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![[Post New]](/s/i/i.gif) 2017/05/19 13:18:34
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Aspirant Tech-Adept
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cuda1179 wrote:It's not an more niche than Cavalry. The only armies that have Cavalry are Imperial Guard, Daemons, and Space wolves.
+ Chaos Space Marines.
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![[Post New]](/s/i/i.gif) 2017/05/19 13:22:16
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Courageous Space Marine Captain
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changemod wrote: Deadshot wrote:changemod wrote: cuda1179 wrote:It's not an more niche than Cavalry. The only armies that have Cavalry are Imperial Guard, Daemons, and Space wolves.
Yeah, but cavalry are just variant bikes. There's little difference, and honestly little reason for them to -not- be one category.
There are several differences between cavalry and bikes, namely that bikes are faster (turbo-boost) and provide +1T, over bikes. Plus, cavalry are better over terrain that bikes as a giant wolf climbs over cliffs and roots better than a 2-wheel motorcycle.
It is strange that you seem to think that is a disagreement rather than restating my point.
Incidentally, cavalry frequently do raise the model's toughness, just not automatically.
The disagreement is that bikes and cavalry share no similarities other than being faster than standard infantry. Calavry can have a higher T than infantry but 90% of armies can't get cavalry and the few that do, well, Rough Riders are always calvary, CSM Lords don't get extra T from rider their mounts, Bloodcrushers and Plagueflies aren't getting any bonuses, and that leaves Wolf characters taking a Thunderwolf. Whereas bikes are commonly available to Space Marines, CSM, Eldar, DE, Orks (,Tau Tetras???) and Necrons. Bikes get +1T and if a Thunderwolf mount model was also given the choice to ride a bike, this would give him +1T as well, as Thunderwolves don't get a bonus, they have their normal statline, same as all other natural cavalry models. Bikes and Cavalry have very different rules and benefits and restrictions to each other.
Whereas Chariots ARE vehicles and they ARE transports, that have a particular limit and specification on the unit they can transport. The difference between say, Grimnar's sled, and a Land Raider, is that the Land Raider can transport 10 models who can disembark, and cannot fight from embarkation. The Sled can transport one particular model, Grimnar, who cannot disembark and can fight from embarkation. They are both, at their core however, a transport vehicle.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2017/05/19 13:22:32
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Thermo-Optical Hac Tao
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H.B.M.C. wrote:
I mean... did you even read the first bit of the post before replying?
I was responding to 'shame, I wanted plastic Plague marines'.
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![[Post New]](/s/i/i.gif) 2017/05/19 13:24:36
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Galef wrote:Honestly, I am pretty sure that now that everything has an M stat, there will not be any kind of unit type. Vehicles might have a keyword so that weapons that once had Haywire, Guass, etc can continue to have a specific effect on them.
But Beasts, Bikes, Cav, MCs, etc will just have bespoken rules on a unit-to-unit basis to show whatever differences GW wants to showcase
-
We've already seen that "Infantry" is a keyword.
I would expect to see Beasts, Bikes, Cavalry, Monster, etc as keywords because they said that Cover (for example) would affect things based on keywords.
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![[Post New]](/s/i/i.gif) 2017/05/19 13:25:19
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So you took what I said out of context, meaning your reply had very little to do with what I was saying.
Ok. Good to know.
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![[Post New]](/s/i/i.gif) 2017/05/19 13:26:29
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Thermo-Optical Hac Tao
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H.B.M.C. wrote:So you took what I said out of context, meaning your reply had very little to do with what I was saying.
Ok. Good to know.
I don't get what you were saying, then.
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![[Post New]](/s/i/i.gif) 2017/05/19 13:31:24
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Longtime Dakkanaut
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Deadshot wrote:changemod wrote: Deadshot wrote:changemod wrote: cuda1179 wrote:It's not an more niche than Cavalry. The only armies that have Cavalry are Imperial Guard, Daemons, and Space wolves.
Yeah, but cavalry are just variant bikes. There's little difference, and honestly little reason for them to -not- be one category.
There are several differences between cavalry and bikes, namely that bikes are faster (turbo-boost) and provide +1T, over bikes. Plus, cavalry are better over terrain that bikes as a giant wolf climbs over cliffs and roots better than a 2-wheel motorcycle.
It is strange that you seem to think that is a disagreement rather than restating my point.
Incidentally, cavalry frequently do raise the model's toughness, just not automatically.
The disagreement is that bikes and cavalry share no similarities other than being faster than standard infantry. Calavry can have a higher T than infantry but 90% of armies can't get cavalry and the few that do, well, Rough Riders are always calvary, CSM Lords don't get extra T from rider their mounts, Bloodcrushers and Plagueflies aren't getting any bonuses, and that leaves Wolf characters taking a Thunderwolf. Whereas bikes are commonly available to Space Marines, CSM, Eldar, DE, Orks (,Tau Tetras???) and Necrons. Bikes get +1T and if a Thunderwolf mount model was also given the choice to ride a bike, this would give him +1T as well, as Thunderwolves don't get a bonus, they have their normal statline, same as all other natural cavalry models. Bikes and Cavalry have very different rules and benefits and restrictions to each other.
I'm still waiting to see anything that doesn't fall under my initial "Yeah, but cavalry are just variant bikes. There's little difference, and honestly little reason for them to -not- be one category". It's all mounted models, just some are bikes and some are alive.
You seem to be using a lot of words to express that you think the distinction is major rather than minor, I guess. We're ultimately explaining the same distinction though.
Also note that even Games Workshop plays fast and loose with this, counting screamers and screamer mounted characters (disks of Tzeentch are canonically Screamers acting as mounts) as jetbikes for no reason other than that they felt turbo boost better simulated them than run did.
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![[Post New]](/s/i/i.gif) 2017/05/19 13:32:28
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Tzeentch Aspiring Sorcerer Riding a Disc
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insaniak wrote:macluvin wrote:Anyone think that the primaris marine sales will flop after an attempt to swing space marines to the primaris as their core model? if they sell these guys for such a high price then I could see the compitition with ebay resellers and what not for cheaper older kits shutting that down. Not saying that is going to happen, just curious.
Nope, I think they'll sell well to newcomers and to vets either starting a new army or who don't mind the scale creep, because taken on their own they look awesome.
They'll only 'fail' to those who are priced out of buying them (who would have been priced out anyway even if they weren't embiggened) and to those like me who dislike scale creep (and I would very strongly suspect that I'm in a minority there).
Vehicles look too small now, last thing we need is bigger marines.
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2017/05/19 13:38:36
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Longtime Dakkanaut
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Would be happy with larger vehicles for the larger marines, If we finally get a consistent and fixed scale for models and not the slightly weird almost-sort-of situation we have now.
If they don't do them to actually look right in relation to the models (e.g. have a land raider a Terminator looks like it could get into and out of without a cutting torch) then just leave the models alone Automatically Appended Next Post: Side though, the 'power' basic costs idea, in effect treats the unit as a fire team, options mattering a lot less..
coupled with the lack of blast templates meaning you could go for movement trays.
Anyone else see these rules as also working decently for Epic scale stuff?
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This message was edited 1 time. Last update was at 2017/05/19 13:40:21
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![[Post New]](/s/i/i.gif) 2017/05/19 13:41:20
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Courageous Space Marine Captain
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changemod wrote: Deadshot wrote:changemod wrote: Deadshot wrote:changemod wrote: cuda1179 wrote:It's not an more niche than Cavalry. The only armies that have Cavalry are Imperial Guard, Daemons, and Space wolves.
Yeah, but cavalry are just variant bikes. There's little difference, and honestly little reason for them to -not- be one category.
There are several differences between cavalry and bikes, namely that bikes are faster (turbo-boost) and provide +1T, over bikes. Plus, cavalry are better over terrain that bikes as a giant wolf climbs over cliffs and roots better than a 2-wheel motorcycle.
It is strange that you seem to think that is a disagreement rather than restating my point.
Incidentally, cavalry frequently do raise the model's toughness, just not automatically.
The disagreement is that bikes and cavalry share no similarities other than being faster than standard infantry. Calavry can have a higher T than infantry but 90% of armies can't get cavalry and the few that do, well, Rough Riders are always calvary, CSM Lords don't get extra T from rider their mounts, Bloodcrushers and Plagueflies aren't getting any bonuses, and that leaves Wolf characters taking a Thunderwolf. Whereas bikes are commonly available to Space Marines, CSM, Eldar, DE, Orks (,Tau Tetras???) and Necrons. Bikes get +1T and if a Thunderwolf mount model was also given the choice to ride a bike, this would give him +1T as well, as Thunderwolves don't get a bonus, they have their normal statline, same as all other natural cavalry models. Bikes and Cavalry have very different rules and benefits and restrictions to each other.
I'm still waiting to see anything that doesn't fall under my initial "Yeah, but cavalry are just variant bikes. There's little difference, and honestly little reason for them to -not- be one category". It's all mounted models, just some are bikes and some are alive.
You seem to be using a lot of words to express that you think the distinction is major rather than minor, I guess. We're ultimately explaining the same distinction though.
Also note that even Games Workshop plays fast and loose with this, counting screamers and screamer mounted characters (disks of Tzeentch are canonically Screamers acting as mounts) as jetbikes for no reason other than that they felt turbo boost better simulated them than run did.
Bikes and Cavalry are completely different, and I've listed the differences. They in fact share no actual rules or things in common other than being mounted.
Screamers are jetbikes because their method of transport better resembles jetbikes than cavalry, as they fly across the surface like a stingray in water. They don't run, so not cavalry, they don't jump up and land far away, so not Jump, and they don't hover around like Jetpacks. They go far and fast across the ground but flying, like Jetbikes. They aren't mounts though, they are a platform for a warrior to stand on. They're close to a catacomb command barge than a horse or wolf. Automatically Appended Next Post: leopard wrote:Would be happy with larger vehicles for the larger marines, If we finally get a consistent and fixed scale for models and not the slightly weird almost-sort-of situation we have now.
If they don't do them to actually look right in relation to the models (e.g. have a land raider a Terminator looks like it could get into and out of without a cutting torch) then just leave the models alone
Automatically Appended Next Post:
Side though, the 'power' basic costs idea, in effect treats the unit as a fire team, options mattering a lot less..
coupled with the lack of blast templates meaning you could go for movement trays.
Anyone else see these rules as also working decently for Epic scale stuff?
You realise a true-scale Stormraven would be as big as FW Thunderhawk? The scale is abstract for a reason.
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This message was edited 1 time. Last update was at 2017/05/19 13:42:40
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2017/05/19 13:45:48
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Archmagos Veneratus Extremis
On the Internet
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NivlacSupreme wrote: ClockworkZion wrote: Azazelx wrote:He's also on a 40mm base rather than a 32mm, and he has a CCW/Power Sword, so he's a fancy- something.
And he's by himself!
I'm going to name him Steve! And no one can stop me!
For his last birthday I got my friend the DKoK Commissar that's unsheathing his sword. He uses him as a Lord Commissar. I started calling him Steve. It sort of stuck.
I used to work in a pet store. I named all the animals Steve. It's important that they be Steve for some reason.
On topic about the Primaris, I don't see the Chaos Legions or current renegades needing that since they can just get buffed (sometimes unwillingly like with the Iron Warriors) by THE TAINT OF CHAOS and make them bigger that way.
Now watching Primaris going renegade could be interesting....
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![[Post New]](/s/i/i.gif) 2017/05/19 13:48:38
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Longtime Dakkanaut
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Deadshot wrote:Bikes and Cavalry are completely different, and I've listed the differences. They in fact share no actual rules or things in common other than being mounted.
They have nothing in common except for their primary defining characteristic? Okay.
Screamers are jetbikes because their method of transport better resembles jetbikes than cavalry, as they fly across the surface like a stingray in water. They don't run, so not cavalry, they don't jump up and land far away, so not Jump, and they don't hover around like Jetpacks. They go far and fast across the ground but flying, like Jetbikes. They aren't mounts though, they are a platform for a warrior to stand on. They're close to a catacomb command barge than a horse or wolf.
This is clearly going nowhere honestly. You're just varying between stating the obvious and nitpicking, and I have no investment in this line of discussion. Feel free to have the last word if you want.
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![[Post New]](/s/i/i.gif) 2017/05/19 13:52:50
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Courageous Space Marine Captain
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changemod wrote: Deadshot wrote:Bikes and Cavalry are completely different, and I've listed the differences. They in fact share no actual rules or things in common other than being mounted.
They have nothing in common except for their primary defining characteristic? Okay.
Screamers are jetbikes because their method of transport better resembles jetbikes than cavalry, as they fly across the surface like a stingray in water. They don't run, so not cavalry, they don't jump up and land far away, so not Jump, and they don't hover around like Jetpacks. They go far and fast across the ground but flying, like Jetbikes. They aren't mounts though, they are a platform for a warrior to stand on. They're close to a catacomb command barge than a horse or wolf.
This is clearly going nowhere honestly. You're just varying between stating the obvious and nitpicking, and I have no investment in this line of discussion. Feel free to have the last word if you want.
Their primary definining characteristic isir relevant to their rules. Screamers are jetbikes, as I'll state obviously once again. The matter of whether or not they are mounted is irrelevant for rules. A cavalry can have 1 rider, 100 riders, or 0 riders and function the same. Its a fluff and modelling trait only. I'm not interested in that for this discussion.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2017/05/19 13:55:13
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Longtime Dakkanaut
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Yup, realise true scale vehicles would get huge, thats actually my point, either do it right, or just leave vehicles as they are.
See no point in a larger rhino thats still too small to be practical, or a land raider that terminators still couldn't use as written - just leave the vehicles as they are.
Find it easier to think of the models for infantry being hugely oversized personally and the base as a sort of zone of control they have.
Its all so abstracted anyway, when you have pistols that cannot fire one end of a vehicle to the other you may as well give up on scale and stop worrying about it
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![[Post New]](/s/i/i.gif) 2017/05/19 13:55:38
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Longtime Dakkanaut
Indiana
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Hell, if rough riders get new rules I am going to have to figureout how to convert up some guardsmen on Motorbikes.....Just kidding I play kriegers, we already have the best mounts.
Cant wait to see the imperial knight faction focus today! Combine that with CC weapons and it is going to send us into the weekend with plenty to complain about!
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This message was edited 1 time. Last update was at 2017/05/19 13:56:58
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![[Post New]](/s/i/i.gif) 2017/05/19 13:56:27
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Warning From Magnus? Not Listening!
UK
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This seems like a stunningly pointless argument to have. Every unit's rules will be on their datasheet from now on.
(In reference to deadshot and changemod).
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This message was edited 1 time. Last update was at 2017/05/19 13:57:11
Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2017/05/19 13:57:57
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Longtime Dakkanaut
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For an example of vehicles getting silly have a look over at Team Yankee, specifically the Mil-24D Hind as a 1:100 model, the things fething huge against the infantry in the same scale, as it should be, its also utterly impractical in the game, its longer than some anti tank missile ranges, and with its rotors more or less unusable without looking silly in game (its longer than the command distance).
Some things would have worked a lot better at say half the scale of the troops (or in that case the same 1:144 for the aircraft)
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![[Post New]](/s/i/i.gif) 2017/05/19 13:59:13
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Longtime Dakkanaut
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Leth wrote:Hell, if rough riders get new rules I am going to have to figureout how to convert up some guardsmen on Motorbikes.
Can't be harder than the Custodes on bullock jetbikes I had to convert recently, or the abhuman centaurs I started on, made two of and just got reminded I never finished.
I'd reccomend scout bikes as your starting point, those are lighter than the basic marine bikes and come with seated legs clad in fabric.
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![[Post New]](/s/i/i.gif) 2017/05/19 13:59:24
Subject: Re:Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Angelic Adepta Sororitas
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E're w'e go' Ere we go'. Think well get another faction focus today? Methinks NEcrons
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![[Post New]](/s/i/i.gif) 2017/05/19 14:00:47
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Longtime Dakkanaut
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Bull0 wrote:This seems like a stunningly pointless argument to have. Every unit's rules will be on their datasheet from now on.
(In reference to deadshot and changemod).
To be fair, despite my dismissive tone towards the end of the actual argument, he was splitting hairs over the past distinction and making no commentary on the future rules.
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![[Post New]](/s/i/i.gif) 2017/05/19 14:01:16
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Archmagos Veneratus Extremis
On the Internet
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loki old fart wrote: insaniak wrote:macluvin wrote:Anyone think that the primaris marine sales will flop after an attempt to swing space marines to the primaris as their core model? if they sell these guys for such a high price then I could see the compitition with ebay resellers and what not for cheaper older kits shutting that down. Not saying that is going to happen, just curious.
Nope, I think they'll sell well to newcomers and to vets either starting a new army or who don't mind the scale creep, because taken on their own they look awesome.
They'll only 'fail' to those who are priced out of buying them (who would have been priced out anyway even if they weren't embiggened) and to those like me who dislike scale creep (and I would very strongly suspect that I'm in a minority there).
Vehicles look too small now, last thing we need is bigger marines.
Vehicles have always been too small on purpose. Otherwise it'd take two turns to walk from the back to the front of a Rhino (Goodwin,s actual words there). I mean table topwise a Land Raider should have the footprint that we have on a Baneblade.
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![[Post New]](/s/i/i.gif) 2017/05/19 14:01:20
Subject: Re:Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Dominating Dominatrix
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Twoshoes23 wrote:E're w'e go' Ere we go'. Think well get another faction focus today? Methinks NEcrons
I hope for Tyranids.
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![[Post New]](/s/i/i.gif) 2017/05/19 14:01:30
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Decrepit Dakkanaut
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https://www.warhammer-community.com/2017/05/19/new-warhammer-40000-close-combat-weapons-may19gw-homepage-post-4/
Let’s take a look at some close combat weapons, shall we?
We’ve seen already that shooting weapons in the new Warhammer 40,000 use a Strength, AP, Damage system, and melee kit is much the same. The main differences being that there is no range on them, and a lot of them will use the user’s Strength as their basis.
Let’s look at some examples – we’ll start with the classic power weapon lineup.
In the current edition of Warhammer 40,000, the axe is the go-to weapon for a lot of folks. Players gladly took the unwieldy rule in exchange for AP2 and a bonus to Strength. Now, the obvious choice is far from obvious, as they clearly all have their uses. That sword, for example, is looking pretty deadly against most things, with the AP-3 helping it against every type of foe. Even with no bonus to Strength, using the new wounding chart shows that a Strength 4 Space Marine is wounding everything up to Toughness 7 on 5s (which is good, because a lot of our models have swords).
Even the humble chainsword gets a boost. No longer just a standard combat weapon, the iconic combat weapon wielded by the Adeptus Astartes and many other forces, now gives its bearer more attacks in combat. Perfect for grinding through hordes of low armoured troops, the chainsword now functions on the battlefield how it always has in your head. This change also helps differentiate dedicated combat troops from those just wielding improvised or side-arm weapons.
We can see that all of the above still only do 1 Damage, meaning that while they can chip wounds off bigger stuff, they are primarily infantry killers.
What about some anti-armour stuff though? Check out the power fist:
At the cost of being more cumbersome to swing, it’s dishing out multiple damage with every hit, and at a Strength that will find it easy to wound anything in the game.
Another high damage option is Force weapons. Take a Grey Knight squad of any sort: every guy in there has a blade that, as well as having all the benefits of the equivalent Power weapon, also dishes out D3 damage on every wound! Those guys are going to be phenomenal up-close killers, as they should be.
D3 Damage is good, but if you really want to kill something, try the reaper chainsword. This deals a flat 6 Damage to whatever it wounds. That’s enough to carve a Chaos Lord in half, and a couple of hits will wreck most small and medium vehicles in a single Fight phase
Make no mistake, when facing a dedicated melee unit, stuff is going to die in combat really, really fast.
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This message was edited 4 times. Last update was at 2017/05/19 14:03:34
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2017/05/19 14:04:07
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Dominating Dominatrix
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Chainswords at last! Love the changes to all weapons shown.
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This message was edited 2 times. Last update was at 2017/05/19 14:06:32
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![[Post New]](/s/i/i.gif) 2017/05/19 14:07:33
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Longtime Dakkanaut
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Liking the close combat weapons, think the lack of a range stat is a shame as would be a nice way to handle longer polearms and similar.
Otherwise liking how they seem to be trying to avoid 'no brainer' choices on weapons, the chain sword finally getting a bonus is nice finally as well.
Adding a -1 to hit modifier for clumsy weapons is much more useful than the older initiative modifiers as its likely to actually matter, nice trade off for more clumsy but damaging weapons. Automatically Appended Next Post: Also nice you're not punching tanks to death quickly, but a few working together will maul them
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This message was edited 1 time. Last update was at 2017/05/19 14:08:33
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![[Post New]](/s/i/i.gif) 2017/05/19 14:08:51
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Mutilatin' Mad Dok
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I wonder if Chainfist will be same as powerfist, but d6 damage?
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![[Post New]](/s/i/i.gif) 2017/05/19 14:09:33
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Archmagos Veneratus Extremis
On the Internet
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Melee marines like the Black Templars and Carcharodons should be happy since the chainsword change fixes the lost attack from the bolt pistol/chainsword combo.
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![[Post New]](/s/i/i.gif) 2017/05/19 14:09:44
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Decrepit Dakkanaut
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Excellent! My Crimson Fists are full of all the excites!
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2017/05/19 14:09:53
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Mutated Chosen Chaos Marine
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Wish they would have shown lightning claws. What do you think they will be? D3 wounds with a -3 rend, str user?
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Help me, Rhonda. HA! |
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![[Post New]](/s/i/i.gif) 2017/05/19 14:10:02
Subject: Warhammer 40k 8th Edition Summary - 18 May 2017: Vehicles/Live QA 2 summary(All info in OP)
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Courageous Space Marine Captain
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That Reaper Chainsword, if any indication of how all old Destroyer Weapons will be, is absolutely lethal.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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