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![[Post New]](/s/i/i.gif) 2011/02/12 18:29:30
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Stubborn White Lion
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yeah, if you look closely at the PA greyknight on the far right, he has like two antenna things coming from his backpack but it also looks like he's holding a bolter
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![[Post New]](/s/i/i.gif) 2011/02/12 18:29:47
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Automated Space Wolves Thrall
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As I have not read all 32 Pages in the forum, being new and all that stuff, has there been any rumour’s of GW or Forge world doing any thunder wolf Calvary models in the future?
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"To tear out the throats of Kings, to cull the weak from the pack, to bring the death of worlds. That is the true way of the Wolf." - Jorik Fangfist, Lord of the Crimson Claws |
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![[Post New]](/s/i/i.gif) 2011/02/12 18:32:49
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Stubborn White Lion
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Actually it is probably a psycannon or something similar seeing as the others are swinging nice big NFW
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![[Post New]](/s/i/i.gif) 2011/02/12 18:32:51
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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The New Miss Macross!
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Cainnech21 wrote:As I have not read all 32 Pages in the forum, being new and all that stuff, has there been any rumour’s of GW or Forge world doing any thunder wolf Calvary models in the future?
why would they do thunderwolves for a grey knight release? to answer your question overall, no... no news at all so far. there is a space wolf centric imperial armour book coming out next and they concievably have the chance to but no actual news of it just yet.
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![[Post New]](/s/i/i.gif) 2011/02/12 18:36:02
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Sadistic Inquisitorial Excruciator
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BDJV wrote:Mr Hyena wrote:To reiterate an earlier question; does Coteaz's ability to allow Inquisitorial Mobs as troops count as a choice so no Grey Knights need to be taken?
Yes
Fantastic. I was worried there. I have nothing against Grey Knights; I just feel they should stay as part of Ordo Malleus and not Ordo Hereticus or Ordo Xenos.
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![[Post New]](/s/i/i.gif) 2011/02/12 18:43:06
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Dakka Veteran
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FM Ninja 048 wrote:In the very bottom right corner, look at the PAGK he has two vanes coming out of his backpack.
The Personal Teleporter is my guess.
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8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
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![[Post New]](/s/i/i.gif) 2011/02/12 18:48:32
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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ah, those.
He has either a psycannon or incinerator, and I dunno what the antennae are.
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2011/02/12 19:00:46
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Stubborn White Lion
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Yeah maybe the personal teleporter, or additional parts for showing you are fielding them as the deepstriking unit of PA greyknights so your opponent knows there a fast attack choice rather than troops to stop arguments in objective holding games or something like that
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![[Post New]](/s/i/i.gif) 2011/02/12 19:22:39
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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When people try to "break" this codex...I think they're going to settle on psycannons...I am glad I have a dozen or so at the moment but I think I am going to have to double that in case I have a chance to bring these guys to ardboyz...
The codex doesn't seem overpowered really...people are just looking at all the options and putting it into one cohesive army on the table in front of them...if you laid out everything in the IG army and acted like you could field it all in 2000 points then that would seem ridiculous as well. The major reason I am happy for my codex being updated...finally...is having more options. I have been playing GKs for quite a while now and I haven't really had that hard a time winning games (you just have to play...carefully) but I have been a tad bored when my only options really consist of PAGK, PAGK that teleport but dont score, and PAGK that can take heavy weapons...but none of which have anything essentially different otherwise.
Simply adding the stormraven and purifiers is a good enough addition for me. And I love that you can make a more human army with the elitest GKs there to pick up the slack where needed...
As for the psychic everything content of the army...I think people are going to have to learn to treat them a lot more like IG orders...use them if you can but dont plan on them being there.
Can anyone give an accurate description of the psylencer please?
As for the Paladins...awesome yes...overpowered no...it'll cost you half the army...and be well worth it...but you pigeonhole your abilities and reactions in taking such deathstars like the Loganwing.
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![[Post New]](/s/i/i.gif) 2011/02/12 19:27:31
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Homicidal Veteran Blood Angel Assault Marine
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H.B.M.C. wrote:Hulksmash wrote:Sidenote: What would be wrong with using Codex: GK to represent a pre-heresy Thousand Sons army? I think it actually fits pretty darn well.
I think it's less a problem with using a GK Codex to rep 1KSons, and more of it being yet another example of just how God-awful the 'Chaos' Codex is at representing actual Chaos armies.
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![[Post New]](/s/i/i.gif) 2011/02/12 19:41:32
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Devestating Grey Knight Dreadknight
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Neconilis wrote:H.B.M.C. wrote:Hulksmash wrote:Sidenote: What would be wrong with using Codex: GK to represent a pre-heresy Thousand Sons army? I think it actually fits pretty darn well.
I think it's less a problem with using a GK Codex to rep 1KSons, and more of it being yet another example of just how God-awful the 'Chaos' Codex is at representing actual Chaos armies.

AAHAHAHHHAHAH! Automatically Appended Next Post: Um on the antennae things Im pretty sure those are either the top of a personal teleporter or....katanas.
Maybe Nemesis Falchions sheathed on his back? *wishlists*
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This message was edited 1 time. Last update was at 2011/02/12 19:42:24
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![[Post New]](/s/i/i.gif) 2011/02/12 19:47:03
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Insect-Infested Nurgle Chaos Lord
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You.. have...insulted.. my..... emperor...
Pereparetodie!
Draws katanas and iatsu (sp?) strikes a demonprince...
Cue crazy anime quotes/clips
I love the look of Grey Knights, but i really don't see them with Katanas, I hope
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/02/12 19:51:16
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Regular Dakkanaut
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puma713 wrote:Any word on whether or not Psycannons still ignore Invul?
I know it was sort of a foregone conclusion, but no one has mentioned it (unless I've missed it), but they've mentioned an altered profile.
I don't have access to wargear descriptions, but the stats I'm seeing other people describe do not mention ignoring ++ saves. I would hazard that they no longer ignore ++ saves. To add to this speculation, I will say that there are a couple units that have a special rule that force nearby daemons to reroll invulnerable saves. They may be intended to replaced the ++ save-ignoring rules of the psycannon and incinerator.
Mr Hyena wrote:To reiterate an earlier question; does Coteaz's ability to allow Inquisitorial Mobs as troops count as a choice so no Grey Knights need to be taken?
As I said earlier, the wording I see still requires two PAGK or GKT squads to fill your troop slots.
Brother SRM wrote:Ascalam wrote:I have a Necromunda Arbites squad i love, with the big blocky riot guns..
Arbites would be a nice addition to the codex, but other than a headnod in Witchhunters so far I doubt that'll make it into an official codex :(
That's why you get Inquisitorial henchmen with carapace armor, shotguns, and bolters!
No shotguns in the warrior equipment list, unfortunately.
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![[Post New]](/s/i/i.gif) 2011/02/12 19:51:37
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Stubborn White Lion
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Would be quite cool to see one of the assassin's with paired katanas haha. Anyone know if they will be releasing new models for them?
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This message was edited 1 time. Last update was at 2011/02/12 19:51:55
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![[Post New]](/s/i/i.gif) 2011/02/12 19:51:47
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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Jaon wrote:Um on the antennae things Im pretty sure those are either the top of a personal teleporter or....katanas.
Maybe Nemesis Falchions sheathed on his back? *wishlists*
Ascalam wrote:I love the look of Grey Knights, but i really don't see them with Katanas, I hope 
sarcasm. ^^
personal teleporters...ah...
I hope they let you do a sort of "rapid reinsertion" or GoI somewhere once per game...
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2011/02/12 20:36:27
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Thinking of Joining a Davinite Loge
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So, what's the best unit anyone can think of for a henchman mob? They've not got the best stat line but can be psykers, a unit of lascannons or multi meltas. A dozen power sword wielding, storm shield toting, power armour wearing crusaders can be taken. Tonnes of death cult assassins, the list goes on.
I don't have much experience with the current inquisitor's retinue but the new stuff seems like we can put together a really interesting unit. Based on what we've heard so far, what does Dakka think the most powerful/useful henchmen unit you could make is?
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![[Post New]](/s/i/i.gif) 2011/02/12 20:46:11
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Regular Dakkanaut
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I think the basic, unupgraded warrior is going to be the most used member of the squad. Everything is so fragile you'll need bullet catchers to protect the damage dealers.
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![[Post New]](/s/i/i.gif) 2011/02/12 20:51:59
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Sadistic Inquisitorial Excruciator
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As I said earlier, the wording I see still requires two PAGK or GKT squads to fill your troop slots.
From what H.B.M.C says; theres no requirement for PAGK or GKT squads to fill the troop slots. (Which makes sense honestly; why would an Ordo Xenos need Grey Knights?)
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This message was edited 1 time. Last update was at 2011/02/12 20:52:32
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![[Post New]](/s/i/i.gif) 2011/02/12 20:54:23
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Thinking of Joining a Davinite Loge
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But you can't really make a non GK army can you? You can only have 12 henchmen per squad. How many of those squads will we be able to take?
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![[Post New]](/s/i/i.gif) 2011/02/12 20:54:33
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Longtime Dakkanaut
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So, what's the best unit anyone can think of for a henchman mob? They've not got the best stat line but can be psykers, a unit of lascannons or multi meltas. A dozen power sword wielding, storm shield toting, power armour wearing crusaders can be taken. Tonnes of death cult assassins, the list goes on.
Bolter and power armour plus a weaponsmith or two in the unit to make them all 2+ save sounds nice.
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Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
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![[Post New]](/s/i/i.gif) 2011/02/12 20:56:02
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Sadistic Inquisitorial Excruciator
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ColdSadHungry wrote:But you can't really make a non GK army can you? You can only have 12 henchmen per squad. How many of those squads will we be able to take?
Coteaz's rule allows you to take them as a Troop Choice. So you can field as many as you want.
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![[Post New]](/s/i/i.gif) 2011/02/12 20:57:19
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Decrepit Dakkanaut
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Mr Hyena wrote:ColdSadHungry wrote:But you can't really make a non GK army can you? You can only have 12 henchmen per squad. How many of those squads will we be able to take?
Coteaz's rule allows you to take them as a Troop Choice. So you can field as many as you want.
If by "as many as you want", you mean up to 6, then yes.
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![[Post New]](/s/i/i.gif) 2011/02/12 20:59:36
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Sadistic Inquisitorial Excruciator
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Of course.
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![[Post New]](/s/i/i.gif) 2011/02/12 21:02:22
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Regular Dakkanaut
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Mr Hyena wrote:ColdSadHungry wrote:But you can't really make a non GK army can you? You can only have 12 henchmen per squad. How many of those squads will we be able to take?
Coteaz's rule allows you to take them as a Troop Choice. So you can field as many as you want.
Henchmen to not use FOC slots. Coteaz does not alter this fact. It does mean that you could literally field as many henchmen units as you want with him in your army, though.
As I've said before, my source may well be outdated. However, as nearly everything posted here appears to be agreeing with my source, I'm assuming they're the same. Perhaps HBMC would check his source and see if he believes the wording agrees with my interpretation?
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This message was edited 1 time. Last update was at 2011/02/12 21:05:30
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![[Post New]](/s/i/i.gif) 2011/02/12 21:06:34
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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Ascalam wrote:'Necrons?
A monolith is better than a land raider and necron warriors are all 4s. '
Necron warriors are I 2, not 4. Trust me, it REALLY makes a difference.
Still, my Tau would love to have 1 stat at 4 and even elite units have less than 4 initiative.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/02/12 21:08:37
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Thinking of Joining a Davinite Loge
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Have I missed something then? These henchmen squads don't need an inquisitor, like a retinue? They are their own entity?
If they don't need an inquisitor and don't take up an FOC slot, then you could take as many as you wanted with the points cap being the only limit? You could take literally dozens of small squads, whether it would be effective or not I don't know but it seems a little odd that they would allow this.
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This message was edited 1 time. Last update was at 2011/02/12 21:12:15
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![[Post New]](/s/i/i.gif) 2011/02/12 21:14:29
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Sadistic Inquisitorial Excruciator
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Its probably somewhere in this thread; but I'd assume the Henchmen would require an Inquisitor to be open as choices. It wouldn't make much sense otherwise. But yeah; its effectively a retinue thats 'split' from the Inquisitor.
We'll probably find out soon enough if or not Henchmen take a slot. (I honestly don't see why they wouldnt.)
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This message was edited 1 time. Last update was at 2011/02/12 21:15:29
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![[Post New]](/s/i/i.gif) 2011/02/12 21:23:46
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Thinking of Joining a Davinite Loge
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I tell you something, I got into Daemonhunters to play Grey Knights but the idea of making a whole army with all of these henchmen is so appealing that I may look into building up a solely inquisitorial force.
Obviously I'll get tonnes of grey knights but whereas before, the ISTs as troops and an inquisitor or two and retinue as an army didn't really appeal, this time round the =I= forces do sound a lot more interesting
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This message was edited 1 time. Last update was at 2011/02/12 21:24:15
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![[Post New]](/s/i/i.gif) 2011/02/12 21:26:13
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Regular Dakkanaut
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Normally, you may take one henchmen squad for each inquisitor in your army. They are their own separate squad, leaving the inquisitor to join them or not as you like. Henchmen do not take FOC slots.
Coteaz modifies this by making henchmen troops and allowing you to take them without regard to the number of inquisitors in your list. The rule that does this mentions nothing about taking up FOC slots, so my interpretation is that they still do not.
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![[Post New]](/s/i/i.gif) 2011/02/12 21:31:00
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Sadistic Inquisitorial Excruciator
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Then; if its true and they have to take something else...there must be something we havent seen then.
As why would they have an Ordo Xenos or Hereticus Inquisitor in the codex as an option? they don't work with the Grey Knights.
I tell you something, I got into Daemonhunters to play Grey Knights but the idea of making a whole army with all of these henchmen is so appealing that I may look into building up a solely inquisitorial force.
Obviously I'll get tonnes of grey knights but whereas before, the ISTs as troops and an inquisitor or two and retinue as an army didn't really appeal, this time round the =I= forces do sound a lot more interesting
I'm the opposite. I liked the Grey Knights before; but they seem too SM-y this time. While thats fine for the Deathwatch; it kinda spoils Grey Knights a bit. I'm not a big fan of the Chamber Militants; except for the Sisters of Battle. I got into Inquisition for the Inquisition.
I agree that things look better for us; with a chance at more more varied troops rather than just Inquisitorial Stormtrooper Squads (which honestly should be a Troop Choice in this codex; as well as an option for the warband retinue)
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This message was edited 2 times. Last update was at 2011/02/12 21:34:16
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