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Made in ie
Terrifying Wraith






My store only sees about 10 armies played regularly (6 of which are chaos) so I'm curious what are some of the strongest units in the game are. From my own experience I've found the following to be really effective:

Spider Riders
Stonehorns
Necrosphinx
Mourngul
Bloodletters
   
Made in bg
Dakka Veteran





I suppose you included units of medium strength (bloodletters, spider riders) because of their ability to do mortal wounds on a 6 hit roll. Retributors then? They have better save, wounds and combat stats then the latter two (albeit with lower movement).
   
Made in ie
Terrifying Wraith






I had considered doing the units as stand alone, perhaps I should have gone this route, but I was referring to how those with common hero abilities for their respective factions can put out devastating amount of damage. Take the spider riders for instance doing 2 mortal wounds on a to hit roll of 5 or 6
   
Made in us
Clousseau




www.louisvillewargaming.com/AOSStats.aspx
   
Made in ie
Terrifying Wraith






Thanks a lot
   
Made in gb
Longtime Dakkanaut





England: Newcastle

I fought some Stonehorn monsters and the ice mammoth thing. They're pretty disgusting.


Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in us
Clousseau




Yep they are. And my data model shows that they are also the top of the damage stack for units which reflected my unfortunate experience with them lol.
   
Made in gb
Longtime Dakkanaut





England: Newcastle

 auticus wrote:
Yep they are. And my data model shows that they are also the top of the damage stack for units which reflected my unfortunate experience with them lol.


Yeah, first battle against them was a multi battle. I'd killed Archaon and the Order armies were really pounding the Chaos ones. They almost swung the battle in one charge. They killed:

1 Stardrake

5 Kurnoth Hunters with scythe

2 K Hunters with sword

Durthu

20 Dryads

We only brought them down through massed shooting and charging them with Paladins. I think he had 2-3 stonehorn, 2 of those beast riders and one mammoth. Still had the mammoth and riders left if I remember right.

This message was edited 1 time. Last update was at 2016/08/19 15:01:54



Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in us
Nasty Nob on a Boar





Galveston County

As always, it depends on what you are fighting.

A dwarf bolt thrower can be just as effective as a Paladin unit against the right targets.

I'm still a big fan of the Knight Venetor and his Star fated arrow along with Bow Judicators.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in gb
Secretive Dark Angels Veteran





 Uriels_Flame wrote:

I'm still a big fan of the Knight Venetor and his Star fated arrow along with Bow Judicators.


I think I have a faulty one of those. His star-eagle always dishes out more damage than him, and that Star-fated Arrow never, ever hits and wounds. Never.

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
Made in us
Scarab with a Cracked Shell





Playing my Tomb Kings so far I see "Necropolis Knights" being very powerful.
I have had several people concede the game because too much of their army died eliminating a 3 man unit of Necropolis Knights to avoid me tabling them with what I had left.

"Tomb Guard" and "Skeleton Warriors" can be very powerful if you buff them in a Tomb Kings army.

Ushabti, Sepulchral Stalkers, Skeleton Chariots, and Tomb Scorpions look potentially powerful but I have not tried them yet.

   
Made in us
Clousseau




I've watched a unit of six chariots soak up 18 chariots worth of wounds because of the banner that lets them keep coming back.

Very cost effective.
   
Made in se
Regular Dakkanaut




Yeah, I echo the Necropolis Knights, they can be absolutely devastating. Love 'em!
   
Made in gb
Dakka Veteran





Hell cannon...
multipul shots
improved to hits vs certain targets/movement
no line of sight needed
d6 mortal wounds per hit
also good up close in combat as well

Its a real monster.
   
Made in us
Nasty Nob on a Boar





Galveston County

Grudge thrower if you can find them!

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Clousseau




In comparison, grudge throwers are meh. They do on average 4.75 damage after saves. There are other missile units in the game that can do better. The indirect fire option redeems it a bit. Vs the unit its grudged against its marginally better. While functional I wouldn't call it one of the top units.

Hellcannons are ok. Definitely worth having but not one of the best units in the game. Its doing on average 7.01 damage.

Its really good, however, for sniping normal 5/6 wound heroes.
   
Made in us
Regular Dakkanaut




Dreadquake Mortar with a Daemonsmith nearby, with the +1 to hit Command Trait. One shot at 40" range, no LoS needed, that hits on 2+ (3+ normal) and if in the Battalion rerolls of 1s. Wounds on a 3+, and if a Banner is planted rerolls of 1s against Order. -2 Rend at d6 (2d6 if unit is 10+) and if any models are slain that unit cannot run next turn.

Plus with the Daemonsmith you have a 50% chance to get to fire it again and take a mortal wound. Also it doesn't get worse the more wounds it takes and has 8 of them. Oh yea and a 3+ save vs. shooting attacks!
   
Made in us
Regular Dakkanaut




I played the Mourngul. Very , very nasty ...... No rend is huge. Mystic Shield them and they are nigh unkillable.
   
Made in us
Humming Great Unclean One of Nurgle






 auticus wrote:
In comparison, grudge throwers are meh. They do on average 4.75 damage after saves. There are other missile units in the game that can do better. The indirect fire option redeems it a bit. Vs the unit its grudged against its marginally better. While functional I wouldn't call it one of the top units.

Hellcannons are ok. Definitely worth having but not one of the best units in the game. Its doing on average 7.01 damage.

Its really good, however, for sniping normal 5/6 wound heroes.
While I agree with the ultimate sentiment, raw damage isn't everything even on a straightforward model. The hellcannon does that damage in the form of mortal wounds, at a huge range, ignoring line of sight, and can still fight in melee better than most warmachine hunting units. It's balancing factor is the price tag, not the number of wounds.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Regular Dakkanaut




dragonlord.....really really good at just killing things and tanking
   
Made in us
Clousseau




Thats why I said I think that hellcannons are "ok". I'd definitely take one but I don't consider them one of the strongest units in the game.
   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

I had a unit of 5 plague monks eat through a unit of 10 Sea Guard, an Archmage and a Phoenix (!) with only losing 2 models. Wow.



I mostly play against Elves (MY ELVES!) and Duardin, so I don't know what units are really good.

   
Made in us
Humming Great Unclean One of Nurgle






After some thought, and taking into account the context of army/allegiance, I'd have to go with a Huskard on Thundertusk. Ranged mortal wounds, solid melee, durable, heals, and very underpriced for doing all of that.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ie
Terrifying Wraith






I've found war altars to be very good, decent shooting and combat attack and then prayers, unbinding two spells and having a shield bubble
   
Made in us
Longtime Dakkanaut





 auticus wrote:
I've watched a unit of six chariots soak up 18 chariots worth of wounds because of the banner that lets them keep coming back.

Very cost effective.


I almost always run 2 units of 6 chariots at 2000pts, and if you add in a mounted Tomb Herald, each unit is getting two full chariots back a turn. Its one of the grossest things I've seen in AoS. The tarpit to end all tarpits, and murderous on the charge with buffs.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Scarab with a Cracked Shell





NewTruthNeomaxim wrote:
 auticus wrote:
I've watched a unit of six chariots soak up 18 chariots worth of wounds because of the banner that lets them keep coming back.

Very cost effective.
I almost always run 2 units of 6 chariots at 2000pts, and if you add in a mounted Tomb Herald, each unit is getting two full chariots back a turn. Its one of the grossest things I've seen in AoS. The tarpit to end all tarpits, and murderous on the charge with buffs.
That works with Necropolis Knights as well except the spell from their warscroll REANIMATE NECROPOLIS KNIGHT "add(s) one model to the unit" so you can get three of them back a turn.
   
Made in us
Longtime Dakkanaut





 arclance wrote:
NewTruthNeomaxim wrote:
 auticus wrote:
I've watched a unit of six chariots soak up 18 chariots worth of wounds because of the banner that lets them keep coming back.

Very cost effective.
I almost always run 2 units of 6 chariots at 2000pts, and if you add in a mounted Tomb Herald, each unit is getting two full chariots back a turn. Its one of the grossest things I've seen in AoS. The tarpit to end all tarpits, and murderous on the charge with buffs.
That works with Necropolis Knights as well except the spell from their warscroll REANIMATE NECROPOLIS KNIGHT "add(s) one model to the unit" so you can get three of them back a turn.


True, but a critical difference is that, on the charge they do mathematically identical damage, but Chariots fulfill all your battle-line requirements (if you want), meaning saved points on a Skeleton Warrior tax. Also, Necropolis Knights pull ahead when a Liche Priest is present, but they're equal without one, making the Priest a further (albeit useful) tax.

Doing it with Chariots means plenty of points left for further gross things like a Necrosphinx. ;-)

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Death-Dealing Devastator






United States

I feel Seraphon have a pretty strong base. Saurus guard with a star priest nearby are a serious head ache.

2500 pts  
   
Made in au
Lady of the Lake






Varanguard are pretty strong.

   
Made in us
Longtime Dakkanaut





 Bonachinonin wrote:
I feel Seraphon have a pretty strong base. Saurus guard with a star priest nearby are a serious head ache.


With the Pitched-Battles casting nerfs, Saurus Guard have become even stronger, and IMO are one of the best battle-line options in the game. Seraphon work well self-contained anyway so having Seraphon Allegiance is almost a given. Saurus Guard are one of the few things left with such easy access to a 2+ rerollable save (ignoring Rend -1 no less), and their formation with the Eternity Warden is dirt cheap while adding a lot of value as well.

I would say Seraphon are definitely one of the stronger armies currently in the game, insofar that they can built quite a few very good styles of list, but they don't quite reach the top-top tier of popularity for competitive play because they don't have as many fire-and-forget, idiot-proof units. Its an army that benefits a LOT from positioning and synergy.

If the casting rules hadn't impacted Kroak so harshly, I think their mortal-wound-factory list would've stayed a top-top level army for a while too.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
 
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