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Made in fi
Homicidal Veteran Blood Angel Assault Marine





 randomtoaster wrote:
So in no uncertain terms, i've been told by many players in my local club, they'll refuse to play me if I bring my Knight titan. Played this Tau guy, play him most weeks and generally he'll win (general camping Tau tactics, smart missiles, marker lights, riptides etc.) this time I tore him apart with my Storm Raven/IK combo, now hes saying he won't play me again. Now everytime I get tabled by him (it's not hard when i'm running a 12 model list...) I don't moan, I just take it in my stride, I don't care it's all fun. However, since he played something he didn't know how to deal with right away, he's gonna refuse any games from now on.
This other guy too, who brings stuff from stronghold assault without even asking his opponent (i know its part of 40k now, but its common courtesy) says he won't play me either. Yet, he is one of the most try hard WAAC players, he's the most irritant person to play against, however he's a challenge.

I can understand the worry of coming up against a super heavy with D strength weapons, but really it's not invincible in the slightest. You won't know how to take it down, unless you've come across one. Has anyone else had this problem so far?


I seriously can't even comprehend this... just.... no. One does not simply play Tau/Stronghold and refuse a game like that.

Why are you playing with them in the first place?

4000p
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Made in us
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The darkness between the stars

Arbiter_Shade wrote:
Really the Knights are scary but perfectly reasonable to take out for all but two armies, Orks and Nids. Orks just can't deal with that kind of armor easily and Tyranids best option is to tar pit it, which is easier said than done when it has a 12" move and 2 battle cannons to eliminate swarms. A brood of carnifex can do some nice damage to it on the charge but..will likely die in the ensuing combat.

If I were playing my sisters, or chaos, or any of my other armies I would be interested in playing a game against the Knights. If I went into my FLGS with my Nids and someone wanted to play me with their Knight, I would kindly suggest they play a different player, if they were the only potential opponent I MIGHT consider it but more than likely I would just head home rather than waste the next two hours being tabled.

Stupid question, so my group has a couple wanting to bring in the IK. Now, I am okay with that but I am running into one question. My CSM and IG army I know how to play it equally, however, when it comes to my chaos daemon army I have no clue (admittedly it has been several months sense I had my codex on hand. Didn't bring it to college) how to fight it. My big thing has always been CC but D weapons dissuades my MCs, most of my units can't wound it at all. My current ideas run down to Screamers and DS pink horrors. I don't want to play FMC spam or screamerstar and just want a fun fair game.

Anyways yeah that guy was being a jerk. My best answer is to just be honest about it.

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Made in us
Potent Possessed Daemonvessel





Why does every post I read about knights seem to assume they will be alone on the field...and easy to deal with. I picture people with shooty armies taking a knight or 2 as a counter assault element for assaulty lists.

Daemons have 0 good ways of dealing with a knight short of trying to fly around with FMCS.

Also nice that people are all worried about the shield and say well i'll shoot another side...because it can never get cover on other facings etc.

It's a super heavy and whether they call it a codex or not (oh how standards fall when a book with one unit gets to be a codex....and that makes it ok. It is obviously a terrible money grab. The rules should be better as should all super heavy rules for use in standard games.
   
Made in ro
Hoary Long Fang with Lascannon






Breng77 wrote:

Daemons have 0 good ways of dealing with a knight short of trying to fly around with FMCS.

.


Space Wolves have 0 good ways to deal with flyers. Therefor flyers must be op too.

   
Made in us
Sneaky Lictor




 StarTrotter wrote:
Arbiter_Shade wrote:
Really the Knights are scary but perfectly reasonable to take out for all but two armies, Orks and Nids. Orks just can't deal with that kind of armor easily and Tyranids best option is to tar pit it, which is easier said than done when it has a 12" move and 2 battle cannons to eliminate swarms. A brood of carnifex can do some nice damage to it on the charge but..will likely die in the ensuing combat.

If I were playing my sisters, or chaos, or any of my other armies I would be interested in playing a game against the Knights. If I went into my FLGS with my Nids and someone wanted to play me with their Knight, I would kindly suggest they play a different player, if they were the only potential opponent I MIGHT consider it but more than likely I would just head home rather than waste the next two hours being tabled.

Stupid question, so my group has a couple wanting to bring in the IK. Now, I am okay with that but I am running into one question. My CSM and IG army I know how to play it equally, however, when it comes to my chaos daemon army I have no clue (admittedly it has been several months sense I had my codex on hand. Didn't bring it to college) how to fight it. My big thing has always been CC but D weapons dissuades my MCs, most of my units can't wound it at all. My current ideas run down to Screamers and DS pink horrors. I don't want to play FMC spam or screamerstar and just want a fun fair game.

Anyways yeah that guy was being a jerk. My best answer is to just be honest about it.


For Deamons your choices aren't MUCH better but you have some really decent ones. First of all, Plagueswords, they are just like Necrons in their ability to glance it to death. All you need is to get six sixes through the game with them, this ontop of FMC VC means you can get away with it better than Nids and Orks but not by much.

Also you could always take Belakor and use the Knight against your opponent. But Belakor is kinda...frowned upon as well.
   
Made in gb
Regular Dakkanaut




I think necrons by far have it easiest when it comes to the knights.

I think if I start to regularly see them fielded in imperial armies, I'm going to buy Anrakyr the traveler now that he'll be a very viable unit. Put him in a unit of Stormteks and a veiltek and you've got a unit that can teleport to the titan's location, take control of it on a 3+, fire its weapons at his own units then destroy it with 16 haywire shots. Cue the knight explosion and hope that there's some enemy units deployed nearby to take with it.

And, with the unit being everliving, there's a chance they'll just walk off the blast. All for 325 points.

This message was edited 3 times. Last update was at 2014/03/09 20:38:43


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Meh, just keep them in Nightscythes and laugh while the knights look on morosely with their blast weapons.

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Buffalo, NY

Arbiter_Shade wrote:
FMCs are not restricted to 90 degree turning like Flyers.


You might want to re-read the second bullet point under Swooping. Specifically the very first sentence of said bullet point.

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Czech Republic

Funny thing... It would be to benefit of many people if they actually played with/ against IK. Or at least learned their rules.
But...and here is the catch...they wont, because "its OP superheavy, oh jesus, its SUPERHEAVY! I CANT BEAR IT and I wont suffer its existence".

Because only what this thread produced is opinion "if my army cant one shot it without difficult maneuvers, its OP"...yeah...right... Hope new IG codex brings WS5 T5 I5 powerfist guardsmen, because if not, I will refuse to play all armies...cant smash them in CC in one assault right now! Its OP!

This message was edited 1 time. Last update was at 2014/03/09 21:49:07


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Made in us
Potent Possessed Daemonvessel





 Mywik wrote:
Breng77 wrote:

Daemons have 0 good ways of dealing with a knight short of trying to fly around with FMCS.

.


Space Wolves have 0 good ways to deal with flyers. Therefor flyers must be op too.



Yeah because quad guns, precienced long fangs, prescienced living lightning etc.... Suck at killing flyers......you have answers and reasonable ones, daemons lack them entirely. Plague swords exist on 2 units. Plague bearers (good luck assaulting), and drones...which can assault but you'll likely lose 2-3 drones before you swing.

So 20 plague bearers lose 2-3 models, then swing back with 36 attacks assuming they charge and all can swing, which are 18 hits, which are 3 glances, then they get stomped likely killing another 4 models at least. So they take instability on a 3 or 4 and lose an average of 3 or 4 more models. So round 2 you are down to 11 plague bearers....which lose another 2, down to 9. 9 attacks hit 4.5, maybe one more glance. Now sure you can roll hot, but again how are you getting in the assault in the first place.

Drones...if you had 9, you lose an average of 2 before they swing. Then get 28 attacks back, 14 hits and 2ish glances...then get stomped and lose maybe 2 more wounds or so.. Then take instability on snake eyes and lose 5 more wounds.....
   
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Made in us
Potent Possessed Daemonvessel





And that helps kill knights how?
   
Made in au
Freaky Flayed One




Australia

I'm starting to get the feeling that people are becoming too whiny for their own good, I myself would love the challenge to be able to play an IK, but with my LGS closing down soon i fear i may not get the chance.

What happened to people wanting a challenge? Actually wanting to play a game that requires more than placing the models down in deployment and then just rolling dice? I think perhaps the imperial knight may be good because it will perhaps make the Tau player adapt *gasp*.

All in all I think that's a silly way to play. I play necrons and never once have fielded a unit of wraiths and the maximum Night Scythes I have fielded is 2, I prefer to play balanced lists or at least lists based on synergy and I believe that the IK, without seeing the rules, is an anti-one trick pony. Plus, I personally would love to see the spectacle of two IK engaged in CC. Fully painted, with a sprawling battle at their feet, and then they all blow up and take the entire game out. That would be a game indeed.

Maybe these players will finally realise that tactics may or may not be crucial to the game now. Perhaps the SPAM days are over? I dont really know, but I think the OP needs to find 'better' players.

 
   
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Krazed Killa Kan






One IK is not going to be a problem for a TAC list. The problem is that you're allowed to take an entire primary detachment of super heavy vehicles which is going to overwhelm any kind of realistic TAC defense.

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Made in gb
Sneaky Striking Scorpion




South West UK

 rednecroncryptek wrote:
What happened to people wanting a challenge? Actually wanting to play a game that requires more than placing the models down in deployment and then just rolling dice? I think perhaps the imperial knight may be good because it will perhaps make the Tau player adapt *gasp*.


Honestly, whether the concerns are right or wrong, I think you're doing many of the critics in this thread a disservice. Most aren't worried that Tau will be unable to deal with the IKs, but that it will be even more of a step back for all the non-Tau/Taudar. It's not people mostly complaining because they don't like a challenge but because they fear that the IKs make the game even more uneven and thus less of a challenge still (due to unequal sides making the game less about skill and more about army choice).

I mean obviously there are others out there how you describe as this thread was kicked off by someone facing exactly that sort of player. But I think most of the people in this thread are not like that.

I personally haven't made a judgement on this. It seems powerful for its points, but I haven't seen it in action or read enough battle reports, yet. It's 375 points, yes? For that I could load a Wave Serpent up wit six wraith guard with D-Scythes. Or have six D-Cannon Support Batteries and have change for a warlock or two, I think. Actually, with a quick bit of head-arithmetic, that's about thirty guardians with three bright lance weapons platforms or about eight Reapers plus Exarch, plus fast-shot and starshot missiles for all. Is a single IK over-powered compared to those options? Honestly, it seems a bit too good, but for me it's too early to tell.

We had this fuss over the Revenant Titan as well. But there the model costs the same as a small country so you don't see it very often, and it's also non-scoring and over twice the points. So I'm going to give it a little time to tell.

This message was edited 1 time. Last update was at 2014/03/09 23:23:42


What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. 
   
Made in us
Potent Possessed Daemonvessel





 rednecroncryptek wrote:
I'm starting to get the feeling that people are becoming too whiny for their own good, I myself would love the challenge to be able to play an IK, but with my LGS closing down soon i fear i may not get the chance.

What happened to people wanting a challenge? Actually wanting to play a game that requires more than placing the models down in deployment and then just rolling dice? I think perhaps the imperial knight may be good because it will perhaps make the Tau player adapt *gasp*.

All in all I think that's a silly way to play. I play necrons and never once have fielded a unit of wraiths and the maximum Night Scythes I have fielded is 2, I prefer to play balanced lists or at least lists based on synergy and I believe that the IK, without seeing the rules, is an anti-one trick pony. Plus, I personally would love to see the spectacle of two IK engaged in CC. Fully painted, with a sprawling battle at their feet, and then they all blow up and take the entire game out. That would be a game indeed.

Maybe these players will finally realise that tactics may or may not be crucial to the game now. Perhaps the SPAM days are over? I dont really know, but I think the OP needs to find 'better' players.


I love a good challenge, what I don't love is things that are hard counters to other things. I see knights creating a lot more one sided games...which I feel is bad.
   
Made in au
Freaky Flayed One




Australia

knas ser wrote:
 rednecroncryptek wrote:
What happened to people wanting a challenge? Actually wanting to play a game that requires more than placing the models down in deployment and then just rolling dice? I think perhaps the imperial knight may be good because it will perhaps make the Tau player adapt *gasp*.


Honestly, whether the concerns are right or wrong, I think you're doing many of the critics in this thread a disservice. Most aren't worried that Tau will be unable to deal with the IKs, but that it will be even more of a step back for all the non-Tau/Taudar. It's not people mostly complaining because they don't like a challenge but because they fear that the IKs make the game even more uneven and thus less of a challenge still (due to unequal sides making the game less about skill and more about army choice).

We had this fuss over the Revenant Titan as well. But there the model costs the same as a small country so you don't see it very often, and it's also non-scoring and over twice the points. So I'm going to give it a little time to tell.


Breng77 wrote:
 rednecroncryptek wrote:
I'm starting to get the feeling that people are becoming too whiny for their own good, I myself would love the challenge to be able to play an IK, but with my LGS closing down soon i fear i may not get the chance.

What happened to people wanting a challenge? Actually wanting to play a game that requires more than placing the models down in deployment and then just rolling dice? I think perhaps the imperial knight may be good because it will perhaps make the Tau player adapt *gasp*.

All in all I think that's a silly way to play. I play necrons and never once have fielded a unit of wraiths and the maximum Night Scythes I have fielded is 2, I prefer to play balanced lists or at least lists based on synergy and I believe that the IK, without seeing the rules, is an anti-one trick pony. Plus, I personally would love to see the spectacle of two IK engaged in CC. Fully painted, with a sprawling battle at their feet, and then they all blow up and take the entire game out. That would be a game indeed.

Maybe these players will finally realise that tactics may or may not be crucial to the game now. Perhaps the SPAM days are over? I dont really know, but I think the OP needs to find 'better' players.


I love a good challenge, what I don't love is things that are hard counters to other things. I see knights creating a lot more one sided games...which I feel is bad.




Yes true. I haven't actually faced taudar or much tau lately. I guess against an IK only time will tell how OP it is. I personally don't fear IK as Necrons. Use Anrakyr to shoot the IK's own weapons, then use Nemesor Zhandrekh to Tank Hunter a 20 Warrior blob. Or something like that. When I wrote the above post I didn't want to sound whiny and it wasn't a stab at other people just the people mentioned in the OP. I personally need to play IK to assess it's threat.

 
   
Made in us
Fixture of Dakka






barnowl wrote:
I can see Tau/Ig/Marine and maybe Eldar having not much trouble with a solo. DE/Ork/Nid/Sister I see having very hard times with them. If it had not been a super heavy it would be pretty balanced. I find the super heavy and D melee skew it to much. The I'K is a much stronger unit than a RipTide.


Orks do have problems with it. They have problems with pretty much anything AV13+Something that really needs to change when they get updated in a few months.
Dark Eldar have Dark Lances and Haywire, as well as heat guns. They are in pretty good shape.
Sisters have melta, multimeltas, and the Exorcist. They are not a strong army list in general, but a Knight is nothing impossible for them.

AllSeeingSkink wrote:
 Furyou Miko wrote:
I refuse to play against a Knight Titan.

I will give anyone who attempts to call their Knight suit a Titan a flat look until they squirm and apologise.
Given GW have called it a Knight Titan... you may be staring at them a mighty long time before you get an apology.


I see Imperial Knight Titan on the box, but absolutely nowhere else. Didn't see the phrase anywhere in Codex Knights. Just on the box, which makes me think it is merely for copyright reasons. Imperial Knight Titan is a lot easier to protect than Imperial Knight.
   
Made in gb
Hallowed Canoness





Between

lol, Sisters have trouble with a Knight... is good joke! Needs more dying though.

Skink has never seen my flat looks, clearly.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Zealous Shaolin





California

I don't see why people have a problem with the Knight, it is tough but not impossible to bring down. Personally I like playing against one because it forces me to actually bring some tactics into my games instead of dig in and just obliterate the opponent with big guns. I played a 1000pt game yesterday against a player who brought a knight titan (we were practicing for a doubles tournament), top of turn five he surrendered because he no longer had any chance. I lost a vendetta to an assault (put it in hover mode next to the titan to give him a nice juicy target while melta vets jumped out the sides), he lost 3 squads of kriegers, 2 centaurs, and his knight. It was a fun game.

 
   
Made in au
Grizzled Space Wolves Great Wolf





Arbiter_Shade wrote:
FMCs are not restricted to 90 degree turning like Flyers. So a Crone can hit it every turn with VS as long as it is alive...the problem with this is that Crones are incredibly squishy and can be grounded super fast with small arms fire and if it is in range to VS the Knight, it is in range to be assaulted by the Knight. I think the Crone IS the best option for Tyranids but that really isn't saying much at all, it is still a bad choice for it. It's not like it is 3 Crones vs the Knight, it is the Tyranids vs the Knight + What ever other army they are playing and most people take some form of Sky Fire and that will shred the Crones quickly.
The 2nd dot point of swooping says...

"...a Flying Monstrous Creature that is Swooping can make a single pivot on the spot of up to 90 degrees before it moves. Thereafter it must move directly forwards in a straight line."

So unless there's some exception to that rule somewhere, you are only going to be vector striking, probably at best turn 2, turn 4 and turn 6.... if you live past turn 1

Also, the average HP per vector strike, by my quick maths, is only 1.2 on average.

So the Crone is hardly a silver bullet. You could take a couple of Crones to try and knock off a couple of HP and then use some other MC's to take it out in close combat.

But that's a BIG investment to take it out, 310pts worth of Crones which will probably die without doing anything other than removing a few HP + whatever MC's you use to finish it off + whatever the Knight kills before you take it down.

A lot of effort to kill a single Knight. If the opponent shows up with 2 or 3, I really think there's very little a Tyranid player could do other than try and minimise the damage it can do.

On the up side, the Battle Cannons aren't all that effective at killing MC's, they can wipe out a lot of cheap gaunts. So hopefully it won't do much damage to your army either. Unless of course you took some Warriors/Raveners/etc... in which case the Knights are going to put a significant dent in your army.
   
Made in us
Irked Necron Immortal





USA

This problem is simply solved. If someone brings an IK to a game bring an aluminum baseball bat. The minute it kills something scream in rage and Babe Ruth that scuzzy IK off the table. Be sure to revel in the shattered model. Oh don't look like that. Seriously, they'll get over it. You have a baseball bat for crying out loud. :|

I honestly don't know a lot about Imperial Knights but I like the shakeup possibility they present. I wouldn't mind facing one. I have seen numerous posts about having a knight on the table makes the opposing side have to play differently. I agree. People gripe and complain about OP this and OP that but the first step to beating a unit is to not fear the unit. The guy whining? I'd say forget that guy.

This message was edited 1 time. Last update was at 2014/03/10 00:41:16


The original R€4P€RK1NG


 
   
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AllSeeingSkink wrote:
Arbiter_Shade wrote:
FMCs are not restricted to 90 degree turning like Flyers. So a Crone can hit it every turn with VS as long as it is alive...the problem with this is that Crones are incredibly squishy and can be grounded super fast with small arms fire and if it is in range to VS the Knight, it is in range to be assaulted by the Knight. I think the Crone IS the best option for Tyranids but that really isn't saying much at all, it is still a bad choice for it. It's not like it is 3 Crones vs the Knight, it is the Tyranids vs the Knight + What ever other army they are playing and most people take some form of Sky Fire and that will shred the Crones quickly.
The 2nd dot point of swooping says...

"...a Flying Monstrous Creature that is Swooping can make a single pivot on the spot of up to 90 degrees before it moves. Thereafter it must move directly forwards in a straight line."

So unless there's some exception to that rule somewhere, you are only going to be vector striking, probably at best turn 2, turn 4 and turn 6.... if you live past turn 1

Also, the average HP per vector strike, by my quick maths, is only 1.2 on average.

So the Crone is hardly a silver bullet. You could take a couple of Crones to try and knock off a couple of HP and then use some other MC's to take it out in close combat.

But that's a BIG investment to take it out, 310pts worth of Crones which will probably die without doing anything other than removing a few HP + whatever MC's you use to finish it off + whatever the Knight kills before you take it down.

A lot of effort to kill a single Knight. If the opponent shows up with 2 or 3, I really think there's very little a Tyranid player could do other than try and minimise the damage it can do.

On the up side, the Battle Cannons aren't all that effective at killing MC's, they can wipe out a lot of cheap gaunts. So hopefully it won't do much damage to your army either. Unless of course you took some Warriors/Raveners/etc... in which case the Knights are going to put a significant dent in your army.


Assuming that the only thing on the table for crones to attack is the knight. VS them and shoot at another unit, ot Shoot at them after vector striking something else. Just because the crone may not be hurting the knight every turn, doesn't mean it is suddenly not doing anything useful.
   
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Grizzled Space Wolves Great Wolf





Murdius Maximus wrote:
I honestly don't know a lot about Imperial Knights but I like the shakeup possibility they present. I wouldn't mind facing one. I have seen numerous posts about having a knight on the table makes the opposing side have to play differently. I agree. People gripe and complain about OP this and OP that but the first step to beating a unit is to not fear the unit. The guy whining? I'd say forget that guy.
My problem with the IK isn't that it makes you "play" differently, rather it adds another facet to the rock-paper-scissors army building game.

That said, I'd never refuse someone who wants to use one.
   
Made in us
Longtime Dakkanaut





This is unfortunate.

The knights codex is not optional, its as legitimate as the Tau codex. Your friend of course has the right to opt to not play you, but honestly that is a TFG move.

This is a hobby, but also a game that ranges from friendly to competitive depending on who's playing and the venue of play. Considering it is a game that has a competitive range, many people play for winning more than fun. Yes there are people who play their khorne berzerker armies, or green tide orks, or devestator/tactical squad foot marines, because they love the models and painted them, and there are people who play only one of the top 2-3 armies, and if there is an update that replaces their army in power, they replace their army in power.

These people, not all of them, but usually the ones who refuse to play something and claim its "optional" when its new and is a counter to their uber army, come from this camp.
   
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Grizzled Space Wolves Great Wolf





 MajorWesJanson wrote:
Assuming that the only thing on the table for crones to attack is the knight. VS them and shoot at another unit, ot Shoot at them after vector striking something else. Just because the crone may not be hurting the knight every turn, doesn't mean it is suddenly not doing anything useful.
I was mostly assuming you actually want to VS the Knight every 2nd turn. If you just want to VS it turn 2, then spend the next few turns attacking other things, yeah, you can attack some other things.

I was mostly thinking if you're going to spend a turn VSing a Knight, you probably are trying to actually kill it so want to focus on it somewhat.

Though honestly I think the Crone will be dead by turn 3 anyway At T5, 4+ save, it's really not that hard to kill. If you deploy on the board instead of reserves and don't get first turn, it probably won't even survive to turn 2.

But yeah, the Crone is probably the best way to deal with a Knight. But I still think a Tyranid player is going to have to make a large investment of points and effort to bring it down (more than most other armies by a long shot).

This message was edited 2 times. Last update was at 2014/03/10 01:09:35


 
   
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AllSeeingSkink wrote:
Murdius Maximus wrote:
I honestly don't know a lot about Imperial Knights but I like the shakeup possibility they present. I wouldn't mind facing one. I have seen numerous posts about having a knight on the table makes the opposing side have to play differently. I agree. People gripe and complain about OP this and OP that but the first step to beating a unit is to not fear the unit. The guy whining? I'd say forget that guy.
My problem with the IK isn't that it makes you "play" differently, rather it adds another facet to the rock-paper-scissors army building game.

That said, I'd never refuse someone who wants to use one.


While some people hate the rock paper scissors scenario, it's kind of refreshing to see that wave serpents and riptide lists will now be given a run for their money and forced to adapt.

In the end, these lists are just "one trick pony" armies where if they come up against their counter, they can't do anything. The IK will probably offer enough meta strategy that they'll be forced to bring down the level of spam in their lists and focus more on lists that work in a wide variety of scenarios. Or whine and say they're not going to play against it because their spam army doesn't work against it.

It'll be interesting to see how far lists depart from the current scheme of things. I'll probably buy a knight list myself and use it whenever I think a taudar player is metaing me because I like to play necrons.
   
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Oceanic

I just bought one for a siege of vraks campaign where I'm allowed to bring a lord of war.

Honestly. Afterwards I may never use my imperial knight again after that.

They seem too OP for reg games.

Personally I try to only play infantry only matches with people. The vehicles and flyers only make everyone go into an arms race.

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sonicaucie wrote:
AllSeeingSkink wrote:
Murdius Maximus wrote:
I honestly don't know a lot about Imperial Knights but I like the shakeup possibility they present. I wouldn't mind facing one. I have seen numerous posts about having a knight on the table makes the opposing side have to play differently. I agree. People gripe and complain about OP this and OP that but the first step to beating a unit is to not fear the unit. The guy whining? I'd say forget that guy.
My problem with the IK isn't that it makes you "play" differently, rather it adds another facet to the rock-paper-scissors army building game.

That said, I'd never refuse someone who wants to use one.


While some people hate the rock paper scissors scenario, it's kind of refreshing to see that wave serpents and riptide lists will now be given a run for their money and forced to adapt.

In the end, these lists are just "one trick pony" armies where if they come up against their counter, they can't do anything. The IK will probably offer enough meta strategy that they'll be forced to bring down the level of spam in their lists and focus more on lists that work in a wide variety of scenarios. Or whine and say they're not going to play against it because their spam army doesn't work against it.

It'll be interesting to see how far lists depart from the current scheme of things. I'll probably buy a knight list myself and use it whenever I think a taudar player is metaing me because I like to play necrons.


Funny thing is I see the opposite I see it making those lists stronger because they can just bring a knight of their own......or can already kill a knight. The armies that it hurts most are daemons, nids, and orks. Which now need to account for another threat so weaknt he selves agains those spam lists....

This message was edited 1 time. Last update was at 2014/03/10 01:26:20


 
   
Made in de
Regular Dakkanaut






 Shadow Captain Edithae wrote:
 Gitsmasher wrote:
 Shadow Captain Edithae wrote:

True. Its still their choice and you can't take that choice away from them, however petty you may think their reasoning to be. This is why its important to have a well written, well balanced game. If it was balanced, fewer people would be so upset and feel that certain armies are unfair and overpowered.

This really is GW's fault for writing a pile of crap, not the customers who complain about the pile of crap.


If I want balanced ill play chess.

You may want to consider playing that game if balance is what you care about most.


Why do you bother playing with a ruleset at all then? Why not just make it up on the spot and go "pew pew pew ! you die!" instead of rolling dice and following rules. Rules give structure to a game. If those rules are poorly written and unbalanced, then its a poor game.


Then may I ask why are you playing this game if it is so poorly balanced? And if you aren't then why are you on the 40k board?

In before thread lock. 
   
 
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