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Made in au
Longtime Dakkanaut




I'm in the same boat, Magnus isn't *that* durable without Weaver of Fates and re-rolling 1s up, though that new -1 to-hit power should help a bit if we get first turn. The Thousand Sons Deep Strike stratagem costing 2CP is....potentially strange depending on whether it's a flat 2CP no matter what or if it works like the Chaos Daemon one, seeing as most (all?) other Deep Strike stratagems have been 1CP or variable CP depending on power level or number of units utilising the stratagem. I'm guessing the reason ours is 2CP is hopefully it's not restricted to certain unit types and is identical to the Chaos Daemon one, but we'll see.

This message was edited 2 times. Last update was at 2018/01/19 22:56:03


 
   
Made in us
Loyal Necron Lychguard





My guess is that it's a variable cost like the daemons stratagem; 30 tzaangors are 10 PL in the index and therefore would cost 2 CP if it works the same as the daemons stratagem.
   
Made in au
Longtime Dakkanaut




Hopefully that's the case and that would make perfect sense. The wording of that stratagem will have a massive impact on Magnus' tournament viability.
   
Made in us
Regular Dakkanaut




Regardless of the Magnus question, if it’s based on PL that helps a lot for wanting to move rubrics into position for DS with flamers.

From what we have heard thousand sons went from being incredibly slow to one of the most mobile (if only for one use) in the game.

   
Made in ch
Regular Dakkanaut




Hello guys,

I made up my mind and decided to start TS as my second army!
I just bought 20 rubrics marines which look incredibly gorgeous!!! and I also have the burning of prospero Ahriman model
I guess I'll wait until the codex is out to build a 1000 points army but surely i ll field these 20 beautiful models no matter what!

This message was edited 1 time. Last update was at 2018/01/21 14:38:06


 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Spado wrote:
Hello guys,

I made up my mind and decided to start TS as my second army!
I just bought 20 rubrics marines which look incredibly gorgeous!!! and I also have the burning of prospero Ahriman model
I guess I'll wait until the codex is out to build a 1000 points army but surely i ll field these 20 beautiful models no matter what!


Go ahead and start building They likely won't change. 5 man squads with an Aspiring Sorc leader. Get the Exalted Sorc box and build you some extra Aspiring Sorcs to lead the other two squads. Put 1-2 warp flamers depending on your taste and the Soul Reaper.

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in ch
Regular Dakkanaut




 nintura wrote:
Spado wrote:
Hello guys,

I made up my mind and decided to start TS as my second army!
I just bought 20 rubrics marines which look incredibly gorgeous!!! and I also have the burning of prospero Ahriman model
I guess I'll wait until the codex is out to build a 1000 points army but surely i ll field these 20 beautiful models no matter what!


Go ahead and start building They likely won't change. 5 man squads with an Aspiring Sorc leader. Get the Exalted Sorc box and build you some extra Aspiring Sorcs to lead the other two squads. Put 1-2 warp flamers depending on your taste and the Soul Reaper.


I don't have the chaos space marine codex which I won't buy for obvious reasons but isn't the soul reaper cannon available only if the squad are composed of 10 models?

This message was edited 1 time. Last update was at 2018/01/21 15:28:40


 
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

Spado wrote:
 nintura wrote:
Spado wrote:
Hello guys,

I made up my mind and decided to start TS as my second army!
I just bought 20 rubrics marines which look incredibly gorgeous!!! and I also have the burning of prospero Ahriman model
I guess I'll wait until the codex is out to build a 1000 points army but surely i ll field these 20 beautiful models no matter what!


Go ahead and start building They likely won't change. 5 man squads with an Aspiring Sorc leader. Get the Exalted Sorc box and build you some extra Aspiring Sorcs to lead the other two squads. Put 1-2 warp flamers depending on your taste and the Soul Reaper.


I don't have the chaos space marine codex which I won't buy for obvious reasons but isn't the soul reaper cannon available only if the squad are composed of 10 models?


nope. I still suggest you buy the dex just because you never know what you'll want to do and it might come in handy. It's 1 for the first 5 models, then you can include a second if you have 20 Rubrics.

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Regular Dakkanaut




18 spells to choose from, Id imagine that the Daemon Lore will be limited to models with the Daemon keyword meaning that Ahirman on disc, exalted on disc, Magnus, and Daemon Princes, as well as the Tzaangor shaman will be the ones that have access to the Daemon lore.

That is of course conjecture but it makes enough sense.

It looks as if the Enlightened are 2 wounds with (probably) T5, the hope is that this bleeds over to every model riding a disc; +1T and +1 wound.....would certainy make exalted on discs far more attractive.
   
Made in au
Longtime Dakkanaut




So the Enlightened are 2 Wounds each after all? That's great for numerous reasons; it means my original predicted price points for them (20+) should be accurate, which then also means that unless the Shaman and Mutalith are under-priced based on what we can speculate about their abilities, there have indeed been points drops for some of our other unique units! Also, having 2 Wounds each and T5 makes them seriously hard to shift, Glamour of Tzeentch and Weaver of Fates stacked on them will make plasma-spam cry.

Us getting a full 18 spells is also incredible, so I'm curious to see who can access what.


Automatically Appended Next Post:
New information generously provided by xxhikaru123.

xxhikaru123 wrote:
Skyfires are 2W. 2 S5 -1 1 dmg guns.
BS/WS3 5++
Shaman gives them +1 to hit.
51 points with greatbow FOR 3.

They have 3 options:
Chainsword & Bolt Pistol (?)
Great Bow
and a spear, i forgot exact stats but it does 2 dmg on charge.

Disc do 1 attack , S4 0 1
Sergeant does 3 A, each Tzaangor 2A.
So a unit of 3 does 10A.

Magnus went up by 30 points.


xxhikaru123 wrote:
the skyfires are incredible but are very very glassy.
With Shaman aura, 2+ to hit (reroll 1s near a DP), auto wound on a 5+ (with shaman). 24" range, 36" inch effective (12" fly).

Pretty much auto-include for me in some numbers but not too many.


xxhikaru123 wrote:


Assault , so you can even stand at 37" , shoot at 4+ after advancing (minimally 1") &/or hit on 3+ with a shaman, so why not.

6 wounds 5++. a sneeze will kill them


xxhikaru123 wrote:
Ask the rest who have seen me post on my reliability, who cares about listening hard on a stream?
Mutalith are about 150.
Shaman is 80-90, i forgot.

Vast majority of units did not get any point changes. Some weapons went down abit, some characters went up, all within 5 pt difference.
You should not have any net gain or lose of points using any of the current units.



Lots of interesting stuff! Confirmation of a bunch of details.

I'm thinking the "Skyfire" Enlightened are looking really solid for their points. 17 points per model, you pay +10 points over a Tzaangor for +1 Wound, +1 Toughness, +6" move, +1 Attack per model, the ever important Fly keyword, presumably the Daemon keyword (for stratagems and powers) and a 24" nasty ranged weapon at the cost of AP-1 on your melee attacks. They sound pretty competitively priced for what they do.

Also confirmation that the Shaman at the very least gives them a +1 on to-hit rolls, triggering the auto-wounds on 5s which is nasty; it's likely he provides the +1 for other Tzaangors but it could be an AoS situation where the Skyfires uniquely get +1 to-hit and regular Tzaangors don't.

The points changes have me excited, specifically the bit about weapons.

This message was edited 4 times. Last update was at 2018/01/22 02:48:49


 
   
Made in fr
Regular Dakkanaut




Los Angeles

So they don't do that auto 3 damage we've heard about? Just 1? Thats' gak.
   
Made in fr
Lead-Footed Trukkboy Driver





Skyfires will *NOT* have +1 Toughness.

Chaos Daemons on disks didn't get a toughness increase, why would our Tzaangors get it ?

Only chariots raise toughness, and Skyfires are not on chariots.

Deffskullz desert scavengers
Thousand Sons 
   
Made in us
Regular Dakkanaut




 Nym wrote:
Skyfires will *NOT* have +1 Toughness.

Chaos Daemons on disks didn't get a toughness increase, why would our Tzaangors get it ?

Only chariots raise toughness, and Skyfires are not on chariots.


At the moment thats conjecture, Some have said after viewing the video that it *looked* like they were T5, no confirmation either way yet.
   
Made in us
Screeching Screamer of Tzeentch





Preview is up: https://www.warhammer-community.com/2018/01/22/faction-focus-the-thousand-sonsgw-homepage-post-2/

This gives us confirmation on the Webway stratagem, that it only effects Thousand Sons Infantry units. So, great for a unit of Rubrics with flamers, or a 30+ unit of Tzaangors, but we can't use it on Magnus to protect him, or send a Helbrute (or take your pick of another large beasty) to flank an opponent and charge their face.
   
Made in gb
Longtime Dakkanaut




Dark Matter Crystal, does allow you to teleport a DP. Could be fun.

DFTT 
   
Made in us
Dakka Veteran




Mississippi

So with no DS and no reroll Magnus's goose is pretty much cooked as far as usefulness.
   
Made in us
Regular Dakkanaut




Bay area, CA

So far faction focus looks useless.

1. No protection for Magnus, also he went 30 pts up lol

2. Deepstrike only infantry and heavy relying on Warptime - cast on 6, can be denied or failed to cast.

3. Legion Trait +6' cast range is kinda lol

Am i missing something and TS will be great again?
   
Made in us
Regular Dakkanaut




 ArtyomTrityak wrote:
So far faction focus looks useless.

1. No protection for Magnus, also he went 30 pts up lol

2. Deepstrike only infantry and heavy relying on Warptime - cast on 6, can be denied or failed to cast.

3. Legion Trait +6' cast range is kinda lol

Am i missing something and TS will be great again?


1) Meh, Magnus is fine but in competitive will suffer, I expected that to begin with honestly. I think Mortarion will also have a similar nerf coming at some point depending. I hope Guilliman gets hit with a truck.

2) Deepstrike x3 if you wish not including other deepstriking options... I think were fine on mobility, Warptime is the cherry at this point, not the whole sundae.

3) Legion trait I have used in 3 test games once it was verified by the commentators in the Twitch stream, if you play Thousand Sons it is incredibly useful, it allows for a much wider variety of placement and movement. in "crunch" for data it doesn't look like much, on the table however it has a HUGE effect.
   
Made in us
Regular Dakkanaut




Bay area, CA

Let's see let's see. So far i'm not happy
   
Made in us
Regular Dakkanaut




 ArtyomTrityak wrote:
Let's see let's see. So far i'm not happy


Not certain what you were expecting honestly; everything seems pretty good to me overall so far.
   
Made in fr
Regular Dakkanaut




Los Angeles

-20 Rubric Marines in range for rapid fire, casting prescience on themselves... No need for flamers.

-40 Tzaangors declaring charges on everything, making it with their +1, and then attacking a second time.

-Teleporting Rubrics out of combat without counting as having disangaged, or being able to clutch cap an objective late game for the win with Dark Crystal.

I'm sold already. I don't care about Magnus being good or bed, this codex is going to be awesome with or without him.
   
Made in it
Longtime Dakkanaut





Thinking of starting TS, if i can do that without Magnus even better.
   
Made in us
Dakka Veteran






Ahriman21 wrote:
 ArtyomTrityak wrote:
Let's see let's see. So far i'm not happy


Not certain what you were expecting honestly; everything seems pretty good to me overall so far.


It is the will of Dakka that salt masters be in every thread to complain about a specific issue or two in a codex and then declare it bad. With no regard for how it effects the game in totality. If it isn't game breaking, it's terrabad. Because then they can't just roflstomp everyone for free.
   
Made in us
Regular Dakkanaut




ArmchairArbiter wrote:
Ahriman21 wrote:
 ArtyomTrityak wrote:
Let's see let's see. So far i'm not happy


Not certain what you were expecting honestly; everything seems pretty good to me overall so far.


It is the will of Dakka that salt masters be in every thread to complain about a specific issue or two in a codex and then declare it bad. With no regard for how it effects the game in totality. If it isn't game breaking, it's terrabad. Because then they can't just roflstomp everyone for free.


Point well taken. I keep wondering what some of these people are smoking saying that this stuff comes anywhere near close to bad
   
Made in us
Screeching Screamer of Tzeentch





Additionally, we’re still waiting on previews of Warlord traits. The current GW trend seems to split the warlord traits between selfish and army buffing. So, I can see a 9” re-roll on perils.

The unit previews are what I’m really looking forward to are related to ‘Aspiring Sorcerers’ and if they get All is Dust or not (officially), and if they have to augment their psychic rolls at all (like a -1 or whatever). And psychic Hellbrutes. I want me some psychic Hellbrutes that operate as characters (similar to how BA have theirs).

In regards to Dark Matter Crystal, remember that since Magnus is a named character (along with Ahriman) he can’t take a relic.
   
Made in us
Longtime Dakkanaut




 Haechi wrote:
-20 Rubric Marines in range for rapid fire, casting prescience on themselves... No need for flamers.

-40 Tzaangors declaring charges on everything, making it with their +1, and then attacking a second time.

-Teleporting Rubrics out of combat without counting as having disangaged, or being able to clutch cap an objective late game for the win with Dark Crystal.

I'm sold already. I don't care about Magnus being good or bed, this codex is going to be awesome with or without him.


Right there with you, 20 rubrics deep strike in, unload, and if they get charged break the crystal and move them back again and unload again. Jesus that's some effective firepower.

I have to get some more rubrics painted. A pure tsons army of 40+ rubrics and basic sorcerers looks like it's going to be very effective and hard to pin down early game.
   
Made in ca
Automated Rubric Marine of Tzeentch





 Haechi wrote:
-20 Rubric Marines in range for rapid fire, casting prescience on themselves... No need for flamers.

-40 Tzaangors declaring charges on everything, making it with their +1, and then attacking a second time.

-Teleporting Rubrics out of combat without counting as having disangaged, or being able to clutch cap an objective late game for the win with Dark Crystal.

I'm sold already. I don't care about Magnus being good or bad, this codex is going to be awesome with or without him.


Gonna spend all your CP before the game starts?

 
   
Made in il
Warplord Titan Princeps of Tzeentch






Well, no.
You keep 1 point to give your rubric block VotLW


Anyway, uncomfiermed rumors about aura changes are the real reason why magnus just became a monster unlike any other.

Spoiler:
Magnus the Red:
Primarch of the TS (re-roll 1s to hit aura, re-roll 1s for Psychic Tests aura)

Ahriman:
+1 Invul, so 3++ now (via fixed warlord trait)
Re-roll 1s to hit for TS aura


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in ca
Automated Rubric Marine of Tzeentch





 BoomWolf wrote:
Well, no.
You keep 1 point to give your rubric block VotLW


Anyway, uncomfiermed rumors about aura changes are the real reason why magnus just became a monster unlike any other.

Spoiler:
Magnus the Red:
Primarch of the TS (re-roll 1s to hit aura, re-roll 1s for Psychic Tests aura)

Ahriman:
+1 Invul, so 3++ now (via fixed warlord trait)
Re-roll 1s to hit for TS aura



Lol okay fine. Better hope you don't perils though

 
   
Made in us
Regular Dakkanaut




Do you not play with CP re-rolls? Quite the oddity. I myself save the re-roll per phase for just that occasion! rarely ever do I perils.

We have an innate re-roll mechanic in the army through tzeentch daemons, and also have Magnus, and then probably some form of Strategem. got a Crap-ton we havent seen yet.

   
 
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