Mephistoles1 wrote:Mad Doc: Warmachine is still warmachine. MKII is streamlined, less confusing, a little more balanced, but a lot more focused on Jacks(the way it was when it first came out and the way most of us think it should have stayed along).
Our local players are already finding the new uber combos, like Vlads 14" charge + signs n portents for free after he kills what eh charged, etc. That part of warmachine is still there and strong. Feat timing, movement timing, spell timing are all still the meat and bones of Warmachine. As someone who doesn't do very good at setting up super combos that irks me a little also, but overall I like the way it plays again, and it makes for a good balance to 40K in my hobby interests.
While the test is going on the rules and all the cards for the models are free right now so it would be a good time to download the pdf's and see if it catches your interest. Getting started in warmachine is not that expensive unless you plan on buying every model for your faction (then I think it surpasses most 40k armies in cost .
Meph
Combo's I don't mind so much, as they take a bit of skill to pull off successfully, and your opponent has a chance to anticipate what you are up to and throw a spanner in the proverbial. However my experience in Warmachine Mk1, was that the Feat was essentially a 1 card trump. What do I mean by this?
I shall try my best to explain. Put it this way. I play Magic the Gathering. I really, really like that game. I seem to have a knack for forming nasty decks which have multiple tricks. And it's the multiple tricks I really enjoy. A well timed attack, backed up by a judicious application of combined abilities and perhaps a couple of instants, is what the game is about. But then, you get the One Card Trumps. Single cards which when played utterly ruin the opponents chances of winning, no matter how cunning and well they have played. I toyed with calling them Recards once, but it didn't stick. These are things like Reiver Demon. When it comes into play, all non-black, non-artifact creatures as destroyed, and cannot rengenerate. As a green player, that essentially means I am utterly boned. No matter how well I played, as soon as thats out, BOOM, I'm screwed.
And that is how I experienced Warmachine. So if the new edition works more on cunning combos than the single trump, I might be convinced to dabble in it again.