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I'm content with the card game, but I really like the idea of leveraging the BSF tile-boards to make a lite-version of Space Hulk using a box of Chaos Terminators...and all those genestealer sprues sitting on the pile-o-shame...
Mr_Rose wrote: Hmm. What if the next 40K Quest game was also the next Space Hulk?
Terminators with a Quest profile vs. NPC genestealers. It could work.
It could, but why? Would it be a better Space Hulk? I think that's the real reason why we didn't see Kill Team do it either - you could put Terminators and Genestealers against each other in that game, but would engage or conceal orders be better than the blip system of Space Hulk?
If not, why make it Space Hulk? Part of the attraction of the Quest series has been when it's able to delve into odder corners of the 41st Millenium (or the Mortal Realms).
This message was edited 1 time. Last update was at 2025/10/02 00:25:39
To be fair with what's currently on shelf for terminators and genestealers we are covered with so many options already. We are missing blood angels terminators and thats about it? So we have multi options sprues on current Genestealers then Necromunda Genestealers and 2 brood lord kits then we have 2 multi kits of vanilla terminators and space wolves and Dark angels themed Terminators, chaplain, psyker etc in individual kits. That is a lot.
If you get tiles/tokens and rules you can pretty much do a spacehulk.
For me I'd love to see a Spacehulk for the same reason Blackstone and Cursed City - the chance of some unique models and things that just don't get into general wargame releases.
Esp with Blackstone - heck some of those models could even come around again in a Space Hulk setting.
Esp once you expand beyond the genestealers and Terminators; a lot of other models that could appear in the game are way bigger now. Carnifex and Zoanthropes are both way bigger than they were back in the day; but with super crouched poses; with unique tunnel evolved versions and such you could easily have a bunch of unique monsters and things running around in a hulk. Not to mention a Chaos Cult; some Intrepid (and terrified) Tau etc...
Speaking of something unique, just crossed my mind years ago some fellas did a magnetised pocket version of space hulk, the scale of the minis was small like 10 or 15mm. Now if GW did some small scale pocket versions of space hulk I would be positively surprised.
NAVARRO wrote: To be fair with what's currently on shelf for terminators and genestealers we are covered with so many options already. We are missing blood angels terminators and thats about it? So we have multi options sprues on current Genestealers then Necromunda Genestealers and 2 brood lord kits then we have 2 multi kits of vanilla terminators and space wolves and Dark angels themed Terminators, chaplain, psyker etc in individual kits. That is a lot.
If you get tiles/tokens and rules you can pretty much do a spacehulk.
The current Genestealer range doesn't have the Space Hulk/Genestealer cult ribbed backs, apart from the store anniversary model (and the two on the Overkill sprues). There would certainly be interest from Genestealer Cult players about a purestrain range orientated slightly more towards us and less towards Tyranid armies I think.
Oh yeah. Revamping the scale would indeed make Space hulk work better in modern contexts. The amount of table space you needed for those larger campaign boards (like the ones in WD) was ridiculous by modern standards. Rescaling it all down would tackle that issue pretty well.
I've been thinking to magnetize my termie / stealer model bases, so that I could also fit em on correctly sized square bases (30mm Old World Square bases probably) for some Space Hulk games. The squares are a bit small for the modern miniature scale however..
Square bases make the most sense for me for Space Hulk, because the game relies on 90 degree facings, and having a square base makes the facing absolutely unambiguous.
This message was edited 5 times. Last update was at 2025/10/02 11:34:28
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
Mr_Rose wrote: Hmm. What if the next 40K Quest game was also the next Space Hulk?
Terminators with a Quest profile vs. NPC genestealers. It could work.
Instead of Terminators is could be a set of marines of various armor. Say 3 intercessors, a phobos guy, one Gravis, a Terminator, a couple of Jump packs, a biker and Librarian. Could have Cassius lead them against the genestealers even.
Mr_Rose wrote: Hmm. What if the next 40K Quest game was also the next Space Hulk?
Terminators with a Quest profile vs. NPC genestealers. It could work.
Instead of Terminators is could be a set of marines of various armor. Say 3 intercessors, a phobos guy, one Gravis, a Terminator, a couple of Jump packs, a biker and Librarian. Could have Cassius lead them against the genestealers even.
Kinda like the Space Marine Adventure Game: Tyranid Attack!
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
tauist wrote: Oh yeah. Revamping the scale would indeed make Space hulk work better in modern contexts. The amount of table space you needed for those larger campaign boards (like the ones in WD) was ridiculous by modern standards.
Do you mean those from 1st edition? Playing the campaign in one game was some kind of Space Hulk Apocalypse option and required several boxes and players.
Space Hulk should stay what it always was: a game with simple rules dependent on the board, reinforcements, mission goals and the strong contrast of the opponents. It's not suited for heavy changes - nearly all additions and options were useless and imbalanced.
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
Dunno on keeping Space Hulk as is.
The old Compendium allowed you to field Power Armour Marines.
Individually not as potent as a Terminator, natch. But in exchange you got a notably more numerous force, which was more manouverable. It made for an interesting new challenge for the Marine player, as you had to use quite different tactics.
Fed up of Scalpers? But still want your Exclusives? Why not join us?
The old Compendium allowed you to field Power Armour Marines.
Individually not as potent as a Terminator, natch. But in exchange you got a notably more numerous force, which was more manouverable. It made for an interesting new challenge for the Marine player, as you had to use quite different tactics.
I actually played with those rules. They weren't good. Space Hulk isn't Space Crusade, Advanced Space Crusade or Tyranid Attack where you could add this and that including totally new forces. It's a competitive game that doesn't allow much changes and not a playground for diversity.
tauist wrote: Oh yeah. Revamping the scale would indeed make Space hulk work better in modern contexts. The amount of table space you needed for those larger campaign boards (like the ones in WD) was ridiculous by modern standards. Rescaling it all down would tackle that issue pretty well.
That takes a lot of value out of the game though:
If Space Hulk is released in 40k scale, you can use the entire infantry range of the GSC, the Tyranids and all of the Space Marines in custom missions on day ONE! On top of that, feel free to use the models that come with Space Hulk in 40k, Kill Team or even Necromunda. Why would I not buy that? It sells itself.
At 15mm? Take these twenty models, fight them against these ten models in this game and ONLY this game, shut up and like it, Maybe if you're lucky we'll release four expansion sets over three years before scrapping the game and leaving you with models you can use in absolutely nothing. How much disposable income would I have to have to remotely consider this good value?
Now, if you release them in LI scale, it would be worth it just to move LI out of the Heresy Era, which in my opinion was one of the worst decisions GW ever made. Using the minis in microhulk would just be a bonus.
Getting back on topic, even though I really do enjoy the topic of cool board games and this has been a blast, the main take away is that Blood Angels should benefit from a new edition of Space Hulk, while Genestealer Cults will get their more classic-looking Genies.
Unless they go with game-specific models again...which would still be bloody cool.
Jack Flask wrote: Flash Gitz should beat GW to it and do a Kickstarter for Psycho Crusade
That at least would give me tears of joy.
This message was edited 1 time. Last update was at 2025/10/03 08:26:39
Next week sees a bunch of Combat Patrols on preorder.
Caanok Var looks like something I'd want. I was just lamenting the lack of more exotic looking patterns of Indomi battleplates in the modern range, this guy will fill the gap nicely. I'll grab his torso and legs when bitz sellers get these in.
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
The Iron Hands are supposed to be some of the most technically-minded and technologically adept marines, but their special captain dude's special weapon is "bigger stick" - does anyone else feel this is odd?
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
Mr_Rose wrote: The Iron Hands are supposed to be some of the most technically-minded and technologically adept marines, but their special captain dude's special weapon is "bigger stick" - does anyone else feel this is odd?
Well, it's a power-kanabō. An especially brutal weapon destroying armour and breaking bones. It's not that unfitting for a chapter who despise weakness and the lifes of opponents.
Mr_Rose wrote: The Iron Hands are supposed to be some of the most technically-minded and technologically adept marines, but their special captain dude's special weapon is "bigger stick" - does anyone else feel this is odd?
Well, it's a power-kanabō. An especially brutal weapon destroying armour and breaking bones. It's not that unfitting for a chapter who despise weakness and the lifes of opponents.
More typically the weapons given to important characters are supposed to telegraph something about their personality or history. Hopefully there's something in the particular background for this character that tells us why he uses that weapon. I admit I don't know an awful lot about the iron hands but what I do know doesn't make this weapon an obvious choice for an exemplar of the chapter.
The only time I've seen a similarly styled weapon on a space marine was when the Cult of Paint YouTube channel did a painting guide for a Heresy White Scar, using a conversation of one of the praetor miniatures that was new in the last edition boxed set.
Given the influences for the White Scars it seemed a much more natural fit there than it does for the new Iron Hands miniature.