24 12:20:29
2022/03/25 05:56:58
Subject: Re:Codex Chaos Knights - Honour Through Annihilation
Knight Tyrant [32 PL, -2CP, 625pts]: 2x Twin Meltagun, 6. Aura of Terror, Character (Traitoris Lance), Conflagration cannon and Thundercoil harpoon, Titanic feet, 2x Twin siegebreaker cannons [30pts], Two Shieldbreaker missiles, Veil of Medrengard, Vow of Dominance [-2CP], Warlord
War Dogs [16 PL, 310pts]
. War Dog [8 PL, 155pts]: Heavy stubber, Two War Dog autocannons [20pts]
. War Dog [8 PL, 155pts]: Heavy stubber, Two War Dog autocannons [20pts]
You have some good units against Custodes infantry and a couple good counter-strikers in the Atapos and Rampager. You don't have much board presence. Are you looking to summon with the last 130 points? Furies would give you some basic screens, and you can make them Tzeench for a 4++ which is better than Nurgle's 5+++ against Custodes and their multi-damage weapons.
With Custodes I try to kill their mobile elements first. You can activate one of the War Dogs with Skyreaper Protocols to get rerolls to hit against Fly targets, and if they use their stratagem against that you have Trail of Destruction available for the Atropos. Even if they don't take the Wardog bait, you can still split fire to leave them less appealing targets.
Try to use your speed and range advantages to engage part of their army at a time, and pick away over the first couple turns. Knights are able to hurt Custodes more than most, but it takes time. Your job will be to figure out how to make that time while not falling too far behind. Another thing that I've done is reserve a pair of War Dogs and take behind enemy lines as a secondary. Custodes have limited board presence as well and don't turn around very well. A couple of shooty War Dogs in their deployment zone is hard for them to reach.
I think that the Tyrant is going to be of limited value against Custodes, and I'd try to use it as bait for his heavy hitters. The Atropos and War Dogs will likely be your biggest killers. You need volume of damage 3 shooting to get through their defenses.
2022/03/25 14:06:51
Subject: Codex Chaos Knights - Honour Through Annihilation
bmsattler wrote: You have some good units against Custodes infantry and a couple good counter-strikers in the Atapos and Rampager. You don't have much board presence. Are you looking to summon with the last 130 points? Furies would give you some basic screens, and you can make them Tzeench for a 4++ which is better than Nurgle's 5+++ against Custodes and their multi-damage weapons.
With Custodes I try to kill their mobile elements first. You can activate one of the War Dogs with Skyreaper Protocols to get rerolls to hit against Fly targets, and if they use their stratagem against that you have Trail of Destruction available for the Atropos. Even if they don't take the Wardog bait, you can still split fire to leave them less appealing targets.
Try to use your speed and range advantages to engage part of their army at a time, and pick away over the first couple turns. Knights are able to hurt Custodes more than most, but it takes time. Your job will be to figure out how to make that time while not falling too far behind. Another thing that I've done is reserve a pair of War Dogs and take behind enemy lines as a secondary. Custodes have limited board presence as well and don't turn around very well. A couple of shooty War Dogs in their deployment zone is hard for them to reach.
I think that the Tyrant is going to be of limited value against Custodes, and I'd try to use it as bait for his heavy hitters. The Atropos and War Dogs will likely be your biggest killers. You need volume of damage 3 shooting to get through their defenses.
Thanks for the advices ! Yeah I thought about summoning. I would've liked Plaguebearers for tar pits but I don't have any painted . I don't have Furies either but I have a bunch of pink horrors that I'll stick on objective.
As for our new knight: I wonder if we'll get the same spell list as the coming CSM codex or if we'll have something brand new.
-"For the Ruinous Powers!"
2022/03/25 16:59:56
Subject: Codex Chaos Knights - Honour Through Annihilation
I'm going for more of a dark gothic theme for my Knights instead of squiggly demon-bits. I'm painting up some sisters of battle in ghost themes to proxy for my summons.
2022/03/31 15:24:11
Subject: Codex Chaos Knights - Honour Through Annihilation
Yeah. T'was part of the thingamajig with Belakor IIRC.
By the way. I had my game against Custodes Wednesday. Lost 56 to 58. It was pretty fun. Had 1st turn and managed to score a turn 1 charge by full tilting my Rampager. He managed to down 4 bikes and one bike Captain thanks to the Khornate effigy The Atrapos did some great work too !
-"For the Ruinous Powers!"
2022/04/01 03:34:44
Subject: Codex Chaos Knights - Honour Through Annihilation
bmsattler wrote: I'm going for more of a dark gothic theme for my Knights instead of squiggly demon-bits. I'm painting up some sisters of battle in ghost themes to proxy for my summons.
I will say that I abstained from chaos-y bits on most of mine, though I did manage to get a couple DP faceplates for my melee War Dogs. Color changing carapaces are fun though...
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
bmsattler wrote: I'm going for more of a dark gothic theme for my Knights instead of squiggly demon-bits. I'm painting up some sisters of battle in ghost themes to proxy for my summons.
I will say that I abstained from chaos-y bits on most of mine, though I did manage to get a couple DP faceplates for my melee War Dogs. Color changing carapaces are fun though...
Lots of spikes and chains don't transport well either
I grabbed the box o Skulls, and stuck them on every Fleur de leis and armor plates on my Knights, so they're suitably Grim Dark, and can be played as Loyal or Chaos via swapping Tilt plates.
2022/04/04 18:59:31
Subject: Codex Chaos Knights - Honour Through Annihilation
I'm scanning for news several times a day. I'm really hoping that the new codexes will combine with the balance datasheets to make games even but flavorful.
2022/04/21 17:11:35
Subject: Codex Chaos Knights - Honour Through Annihilation
Any1 got any tips when magnetizing the joints of weapons on knights? Like to prevent them from flopping around due to weight? maybe adding some typhus corrosion or something to the joint to add some friction?
Also any of the FW knights yall will think still see play after the new dex drops? Was thinking bout picking one up for gigs and looking for a project.
2022/04/21 22:00:38
Subject: Codex Chaos Knights - Honour Through Annihilation
Dr.Duck wrote: Any1 got any tips when magnetizing the joints of weapons on knights? Like to prevent them from flopping around due to weight? maybe adding some typhus corrosion or something to the joint to add some friction?
Also any of the FW knights yall will think still see play after the new dex drops? Was thinking bout picking one up for gigs and looking for a project.
Personally, I don't think that there is much point to magnetizing a knight unless you actually have options available to you. When I did my War Dogs, there wasn't any point when they only had autocannons or that other thing.it remains to be seen as to what the new kit will have.
When it comes to the larger knights, I only magnetized the elbow joints. The waist wasn't glued down to allow for limited articulation and to ease storage. On the Tyrant, I did the same thing with the carapace weapons that I did with the War Dog's Stubbers and Meltaguns; I cleaned the holes that they attach to and trusted in gravity.
And as for the rocket pod? Bluetac \ silly putty.
This message was edited 1 time. Last update was at 2022/04/21 22:01:33
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
I will cut off the upper arm section that is supposed to go inside the gun/lower arm and glue the magnets to the upper arm stump and the hole in the lower arm where the insert used to go. It's worked well for me so far.
2022/04/27 15:47:10
Subject: Codex Chaos Knights - Honour Through Annihilation
And yes, I know morale is often a waste. But if -1 ld and -1 combat attrition is the starting point, you might be able to rack up to a worthwhile point.
Plus, "Doom".
DOOM.
DOOOOOOOOOM.
Termagants expended for the Hive Mind: ~2835
2022/04/28 13:08:23
Subject: Codex Chaos Knights - Honour Through Annihilation
I agree that the leadership stuff is situational. It can be good, and it can be utterly worthless. I strongly suspect you'll be able to build into it more with Warlord traits and Relics and such, but you'll be vulnerable to armies like Tyranids that just say 'no.'
There are other options in the army-wide rule thankfully, including the ability to take away ObSec or make your army more survivable. It will require careful timing and the ability to predict where the game will go a turn or two in advance. They have spoilers for the whole chart in the News & Rumors section.
2022/04/28 14:58:52
Subject: Codex Chaos Knights - Honour Through Annihilation
bmsattler wrote: I agree that the leadership stuff is situational. It can be good, and it can be utterly worthless. I strongly suspect you'll be able to build into it more with Warlord traits and Relics and such, but you'll be vulnerable to armies like Tyranids that just say 'no.'
There are other options in the army-wide rule thankfully, including the ability to take away ObSec or make your army more survivable. It will require careful timing and the ability to predict where the game will go a turn or two in advance. They have spoilers for the whole chart in the News & Rumors section.
Tyranids are, luckily, shockingly vulnerable to the Darkness and Despair tables. They've got really bad leadership stats, so the base reduction will do a good job of making sure they aren't passing any Dread tests to do actions or shoot/charge things they care about.
2022/04/29 19:24:29
Subject: Codex Chaos Knights - Honour Through Annihilation
One area I thought was interesting was the army creation side. 1-2 Titanic or up to three Armigers in a Superheavy Detachment returns 3 CP. 3 Titanic or 6 Armigers and a Titanic returns 6. That will change up how some lists are made.
2022/04/30 03:36:26
Subject: Codex Chaos Knights - Honour Through Annihilation