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![[Post New]](/s/i/i.gif) 2011/08/26 18:58:43
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Yellin' Yoof
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Thanx for the fast reply Wyrmalla .
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![[Post New]](/s/i/i.gif) 2011/08/27 00:45:43
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Anointed Dark Priest of Chaos
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I have a group of friends that have been playing DT, and I am thinking of jumping in when DW hits (I prefer proper table top), but I want to play Soviets.
What are the projected timelines for Soviet stuff to hit?
Are they releasing a bunch of Soviet stuff at once or will it be a slow trickle?
Am I going to be able to get a solid Soviet army togetehr in ehe near future or is it going to be years to get stuff?
I have no experience with how they release stuff for this game...
Also the soviet models that already exist as part of the 1:48 range have no cards with them right? But I heard that cards (unnoffical but released by compnay) can be found on-line, is this correct?
Lastly, does anyone have a links to concept art of WIP production pics of upcoming Soviets? Will they have a range of walkers, battle suits and so forth? What is the focus of the army? Lots of infantry? etc.
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This message was edited 1 time. Last update was at 2011/08/27 01:08:29
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![[Post New]](/s/i/i.gif) 2011/08/27 01:05:48
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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The Last Chancer Who Survived
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I havn't seen or heard of anything for soviets other than a couple of model kits from Dust studio that you can't really use in the game. I have a feeling they are going to keep it with just Axis and Allies till after dust warfare is out for a little while. If you want to get into the game the starter kits really are the best deal for models. At least to get you started playing and you can pick up soviets when they finally start making them
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![[Post New]](/s/i/i.gif) 2011/08/27 11:12:39
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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CT GAMER wrote:I have a group of friends that have been playing DT, and I am thinking of jumping in when DW hits (I prefer proper table top), but I want to play Soviets.
Dust Tactics & Dust Warfare will use the same models and my advice would be to grab a copy of the current core set Blue Thunder as it represents great value for money and is much cheaper (over 50% cheaper) than buying the units/armour seperately.
If it turned out you didn't like the game you could simply sell the contents seperately on E-bay and you would easily make your money back.
While the new core set is also great value for money it doesn't have as much infantry/armour in it. The current core set also has Sigrid and Joe in it and it's not clear how these will be available to purchase in the future.
There are also less dice, cover & tiles in the new revised set. Actually it will use posters to replace the tiles and they are coming out with a seperate tile set.
Personally if you were looking to get into the game I would buy the current and then the revised core set when it comes out early September. For a relatively small outlay (circa £125) this will give you 2 heroes, 3 walkers and 6 infantry units for each faction. This would last you a long time on it's own and really all you would need is the command squad expansions (another £25 for both) for each faction to have a well rounded force for both factions.
As for playing the Soviets. They could be another year down the line as I am sure the Vrill are earmarked for release first. By this time you will have most certainly missed out on the value of the current core set as it will be a long time out of print which is a shame in my book.
http://www.fantasyflightgames.com/edge_minisite.asp?eidm=123
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This message was edited 10 times. Last update was at 2011/08/27 11:48:07
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![[Post New]](/s/i/i.gif) 2011/08/27 13:53:25
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Wolf Guard Bodyguard in Terminator Armor
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Only just seen this dust stuff, and I gotta say it looks great! Love mechs and love WW2 era so win win!
May have to ask for Tactics for Christmas from the wife
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![[Post New]](/s/i/i.gif) 2011/08/27 17:17:22
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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Daston wrote:Only just seen this dust stuff, and I gotta say it looks great! Love mechs and love WW2 era so win win!
May have to ask for Tactics for Christmas from the wife 
Ask her to grab the current core set for you now before it's too late.
I can also see you are UK based so you may be pleased to know that British Paratroopers should be released with a Para Hero just before Christmas. Check out the link below for pictures and detail (both pages). There is also another Hero called the Priest coming along who is listed as part of SOE so I am unsure if he is British or if he is an SOE operative of another nationality as they did recruit from all countries.
http://www.fantasyflightgames.com/edge_foros_discusion.asp?efpag=0&efid=248&efcid=1&efidt=522274
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![[Post New]](/s/i/i.gif) 2011/08/27 18:08:01
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Wolf Guard Bodyguard in Terminator Armor
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Oh those red devils look awesome is the revised core set going to be worse than the current one for content?
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![[Post New]](/s/i/i.gif) 2011/08/27 18:18:54
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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Daston wrote:Oh those red devils look awesome is the revised core set going to be worse than the current one for content?
Top tip! Get both. If you bought all the units as expansions instead of core sets it would cost you double.
The main advantage of the current set is it comes with 4 medium walkers (that look awesome) where the revised set comes with 2 light walkers. The current set also provides a lot of good core units for both factions. Most people who have the current set view the revised set as an expansion although this is not totally my point of view. The current set also comes with tiles as opposed to poster maps more dice & more cover pieces. The one good thing about the revised set is you will get a hard copy of the new rules although they are already available in downloadable format on the FFG support section under Dust Tactics.
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![[Post New]](/s/i/i.gif) 2011/08/27 18:26:28
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Flailing Flagellant
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First time I've of heard of this was today when my friend told me he's ordered the starter pack... Might be a nice way to get away from GW for a while!
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Sisters of Battle 3000
Death Korps of Krieg 1500
Ravenwing 2000
Lizardmen 2000
An example of how a split second not concentrating on your user name can make you look like a fool forever |
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![[Post New]](/s/i/i.gif) 2011/08/27 18:43:07
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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If you don't like the idea of painting up two new armies or just feeling lazy and you have a fair amount of disposable income. You can also purchase the game and it's units in a premium painted format.
Beware these are 3 times the price of the unpainted versions but they are the best pre-paints out there.
You can get them at Paolo Parente's site.
http://dustgame.com/products.php?nid=13
Or from FFG's site.
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=131&esem=2
You Tube review of Deluxe edition.
http://www.youtube.com/watch?v=C5svF1hwjSM
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This message was edited 3 times. Last update was at 2011/08/28 12:32:52
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![[Post New]](/s/i/i.gif) 2011/08/31 16:01:19
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Calculating Commissar
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There's another nice model from Paolo's site. The Mickey ARV
The Medium Armored Recovery Vehicle M2-B "Mickey ARV" is a front-line walker capable of handling critical tasks such as destroying heavy fortifications or helping another damaged robot. It's powerful crane can lift even the heaviest vehicles on the battlefield and can also crush almost anything on its path....
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![[Post New]](/s/i/i.gif) 2011/08/31 19:07:44
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Powerful Orc Big'Un
Somewhere in the steamy jungles of the south...
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Wow, that's a freaking awesome color scheme!
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![[Post New]](/s/i/i.gif) 2011/09/01 06:38:12
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Been Around the Block
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For a few seconds I thought that looked like a half decent weapon then realised it was just a retracting boom...
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![[Post New]](/s/i/i.gif) 2011/09/01 07:45:39
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I should be getting paid before the 15th, maybe, just maybe, I can squeeze one in this month.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/09/01 17:06:11
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Primered White
McDonough, GA
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Yea notice it says Navy on the side of it, that's a workhorse not really a fighting vehicle.
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![[Post New]](/s/i/i.gif) 2011/09/01 21:43:29
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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LOL it's a Space Wolves ARV.
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![[Post New]](/s/i/i.gif) 2011/09/08 16:42:41
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Rotting Sorcerer of Nurgle
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Is that free shipping world wide or just in the US??
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Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! |
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![[Post New]](/s/i/i.gif) 2011/09/09 09:14:41
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Trustworthy Shas'vre
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Worldwide, Dust Studio sits in HongKong.
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André Winter L'Art Noir - Game Design and Translation Studio |
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![[Post New]](/s/i/i.gif) 2011/09/15 13:14:42
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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Well Dust Tactics has just had another expansion announced called "Cerberus".
The expansion will have the usual 2 minis but this one also has the parts for a 3 storey building (could be usable in 40K). The expansion will also introduce rules for multi level combat and extra skills for NCO command squads. Anyway you can check it out on the link below for yourselves.
http://www.fantasyflightgames.com/edge_news.asp?eidn=2647
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This message was edited 1 time. Last update was at 2011/09/15 13:15:01
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![[Post New]](/s/i/i.gif) 2011/09/15 13:18:30
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Also, Dust Warfare preview: http://new.fantasyflightgames.com/edge_news.asp?eidn=2646 Fantasy Flight Games continues to be excited by all that has happened for Dust Warfare since we announced it in July! Our demos at Gen Con Indy 2011 were buzzing all weekend long, and that buzz only grew when we announced the upcoming release of our Heavy Walkers for Dust Tactics and Dust Warfare. Today, renowned miniatures guru and Dust Warfare designer Andy Chambers shares some of the design goals and philosophies that informed his initial approach to the game. About Dust Warfare In the year 1947, World War II still rages. Allied and Axis forces wage massive battles with weapons derived from alien technology in the alternate 1940s reality of Dust Warfare. Control heroes, squads, and fearsome combat walkers in this exciting tabletop miniatures game as you battle for the fate of the world. Dust Warfare integrates dynamic and engaging new game design with the stunning models from Dust Tactics. Andy Chambers: Designer Diary, Part One. I want to kick off this by saying that working on Dust Warfare has me in a state of tremendous excitement. World War II is the war for me, the one that first had me pushing Airfix models around on a blanket and crying when my guys got blown up. These days my obsession manifests itself through books, books, and more books, with the occasional PC game. But it’s as powerful as ever. I love how Paolo Parente has built on the imagery and background of World War II with pulp classics like zombies, rocket troops, and walking tanks. So I'd like to thank the fine folks at Fantasy Flight Games for giving me the opportunity to be involved with such a great game; it’s a great honor to be designing for Dust Warfare, and I sincerely hope to do it proud. General Philosophy and Inspiration For me, the best tabletop games are grand affairs with a lot of dynamic action. By that, I mean participants have reasons to send their armies into action, utilizing the terrain and thinking about how to use their maneuver as well as their firepower. One of the other big attractions of a tabletop game is that it can be scaleable for anything from a small skirmish up to a really big battle. Dust Tactics is fast and deadly. I wanted Dust Warfare to be, too, but on a bigger scale with more crunchy bits of realism and a touch less abstraction. As such, I set my sights on designing Dust Warfare as a platoon– or company–level World War II game with firefights, suppression, commanders who are important on the spot, and metal mayhem from the clanking tanks. That means, as a basis, it’s designed for three or more units on each side, usually more. For overall feel, I’ve attempted to recreate a bit of the feel of the many different World War II games I've played down the years. The best of these always seem to really emphasize two key points about World War II combat that have been borne out by everything I've read or heard about it ever since: First, if someone is shooting real bullets at you, it really is safer to be inside a house than out in the street. Second, and less obviously, that soldiers can keep going through incredible firefights led by the energy and personal bravery of their junior officers and NCOs. Time and again, their leadership in small unit actions was what turned the tide and won victories. I felt like this gave me some clear direction for the kind of game I hoped to develop and started by looking at what I considered the biggest challenge, the turn sequence. What sets Dust Warfare apart from other tabletop miniatures games? Dust Warfare stands apart by having the ass-kickingest miniatures range I've seen in a long time! Now granted, I am biased toward models from a setting that pairs World War II with walking tanks, intelligence-enhanced apes, and lasers. Mechanically, it plays fast and well. The interplay of actions, suppression, and reactions is highly evocative. I find myself thinking in terms of bringing up reserves, reinforcing the line, and giving covering fire during games of Dust Warfare in a way that feels very tactical and right. Thanks, Andy!
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This message was edited 1 time. Last update was at 2011/09/15 13:18:39
Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/09/15 13:23:44
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Lone Wolf Sentinel Pilot
Sitting on the roof of my house with a shotgun, and a six pack of beers
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Just got Dust a few a couple of month ag o and I'm actively trying to convert my gaming group.
Just got the main box so far, but looking to get more. This new add on sounds good, still not sure what side to prioritise
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PM me and ask me about Warpath Wargames Norwich or send me an email
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan
33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)
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![[Post New]](/s/i/i.gif) 2011/09/15 13:34:47
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Regular Dakkanaut
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SpankHammer III wrote:Just got Dust a few a couple of month ag o and I'm actively trying to convert my gaming group.
Just got the main box so far, but looking to get more. This new add on sounds good, still not sure what side to prioritise
Get the Command squads & Observer/Sniper boxes for each faction + the new revised core set & you will have all the basics you need with original core set box. These should set you back around £95 but will give you all the basics you need. Infinity Games UK does good deals (iguk.co. uk).
You can then think about the other Mech/Inf expansion boxes and the Cyclone, Seelowe and Cerberus expansion. In truth you can pretty much buy every DT product out there for circa £350 which is chicken feed comapared to 40K.
You can check out all the DT products/cost in the link below.
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=123&esem=2
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This message was edited 3 times. Last update was at 2011/09/15 13:37:40
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![[Post New]](/s/i/i.gif) 2011/09/15 13:43:20
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Lone Wolf Sentinel Pilot
Sitting on the roof of my house with a shotgun, and a six pack of beers
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Thanks
I've got pretty much everything that is currently out on my Amazon wish list. I'm both looking forward and dreading the soviet expansion, it looks aweson and who doesn't love commies but If I haven't made my mind up its another army I have to buy
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PM me and ask me about Warpath Wargames Norwich or send me an email
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan
33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)
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![[Post New]](/s/i/i.gif) 2011/09/15 15:05:14
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I'm just wondering what the ratio is of ally to axis players? The axis seem to have all the cool stuff (Nazi gorillas, zombies etc.)
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![[Post New]](/s/i/i.gif) 2011/09/15 15:17:47
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Around here everybody wants to be a nazi, which is a shame as the Allies have such nice MCW's and soon, British units.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/09/15 15:30:09
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Sniveling Snotling
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BrookM wrote:Around here everybody wants to be a nazi.
Really? And you still consider them your friends?
I know what you mean. The Axis side does seem to get more interest from players than the allies do.
Not just in this game, every game has that (the "bad/evil" side is more popular in general).
Go back into your childhood and even there it is true.
Transformers = Decepticon toys much cooler (and in the cartoon they could all fly)
G.I.JOE = Cobra men and vehicles looked much better.
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Good? Bad? I'm the guy with the gun . . . |
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![[Post New]](/s/i/i.gif) 2011/09/15 15:37:13
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Crazed Spirit of the Defiler
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I play the Axis side, but my wife and Dad (the only people I've played with so far) have used and enjoyed the Allies.
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![[Post New]](/s/i/i.gif) 2011/09/15 15:50:11
Subject: The Dust Tactics (& Dust Warfare) News and Rumors Thread
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The Last Chancer Who Survived
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I like the axis models better, the walkers just look cooler. I think I like the ludwig the best. They look like they're designed to be a walker, but the Allied stuff looks like they got lazy and just welded some legs onto an old tank.
Looking forward to the building kits, hopefully they'll sell the building tiles separately too instead of only in the expansion box. I'm sure they will though, for Dust Warfare. They'd be silly not to.
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![[Post New]](/s/i/i.gif) 2011/09/15 17:04:17
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Allied MCW's are stop-gap creations really. I do like the look of the Herman / whatever that other variant is called light panzer walker.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/09/15 17:43:20
Subject: Re:The Dust Tactics (& Dust Warfare) News and Rumors Thread
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Calculating Commissar
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And the third campaign box has been announced. This one doesn't look like it comes with tank traps and crates... it comes with a multi-level building instead!
Fantasy Flight Games is thrilled to announce Operation “Cerberus,” the third campaign expansion for Dust Tactics! As the battles get heavier, Allied and Axis forces call in armored reinforcements. Massive combat walkers tread the streets, armored troops storm the buildings of Southern England, and the campaign pushes deeper into urban warfare.
Operation “Cerberus” expands combat into multilevel structures, introduces new rules and skills, calls up two new heroes, details a chronology of the alternate-reality World War II, and profiles some of the war’s greatest heroes. With all of this and seven new scenarios, Operation “Cerberus” raises the stakes as brave Home Guard soldiers now fight to save their homeland!
Urban warfare
As the battles claim their toll, armored forces move further ashore, away from the sea and docks. Walkers march through the streets, laying down lethal streams of fire from their fearsome cannons. Outgunned by the walkers’ tremendous firepower, squads of soldiers find sheltered positions within tall buildings.
Operation “Cerberus” features new rules for multilevel combat. Squads can move up and down floors of the structures they enter, gaining advantages as they fire against foes outside the walls. This campaign expansion comes with parts for a customizable three-dimensional building, allowing players to construct terrain up to three stories tall.
A desperate defense
In Southampton, Portsmouth, and Brighton, Allied soldiers battle Axis walkers in close combat. With the help of the Home Guard, these brave soldiers fight to save their homeland–finding themselves in a desperate position that no one could have imagined just a few years ago.
Meanwhile, many of the Allied forces in the European theater concentrate in the United Kingdom. In a remote location north of London, the Allied Special Operations Command for Europe (ASOCOM “E”) prepares and arms many of the most formidable warriors of the Free World. With their unique weaponry and skills, these special operatives look to join the fight. If Western Europe is to be free again someday, if the British Isles are not to fall, they cannot fail!
As both Allies and Axis forces call in new reserves, Operation “Cerberus” introduces two new heroes. The assassin Angela plies her trade for the Axis while The Chef rushes into battle for the Allies with his two flamethrowers.
Players also gain new rules and skill descriptions for the heavily armored NCO Command Squads who have fought in the war for years and always managed to bring their men through battles alive. Operation “Cerberus” further details rules and skill descriptions for large vehicles that occupy multiple spaces.
Superior intelligence
In order to form sound battle plans, generals need good intel. Operation “Cerberus” provides a detailed chronology of the alternate-reality World War II of Dust Tactics. From the discovery of the crashed alien vessel in Antarctica to the Axis airdrops on Dover and the invasion of England, Operation “Cerberus” covers the most important events of a world now in its eleventh year of bitter conflict.
You’ll also find a history of ASOCOM, summaries of its major operations, and profiles of its most famous operatives and Most Wanted enemies.
Deeper into the dust
With all of this and seven new scenarios for urban warfare, Operation “Cerberus” expands your campaign deeper than ever into the world of Dust Tactics. Look for Operation “Cerberus” to release in the Fourth Quarter of 2011. As always, players will be able to purchase a copy with professionally painted miniatures from our Dust Tactics Premium line. Until then, keep checking our website for more intelligence on the battles raging in southern England and Dust Tactics!
The full thing with images can be found over: http://www.fantasyflightgames.com/edge_news.asp?eidn=2647
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