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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

AlexHolker wrote:
Brother SRM wrote:
tiekwando wrote:
I mean its true... t4 4+ save. if you can find a way to ignore wbb.

The rumor is that they can always take their 5+ WBB save...

No, not always. If your army can focus enough firepower to kill 10 scouts, or if you can inflict enough wounds in close combat to make a unit of 10 scouts fail a morale test, doing the same to a unit of Necron Warriors will negate their WBB save.

And those Necron Warriors are going to be a point less than a Space Marine Scout.

So what?
   
Made in us
Rough Rider with Boomstick




USA

I just want to know the AV of these new necron open-top vehicles. I'm guessing AV 10 with the +2 AV special rule. If they can be outfitted with good weaponry, will definatly be badder than DE.
   
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Insect-Infested Nurgle Chaos Lord





Oregon, USA

I' hoping for something unique though.

Unless the ancient Eldat just jacked all the Necrons' rides after the war

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

SonsofVulkan wrote:I just want to know the AV of these new necron open-top vehicles. I'm guessing AV 10 with the +2 AV special rule. If they can be outfitted with good weaponry, will definatly be badder than DE.

So AV12 you're saying?

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Made in us
Deranged Necron Destroyer





No, because that AV 12 would be removed after the first hit, so a temporary 12 then a 10 for most everything else

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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Until it takes one hit, even a shaken result The it goes away, as I read the rumors..

I'm hoping they didn't make the Lith AV 12 with this rule (it's armour 14, right? ..... wrong! ) but i'm not getting too worked up until i see the codex

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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Rough Rider with Boomstick




USA

Yeah but temp AV 12 open-top skimmers that can be outfitted with S8 shots or that S9 Ap1 large blast weapon is pretty scary. Its like a Fire prism but with large blast...
   
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Decrepit Dakkanaut






Burtucky, Michigan

Ascalam wrote:Until it takes one hit, even a shaken result The it goes away, as I read the rumors..

I'm hoping they didn't make the Lith AV 12 with this rule (it's armour 14, right? ..... wrong! ) but i'm not getting too worked up until i see the codex



Plenty of rumors said the monolith isnt being touched, other then you cant yank units out of CC anymore. Im kindda miffed on that one by the way, but at the same time, I wont have to worry about phase out either, so I guess thats all right.
   
Made in us
Sinewy Scourge




Crawfordsville Indiana

KingCracker wrote:
Plenty of rumors said the monolith isnt being touched, other then you cant yank units out of CC anymore. Im kindda miffed on that one by the way, but at the same time, I wont have to worry about phase out either, so I guess thats all right.



I thought they said living armor was being tweaked.

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Made in nz
Raging Ravener





AV 12 doesn't sound that unrealistic. when you look at the monolith they already have vehicles that can have immense armour and IMO armour 11 or 12 is basic for tanks that are transport/1 step up from transport


Automatically Appended Next Post:
obviously not all the way round of course. 10 just doesn't seem high enough. unless they had their own form of WBB or the monolith living metal rule. this is just a theory of mine that would make sense to me and isn't a rumor i've heard just to be clear.

This message was edited 1 time. Last update was at 2011/05/09 04:12:30


May Your Souls Be Sacrificed As Penance To The True Machine God
By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I've been wanting an AV 12 living metal fast skimmer for a long long time. I fully expect GW to disappoint me on that

AV 12 would be fine by me for everything not-Lith.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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Longtime Dakkanaut






Sectiplave Wrote:

There was a good BOLS article about how much the recommended 25% terrain coverage really is, and how best to work it out. I haven't come across this trend towards 'planet bowling ball' in little old New Zealand, but I hear it can be quite bad in the USA particularly, that's just what I hear, I'm not saying it's a fact, but you appear to back this up as well.

If I turned up to a table that had approx. 10% terrain coverage, I'd be asking for more terrain! It just drains a lot of options from the game in my opinion, and obviously handicaps certain armies.


Unfortunately you are correct about terrain usage in the US (at least in my region). I feel that it depends on the store, the army of the month they are trying to sell, the general playing style in any given region and how much resources that store has on hand.

I've run tournaments in the past and recently I have been asked to run a tournament at a local GW store. In will be using my terrain, and 25% of it will be placed down on any given table. Terrain making is starting to become an lost art (again this is what I see in my area) due to GW's pushing terrain product.

With the so called Necron transports, I'll worry about the size of the model due to the true LOS rule later when I actually see the new models.


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Scouting Shadow Warrior




Norwich, England

If the rumours prove to be true about C'tan becoming shards, does anyone think they'd make new models for them or do you think GW would just expect people to use the current nightbringer and deceiver model. I dont think I could bare to use my deceiver model as a shard.

I'm kinda intrigued by these rumours really. One reason why i didnt progress my necron army beyond 1500 pts was that i found the unit choices fairly boring in compoarison to other races who had so much more. e.g i think I'll buy a tank for my necrons oh...wait....they only have monoliths. Even if they are awesome.

I think though for me to play necrons I'd have to see the fluff...I'm not sure i could bare any drastic changes as I really like the existing fluff on them. Guess its just a waiting game really!

This message was edited 1 time. Last update was at 2011/05/09 09:39:54


 
   
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Greece

Maybe I wouldn't mind my Warriors being a little more fragile if they had some extra firepower...
Any other news about changes to Gauss or about the rumored Tesla weapons?

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Decrepit Dakkanaut






Burtucky, Michigan

megatrons2nd wrote:
KingCracker wrote:
Plenty of rumors said the monolith isnt being touched, other then you cant yank units out of CC anymore. Im kindda miffed on that one by the way, but at the same time, I wont have to worry about phase out either, so I guess thats all right.



I thought they said living armor was being tweaked.




Oh yea, forgot about that one. Havnt heard anything on it since I read that a month? ago or so. I just hope it stays good though, so everything is crossed hoping that it gets better not worse
   
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angelshade00 wrote:Maybe I wouldn't mind my Warriors being a little more fragile if they had some extra firepower...
Any other news about changes to Gauss or about the rumored Tesla weapons?


What about if they only cost 2/3 as much?

That's a 33% increase in firepower right there.
   
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Regular Dakkanaut




ok so i was talking to my local manager today about the up-coming Necrons, he's pretty certain that they'll be released around September, he's also told me that it seems unlikely that there will be much change in the plastic mini's but the metals are all getting done, he also said that he's pretty certain that the Pariahs won't be removed from the codex but will be getting a name change, probably becoming the Lord's bodyguard retinue, the most interesting thing he told me though was that they are looking at getting a heavy choice that will resemble or work similar to the doomsday monolith, take from this what you will and as always take it with a pinch of salt, i know not much new but a bit more confirmation maybe?
Chris
   
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Sneaky Sniper Drone




Bethlehem, Pa

I too find it a bit hard to believe that the Pariahs are going to be completely removed from the next codex. I can believe that the might go through a name change, perhaps the pariahs are the necron prototypes for the rumored Cryptechs? Just a thought.



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Chamleoneyes wrote:I too find it a bit hard to believe that the Pariahs are going to be completely removed from the next codex. I can believe that the might go through a name change, perhaps the pariahs are the necron prototypes for the rumored Cryptechs? Just a thought.




I agree and like the prototype idea. That and why get rid of a unit that has such a nice sculpt (at least cool looking).

9k  
   
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I think its most likely that the existing Pariah models will work fine for representing Lych Guard if you prefer/already own the Pariahs or don't want to wait for 2nd wave apparently for the actual Lych Guard models.

Me I'll be waiting (provided I even want to field Lych guard) I think Pariahs are the ugliest models in the existing Necron range with extremely static sculpts and with their existing rules lack mobility/WBB have too low WS/I so I've never picked any up.

This message was edited 2 times. Last update was at 2011/05/09 16:22:44


 
   
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Speedy Swiftclaw Biker



Sparks, NV

The more I hear about it, the happier I am. I've already got a horde of Necron Warriors, but I just hope I can put these pariahs to use still.

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Member of the Malleus





Grimsby

I've not followed all of this thread, the last one melted my brain to much to go through it again! But it seems that for many players, Necrons are going to be very very different if the rumours pan out; mainly the loss of the ability to pull Necrons out of combat and the loss of Jetbike rules on Scarabs and Destroyers (but mainly Scarabs!).
More than anything I hope they have a unique feel to them - as long as they have that I'm not too bothered what gets done to them but I'll miss turbo-boosting my Scarabs and getting a 2+ save :p

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Necron Tomb somewhere in Scandinavia.

I think that pariahs wont be changed so much and wait what will be their basic weapon if warscythe is an upragde. Question for yak (maby asked allready), will warscythes be anti inv. In new dex?

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Discriminating Deathmark Assassin






Jone96 wrote:Question for yak (maby asked allready), will warscythes be anti inv. In new dex?

Probably not. And while that's disappointing, I can't really argue with it. Invulnerable saves should be "you -always- get these" kind of things. Rather than just another flavor of save, negated by different things.
Not that I'd mind a "reroll successful invulnerable saves against Warscythe strikes" effect...
   
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Daemonic Dreadnought






AL

As long as warscythes are at the very least considered power weapons and get their good old 2D6 against vehicles... I think I may live. But since i just sold my necron army, I feel it's almost pointless to buy and build a destroyer wing based army until the new army choices and codex are released. Great, at least a 3 month wait.

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Belgium, Mechelen!

they should ignore the invurnable saves, necrons together with grey knights are the only armies able to do this at the moment, and I would still love to see them doing it this time pariah's litterly put up their middle fingers to termies in that way and all other 'ooh we have a 3+/2+ save AND an 5+/4+ invurnable save!' dudes in game. GW pls let us have our all saves ignoring pariahs!

This message was edited 1 time. Last update was at 2011/05/09 20:31:05


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RutgerMan wrote:they should ignore the invurnable saves, necrons together with grey knights are the only armies able to do this at the moment, and I would still love to see them doing it this time pariah's litterly put up their middle fingers to termies in that way and all other 'ooh we have a 3+/2+ save AND an 5+/4+ invurnable save!' dudes in game. GW pls let us have our all saves ignoring pariahs!

See, that's my point. Grey Knights no longer do. They can get through Daemons' saves, specifically, and the Vindicare can break -wargear- that gives invuln saves, but there's no more C'tan Phase Blade or Psycannon killing invuln saves.
   
Made in us
Pulsating Possessed Chaos Marine






AgeOfEgos wrote:Ho ho ho. 2+ save vehicles that allow 15 Necrons to shoot assault two weapons out of them sound like fun.


At least the army sounds like it has more flavor----they're so damn yawntastic right now. Thanks for the info.


I have a feeling the vehicle will not be open topped

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Opportunist



La Rochelle

Nightbringer's Chosen wrote:but there's no more C'tan Phase Blade or Psycannon killing invuln saves.


Haven't they C'tan Phase Sword, that ignore all saves and cause instant death ?

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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

And the ability to remove any model they feel like from the game, no saves allowed, if they can arranged to get splattered messily next to it

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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