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Mr Hyena wrote:Dammit...thats so crap...Ordo Xenos will be forced to take Grey Knights if theres no basic Inquisitorial troop that takes up a slot. Thats gonna look weird as hell.


Don't worry. If you take Coteaz you can have them as a proper army.

What fun.

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You know, considering everything in the damn army counts as a psyker, can you imagine what the Celexus could possibly do at +2 shots per psyker within 12? You could have a 'lol' Str. 5 AP1 Assault 12 gun...

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H.B.M.C. wrote:
Mr Hyena wrote:Dammit...thats so crap...Ordo Xenos will be forced to take Grey Knights if theres no basic Inquisitorial troop that takes up a slot. Thats gonna look weird as hell.


Don't worry. If you take Coteaz you can have them as a proper army.

What fun.


Eh; I'll do Coteaz as a 'Counts As' Ordo Xenos/Hereticus Inquisitor. Does he allow them to take slots so I don't need to take Grey Knights? (I'd only take GK if my HQ was a Ordo Malleus Inquisitor)

 
   
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**Disclaimer**The following is from the perspective of someone who's been playing in tournaments since 2nd edition and who's majority of yearly games are tournament centric with the exclusion of some campaign fun amongst friends**

First off I'm not thinking a lot of you complaining about the balance of 40k in 5th are actually playing that much. Necrons are currently the only book that has actual problems being competitive once this GK book hits. 40k has actually never been better balanced in the last 4 editions.

Second off I actually think that other than Ward's stupid naming habits we've got the best group of codex writers 40k has ever had. Kelly is a bit of a standout but that's pretty much because of his fluff not his rules. Every codex released in 5th (and some late 4th) have multiple solid and fun builds. All of them are competitive. The cries of codex creep are getting more than a bit old. This isn't 3rd edition anymore or even 4th before the blanding hit.

Third I'm stoked about these rumours. I'm sure it'll all balance out appropriately as every other codex has thus far that looked insane in the rumour thread. But I'm excited that GK's will be playable for the first time in almost a decade (they weren't really playable when then came out but it's gotten far worse). I sold my GK's when the first whisper of this codex got solid last year and I've been itching to pick up an entire new force of plastic.

Dreadknight is interesting in the photo but I love the concept. New plastic GK's and GKT's makes me smile. Some of the rumours seem over the top but honestly you need to see the way they break down in the codex. DE sounded ridiculous too until people actually got the book.

So keep the rumours coming. I can't wait for March when the black boxes hit stores.

Sidenote: What would be wrong with using Codex: GK to represent a pre-heresy Thousand Sons army? I think it actually fits pretty darn well.

This message was edited 1 time. Last update was at 2011/02/12 15:14:28


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Well said, Hulk. The game is better shape now than it has ever been, and I'm sure this will be another solid release.


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Hulksmash wrote:Sidenote: What would be wrong with using Codex: GK to represent a pre-heresy Thousand Sons army? I think it actually fits pretty darn well.


I think it's less a problem with using a GK Codex to rep 1KSons, and more of it being yet another example of just how God-awful the 'Chaos' Codex is at representing actual Chaos armies.

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Hulksmash wrote:**Disclaimer**The following is from the perspective of someone who's been playing in tournaments since 2nd edition and who's majority of yearly games are tournament centric with the exclusion of some campaign fun amongst friends**


I've been playing the same amount of time, so I'd like to respond to your post in kind.

Hulksmash wrote:First off I'm not thinking a lot of you complaining about the balance of 40k in 5th are actually playing that much. Necrons are currently the only book that has actual problems being competitive once this GK book hits. 40k has actually never been better balanced in the last 4 editions.


I think this missed the point a bit. I don't think people are complaining about balance that much (I wasn't at least), but more about the direction that these rules are taking. The game is starting to feel like the next army is built to beat all other codicies before it. It's like GW has given Matt Ward creative license to add in anything he pleases, no matter how silly it might sound. And I'm with Jaon in that we don't need all these removes from play if you roll under your wounds plus half of your age minus your shoe size. I mean, it gets cumbersome. Pretty soon, we're going to have a codex that carries only Removes From Play weapons. Wraithguard anyone? /hyperbole off

Balance isn't an issue, I don't believe. So we're in agreement there. But the codices are being chocked full of OTT stuff that people don't want or use. It started with Magna-grapples and deep-striking land raiders. Now it's getting into units that will be used: 2+/2++ FNP, 2 wound terminators. Now it's starting to become something that is not only silly, but will start to affect army composition and the way that you play.

Hulksmash wrote:Second off I actually think that other than Ward's stupid naming habits we've got the best group of codex writers 40k has ever had. Kelly is a bit of a standout but that's pretty much because of his fluff not his rules. Every codex released in 5th (and some late 4th) have multiple solid and fun builds. All of them are competitive. The cries of codex creep are getting more than a bit old. This isn't 3rd edition anymore or even 4th before the blanding hit.


I disagree. It sounds like the only way you're looking at the codices are from a tournament goers standpoint. The reason that the 4th Ed. codices worked well is because they streamlined the rules. I hate having to flip to three different pages to find out what one piece of wargear does. Now, I think that the first batch of 5th Ed. codices are great - Wolves started to edge a bit close to the codex creep line, but then Blood Angels stepped over it, DE moved a bit past to compensate and now GK sound really OTT (from rumors, of course). You may be sick of the codex creep talk, but it's there and you have to admit that it is, otherwise you're just being naive. I notice codex creep not because of whining about how powerful someone is - I don't really care about that, I'll find a way to beat them - but I don't like the direction these rules are taking. I am in fear of Matt Ward's next codex - truthfully. He's going to have to try to best himself like he's done twice before. Guess we'll have marines with a 1+/1++ save with FNP that pilot a Dreadnought that counts as scoring and can fire off psychic blasts. Funny thing is, remove the nonsense about 1+/1++ and we're not far from that now.

Hulksmash wrote:Third I'm stoked about these rumours. I'm sure it'll all balance out appropriately as every other codex has thus far that looked insane in the rumour thread.


Here's hoping.

This message was edited 1 time. Last update was at 2011/02/12 15:39:24


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puma713 wrote:I disagree. It sounds like the only way you're looking at the codices are from a tournament goers standpoint. The reason that the 4th Ed. codices worked well is because they streamlined the rules. I hate having to flip to three different pages to find out what one piece of wargear does. Now, I think that the first batch of 5th Ed. codices are great - Wolves started to edge a bit close to the codex creep line, but then Blood Angels stepped over it, DE moved a bit past to compensate and now GK sound really OTT (from rumors, of course). You may be sick of the codex creep talk, but it's there and you have to admit that it is, otherwise you're just being naive. I notice codex creep not because of whining about how powerful someone is - I don't really care about that, I'll find a way to beat them - but I don't like the direction these rules are taking. I am in fear of Matt Ward's next codex - truthfully. He's going to have to try to best himself like he's done twice before. Guess we'll have marines with a 1+/1++ save with FNP that pilot a Dreadnought that counts as scoring and can fire off psychic blasts. Funny thing is, remove the nonsense about 1+/1++ and we're not far from that now.



Blood Angels IMBA?!?!?!?!?! ya right dude they don't even win that many events and I have curb stomped my fair share of them there just not I'm sure anyone who actually plays on a regular basis would agree. DE arn't even close to broken they bounce off certian armies. The only 2 codexes out there that are slightly over done are Wolves and IG you can throw a fit all you want but its true every codex besides them have been appropriatly costed and well done.

Also why are you complaining about A) a Dreadnaught that still dies to a missle launcher all the same and B) Rumors of a 2++ unit? I haven't even seen someone confirm that to be true its always a "this might be it" Even so there gonna be just like nob bikers or Jugs or Thunder cav all allocated out execpt these guys will probly come base 60+ points need to upgrade for the better invuln for prob 15 or 20 more then all the weapons so by the time your done you end up with a unit of 5 guys all 100+ points that arent immune to ID even with a 2+ these guys are not immune to volume of fire and are just gonna be a tough unit you need to focus on. Really by the time your done equiping this unit plus giving it a raider to get the enemy in plus probly bringing along the character to make them troops or just a GM it'll probly run you 1000 points for this unit really.

This message was edited 4 times. Last update was at 2011/02/12 15:53:25


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The biggest problem with 5th is the release schedule.
SM- Decent army, decent rules, lots of special character shennanigans, for super powers.
IG: Flying boxes of DOOM!
SW: Moar Marines! With super powers!
Tyranids: Underpowered Xenos Codex v3.
BA: Moar Marines! With More Superpowers! And their own flying boxes of DOOM!
Dark Eldar: Pretty Good Xenos Release V2
Grey Knights: MOAR MARINES! WITH MOAR SUPER POWERS! AND MOAR FLYING BOXES! ZZAP! ZZAP!

The 50% marines release schedule is incredibly boring. And each Marine release gets more and more OTT ridiculous. I love the SM codex and concept, but each variant chapter just gets worse and worse. Grey Knights are no exception, and I am still firmly of the belief that their introduction as a standalone force in 3rd was a huge error. (along with BT in 4th. And while I'm at it, SW and BA/DA in 2nd)

   
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CajunMan550 wrote:
puma713 wrote:I disagree. It sounds like the only way you're looking at the codices are from a tournament goers standpoint. The reason that the 4th Ed. codices worked well is because they streamlined the rules. I hate having to flip to three different pages to find out what one piece of wargear does. Now, I think that the first batch of 5th Ed. codices are great - Wolves started to edge a bit close to the codex creep line, but then Blood Angels stepped over it, DE moved a bit past to compensate and now GK sound really OTT (from rumors, of course). You may be sick of the codex creep talk, but it's there and you have to admit that it is, otherwise you're just being naive. I notice codex creep not because of whining about how powerful someone is - I don't really care about that, I'll find a way to beat them - but I don't like the direction these rules are taking. I am in fear of Matt Ward's next codex - truthfully. He's going to have to try to best himself like he's done twice before. Guess we'll have marines with a 1+/1++ save with FNP that pilot a Dreadnought that counts as scoring and can fire off psychic blasts. Funny thing is, remove the nonsense about 1+/1++ and we're not far from that now.



Blood Angels IMBA?!?!?!?!?! ya right dude they don't even win that many events and I have curb stomped my fair share of them there just not I'm sure anyone who actually plays on a regular basis would agree. DE arn't even close to broken they bounce off certian armies. The only 2 codexes out there that are slightly over done are Wolves and IG you can throw a fit all you want but its true every codex besides them have been appropriatly costed and well done.


First, set down the coffee. Second, reread my post above. I didn't say that they aren't "balanced" - I agreed with Hulksmash in that 5th Ed. codices are balanced, for the most part. I was talking about Codex Composition. How it is written, what is added to it, all the OTT things that could be just as easily left out.

CajunMan550 wrote:Also why are you complaining about A) a Dreadnaught that still dies to a missle launcher all the same and B) Rumors of a 2++ unit? I haven't even seen someone confirm that to be true its always a "this might be it" Even so there gonna be just like nob bikers or Jugs or Thunder cav all allocated out execpt these guys will probly come base 60+ points need to upgrade for the better invuln for prob 15 or 20 more then all the weapons so by the time your done you end up with a unit of 5 guys all 100+ points that arent immune to ID even with a 2+ these guys are not immune to volume of fire and are just gonna be a tough unit you need to focus on. Really by the time your done equiping this unit plus giving it a raider to get the enemy in plus probly bringing along the character to make them troops or just a GM it'll probly run you 1000 points for this unit really.


And third, punctuation. It helps in a forum-communication type setting. Once again, since I'm forced to repeat myself - was I complaining about their on-the-field play? No. I was complaining about the look and the style of Codex that has started to push its way into 40K. I don't agree with it. And now, with GK (if the rumors are true), this 'style' will start pushing its way onto the field.

And about BA and DE - just because someone at the venues you attend doesn't win with them and that you've "curbstomped" your fair share of them doesn't mean that no one wins with them. Unless you believe that whatever happens in your little area is a microcosm of what is actually happening in the rest of the world. But you don't make that mistake, do you? And I do play on a regular basis, but I don't agree with you - so. . .sweeping generalizations are bad too.


Automatically Appended Next Post:
Da Boss wrote:The biggest problem with 5th is the release schedule.
SM- Decent army, decent rules, lots of special character shennanigans, for super powers.
IG: Flying boxes of DOOM!
SW: Moar Marines! With super powers!
Tyranids: Underpowered Xenos Codex v3.
BA: Moar Marines! With More Superpowers! And their own flying boxes of DOOM!
Dark Eldar: Pretty Good Xenos Release V2
Grey Knights: MOAR MARINES! WITH MOAR SUPER POWERS! AND MOAR FLYING BOXES! ZZAP! ZZAP!


Bingo. This is my point. And written in an easier format for CajunMan550.

This message was edited 1 time. Last update was at 2011/02/12 16:12:43


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@HBMC

Point taken, and I agree that the chaos codex is bland.

@Puma

I'm glad we agree the books are balanced. The BA's are a solid codex but in zero ways over the top. From a fluff standpoint it probably is I'll grant you that. I actually like the new codex style but I do think they could be a bit more organized. But flipping thru the book tends to make you look at more stuff and get more ideas. I see it as another means of advertising within a product but that's probably just me

And 4th edition was hideous for GW. A ton of people dropped during the bland and boring days of 4th. I manage to make it till 9 months before 5th before hanging up 4th edition as it was a solid numbers game that wasn't hard to figure out. 5th Edition fixed that and so are the codexes. Sidenote, most of the previous codex model lines are already out so GW does have to create new units to create new models to give us something to buy. That's why you're seeing such a rise in new units in codexes.

@Warboss

While I disagree with your assertion that Nids are underpowered I can understand your issues with the release cycle. But power armor sells. I think this is the first time ever honestly that the variant chapters have been getting books that deserve to be books. They are actually making them variants which is important.

And for every person like you that thinks marine releases are boring there is one like me that gets excited. And I don't think any of them have become truly OTT ridiculous unless you're coming from a fluff perspective then I'll grant you some of the stuff has gotten a little silly.

This message was edited 2 times. Last update was at 2011/02/12 16:21:13


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Oh, I am coming from a fluff perspective. I'll grant, the game play side of things seems to be doing fairly well, especially if you like mechanised forces.
I also understand that power armour sells, but sadly, it doesn't sell much to me.

   
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Awesome Da Boss. Then I absolutely see your issues

I've just decided fluff will change and don't sweat it much. I love the background and as long as they don't do anything insane with it it probably won't even register with me to be honest. And I've got a pretty far out definition of insane

I have zero problem with people who dislike the new codexes fluffwise. My only issues is with people screaming about brokeness and cheese on the game-play side of it.

MORE RUMORS!!!!!!! FEED THE BEAST!!!!!

This message was edited 1 time. Last update was at 2011/02/12 16:25:25


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puma713 wrote:
First, set down the coffee. Second, reread my post above. I didn't say that they aren't "balanced" - I agreed with Hulksmash in that 5th Ed. codices are balanced, for the most part. I was talking about Codex Composition. How it is written, what is added to it, all the OTT things that could be just as easily left out.

mmmhhmmm


puma713 wrote:
And third, punctuation. It helps in a forum-communication type setting.


Not what we are talking about you can read it just fine.

puma713 wrote:
Once again, since I'm forced to repeat myself - was I complaining about their on-the-field play? No. I was complaining about the look and the style of Codex that has started to push its way into 40K. I don't agree with it. And now, with GK (if the rumors are true), this 'style' will start pushing its way onto the field.

You were absolutly complaining about on field play using Sweeping generalizations saying no one uses things like magna grapples and DSing land raider cus whatever happens in your little area is a microcosm of what is actually happening in the rest of the world right? My point is codexes are not as you say "being chocked filled with OTT stuff." Your complaining to complain about nothing congrats.


puma713 wrote:And about BA and DE - just because someone at the venues you attend doesn't win with them and that you've "curbstomped" your fair share of them doesn't mean that no one wins with them. Unless you believe that whatever happens in your little area is a microcosm of what is actually happening in the rest of the world. But you don't make that mistake, do you? And I do play on a regular basis, but I don't agree with you - so. . .sweeping generalizations are bad too.


Besides me saying I play them and win against them where in that post did I say anything about my local area this holds true anyhere in any GT or RTT there are tough builds of everything but they are not dominating anything.


puma713 wrote:Automatically Appended Next Post:
Da Boss wrote:The biggest problem with 5th is the release schedule.
SM- Decent army, decent rules, lots of special character shennanigans, for super powers.
IG: Flying boxes of DOOM!
SW: Moar Marines! With super powers!
Tyranids: Underpowered Xenos Codex v3.
BA: Moar Marines! With More Superpowers! And their own flying boxes of DOOM!
Dark Eldar: Pretty Good Xenos Release V2
Grey Knights: MOAR MARINES! WITH MOAR SUPER POWERS! AND MOAR FLYING BOXES! ZZAP! ZZAP!


Bingo. This is my point. And written in an easier format for CajunMan550.


Really? your complaining about the release schedual now. You know why they do it like that? Because Marines are the MOST popular armies by FAR. They make profit, they release new rules and units everyone wins. Sucks for some of the other races but not everyone plays those but the majority of those people also own Marines. Also the descriptions are really bad btw

This message was edited 1 time. Last update was at 2011/02/12 16:28:10


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Actually they're pretty much spot on, bar spelling.

The reason Marines sell so well is that GW keeps supporting them so much. If they picked another codex when it all began and gave them half the codecii, ten times the vehicles and the most powerful characters for cheaper with the best armour and gear, then the majority would be playing that race instead.


A question:

Does any model outside of a Marine codex have a 2+/3++ save? Even GODS don't have that good a save

Does any other race have a statine on the basic trooper that is 4 on everything but wounds, ld and attacks when the baseline for the system is supposedly 3? If there is one i'll happily concede this

Can anyone else autorally from being broken 'just because' even if someone else's base LD is higher and they are supposedly incapable of emotion?

Does anyone else have a tank with the best armour in the game all round , that can be deeptstruck sometimes, fire at two different targets (and one even after being shaken and stunned) and allow the cargo to assault after a full move.


THATS why people play marines. They're touted as being the 'best' army, and with rules to match.


Now imagine that it was the Eldar or the Guard that got this level of loving (though the guard have their own attraction- stoopid-lots of uber tanks ) and the marines got perhaps 1 troop type (tacticals) , 3 elite types (assault marines, terminators (the regular 2+5++ ones no-one uses these days) and some other non-uber option, 3 tanks (predator, whirlwind,vindicator with a s 9, ap 3 blast perhaps) and bikes and basic speeders as fast. Then add a pretty boring, bland codex with few options in which you don't win every battle with a few guys (or even one guy) holding off armies.

Which would you play? If you would play Marines nonetheless you're a dedicated player who will play a subpar army, and I salute you.


(NB before the flamewar begins (and i shrug into my NBC/Fire retardant coveralls ) i'm not recommending Marines should be like this. I actually don't mind marines being popular, but they're a little too 'OMG my Marines ROCK, and your army SUCKS!' right now...)

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CajunMan550 wrote:
puma713 wrote:
Once again, since I'm forced to repeat myself - was I complaining about their on-the-field play? No. I was complaining about the look and the style of Codex that has started to push its way into 40K. I don't agree with it. And now, with GK (if the rumors are true), this 'style' will start pushing its way onto the field.


You were absolutly complaining about on field play using Sweeping generalizations saying no one uses things like magna grapples and DSing land raider cus whatever happens in your little area is a microcosm of what is actually happening in the rest of the world right? My point is codexes are not as you say "being chocked filled with OTT stuff." Your complaining to complain about nothing congrats.


This will be my last post on the subject because this is a News and Rumors thread and our disagreement is neither News nor Rumor. However, I wasn't not complaining about use on the field. I wasn't saying, "ZOMG! Magna-grapples are so over-powered because dreadnoughts use them to reel me in every game I play!!!11oneone11!!!" I was saying that Magna-grapples are ridiculous because they seem like a "You know what would be cool?" moment in the codex. And those moments are starting to flood in. You know what would be cool? A deep-striking land raider! Practical? No. Even good, game-wise? No. Then why? Because it would be cool, silly! I could go on with these "moments" in the current codices, but I won't. They started showing up in SW (Jaws of the World Wolf) and everyone was agasp. Then, they made their presence felt in the BA codex and everyone was like, "WTF?" Then, DE got a bunch of arcane items that do all sorts of crazy things. Now, you get a GK codex that not only tops that (supposedly) but has an Inquisitor Lord that can do all of those things too! Because she looted a dark eldar archon, ya know. Wouldn't that be cool!?! (I know she studies Xenos and Dark Eldar in particular, but still. . .)

CajunMan550 wrote:
puma713 wrote:And about BA and DE - just because someone at the venues you attend doesn't win with them and that you've "curbstomped" your fair share of them doesn't mean that no one wins with them. Unless you believe that whatever happens in your little area is a microcosm of what is actually happening in the rest of the world. But you don't make that mistake, do you? And I do play on a regular basis, but I don't agree with you - so. . .sweeping generalizations are bad too.


Besides me saying I play them and win against them where in that post did I say anything about my local area this holds true anyhere in any GT or RTT there are tough builds of everything but they are not dominating anything.


Man. How do you get out to all the GTs and RTTs across the country and worldwide week-in and week-out? Not only would that be expensive, but I would be exhausted! /sarcasm

CajunMan550 wrote:
puma713 wrote:Automatically Appended Next Post:
Da Boss wrote:The biggest problem with 5th is the release schedule.
SM- Decent army, decent rules, lots of special character shennanigans, for super powers.
IG: Flying boxes of DOOM!
SW: Moar Marines! With super powers!
Tyranids: Underpowered Xenos Codex v3.
BA: Moar Marines! With More Superpowers! And their own flying boxes of DOOM!
Dark Eldar: Pretty Good Xenos Release V2
Grey Knights: MOAR MARINES! WITH MOAR SUPER POWERS! AND MOAR FLYING BOXES! ZZAP! ZZAP!


Bingo. This is my point. And written in an easier format for CajunMan550.


Really? your complaining about the release schedual now. You know why they do it like that? Because Marines are the MOST popular armies by FAR. They make profit, they release new rules and units everyone wins. Sucks for some of the other races but not everyone plays those but the majority of those people also own Marines. Also the descriptions are really bad btw


No, I should have deleted the first line of his post. I wasn't talking about the release schedule. I was referring to his interpretation of the releases themselves.

Anyway, sorry to hijack the thread. I'm done. In short, I just hope this trend doesn't continue.

This message was edited 1 time. Last update was at 2011/02/12 17:43:27


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Ultramarine Master with Gauntlets of Macragge





Boston, MA

The only thing I see missing from the list on henchmen are shotguns. I have a couple dozen Adeptus Arbites models that need their shotguns dammit!

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

I have a Necromunda Arbites squad i love, with the big blocky riot guns..

Arbites would be a nice addition to the codex, but other than a headnod in Witchhunters so far I doubt that'll make it into an official codex :(

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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Plaguelord Titan Princeps of Nurgle




Alabama

Any word on whether or not Psycannons still ignore Invul?

I know it was sort of a foregone conclusion, but no one has mentioned it (unless I've missed it), but they've mentioned an altered profile.

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Death Guard 5100 pts.
Daemons 3000 pts.

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Ascalam wrote:I have a Necromunda Arbites squad i love, with the big blocky riot guns..

Arbites would be a nice addition to the codex, but other than a headnod in Witchhunters so far I doubt that'll make it into an official codex :(

That's why you get Inquisitorial henchmen with carapace armor, shotguns, and bolters!

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Fixture of Dakka





Runnin up on ya.

Ascalam wrote:
Does any other race have a statine on the basic trooper that is 4 on everything but wounds, ld and attacks when the baseline for the system is supposedly 3? If there is one i'll happily concede this

Can anyone else autorally from being broken 'just because' even if someone else's base LD is higher and they are supposedly incapable of emotion?

Does anyone else have a tank with the best armour in the game all round , that can be deeptstruck sometimes, fire at two different targets (and one even after being shaken and stunned) and allow the cargo to assault after a full move.


Necrons?

A monolith is better than a land raider and necron warriors are all 4s.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
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Sadistic Inquisitorial Excruciator





Glasgow

To reiterate an earlier question; does Coteaz's ability to allow Inquisitorial Mobs as troops count as a choice so no Grey Knights need to be taken?

 
   
Made in us
Regular Dakkanaut





Oakley, CA

Mr Hyena wrote:To reiterate an earlier question; does Coteaz's ability to allow Inquisitorial Mobs as troops count as a choice so no Grey Knights need to be taken?


Yes



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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

'Necrons?

A monolith is better than a land raider and necron warriors are all 4s. '

Necron warriors are I 2, not 4. Trust me, it REALLY makes a difference.


Monoliths come close, but don't fill all the criteria i listed for the Landraider. I'd say they're a smidgen tougher to kill than a Landraider, but they have massive drag factor to balance that.

'Does anyone else have a tank with the best armour in the game all round , that can be deeptstruck sometimes, fire at two different targets (and one even after being shaken and stunned) and allow the cargo to assault after a full move. '

They can be deepstruck. They do have the good armour.

They also have a max move of 6', can't carry troops (they can teleport them, but the troops are still footslogging and vulnerable) and while they can fire at all targets within 12'', it's with weak guns, not twin-linked lascannons at 36''. You got me on that one though. I wasn't thinking of the Monolith at the time i posted (stupid caffiene addiction- needed my fix).

I will grant you the Monolith comes close, as good tanks go, but the rest of the Necron army is woefully behind the Marines in terms of potency and options.


I'm kindof hoping the rumors of the Necronmancer (daft name if true) are true, so that we can have Necronmancer vs Dreadknight smackdowns a la Robot Jox..

This message was edited 1 time. Last update was at 2011/02/12 18:19:52


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

agnosto wrote:Necrons?

A monolith is better than a land raider and necron warriors are all 4s.


:|

This is why fans don't write the rules, lol...

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"It's easier to change the rules than to get good at the game." 
   
Made in gb
Stubborn White Lion





UK

shrike wrote:
bhsman wrote:




Pics originally from Heresy Online

just figured I'd post them further up the thread so dakka won't have to trawl back to take a look.
that, and WTF is this thing meant to fight?!
PAGK ->Lesser daemons
TAGK ->average daemons (like bloodcrushers)
brother-captain ->greater daemons
grand master -> daemon lords
TAGK the size of a bloody trygon -> ?!


I would like to know what those spine things are coming from the backpacks of the PA greyknights, and also are they armed with bolters, or is that a psycannon/incinerator in one squad (can't remember if they could do that in the old dex





 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I think the old squards could take a Psycannon or incinerator as a special weapon (1 per squad? 2? )

As for the spines. Not a clue.. Now that's bugging me too....

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Fixture of Dakka






Ol' Blighty

Mantle wrote:
shrike wrote:
bhsman wrote:




Pics originally from Heresy Online

just figured I'd post them further up the thread so dakka won't have to trawl back to take a look.
that, and WTF is this thing meant to fight?!
PAGK ->Lesser daemons
TAGK ->average daemons (like bloodcrushers)
brother-captain ->greater daemons
grand master -> daemon lords
TAGK the size of a bloody trygon -> ?!


I would like to know what those spine things are coming from the backpacks of the PA greyknights, and also are they armed with bolters, or is that a psycannon/incinerator in one squad (can't remember if they could do that in the old dex


I dunno, what spine things?
storm bolters, some TAGK can have psycannons or incinerators (on one arm), working like normal termie wargear upgrades.


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Grisly Ghost Ark Driver






Ascalam wrote:'Necrons?

I'm kindof hoping the rumors of the Necronmancer (daft name if true) are true, so that we can have Necronmancer vs Dreadknight smackdowns a la Robot Jox..


I'm really hoping someone does a golden demon entry with the Necronmancer and the Dreadknight going at it rock em, sock em robot style with one's head flying up on springs.
   
Made in gb
Mysterious Techpriest







In the very bottom right corner, look at the PAGK he has two vanes coming out of his backpack.

This message was edited 1 time. Last update was at 2011/02/12 18:28:52


 
   
 
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