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Made in us
Blood-Drenched Death Company Marine





Mississippi

Ugh, Bremon.

That sucks. Bad rolls happen, though with the dice stacked in our favor so heavily with Slamguinius, those shouldn't happen normally. Volume of dice plus hitting on 3+ with rerolling 1's mean you should reliably get at minimum 4 or more hits a turn, and then against all but the toughest opponent you're wounding on anything but 1's too. That kind of result (0 damage) will be the exception, not the rule.

Let that DP and your hammer captain Slamguinius tie up next game, and hopefully you'll put the fear of Angels into him with it on the second go-round.

Also, to be clear, I never claimed that he would straight take out a primarch, daemon or otherwise, but that he would likely put some damn good damage on target all the same, hopefully carving a good 4 or even 8 wounds off the big baddy in one-fell-swoop. Slamguinius could, barring outlandish save rolls on the part of the enemy, drop most any greater daemon in one combat phase. That's substantial, no matter how you slice it.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in de
Nihilistic Necron Lord






Germany

Hoodwink wrote:

As good as this would be, I don't think it's really worth the endeavor of doing as this will likely be illegal next edition. I got kinda hyped by this idea though, running him with a bunch of Scout Bikers backed up by fire support. I'm kind of questioning the legality of it now.


Who cares about next edition ?? I'm playing now, and its perfectly legal.
   
Made in ca
Dakka Veteran




Yep, totally agree Red Thirst. You also weren’t the one saying he has a “good chance” of killing a Primarch. That said, despite his poor showing last game I’ll be taking him again, and likely nearly every game. I do agree with the poster who said it could be one of the best things in our codex.
   
Made in us
Regular Dakkanaut




 p5freak wrote:
Hoodwink wrote:

As good as this would be, I don't think it's really worth the endeavor of doing as this will likely be illegal next edition. I got kinda hyped by this idea though, running him with a bunch of Scout Bikers backed up by fire support. I'm kind of questioning the legality of it now.


Who cares about next edition ?? I'm playing now, and its perfectly legal.


Didn't say you couldn't. I just said I don't think it's worth the endeavor. For me, if I'm going to put in the time, effort, and money for models, I want to make sure they have the best chance of being useable in the game for as long as possible. I care about the next edition and a lot of other people have stated the same when they talk about using units from the Index that don't appear in the Codex (RIP Roughriders).

This message was edited 1 time. Last update was at 2018/02/04 01:56:46


 
   
Made in de
Nihilistic Necron Lord






Germany

There is something i dont understand about red rampage. It says i can use it in any fight phase (that would include my opponents fight phase), but only if i have charged earlier in the turn. If its my opponents turn then i couldnt have charged earlier in the turn. I can only charge in my turn. Why does it say that i can use it in any fight phase ? I dont get it.
   
Made in nl
Longtime Dakkanaut





 p5freak wrote:
There is something i dont understand about red rampage. It says i can use it in any fight phase (that would include my opponents fight phase), but only if i have charged earlier in the turn. If its my opponents turn then i couldnt have charged earlier in the turn. I can only charge in my turn. Why does it say that i can use it in any fight phase ? I dont get it.
In case they ever add a way to charge in the enemy phase to BA's. Or maybe such a thing existed at some point in development but was later cut.
   
Made in se
Rogue Grot Kannon Gunna






Hi there! I´m back to playing BA since 6th, this 8ed has been an Only ´Nids gaming so far and i feel i need to kick some ash in order to restore balance

I would love to have a couple of tips on a list i´m building. It is something in the order of a battalion + a vanguard. I am aiming to a 1750 points list melee focused with screening vs alfa strike and some mobility to catch obj during game.
As i will buy some stuff next week would be nice to have an idea of what might work and what doesn't.

***HQ***
Captain +JP+ TH+ MCBolter
Libby Dread
***Troops***
Scout Sniper
Scout Sniper
5 TAC
***Heavy Support***
5 Dev cherub+2Las
***Flyer***
Stormraven MM+2Las+hurricane
***Transport***
Razorback Ass Cann
Razorback Ass Cann

***HQ***
Chaplain JP infernoP
***Elites***
Company Ancient Inferno P JP
DC x7 1PF+pistol/Chain
DC x8 1 PF+pistol/Chain


It´s like 1726 and i have another 5 TAC+5 Termi Ass. But I can´t see how to better the sinergy or if it is enough punch to be a real threat to Eldar or ´Nids.
Any tips?
   
Made in de
Nihilistic Necron Lord






Germany

I recreated your list in battlescribe and its 1664 pts.

Spoiler:




++ Battalion Detachment +3CP (Imperium - Blood Angels) [51 PL, 977pts] ++

+ Flyer +

Stormraven Gunship [15 PL, 358pts]: 2x Stormstrike missile launcher, Twin lascannon, Twin multi-melta
. Two hurricane bolters: 2x Hurricane bolter

+ Heavy Support +

Devastator Squad [8 PL, 115pts]
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

+ HQ +

Captain [6 PL, 117pts]: Jump Pack, Master-crafted boltgun, Thunder hammer

Librarian Dreadnought [9 PL, 172pts]: Furioso fist, Storm bolter

+ Troops +

Scout Squad [4 PL, 75pts]
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout Sergeant: Bolt pistol, Sniper rifle

Scout Squad [4 PL, 75pts]
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout Sergeant: Bolt pistol, Sniper rifle

Tactical Squad [5 PL, 65pts]
. 4x Space Marine
. Space Marine Sergeant: Bolt pistol and boltgun

++ Vanguard Detachment +1CP (Imperium - Blood Angels) [52 PL, 678pts] ++

+ Dedicated Transport +

Razorback [5 PL, 114pts]: Twin assault cannon

Razorback [5 PL, 114pts]: Twin assault cannon

+ HQ +

Chaplain [6 PL, 99pts]: Inferno pistol, Jump Pack

+ Elites +

Company Ancient [4 PL, 81pts]: Inferno pistol, Jump Pack

Death Company [16 PL, 131pts]
. Death Company Marine: Bolt pistol, Power fist
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword

Death Company [16 PL, 148pts]
. Death Company Marine: Bolt pistol, Power fist
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword

++ Total: [103 PL, 1664pts] ++

Created with BattleScribe


I would exchange the TAC for another scout sniper squad (+10 pts.)

Replace the chaplain with lemartes (+30 pts.), give your captain the death visions of sanguinius, gift of foresight, and hammer of baal, or the relic jump pack. He gets the DC keyword and can reroll failed charge rolls and failed hit rolls when he is within 6" of lemartes. When you deepstrike DC, lemartes and the captain let the captain charge first (with the relic jump pack your opponent cannot fire overwatch). Now you can either use the 3D6 charge stratagem or reroll a failed charge roll with lemartes/jump pack relic. If you give the captain the hammer of baal he hits on 2+ but has to eat overwatch. But with 4++ and 5+++ rerolling 1s he can take it. Now charge the rest, lemartes last. All can reroll failed charge rolls because of lemartes.

I would use the rest of the points to add some more inferno pistols/PF to the DC. Or twin lascannons on a razorback.
   
Made in se
Rogue Grot Kannon Gunna






 p5freak wrote:
I recreated your list in battlescribe and its 1664 pts.

Spoiler:




++ Battalion Detachment +3CP (Imperium - Blood Angels) [51 PL, 977pts] ++

+ Flyer +

Stormraven Gunship [15 PL, 358pts]: 2x Stormstrike missile launcher, Twin lascannon, Twin multi-melta
. Two hurricane bolters: 2x Hurricane bolter

+ Heavy Support +

Devastator Squad [8 PL, 115pts]
. Space Marine: Lascannon
. Space Marine: Lascannon
. Space Marine: Boltgun
. Space Marine: Boltgun
. Space Marine Sergeant: Boltgun

+ HQ +

Captain [6 PL, 117pts]: Jump Pack, Master-crafted boltgun, Thunder hammer

Librarian Dreadnought [9 PL, 172pts]: Furioso fist, Storm bolter

+ Troops +

Scout Squad [4 PL, 75pts]
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout Sergeant: Bolt pistol, Sniper rifle

Scout Squad [4 PL, 75pts]
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout Sergeant: Bolt pistol, Sniper rifle

Tactical Squad [5 PL, 65pts]
. 4x Space Marine
. Space Marine Sergeant: Bolt pistol and boltgun

++ Vanguard Detachment +1CP (Imperium - Blood Angels) [52 PL, 678pts] ++

+ Dedicated Transport +

Razorback [5 PL, 114pts]: Twin assault cannon

Razorback [5 PL, 114pts]: Twin assault cannon

+ HQ +

Chaplain [6 PL, 99pts]: Inferno pistol, Jump Pack

+ Elites +

Company Ancient [4 PL, 81pts]: Inferno pistol, Jump Pack

Death Company [16 PL, 131pts]
. Death Company Marine: Bolt pistol, Power fist
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword

Death Company [16 PL, 148pts]
. Death Company Marine: Bolt pistol, Power fist
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword
. Death Company Marine: Bolt pistol and chainsword

++ Total: [103 PL, 1664pts] ++

Created with BattleScribe


I would exchange the TAC for another scout sniper squad (+10 pts.)

Replace the chaplain with lemartes (+30 pts.), give your captain the death visions of sanguinius, gift of foresight, and hammer of baal, or the relic jump pack. He gets the DC keyword and can reroll failed charge rolls and failed hit rolls when he is within 6" of lemartes. When you deepstrike DC, lemartes and the captain let the captain charge first (with the relic jump pack your opponent cannot fire overwatch). Now you can either use the 3D6 charge stratagem or reroll a failed charge roll with lemartes/jump pack relic. If you give the captain the hammer of baal he hits on 2+ but has to eat overwatch. But with 4++ and 5+++ rerolling 1s he can take it. Now charge the rest, lemartes last. All can reroll failed charge rolls because of lemartes.

I would use the rest of the points to add some more inferno pistols/PF to the DC. Or twin lascannons on a razorback.



That sounds Awesome! one question thought, are the shotgun on the scouts worth anything?
   
Made in de
Nihilistic Necron Lord






Germany

 Emicrania wrote:


That sounds Awesome! one question thought, are the shotgun on the scouts worth anything?


I dont know, dont use them.
   
Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

How are most people running their Scouts now a days? Snipers with Cloaks? Or just plain with bolters? Camo Cloaks seem far too worth it to pass IMO. Snipers might attract too much attention to the scouts while they objective hold is my biggest worry, but at the same time if they are focusing on my Scouts it's better than them focusing on my Death Company or Sanguinary Guard.
   
Made in us
Fixture of Dakka





Steelcity

 Red Comet wrote:
How are most people running their Scouts now a days? Snipers with Cloaks? Or just plain with bolters? Camo Cloaks seem far too worth it to pass IMO. Snipers might attract too much attention to the scouts while they objective hold is my biggest worry, but at the same time if they are focusing on my Scouts it's better than them focusing on my Death Company or Sanguinary Guard.


Any option which is 0 pts is generally the best for scouts.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I generally field my scouts with camo cloaks when I have points to do so (majority of the time) and bolt pistols + combat blades. It does reduce their effective range to 12", but they're cheap, and surprisingly effective in melee.

I intend to eventually run a squad of them with bolters and a heavy bolter or missile launcher in the future as well for some added dakka and the odd heavy weapon hail-mary from cover. We'll see how it goes, but I think it could work well.

Sniper rifles work well, but need weight/volume of fire to really put wounds on target reliably. You're better off going with combat blades & pistols, or bolters & pistols if you're running small squads of them. A single large squad can work well with the sniper rifles though.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in gb
Longtime Dakkanaut



Glasgow

Boltguns+ stormbolter on sgt because the better range tends to outweigh the CC benefit when im useing them primarily to screen my guard gunline.
   
Made in se
Rogue Grot Kannon Gunna






Is the company ancient worth his points?
At 72 points with the Jp it feels a bit underwhelming compared to the company champion, or is it just me?
   
Made in us
Locked in the Tower of Amareo




Just lost a close 1.5k to a baneblade list. Baneblades are particularly annoying because basing them doesn't matter much.
   
Made in ca
Dakka Veteran




 Emicrania wrote:
Is the company ancient worth his points?
At 72 points with the Jp it feels a bit underwhelming compared to the company champion, or is it just me?

I think the company champion is underwhelming, and ancients are fairly useful for gunlines. SG Ancient is the only Ancient I would run in my lists.
   
Made in gb
Longtime Dakkanaut



Glasgow

Notably he can take the standard of sacrifice but sg ancient is better
   
Made in us
Charing Cold One Knight





Sticksville, Texas

I keep my Company Ancient with Relic Banner camping near my 4 Devastator Squads.

He more than earns his points back between keeping my Devs alive, and allowing them to be useful in death. He generally makes his points back and then some.
   
Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

Kirasu wrote:
 Red Comet wrote:
How are most people running their Scouts now a days? Snipers with Cloaks? Or just plain with bolters? Camo Cloaks seem far too worth it to pass IMO. Snipers might attract too much attention to the scouts while they objective hold is my biggest worry, but at the same time if they are focusing on my Scouts it's better than them focusing on my Death Company or Sanguinary Guard.


Any option which is 0 pts is generally the best for scouts.


Red__Thirst wrote:I generally field my scouts with camo cloaks when I have points to do so (majority of the time) and bolt pistols + combat blades. It does reduce their effective range to 12", but they're cheap, and surprisingly effective in melee.

I intend to eventually run a squad of them with bolters and a heavy bolter or missile launcher in the future as well for some added dakka and the odd heavy weapon hail-mary from cover. We'll see how it goes, but I think it could work well.

Sniper rifles work well, but need weight/volume of fire to really put wounds on target reliably. You're better off going with combat blades & pistols, or bolters & pistols if you're running small squads of them. A single large squad can work well with the sniper rifles though.

Take it easy.

-Red__Thirst-


U02dah4 wrote:Boltguns+ stormbolter on sgt because the better range tends to outweigh the CC benefit when im useing them primarily to screen my guard gunline.


Sounds like the best option is to keep them as cheap as possible especially since I'll just be using them to hold objectives and give me those CPs I need. Thanks!
   
Made in se
Rogue Grot Kannon Gunna






I still feel TH is more reliable than PF, I got to do some mathammer on that
   
Made in ca
Dakka Veteran




It has a straight 3 damage instead of D3. Against multiwound or targets with feel no pain it’s far more reliable. Against standard single wound enemies they’re functionally identical.
   
Made in gb
Longtime Dakkanaut





UK

 Emicrania wrote:
Is the company ancient worth his points?
At 72 points with the Jp it feels a bit underwhelming compared to the company champion, or is it just me?

Ancient can be quite good for overcharging plasma squads. The Standard of Sacrifice is quite good too on multi-wound squads.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Regular Dakkanaut




The banner relic on a Primaris Ancient is the lynchpin to my Primaris heavy BA army. Giving FnP to Hellblasters backed up by Intercessors is invaluable. It's not the WAAC tournament setup but makes Primaris far more appealing.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

The Standard of Sacrifice allowed me to do some real silliness in a game I just finished.

Mephiston solo killed Magnus. The Thousand Sons player went first, and although I was able to deny a lot of his important Psychic powers, I couldn't stop Warptime onto Magnus who used it to set up a charge against Mephiston and my Twin Assault Cannon Razorback.

Mephiston survived Magnus' onslaught, with his 5+ to ignore wounds, and the 5+ to ignore wounds on the banner. Mephiston was also in range of my Captain and LT... He took 12 wounds off of Magnus in my opponents turn. I left him in combat with Magnus hoping my opponent wouldn't interrupt, but saved 2 CP in case he did. He killed Mephiston when he interrupted combat, but I spent the 2 CP to allow Mephiston to swing as he dies and he took down Magnus.

Lesson learned, deployments can win you the game, and that banner is NOT to be underestimated. I have 3 Devastator Squads wholly within 6" of that banner as well, and it more than made it's points back in my game.
   
Made in us
Regular Dakkanaut




Also of note, you bring up a good point about wording. The banner affects models and not units, but you don't have to be wholly within the radius. You just have to allocate wounds to models that are.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Hoodwink wrote:
Also of note, you bring up a good point about wording. The banner affects models and not units, but you don't have to be wholly within the radius. You just have to allocate wounds to models that are.


I found it worth it to have all the models in there. That way I can have the bolter dude catch small arms fire and be harder to kill. By the end of the game I had just lost a few Devs from the three 5 man squads. They were a real bear to take out, even for Rubric Marines.
   
Made in us
Regular Dakkanaut




Oh yeah, it's great to have them all in if you can, but people should know it's not a requirement since some buffs require you to be wholly within the radius.
   
Made in de
Nihilistic Necron Lord






Germany

Just found out that the the main gun of the sicaran battle tank is assault type. Which means the tank can race 20" across the battlefield (with the lucifer pattern engine stratagem) and still fire (at BS-1) its twin accelerator autocannon. Sweeeeet.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 p5freak wrote:
Just found out that the the main gun of the sicaran battle tank is assault type. Which means the tank can race 20" across the battlefield (with the lucifer pattern engine stratagem) and still fire (at BS-1) its twin accelerator autocannon. Sweeeeet.


Additional hilarity: if you shoot at a FLY unit, you don't even get the assault penalty.

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