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I feel my Imperial Knight might just end up being a shelf ornament.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Thats not what the old Strength D did.

Old StrD was Auto wound, auto pen, causes ID, ignores cover. That's it. You still got invulns, Eternal Warrior meant you only took 1 wound, heck it didn't even flat out ignore armor either(but I don't think any D weapon was worse than AP2)

You might be thinking of Vortex Grenades, which were indeed "remove model from the table, unless its a Super heavy in which case it takes D3 Structure points of damage"

This message was edited 1 time. Last update was at 2014/03/22 15:42:08


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Thunderhawk Pilot Dropping From Orbit





Dayton, TN

 randomtoaster wrote:
AllSeeingSkink wrote:
 StarTrotter wrote:
 Vaktathi wrote:
AllSeeingSkink wrote:

And Lootas are prime targets for battle cannons. 45 Lootas are 675pts and I'm guessing the Knight could take out, what, 10 per turn, maybe more? 150+ points of dead lootas per turn.
If they're not in cover and bunched up maybe. In cover, with half-decent spread, you can mitigate that hugely. With some spread and cover, 3-5 a turn may be more realistic. As an IG player who has lots of experience with battlecannons, they're very easily mitigated. If it's the melta Knight, you're even better off.

Meanwhile, dump a 30 man Boyz mob into it with a Klaw Nob, and that big scary D weapon's killing off a couple worthless Boyz a turn while the Nob puts a glancing hit or two on it each round and your ~230pt unit will single-handedly destroy that nearly 400pt Knight.


Doesn't it also get a stomp? That or what exactly does stomp do?
Yeah, the Knight stomps. Make D3 stomps, each one is a blast marker, roll a D6 for each blast marker, on a 2-5 the models under the blast marker take a S6 AP4 hit, on a 6 any model under the blast marker is "removed from play".

So you could just place the stomp markers directly over the Nob with a Klaw.


You can put the blast anywhere, however you still remove the closest models


Pretty sure it's models under the marker in the instance of stomp and the rules in the IK codex. That's how I read it at least.

Click the images to see my armies!


 
   
 
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