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![[Post New]](/s/i/i.gif) 2009/04/06 19:18:40
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Dakka Veteran
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I don't see this anywhere but, privateer press has opened their field test site for Warmachine MK 2 today.
Head here to sign up and download the new beta rule set.
http://fieldtest.privateerpress.com/
Enjoy!!
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![[Post New]](/s/i/i.gif) 2009/04/06 20:00:33
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Longtime Dakkanaut
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OH oh! Can Rackham borrow their rules writer? There is one, one PARTICULAR rule, that I just love SO much:
Page 4:
1.) If a rule specifically states an interaction with another rule, follow it.
2.) Rules that says something "cannot" occur override rules that say something "must" or "can" occur.
fething AWESOME! Sorry. There are so many of these in C:AoR and the "conflicting rules" rule in C:AoR is so poorly worded (because they hadn't gotten Aaron to do their translating yet.  ). I'd love to see something more like this in the Age of Rag'narok rulebook.
Loving the writing so far though. VERY clear which is so... refreshing.
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![[Post New]](/s/i/i.gif) 2009/04/06 20:08:46
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Dakka Veteran
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I have quickly skimmed through it and it (the rules) seems really clear and concise.
I also had a chance to skim through a few faction cards, namely Khador (which I play) and Menoth (which I'd like to start) and there are some interesting things.
Warcasters do get a few extra points to spend on Jacks, which is nice. The point system is completely different. For example in MK 1 Doomreavers were 100pts, now they are 6 pts, the system has been cut 10% across the board and some units got cheaper. I'll be printing the rules off later and giving it a whole and total read through.
So far so good, now if only other companies would do similar things with their rule sets, the hobby world would be a better place.
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![[Post New]](/s/i/i.gif) 2009/04/06 20:24:44
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Longtime Dakkanaut
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Indeed. Looks pretty interesting, and the army building seems like the kind of shift we saw from 2nd edition 40K to Force Organization Charts. Liking it so far, but only time will tell what it will do.
So far it seems like it should not "force" any changes to the armies that exist.
Didn't look at too many of the cards as I only have a few figures and most are from Prime and Escalation. I'll check them out in a bit.
The LOS rules are a tournament player's wet dream. Finally the cone defined in exquisite detail. I also like that they are really codifying their abilities and providing short-form icons (which will probably be more legible in color).
Overall it looks like a good way to go for PP. Not a huge change in how to play, but mostly clarifying and streamlining to get rid of the chaff that had accumulated.
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![[Post New]](/s/i/i.gif) 2009/04/06 20:26:46
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Widowmaker
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Digging through now. Rewriting the rulebook and every model in the entire game is a pretty momentous undertaking. It's going to take a fair bit of play-testing to really get a feel for the new version.
Everything plays the same, but the balance is going to be really hard to declare without seeing this stuff on the table.
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![[Post New]](/s/i/i.gif) 2009/04/06 20:34:30
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Decrepit Dakkanaut
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OT: Loved my Captcha words for registering to get my copy: Nixon's climax.
Now to actually go over them...
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![[Post New]](/s/i/i.gif) 2009/04/06 20:39:39
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Longtime Dakkanaut
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lmao! That's awesome.
Also, just noticed a LOT of the Cygnar units got Jack Marhsall.
And the stat cards give two values, one for a minimum sized unit, one for a maximum. can you have between sized units anymore?
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![[Post New]](/s/i/i.gif) 2009/04/06 20:40:44
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Oberleutnant
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is there any place to get this that -doesn't- require you to join their fracking forums in order to join the betatest site in order to download the rules?
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![[Post New]](/s/i/i.gif) 2009/04/06 21:18:41
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Master of the Hunt
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Shotgun wrote:is there any place to get this that -doesn't- require you to join their fracking forums in order to join the betatest site in order to download the rules?
The entire point of the beta release is so that people will talk about it directly with Privateer and offer feedback through the appropriate channels. How are you going to do that if you don't register?
If you just want to peruse the rules as a preview of what's to come, worry not. I'm sure there will be a torrent of it shortly.
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"It is by caffeine alone I set my mind in motion. It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion." |
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![[Post New]](/s/i/i.gif) 2009/04/06 21:47:25
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Oberleutnant
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blue loki wrote:Shotgun wrote:is there any place to get this that -doesn't- require you to join their fracking forums in order to join the betatest site in order to download the rules?
The entire point of the beta release is so that people will talk about it directly with Privateer and offer feedback through the appropriate channels. How are you going to do that if you don't register?
If you just want to peruse the rules as a preview of what's to come, worry not. I'm sure there will be a torrent of it shortly.
Since moving to this area, in the last two years I have played exactly 2 days of any flavor of PP. One, I drove a hour to a tourney. The other was with my cousin's son on my kitchen table. I don't want to betatest. I have no options to betatest. I want to see if it is even worth keeping my armies in the hopes that the game might return to the area.
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![[Post New]](/s/i/i.gif) 2009/04/06 21:51:30
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Longtime Dakkanaut
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From a cursory review, it's not that different. I think you'll field 'more'. If you take your old 500 point list, it's not a 50 pt list (one of the changes, all the points are roughly 1/10 what they were) - it's more like a 35 point list. So, you get/have to field more. The game still seems to be a lot of 'building combos', warcasters are still really powerful, and Longgunners still stink at melee. Warjacks are cheapers (relatively) and have stat boosts and some pretty juicy special abilities. There's obviously exceptions (baneknights come to mind), but overall I'd say it's not hugely different.
If you liked the playstyle before, you probably still will. If you didn't, you might now, but I doubt it.
I have no idea if this will see a second rising with the game or not. I guess that I'm more excited to play it than I have been in years, but I don't know how much of that is just because it's 'new' vs. 'good changes'.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2009/04/06 21:52:38
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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[MOD]
Madrak Ironhide
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Give it a week, Shotgun.
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![[Post New]](/s/i/i.gif) 2009/04/06 21:58:59
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Smokin' Skorcha Driver
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So far I like the changes in there. They toned down several uber abilities like temporal barrior no longer halves speed, but is only 3 focus to cast, which makes it usefule, not broken, and still leaves you a few focus to play with. I'm a little sad to see Full throttle lose the boosted attack rolls, but it was a little OTT for a three focus spell.
A few basic rules fun: LOS is magic cylinder lite, Fast Cav only move 5" on their after action move, You can spend a focus to stand up or remove stationary status! woohoo! If a jacks arm system is "disabled" you only roll one dice for attack rolls and cant make chain or power attacks with that arm. Much better IMO.
My quick read through it looks like things will be quite fun, the points are a little more in line with their effectiveness and a lot of the interupts have been taken out or redefined. Bane knights now do their new equivilent of shadow shift once during their own maintanence phase, but all remaining knights get to move. Still helpful, but not as devestating as it used to be.
Meph
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This message was edited 1 time. Last update was at 2009/04/06 22:00:57
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![[Post New]](/s/i/i.gif) 2009/04/06 22:00:36
Subject: Re:Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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What are the changes to Jacks? I've attempted to download but forgotten my password....and it has yet to send anything to my email account. Part of the reason I quit playing Machine was that the main draw to the game for me (jacks) got their rear whipped by my least favorite thing of the game (hordes of infantry).
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2009/04/06 22:08:02
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Decrepit Dakkanaut
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Already noticed a mistake: Merc Cards, page 17.
Top Right: Master Holt and the Ugly Ampersand, Subhead Privateer Character
Has Aiyana's Stats, several weapons without Stats, 2 Unit sizes without costs and the Rules card for Croe's Cutthroats underneath. There is no listing for Croe's Cutthroats anywhere else.
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![[Post New]](/s/i/i.gif) 2009/04/06 22:11:28
Subject: Re:Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Nasty Nob on Warbike with Klaw
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Is the site overloaded or something? I registered a few hours ago and have yet to get my confirmation e-mail.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/04/06 22:12:10
Subject: Re:Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Decrepit Dakkanaut
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warpcrafter wrote:Is the site overloaded or something? I registered a few hours ago and have yet to get my confirmation e-mail.
Did you check your Spam/Junk mail filters and folders? I got mine right away.
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![[Post New]](/s/i/i.gif) 2009/04/06 22:16:55
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Shrieking Traitor Sentinel Pilot
Burbank, CA
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Scottywan82 wrote:
Also, just noticed a LOT of the Cygnar units got Jack Marhsall.
This does not surprise me as Cygnar = PP hard on. They can not get enough of that faction, the fluff for and rules make them a crazy army to play. I love the jack designs, but some of the characters just make me barf! I feel like all the other factions have some sort of 'thing' that's cool or weird about them, but cygnar just has a real "we're good at everything with out any drawbacks' vibe.
In saying that, I do not hate PP for this, in fact they've done a great job playing off of it, as they have Magnus and his force which pretty much is just an anti cygnar army. And I feel like all the other armies get just as much love (I'm a khador player hence the 'squash the southlander' attitude  ).
My friends and I are a bit skeptical about what these new rules will entail, but I'd love to try them out, and help PP get some really tight rules.
BTW I know it's supposed to be determined by the 'players' scoring up to see who will get the first army book, but I've got $5 on cygnar no matter what the result.
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![[Post New]](/s/i/i.gif) 2009/04/06 22:37:12
Subject: Re:Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Nasty Nob on Warbike with Klaw
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Platuan4th wrote:warpcrafter wrote:Is the site overloaded or something? I registered a few hours ago and have yet to get my confirmation e-mail.
Did you check your Spam/Junk mail filters and folders? I got mine right away.
I just checked it. Still nothing.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/04/06 22:45:19
Subject: Re:Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Evasive Eshin Assassin
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AgeOfEgos wrote:What are the changes to Jacks? I've attempted to download but forgotten my password....and it has yet to send anything to my email account. Part of the reason I quit playing Machine was that the main draw to the game for me (jacks) got their rear whipped by my least favorite thing of the game (hordes of infantry).
jacks got a bit better.
they got a general boost to mat and rat and you now have to destroy all of the damage boxes to kill a jack.
@warpcrafter - got my email right away too...
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![[Post New]](/s/i/i.gif) 2009/04/06 22:53:56
Subject: Re:Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Master of the Hunt
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usernamesareannoying wrote:jacks got a bit better. they got a general boost to mat and rat and you now have to destroy all of the damage boxes to kill a jack.
Other bonuses for jacks: Disabled weapon systems no longer prevent you from using that weapon, rather you lose a die like Warbeasts. Shake Effects: Warjacks and Warcasters can spend a focus to stand up or remove stationary during the Control Phase. And don't forget the free Warjack points that come with your free Warcasters. In general, you can take a Warcaster and 1-2 non-unique Warjacks before you even start spending points from your standard allotment.
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This message was edited 1 time. Last update was at 2009/04/06 22:57:40
"It is by caffeine alone I set my mind in motion. It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning. It is by caffeine alone I set my mind in motion." |
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![[Post New]](/s/i/i.gif) 2010/03/20 10:37:24
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Longtime Dakkanaut
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You can still move if your movement is disabled. That's nice.
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![[Post New]](/s/i/i.gif) 2009/04/06 23:52:27
Subject: Re:Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Evasive Eshin Assassin
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blue loki wrote:And don't forget the free Warjack points that come with your free Warcasters. In general, you can take a Warcaster and 1-2 non-unique Warjacks before you even start spending points from your standard allotment.
[scooby]whaaa? i musta missed that one raggy...[/scooby]
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![[Post New]](/s/i/i.gif) 2009/04/06 23:55:20
Subject: Re:Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Decrepit Dakkanaut
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usernamesareannoying wrote:[scooby]whaaa? i musta missed that one raggy...[/scooby]
Yep, each Warcaster has a Warjack points box next to their Force Allowance box that gives them bonus points able to be used only on warjacks for their battlegroup.
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![[Post New]](/s/i/i.gif) 2009/04/07 00:05:46
Subject: Re:Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Evasive Eshin Assassin
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that's cool but ill be damned if it wasn't hard to figure that out. the only thing that really spelled it out was that sample cygnar army list.
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![[Post New]](/s/i/i.gif) 2009/04/07 00:17:50
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Pyre Troll
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i'm liking what i see so far. And i've gotten a few good laughs at the pp forums over all the people crying over darius getting nerf batted something fierce apparenlty. edit-oh, and my email arrived after only a few minutes
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This message was edited 1 time. Last update was at 2009/04/07 00:18:10
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![[Post New]](/s/i/i.gif) 2009/04/07 00:47:03
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Ultramarine Land Raider Pilot on Cruise Control
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Well i'm having a quick look through the cards
Cryx:
Flying no longer ignores free strikes.
Terminus can no longer throw or heal, but ravager now gives thresher, and Daemonic is gone.
Mageblight only works on the living.
Seethers and Death Jack no longer have to check to go crazy. Necrovent is gone.
Khador:
Epic butcher lost rage drivers.
Behemoth now has 2 cortexes.
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![[Post New]](/s/i/i.gif) 2009/04/07 00:56:34
Subject: Re:Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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[DCM]
Gun Mage
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My favs:
Love the "Shake it off" rule, that will be HUGE.
As a long time owner of the trencher chain gun team that never gets used...
All hail mark II: Chain gunners get overwatch...ftw!!!
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![[Post New]](/s/i/i.gif) 2009/04/07 01:06:20
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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[MOD]
Madrak Ironhide
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I've tried to compile most of the changes in an article. It's open to editing for Dakka users. I hope
the rules I've established on the top aren't offputting, I just want a little consistency.
http://www.dakkadakka.com/wiki/en/Warmachine_Mark_II_Field_Test_Changes
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![[Post New]](/s/i/i.gif) 2009/04/07 01:08:54
Subject: Warmachine MK 2 Field Test site is open w/downloadable new rules!!
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Automated Rubric Marine of Tzeentch
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So I've heard some pretty good things about this game... and I was tempted to get into it at some point. Would it be wise to wait until this edition of the rules is officially released to take a gander at it?
I'd (if possible) like to get someones personal experience on how they would compare this to 40k. Rules, models, etc...
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