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![[Post New]](/s/i/i.gif) 2011/02/12 07:12:41
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Thunderhawk Pilot Dropping From Orbit
Imperium - Vondolus Prime
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We don't know for sure if Matt Ward is writing it, do we? And even if he is, I don't think it will be that bad.
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All is forgiven if repaid in Traitor's blood. |
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![[Post New]](/s/i/i.gif) 2011/02/12 08:08:20
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Devestating Grey Knight Dreadknight
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40k is going in a horrible direction.
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![[Post New]](/s/i/i.gif) 2011/02/12 08:40:36
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Ultramarine Master with Gauntlets of Macragge
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Jaon wrote:40k is going in a horrible direction.
I think it's just Matt Ward that's the problem. Even then, not all his work is that bad - the standard Codex: Space Marines is a solid book without too much jackassery.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/02/12 08:49:01
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Boosting Space Marine Biker
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To me, the wrong direction is the continual re-invention of the wheel. People played the game in 3rd edition, a lot of them are still playing now. The codices didn't need massive changes, they needed minor changes and model updates. 4th edition wasn't an Alpha Test, it was a beta test for a balance update.
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Riddle me this: what has four sides, moves twelve inches, and moved fourteen?
RAW-RAW-RAWsputin, Lover of the Russian Queen/ there was a cat who really was gone... |
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![[Post New]](/s/i/i.gif) 2011/02/12 08:59:47
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Ultramarine Master with Gauntlets of Macragge
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Yes, but new toys = more revenue. If I've been playing Grey Knights for 5 years, why would I want to buy anything new? Putting in Stormravens and Dreadknights and such gives me new stuff to buy, and therefore new revenue for GW.
It's a shame because just a few years ago they were more conservative with what they added to a codex. What did the Eldar codex add? It brought Harlequins back, and added in Autarchs. I don't know Eldar too well, but if I'm correct that's only two units, and one's a rare elite choice and the other is just an HQ. Yes there were resculpts and plastic versions of old metals, but no other new units added.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/02/12 09:14:17
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Regular Dakkanaut
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Wow, in addition to showing up and frying a unit with the Neural shredder, the Callidus assassins now gets to do MORE damage on the turn she arrives? Wow.
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![[Post New]](/s/i/i.gif) 2011/02/12 09:31:49
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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shealyr wrote:Geez. If the 2++ Warding Stave turns out to be true... I don't care if it does make then 80 pts per model, I will take Paladins with all 2+/2++/FNP with Draigo. That's just... Geez.
FM Ninja 048 wrote:shealyr, You spelt cheese wrong
Dat's wot I woz finkin'! Seriously.
now I'm gonna go trawl through it all and post a summary thread...
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2011/02/12 09:32:13
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Insect-Infested Nurgle Chaos Lord
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*sigh*
Yet another OP marine codex. Whatta shocker..
I used to play G-knights. I enjoyed armies with 22 guys and a dread on the field at about 1750 pts.
I guarantee its going to look like a shooting day at Transformers 3 at every tournament when these hit the shelves.
If they were going to OP a codex it really ought to be a Xeno one, just to give these so-called super-humans something worthwhile to fight..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/02/12 09:36:48
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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I've probably missed alot, but:
Special Characters:
Lord "Draigo" LR cost.
Grand Master "Mordrack" Storm Raven Cost
Brother Captain Stern
Castellan Crowe
HQ/
Grand Master
Brother Captain
Brotherhood Champion
Librarian
Inquisitor Corteaz
Inquisitor Karamazov
Inquisitor Valeria
Ordo Malleus Inquisitor
Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
Elites/
Techmarine
Purifier Squad
Venerable Dreadnought
Paladin Squad
Callidus
Eversor
Vindicare
Culexus
Inquisitorial Henchmen Warband
Troops/
Grey Knight Terminator Squad
Special Upgrade Character - Justicar Thawn
Grey Knights Strike Squad (the regular GK's)
Transports:
Rhino
Razorback
Chimera
Fast/
StormRaven
Heavy Support/
Purgation Squad
Dreadnought
Nemesis Dreadknight (MC)
Land Raider (and variants, including redeemer)
Grand Master rumoured to pick D3 units during deployment and giving them a special rule:
Makes them scoring (kinda neat for dread and or elite paladins)
Makes them re roll 1s to wound all game
Makes them have counter attack USR.
Makes them Scout
All these units are affected by the one choice.
Terminators equipped with frag and krack grenades.
No drop pod. But GK strike squads are supposed to be able to take personal teleporters. This makes them jump infantry. And once per game it is rumored to allow them to make a 30" move, just move... not a on table deep strike. they Can shoot when they do this, but not charge.
Wargear that has been listed that rules are unknown:
Psyke-out grenades.
Brotherhood Banner (terminator and paladin squads)
Paladins = 2 wounded terminators (they can have an apothecary in the squad)
Purifiers = Grey Knights that have a lot of anti horde options, they are the ones with the power that will do a wound on every engaged enemy model in cc on 4+.
Grand Master rumoured to pick D3 units during deployment and giving them a special rule:
Makes them scoring (kinda neat for dread and or elite paladins)
Makes them re roll 1s to wound all game
Makes them have counter attack USR.
Makes them Scout
All these units are affected by the one choice.
Terminators equipped with frag and krack grenades.
(On the question of Ordo Xenos and Ordo Hereticus Inquisitors
Yes. they each have different wargear options, full of character if you ask me.
Vhalyar wrote:Samus_aran115 wrote:Seems like a boring foc, IMO. No bikes, no assault guys. They're like BA, except not nearly as mobile. Yeah, they have rhinos and land raiders, but they'll be sorely outclassed by the faster armies.
It seems like the usual army will be dreadnought spam with an OP hq, and terminators as troops. I say dreadnought spam because, well, the rest if the FOC I freaking lane 
Oh, so you've read the codex. Care to enlighten us about the statlines and point costs?
Edit: Alright, to be more productive; all these are also from Marshal Augustine.
No restrictions of that nature when it comes to the henchmen.
The unit is 3-12 and does not take up an elite.
ArcoFlagelant - FNP, CCwpn
Banisher- Can take eviscerator, units of deamons within 6" of him re roll succesful inv saves (ala nullzone)
Crusader- PW, SShield
Deamonhost- Lots of crazy stuff. No time to elaborate now.
DeathcultAssassin- 5+ invul, 2 PW.
Servitor- cheap, come with HB or MMelta for free. Can upgrade to PC (up to 3) will mindlock if no inquisitor is present.
WeaponSmith- Mini obliterator ( can pick, lascannon, mmelta, hflamer) Also adds bonus to the unit roll d6 add +1 for each after first.
1- no effect
2- +12" to the range of all guns
3- armoursaves improved by one
4- all shooting weapons are rending.
5- all models gain 5+ invul
6- "the works" roll twice on the table, apply both results. No result can be taken twice.
Mystic- basically a living teleport homer.
Psyker- power is the blast weapon power form the IG PBS.
WarriorAcolyte- guardsman grunt.
The inquisitors are one statline. The different options are just wargear and upgrades that fit their role.
No wargear rules.
Special rules
ATSKNF
Combat Squads
Aegis (units targeted by powers, enemy psyker at -1ld for test) Units within 12" of a GK dreadnought targetted by powers psyker is at -4 "reinforced aegis"
Gk
44441418 3+ at 1/5 of 100pts each.
Termies
44441429 terminator armour. 200pts for 5...
Paladins are Ws5
(Replying to a question about Paladins)
55pts
apoth + 75. min squad size of 1.
GhostKnights are also in. (terminators with stealth that are upgrade retinue for one of the special characters, his rules are fun, for every wound he takes another terminator is added to the squad to "protect" him hehe.
Well for the base cost of 100pts you get 4 GK and a justicar. 2A and Ld9.
Basic Power is Hammerhand (+1 str in cc)
Also have warp quake. Any deepstriking unit that ends up within 12" of any GK strike unit will mishap. Also makes enemy teleport homers and beacons stop working.
IMO a 20pts space marine with a storm bolter (and whatever the force weapon is) is aweseome! and a lot cheaper than they used to be..
And the following is from Dragmire at HO.
Lord Kaldor Draigo 275 points
7 6 5 5 4 5 4 10 2+
Lord of titan: Pladin squads are troops
armed with the titan sword and SS as well as SB
Frag, krak and psyk-out nades
3 psykic powers, Hamerhand, psyckic comunion and sactified flame
Was it mentioned that GK have PE against Deamons??
Storm raven has shadow skies: same and the blood angles one but squads with personal homes dont scatter
8 8 4 4 2 7 4 10 4+ Assassin stat line.
Vhalyar wrote:Marshal never said anything about wounding daemons though.
Careful about crossing rumors.
On that note, here's more:
Someone's Questions wrote: 1. Any army-wide GK special rules?
2. What's the stat-line of an inquisitor?
3. How is the anti-tank looking in this codex?
Marshal's Reply wrote:1- ATSKNF
- Combat Squads
- The Aegis
- Psyker Pilots
- Brotherhood of psykers
- Psyker Mastery Levels
- Preferred Enemy Deamons
2. 443334310 4+ Stubborn, IC. (25pts)
3. So far i don't know... other than the inquisitorial henchmen mobs, and the dreadnoughts/landraiders/stormravens. Squad based AT seems limited.
Iago wrote:No ss (I have not seen any, other than crusaders henchmen)
No combi Weapons... their options are
Force Halberds
Nemesis Deamon Hammers
Pair of Nemesis Falcions
Nemesis Warding Stave
Psycannon
Incinerators
Psylencers
Apothecary
Banner of Brotherhood
Entire unit can have psybolt ammunition
Any model can make any weapon Master Crafted at +5 pts per weapon.
Iago wrote:Ok time for more:
GK psypowers:
Smite- See C:SM
Quicksilver- Begining of own movement. Unit within 6" gains I 10 till end of turn.
Warp-Rift- Flamer Template JOTWW
Might of Titan- Beggining of librarians assault phase. Unit within 6" gains +1 str and extra D6 armour pen vs vehicles. Bonus is cumulative with hammerhand (yes, that means that S6 2D6 armour pen GK's is a go!..)
The Shrouding- Opponents shooting phase. All units within 6" benefit from stealth. And have 6+ cover even if in the open (so 5+ in the open and 3+ in most other cases)
Mind Blades- Start of any assault phase. Pick enemy unit within 6", they loose 1 toughness for the remainder of the assault.
Vortex of Doom- see C:SM
Sanctuary- Any enemy assault phase. Enemy units assaulting any GK unit within 12" of the librarian treat all terrain (including open ground) and difficult and dangerous terrain.
The Summoning- Librarian movement. Pick a friendly non vehicle unit. Place them within 6" of the librarian using the DS rules.
oh wait, more you say!:
Librarian (mastery level 2) 150pts Can upgrade to level 3 for +50:
Each purchased power is +5 pts, but he comes with hammerhand for free.
Iago wrote:K Grand Master Powers (level1)
Hammerhand
Psychic communion - take test, if successfull GK player can modify reserve rolls by +1 or -1 and you can choose to modify after each roll.
Brother Captain (level 1)
Same
Brotherhood Champion (level 1)
Hammerhand
Heroic Sacrifice- during either players assault phase, when the "chaplain" is taken off as a casualty. Is passed, make one attack against any one model that he was in B2B with. If the attack hits, the model is also removed as a casualty with no saves... if the attack misses then no effect. Remember he is WS 7...
Terminators-
Hammerhand
Strike Squads-
Hammerhand
Warp Quake- Start of GK movement phase, lasts till GK start of next movement. All enemy teleport homers stop working, any enemy unit that deep strikes within 12" of the strike squad will suffer a mishap.
Purgation Squads-
HH
Astral Aim- Shooting Phase, unit and attached characters may fire at any unit in range regardless of LOS. Target automatically gains 4+ cover that can't be modified.
Paladins:
HH
Holocaust- 12" Str5 Ap- Large Blast
Purifier Squad:
HH
Cleansing Flame- Start of the assault in any player turn. All enemy -models- that are a part of the same assault suffer a wound on a 4+ before any blows are struck. Casualties count towards combat resolution.
Techmarine (mastery 1)
HH
Reconstruction- Start of TM movement, may re roll any repair roll.
Rhino-Razorback/
Fortitude- if passed (at start of GK turn) Nullifies any shaken stunned results.
Dreadknight-
HH
Holocaust
Dreadnoughts-
Fortitude (see rhino)
Land Raiders-
Fortitude (ibid)
Storm Raven same...
Brother Captain Stern Level 2:
HH
Communion
Zone of Banishment: During his assault phase. All models friend and foe, within D6" (not stern), must take a strength test or be dragged into the warp... deamons re roll successful tests. These casualties do not count towards combat.
Castellan Crowe Level 1:
HH
Heroic Sacrifice
Cleansing Flame
Inquisitors are not psykers.
Inquisitor Corteaz (100pts) Mastery 2:
HH
Sanctuary
Mind Blades
There, thats all I have.
Vhalyar wrote:And here's the "Stormtrooper" rumor for anyone who uses them:
Warrior acolyte:
replace laspistol and chainsword with one of...
bolt gun
storm bolter
hot shot lasgun
combi weapon
power sword/or plasma pistol
storm shield
power fist
Any can have....
carapace
power armor
meltabombs
bhsman wrote:
Pics originally from Heresy Online
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2011/02/12 09:58:01
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Devestating Grey Knight Dreadknight
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Shrike that was slightly unneccesary. Maybe PMing kroothawk to add those points would have been more productive.
Although you did it with good intentions, so, thanks I guess
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![[Post New]](/s/i/i.gif) 2011/02/12 10:28:04
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Sadistic Inquisitorial Excruciator
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Liking the no limits on the Henchmen Warband; makes them very easily customisable and can have a pretty good army made out of them. Valeria seems interesting too.
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![[Post New]](/s/i/i.gif) 2011/02/12 10:30:31
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Decrepit Dakkanaut
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So in essence... It's coxed Inquisition, with everything daemonhunters, and only a few Inquisitors for the other ordos.... Good job GW... Good job...
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![[Post New]](/s/i/i.gif) 2011/02/12 10:30:53
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Devestating Grey Knight Dreadknight
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Valeria seems rather weak actually.
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![[Post New]](/s/i/i.gif) 2011/02/12 10:59:40
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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All I care about is if there's a model for it.
More Inquisitor Models = Good for me.
Stuff the rules.
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![[Post New]](/s/i/i.gif) 2011/02/12 11:06:58
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Here's hoping she's got a nice hat or long hair. Rowrrrrr.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/02/12 11:28:22
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Jovial Plaguebearer of Nurgle
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Brother SRM wrote:Jaon wrote:40k is going in a horrible direction.
I think it's just Matt Ward that's the problem. Even then, not all his work is that bad - the standard Codex: Space Marines is a solid book without too much jackassery.
He scares me, he really does, he seems to know what can/can't fit and even able to grasp balance better than some, but he just seems to put these half ass deranged florishes on that don't fit balance, the background or the setting.
I'm a sad bear :(
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![[Post New]](/s/i/i.gif) 2011/02/12 11:39:21
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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Earthbeard wrote:Brother SRM wrote:Jaon wrote:40k is going in a horrible direction.
I think it's just Matt Ward that's the problem. Even then, not all his work is that bad - the standard Codex: Space Marines is a solid book without too much jackassery.
He scares me, he really does, he seems to know what can/can't fit and even able to grasp balance better than some, but he just seems to put these half ass deranged florishes on that don't fit balance, the background or the setting.
I'm a sad bear :(
true. Ward's the main problemo. If kelly did it, it'd be decent. Same with cruddance.
I just think ward's the goto of the codex world, but more believable.
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2011/02/12 12:29:04
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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The level of rediculousness that it seems that we'll be getting makes me feel bad that my favourite faction is getting an update at all. It's like they're trying to intentionally break the game.
I really hope the codex is balanced. Knowing Ward, that won't be the case, but I can only hope. I love the Grey Knights, I love the Inquisition, and I don't want it ruined by some broken and overpowered rules that make it a crashing bore to play. What's more, I'm hoping desperatley and probably in vain that the fluff won't be ruined. Bug judging from Ward's track record, that's not likely.
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![[Post New]](/s/i/i.gif) 2011/02/12 12:42:35
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Sadistic Inquisitorial Excruciator
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As long as we get one or two more veichles that only Inqusitors can take and a decent amount of fluff, then I'll be happy.
The Inquisitorial Warband should be good enough to make an Inquisition-only army viable.
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This message was edited 1 time. Last update was at 2011/02/12 12:44:14
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![[Post New]](/s/i/i.gif) 2011/02/12 12:43:20
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Boom! Leman Russ Commander
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But isn't this how powerful GK should be???
Marines in general have always been uber in the fluff and GK are the epitome of Astartes - the best, the meanest, the last line of defence.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2011/02/12 13:04:41
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Posts with Authority
South Carolina (upstate) USA
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Jaon wrote:40k is going in a horrible direction.
Is going? IMO its been there for a while. I wont get into my issues with 5th ed, but there are a good number. As for thier minis...hit or miss, but Ill say more hit than miss. The dreadknight is a good example of miss. Most of the DE line is a hit, Id imagine the GKPA & GKT will be as well.
Oh, and that gobo spider is so awesome I may get one just to build and paint it...without the gobos and howdah however.
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This message was edited 1 time. Last update was at 2011/02/12 13:05:23
Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2011/02/12 13:19:02
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Devestating Grey Knight Dreadknight
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Yes and no
We dont need this *remove from play* stuff within 40k. Its becoming a game of cancel this out to cancel this out to cancel this out to remove this from canceling the removal of this....cancellation!
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![[Post New]](/s/i/i.gif) 2011/02/12 13:23:48
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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Redemption wrote:ColdSadHungry wrote:Ok but they're definitely different to the current colour scheme - maybe not dark blue but my point still stands.
I can't say I've seen many official Grey Knight vehicles; the only ones I can remember is a lone Grey Knight Dreadnought and just the sides of a GK Land Raider in the current codex, but those seem to be the same blueish grey metallic as the Storm Raven. Have any other pictures?
They all seem to be silver as usual. The blueish tone is only on the one picture and of every other picture of the same models they're silver...
Brother SRM wrote:Jaon wrote:40k is going in a horrible direction.
I think it's just Matt Ward that's the problem. Even then, not all his work is that bad - the standard Codex: Space Marines is a solid book without too much jackassery.
I don't think it's just Matt Ward personally, but yeah, it does seem to be going a bit downhill...
I do agree with you on the Space Marine Codex (except for Vulkans too OTT) and despite its many flaws, the BA Codex allows a wide variety of builds and personality.
I'm still going to take many of these rumours with a pinch of salt personally, I don't think even GW would allow 2++ for no downside.
Then again, I wonder what the fluff of this Codex will be?
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/02/12 13:29:01
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Ultramarine Land Raider Pilot on Cruise Control
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Mr Hyena wrote:As long as we get one or two more veichles that only Inqusitors can take and a decent amount of fluff, then I'll be happy.
The Inquisitorial Warband should be good enough to make an Inquisition-only army viable.
Not if they don't take up a Troops slot, you will still need 2 'normal' choices.
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If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!
6,000pts
5,500pts
3,500pts
2,500pts |
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![[Post New]](/s/i/i.gif) 2011/02/12 13:47:05
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Regular Dakkanaut
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ductvader wrote:What's the deal with the ghost knight character?...I presume the knights vanish after he dies?
Correct. However, as he is W4 and is NOT an IC (treated as an upgrade character), it'll be pretty rare he dies before the squad.
Vhalyar wrote:Jaon wrote:And I thought Vindicares had always been rumoured to be 0-3 elite slot? or has it changed to 0-1 no slot?
The B&C guy says that they take up a slot and are each 0-1. It's possible that there's some kind of Inquisitor gimmick that he missed, but that seems doubtful.
The info I have treats them as a normal elites choice. I.e. 0-3 and taking a slot.
UltraPrime wrote:Mr Hyena wrote:As long as we get one or two more veichles that only Inqusitors can take and a decent amount of fluff, then I'll be happy.
The Inquisitorial Warband should be good enough to make an Inquisition-only army viable.
Not if they don't take up a Troops slot, you will still need 2 'normal' choices.
My reading of the rule says this is correct. Henchmen do not take an FOC slot. Inq C does not remove that restriction.
I will say that most of the info being posted lately looks the same as the info I have, which I believe to be an early playtest version. I think it very likely that stuff has changed, as some things are simply too good for what they cost relative to other units and wargear. A few things are either showing up from a different source or are made up, namely the effects of wargear.
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This message was edited 1 time. Last update was at 2011/02/12 13:56:59
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![[Post New]](/s/i/i.gif) 2011/02/12 13:52:40
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Boom! Leman Russ Commander
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Someone just asked me "Can the new GK rules be used to rep a Thousand Sons Army".
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2011/02/12 13:54:26
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fresh-Faced New User
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So the Dreadknight is Voltron, are they like 5 powersuits, and when a Inquisitors yells assemble they turn into voltron?
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![[Post New]](/s/i/i.gif) 2011/02/12 14:08:30
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Sadistic Inquisitorial Excruciator
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UltraPrime wrote:Mr Hyena wrote:As long as we get one or two more veichles that only Inqusitors can take and a decent amount of fluff, then I'll be happy.
The Inquisitorial Warband should be good enough to make an Inquisition-only army viable.
Not if they don't take up a Troops slot, you will still need 2 'normal' choices.
Wow.
Dammit...thats so crap...Ordo Xenos will be forced to take Grey Knights if theres no basic Inquisitorial troop that takes up a slot. Thats gonna look weird as hell.
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![[Post New]](/s/i/i.gif) 2011/02/12 14:13:23
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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Earthbeard wrote:Brother SRM wrote:Jaon wrote:40k is going in a horrible direction.
I think it's just Matt Ward that's the problem. Even then, not all his work is that bad - the standard Codex: Space Marines is a solid book without too much jackassery.
He scares me, he really does, he seems to know what can/can't fit and even able to grasp balance better than some, but he just seems to put these half ass deranged florishes on that don't fit balance, the background or the setting.
I'm a sad bear :(
Puscifer wrote:But isn't this how powerful GK should be???
Marines in general have always been uber in the fluff and GK are the epitome of Astartes - the best, the meanest, the last line of defence.
there's a fine line between powerful and OP, awesome and ridiculous, and fun and cheesy. BA overstepped that, as did SW. DE was on the spot, as was SM, orks and IG.
ward did a good job on C: SM, but I feel it's gone to his head and he's going the way of the Goto. I just hope that C: GK will be as fun, balanced-ish and all-round-ish as C: SM.
But looking at armoured armoured armoured armour, 2+/4++ FNP 2-wound force-weapon wielding terminators and PAGK being 4 pts more than regular SM, but with +1WS, power weapons, storm bolters and extra rules, I can't see it happening.
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2011/02/12 14:18:14
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Rampaging Reaver Titan Princeps
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Mr Hyena wrote:UltraPrime wrote:Mr Hyena wrote:As long as we get one or two more veichles that only Inqusitors can take and a decent amount of fluff, then I'll be happy.
The Inquisitorial Warband should be good enough to make an Inquisition-only army viable.
Not if they don't take up a Troops slot, you will still need 2 'normal' choices.
Wow.
Dammit...thats so crap...Ordo Xenos will be forced to take Grey Knights if theres no basic Inquisitorial troop that takes up a slot. Thats gonna look weird as hell.
Meh, just convert DW marines and use them instead. Not a big deal imo.
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