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Made in us
Screaming Shining Spear





Hagerstown, MD

I hope you plan to cost him pretty high. Deafening Silence will make a lot of GK/BA/etc pretty mad, but definitely not overpowered! Pretty original. Also I dislike the ability to make him use no more than 2d6 as it seems like a direct spit in the face of Eldar and Tyranids. Poor guys, their codexs suck anyways! =( Why not make Psychic Hoods reroll their chance to negate? That will counter the stronger armies in 40k while not being a direct "No your wargear is completely negated".

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Lord Commander Honorius Diomedes, Firat Captain of the Sons of Mendacius, Master of Battle

270 points

Type: Infantry (unique)

WS6 BS5 S4 T4 W4 I5 A4 Ld10 Sv2+

Wargear: Storm shield

Armor of Lykos: An ancient suit of 'cataphractii' pattern terminator armour. Bulky, Inefficient and outdated, it is also virtually impossible to penetrate. This is Terminator armour that grants a re-roll to all failed armour saves. It also has Slow and Purposeful however.

Hammer of Heavenfall: A master-crafted thunder hammer. Due to the extended reach granted by its long haft, it always strikes at Initiative 2 rather than 1.

Special Rules: Independent character, Eternal Warrior, Fearless

Captain of the FIrst: 1 squad of either Sternguard, Vanguard or Terminators of either variety may be selected as Troops.

I am the anvil: Grants Fearless to the squad he joins.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Re-Rolling all failed wounds is a bit much wit ha 2+ / 3+*...
Look at it this way - statisticly it'd take roughly 400-450 shots from splinter rifles (or anything that hits on a 3+, wounds him on a 4+ with Ap3 or greater, so bolter shots and the like aswell.) to drop him:
Spoiler:
Splinter Rifles
Shots: 450
Hit Chance: 66.67%
Hits: 300
Wound Chance: 50%
Wounds: 150
Saved Wounds: 125
Fortune Saved Wounds: 20.833
Unsaved Wounds: 4.167
Models Killed: 1.042
Options:
Poison (4+)
Fortune (re-roll failed saves)

Ultimately to kill him you need to cause 150 wounds, of which he'll still save 146.
If it's orks shooting you'll need 800-900 shots to do that.

Or lets look at Lances (Str 8, Ap2, it'll be a reasonable look at anything that'll negate his 2+ that'll wound on a 2, so anything Ap 1/2, that's Str 6+.)
Spoiler:
Dark Lances
Shots: 65
Hit Chance: 66.67%
Hits: 43.333
Wound Chance: 83.33%
Wounds: 36.111
Saved Wounds: 24.074
Fortune Saved Wounds: 8.025
Unsaved Wounds: 4.012
Models Killed: 1.003
Options:
Ignore Armour

That's 65 shots from those, or 36 wounds needed.
Making him roughly twice as resilient as a Land Raider.

And that's on his own, let alone when you put him in a squad that he makes fearless.

To be honest, making 1 elite a troop, the I2 hammer, the statline etc, all seems fine, except for the re-rolling all saves thing.

I'm not sure that outside of incredibly good luck on the part of Honorius Diomedes opponent, or incredibly bad luck (rolling 8 1's in a row) that he'd die in a standard game.

My Dark Eldar Army certainly doesn't have the firepower for it, and it specialises in killing infantry. When an entire army dedicated to troop killing wouldn't stand a reasonable chance of being able to drop him in 5 turns, somethings wrong.
If my entire 1500pt army dedicated its shooting at him for 5 turns they could probably kill him, but only just. If he was stood out in the open on his own and all my guns are in range with line of sight. And you'd still have another 1230pts of army to deal with.
There's still something seriously wrong though.

On a thought on how to fix it... maybe make it D6 re-rolls a turn (roll at start of each turn)

This message was edited 7 times. Last update was at 2012/05/05 15:00:10


   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

CalasTyphon216 wrote:Lord Commander Honorius Diomedes, Firat Captain of the Sons of Mendacius, Master of Battle

270 points

Type: Infantry (unique)

WS6 BS5 S4 T4 W4 I5 A4 Ld10 Sv2+

Wargear: Storm shield

Armor of Lykos: An ancient suit of 'cataphractii' pattern terminator armour. Bulky, Inefficient and outdated, it is also virtually impossible to penetrate. This is Terminator armour that grants a re-roll to all failed armour saves. It also has Slow and Purposeful however.

Hammer of Heavenfall: A master-crafted thunder hammer. Due to the extended reach granted by its long haft, it always strikes at Initiative 2 rather than 1.

Special Rules: Independent character, Eternal Warrior, Fearless

Captain of the FIrst: 1 squad of either Sternguard, Vanguard or Terminators of either variety may be selected as Troops.

I am the anvil: Grants Fearless to the squad he joins.



The red parts are broken. Him+10 Hammernators on objective breaks the game by controlling any objective.
On his own, anything less than AP2 can't touch him and AP2 still has a 2/3 chance of being ignored. Oh, and he has EW and a Thunder Hammer that is faster than other thunder hammers.

Try again.

This message was edited 1 time. Last update was at 2012/05/05 14:37:11


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Made in gb
Bounding Black Templar Assault Marine





United Kingdom

felixander wrote:I hope you plan to cost him pretty high. Deafening Silence will make a lot of GK/BA/etc pretty mad, but definitely not overpowered! Pretty original. Also I dislike the ability to make him use no more than 2d6 as it seems like a direct spit in the face of Eldar and Tyranids. Poor guys, their codexs suck anyways! =( Why not make Psychic Hoods reroll their chance to negate? That will counter the stronger armies in 40k while not being a direct "No your wargear is completely negated".


That sounds reasonable. Edited.

purplefood wrote:Dante wears nipple armour and thus is exculded from coolness competitions.

Chaos - The Scholars - 1 Wins, 0 Draws, 2 Losses
3000pts - Hell Guard
2000pts - The Scholars 
   
Made in za
Fixture of Dakka




Temple Prime

Any opinions on Dem'Orcus and Kay-yuss? (Pg 26 and 24 respectively.)

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in de
Morphing Obliterator






I would drop the endless zombie thing on Dem'Orcus. Give him instead the possibility to buy a reasonable amount of zombies without foc. I mean you get new ones even if you kill enemys, I think that is enough.

Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in za
Fixture of Dakka




Temple Prime

Shadox wrote:I would drop the endless zombie thing on Dem'Orcus. Give him instead the possibility to buy a reasonable amount of zombies without foc. I mean you get new ones even if you kill enemys, I think that is enough.

Alright fixed. Added the tidbit about zombies not being able to score. Also, is the points value on the zombies balanced? Should it be cheaper since they already have a garbage statline or should they be more costly?

This message was edited 1 time. Last update was at 2012/05/05 15:31:51


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Storm Trooper with Maglight




Chicago

Je suis2 au hazard wrote:Aun'Shi: The tau ethereal who slaughtered dozens, scores even of ork boys all on his own.

WS5 BS4 S3(5) T4 I5 W3 A3 Ld9 Sv4++

Rules:

Stubborn, Eternal warrior, Blademaster.

Blademaster: In the assault phase, before rolling any attack, Aun'shi must choose one of the following profiles to use.

Broadsweeps: This master warrior knows how to clear the space around him. He receives only two attacks in assault phase, however they hit up to 3 models in b2b contact with him.

Parry: A flurry of blades is all the protection Aun'shi needs. For the remainder of the assault phase, Aun'shi only resolves two attack, however his saves becomes a 3++

Press the attack!: In this mode, Aun'shi resolves his hits as normal for his profile, however all models in his unit have the furious charge special rule.

Equipment: Shield generator, honour blade, photon grenades, pulse pistol.

85 points.

I must say I don't agree with this character. The Tau have never been about CC, and they never really excelled at it. That being said, he's reasonably statted, and I'd be willing to play him if I were informed beforehand.

Guardsmen, Fire!
...Feth yeah!
 
   
Made in za
Fixture of Dakka




Temple Prime

moom241 wrote:
Je suis2 au hazard wrote:Aun'Shi: The tau ethereal who slaughtered dozens, scores even of ork boys all on his own.

WS5 BS4 S3(5) T4 I5 W3 A3 Ld9 Sv4++

Rules:

Stubborn, Eternal warrior, Blademaster.

Blademaster: In the assault phase, before rolling any attack, Aun'shi must choose one of the following profiles to use.

Broadsweeps: This master warrior knows how to clear the space around him. He receives only two attacks in assault phase, however they hit up to 3 models in b2b contact with him.

Parry: A flurry of blades is all the protection Aun'shi needs. For the remainder of the assault phase, Aun'shi only resolves two attack, however his saves becomes a 3++

Press the attack!: In this mode, Aun'shi resolves his hits as normal for his profile, however all models in his unit have the furious charge special rule.

Equipment: Shield generator, honour blade, photon grenades, pulse pistol.

85 points.

I must say I don't agree with this character. The Tau have never been about CC, and they never really excelled at it. That being said, he's reasonably statted, and I'd be willing to play him if I were informed beforehand.


He does however, exist in the fluff and he did in fact, when attacked by Orks, create a huge pile of chopped up green skin bits in front of him.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Storm Trooper with Maglight




Chicago

Kain wrote:
moom241 wrote:
Je suis2 au hazard wrote:Aun'Shi: The tau ethereal who slaughtered dozens, scores even of ork boys all on his own.

WS5 BS4 S3(5) T4 I5 W3 A3 Ld9 Sv4++

Rules:

Stubborn, Eternal warrior, Blademaster.

Blademaster: In the assault phase, before rolling any attack, Aun'shi must choose one of the following profiles to use.

Broadsweeps: This master warrior knows how to clear the space around him. He receives only two attacks in assault phase, however they hit up to 3 models in b2b contact with him.

Parry: A flurry of blades is all the protection Aun'shi needs. For the remainder of the assault phase, Aun'shi only resolves two attack, however his saves becomes a 3++

Press the attack!: In this mode, Aun'shi resolves his hits as normal for his profile, however all models in his unit have the furious charge special rule.

Equipment: Shield generator, honour blade, photon grenades, pulse pistol.

85 points.

I must say I don't agree with this character. The Tau have never been about CC, and they never really excelled at it. That being said, he's reasonably statted, and I'd be willing to play him if I were informed beforehand.


He does however, exist in the fluff and he did in fact, when attacked by Orks, create a huge pile of chopped up green skin bits in front of him.

Oh, I was not aware. Carry one then.

Guardsmen, Fire!
...Feth yeah!
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Yeah, he was a Tau Special Character in the 3rd ed codex:
Spoiler:

   
Made in ca
Focused Fire Warrior






Ovion wrote:Yeah, he was a Tau Special Character in the 3rd ed codex:
Spoiler:


Oh my god, I have never even seen the 3ed tau codex, and he is almost exactly what I made him :O

I must either be psychic, or have just made an extremely balanced character
   
Made in za
Fixture of Dakka




Temple Prime

CalasTyphon216 wrote:Lord Commander Honorius Diomedes, Firat Captain of the Sons of Mendacius, Master of Battle

270 points

Type: Infantry (unique)

WS6 BS5 S4 T4 W4 I5 A4 Ld10 Sv2+

Wargear: Storm shield

Armor of Lykos: An ancient suit of 'cataphractii' pattern terminator armour. Bulky, Inefficient and outdated, it is also virtually impossible to penetrate. This is Terminator armour that grants a re-roll to all failed armour saves. It also has Slow and Purposeful however.

Hammer of Heavenfall: A master-crafted thunder hammer. Due to the extended reach granted by its long haft, it always strikes at Initiative 2 rather than 1.

Special Rules: Independent character, Eternal Warrior, Fearless

Captain of the FIrst: 1 squad of either Sternguard, Vanguard or Terminators of either variety may be selected as Troops.

I am the anvil: Grants Fearless to the squad he joins.

Going to mathammer test him against Kay-yuss.

Diomedes loses combat 1.481 to Zero wounds in Atushkar's favour if neither charge, if Diomedes is on the charge he loses at 1.481 to 1.157, and if Kay-yuss charges the worm that walks wrecks face at 1.975 wounds to zero. But of course, Kay-yuss costs nearly twice as much and doesn't modify the FOC.

This message was edited 1 time. Last update was at 2012/05/05 16:20:17


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Ichor-Dripping Talos Monstrosity






If neither charge I got:
Spoiler:

Kay-yuss Attacks:
Attacks: 6
Hit Chance: 66.67%
Hits: 4
Wound Chance: 83.33%
Wounds: 3.333
Saved Wounds: 2.222
Fortune Saved Wounds: 0.741
Unsaved Wounds: 0.37
Models Killed: 0.093
Options:
Ignore Armour

Honorius Diomedes Attacks:
Attacks: 4
Hit Chance: 50%
Hits: 2
Wound Chance: 83.33%
Wounds: 1.667
Saved Wounds: 0.833
Unsaved Wounds: 0.833
Models Killed: 0.833
Options:
Ignore Armour

   
Made in gb
Neophyte Undergoing Surgeries





about aunshi

i used him in the past in a test game against angrath (giant daemon thing) and wounded him and killed him (got to like being in terain and the old rending rules) (this was back just before the 4th ed codex came out)
   
Made in ca
Focused Fire Warrior






thelordwatchman wrote:about aunshi

i used him in the past in a test game against angrath (giant daemon thing) and wounded him and killed him (got to like being in terain and the old rending rules) (this was back just before the 4th ed codex came out)


I'm pretty sure An'ggrath was not a thing that existed at that point in time...
   
Made in gb
Neophyte Undergoing Surgeries





i was in a campaign that a teacher of mine had set up (at a school club) he had contacts in GW (i think that is the case)

it was experimental rules for him to use (or somthing like that) the model was about the same as it is now but he had a single 5++ save and a 2+ so compared to aun'shi who had a sheild generator 4++ so i passed more invulnerable saves
   
Made in ca
Focused Fire Warrior






thelordwatchman wrote:i was in a campaign that a teacher of mine had set up (at a school club) he had contacts in GW (i think that is the case)

it was experimental rules for him to use (or somthing like that) the model was about the same as it is now but he had a single 5++ save and a 2+ so compared to aun'shi who had a sheild generator 4++ so i passed more invulnerable saves


sure
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

You musta passed every save, wouldn't anngrath have ID'd him on a single failed save?

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in ca
Focused Fire Warrior






motyak wrote:You musta passed every save, wouldn't anngrath have ID'd him on a single failed save?


Yes.

IIRC he was without EW
   
Made in za
Fixture of Dakka




Temple Prime

Je suis2 au hazard wrote:
motyak wrote:You musta passed every save, wouldn't anngrath have ID'd him on a single failed save?


Yes.

IIRC he was without EW

And if I remember, An'ggrath has damned near ten attacks.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Lord of the Fleet






London

Kain wrote:
Je suis2 au hazard wrote:
motyak wrote:You musta passed every save, wouldn't anngrath have ID'd him on a single failed save?


Yes.

IIRC he was without EW

And if I remember, An'ggrath has damned near ten attacks.


And can gain more for every 6 he rolls to hit...
   
Made in za
Fixture of Dakka




Temple Prime

Valkyrie wrote:
Kain wrote:
Je suis2 au hazard wrote:
motyak wrote:You musta passed every save, wouldn't anngrath have ID'd him on a single failed save?


Yes.

IIRC he was without EW

And if I remember, An'ggrath has damned near ten attacks.


And can gain more for every 6 he rolls to hit...

An'ggrath is perhaps THE nastiest single model in CC in the entire game with the arguable exception of melee bio-titans. Aun'Shi would have only won with some *extraordinary* I mean like, statistically speaking maybe one out of a million matches. There are less destructive squads than An'ggrath.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Lord of the Fleet






London

It's actually impossible to kill An'ggrath with Aun'shi. Nowhere does Aun'gak have to Rending rule, and with a measly S2 he cannot harm An'ggrath.
   
Made in au
Alluring Mounted Daemonette





Melbourne

someones telling porkies......

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Valkyrie wrote:It's actually impossible to kill An'ggrath with Aun'shi. Nowhere does Aun'gak have to Rending rule, and with a measly S2 he cannot harm An'ggrath.

With the profile posted from the previous codex?
He is S3 with +2S due to his honour blade and he causes an automatic wound when he rolls a 6 with no armour saves allowed...
Though, even considering that it is very unlikely to kill An'ggrath...

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Made in gb
Ichor-Dripping Talos Monstrosity






Valkyrie wrote:It's actually impossible to kill An'ggrath with Aun'shi. Nowhere does Aun'gak have to Rending rule, and with a measly S2 he cannot harm An'ggrath.


The original 3rd Ed 1 was Str 5 (3+2) with always-wound-on-6 ala rending.

   
Made in gb
Lord of the Fleet






London

Ovion wrote:
Valkyrie wrote:It's actually impossible to kill An'ggrath with Aun'shi. Nowhere does Aun'gak have to Rending rule, and with a measly S2 he cannot harm An'ggrath.


The original 3rd Ed 1 was Str 5 (3+2) with always-wound-on-6 ala rending.


Oh yes I remember now, Aun'shi was the Etheral with the long Honour Blade wasn't he? I had him confused with Aun'Va.
   
Made in us
Fireknife Shas'el





United States

Guardsman Steve, the Master of BS - 90 points

(Please note that I know very little about IG, so if I get something wrong, let me know).

You think BS meant Ballistic Skill? Not anymore! Guardsman steve has lived through hundreds of battles, including all three wars for Armageddon, and several barfights, including the Great Skirmish of the Post-Third-War-For-Armageddon-Victory party. His uncanny ability to BS his way out of (or into) any situation (literally) can fool anyone, from the most hardline Commissar to the most psychopathic berzerker to the greatest Inquisitor. Why Steve hasn't used this ability to make himself general, no one knows, but then again, no one really knows that Steve is so good at BS.

WS3 BS3 S3 T3 W1 I2 A1 Ld10 Sv5+
Steve must be deployed with an Infantry Squad. Guardsman Steve does not take up a slot on the FOC, instead taking the place of a Guardsman in whichever squad he is deployed with.
Unit Type: Infantry (Unique)
Wargear: Lasgun, Flak Armor, Frag Grenades, close combat weapon
Special Rules: , Independent Character*, One BS to rule them all
*Steve may join a vehicle or vehicle squadron in exactly the same way he may join infantry. If Steve does so, place him on the top of one of the vehicle (or one of the vehicles, if in a squadron). He then stays there until the vehicle is destroyed or he decides to leave.

One BS to Rule Them All: Steve is the supreme overlord of all things BS. He may do any of the following once per turn:
1- "Dude, you're supposed to run away now": in the assault phase, after assault move have been made but before doing anything else, and if Steve is base contact with at least 1 enemy model, the enemy unit must take a leadership test. If they pass, Steve fails. If they do not, Steve manages to convince them that they actually missed the fight and they need to fall back. The enemy unit must instantly make a fall back move.

2- "What are you doing, I totally just killed you": In either the shooting phase or the assault phase, as long as steve is able to make at least one attack (by being in range to fire his weapon or attack in the assault phase), then the enemy unit must take a leadership test (again, after moving into assault but before doing anything else). If they pass, nothing happens. If they fail, Steve convinces them that they are actually dead. The enemy unit instantly goes to ground. If in the assault phase, the enemy unit still goes to ground, but neither unit can attack, and in the following movement phase Steve and his unit may move out of assault.

3- "We got this": In the movement phase, Steve may try to convince his unit that they are actually Space Marines, and that they can totally move and shoot at the same time. Steve must take a leadership test (before moving anywhere). If successful, the unit gains the Relentless Special rule for the remainder of that turn. If used in a vehicle squadron, all vehicles become Fast for the remained of that turn, however they may not move Flat Out.

4- "What are you doing, I'm clearly the one in charge": at the beginning of the movement phase, before anything happens at all, take a leadership test for both Steve and an HQ unit on the board. Whichever model rolls the lowest wins. If Steve wins, he manages to convince the entire army that he is actually in charge of everything, and can instantly initiate any order without having to take another leadership test.

5- "What are you doing, we already won": One use only. At the beginning of the first movement phase, regardless of whose turn it is, Steve must take a leadership test on 8d6. If he succeeds, he manages to convince the enemy that they just lost the battle and should all go home. Steve's owning player instantly wins the game, celebrating as usual.

So, what do you all think?

This message was edited 3 times. Last update was at 2012/05/11 22:29:01


 
   
 
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