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Made in us
Mutated Chosen Chaos Marine






theocracity wrote:
Daedalus81 wrote:
 casvalremdeikun wrote:
I never said that it was a bad thing for things to be this way. I really like it as well. Hopefully units like Khorne Berserkers and Death Company have No Escape as well.


People are trying to apply this rule to everything. You need to not expect this to be a universal thing. Those units will have their own perks.


Agreed. In fact I think it'd actually be a pretty bad rule to give to lots of Assault units, if only because of how tilting it would be every time you fail the roll. I'd rather just expect a fallback and have mitigating it be part of the plan than try to rely on old-school locked in Assault safety that doesn't function half the time.

Also, it is a particularly flavorful rule for Wyches with their nets and such. I'd rather other units have their own flavorful combat tricks.


I think it would be a neat rule if warp talons could immediately attempt a charge if/after a unit retreats.

Help me, Rhonda. HA! 
   
Made in gb
Member of a Lodge? I Can't Say





 Mr_Rose wrote:
 NivlacSupreme wrote:
That doesn't really make sense. They could just say you have to deploy at least 10" away. We are going to see WAAC players positioning 9.0000000000000000000000000000000000000001 inches away and then slightly nudging a model to make the one inch distance.

… and if they "accidentally" place within 9" and roll and 8 on their charge and somehow are miraculously in range, you'll know they cheated and can call them on it.
Because that's what they would have done; broken the rules to gain advantage.


How do people keep responding to that? It was up for about a minute.

Don't not-sleep and forum kids!
   
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Haemonculi Flesh Apprentice






Youn wrote:
Because almost all write-ups in AoS is Over 9". I now have the question is Overwatch measured from the start point, the closest point or any point along the way.

The reason is a flamer has an 8" range. So, if a teleport in my terminators at 9" from you then I charge you. Are you allowed to fire the flamer at me running in? Or are you too far away to shoot me because I had to start more then 9" away from you?

I hope they changed over watch and made it a two way street. If the deepstrikers can't shoot their flamer while the defenders can that would be pretty stupid.

   
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[DCM]
.







Again:

 Alpharius wrote:
changemod wrote:
 Mad Doc Grotsnik wrote:
And if they said 10" you'd whine it should say 11" and so on, and so forth.


No, because then it would say 10 or more, rather than more than 9.

I'm fully aware this is extreme nitpicking to the point of sounding ludicrous, I don't lack self awareness. Doesn't make what I'm saying wrong.


This isn't the thread for continuing this line of discussion.
   
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






 Red Corsair wrote:
Youn wrote:
Because almost all write-ups in AoS is Over 9". I now have the question is Overwatch measured from the start point, the closest point or any point along the way.

The reason is a flamer has an 8" range. So, if a teleport in my terminators at 9" from you then I charge you. Are you allowed to fire the flamer at me running in? Or are you too far away to shoot me because I had to start more then 9" away from you?

I hope they changed over watch and made it a two way street. If the deepstrikers can't shoot their flamer while the defenders can that would be pretty stupid.


I'm interested to see whether Overwatch has any restrictions. For instance, could it require a Ltd test? Will you need LoS at the start of the charge?

There may very well not be, but I'm interested to find out more all the same.

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*Current meatspace coordinates redacted*

 Red Corsair wrote:
Daedalus81 wrote:
 Fenris-77 wrote:
If it says that Wyches get their 4+ Inv in the fight phase, and overwatch happens during the fight phase, I see no reason why they wouldn't get their save against overwatch fire. Am I missing something?


Nothing but the actual rule itself, but it's a safe bet currently.


There is a charge phase, this is when overwatch happens, not the fight phase.
Yup, correct. I'm still wrapping my head around the new phases. Dang, that sounded good for the DE.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
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'Straya... Mate.

Okay -now- OP is up to date, missed the "Drukhari" focus.
Caught up on the conversation also.

So teleporting beacons with drop pods might still be a wonderful thing, especially with the dudes in the drop pod being able to disembark 3" (if drop pods follow the same rules we saw for other transports)


Automatically Appended Next Post:
Do you find over 9" charge confusing? Well here you go!
https://www.dakkadakka.com/dakkaforum/posts/list/0/726053.page#9369055

This message was edited 2 times. Last update was at 2017/05/17 21:06:39


 
   
Made in us
Stealthy Kroot Stalker





 Rippy wrote:
Okay -now- OP is up to date, missed the "Drukhari" focus.
Caught up on the conversation also.

So teleporting beacons with drop pods might still be a wonderful thing, especially with the dudes in the drop pod being able to disembark 3" (if drop pods follow the same rules we saw for other transports)


Automatically Appended Next Post:
Do you find over 9" charge confusing? Well here you go!
https://www.dakkadakka.com/dakkaforum/posts/list/0/726053.page#9369055


I think it is highly likely that transports that can arrive through deepstriking will have rules like the Trygon's tunnel unit - must be placed within 3" of the Trygon, but more than 9" away from enemy models.
   
Made in au
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'Straya... Mate.

 Unusual Suspect wrote:
 Rippy wrote:
Okay -now- OP is up to date, missed the "Drukhari" focus.
Caught up on the conversation also.

So teleporting beacons with drop pods might still be a wonderful thing, especially with the dudes in the drop pod being able to disembark 3" (if drop pods follow the same rules we saw for other transports)


Automatically Appended Next Post:
Do you find over 9" charge confusing? Well here you go!
https://www.dakkadakka.com/dakkaforum/posts/list/0/726053.page#9369055


I think it is highly likely that transports that can arrive through deepstriking will have rules like the Trygon's tunnel unit - must be placed within 3" of the Trygon, but more than 9" away from enemy models.

Possible, but I also wouldn't expect everything to work the same (in this case with a teleport beacon)

 
   
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Regimental Standard with news from the fronline

- Bring it Down! -


Greetings soldier,

Today we take another look at your trusty lasgun.

Some of you may have heard tell of the report of brave Trooper Perkins, whose lone, well-aimed lasgun shot took down a rampaging enemy Helbrute.*

Yes, it is of course completely possible to take down any foe with the mighty lasgun: king of weapons.

The lasgun is a feared and deadly firearm, and the envy of non-Imperial infantry across the galaxy. While not strictly advisable to use in an anti-armour role, in the likely event that the disciplined fire of your platoon has already accounted for all enemy infantry forces within range, you will be authorised to open fire on enemy vehicle assets.

In this example, we consider the Ork Stompa – as detestable a conglomeration of heretical alien technology as you are ever likely to face. Consider its weak points – visible missiles, open ammunition caches, poorly armoured fire ports – all easy targets for a disciplined marksman to exploit. Calmly hold your ground, choose your target, and cripple the brute with a well-placed shot. Repeat this process until the foe is no longer a threat.**



Note that, while a single lasgun is, of course, capable of taking down such a brute, it is still not advisable to take one on alone. We would recommend you secure some support before attempting to face a foe of this class.***

There you have it, Guardsmen. We hope we have redoubled your faith in your blessed lasgun.



Thought for the day:
‘Do not ask how you may give your life for the Emperor. Ask instead how you may give your death.’

* Actual post-battle analysis now reveals the likely cause of the Helbrute’s death was the volley of meltagun shots from the Catachan Veteran Squad concealed nearby, and in fact, Perkins not only missed his one shot, he was immolated in the ensuing explosion as the Helbrute’s reactor blew. Still, what a hero.
** Note: The estimated number of lasgun shots required to destroy the example enemy war machine is several orders of magnitude higher than the number of charges supplied in a single lasgun. Additional ammunition, and/or lasguns, may be required.
*** Such as a battalion of several thousand Guardsmen, some heavy weapons support, an artillery barrage and an orbital bombardment.

   
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Decrepit Dakkanaut





The Golden Throne

I didnt see this in first post yet.

https://www.warhammer-community.com/2017/05/17/rumour-engine-may-17th-2017/
   
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Ollanius Pius - Savior of the Emperor






Gathering the Informations.


There's a whole thread for the rumor engine postings.
   
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Lieutenant General





Florence, KY


That's because the Rumour Engine has it's own thread.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
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Ancient Chaos Terminator





'Straya... Mate.


Thanks for that mate! If it turns out to be something 8th edition related, let me know and I will add it in to the OP!

 
   
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Decrepit Dakkanaut





Ok, so deepstrike is the same as AoS.

Will disembark, move, and charge be similar?

Any unit that begins its hero phase
embarked within an Arkanaut Ironclad can
disembark. When a unit disembarks, set it up so
that all its models are within 3" of the vessel and
none are within 3" of any enemy models – any
disembarking model that cannot be set up in this
way is slain.

Units that disembark can then act normally,
including using abilities that can be used in the
hero phase, for the remainder of their turn. A unit
cannot disembark and embark in the same turn.
   
Made in gb
Mighty Vampire Count






UK

Daedalus81 wrote:
Ok, so deepstrike is the same as AoS.

Will disembark, move, and charge be similar?

Any unit that begins its hero phase
embarked within an Arkanaut Ironclad can
disembark. When a unit disembarks, set it up so
that all its models are within 3" of the vessel and
none are within 3" of any enemy models – any
disembarking model that cannot be set up in this
way is slain.

Units that disembark can then act normally,
including using abilities that can be used in the
hero phase, for the remainder of their turn. A unit
cannot disembark and embark in the same turn.


Seems likely and should work fine?

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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
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Longtime Dakkanaut






Drukhari™ ....Jeez, what the actual feth, GW. I've read through whole Dark Eldar Omnibus and haven't found a single Drukhari™ name in there...

Also, what's with those Frankie and Reec? Why are there only two of them? Reading these articles feels like GW has done everything what they've wishlisted...

   
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Los Angeles

Don't like the Dark Eldar name change, but I like that Wyches and Incubi may be viable again! My 60 wych army can finally see table time!
   
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San Jose, CA

Think you posted, but can't find your post anymore?

Odds are good that's on purpose, folks; we are DONE talking about charge distances and "over X inches" in this thread.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Decrepit Dakkanaut





 Mr Morden wrote:
Spoiler:
Daedalus81 wrote:
Ok, so deepstrike is the same as AoS.

Will disembark, move, and charge be similar?

Any unit that begins its hero phase
embarked within an Arkanaut Ironclad can
disembark. When a unit disembarks, set it up so
that all its models are within 3" of the vessel and
none are within 3" of any enemy models – any
disembarking model that cannot be set up in this
way is slain.

Units that disembark can then act normally,
including using abilities that can be used in the
hero phase, for the remainder of their turn. A unit
cannot disembark and embark in the same turn.


Seems likely and should work fine?


Well, 40K doesn't have a hero phase so they would have to disembark in the move phase so there is some chance they might not be able to move, but it seems really likely that all transports will be assault transports now.
   
Made in us
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Do we know the phase order yet? I imagine they'd just move the disembarking to the move/charge phase if there's no hero phase.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

dosiere wrote:
Do we know the phase order yet? I imagine they'd just move the disembarking to the move/charge phase if there's no hero phase.

Not exactly, but I'm pretty sure that the T'au are Fethed Phase comes right before the Shooting Phase, and right after the I Refuse to Buy NuMarines Phase. Obviously this all comes after the Who in the thread Can Use a Tape Measure Phase, which comes right before the Movement Phase. I'm not sure if the I Can Predict All of 8th Ed From Insufficient Evidence Phase comes before or after the Psychic Phase though, sorry.

Does that help?

He knows that I know and you know that he actually doesn't know the rules at all. 
   
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Versteckt in den Schatten deines Geistes.

*sings*

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 CragHack wrote:
Also, what's with those Frankie and Reec? Why are there only two of them? Reading these articles feels like GW has done everything what they've wishlisted...

They're fairly well known tournament organizers who have a podcast and a store. They are known to have been involved in playtesting the new edition. Supposedly a bunch of other people playtested it as well, so I'm not sure why it's just the two of them doing these articles, other than they have a sizable audience that GW might be looking to capitalize on.

These articles are supposed to be hype pieces. They're not supposed to give away all that much information, or be a critical review of the upcoming edition, their primary purpose is to get people excited. I can see why they might not be doing such a good job of that for some people, but I've been enjoying them well enough as long as I keep in mind what they're supposed to be.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
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 H.B.M.C. wrote:
*sings*

"Cleveland rocks! Cleveland rocks!"





Spoiler:

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
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Chaplain with Hate to Spare





Sioux Falls, SD

 H.B.M.C. wrote:
*sings*

"Cleveland rocks! Cleveland rocks!"



Thank you for this. Seriously. I mean it.

Drunk Harry? You mean he is off the wagon again? Damnit!

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Decrepit Dakkanaut





 casvalremdeikun wrote:
 H.B.M.C. wrote:
*sings*

"Cleveland rocks! Cleveland rocks!"



Thank you for this. Seriously. I mean it.

Drunk Harry? You mean he is off the wagon again? Damnit!


I think i'm lost.
   
Made in ca
Longtime Dakkanaut






 ClockworkZion wrote:
 streetsamurai wrote:
Wow, is that fluff for the numarines terrible. They should just have upscaled them and called it a day. Wont bother me as much when eventually all marines are replaced by numarines (iirc, hasting said regular marines wont get any new support), but still, it gives the impression that they really are creatively bankrupted .

Must say that i kind of like drukari as name, a lot better than dark eldar

Marketting fluff =/= actual lore presented in the books.

I'm giving them the benefit of the doubt to have something better in the works for the lore than "LOOK HOW AWESOME THESE SLIGHTLY TALLER MARINES ARE!!!!ONE111!!"


I honestly don't really see how they will able to make them interesting, since they are already so similar to current marines, only better

The thing that bother's me the most is that they release these guys less than a year after DW and thousand sons, hence making them rather obsolete.


Automatically Appended Next Post:
 ClockworkZion wrote:
Vorian wrote:
changemod wrote:
It's a problem because it's pointlessly fuzzy. If I have to place a model 9.00000000000000000000000000-repeat forever-000001 inches away from something then my skin is going to crawl.

There's an infinite range of values between 9 and 10 inches. It's sloppy at best.


You are free to put it anywhere between 9 and 10 and it won't make a difference.

It's incredibly simple.

If you roll an 8 then there's no way you can possibly charge them.

Exactly. It doesn't matter where you put it inside that range because you can't make the charge on an 8.


I like complaining as much as anyone, but I don't see the problem with this either.

This message was edited 2 times. Last update was at 2017/05/18 01:38:21


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Stealthy Warhound Titan Princeps







I used to run Tau mech with some suits and kroot, and that certainly looks good in these rules. Weather the first turn in your transports, drop you suits en mass on a vulnerable point and nuke them from orbit. The downside is that I don't love deep striking being a no brainer - I kind of preferred the days when you might not even be able to deepstrike at all. Made for more interesting variety of games and harder decisions in list building. I recall the fondly the time an odd tournament judging call caused me to start with my drop pods on the table - I made a wall out of them and used it like a castle.


Automatically Appended Next Post:
I hope for a return to the status of brutal auxiliaries for the kroot - at one time with cover being what it was and their stats, they used to actually win quite a few fights. I gather they're just cheap bodies in 7E, and the 8E cover rule looks awful for them, but who knows, maybe they'll get something neat.

This message was edited 1 time. Last update was at 2017/05/18 01:51:33


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Deathwatch and Thousand Sons are taller than normal marines anyways.

Question is if there is a true gap between them and the Primarirs marines.

Good news is that the Primaris Marines use the same shoulder pad and head sizes as standard kits so conversions are easy for truescale.

I suspect the arms might be the same size too due to the shoulder pad thing. If so, then truescale conversions will be easy as pie.
   
 
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