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![[Post New]](/s/i/i.gif) 2011/05/09 01:15:26
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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AlexHolker wrote:Brother SRM wrote:tiekwando wrote:
I mean its true... t4 4+ save. if you can find a way to ignore wbb.
The rumor is that they can always take their 5+ WBB save...
No, not always. If your army can focus enough firepower to kill 10 scouts, or if you can inflict enough wounds in close combat to make a unit of 10 scouts fail a morale test, doing the same to a unit of Necron Warriors will negate their WBB save.
And those Necron Warriors are going to be a point less than a Space Marine Scout.
So what?
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![[Post New]](/s/i/i.gif) 2011/05/09 01:18:14
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Rough Rider with Boomstick
USA
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I just want to know the AV of these new necron open-top vehicles. I'm guessing AV 10 with the +2 AV special rule. If they can be outfitted with good weaponry, will definatly be badder than DE.
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![[Post New]](/s/i/i.gif) 2011/05/09 01:20:09
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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I' hoping for something unique though.
Unless the ancient Eldat just jacked all the Necrons' rides after the war
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/09 01:22:30
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Ultramarine Master with Gauntlets of Macragge
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SonsofVulkan wrote:I just want to know the AV of these new necron open-top vehicles. I'm guessing AV 10 with the +2 AV special rule. If they can be outfitted with good weaponry, will definatly be badder than DE.
So AV12 you're saying?
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![[Post New]](/s/i/i.gif) 2011/05/09 01:27:02
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Deranged Necron Destroyer
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No, because that AV 12 would be removed after the first hit, so a temporary 12 then a 10 for most everything else
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Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.
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![[Post New]](/s/i/i.gif) 2011/05/09 01:28:10
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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Until it takes one hit, even a shaken result  The it goes away, as I read the rumors..
I'm hoping they didn't make the Lith AV 12 with this rule (it's armour 14, right? ..... wrong! ) but i'm not getting too worked up until i see the codex
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/09 02:53:48
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Rough Rider with Boomstick
USA
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Yeah but temp AV 12 open-top skimmers that can be outfitted with S8 shots or that S9 Ap1 large blast weapon is pretty scary. Its like a Fire prism but with large blast...
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![[Post New]](/s/i/i.gif) 2011/05/09 03:12:55
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Decrepit Dakkanaut
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Ascalam wrote:Until it takes one hit, even a shaken result  The it goes away, as I read the rumors..
I'm hoping they didn't make the Lith AV 12 with this rule (it's armour 14, right? ..... wrong! ) but i'm not getting too worked up until i see the codex 
Plenty of rumors said the monolith isnt being touched, other then you cant yank units out of CC anymore. Im kindda miffed on that one by the way, but at the same time, I wont have to worry about phase out either, so I guess thats all right.
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![[Post New]](/s/i/i.gif) 2011/05/09 03:14:20
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Sinewy Scourge
Crawfordsville Indiana
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KingCracker wrote:
Plenty of rumors said the monolith isnt being touched, other then you cant yank units out of CC anymore. Im kindda miffed on that one by the way, but at the same time, I wont have to worry about phase out either, so I guess thats all right.
I thought they said living armor was being tweaked.
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All the worlds a joke and the people merely punchlines
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![[Post New]](/s/i/i.gif) 2011/05/09 04:08:16
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Raging Ravener
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AV 12 doesn't sound that unrealistic. when you look at the monolith they already have vehicles that can have immense armour and IMO armour 11 or 12 is basic for tanks that are transport/1 step up from transport Automatically Appended Next Post: obviously not all the way round of course. 10 just doesn't seem high enough. unless they had their own form of WBB or the monolith living metal rule. this is just a theory of mine that would make sense to me and isn't a rumor i've heard just to be clear.
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This message was edited 1 time. Last update was at 2011/05/09 04:12:30
May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.
The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. |
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![[Post New]](/s/i/i.gif) 2011/05/09 04:31:45
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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I've been wanting an AV 12 living metal fast skimmer for a long long time. I fully expect GW to disappoint me on that
AV 12 would be fine by me for everything not-Lith.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/09 05:09:35
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Longtime Dakkanaut
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Sectiplave Wrote:
There was a good BOLS article about how much the recommended 25% terrain coverage really is, and how best to work it out. I haven't come across this trend towards 'planet bowling ball' in little old New Zealand, but I hear it can be quite bad in the USA particularly, that's just what I hear, I'm not saying it's a fact, but you appear to back this up as well.
If I turned up to a table that had approx. 10% terrain coverage, I'd be asking for more terrain! It just drains a lot of options from the game in my opinion, and obviously handicaps certain armies.
Unfortunately you are correct about terrain usage in the US (at least in my region). I feel that it depends on the store, the army of the month they are trying to sell, the general playing style in any given region and how much resources that store has on hand.
I've run tournaments in the past and recently I have been asked to run a tournament at a local GW store. In will be using my terrain, and 25% of it will be placed down on any given table. Terrain making is starting to become an lost art (again this is what I see in my area) due to GW's pushing terrain product.
With the so called Necron transports, I'll worry about the size of the model due to the true LOS rule later when I actually see the new models.
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Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-
"We are the Ultramodrines, And We Shall Fear No Trolls. bear this USR with pride".
Also, how does one apply to be a member of the Ultramodrines? Are harsh trials involved, ones that would test my faith as a wargamer and resolve as a geek?
You must recite every rule of Dakka Dakka. BACKWARDS.
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![[Post New]](/s/i/i.gif) 2011/05/09 09:38:49
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Scouting Shadow Warrior
Norwich, England
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If the rumours prove to be true about C'tan becoming shards, does anyone think they'd make new models for them or do you think GW would just expect people to use the current nightbringer and deceiver model. I dont think I could bare to use my deceiver model as a shard.
I'm kinda intrigued by these rumours really. One reason why i didnt progress my necron army beyond 1500 pts was that i found the unit choices fairly boring in compoarison to other races who had so much more. e.g i think I'll buy a tank for my necrons oh...wait....they only have monoliths. Even if they are awesome.
I think though for me to play necrons I'd have to see the fluff...I'm not sure i could bare any drastic changes as I really like the existing fluff on them. Guess its just a waiting game really!
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This message was edited 1 time. Last update was at 2011/05/09 09:39:54
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![[Post New]](/s/i/i.gif) 2011/05/09 09:54:58
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Commanding Orc Boss
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Maybe I wouldn't mind my Warriors being a little more fragile if they had some extra firepower...
Any other news about changes to Gauss or about the rumored Tesla weapons?
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2011/05/09 11:19:22
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Decrepit Dakkanaut
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megatrons2nd wrote:KingCracker wrote:
Plenty of rumors said the monolith isnt being touched, other then you cant yank units out of CC anymore. Im kindda miffed on that one by the way, but at the same time, I wont have to worry about phase out either, so I guess thats all right.
I thought they said living armor was being tweaked.
Oh yea, forgot about that one. Havnt heard anything on it since I read that a month? ago or so. I just hope it stays good though, so everything is crossed hoping that it gets better not worse
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![[Post New]](/s/i/i.gif) 2011/05/09 11:49:20
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Decrepit Dakkanaut
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angelshade00 wrote:Maybe I wouldn't mind my Warriors being a little more fragile if they had some extra firepower...
Any other news about changes to Gauss or about the rumored Tesla weapons?
What about if they only cost 2/3 as much?
That's a 33% increase in firepower right there.
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![[Post New]](/s/i/i.gif) 2011/05/09 13:35:50
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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ok so i was talking to my local manager today about the up-coming Necrons, he's pretty certain that they'll be released around September, he's also told me that it seems unlikely that there will be much change in the plastic mini's but the metals are all getting done, he also said that he's pretty certain that the Pariahs won't be removed from the codex but will be getting a name change, probably becoming the Lord's bodyguard retinue, the most interesting thing he told me though was that they are looking at getting a heavy choice that will resemble or work similar to the doomsday monolith, take from this what you will and as always take it with a pinch of salt, i know not much new but a bit more confirmation maybe?
Chris
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![[Post New]](/s/i/i.gif) 2011/05/09 14:06:33
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Sneaky Sniper Drone
Bethlehem, Pa
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I too find it a bit hard to believe that the Pariahs are going to be completely removed from the next codex. I can believe that the might go through a name change, perhaps the pariahs are the necron prototypes for the rumored Cryptechs? Just a thought.
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2011 Stats W-L-D
1-0-0
0-0-0
0-0-0
3-1-0
0-0-0
"Bionics..... The Tattoos of the 41st Millenium!"
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![[Post New]](/s/i/i.gif) 2011/05/09 14:21:22
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Warp-Screaming Noise Marine
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Chamleoneyes wrote:I too find it a bit hard to believe that the Pariahs are going to be completely removed from the next codex. I can believe that the might go through a name change, perhaps the pariahs are the necron prototypes for the rumored Cryptechs? Just a thought.
I agree and like the prototype idea. That and why get rid of a unit that has such a nice sculpt (at least cool looking).
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![[Post New]](/s/i/i.gif) 2011/05/09 15:49:01
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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I think its most likely that the existing Pariah models will work fine for representing Lych Guard if you prefer/already own the Pariahs or don't want to wait for 2nd wave apparently for the actual Lych Guard models.
Me I'll be waiting (provided I even want to field Lych guard) I think Pariahs are the ugliest models in the existing Necron range with extremely static sculpts and with their existing rules lack mobility/WBB have too low WS/I so I've never picked any up.
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This message was edited 2 times. Last update was at 2011/05/09 16:22:44
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![[Post New]](/s/i/i.gif) 2011/05/09 15:56:26
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Speedy Swiftclaw Biker
Sparks, NV
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The more I hear about it, the happier I am. I've already got a horde of Necron Warriors, but I just hope I can put these pariahs to use still.
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Needing is wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell. |
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![[Post New]](/s/i/i.gif) 2011/05/09 17:21:53
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Member of the Malleus
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I've not followed all of this thread, the last one melted my brain to much to go through it again! But it seems that for many players, Necrons are going to be very very different if the rumours pan out; mainly the loss of the ability to pull Necrons out of combat and the loss of Jetbike rules on Scarabs and Destroyers (but mainly Scarabs!).
More than anything I hope they have a unique feel to them - as long as they have that I'm not too bothered what gets done to them but I'll miss turbo-boosting my Scarabs and getting a 2+ save :p
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In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....
First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint |
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![[Post New]](/s/i/i.gif) 2011/05/09 17:53:36
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Irked Necron Immortal
Necron Tomb somewhere in Scandinavia.
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I think that pariahs wont be changed so much and wait what will be their basic weapon if warscythe is an upragde. Question for yak (maby asked allready), will warscythes be anti inv. In new dex?
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''Their number is legion, their name is death.'' |
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![[Post New]](/s/i/i.gif) 2011/05/09 17:58:37
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Discriminating Deathmark Assassin
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Jone96 wrote:Question for yak (maby asked allready), will warscythes be anti inv. In new dex?
Probably not. And while that's disappointing, I can't really argue with it. Invulnerable saves should be "you -always- get these" kind of things. Rather than just another flavor of save, negated by different things.
Not that I'd mind a "reroll successful invulnerable saves against Warscythe strikes" effect...
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![[Post New]](/s/i/i.gif) 2011/05/09 18:05:02
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Daemonic Dreadnought
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As long as warscythes are at the very least considered power weapons and get their good old 2D6 against vehicles... I think I may live. But since i just sold my necron army, I feel it's almost pointless to buy and build a destroyer wing based army until the new army choices and codex are released. Great, at least a 3 month wait.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2011/05/09 20:30:23
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Blood-Raging Khorne Berserker
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they should ignore the invurnable saves, necrons together with grey knights are the only armies able to do this at the moment, and I would still love to see them doing it this time  pariah's litterly put up their middle fingers to termies in that way and all other 'ooh we have a 3+/2+ save AND an 5+/4+ invurnable save!' dudes in game. GW pls let us have our all saves ignoring pariahs!
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This message was edited 1 time. Last update was at 2011/05/09 20:31:05
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![[Post New]](/s/i/i.gif) 2011/05/09 20:50:47
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Discriminating Deathmark Assassin
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RutgerMan wrote:they should ignore the invurnable saves, necrons together with grey knights are the only armies able to do this at the moment, and I would still love to see them doing it this time  pariah's litterly put up their middle fingers to termies in that way and all other 'ooh we have a 3+/2+ save AND an 5+/4+ invurnable save!' dudes in game. GW pls let us have our all saves ignoring pariahs! 
See, that's my point. Grey Knights no longer do. They can get through Daemons' saves, specifically, and the Vindicare can break -wargear- that gives invuln saves, but there's no more C'tan Phase Blade or Psycannon killing invuln saves.
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![[Post New]](/s/i/i.gif) 2011/05/09 21:09:47
Subject: Re:Fairly Solid Necron Rumors
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Pulsating Possessed Chaos Marine
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AgeOfEgos wrote:Ho ho ho. 2+ save vehicles that allow 15 Necrons to shoot assault two weapons out of them sound like fun.
At least the army sounds like it has more flavor----they're so damn yawntastic right now. Thanks for the info.
I have a feeling the vehicle will not be open topped
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Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
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![[Post New]](/s/i/i.gif) 2011/05/09 21:20:46
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Opportunist
La Rochelle
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Nightbringer's Chosen wrote:but there's no more C'tan Phase Blade or Psycannon killing invuln saves.
Haven't they C'tan Phase Sword, that ignore all saves and cause instant death ?
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SkaerKrow wrote : "We killed our own gods. What chance do you have against us?"
Kurgash wrote: "Necrons, a dead race that is more dead than anyone else. So dead that they rebuild themselves just to die again!" |
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![[Post New]](/s/i/i.gif) 2011/05/09 21:55:39
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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And the ability to remove any model they feel like from the game, no saves allowed, if they can arranged to get splattered messily next to it
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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