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![[Post New]](/s/i/i.gif) 2011/10/18 20:12:50
Subject: Cheese callers?
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Potent Possessed Daemonvessel
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That may be true, but it doesn't change the fact that 40K is far from the most balanced game out there.
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![[Post New]](/s/i/i.gif) 2011/10/18 21:37:36
Subject: Re:Cheese callers?
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Fixture of Dakka
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And game balance is not related to how fun or popular games are.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/10/18 22:04:23
Subject: Re:Cheese callers?
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Mutated Chosen Chaos Marine
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DarknessEternal wrote:And game balance is not related to how fun or popular games are.
Game balance does relate to fun when the game is meant to be open to the player's choices and abilities, yet there are a few top tier armies that are just better.
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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![[Post New]](/s/i/i.gif) 2011/10/18 22:13:53
Subject: Cheese callers?
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Barpharanges
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While at GW and sitting with a friend talking a small idiotic kid came over and asked;
"Are you the guys who plays Chaos? "
I answered Chaos Daemons and Chaos marines and he went onto say that Chaos Daemons are so ultra over powered without providing any real aurgument exept that they have 'unfair armour saves'. I told him he was a twit and quite stupid for approaching people only to start arguments and told him to shout at his friends who are only inches away from each other.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2011/10/18 22:18:41
Subject: Re:Cheese callers?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Lol
Daemons, overpowered
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/10/18 22:21:06
Subject: Re:Cheese callers?
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Manhunter
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Grey Templar wrote:Lol
Daemons, overpowered 
Yep, a  for that kid.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/10/18 23:59:55
Subject: Re:Cheese callers?
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Potent Possessed Daemonvessel
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DarknessEternal wrote:And game balance is not related to how fun or popular games are.
It is most certainly related to how fun a game is, especially when two players find themselves on the opposite ends of the balance spectrum.
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![[Post New]](/s/i/i.gif) 2011/10/19 06:03:32
Subject: Re:Cheese callers?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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Grey Templar wrote:Lol
Daemons, overpowered 
lol
If this is 7th ed fantasy it'd be true, but wow
On the subject matter, after playing all the supposedly more balanced game like warmachine and FoW, I find that they are not really that much better than 40K.
It annoys more when the players of the said game get all high and mighty about how their game of toy soldier is more better than yours.
Guess its people like that makes me not want to play Warmachine, well, that and the ridiculous 80 bucks bane thralls.
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This message was edited 3 times. Last update was at 2011/10/19 06:12:02
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![[Post New]](/s/i/i.gif) 2011/10/19 06:13:34
Subject: Re:Cheese callers?
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Mutated Chosen Chaos Marine
Sitting in yo' bath tub, poopin out shoggoths
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Grey Templar wrote:Lol
Daemons, overpowered 
It's the current 3rd edition necrons that are over powered remember....always getting back up after they die and all....
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750 points
1000 Points
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![[Post New]](/s/i/i.gif) 2011/10/19 06:15:00
Subject: Re:Cheese callers?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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bombboy1252 wrote:Grey Templar wrote:Lol
Daemons, overpowered 
It's the current 3rd edition necrons that are over powered remember....always getting back up after they die and all....
Yea and they can take various overpowered items that makes it better! WTH!
Not to mention those AV14 all around indestructible flying pyramids.
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This message was edited 1 time. Last update was at 2011/10/19 06:15:15
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![[Post New]](/s/i/i.gif) 2011/10/19 12:27:55
Subject: Cheese callers?
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Mutated Chosen Chaos Marine
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blood reaper wrote:While at GW and sitting with a friend talking a small idiotic kid came over and asked;
"Are you the guys who plays Chaos? "
I answered Chaos Daemons and Chaos marines and he went onto say that Chaos Daemons are so ultra over powered without providing any real aurgument exept that they have 'unfair armour saves'. I told him he was a twit and quite stupid for approaching people only to start arguments and told him to shout at his friends who are only inches away from each other.
Did he say why their armour saves were unfair, or was it just 'only Ultramarines can have a 3+'?
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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![[Post New]](/s/i/i.gif) 2011/10/19 12:32:51
Subject: Re:Cheese callers?
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Barpharanges
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No, but he does play Sphees marhens and I told him if Daemons where overpowered then marines where, he's one of the kids who have tons of Space Marine models and play massive battles where they pile their own models on each side of the table and scream at each other when one decides the other cheated.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2011/10/19 12:36:02
Subject: Cheese callers?
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Mutated Chosen Chaos Marine
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The ravening hordes... Well, not much you can do but ignore him. Or point out the reasons why Chaos being OP would mean the majority of other armies are gods descended to fight mortals.
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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![[Post New]](/s/i/i.gif) 2011/10/19 12:40:40
Subject: Cheese callers?
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Malicious Mandrake
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I get called cheesy whenever I run genestealers in my Tyranid army...
Some mental scars just don't ever heal...
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![[Post New]](/s/i/i.gif) 2011/10/19 12:48:36
Subject: Cheese callers?
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Barpharanges
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Durza wrote:The ravening hordes... Well, not much you can do but ignore him. Or point out the reasons why Chaos being OP would mean the majority of other armies are gods descended to fight mortals.
Yes, if Chaos Daemons where overpowered then Space Marines are Space Gods with ultra super awesome powers granted by their amazing overlord Mat Ward.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2011/10/19 14:03:03
Subject: Re:Cheese callers?
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Fixture of Dakka
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Omegus wrote:DarknessEternal wrote:And game balance is not related to how fun or popular games are.
It is most certainly related to how fun a game is, especially when two players find themselves on the opposite ends of the balance spectrum.
Really? Not even chess is a balanced game.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/10/19 14:20:25
Subject: Re:Cheese callers?
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Cataphract
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DarknessEternal wrote:Not even chess is a balanced game.
How is chess not balanced  Both sides play with the exact same thing.
I think the idea is that army to army balance is important. Not gretchin to ghazzy balance.
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"The earth shakes as they come, and I doubt any creature alive can withstand the full impact of their weight." Chief Madrak Ironhide |
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![[Post New]](/s/i/i.gif) 2011/10/19 14:28:03
Subject: Re:Cheese callers?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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haendas wrote:DarknessEternal wrote:Not even chess is a balanced game.
How is chess not balanced  Both sides play with the exact same thing.
I think the idea is that army to army balance is important. Not gretchin to ghazzy balance.
White ALWAYS goes first.
given 2 equally matched players, the white player should win more often.
Its actually unbalanced to the point where tournament players will actually play to a draw if they are black and won't even attempt to win.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/10/19 14:30:59
Subject: Re:Cheese callers?
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Terrifying Wraith
London, England, Holy Terra
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DarknessEternal wrote:
Really? Not even chess is a balanced game.
That would explain why I find chess so boring. Automatically Appended Next Post: Durza wrote:The Law of Cheese: the amount someone calls cheese on other armies is inversely proportional to their own skills as a player.
With some exceptions. I never call cheese, and I lose almost every game I take part in.
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This message was edited 1 time. Last update was at 2011/10/19 14:40:22
Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/10/19 18:10:06
Subject: Cheese callers?
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Ultramarine Land Raider Pilot on Cruise Control
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ivangterrace wrote:There are not that many cheesey things in this game. The only time I find things cheesey is when using weird rules (or lack of) to pull off maneuvers like the "sling-shot" which is where some jump pack ICs will move forward in something like a terminator squad and give that termi squad extra movement.
I've never heard of this before. Please elaborate...
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If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!
6,000pts
5,500pts
3,500pts
2,500pts |
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![[Post New]](/s/i/i.gif) 2011/10/19 18:13:21
Subject: Cheese callers?
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Trazyn's Museum Curator
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UltraPrime wrote:ivangterrace wrote:There are not that many cheesey things in this game. The only time I find things cheesey is when using weird rules (or lack of) to pull off maneuvers like the "sling-shot" which is where some jump pack ICs will move forward in something like a terminator squad and give that termi squad extra movement.
I've never heard of this before. Please elaborate...
Yeah, I think your opponent may have been cheating there.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/19 18:25:36
Subject: Cheese callers?
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Willing Inquisitorial Excruciator
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CthuluIsSpy wrote:UltraPrime wrote:ivangterrace wrote:There are not that many cheesey things in this game. The only time I find things cheesey is when using weird rules (or lack of) to pull off maneuvers like the "sling-shot" which is where some jump pack ICs will move forward in something like a terminator squad and give that termi squad extra movement.
I've never heard of this before. Please elaborate...
Yeah, I think your opponent may have been cheating there.
i assume the IC(with a jump pack or wings or even with a bike) leaves the unit in question moves his 12" in front of the unit than joins the unit again at the end of the movement phase since there is no restriction about when to leave units for IC s. But this will only get you 2"+the base size of the IC as a bonus since you actually have to have coherency
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![[Post New]](/s/i/i.gif) 2011/10/19 19:04:57
Subject: Cheese callers?
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Trazyn's Museum Curator
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pizzaguardian wrote:CthuluIsSpy wrote:UltraPrime wrote:ivangterrace wrote:There are not that many cheesey things in this game. The only time I find things cheesey is when using weird rules (or lack of) to pull off maneuvers like the "sling-shot" which is where some jump pack ICs will move forward in something like a terminator squad and give that termi squad extra movement.
I've never heard of this before. Please elaborate...
Yeah, I think your opponent may have been cheating there.
i assume the IC(with a jump pack or wings or even with a bike) leaves the unit in question moves his 12" in front of the unit than joins the unit again at the end of the movement phase since there is no restriction about when to leave units for IC s. But this will only get you 2"+the base size of the IC as a bonus since you actually have to have coherency
...I don't think it works like that.
I'm pretty sure you can't leave and join in the same unit in the same turn.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/19 20:16:37
Subject: Cheese callers?
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Fresh-Faced New User
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I'm one of those people who'll tell you that 90% of the game is strategy, that the better player, or the one who makes the least mistakes, will win the vast majority of the time, regardless of codex, army list, or dice. I'm also one of those people who'll tell you that GK are grotesquely overpowered. The problem, and what so many people seem to overlook, is that they don't actually PAY for the abilities they receive. A standard MEQ will run you around 16pts. A power weapon; another 15. A storm bolter about 5. Upgrade said MEQ to a psyker, and we can probably tack on another 5pts. Add a second psychic power, maybe a point or two. Grant said psyker the ability to activate its force weapon at one time with the rest of its unit, making only one perils of the warp test, maybe another 2 or 3. A grand total of 39-41pts. How a GK strike squad model costs only twenty is beyond me. A discount is in order, obviously, considering that these upgrades are non-optional, so let's call 35pts a fair price. I'm fully aware of the fact that every codex has access to very (even unfairly) cost efficient models. This alone WOULD balance out the example I've just given, but no other codex I've seen runs an entire army of vastly under-priced units.
Most of the balancing factors that people attribute to the GK Codex are ones that apply specifically to lists that are either poorly built, or to an issue of neglect or play style choice. I've heard people claim That GK lacks long-range fire support. They actually have access to what might be, arguably, the single best long-range fire support unit in the game. VenDread Psyflenauts. I've heard people claim that GK doesn't have access to a lot of tank-busting units. Honestly, the codex gives you access to some of the cheapest, most efficient tank busting gear I've yet to see, albeit a short-range one. If you're not running a 25pt Inquisitor as a second HQ choice with an eleven-man melta-gun wielding warrior acolyte squad in a twelve capacity armor 12 transport with six fire points at 55pts, then you have no one to blame but yourself for a lack of tank-cracking units. (I'm pretty sure with servitors, you can run 3 MMs and 3 meltaguns. With I don't know, maybe eight meltabombs? Correct me if I'm wrong) Not to say that it's always the RIGHT choice, just that it IS a choice.
I don't disagree that a player CAN still win with better strategy, tactics, and forethought, I'm only saying that he shouldn't HAVE to. Sounds petty, but it's also very true.
My point is this: if at any point, my opponent is running close to 750 more points (or more) of upgrades than I am, without actually having to PAY for them, there's a balancing factor issue there. I wouldn't play a game at 2000pts vs. 2750pts without getting a little snarky. Nor would I play a game of Space Wolves VS. Space Wolves where I have to buy my missile launchers and my opponent doesn't. And if I was about to sit down for a game with a buddy and this conversation happens, I'd crap my underwear:
"Hey, do you mind if I give my entire sternguard squad a power weapon?"
"Umm...I guess not. What do they cost?"
"About 15pts. each."
"Well, yeah, sure, okay. Just pay 150pts and we'll say your whole squad has power weapons. No biggie."
"Well, no I wasn't actually going to pay for them. Can't I just take them?"
"No."
"Matt Ward says I can, so F%^$ you."
Automatically Appended Next Post: OH, but yeah, those guys were jerks. Jerky cheese-callers.
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This message was edited 1 time. Last update was at 2011/10/19 20:19:19
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![[Post New]](/s/i/i.gif) 2011/10/19 21:50:03
Subject: Cheese callers?
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Willing Inquisitorial Excruciator
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Magpiesouth wrote:I'm one of those people who'll tell you that 90% of the game is strategy, that the better player, or the one who makes the least mistakes, will win the vast majority of the time, regardless of codex, army list, or dice. I'm also one of those people who'll tell you that GK are grotesquely overpowered. The problem, and what so many people seem to overlook, is that they don't actually PAY for the abilities they receive. A standard MEQ will run you around 16pts. A power weapon; another 15. A storm bolter about 5. Upgrade said MEQ to a psyker, and we can probably tack on another 5pts. Add a second psychic power, maybe a point or two. Grant said psyker the ability to activate its force weapon at one time with the rest of its unit, making only one perils of the warp test, maybe another 2 or 3. A grand total of 39-41pts. How a GK strike squad model costs only twenty is beyond me. A discount is in order, obviously, considering that these upgrades are non-optional, so let's call 35pts a fair price. I'm fully aware of the fact that every codex has access to very (even unfairly) cost efficient models. This alone WOULD balance out the example I've just given, but no other codex I've seen runs an entire army of vastly under-priced units.
Most of the balancing factors that people attribute to the GK Codex are ones that apply specifically to lists that are either poorly built, or to an issue of neglect or play style choice. I've heard people claim That GK lacks long-range fire support. They actually have access to what might be, arguably, the single best long-range fire support unit in the game. VenDread Psyflenauts. I've heard people claim that GK doesn't have access to a lot of tank-busting units. Honestly, the codex gives you access to some of the cheapest, most efficient tank busting gear I've yet to see, albeit a short-range one. If you're not running a 25pt Inquisitor as a second HQ choice with an eleven-man melta-gun wielding warrior acolyte squad in a twelve capacity armor 12 transport with six fire points at 55pts, then you have no one to blame but yourself for a lack of tank-cracking units. (I'm pretty sure with servitors, you can run 3 MMs and 3 meltaguns. With I don't know, maybe eight meltabombs? Correct me if I'm wrong) Not to say that it's always the RIGHT choice, just that it IS a choice.
I don't disagree that a player CAN still win with better strategy, tactics, and forethought, I'm only saying that he shouldn't HAVE to. Sounds petty, but it's also very true.
My point is this: if at any point, my opponent is running close to 750 more points (or more) of upgrades than I am, without actually having to PAY for them, there's a balancing factor issue there. I wouldn't play a game at 2000pts vs. 2750pts without getting a little snarky. Nor would I play a game of Space Wolves VS. Space Wolves where I have to buy my missile launchers and my opponent doesn't. And if I was about to sit down for a game with a buddy and this conversation happens, I'd crap my underwear:
"Hey, do you mind if I give my entire sternguard squad a power weapon?"
"Umm...I guess not. What do they cost?"
"About 15pts. each."
"Well, yeah, sure, okay. Just pay 150pts and we'll say your whole squad has power weapons. No biggie."
"Well, no I wasn't actually going to pay for them. Can't I just take them?"
"No."
"Matt Ward says I can, so F%^$ you."
Automatically Appended Next Post:
OH, but yeah, those guys were jerks. Jerky cheese-callers.
funny to actually read something like this. so i assume the regular MEQ shouldnt be able to take any predators, vindicators ,whirlwinds and even drop pods or lets take the chimera out of IG .
I admit that the new gk is overpowered when you face it vs a single marine to marine basis. But you shouldnt expect people to clap your logic with the idea of inquistorial henchmen melta spam which always has the problem of getting across the table or all those psychic powers are simply nullified by a librarian on the opposite side.
Note: I am not here to say the GK isn't overpowered i even have a list of 16 psycannons in a 1500 point army ready to go. But please don't compare one unit vs one unit. Unless its land raiders or sth since i agree on fortitude being complete bs. Really 5 points and you ignore all 1 and 2 s in dmg table? (assuming there is no psychic hood or eldar on the other side)
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This message was edited 1 time. Last update was at 2011/10/19 21:53:14
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![[Post New]](/s/i/i.gif) 2011/10/19 23:19:11
Subject: Cheese callers?
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Fresh-Faced New User
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Didn't mean to compare single units. I meant to point out that the existence of those units means that the codex as a whole is not lacking in what said units do.
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![[Post New]](/s/i/i.gif) 2011/10/19 23:30:30
Subject: Cheese callers?
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Willing Inquisitorial Excruciator
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well it certainly felt like when you made a grey knight worth 40 points...
and even when you compare 2k vs 2750 it comes up from single unit comparisons like gk and meltaguns
and can you open this sentence "I meant to point out that the existence of those units means that the codex as a whole is not lacking in what said units do." I honestly don't think i understand it well. There is no troll intended
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This message was edited 1 time. Last update was at 2011/10/19 23:32:54
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![[Post New]](/s/i/i.gif) 2011/10/20 00:45:37
Subject: Cheese callers?
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Zealous Sin-Eater
Chico, CA
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Magpiesouth wrote:
I don't disagree that a player CAN still win with better strategy, tactics, and forethought, I'm only saying that he shouldn't HAVE to. Sounds petty, but it's also very true.
Really you don't. Shouldn't better strategy, tactics, and forethought be the ONLY reason someone win so called "tactical" game. It funny how the Necron player at my LGS never lost with them. Even vs. netlist (sure the netlisters are 15 years old or less), but if the amry of the month is so overpowered how could this be.
P.S. So my point isn't missed. Don't blame the codex, Change your game up.
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This message was edited 2 times. Last update was at 2011/10/20 00:48:39
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2011/10/20 01:35:24
Subject: Cheese callers?
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The Hive Mind
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pizzaguardian wrote:CthuluIsSpy wrote:UltraPrime wrote:ivangterrace wrote:There are not that many cheesey things in this game. The only time I find things cheesey is when using weird rules (or lack of) to pull off maneuvers like the "sling-shot" which is where some jump pack ICs will move forward in something like a terminator squad and give that termi squad extra movement.
I've never heard of this before. Please elaborate...
Yeah, I think your opponent may have been cheating there.
i assume the IC(with a jump pack or wings or even with a bike) leaves the unit in question moves his 12" in front of the unit than joins the unit again at the end of the movement phase since there is no restriction about when to leave units for IC s. But this will only get you 2"+the base size of the IC as a bonus since you actually have to have coherency
It doesn't work like that. You can only leave or join a unit at the end of the movement phase.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/10/20 01:39:53
Subject: Cheese callers?
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Willing Inquisitorial Excruciator
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you can only join a unit at the end of the movement phase yes , but it doesn't prevent it from leaving the unit whenever he wants.
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