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![[Post New]](/s/i/i.gif) 2012/11/18 09:00:35
Subject: Vendetta
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Hurr! Ogryn Bone 'Ead!
CZ
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Ok, I have just checked all the UPDATES (they are not called FAQs, that is just a section in them). Everytime GW is changing (removing) some specific rule (lumbering behemoth, autarch master strategist, da vulchas klaws,...) it is doing it by naming the rule and then writing "ignore the reference to..." or "ignore the X sentence..." or "ignore the words in brackets" or "replace the entry with...". It is always writen in Erratas and Amendments.
Then, there is a section of FAQs, which answers specific questions.
Q: What effect, if any, does the Scout special rule have on a Valkyrie or Vendetta? Will this allow it to enter play in Turn 1 by redeploying 6" onto the board? (p56)
A: It has no effect.
This is ONE question. Every specific question has its own entry in the FAQs section. This one is about the Scout rule of the Valkyrie and the possibility to use it for entering the game in Turn 1.
It is clear from this Q and A that the rule has no effect when trying to use it in the way the Q describes. The rule itself remains the same, it is not changed. There is no problem with outflanking the Valkyrie (or Vendetta)
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This message was edited 1 time. Last update was at 2012/11/18 09:01:57
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![[Post New]](/s/i/i.gif) 2012/11/18 12:56:30
Subject: Vendetta
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Leader of the Sept
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Vendettas are great. Lascannon might not be the ultimate in anti-tank, but the mobility of the vendetta platform gives it the opportunity to reach any target you want, often in the side armour. Sure you can do a similar thing with deep striking stormtroopers, but once you've hit the first target they're unlikely to be around for long enough to hit a second target. You can do this with vendettas, especially if you overcome the "must zoom" mentality and hover about a bit.
Also the model is one of the sweetest and best fitting I've ever worked with from gW, so its woth getting one or 2 just to play with the kit. The kit can be combined with so many other kits to come up with unique marques
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2012/11/18 13:24:56
Subject: Vendetta
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Junior Officer with Laspistol
Manchester, UK
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From the FAQ "Shrine of Knowledge" page:
The FAQs on the other hand are very much 'soft' material. They deal with more of a grey area, where often there is no right and wrong answer - in a way, they are our own 'Studio House Rules'. They are, of course, useful when you play a pick-up game against someone you don't know, or at tournaments (i.e. when you don't have a set of common 'house rules' with the other player). However, if you disagree with some answers and prefer to change them in your games and make your own house rules with your friends, that's fine. In fact we encourage you to shape the game around your needs and your taste. We firmly believe that wargaming is about two (or more!) people creating a gaming experience they are both going to enjoy. In other words, you might prefer to skip the FAQs altogether and instead always apply the good old 'roll a dice' rule whenever you meet a problematic situation.
The game is far easier if you just talk to your opponent before a game. You should discuss things like faqs, whether you want to play a hard game or some kind of theme, forgeworld and other things. I get annoyed at both sides sometimes when people try to "force" people to play what they view as official or refuse things as unofficial.
A little talking would solve so many of these situations. You don't like how someone plays, don't play with them. It is better to know beforehand than at the bottom of turn four.
As for vendettas, I stopped using mine over the whole "can't move on 6" thing from 5th. I just got annoyed at everyone having a different view. I don't really miss them, my case is a lot more compact now I just use tanks and men instead.
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This message was edited 3 times. Last update was at 2012/11/18 13:26:41
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![[Post New]](/s/i/i.gif) 2012/11/18 15:48:10
Subject: Re:Vendetta
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Rough Rider with Boomstick
Places
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Grey Templar wrote:Because of the Evade rule.
Flyers don't have Jink normally. They can choose to Evade, which gives them Jink, but at the expense of only Snap-firing next turn.
A vendetta is a flyer that can hover , if your in hover mode you can jink I your zooming the. You can evade
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Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y
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![[Post New]](/s/i/i.gif) 2012/11/18 17:51:12
Subject: Vendetta
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Decrepit Dakkanaut
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Peregrine wrote:That is pointless nitpicking.
It is. I was wondering how long arguments would last before becoming devolving to the point of pedantically arguing what the definition of words means.
If your argument is "well, that depends on what the definition of errata is", then you've already long ceased to be a useful contributor to this conversation.
Painbiro wrote:You replace the TLLC and TLMM with 3 (!) TLLCs, slightly lower transport capacity and then drop the points by 70. Don't tell me that's not ridiculous.
That's not ridiculous.
Ignoring that a TLMM is much better than a TLLC, and that the vehicle is BS4, not BS3, and that the stormraven can take extra missiles, and that the storm raven is immune to the melta rule, and that the storm raven comes with an assault ramp, just look at the cargo.
A vendetta shows up and drops off a few squishy guardsmen with some meltaguns. A stormraven shows up and drops off a dreadnought or a DCA+crusader henchman squad, or a big group of death company that rips your frigging face off.
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![[Post New]](/s/i/i.gif) 2012/11/18 19:09:20
Subject: Vendetta
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Battleship Captain
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Ailaros wrote:
A vendetta shows up and drops off a few squishy guardsmen with some meltaguns.
HEY!
...They've got lasguns too.
No, but seriously, Stormravens are priced totally fine. They have arguably better killyness, are much more resilient, and can drop a squad of six Interceptors WITH NO SCATTER, and plop a dreadnought down right next to them. Oh, and they both can assault that turn. So, you know, deal with it.
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![[Post New]](/s/i/i.gif) 2012/11/18 19:25:44
Subject: Vendetta
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Decrepit Dakkanaut
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TheCaptain wrote:
HEY!
...They've got lasguns too.
Veteran: Oh no, Jim just got killed, and he was holding the last meltagun! Can I pick it up and keep shooting it?
Sarge: Just what do you think this is, numbnuts, FOURTH EDITION?
Veteran: sorry, sarge. I'll just keep my lasgun.
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![[Post New]](/s/i/i.gif) 2012/11/19 05:24:14
Subject: Vendetta
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Terminator with Assault Cannon
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Lothar wrote:Ok, I have just checked all the UPDATES (they are not called FAQs, that is just a section in them). Everytime GW is changing (removing) some specific rule (lumbering behemoth, autarch master strategist, da vulchas klaws,...) it is doing it by naming the rule and then writing "ignore the reference to..." or "ignore the X sentence..." or "ignore the words in brackets" or "replace the entry with...". It is always writen in Erratas and Amendments.
Then, there is a section of FAQs, which answers specific questions.
Q: What effect, if any, does the Scout special rule have on a Valkyrie or Vendetta? Will this allow it to enter play in Turn 1 by redeploying 6" onto the board? (p56)
A: It has no effect.
This is ONE question. Every specific question has its own entry in the FAQs section. This one is about the Scout rule of the Valkyrie and the possibility to use it for entering the game in Turn 1.
It is clear from this Q and A that the rule has no effect when trying to use it in the way the Q describes. The rule itself remains the same, it is not changed. There is no problem with outflanking the Valkyrie (or Vendetta)
So you're saying that the Scout rule, which is said to have no effect, has an effect?
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![[Post New]](/s/i/i.gif) 2012/11/19 12:45:31
Subject: Vendetta
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Hurr! Ogryn Bone 'Ead!
CZ
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You know what, Kingsley? Place this problem to the "You Make Da Call" section (rules section) and you will see what is the opinion of other people. You obviously do not understand what am I telling you and I do not know how to make this easier for you...
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![[Post New]](/s/i/i.gif) 2012/11/19 12:51:02
Subject: Re:Vendetta
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Blood Angel Terminator with Lightning Claws
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Lothar, there was actually two questions asked in that FAQ. See there are two question marks. You do not get to pick which part you apply the answer to, as it applies equally to both questions.
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![[Post New]](/s/i/i.gif) 2012/11/19 13:34:27
Subject: Re:Vendetta
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Boom! Leman Russ Commander
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I read the FAQ qustion to the guys whoplay up at my local gaming store to hear their impression of the rule and they all agreed that the vendetta doesnt outflank anymore.
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![[Post New]](/s/i/i.gif) 2012/11/19 15:04:38
Subject: Re:Vendetta
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Killer Klaivex
Oceanside, CA
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tankboy145 wrote:I read the FAQ qustion to the guys whoplay up at my local gaming store to hear their impression of the rule and they all agreed that the vendetta doesnt outflank anymore.
I read the FAQ question to my Cat and she just blinked at me.
Pooling random people/things isn't who YMTC works.
-Matt
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This message was edited 1 time. Last update was at 2012/11/19 15:04:52
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![[Post New]](/s/i/i.gif) 2012/11/19 15:13:41
Subject: Vendetta
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Regular Dakkanaut
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Peregrine has summed up my arguments well. Should of read through the back post before I posted. No reason to beat this expired horse.
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This message was edited 1 time. Last update was at 2012/11/19 15:27:05
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![[Post New]](/s/i/i.gif) 2012/11/19 15:24:19
Subject: Vendetta
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Pyromaniac Hellhound Pilot
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Glocknall wrote:
It makes no sense for a unit to have a USR that they cannot use...ever.
Uhm, but without Scouts, it doesn't gain the Outflank special rule. And currently, that's the only reason why the Vendetta has Scouts: it has Scouts, so it also has Outflank, even though it cannot use Scouts.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2012/11/19 17:14:47
Subject: Vendetta
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Stone Bonkers Fabricator General
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HawaiiMatt wrote:If Vendettas where heavy support choices, I doubt people would bitch.
Vendettas are good, not because what they bring to the table, but the fact that it doesn't take away from your other heavy choices while they do it.
Anything that the pie plates don't kill, vendettas and veterans do.
Now if taking vendettas cost you pie plates, it would have a better balance over the whole army.
-Matt
I would complain. DE get 2 not twinlinked void lances on a AV11 flyer with 2 hull points for 145 points.
No transport capacity, cannot be squadroned, takes a HS slot, and costs 15 points more. And it can hover if it likes
Of all that the cost vs number of heavy weapons is the biggest thing, then the duribility, followed by the transport ability. The taking a HS instead of a FA is way way down there. Automatically Appended Next Post: HawaiiMatt wrote: Savageconvoy wrote:
Honestly I was hoping FAQs were unofficial so all my Tau drones could count as characters for challenges again.
To be fair, Chaos Marines were also hoping all those drones count as characters too.
-Matt
Not really, the boom table just isnt that good.
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This message was edited 1 time. Last update was at 2012/11/19 17:17:26
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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