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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Already posted a few posts up but thanks for copy-pasting it.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[DCM]
.







Here's a pic of the building:

   
Made in gb
Calculating Commissar






Reading, Berks

BrookM wrote:Already posted a few posts up but thanks for copy-pasting it.


Weird. I did a quick search for Cerberus before posting too. Ah well.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

endtransmission wrote:
BrookM wrote:Already posted a few posts up but thanks for copy-pasting it.


Weird. I did a quick search for Cerberus before posting too. Ah well.
No harm done, you've put up the actual article instead of just a link, so you helped those poor and unproductive sods known as the work-blocked.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Loving this! A little confused since Warfare is about to release, but hey - no complaints!
   
Made in us
The Last Chancer Who Survived





Norristown, PA

I think they're adding it because of warfare, so people will buy it to get the building kits

 
   
Made in us
Longtime Dakkanaut






Richmond, VA

lol, I understand, but why disguise it? Just sell the terrain kit, lol.
   
Made in us
[DCM]
.







Scottywan82 wrote:lol, I understand, but why disguise it? Just sell the terrain kit, lol.


Yes!

Along with those containers and other awesome scenery that used to be the best reason to buy AT-43 figures...
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I'm surprised about Cerberus though, seeing as it was never mentioned as one of the many planned expansions back then.

edit.

I wonder if zat Eyetallian chef still haz zis outrageous accent as found in zat 'orriblee comic.

This message was edited 1 time. Last update was at 2011/09/16 18:04:52




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Alpharius wrote:
Scottywan82 wrote:lol, I understand, but why disguise it? Just sell the terrain kit, lol.


Yes!

Along with those containers and other awesome scenery that used to be the best reason to buy AT-43 figures...


You.... half-shut up.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

http://www.fantasyflightgames.com/edge_news.asp?eidn=2662

Johnny remembered catching a stray laser in the stomach. He remembered dropping as the world went black… He woke up with a grizzled face staring at him. The Corps Officer Field Medic was holding a needle in his hand, tucking it back into a first aid kit on the side of his battle suit. The Field Medic was shouting at him over the sound of rifle fire. “Son! That scratch ain’t nothing a good bandage and a weekend with a beautiful woman can’t fix. Now get up, Johnny! It ain’t that bad.”

Fantasy Flight Games is proud to announce the upcoming release of two new command squads for Dust Tactics, the Allied Corps Officers and the Axis Heavy Kommandotrupp. These squads will add new vitality to your Dust Tactics armies and, as always, will see simultaneous release from our Dust Tactics Premium line, outfitting them with stunning, professional paint work.

Fierce urban battles rage along the southern coast of Great Britain. In Southampton, Portsmouth, and Brighton, Allied soldiers battle Axis walkers in close combat, and both sides rely upon the guidance of these heavily armored commanders who lead from the front lines.

Both of these NCO Command Squads feature three dramatically sculpted, armored miniatures and add versatility to your armies with handy new skills defined in the Operation “Cerberus” rulebook. Their battle suits let them shrug off small arms fire while they call in artillery strikes, repair walkers, boosting troops to tremendous feats, and heal injured soldiers.

Corps Officers



The Allied Corps Officers squad for Dust Tactics serves fearlessly with their heavy battle suits and high-tech weaponry. The members of this Allied NCO Command Squad have been around for years and have always managed to bring their men back.

As an NCO Command Squad, the Corps Officers make all your Allied units better as a savvy general knows when to draw upon each of the squad’s powerful skills. Calling in artillery fire and getting fallen soldiers back on their feet, the Corps Officers can provide the extra bit of inspiration your troops need to achieve victory.

The Corps Officers are no slouches in combat, either. With their flamethrower, dual Victory MGs, and rocket punches, these soldiers can put a hurting on enemy squads or walkers, both.

Heavy Kommandotrupp



On the other side of the battle, the Axis Heavy Kommandotrupp march to the front lines in their protective battle suits and blast at soldiers and walkers with their Fliegerfaust burst weapon and twin MG44.

In the chaos of battle, this powerful new squad provides clear direction for other troops, and when Allied forces think they’re getting the upper hand, the Heavy Kommandotrupp can provide them with unwelcome surprises. Able to patch up wounded soldiers and get them battle ready, the Heavy Kommandotrupp also has the ability to boost their allies with potent, untested chemicals. Though the side effects aren’t yet known, the Axis are wasting no time in making use of these chemicals on the field of battle where they can accelerate soldiers actions far beyond normal human rates of movement.

Stunning miniatures

Dust Tactics continues to provide some of the most eye-catching miniatures available, and each of these squads features three distinct, sculpted miniatures that will bring your games to life. Futhermore, as with all Dust Tactics miniatures, both the Corps Officers and Heavy Kommandotrupp will be available as professionally painted squads from our Dust Tactics Premium line and will be legal for use in Dust Warfare.

Look for these exciting new command squads to lead your troops to victory when they come out in the Fourth Quarter of 2011!

This message was edited 1 time. Last update was at 2011/09/20 04:57:47


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
The Last Chancer Who Survived





Norristown, PA

Bah.. I just bought both of the old command squads :( these look awesome though

 
   
Made in kr
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

I know it is a small thing to point out, but I love the design on the boxes and the overall look of them.

Out of interest, I have yet to see any of these minis in person. What kind of scale are they, what material and what kind of numbers are you looking at in a standard tabletop encounter? Sorry for the noobish questions, if anyone had a link to some kind of info thread or other site I would be very grateful!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Powerful Orc Big'Un





Somewhere in the steamy jungles of the south...

Freaking awesome! Man, I am gonna be buying a TON of Dust Tactics in the coming months...

   
Made in us
Longtime Dakkanaut






Richmond, VA

LOVE IT! Must have new Command Squads, NOW.
   
Made in us
Speed Drybrushing





yeah, actually the miniatures look better in person to some degree. I don't think their painter is all that great at "selling" the models.

Does anyone know what the difference between the rules included in the original core set and the revised core set are?

Are the expansion pack rules downloadable the same as those included in the boxes?
I have the original core set and just bought some gorillas (cause their cool) but don't have the rules for them and don't want to buy the expansion set just to get the rules for the gorillas.
   
Made in us
Regular Dakkanaut



Parker, Colorado, USA

Yes the revised core set rules are available on the FFG support page:

http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=123&esem=4
   
Made in us
[DCM]
.







The new miniatures look really good...

I'm just hoping that Andy Chambers will deliver a good game, because it looks like DUST WARFARE could shape up to be the Weird War II game I've been looking for!
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Pacific wrote:I know it is a small thing to point out, but I love the design on the boxes and the overall look of them.

Out of interest, I have yet to see any of these minis in person. What kind of scale are they, what material and what kind of numbers are you looking at in a standard tabletop encounter? Sorry for the noobish questions, if anyone had a link to some kind of info thread or other site I would be very grateful!


The minis are the same scale as 40k, although generally with more realistic porportions. If you are familiar with the D&D prepainted figures, the infantry models are made of a similar rubbery plastic material, however there are some improvements with what the dust guys are using. It doesn't have nearly the same amount of problems with bent limbs/weapons and the detail is better, although slightly less so than the typical hard plastic you see with GW and others. The nice side of this is you can drop these guys all day long and never have to worry about them flying apart if you didn't get a good enough glue joint (which also brings up the fact that they come already assembled). They also often have heads/torsos/arms that swivel and can be positioned.

The vehicles use the same injection molded plastic we all know and love from GW and others. They come 90% assembled and ready to go. When you buy individual walkers (not part of a starter set) they come with all the options to make any of the variants, and you don't need to glue them together so you can swap weapon loadouts depending on what you want to use on a given game.

Dust Tactics games are generally 160-300 points with units averaging between 20-40 points each. The original starter set comes with two 160 point armies that include one hero (like an independant character from 40k), three 5-man infantry squads, and two walkers per side.

I have completely fallen in love with this system and it just seems to keep getting better. The rules are quick and generally intuitive. Games are fluid with practically no down time for players. It's cheap to get into and cheap to expand with infantry squads running just under $10 a piece, vehicles mostly under $15 a piece and expansion sets under $30 a piece (if you are buying from an online retailer like Minature Market). It was the perfect system for me to switch to after GW decided to spend this entire year pissing me off.

buckero0 wrote:yeah, actually the miniatures look better in person to some degree. I don't think their painter is all that great at "selling" the models.

Does anyone know what the difference between the rules included in the original core set and the revised core set are?

Are the expansion pack rules downloadable the same as those included in the boxes?
I have the original core set and just bought some gorillas (cause their cool) but don't have the rules for them and don't want to buy the expansion set just to get the rules for the gorillas.


The biggest differences between the revised and original rules are the addtion of the rules like artillery and structures that came out in the two expasion sets, the new points system, and some changes to how things like close combat weapons work.

This message was edited 2 times. Last update was at 2011/09/20 18:15:24


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Regular Dakkanaut





Jeez Dust Tactics is going to punish my wallet in Q4 with all the new product support (10-11 new kits/tiles/expansions over the next 3 monthS).

These new Command squads look fantastic and will be up there with the Red Devil's on my want list.

I wish GW would just move over fully to plastic HQ boxes and scrap all this Finecast range nonsense. It would be so much better if you could just buy a plastic HQ box with all the bits to make the uniques in it. For Example you get all your uniques (8-10 models) in one plastic box & you could either build the standard pose or kit bash one completely of your own design. This is the route GW should have gone in my opinion.

FFG & Dust Studios are just making it so appealing an easy to enter the game. If Dust Warfare takes off? GW could learn a few lessons.

The only things I wish FFG & DS would do is sell separate heads for troops in DT to allow some customisation, increase their buildings range after Cerberus is launched & maybe some more battlefield terrain. I would love to see an Axis or Allied command installation/command post down the road.

This message was edited 7 times. Last update was at 2011/09/20 23:51:26


 
   
Made in de
Decrepit Dakkanaut







I don't get the arbitrary mix of German and English words that doesn't make sense in either language.
Esp. Kommandotrupp is a group of commandos, not a command group. Don't ask me what a heavy group of commandos or a group of heavy commandos is. They should really ask a native speaker for feedback.

This message was edited 1 time. Last update was at 2011/09/20 22:18:49


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Made in us
Lord of the Fleet





Texas

Kroothawk wrote:I don't get the arbitrary mix of German and English words that doesn't make sense in either language.
Esp. Kommandotrupp is a group of commandos, not a command group. Don't ask me what a heavy group of commandos or a group of heavy commandos is. They should really ask a native speaker for feedback.



Rule of cool!

 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

Actually they do Kroothawk

And the names are a compromise between coolness and descriptional names. There is a system behind it if you check all the boxes. The thinkin behind it is: Though it might be cool to have it completly correct like Schwerer Befehlstrupp, it would confuse non native speakers and make it harder to identify them. With an international product you always have to make compromises.

Kommandotrupp can be used in German for a group of commanding officers and only after WWII got a different meaning. Commandos are an English word that only later was assimilated into German.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

Definatly going to have to pick up two sets of the new Axis models as well as the expansion.


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Just got my Mickey ARV, which is looking like a blast to build. It even comes with the floatation barrels from the Frogfoot Mickey concept art and what looks like a pair of autocannon barrels, not to mention weapons for all other available options. Best bonus? It comes with a post card signed by Paolo himself saying "thanks!"



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Fiat justitia ruat caelum

 
   
Made in us
[DCM]
.







That is awesome!

Any chance of some pics of the kit and parts?
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I'll see what I can do when I get home again, though after looking at the parts long and hard I can see now that the two auto-cannons are for an AA Mickey variant. It also comes with weapons for the Pounder, Hot Dog and Steel Rain pattern variants, along with the floatation barrels found in the Dust pin-up book.

What I can say is that the model is top notch and that the resin parts, while needing some minor clean-up and removal of tabs, is perfect. No holes, only one bent piece due to it being long and thin. The pieces go together nice and flush though I will say this, the instructions leaflet leaves a lot to desired IMHO. Some sub-assembly stages are all out skipped requiring me to grab a FFG walker and compare it to the parts I have on sprue.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

New Heroes Lead the Charge

Bullets ripped through the air as the Allied Wildfire maneuvered to get a better line of fire at the onrushing zombies. Already, the wave of zombies had ripped through two infantry squads and a Pounder. The Wildfire pilot pulled the trigger, and tore into two zombies. “Stay down!” she muttered as they hit the ground. As she wondered what it took to stop them, she heard gunfire back down the alley. Then it stopped, followed only by a loud buzz and whine. She turned to see a pack of zombies rushing forward, led by one with a massive circular saw…

Fantasy Flight Games is pleased to announce the next wave of Dust Tactics heroes! Two new expansions increase your tactical options for Allied and Axis armies alike. Both the Allied Hero Pack and Axis Hero Pack present three fantastic Heroes ready to join your squads or lead the charges on their own.

A deader breed of hero



The new Axis Hero Pack allows players to guide their Axis Zombie units with one (or both) of two new Heroes with the Blutkreuz Zombie skill. Shrugging off small arms fire with his Damage Resilient skill, Grenadier X flings himself into Close combat with his circular saw where he cuts into troops and walkers indiscriminately. Any Allied forces that don’t fall to Grenadier X and any zombie squad he joins may find themselves concerned by the sinister presence of TotenMeister. Not only did this Blutkreuz Korps experiment manage to cheat death and become both Damage Resilient and ferociously strong, but her supply of Wiederbelebungsserum allows her to recover from nearly any wound. With their unholy strength, these Heroes lend resilience to any Axis army, with or without squads of Axis Zombies to join them.

Additionally, the Axis Hero Pack introduces Stefan, a deadly Oberleutnant who uses some of the Allies’ most effective tricks against them, literally fighting fire with fire with his Flammenwerfer 40.

If you didn’t get Stefan or TotenMeister from our previous Game Night Kits, you’ll soon have the chance to see why everyone has been clamoring for their general release. These Heroes greatly expand your tactical options.

Allied in their response



Though they each come from different backgrounds and though they each pursue their own methods, the famous warriors of the Allied Hero Pack all share a talent for wiping out Axis units. Action Jackson and Johnny One-Eye have already seen limited release through our Game Night Kits, and now you’ll soon get the chance to to inspire your armies with these dynamic leaders.

Action Jackson drops onto the battlefield as a British paratrooper, armored in a high-tech ASOCOM battle suit and equipped with two 60W Phaser Guns. Phaser technology may still be new, but when it all comes together, Action Jackson can blast through even the heaviest Axis walkers in a single instant.

Meanwhile, The Priest prefers to operate up close and personal, where he’s a sly expert with his dynamite charges, and Johnny One-Eye may not be the first badass to walk the Dust Tactics battlefields, but he’s the first Hero with the skill to prove it. His Badass skill means he’s not the type of guy who likes running out of ammunition while Axis forces close in around him. Johnny One-Eye and any squad he joins gain unlimited uses of their limited ammunition weapons.

Bigger personalities for bigger battles

World War II continues to heat up as Allied forces rally for a desperate defense of Southern England in the alternate reality of Dust Tactics. While the battles rage and both sides suffer casualties, the new Axis and Allied Hero Packs provide your armies with exciting new reinforcements and inspirational leadership.

Meanwhile, keep your eyes open next week for an article that will reveal the details about the Heroes for our next Game Night Kits.

If you can’t attend Game Nights, or if you’ve missed any of these exciting Heroes, don’t fret. The Allied Hero Pack and Axis Hero Pack are scheduled to release in the first quarter of 2012! As always, these products will see simultaneous release in our Dust Tactics Premium line, where you can get the same outstanding miniatures professionally pre-painted.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I'll see those in six or so months.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

The revised core set still isn't out right?
   
 
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