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Made in ca
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purplefood wrote:
Soladrin wrote:Now you know why his marbo is useless, lol.

Triple ninja'd. What the hell you been eating Purple?

Tequila, milk and mars bars...


I must try this combination. Is the tequila mixed with the milk?

Mordian Iron Guard - Major Overhaul in Progress

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Esteemed Veteran Space Marine




My secret fortress at the base of the volcano!

Corrode wrote:Competing with Russes would matter if Russes weren't pretty bad.

squidhills, it's really not hard or expensive to build solid mech Guard. Working out my current 1750 list in cash it's something like £500 all in at GW RRP; take discount out of that and you're looking at anywhere from £350-450. Single adults or DINKs can easily afford that if they want to with appropriate budgeting.




You clearly have more disposable income than 80% of my friends. It takes me 5 years on average to get an army up and running. Typically a weekend before they release a new codex invalidating my old army list...

Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
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Elephant Graveyard

Blacksails wrote:
purplefood wrote:
Soladrin wrote:Now you know why his marbo is useless, lol.

Triple ninja'd. What the hell you been eating Purple?

Tequila, milk and mars bars...


I must try this combination. Is the tequila mixed with the milk?

Give me a second and we'll find out...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
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Made in us
Hardened Veteran Guardsman




Virginia USA

purplefood wrote:
Blacksails wrote:
purplefood wrote:
Soladrin wrote:Now you know why his marbo is useless, lol.

Triple ninja'd. What the hell you been eating Purple?

Tequila, milk and mars bars...


I must try this combination. Is the tequila mixed with the milk?

Give me a second and we'll find out...


Well I guess it will be soon.

Tequila mixed with milk.... egh.... that just makes my stomach churn.


Armies:  
   
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can't be worse than lager.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Okay boys.
Just tried it.
I proclaim the White Mexican a complete success and a rather tasty one at that...
Though an important note: Do not add tobasco. #1 Experiment failed abysmally due to this.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in gb
Servoarm Flailing Magos





pics or didn't happen.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
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Right behind you. No, really.

Joey wrote:
The "arguments" put forward here remind me of the "arguments" religionists put forward. i.e., there is one absolute truth that is, in some curious way, unquantifiable.
Or are people in the internet incapable of being rational.
Possibly both.


Smell that? That's irony.

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one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
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squidhills wrote:
Corrode wrote:Competing with Russes would matter if Russes weren't pretty bad.

squidhills, it's really not hard or expensive to build solid mech Guard. Working out my current 1750 list in cash it's something like £500 all in at GW RRP; take discount out of that and you're looking at anywhere from £350-450. Single adults or DINKs can easily afford that if they want to with appropriate budgeting.




You clearly have more disposable income than 80% of my friends. It takes me 5 years on average to get an army up and running. Typically a weekend before they release a new codex invalidating my old army list...


A new army costs ~$500-$1000.

If it takes you 5 years to collect that much money, I suggest you get a new job :(
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Joey wrote:pics or didn't happen.

Well that seems like a colossal waste of my time...
It looks like milk, smells like tequila and tastes like subdued tequila...
If you want pictures you can do it yourself and you'll have lots of pictures.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in gb
Servoarm Flailing Magos





stompydakka wrote:
Joey wrote:
The "arguments" put forward here remind me of the "arguments" religionists put forward. i.e., there is one absolute truth that is, in some curious way, unquantifiable.
Or are people in the internet incapable of being rational.
Possibly both.


Smell that? That's irony.

Criticism of the self does not negate criticism of the other.

Horst wrote:
A new army costs ~$500-$1000.

If it takes you 5 years to collect that much money, I suggest you get a new job :(

Try living with a government thats idea of an economic stimulus is to raise taxes. Unemployment is a bitch.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
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I despise what the Imperial Guard have become. Cheap units and builds that supercedes everything else. If it doesn't have a melta gun, plasma gun, autocannon, or isn't in a Chimera or Valk, its considered sub-par and needs to have these things. Manticores are the same way--I hate those things so much.

Darn you Robbin Cruddace! I want my Sergeants to have lasguns not friggin power weapons! We're not imitation Orks with our crappy blobs of foot guard!

Yea that's right, sergeants in infantry squads can't have lasguns but you can give them a flippin power weapon. Why? Why would you give a nickle and dime sergeant something that's considered uncommon!?

Heresy!

- 2000 Points
- 2000 Points

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Joey wrote:
rigeld2 wrote:
Yeah, because there's no cheap way to convert them. At all.

Not everyone has been part of an online community for years. I'm a consumer, with feth all money. Please enlighten me as to how to convert hydras.


Maxmini do good turrets at 27EUR a go. Alternatively Puppet Wars do a turret which is pretty passable for something like £6 a go. Both good options and much cheaper than buying them at £43/tank from FW.



“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
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CthuluIsSpy wrote:You can have 9 Av14 tanks in an army, along with 9 AV12 skimmers that have scout. And a transport capacity.

And 6 AV12 transports. 8 if you count the HQ.

Meaning that you could have a total of 26 vehicles in a perfectly legal army.



if youre bringing all that youre gonna be playing apoc anyways

 Tactical_Spam wrote:
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Billagio wrote:
CthuluIsSpy wrote:You can have 9 Av14 tanks in an army, along with 9 AV12 skimmers that have scout. And a transport capacity.

And 6 AV12 transports. 8 if you count the HQ.

Meaning that you could have a total of 26 vehicles in a perfectly legal army.



if youre bringing all that youre gonna be playing apoc anyways

Not necessarily...
Apocalypse is about points values...
You could have only infantry in an apocalypse macth but equally you could have too many tanks to carry.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
The Hive Mind





So just real quick - 2 Chimeras in HQ, 3 in Elite, 36 in Troop, 9 Valks, 9 Hydras.

That's a lot of vehicles.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
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Richmond, VA

Guard can out shoot anything in the game. The problem is that while they can do that, they can place too many units on the table for you to actually destroy, and have orders to improve the effectiveness of units as needed.

Guard infantry are weak, but benefit from the ability to add power weapons/fists to actually kill off marines and termies before the squad dies. They can even make massive blob squads, add a priest, and assault better than anyone else in the game, points wise.

They have excellent transports, chimeras being cheap, have a decent gun and lots of infantry inside can shoot, not just 1. You can also hide your ever important order issuing units inside them. Their Valkyries are fast, which can basically make the guard the 3rd fastest army in the game for next to nothing. Nothing like playing against a guard army with 3 outflanking valkyries with melta guns inside.

Their tanks just kill stuff dead. Squadron rules for most of them allow you to field an absurd number of vehicles from just the heavy support slot. You know it's bad when there is no way to bring enough anti-tank to kill everything.

Effectively, the guard is the best shooting in the game, with decent or better than average everything else.

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juraigamer wrote:
Effectively, the guard is the best shooting in the game, with decent or better than average everything else.


Until Tau get a facelift. But until that happens Guard definately have the best variety of shooting that I've seen in any other army.

This message was edited 1 time. Last update was at 2011/11/03 01:45:48


- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I don't know why some people claim that Guard are OP/really good because they can take so many vehicles due to squadrons. Squadrons are actually quite debilitating for a Guard army. Being destroyed on an immobilized result while still only presenting one unit to shoot at and with means that any anti-tank weapon with mulitple shots will likely be able to damage multiple vehicles in a single turn.

The strength of the Guard lies in multiple chimeras and tanks in every FOC slot so we don't have to double or triple up vehicles. The exception to this is the common pair of Hydras due to their cheapness and increasing volume of fire.

Just be glad Chimeras can't take Autocannon turrets. THAT would be terrifying.

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Blacksails wrote:I don't know why some people claim that Guard are OP/really good because they can take so many vehicles due to squadrons. Squadrons are actually quite debilitating for a Guard army. Being destroyed on an immobilized result while still only presenting one unit to shoot at and with means that any anti-tank weapon with mulitple shots will likely be able to damage multiple vehicles in a single turn.

The strength of the Guard lies in multiple chimeras and tanks in every FOC slot so we don't have to double or triple up vehicles. The exception to this is the common pair of Hydras due to their cheapness and increasing volume of fire.

Just be glad Chimeras can't take Autocannon turrets. THAT would be terrifying.

IIRC death korps chimeras CAN take autocannons, I read that in a ForgeWorld thread though so could be BS.
Squadrans are just a way of pissing away points. In reality IG can only have 3 Leman Russes, or 2 Leman Russes and a couple of hyrdas.
And you can spam chimeras if you want, but it's all or nothing. A couple of chimeras, other than keeping command squad/pyskers safe, won't do much other than waste points. The only way that chimeras are "overpowered" is if you take them at every possibly opportunity, which virtually no one has the money or willpower to do.

Ever thought 40k would be a lot better with bears?
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Halifornia, Nova Scotia

I'm curious. Do you know what a competitive Guard list looks like? Please post one. Say for...1500-2000pts range.

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What's true in "competitive" circles is of no interest to me.
I play for fun, and friendly competition with friends.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Then why are you arguing about IG being OP? If you don't care about what competitive is, then why discuss the OP nature of Guard with little to no knowledge of what the IG are known for in competitive games?

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Southern England

If you're more concerned about fun...why would you worry about whether one army is OP or not? As soon as you start talking about what is, and is not, OP then immediately people are going to assume you're discussing how competitive the army is, as that is where it matters how powerful, or not, the army is.

 
   
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On moon miranda.



Blacksails wrote:I don't know why some people claim that Guard are OP/really good because they can take so many vehicles due to squadrons. Squadrons are actually quite debilitating for a Guard army. Being destroyed on an immobilized result while still only presenting one unit to shoot at and with means that any anti-tank weapon with mulitple shots will likely be able to damage multiple vehicles in a single turn.

The strength of the Guard lies in multiple chimeras and tanks in every FOC slot so we don't have to double or triple up vehicles. The exception to this is the common pair of Hydras due to their cheapness and increasing volume of fire.
Thisthisthisthis


Just be glad Chimeras can't take Autocannon turrets. THAT would be terrifying.
They can with IA rules, and it's not really that terrifying having played both with and against them. The cost premium over the already fairly effective multi-laser really isn't worth it.

Joey wrote:
IIRC death korps chimeras CAN take autocannons, I read that in a ForgeWorld thread though so could be BS.
IA:1 rules allow chimeras to take autocannons, the Death Korps don't have chimeras at all.


The only way that chimeras are "overpowered" is if you take them at every possibly opportunity, which virtually no one has the money or willpower to do.

>_>
<_<

(don't look at my sig)




juraigamer wrote:

Guard infantry are weak, but benefit from the ability to add power weapons/fists to actually kill off marines and termies before the squad dies.
They've always had that ability, in fact, in the last book, they were all 5pts cheaper. Doesn't mean they're a good investment most of the time and you rarely see them outside of blob squads.

They can even make massive blob squads, add a priest, and assault better than anyone else in the game, points wise.
Erm, were talking about a 300-400pt unit here at that point, whose primary strength is being able to eat more casualties than an enemy can inflict before they're ground down, not an epic tier assault unit. There's a reason you don't see tons of CC guard armies.


They have excellent transports, chimeras being cheap, have a decent gun and lots of infantry inside can shoot, not just 1. You can also hide your ever important order issuing units inside them.
And if the infantry are all or mostly in the transports, the orders can't be issued to anything.

Their Valkyries are fast, which can basically make the guard the 3rd fastest army in the game for next to nothing. Nothing like playing against a guard army with 3 outflanking valkyries with melta guns inside.
As opposed to 1st turn DS drop pods, outflanking genestealers, CSM chosen outflanking with 5 meltaguns in a rhino, etc?


Their tanks just kill stuff dead.
Um, in what way and whose don't?

Squadron rules for most of them allow you to field an absurd number of vehicles from just the heavy support slot.
Again, it seems nobody reads the squadron rules....

You know it's bad when there is no way to bring enough anti-tank to kill everything.
There usually is a way, it just means that against many other armies you're hosed Any type of IG army is beatable, just not in a very "all comers" way.


Effectively, the guard is the best shooting in the game, with decent or better than average everything else.
That's kinda the point. They're supposed to be, along with maybe Tau (who have never had as much raw firepower but rather more manueverability and ability to place it where it counts, they've got an outdated book for now but that'll change soon enough apparently).

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Blacksails wrote:Then why are you arguing about IG being OP? If you don't care about what competitive is, then why discuss the OP nature of Guard with little to no knowledge of what the IG are known for in competitive games?


Because I'm not a "competitive" player. Seriously, how is this difficult?

This message was edited 1 time. Last update was at 2011/11/03 02:10:05


Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Joey wrote:
Blacksails wrote:Then why are you arguing about IG being OP? If you don't care about what competitive is, then why discuss the OP nature of Guard with little to no knowledge of what the IG are known for in competitive games?


Because I'm not a "competitive" player. Seriously, how is this difficult?


I'm still at a loss for you starting this thread if you have no clue what is OP and what is not. I'm not a competitive player either by nature, but I know what a good list and codex is and what is not. You claim IG are not OP and back this up by plugging your ears and screaming "LALALALALA", then back it up further by stating you aren't a competitive player. It really makes no sense.

If you were a competitive player, and played against competitive IG lists, you'd understand why they are a top tier army.

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Vaktathi wrote:
The only way that chimeras are "overpowered" is if you take them at every possibly opportunity, which virtually no one has the money or willpower to do.

>_>
<_<

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Dude those tanks/APCs are awesome! Lovely colour scheme too, you don't see enough relaxed colour schemes around.


Automatically Appended Next Post:
Blacksails wrote:
I'm still at a loss for you starting this thread if you have no clue what is OP and what is not. I'm not a competitive player either by nature, but I know what a good list and codex is and what is not. You claim IG are not OP and back this up by plugging your ears and screaming "LALALALALA", then back it up further by stating you aren't a competitive player. It really makes no sense.

If you were a competitive player, and played against competitive IG lists, you'd understand why they are a top tier army.

Because there's a spectrum between a 7 year old dribbling on a space marine, and someone who's entered thousands of tournaments. I play seriously, and I play to win, but that doesn't mean I'm interested in some objective notion of a single "competative army list".

This message was edited 1 time. Last update was at 2011/11/03 02:14:35


Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Joey wrote:
Automatically Appended Next Post:
Blacksails wrote:
I'm still at a loss for you starting this thread if you have no clue what is OP and what is not. I'm not a competitive player either by nature, but I know what a good list and codex is and what is not. You claim IG are not OP and back this up by plugging your ears and screaming "LALALALALA", then back it up further by stating you aren't a competitive player. It really makes no sense.

If you were a competitive player, and played against competitive IG lists, you'd understand why they are a top tier army.

Because there's a spectrum between a 7 year old dribbling on a space marine, and someone who's entered thousands of tournaments. I play seriously, and I play to win, but that doesn't mean I'm interested in some objective notion of a single "competative army list".


I still don't understand how you fail to see how good of a codex IG is.

Anyways, you seem to have a fantastic grasp on the strengths and weaknesses of armies/units/codices and list building, so I'll leave you to your musings.

This message was edited 1 time. Last update was at 2011/11/03 02:26:18


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I appreciate your good will.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
 
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