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Made in gb
Council of 13 Runner Up






 H.B.M.C. wrote:
 Thargrim wrote:
Just by looking at the rebel speeder you can tell they are already reaching a bit when it comes to expanding the rebels.
Ain't that the truth.

Always said it would happen, especially with the Rebels. They're not an army! Luke's up-gunned speeder just proves that.


This.

It's fine and well showing them as scrappy upstarts, bolting dakka onto their Space Ford Cortina. But when it's up against a Tank, it's obvious that, well, it's a Space Ford Cortina with a gun strapped to it, and not in fact a weapon of war. Or even close to it.

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Made in gb
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Wrexham, North Wales

OTOH the size of battle for 'Legion' are the sort of size where you'd expect scrappy upstarts try and take out a tank with a car and a rocket launcher.

Also, if the rebels think the X-34 can get sub as a military vehicle, it's not a Cortina. It's a Hi-lux.
   
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West Michigan, deep in Whitebread, USA

Rebels should just have a special rule where they can take a single Imperial vehicle as a captured resourse.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
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I burst out in laughter when I saw the Rebel speeder. That's a definite thumbs up from me.

 AegisGrimm wrote:
Rebels should just have a special rule where they can take a single Imperial vehicle as a captured resourse.


Like, say, an AT-ST modeled with a Wookie tank commander? I'd take that.

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Someone should proxy Legion with jihadis in technicals for the Rebellion and US/Allies for Empire.

   
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[MOD]
Villanous Scum






 Manchu wrote:
Someone should proxy Legion with jihadis in technicals for the Rebellion and US/Allies for Empire.


Skirmish Sangin or Force on Force?

On parle toujours mal quand on n'a rien à dire.
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 Stormonu wrote:
Imperials get “all the cool toys”, the rebels get has been or garage modified equipment that tends to fall apart at the mere sight of imperial weaponry.

I thought the imp tank from Rogue One was a repulsor?


"Repulsor" is the method of locomotion, not the model name. It's a repulsor tank as opposed to a wheeled, tracked or walker tank.


Automatically Appended Next Post:
 Manchu wrote:
Someone should proxy Legion with jihadis in technicals for the Rebellion and US/Allies for Empire.


IIRC, the Vietnam war was an inspiration for the Empire vs Rebels assymetric conflict. Especially when it came to Ewoks in the forest.

This message was edited 1 time. Last update was at 2019/01/15 13:13:10


 
   
Made in es
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 AndrewGPaul wrote:
 Stormonu wrote:
Imperials get “all the cool toys”, the rebels get has been or garage modified equipment that tends to fall apart at the mere sight of imperial weaponry.

I thought the imp tank from Rogue One was a repulsor?


"Repulsor" is the method of locomotion, not the model name. It's a repulsor tank as opposed to a wheeled, tracked or walker tank.

Actually, it's two different variants of the same tank, the Occupier Combat Assault Tank: the TX-225 GAVw, which is tracked and the one that appears in Rogue One, and the TX-225 GAVr, which is a hovertank and the one depicted in Rebels. OTOH, none is actually a repulsor tank.

I kind of need to be informed of this stuff due to work.
   
Made in gb
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In the context of Star Wars, what's the difference between a hover tank and a repulsor tank? I was under the impression that repulsor/repulsorlift was the term for antigravity "floating" things?
   
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 AndrewGPaul wrote:
In the context of Star Wars, what's the difference between a hover tank and a repulsor tank? I was under the impression that repulsor/repulsorlift was the term for antigravity "floating" things?


Practical? nil and none, and actually the Occupier uses repulsors to create the air cushion. In-setting? Well, the technobabble needs to be specific ^_^
   
Made in us
Decrepit Dakkanaut






 AndrewGPaul wrote:
In the context of Star Wars, what's the difference between a hover tank and a repulsor tank? I was under the impression that repulsor/repulsorlift was the term for antigravity "floating" things?


I've always considered the difference to be what they actually describe. Hover describes the end effect whereas repulsor describes the underlying mechanism producing it. By that definition, a repulsor tank is a hover tank but not necessarily vice versa (all hover tanks are not necessarily repulsors since tanks that float on air cushions could also be described as hover tanks). YMMV as it's just my own take on the nomenclature and nothing official.


Automatically Appended Next Post:
 Albertorius wrote:
 AndrewGPaul wrote:
In the context of Star Wars, what's the difference between a hover tank and a repulsor tank? I was under the impression that repulsor/repulsorlift was the term for antigravity "floating" things?


Practical? nil and none, and actually the Occupier uses repulsors to create the air cushion. In-setting? Well, the technobabble needs to be specific ^_^


You're one of those independent contractors working on the Death Star they talked about in the Clerks movie, aren't you!?!

This message was edited 1 time. Last update was at 2019/01/15 14:26:00


   
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 Sqorgar wrote:
 LunarSol wrote:
I really like it, but it seems like there's zero incentive to play Rebels, making it an unfortunately one faction game.
Why is there no incentive to play Rebels? Is it just that they don't have any cool models?


Mostly that. The hero models aren't particularly exciting and should be the main rebel draw. Instead the game really focuses on infantry, which is great for the Empire but pretty generic feeling for Rebels. Imperial stuff also feels a hair stronger, but it seems to mostly be a case of Imperial stuff playing a little more to the strengths of the game system itself.
   
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We'll find out soon enough eh.

 Mad Doc Grotsnik wrote:
 H.B.M.C. wrote:
 Thargrim wrote:
Just by looking at the rebel speeder you can tell they are already reaching a bit when it comes to expanding the rebels.
Ain't that the truth.

Always said it would happen, especially with the Rebels. They're not an army! Luke's up-gunned speeder just proves that.


This.

It's fine and well showing them as scrappy upstarts, bolting dakka onto their Space Ford Cortina. But when it's up against a Tank, it's obvious that, well, it's a Space Ford Cortina with a gun strapped to it, and not in fact a weapon of war. Or even close to it.


Once again, you guys better get going on your world tour of military bases, I'm sure all the soldiers who've been fighting in the middle east for the last however many godforsaken years it's been will be relieved to know that they weren't fighting a proper war with proper enemies at all so they can just chillax

I mean seriously, where on earth has this farcical idea come from? There have been countless conflicts through history between sides with vast differences in technology and/or numbers, and "they're not exactly like the Napoleonic Wars, WW1, or WW2" doesn't mean they're not wars.

It must just be infuriating for you guys that you can't dismiss all the countless examples from outwith the three OT movies of the wider GCW as "EU stuff" any more eh. The Battlefront games are canon. The novels are canon. The comics are canon. They all prove you wrong.

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They mean a PROPER war. Just like when the Romans fought the Gauls, who notoriously used the same equipment and tactics as the Romans and only fought pitched battles of even forces...oh wait, they used completely different equipment, tactics and war ethos' from each other. Well, at least we don't call them The Gallic Wars or anything since they weren't real wars...oh wait, we do call them that. Huh. Well perhaps that's why Romans aren't a very popular period for historical wargaming...oh wait...

TL : DR - Star Wars is Space Romans vs Space Gauls. With lasers.

This message was edited 1 time. Last update was at 2019/01/15 18:53:39


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 LunarSol wrote:
 Sqorgar wrote:
 LunarSol wrote:
I really like it, but it seems like there's zero incentive to play Rebels, making it an unfortunately one faction game.
Why is there no incentive to play Rebels? Is it just that they don't have any cool models?


Mostly that. The hero models aren't particularly exciting and should be the main rebel draw. Instead the game really focuses on infantry, which is great for the Empire but pretty generic feeling for Rebels. Imperial stuff also feels a hair stronger, but it seems to mostly be a case of Imperial stuff playing a little more to the strengths of the game system itself.
The funny thing is that Rebels are dominating in the tournaments due to the infantry. They could add more infantry due to the cheaper cost so they had more activations that allowed for them to be overall stronger in the metagame.

So while they may "Feel a hair stronger" but tournaments showed otherwise.

This message was edited 1 time. Last update was at 2019/01/15 19:01:13


 
   
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Got a kick out of the weaponized X-34 pic. We recently armed a pair of Hot Wheels landspeeders for Gaslands.


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Right behind you.

It's what they had in Battlefront 2, no surprise to see it here.
   
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 ZebioLizard2 wrote:
The funny thing is that Rebels are dominating in the tournaments due to the infantry. They could add more infantry due to the cheaper cost so they had more activations that allowed for them to be overall stronger in the metagame.

So while they may "Feel a hair stronger" but tournaments showed otherwise.


I hadn't heard the Rebels were doing that great in tournaments, but I haven't been following that closely. Either side is pretty happy to forgo cool toys and just spam activations though. Part of that is the result of a couple of terrible missions and part of it is just that the game doesn't do quite enough to limit the power of activation control. Personally, I think they probably just need to add a max number of units to their FOC. Something like 10 at 800 points?
   
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North Carolina

 H.B.M.C. wrote:
 Thargrim wrote:
Just by looking at the rebel speeder you can tell they are already reaching a bit when it comes to expanding the rebels.
Ain't that the truth.

Always said it would happen, especially with the Rebels. They're not an army! Luke's up-gunned speeder just proves that.


To me it's always been the speeder design in general that makes it awkward to use as a fighting vehicle. Even the purpose build military speeders for the Naboo security forces in Phantom Menace looked like 1950s convertibles with laser guns stuck on. The one with the cannon mounted to the spoiler always looks like it's going to blast the driver or passenger in the head when it fires and the other speeder with the cannons more sensibly mounted still looks very vulnerable and fragile. I get that they're going for the pick up truck technical type of vehicle with the rebels and it's not a bad idea but the lack of variance in speeder design makes it look like they tried to weaponized a Honda Accord or Toyota Camry instead of a Hi Lux. Pick up trucks or jeeps are rugged, dependable and practical vehicles for militaries/insurgents while sedans and sports cars are not but Star Wars has decided that speeder will always look like the latter and never the former.

Phantom Menace speeder images spoiler tagged
Spoiler:




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Canada,Prince Edward Island

As much as I would love to see Clone Wars over the constant rehashing of GCW stuff I think rebels vs stormtroopers seems to work well for this game seeing as it has a very low model count. Sure, clones and droids would also work well but I think they would be better served in a larger 40k scale of game.

Given the mediocre quality of the models however it would take a lot to get me interested in this game. The sculpts all look very cheaply made and remind me too much of Mantic box sets which still give me nightmares



   
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 LunarSol wrote:
 ZebioLizard2 wrote:
The funny thing is that Rebels are dominating in the tournaments due to the infantry. They could add more infantry due to the cheaper cost so they had more activations that allowed for them to be overall stronger in the metagame.

So while they may "Feel a hair stronger" but tournaments showed otherwise.


I hadn't heard the Rebels were doing that great in tournaments, but I haven't been following that closely. Either side is pretty happy to forgo cool toys and just spam activations though. Part of that is the result of a couple of terrible missions and part of it is just that the game doesn't do quite enough to limit the power of activation control. Personally, I think they probably just need to add a max number of units to their FOC. Something like 10 at 800 points?
Oh yes indeed infantry spam is the name of the game currently. The Airspeeder is so terrible that I've never seen it on the table, and the AT-ST comes in very rarely.

Not to mention people are thrilled with the generic leaders because it means even cheaper leaders that allow you to take more infantry. A lot of the cooler stuff is being ignored because activation/infantry spam is king.
   
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60$ and 50$ for that tank and that speeder seem waaaaaay to freakin` steep. And they say GW is expensive!
   
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 Yodhrin wrote:
 Mad Doc Grotsnik wrote:
 H.B.M.C. wrote:
 Thargrim wrote:
Just by looking at the rebel speeder you can tell they are already reaching a bit when it comes to expanding the rebels.
Ain't that the truth.

Always said it would happen, especially with the Rebels. They're not an army! Luke's up-gunned speeder just proves that.


This.

It's fine and well showing them as scrappy upstarts, bolting dakka onto their Space Ford Cortina. But when it's up against a Tank, it's obvious that, well, it's a Space Ford Cortina with a gun strapped to it, and not in fact a weapon of war. Or even close to it.


Once again, you guys better get going on your world tour of military bases, I'm sure all the soldiers who've been fighting in the middle east for the last however many godforsaken years it's been will be relieved to know that they weren't fighting a proper war with proper enemies at all so they can just chillax

I mean seriously, where on earth has this farcical idea come from? There have been countless conflicts through history between sides with vast differences in technology and/or numbers, and "they're not exactly like the Napoleonic Wars, WW1, or WW2" doesn't mean they're not wars.

It must just be infuriating for you guys that you can't dismiss all the countless examples from outwith the three OT movies of the wider GCW as "EU stuff" any more eh. The Battlefront games are canon. The novels are canon. The comics are canon. They all prove you wrong.


Yeah, you either want practicality or cool, it can't be both.

While the landspeeder does look bleh it would be what the rebels have access to. They are going to look like a patchwork army.

This message was edited 1 time. Last update was at 2019/01/16 17:01:43


 
   
Made in gb
Fixture of Dakka






A "patchwork army" with its own shipyards and starfighter design and production facilities. The odd armoured vehicle wouldn't go amiss.

But it's because "faction" = "models" these days. I mean, really the Rebel Alliance should have access to similar vehicles to the Galactic Empire - old second-line surplus, captured or defected units. But that means that ... both sides might look similar! Can't have that!

Same reason why only the Rebels get blockade runners and frigates in Armada, despite the fact that they [i]get[/]i all theirs by nicking them from the Imperial Navy.
   
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This has always been a big problem in Star Wars in general
The Rebels although they should use captured imperial tech most of the time, use only those kind of imperial tech that the Imperium does not use any more and/or looks different enough in design too make it clear who they are

And while the movies showed that the Rebels had enough money and/or industry to build their own space equipment and ground weapons one could think that the Snowspeeder was their version of a heavy battle tank

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 AndrewGPaul wrote:
A "patchwork army" with its own shipyards and starfighter design and production facilities. The odd armoured vehicle wouldn't go amiss.

But it's because "faction" = "models" these days. I mean, really the Rebel Alliance should have access to similar vehicles to the Galactic Empire - old second-line surplus, captured or defected units. But that means that ... both sides might look similar! Can't have that!

Same reason why only the Rebels get blockade runners and frigates in Armada, despite the fact that they [i]get[/]i all theirs by nicking them from the Imperial Navy.


Shipyards of various governments that are willing to donate them. Ships of different volunteers, like Solo, who signed up without an allegiance other than their own. Companies that can afford to do work for them. Most of these were done behind the backs of imperial control so large scale support wasn't always an option.
They should have some more Imperial vehicles because they did steal from them.
Honestly, the rebels should look more like what the scum faction looks like, just with rebel insignia...patchwork army.


Automatically Appended Next Post:
Don't forget, the rebels did spend a lot of time politicking with governments to fund their war in any way possible. That may mean a shipyard, it may also mean a few crates of weapons. The rebels basically kickstarted their war with the imperials.

This message was edited 4 times. Last update was at 2019/01/16 22:55:40


 
   
Made in gb
Decrepit Dakkanaut




UK

that's partly a problem with the scale of legion, the amount of stuff on the table is so small that if you represented the rebels as a patchwork army with stolen imperial tech you could very easily end up with just imperial stuff on the rebel side (well except the foot soldiers)

and grumpy imperial players as they only get access to half the stuff their opponants do

It would be fine to do with a 6mm scale game with hundreds on things on the table where you could have limits on the looted stuff, not so much at 28mm when there are only a few

 
   
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 OrlandotheTechnicoloured wrote:
that's partly a problem with the scale of legion, the amount of stuff on the table is so small that if you represented the rebels as a patchwork army with stolen imperial tech you could very easily end up with just imperial stuff on the rebel side (well except the foot soldiers)

and grumpy imperial players as they only get access to half the stuff their opponants do

It would be fine to do with a 6mm scale game with hundreds on things on the table where you could have limits on the looted stuff, not so much at 28mm when there are only a few


Then they leave out the imperial aspects of their tech but still have something that says we're kind of working with what we can get. You will end up with stuff like the landspeeder. They should also get tech that doesn't look like an ork built it, that's for sure. Not everything is going to be uniformed or new.
   
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Mississippi

Patchwork tech for Rebels is one of the reasons I’m not interested in them in Legion.

We see them in Star Wars with the likes of X-wings, B-Wings and A-wings. Not a bunch of battle-scarred TIE fighters or space trucks with lasers strapped on. The rebels should have their own, distinctive vehicles, not reconstituted Imperial stuff or makeshift crap.

They’re more British commandos fighting in North Africa and less Isis fighting in the Middle East.

It never ends well 
   
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Going to avoid comparison to actual militaries for the sanity of this thread.
Also just going to self edit my previous post and be done with my ritual beating of the dead horse.

This message was edited 1 time. Last update was at 2019/01/17 02:16:06


 
   
 
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