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Made in se
Stern Iron Priest with Thrall Bodyguard






 Mad Doc Grotsnik wrote:
Hmm.

You know how if you're embarked on an open topped transport you'll be able to shoot out?

And how you can fire Pistols whilst in CC (not sure which phase though, but I assume the shooting phase?)

And how your vehicles can now charge?

What happens if you've got say, Banshees on a Raider, and the Raider charges? Do the Banshees get to fight? Enquiring minds wish to know!


I think you might be on to something there!
It sounds plausible passengers of a raider could do a swashbuckling pirate raid without even disembarking.
And orks should be able to fight from a trukk that assault a unit.
It could get messy, but would be a real treat for those armies -and cinematic, if thats still a thing.

This message was edited 1 time. Last update was at 2017/05/19 10:06:27


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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Is it possible that instead of fighting while inside an open topped transport, you can charge from an engaged transport?

Say for example, a squad of Wyches are embarked on a Raider, and the Raider charges or is charged by an enemy unit. On the next turn, assuming the Raider hasn't been hacked to pieces, can the embarked squad then charge from it, symbolising the Ork Boyz/Wyches/Scouts, leaping from their Trukk/Venom/Land Speeder Storm into the melee?

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Made in gb
Lethal Lhamean




Birmingham

 Deadshot wrote:
Is it possible that instead of fighting while inside an open topped transport, you can charge from an engaged transport?

Say for example, a squad of Wyches are embarked on a Raider, and the Raider charges or is charged by an enemy unit. On the next turn, assuming the Raider hasn't been hacked to pieces, can the embarked squad then charge from it, symbolising the Ork Boyz/Wyches/Scouts, leaping from their Trukk/Venom/Land Speeder Storm into the melee?

I hope so, the idea of a Raider charging in with a Shock Prow, Chain Flails to do some serious damage on the charge and then have my Wyches/Incubi/Grotesques leap out into the fray next turn is awesome.
   
Made in au
Gibbering Horde of Chaos




Brisbane, AUS

Really keen for this, coming back after a VERY long break. Ain't no breaks on this hype train and I love it.

 
   
Made in se
Bonkers Buggy Driver with Rockets





Stockholm, Sweden

I really love the prospect of vehicles in cc - finally Deffrolla and Wrecking Ball may get some use - and maybe a Grabba Klaw can be used to prevent the enemy from disengaging. Maybe your Boyz/Nobz can fight from the transport (with a penalty, but stay protected), or charge out to fight on foot?

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Made in gb
Longtime Dakkanaut




Since a vehicle can now carry multiple units if it has space, any ideas if a unit can split between multiple vehicles if they don't fit in one?

Presumably requiring the vehicles to stay close?

E.g. 20 man marine squad in two rhinos
   
Made in gb
Warning From Magnus? Not Listening!



UK

leopard wrote:
Since a vehicle can now carry multiple units if it has space, any ideas if a unit can split between multiple vehicles if they don't fit in one?

Presumably requiring the vehicles to stay close?

E.g. 20 man marine squad in two rhinos


That would be a ballache, so I doubt it.

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Made in au
Ancient Chaos Terminator





'Straya... Mate.

@Mad Doc Grotsnik
Ah I see, we will have to see if open topped if still a thing, and what it does.

This message was edited 1 time. Last update was at 2017/05/19 10:52:33


 
   
Made in gb
Longtime Dakkanaut




 Bull0 wrote:
leopard wrote:
Since a vehicle can now carry multiple units if it has space, any ideas if a unit can split between multiple vehicles if they don't fit in one?

Presumably requiring the vehicles to stay close?

E.g. 20 man marine squad in two rhinos


That would be a ballache, so I doubt it.


Furry nuff, just wondered. Mind you will vehicle squadrons still be a thing? Which presumably would be the only practical way to do it anyway
   
Made in us
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






 Rippy wrote:
@Mad Doc Grotsnik
Ah I see, we will have to see if open topped if still a thing, and what it does.


Oh absolutely

Would just be so incredibly cool!

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Made in fi
Locked in the Tower of Amareo





 Rippy wrote:
@Mad Doc Grotsnik
Ah I see, we will have to see if open topped if still a thing, and what it does.


Open topped has been confirmed as existing.

Still doubt they allow hacking from inside.

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Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

Could they not fir their pistols at them? I'm sure that was mentioned.
   
Made in ca
Trustworthy Shas'vre




DFW area Texas - Rarely

People fighting from within vehicles I suspect will be the new "chariot" rule.

Something like Keyword "Chariot"
If this vehicle is in CC, then the occupant can attack units engaged with the vehicle. the unit engaged with the vehicle may split attacks between the chariot, and the occupants.

or something like that.

This message was edited 1 time. Last update was at 2017/05/19 11:32:30


DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
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Made in fi
Locked in the Tower of Amareo





kryczek wrote:
Could they not fir their pistols at them? I'm sure that was mentioned.


Yeah. But no mention of close combat and I doubt that is allowed.

If you want "why" imagine reach. For all open topped it's still not as close as if you were on foot. Your sword isn't unlimited range.

Also makes no sense for all attacks basically come from one point...

edit: Good point about chariots. Probably bespoke rule for specific transports though.

This message was edited 1 time. Last update was at 2017/05/19 11:33:29


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Made in us
Potent Possessed Daemonvessel





Will chariots be transports again? Or will they function like 7e where the occupant is just part of the vehicle.
   
Made in ca
Trustworthy Shas'vre




DFW area Texas - Rarely

Breng77 wrote:
Will chariots be transports again? Or will they function like 7e where the occupant is just part of the vehicle.


I suspect they will be transports with a very low model count, that you can attack from.

that would be incredibly simple.

DavePak
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Made in nz
Fresh-Faced New User




My guess is that assualt vechicles will allow their occupants to 'pile in' directly out of the vechicle and into melee. This would happen during the vechicles activation, possibly instead of the vechicle getting to make its attacks.
   
Made in gb
Longtime Dakkanaut




Breng77 wrote:
Will chariots be transports again? Or will they function like 7e where the occupant is just part of the vehicle.


They'll probably be part of the vehicle, which is a shame as honestly I preferred being able to dismount a Lord, at least in concept.

Still, I'm fairly sure only Lords, Grimnar and daemons actually use chariots, it's a pretty niche thing.
   
Made in us
Fixture of Dakka





Denison, Iowa

It's not an more niche than Cavalry. The only armies that have Cavalry are Imperial Guard, Daemons, and Space wolves.
   
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Chillicothe, OH

 cuda1179 wrote:
It's not an more niche than Cavalry. The only armies that have Cavalry are Imperial Guard, Daemons, and Space wolves.


Necrons.

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 cuda1179 wrote:
It's not an more niche than Cavalry. The only armies that have Cavalry are Imperial Guard, Daemons, and Space wolves.


Yeah, but cavalry are just variant bikes. There's little difference, and honestly little reason for them to -not- be one category.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Yeah but Chariots are just variant transports would seem to be the natural counter?

Chariots can have additional rules as part of a keyword, same as open topped (I presume!)

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Courageous Space Marine Captain






Glasgow, Scotland

changemod wrote:
 cuda1179 wrote:
It's not an more niche than Cavalry. The only armies that have Cavalry are Imperial Guard, Daemons, and Space wolves.


Yeah, but cavalry are just variant bikes. There's little difference, and honestly little reason for them to -not- be one category.



There are several differences between cavalry and bikes, namely that bikes are faster (turbo-boost) and provide +1T, over bikes. Plus, cavalry are better over terrain that bikes as a giant wolf climbs over cliffs and roots better than a 2-wheel motorcycle.

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Denison, Iowa

 nintura wrote:
 cuda1179 wrote:
It's not an more niche than Cavalry. The only armies that have Cavalry are Imperial Guard, Daemons, and Space wolves.


Necrons.


What cavalry do Necron have?
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Now it's mentioned, Necrons might actually have Cavalry? Couldn't tell you what (possibly Scarabs for movement? Been ages since I looked at my codex, let alone played with them!)

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Gathering the Informations.

 Mad Doc Grotsnik wrote:
Now it's mentioned, Necrons might actually have Cavalry? Couldn't tell you what (possibly Scarabs for movement? Been ages since I looked at my codex, let alone played with them!)

Canoptek Wraiths and Scarabs are Beasts, Tomb Spyders are Monstrous Creatures.
   
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Ah, it's Beasts I was thinking of (is that not the same as Cavalry though?)

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Chillicothe, OH

 cuda1179 wrote:
 nintura wrote:
 cuda1179 wrote:
It's not an more niche than Cavalry. The only armies that have Cavalry are Imperial Guard, Daemons, and Space wolves.


Necrons.


What cavalry do Necron have?


The barge that the lord rolls in is considered a cavary isn't it? It has all the same rules.


*EDIT*

Im an idiot. Not enough caffeine. It's a chariot, not cavalry. I got the words backwards.

This message was edited 1 time. Last update was at 2017/05/19 13:07:38


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 Deadshot wrote:
changemod wrote:
 cuda1179 wrote:
It's not an more niche than Cavalry. The only armies that have Cavalry are Imperial Guard, Daemons, and Space wolves.


Yeah, but cavalry are just variant bikes. There's little difference, and honestly little reason for them to -not- be one category.



There are several differences between cavalry and bikes, namely that bikes are faster (turbo-boost) and provide +1T, over bikes. Plus, cavalry are better over terrain that bikes as a giant wolf climbs over cliffs and roots better than a 2-wheel motorcycle.


It is strange that you seem to think that is a disagreement rather than restating my point.

Incidentally, cavalry frequently do raise the model's toughness, just not automatically.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Honestly, I am pretty sure that now that everything has an M stat, there will not be any kind of unit type. Vehicles might have a keyword so that weapons that once had Haywire, Guass, etc can continue to have a specific effect on them.
But Beasts, Bikes, Cav, MCs, etc will just have bespoken rules on a unit-to-unit basis to show whatever differences GW wants to showcase

-

   
 
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