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puma713 wrote:
Ketara wrote:

Elite:- two squads of five warriors, with 4 blasters each, and a unit of five Incubi


I keep seeing this. Since they're just elite troops, I wonder if they'll be making any different models. Otherwise, 8 blasters may require 8 boxes of troops, if there's 1 blaster per.


Doubt it. They seem more like Imperial Guard Veterans than Space Marine Sternguard Veterans

 
   
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BloodThirSTAR wrote:They have quite a lot of S10 so yes they can smash liths.

I would give up some major props for a cosmic surfer army any day dude.


By quite a lot, you mean 3? Two of which are 12", one is 6" and two of the three are "one shot only". And all 3 are blast weapons, so they have a chance to scatter. 1 shot, scattering blast is not necessarily an arsenal with which to "smash liths". Not to mention that one of them is even AP - .

This message was edited 2 times. Last update was at 2010/10/10 23:18:40


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Yellow Submarine

I also see a move away from spam. Dark eldar can run a fairly high model count compared to other elite armies. This is one reason why I am really liking the codex.

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puma713 wrote:
BloodThirSTAR wrote:They have quite a lot of S10 so yes they can smash liths.

I would give up some major props for a cosmic surfer army any day dude.


By quite a lot, you mean 3? Two of which are 12", one is 6" and two of the three are "one shot only". And all 3 are blast weapons, so they have a chance to scatter. 1 shot, scattering blast is not necessarily an arsenal with which to "smash liths". Not to mention that one of them is even AP - .



Kerching!

Although Archon's can potentially get Str10, but that will be relying on beating 2 characters and then reaching the 'lith so...

However, I'd say Dark Eldar are plenty fast enough to reach and phase out the troops so that shouldn't be too much of a problem IMHO. I think the biggest concern is how they may fair against IG Parking Lot and Space Marine Razorback spam...

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Yellow Submarine

If you take Vect you have 75 percent odds to go first. When mech players realize this they will opt to place their army in reserve. So you move flatout into their deployment zone and let them come in piece meal. This gives dark eldar numerical supremacy which they can capitalize on using their melta lances and haywire grenades. Armies that rely solely upon mech units will suffer greatly in close combat versus DE. The other problem was hordes but now as many realize DE have poison weapons.

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How does poison help against hoards?

Poison is more effective against High Toughness elite units, not hoards.

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BloodThirSTAR wrote:If you take Vect you have 75 percent odds to go first. When mech players realize this they will opt to place their army in reserve. So you move flatout into their deployment zone and let them come in piece meal. This gives dark eldar numerical supremacy which they can capitalize on using their melta lances and haywire grenades. Armies that rely solely upon mech units will suffer greatly in close combat versus DE. The other problem was hordes but now as many realize DE have poison weapons.


Well, I predict a really interesting dog fight when this DE set up meets an IG company with strong Outflank elements ( Vendettas etc. ). Should be fun .

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Cpt. Rusty Hook wrote:does anyone know if you have 2 units in cc with a single unit and they win do both units get a pain token?


It never specifies in the book if I were you I would stay on the side of caution and just go with the unit that landed the final wound or ran them down if both ran them down then that is different in that case I think you should just pick which one gets the token and wait for them to FAQ if they both get one

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Gwar! wrote:How does poison help against hoards?

Poison is more effective against High Toughness elite units, not hoards.


True, but the poison gets rid of the bigger bugs pretty easily, and leaves the troop types
to be dealt with at leisure.

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Poison is bad news for monstrous creatures and DE can wreck gaunts in assault. Nidz have the ability to spam FNP widespread across their army while Orks dont unless you take a special character.

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BloodThirSTAR wrote:Poison is bad news for monstrous creatures and DE can wreck gaunts in assault. Nidz have the ability to spam FNP widespread across their army while Orks dont unless you take a special character.
Huh? What does FNP have to do with anything?

I am confuse!

And orks don't hey mass FNP, you are thinking of Mass 5++.

This message was edited 1 time. Last update was at 2010/10/11 00:20:52


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A-P wrote:
BloodThirSTAR wrote:If you take Vect you have 75 percent odds to go first. When mech players realize this they will opt to place their army in reserve. So you move flatout into their deployment zone and let them come in piece meal. This gives dark eldar numerical supremacy which they can capitalize on using their melta lances and haywire grenades. Armies that rely solely upon mech units will suffer greatly in close combat versus DE. The other problem was hordes but now as many realize DE have poison weapons.


Well, I predict a really interesting dog fight when this DE set up meets an IG company with strong Outflank elements ( Vendettas etc. ). Should be fun .


I predict DE will have trouble with heavy drop-pod armies, like an in-your-face SW army that pods in 3 or 4 MSUs/Dreads.

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Yeah Orks can go crazy with cybork suits and nob units have pain boys.

Drop pods you come in and land, shoot then dark eldar can redeploy by virtue of their speed. So I dont see drop pod lists being a big problem. Reserves with a bonus to come in would be a better counter.

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BloodThirSTAR wrote:

Drop pods you come in and land, shoot then dark eldar can redeploy by virtue of their speed.


Explain this statement to me, please. If the raiders are destroyed by podding MSU's (and Long Fangs, from the backfield), how are the DE "virtually re-deploying"?

This message was edited 1 time. Last update was at 2010/10/11 01:30:14


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How does a long fang shoot its heavy weapon after podding?

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Dracos wrote:How does a long fang shoot its heavy weapon after podding?


Podding MSUs. And Long Fangs. It was two separate statements. Sorry if that was unclear.

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Dracos wrote:How does a long fang shoot its heavy weapon after podding?
Logan.

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BloodThirSTAR wrote:If you take Vect you have 75 percent odds to go first. When mech players realize this they will opt to place their army in reserve. So you move flatout into their deployment zone and let them come in piece meal. This gives dark eldar numerical supremacy which they can capitalize on using their melta lances and haywire grenades. Armies that rely solely upon mech units will suffer greatly in close combat versus DE. The other problem was hordes but now as many realize DE have poison weapons.


Even better, you move Raiders flat out 24"+2D6" first turn

Then another 24+2D6" second turn and park them literally all across his Board Edge. His second turn, half his army comes in and dies immediately because it cant deploy (minus outflanking vendettas) (2/3 die if he took the astropath).

Then third turn you pivot a little bit and light up the vendettas, his third turn you are still covering the edge and the rest of his army dies.

At the very least you will be having raider-Vendetta dogfights for the rest of the game, but you will be winning by around 14 killpoints

Now obviously this is will not happen every time, but you have to admit that would be just about the most awesome way to win a game

This message was edited 1 time. Last update was at 2010/10/11 01:29:30


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Gwar! wrote:
Dracos wrote:How does a long fang shoot its heavy weapon after podding?
Logan.


Yeah, and him. Logan + Multi-Melta Long Fangs podding in and splitting fire for the win. But that's not what I meant above, anyway.

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What are the point costs of the Trueborn and their Dark Lances?
   
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zeekill wrote:
BloodThirSTAR wrote:If you take Vect you have 75 percent odds to go first. When mech players realize this they will opt to place their army in reserve. So you move flatout into their deployment zone and let them come in piece meal. This gives dark eldar numerical supremacy which they can capitalize on using their melta lances and haywire grenades. Armies that rely solely upon mech units will suffer greatly in close combat versus DE. The other problem was hordes but now as many realize DE have poison weapons.


Even better, you move Raiders flat out 24"+2D6" first turn

Then another 24+2D6" second turn and park them literally all across his Board Edge. His second turn, half his army comes in and dies immediately because it cant deploy (minus outflanking vendettas) (2/3 die if he took the astropath).

Then third turn you pivot a little bit and light up the vendettas, his third turn you are still covering the edge and the rest of his army dies.

At the very least you will be having raider-Vendetta dogfights for the rest of the game, but you will be winning by around 14 killpoints

Now obviously this is will not happen every time, but you have to admit that would be just about the most awesome way to win a game
What?

This part is not what the rules say.

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CajunMan550 wrote:
Cpt. Rusty Hook wrote:does anyone know if you have 2 units in cc with a single unit and they win do both units get a pain token?


It never specifies in the book if I were you I would stay on the side of caution and just go with the unit that landed the final wound or ran them down if both ran them down then that is different in that case I think you should just pick which one gets the token and wait for them to FAQ if they both get one


Actually the codex says to randomise who get's the pain token.

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Gwar! wrote:
zeekill wrote:
BloodThirSTAR wrote:*snip*
What?

This part is not what the rules say.


You changed back to the shark.

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CajunMan550 wrote:
Cpt. Rusty Hook wrote:does anyone know if you have 2 units in cc with a single unit and they win do both units get a pain token?


It never specifies in the book if I were you I would stay on the side of caution and just go with the unit that landed the final wound or ran them down if both ran them down then that is different in that case I think you should just pick which one gets the token and wait for them to FAQ if they both get one


I just browsed through it earlier today. If there are multiple units they get distributed evenly amongst the units in close combat that destroyed the squads. If you destroy one squad and there's 2 of your squads in combat then it is randomly assigned I believe. This is all from memory. Take the number of pain tokens you achieve and distribute evenly then take the remaining ones and distribute randomly amongst the squads you have that can get them.

Example:
2 of your squads destroy 3 squads of fire warriors. Each squad would get 1 pain token then the last one would be given at random to squad 1 or squad 2. So one squad would get FNP and the other would get furious charge (taken for granted neither has a pain token to being with).

I only skimmed over the codex and only skimmed it for less than 10 minutes.

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Oh ok if it says randomise do that then. I didn't see it I have skimmed through quite a few times but never saw that it makes sense.

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It looked to me like Wych weapons might have a problem with RAW. It could easily be read that only that one in five benefits from the weaponry. That would be terrible, I hope that isn't the way people decide to play it.

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There isn't any issue with RAW. One model in 5 can upgrade to one of the various wych weapons. Only that wych fights with the weapon special rules.

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Hulksmash wrote:Only that wych fights with the weapon special rules.
Wow that's a horrible throwback to the first edition of their codex. They streamlined Wych weapons nicely and now they're going back to the clunky rules? 5th edition seems to be doing that more and more...

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Its not as clunky as the original book at all..

One wych gets +d6 attacks, re-rolls hits and wounds or models in BTB lose 1 attack.. Thats pretty easy

As oppose to having to determine who was half strength, half WS, -1 attack.. etc. Only the -1 attack will slow down the game at all

If you believe it would be fair if the entire unit got +D6 attacks or rerolls hits and wounds.. well, Im glad its not that way

This message was edited 1 time. Last update was at 2010/10/11 04:50:01


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