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To cost him up:
+1 Sv +10
Agoniser +20
Second Agoniser +10
Poisoned +5
Blaster +15
Shadowfield +30
Shadowfield basically having a Phantasm Grenade Launcher +25
Shadowfields FNP +10
So the extra stuff basically costs 60pts not 30. xD
He should be 195, mayhaps make him 200 so it's a nice round figure.
If you make the 'blaster' a psychic shooting attack, then you can probably drop it to 190.
For his fluff... it would make a LOT more sense for the gauntlets to contain the captured spirits of powerful warlocks, rather than his own inherrant psychic power, also being he's a 'young' archon, and mostly trained in CC, I'd be tempted to make him WS8 / BS6 instead of 7/7, similar to the succubi..
So over all you like the fluff and the rules aren't over powered? The only reason his stuff isnt a psychic shooting attack is for the same reason that a warlocks powers arent. He uses them in the same way. And while his psychic powers may be atrophied, that isnt to say that some mysterious creature... *ahemlaughinggodahem* couldn't have reawakened what is buried there. The point of the gauntlets was to use what was already there, and allow the archon to access what he had lost the natural reflexes to do so with. OH, and mandrakes are tied into this whole deal Who got him out of the Dark City? And where do you think he got his shadow cloak from?
I was wanting to price him for around 230 tbh. (I forgot to say that all the basic wargear listed should be considered) And I was bone tired at the time I posted it which is why I had so many spelling and grammar mistakes.
The ideas alright, I have no particular problem with it, mostly just the psychic-powers-in-commoragh-make-you-a-target thing.
Ultimately the best way to have him not be target 1 in the dark city would be: A - The 'standard' route, where he resides outside the city in one of the pirate fleets, taking command of that, OR - B - If he has the patronage of the Laughing God, then you can feasibly have him 'protected' by the tricksters power, in as much that the gauntlets throw up a sort of... seclusion haze, or perception filter, where it 'hides' the nature of the power, making people think it's technology, or just-something-else, and would also hide it from the warp, negating the whole 'deamons will eat us' problem.
And 200pts should be fine I think - are you going to add his 'bride' as a retinue unit?
YELLOWBLADES wrote:MAGMA/FLAME LORDS LIBRARIAN - SYNUS THE HERETIC (MY OWN CHAPTER)
WS 5
BS 4
STR 4
TU 4
INI 6
W 3
A 4
SV 2+
Weapons:
FLAME GLAIVE (FORCE SWORD)
BOOK OF REPETENCE (ALL MODELS WITHIN 12 INCHES OF SYNUS GET +1 ATTACK AND +1 WS WHEN FIGHTING AND SM, SW, BA, IG AND ALL OTHER IMPERIAL ARMYS)
Terminator armour
Warptime and Doombolt
200 POINTS
This guy's a little underwhelming.
Maybe 180 instead?
Though i'd drop the +1 attack and +1WS and just give them Preferred Enemy against those armies instead.
STORYLINE
A librarian of the Warriors of the flame (made up chapter) when during an expedition to burn down an ork weapons factory on the world of MAGMUS (made up too) they became trapped inside a volcano, the entire chapter prayed to the emperor for help, but none came. eventually the turned to chaos and they help the MAGMA LORDS in exchange to fight for the runious powers
An entire chapter of SM are stuck inside a volcano and no one can blast their way out?
I'd also change the Ork weapons factory to something worthwhile an entire chapter's attention...
Now they target the emperor himself, conducting attacks on the sol system and even landing a drop od on terra
This is silly and frankly near impossible for a single chapter.
Synus now preaches the word of chaos to all to agree is to turn to chaos...
and to disagree is to sign a death warrant in your name...
This is really badly worded
The stats aren't too bad (Maybe a little underwhelming in all) but the fluff is...
Well the stuff in red is either badly worded or just plain silly.
Also what's with the capslock?
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
TheRobotLol wrote:I don't know what to say. A DROP POD ON TERRA? ATTACKS ON SOL AND STILL ALIVE?
*Facepalms through skull*
Kinda like this?
Perfect
Bingo!
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Suicidal Gak : The Colonels suicidal tendecies are heard by all in his Battalion and feared as a result Staffenburg may reroll and 1 rolled for the Gets Hot rule Once .
Best of the Best ! : Von Staffenburgs company ( 6 squads = 2 platoons ) must take Chimeras and also must take at least 2 Plasma Guns per squad , But all units in his company Become Fearless
No one left Behind : When the Colonel is brought to his last wound roll a D6 on a 6 he is not removed but counts as being mortally wounded . He immediatly becomes and objective for Staffenburgs Mechnized Company . Once he is Reclaimed he is considered to be helped up by his men and is absorbed by the supporting unit as an Independent character . the Squad gains Look out ARGHH and must Evacuate the Col. To the nearest table edge .
Conscripted at the Age of 14 to the Cadian White Shields during the Third war for Armegeddon he went from a Sheild to a Captain inside of three years for both his competance and lack of other living officers . After several years of hard fighting whinst he was deployed to fight against a Chaos Inserection ... His Entire unit was Decimated leaving the Young Captain Scarred beyond what even the most skilled Apothocary could help . Rumor was that he was surrounded by Chaos and fought his way out with his bare hands , ripping the throats of Friend and Foe Alike but it wasn't that which is said to have stirred him. It is said that his wife and Newborn son were among those killed during the Chaos insserection and he was the one who found their bodies . After the Repulsion of Chaos Col. Von Staffenburg volunteered for the most daring missions and chose the most dangerous weapons he could think of . Many of his Men in the 75th Cadian Mechinized Infantry Battalion are fiecly loyal willing to die for him . But it is Said that the one thing the Col. Wishes for is Death , no matter how much he trys fate has the cruelness to spare his broken body every time , The Man is Merely a Shadow of his Former self brutal scars covering 65% of his body . He has enfoced zealously into his men that nomatter the cost you never leave a man behind which might be insight into his grim past
This message was edited 1 time. Last update was at 2012/05/23 03:19:20
Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y
OVERSEER ZAMAR, HIGH ZEPHYRIST OF THE SAUTEKH DYNASTY WS4 BS4 S4 T4 W2 I2 A2 LD10 SV4+ Unit Type: Infantry (Character) Wargear: Voltaic Destructor, Shocking Weave Special Rules: Independent Character, Reanimation Protocols, Ever-Living [Voltaic Destructor]: 12" S7 AP- Assault 4, Haywire, Arc [Shocking Weave]: When Zamar suffers an unsaved wound in close-combat, the enemy unit that struck the blow must pass an Initiative test (for every model in the unit), or suffer a wound. Armour and Cover Saves cannot be taken against this attack. Vehicles will instead receive a Glancing Hit on a D6 roll of 4+.
Threw this together not too long ago. Points wise I'd say about 225 (very-rough estimate). EDIT: Edited "Shocking Weave" as per Ovion's suggestion.
This message was edited 1 time. Last update was at 2012/05/23 10:44:22
Generally, if the rule is in another codex, it's best to copy it into that entry for people unfamiliar with that book, rather than simply say 'it's in thata 'dex.'
felixander wrote:Yeah but then it'd be neigh impossible for him to save and the whole thing about this critter is that it's invincible. Nothing wrong with making up more rules on it!
Either way your best bet is weapons with Rending. 6s wound no matter what!
Actually, if I keep the 1+ save, he'd still get the save, but he'd fail it on a 1.
Automatically Appended Next Post:
Ovion wrote: Scattering into narnia?
My friends and I created a joke after playing way too much Halo: Reach and Modern Warfare 3 that anything and everything bad that happens instantly goes to/comes from Narnia. The low spawn on the Cage where everything can see you, but you can't see them? That's Narnia. Grenade comes from seemingly nowhere and blows up in your face? Portal from Narnia opened up under your feet and out popped a grenade. Your Drop Pod scatters off of the board? Apparently, you, your enemy, and a large chunk of earth was transported from whatever planet they were on to the skies of Narnia, where the battlefield is floating. Hence why "scattering into Narnia" makes sense; you're literally floating over Narnia, so anything that missed the board falls and extra mile onto the surface of Narnia to be greeted by... death probably, because all bad things come from Narnia.
Ok, so it makes almost no sense, but suspend your disbelief for a second
This message was edited 1 time. Last update was at 2012/05/24 01:51:09
Forgebreaker: This is a master-crafted thunder hammer. It strikes at Strength 'D'
Special Rules: Independent Character, ATSKNF, Legion Tactics: Relentless
Primarch: Has FNP, EW, and Relentless. Has a 3+ invulnerable save.
Automatically Appended Next Post: Primarch Fulgrim (corrupted)
Type: Infantry (unique)
600 points
WS8 BS7 S6 T6 W6 I8 A6 Ld9 Sv2+
Wargear: artificer armour, frag and krak grenades
Anathame: This is a 2 handed power weapon. Any model that suffers an unsaved wound from this weapon is removed from play instantly.
Special Rules: Independent Character, Legion Tactics: Fearless
Primarch: Has FNP, EW, Relentless
Perfect warrior: Can re-roll all failed to hit and wound rolls
This message was edited 2 times. Last update was at 2012/05/24 01:58:17
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
I wrote this about a year and a half ago. I know it draws heavily from another IP but it was really just the spark of inspiration I needed at the time for the series I was doing. See if you can discover where it came from and enjoy it. Critique the writing if you want, but its fluff for the character at the bottom. (Just skip everything and go to the stats if you don't feel like reading it all). Isaias I.
Isaias looked at the broken man under his shoe, a fine trickle of blood was all that remained of the torrent that been springing from the rapist's neck only moments ago. He savored this moment of macabre justice, for he well knew that like last time, this sweet tang of bloodlust filling his vein’s would dissipate and force him into a withdrawal as it had countless times before. He must find new victims, his cravings subjugated it to their whims, and he knew full well that he was a helpless pawn in their ocean of desire. He no longer even attempted to resist the urge to destroy life as though it was an object of disgust. Yet every time Isaias slaughtered the worthless scum the Arbites and Zealots were too busy to hunt for themselves, he felt power bordering upon the supernatural, as though he could take a walk in the warp itself and have its denizens bow before him. Luckily, underneath the burning forges of Imperata, there was no end to the scum of the universe, and with it hardly a pause before he could savor the killing blow once more.
Wiping his gleaming silver blade clean of filth, Isaias moved again into the shadows, disappearing from the site of his momentary euphoria illuminated by the burning orange light of the lower forges peculating in glowing rays through the miles of infrastructure that supported their heavy loads. He did not even give a second thought towards the scum as the ravenous giant mutant ratfiends of the understory drew near to the recently deceased. He moved quickly, careful not to expose himself to the hellish glow as he drew near to his carefully chosen observatory. It overlooked a sweeping bazaar that sold no sustenance. He watched as begging children were left to starve in the dark corners as the decadent royalties swept pass them too busy eying spoiled passion fruits of the night, personal poisons to drown themselves into a coma, and worst of all, numerous slaves to add to their already lavish display of human subjugation they caravanned behind them. There truly was no end to the sin of man in this sinister hell, and justly no end to Isaias’s own dark hunger as he scanned the throngs of revelers from the shadows. Preparing himself he fidgeted nervously as he fingered his long blades, hidden under his satin sleeves. He readied his armaments one last time and after scanning his numerous targets once more, stepped effortlessly from the shadows, and blended into the crowd. His eyes remained fixed in concentration as his photographic memory showed his targets vividly in his mind’s eye. Drawing near to a fat pompous Lord who was adorned in what could only be accurately described as a Tallaran rug, he clenched his fist and flexed his wrist downward, feeling the autosensors of his sheathed blade trigger and extend its cold metal out of his sleeve. Delicately he approached the whale of a man, whilst savoring the moment, elegantly slashed his throat before strolling away through the crowd, who were all too busy in their own interests to notice. Isaias could feel the man’s life drawn away as he heard the muffled garble as the Lord realized far too late that his time had come.
Unto thee my Emperor I send a wayward servant who only now truly sees your light.
The prayer was automatic as Isaias moved earnestly to his next target; time was short and steadily marching. It was an elderly woman, buying her four hundredth slave. He had counted since her arrival at this particular bazaar, and it seemed that no amount of indentured labor would fill her endless wanton needs or greed. Isaias drew close behind, as though about to whisper in her ear like her servant had moments ago, flexed both wrists and thrust both blades into the back of her neck. They severed the ancient bone and frail nerves as easily as packaging papyrus. Before she could utter a single guttural sound as her head soon separated itself from her quickly sagging body, Isaias was gone once more. Having said his silent prayer he was already darting in-between a merchant lord and a rogue trader from the Sargos Sector. The men were eying the spoils of a naked woman shackled to the wall behind her. With an electric taser in hand her master forced her to dance in an overly erotic way before the hungry eyed men who were bidding for her company. With a scream from behind as the first victim was discovered the men whirled upon the spot, to find a silver blade driven into their jaws, through their nasal cavities and into their sickly twisted brains. Isaias threw them to the ground and moved to the merchant selling the tear soaked woman, who after dodging the pitiful attempts to attack him with prod, was beheaded with a gout of spraying crimson in a clean crescent sweep of both blades. The woman looked imploringly to Isaias to free her. Drawing a rapier from his side, he cleaved a shackle in two holding her wrists together before stealing a glace behind him to find the entire bazaar staring dumbly back.
Time to go.
Leaving the still chained woman behind him who began to scream desperately for her release, Isaias fled for his life as the angry mob descended upon him, dodging his assailants, left and right cutting and slashing in arterial sprays through the throngs of panic. Isaias sheathed his rapier and once again extended his twin blades. He leapt upon a merchants table stabbing furiously into the wide eyes of the obsurca dealer. Gunshots rang out as more forward assailants drew their beads upon Isaias fleeting form. He ducked under an overhanging pipe works before hoisting himself hand over hand behind its thick metal. More shots rang out peppering the duct with loud echoing clangs and shearing its formidable hinges from their holders. Then, from the arms dealer across the way came the unmistakable drone of a heavy bolter being primed. Isaias redoubled his effort sensing the apex of his climb drawing nearer, but he heard the bark of bolter as it began to spew its fist sized mini rockets in a torrential rain just above him. Huge gouts of rockcrete and shards of metal were blasted apart in a hailstorm of wanton abandon as the trigger happy merchant unloaded his entire stock of bolter rounds at Isaias. Hearing the pipe strain as it began to give way to the merciless beating of the bolter Isaias began to fear it would not hold as he scrambled up the last meter of smoldering iron.
From just above him came a muffled shout,
“Duck!”
Without thinking Isaias did. With a tiny ping, the bolter’s roaring fire ceased immediately and Isaias looked up only to see a darkly armored leather glove reaching towards him. It did not wait for him to take it, instead grasping his shoulder it dragged him roughly deep into the blackness of the exposed pipe system. Eight pairs of glowing red augmented eyes stared down at him from the darkness.
“Put on quite the show, didn’t he lads?” came the voice attached to the hand, it was being filtered through some sort of artificial voicebox that made it sound tinny.
“Sure did, how bout we show him a thing or two?” came another beside the first.
“Think the Lieutenant will approve?” came yet another.
“Course, they all approve of just about anything these days.” Came the first once again.
Isaias was not about to be toyed with, his blades at the ready he lashed out at the darkness striking something hard, and shattering helplessly in a tinkle like the breaking of glass. Stunned by the unfathomable toughness of the armor he had just struck, he didn’t even resist as an ironclad greave was pressed into his chest.
“Bag him boys, he’s getting restless in this dark, I think he hit me with something.” Came the first speaker’s voice again.
In a moment a cloth sack was stuffed over his head as he was roughly turned over and wirebinded at his wrists and ankles. He was hoisted up as easily as one of the starving children below, and carried quickly through the darkness. For the second time in his entire life, Isaias felt truly helpless, and swore vehemently to himself that he would never let it happen again.
WS - 5 BS - 4 S - 3 T - 3 W - 2 I - 4 A - 3 Ld - 8 Sv - 4+ Invulnerable save
Equipment:
+Twin Plasma Arc Wrist-blades - Count as powerweapons, strikes at Initiative 7 in the first round of combat.
+Throwing Knives Str 3 Ap - 12" pistol
+ Cloak of Shadows: Grants the stealth, infiltrator, "He's behind you!", and hit and run special rules. +Hood of Azaranus: Grants his invulnerable save. +Frag Grenades
Special Rules:
Covenant of Conviction: Isaias must always have a main target which is always an independent character, write who this is before the game starts. If there is no independent character in the enemy army, write down a specific model, i.e. Grey Knight Justicare of Squad Alpha. If this target is killed before Isaias becomes available, Isaias is not deployed, but also does not count as being lost when determining points, he simply disappears as his preordained purpose has been fulfilled. When he becomes available immediately deploy him using the "He's behind you!" rule and he gains Furious Charge and Fearless for the first round of combat.
Fanatical: Isaias believes his work is blessed by divine powers and every feat of strength revitalizes this belief, allowing him to carry out truly spectacular endeavors of the blade. For every independent character he slays, Isaias gains an additional attack and regains a single wound for the remainder of the game.
This message was edited 5 times. Last update was at 2012/05/24 05:14:36
Laer Blade: power weapon. Rending and inflicts instant death on a 5+. Also counts as a Chapter banner (see C:SM)
Special Rules: Fearless (conferred to squad), ATSKNF, Independent Character
Perfect Warrior: Can re-roll all failed to hit and wound rolls in close combat.
Slaanesh's patronage: Grants a 4+ invulnerable save and EW.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
SALAMANDERS CHAPTER MASTER TU'SHAN WS6-BS5-S5-T4-W3-I5-A3-LD10-SV2+
Unit Type: Infantry (Character)
Wargear: Drake Hammer, Deathfire Gauntlet, Nocturne Artificer Armour, Frag and Krak Grenades
Special Rules: ATSKNF, IC, Combat Tactics, Chapter Tactics (exactly as Vulkan's entry in the SM Codex) [Drake Hammer] A Master-Crafted Thunder Hammer. It can strike at normal Initiative in lieu of being used normally, but doing so will not strike at double Strength.
[Deathfire Gauntlet] Can be used as either a twin-linked Flamer, or a single-linked Meltagun.
[Nocturne Artificer Armour] Hardened with drake scales, it confers both a 2+ Armour save and a 3+ Invulnerable save.
RELICTORS CHAPTER MASTER ARTEKUS BARDANE WS6-BS5-S5-T4-W3-I5-A3-LD10-SV3+
Unit Type: Infantry (Character)
Wargear: Dah'hak, Inferno Bolter, Power Armour, Frag and Krak Grenades
Special Rules: ATSKNF, IC, Combat Tactics, Preferred Enemy (Chaos)
[Dah'hak] A Daemonweapon that confers +1 Strength (already included in profile). Additionally, Bardane gains +2 Attacks instead of 1 when charging.
[Inferno Bolter] Boltgun that counts as AP3 instead of AP5.
IRON HANDS CHAPTER MASTER KARDAN STRANOS WS6-BS5-S5-T5-W3-I5-A3-LD10-SV2+
Unit Type: Infantry (Character)
Wargear: Hammer of Iron, Two Servo Arms, Bionic Injectors, Artificer Armour, Iron Halo, Frag and Krak Grenades
Special Rules: ATSKNF, IC, Combat Tactics, Mechanical Advance, Chapter Tactics
[Hammer of Iron] A Master-Crafted Seismic Hammer.
[Bionic Injectors] Confers FNP, and also allows results of 1 to be re-rolled.
[Mechnical Advance] Stranos, and any Iron Hands unit he is with, benefit from the Relentless special rule.
[Chapter Tactics] If Stranos is included in your army then all Iron Hands units exchange Combat Tactics for Stubborn, and benefit from Feel No Pain.
IMPERIAL FISTS CHAPTER MASTER VLADIMIR PUGH WS6-BS5-S4-T4-W3-I5-A3-LD10-SV2+
Unit Type: Infantry (Character)
Wargear: Dorn's Fury, Artificer Armour, Iron Halo, Frag and Krak Grenades
Special Rules: ATSKNF, IC, Combat Tactics, Furious Charge, Feel No Pain, Chapter Tactics (exactly as Lysander's entry in the SM Codex) [Dorn's Fury] A pair of Master-Crafted Power Weapons.
IRON SNAKES CHAPTER MASTER SEYDON WS6-BS5-S4-T4-W3-I5-A3-LD10-SV3+
Unit Type: Infantry (Character)
Wargear: Master-Crafted Sealance, Wrist-Mounted Storm Bolter, Artificer Armour, Iron Halo, Frag and Krak Grenades
Special Rules: ATSKNF, IC, Combat Tactics, Chapter Tactics
[MC Sealance] A Master-Crafted Power Weapon that strikes at +2 Initiative.
[Chapter Tactics] When Seydon is included in your army, all Iron Snakes units exchange Combat Tactics for the ability to Infiltrate.
Manreaper: This is a force weapon with the Poisoned 3+ special rule. It also grants +2 attacks.
Special Rules: Fearless
Blessed by the Father: Stat bonuses to T and W are included. Also grants the Feel No Pain special rule and a 4+ invulnerable save
Psyker: Unknown to even Mortarion, Typhon is a formidable psyker. Has Mastery level 2, knows the Nurgle's Rot and Wind of Chaos psychic powers.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Hmmm, these HQ Characters have so many add ons. . .
I would never play with the, SV 2+/ 3++
that is terminator armor added to an HQ with an added mark of Tezneesh. must be 250+ points right there.
In case you haven't played the game, Special Characters are rarely worth their points.
I'd like to make one special character myself, but finding a balanced use of points and abilities is hard. As ALL codex have their own point curve for their armies. Blood Angels get cheap jump packs, Space wools have well trained scouts, chaos can carry more special weapons.
My Character is Princess Yana. She is a Slaneesh Serpent with two arms, two claws, a sword, wings, and a spiked tale. Unwound she is about a foot and a half long. On the table she stands 8 inches on a CD sized base.
I want more then just a greater Daemon stat line up.... any ideas since she is as big as a Scout Titan?
The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
VS
So, taking Ovions advice, I split Pyralis up and weaken his ability to rend the dickens out of things.
Pyralis Agis, Chapter Master of the Forge Knights.............................................190 points
Spoiler:
Upon the creation of the Forge Knights, Pyralis was named Chapter Master. Since then, he and his chapter have done much to earn the ire of the Adeptus Mechanicus. Aside from promoting individual ingenuity, one of Pyralis’ first acts as Chapter Master was to get rid of all suits of Tactical Dreadnaught Armor by means of trading them to other chapters or breaking them down for parts and materials. This act stunned many, as Terminator Armor is widely considered an honor to wear or even possess, and marked the beginning of his long and interesting career.
Pyralis is a master marksman, able to wield any weapon he chooses. While he normally operates alone, generally going against every code of the Chapter Master leading his army into war, Pyralis can wreak havoc on the battlefield, and his unusually high requisitions of specialized ammunition, Sniper Rifles, and Stalker Pattern Bolters ensures that his troops will be able to do the same. His army is not an army of foolhardy fighters, but rather an army of calculating marksmen, all of whom can be counted amongst the best in the galaxy.
------------------------------------------------------------------------------ WS:5 BS:8 S:4 T:4 W:3 I:5 A:3 Ld:10 Sv:- ------------------------------------------------------------------------------ FOC: Pyralis is an HQ choice for Codex: Space Marines Composition: 1 (Unique) Unit Type: Infantry (Character) Wargear: Stealth suit and Advanced Camo Cloak, Kraken Pattern Sniper Rifle
Stealth suit and Advanced Camo Cloak: Devised by Pyralis after encountering a unit of Tau Stealth suits, these two pieces of equipment, when used in unison, make Pyralis all but invisible to the naked eye. When in action, the suit and cloak work almost exactly like the tau version, although the appearance is quite different. Since Pyralis could not bend light around him, he opted to instead utilize nanomaterials that reacted to an electric charge. This charge instantly causes the nanomaterial to reform and recolor to better fit the environment, in addition to functioning like standard issue camo cloaks. Although the suit and cloak provide about as much protection from bullets as a sheet of paper, its other benefits far outweigh that fact. In addition to providing Pyralis with the Stealth special rule, it also causes all shooting attacks against Pyralis to be made as if Night Fighting was in effect. However, instead of multiplying the result by 3, your opponent must instead multiply the result by 2.
Kraken Pattern Sniper Rifle: Though this weapon bears a greater resemblance to the Hellrifles used by Inquisitors than a standard Imperial Sniper Rifle, this magnificent weapon is a technological marvel as it weapon contains extremely advanced technology, and is proof of Pyralis’ technical genius. Pyralis managed to devise a sort of miniature Nova Cannon, a weapon usually reserved for the largest of the Imperial Navy’s ships, which blew the minds of pretty much everyone. No one, not even the Adeptus Mechanicus agents who watch over the Forge Knights, can conceive how Pyralis managed to build such a weapon. Though similar weapon exist (such as Hellrifles), those weapons were not created by a single man. While not able to annihilate Titans with a single shot (not usually, at least), a single blast from this rifle will do significant damage to enemy soldiers, transports, and vehicles. This is weapon that has the following profile: R:48” S:6 AP:3 Heavy 1, Rending, Pinning
Special Rules: Combat Tactics, Chapter Tactics, And They Shall Know No Fear, Scout, Infiltrate, Night Vision, Utterly Precise, Deadly Accurate
Chapter Tactics: If you include Pyralis in your army, all of the units in your army lose the Combat Tactics special rule. Instead, all units (including Pyralis) gain the Deep Strike Special Rule.
Deadly Accurate: A Scout to the core, Pyralis took his sniper training and ran with it, eventually becoming one of the best marksmen in the Imperium. His marvelous intuition for picking out weak spots on the fly is unparalleled, and when coupled with his customized Kraken Pattern Sniper Rifle, he is more than capable of killing the most powerful undead-flying-robot-thing or alien-monster-lord-person in a single shot or hitting a target much farther away than most normal soldiers could hit. If Pyralis rolls a 6 to hit (on the first roll, not any re-roll), then if he rolls a 6 to wound, that shot causes two wounds, rather than one.
Utterly Precise: In each Shooting phase, before Pyralis takes any shots, he may sacrifice his Ballistic Skill to do any combination of the following: - Increase the power of his shots. For every 2 BS he subtracts from his profile, his ability to rend is increased by 1, meaning that if Pyralis (BS8) sacrifices 2 BS, he now rends on a 5+ for the duration of the current shooting phase, but now has BS6. He cannot take his BS down to 0 in this manner, nor can he rend on a roll better than 3+. If Pyralis sacrifices 4 BS and rolls a 6 to hit, then that an unsaved wound from that shot causes Instant Death on a to-wound roll of 6. Keep in mind that this shot is also Rending. - Gain additional range. For every 1 BS that is subtracted, he gains 2” to his weapons maximum range. He may not take his BS down to 0. - Gain more shots. For every 2 BS his subtracts, he gains an additional shot. He may not take his BS down to 0. In addition to the above, Pyralis’ controlling player may allocate any wounds caused by Pyralis. Shots that cause multiple wounds must be allocated to a single model.
Argos Heastus, Master of the Forge..........210 points WS6-BS6-F13-S13-R11-I4-A3 Composition: 1 Venerable Dreadnought (Unique) Unit Type: Vehicle (Walker) Wargear: Dreadnought Close Combat Weapon with built in Storm bolter, DCCW with built in heavy flamer, Smoke Launchers, Searchlight, Reactive Armor
Reactive Armor: This armor explodes outwards when struck, halting the blow in its place, and layers of this armor ensure that Argos is never without protection. This grants Argos the Counter-Attack special rule and defensive grenades. Argos may also negate a single attack against him each turn. He may not negate any attacks made by template or blast weapons.
May take the options listed under the Venerable Dreadnought entry. May replace one of his Dreadnought CCWs with a Conversion Beamer for +20 points.
Special Rules: Venerable, Master of the Armory
Master of the Armory: This function exactly like the standard Lord of the Armory rule. In addition, any army the includes Argos may include a single Dreadnought as a troop choice. A dreadnought taken as a troop choice may not be used to fill one of the two required troop choices.
Helian Arius, Master of the Fleet..............150 points WS:5 BS:6 S:4 T:4 W:3 I:5 A:3 Ld:10 Sv:3+ Composition: 1 Master of the Fleet (Unique) Unit Type: Infantry Wargear: Power Armor, Bolter with Kraken Penetrator rounds, Bolt pistol, Iron Halo Special Rules: Night Vision, And They Shall Know No Fear, Chapter Tactics, Orbital Locator Drop, Independent Character
Orbital Locator Drop: Since missing their target is something that the Forge Knights do not like doing, they have adopted the tactic of shooting Locator Beacons onto the surface of the planet and teleporting or dropping troops in. Once per turn, during the shooting phase, Helian may command a Locator Beacon to be placed anywhere on the field. A Locator Beacon may not land within 4" of an enemy unit. Keep in mind that Locator beacons must be on the field before their effects come into play. Helian does not have to be on the field to activate this ability. Locator Beacons that come into play in this manner do not scatter. In addition, the roll required to bring reserves in is lowered by 1.
Dios Sidos, Master of the Ordnance...............170 points WS:5 BS:6 S:4 T:4 W:3 I:5 A:3 Ld:10 Sv:3+ Composition: 1 Master of the Ordnance (Unique) Unit Type: Infantry Wargear: Power Armor, Bolter, Command Signum, Bolt pistol, Iron Halo Dios may replace his Bolter with any weapon listed under the Devastator entry in Codex: Space Marines for the listed cost. If Dios takes a Plasma Cannon, it does not have the Gets Hot! rule.
Command Signum: Relying on forward snipers, such as Pyralis, allows Dios to by privy to just about everything the enemy does. He can then relay any pertinent information, such as exact coordinates of a target or even his own location, and that information is then relayed to all allied forces. The Command Signum is a Locator Beacon. Also, during the shooting phase, instead of shooting his weapon, he may opt to use the Command Signum. Pyralis may select a single unit within his line of sight and within 48”. In the next game turn, any friendly unit that wishes to Deep Strike within 6” of that unit scatters D6”, all blast weapons fired at that unit scatter D6” (without subtracting the firers BS), rather than the usual 2D6”, and all blast weapons fired at that unit may be fired over any intervening terrain, like Barrage weapons.
Special Rules: Night Vision, And They Shall Know No Fear, Chapter Tactics, Independent Character, Master Devastator
Master Devastator: Dios may be deployed with a unit of 5 Devastators. These Devastators have BS 5 and may take the normal options for Devastators as listed in Codex: Space Marines.
This message was edited 1 time. Last update was at 2012/05/27 03:28:33
Initiate Gnaeus -100 pts
WSBS S T W I A LdSv 5 4 4 4 1 5 3 9 4+
Red Thirst
For Sanquinius and The Emperor
Child of The Blood
And They Shall Know No Fear
War Gear: Scout armour; Bolt pistol; Boltgun; Tribal Knife; Frag and krak grenades
For Sanquinius and The Emperor- When Gnaeus or a unit he is attached to fail a leadership or pinning test, they re-roll it. Can be used once in a game.
Child of The Blood- Gnaeus having lived on Baal Secundus before becoming a servant of the Emperor, knows how to survive out in the wild. Gnaeus is able to blend into his environment and shall therefore receive a +1 modifier on his cover save.
Gnaeus is a son of the most powerful of the nomadic tribe on Baal secundus. Before becoming an aspiriant he had already killed many mutants and had seen death and misery all his life. But Gnaeus had one thing the people of his tribe all shared, hope. Gnaeus saw the Emperor in all things and gave praise to he and Sanguinius every day. It was for his skill and martial prowess and faith that he was selected to become a Blood Angel, and he has made the chapter proud for everyday of his service. Gnaeus hopes to won day become one of the fabeled members of the Vanguard Veterans.
This message was edited 2 times. Last update was at 2012/05/27 17:31:37
We are winged salvation, but we are a terrible, final salvation, and our wings embrace the horizon with fire. We are the Blood Angels. To confront us is to die, and death is my remit, my reality, my unbounded domain. I have known death, and defeated it, claimed it as my own. To my cost, to my strength, death is my one gift to bestow, and I am nothing if not generous.
Adrian Fue Fue wrote:Hmmm, these HQ Characters have so many add ons. . .
I would never play with the, SV 2+/ 3++
that is terminator armor added to an HQ with an added mark of Tezneesh. must be 250+ points right there.
In case you haven't played the game, Special Characters are rarely worth their points.
I play the game basically 24/7
Mate you are wrong on so many things
1. Lysander is 200 points for 2+, 3++ and EW 2. Special characters ARE almost always worth the points
eg
Kantor making stern guard scoring
Vulkan twin-linking meltas, flamers etc
Eldrad
Imhotek
Ghaz giving the first turn deathkopter slingshot assault
creed
straken
mephiston
Abaddon
Logan
Belial unlocking deathwing
Sammael unlocking ravenwing
coteaz unlocking henchmen
DUke Sliscus
etc etc etc
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
I created a Space Wolf character back in 3rd ed to be leading my army and since everyone is creating a character I figured why not
Lothar Nightwolf 225 points
WS6, BS 5, S 5, T 5, INI 5, W 3, LD 10, SAVE 3+/4++
Wargear: Wolf Tooth Necklace, Belt of Russ, Bike (Bonus included), Frost Axe (Bonus included)
Special Rules:
Stubborn (Army wide if he is the commander)
Furious Charge
Lightning Wolf: Lothar is a true believer in striking like a bolt of lightning against his foe. To this end Swiftclaw Squads may be taken as Troops and Lothar may have a Wolfguard Retinue of Bikers for -15 points per the normal cost.
Nightbane: Lothar is a master of the surprise attack at night. In any mission in which the Night Fight rules are in effect up to 2 squads may make a Scout move before the game begins.
LORD ADAMAS, CHAPTER MASTER OF THE PROTECTORS(rough estimate of 240 points) WS6-BS5-S4-T4-W3-I5-A3-LD10-SV2+ Unit Type: Infantry (Character) Wargear: Thunder and Lightning, Storm-Pattern Terminator Armour, Frag and Krak Grenades Special Rules: IC, ATSKNF, Combat Tactics, Rites of Battle [Thunder and Lightning] A Relic Blade and Lightning Claw (both are Master-Crafted). The combined effects allow Adamas to strike at Strength 6 and re-roll failed attempts to-wound during close-combat. [Storm-Pattern Terminator Armour] A suit of TDA fused with Storm Shield plates. They confer a 2+ Armour save and a 3+ Inv save.
EDIT: Made some changes so that Adamas looks slightly less like Abaddon.
This message was edited 1 time. Last update was at 2012/05/28 06:11:42
NeoAigaion wrote:LORD ADAMAS, CHAPTER MASTER OF THE PROTECTORS(rough estimate of 240 points) WS6-BS5-S4(8)-T4-W3-I5-A3-LD10-SV2+
Unit Type: Infantry (Character)
Wargear: Thunder and Lightning, Storm-Pattern Terminator Armour, Frag and Krak Grenades
Special Rules: IC, ATSKNF, Combat Tactics, Rites of Battle
[Thunder and Lightning] A Relic Blade and Lightning Claw (both are Master-Crafted). The combined effects allow Adamas to strike at double Strength (instead of +2) and re-roll failed attempts to-wound during close-combat.
[Storm-Pattern Terminator Armour] A suit of TDA fused with Storm Shield plates. They confer a 2+ Armour save and a 3+ Inv save, in addition to the benefit of the Eternal Warrior special rule.
No
Just...
No.
You want something like that, its called play Chaos and take Abaddon
try again
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Special rules:
Tactical Special Operations Group
Seen combat
The best defense
Tactical Special Operations Group - Grants unlimited range for all Orders given to a unit with a voxcaster and adds the following orders
Disperse! - roll a scatter dice along withe 2d6 and instantly move the ordered squad to the location. The squad cannot be moved within 2in of an enemy unit. If the squad in its entirety cannot be moved safely due to impassable terrain or being to close to an enemy unit then the entire squad will be removed and will not count as a kp.
Damn it get out there! - Causes any unit that is broken or gone to ground to regroup and instantly move 1d6 and then fire any assault weapons. When the order is placed on the issuing officer then the owning player may choose one unit, vehicle, or squad to instantly come in from reserves.
On these coordinance! - The ordered squad or unit equipped with a target designator may instead of shooting their weapons in the shooting phase target any vehicle within 32" causeing any ordinance weapon targeting that vehicle to re roll their scatter dice.
Seen combat - This character has been through comat and is confident in the most demoralizing situations. While resolving combat this unit doesn't take negative moral modifiers.
The best defense - "They're on our right, they're on our left, they're in front of us, they're behind us; they can't get away from us this time." - Captin Respondek, 56thTacSOG, Donigh skirmish, Goloth conflict. Captin Respondek belives in the art of the attack at all costs, beliveing that even a reckless assault is better then the burden of defense. While on A&D maps on the defense all officers under Respondeks' command gain a -2 LD but Respondek always goes first. If playing with another IC that has a rule to go first then Respondek gains a +1 to his roll off.
This message was edited 1 time. Last update was at 2012/05/29 01:35:54
Yuiliptodons blade
Yuiliptodon weilds a poisoned weapon that wounds on a 2+. It is a sentient weapon, and will seek out foes and sever there limbs off. Roll a 1d6 at the beginning of each turn.
"Archon Yulliptidon sat apon a throne made of polished glass, which gleamed with magnificence in the rays of the dying suns, beautifully suspended above the the many razor sharp peaks that where Commorragh. The archon held within his hands a a delicate pyramid of sculpted crystal, from which emitted a faint glow, an echo of the soundless screams of pain belonging to countless tortured souls forever trapped within. The room in which the archon sat in was something like a throne room, but displayed apon the walls where helm of every color, but all the same in size and shape. Some bore eagles on their foreheads, and others still contained the decapitated heads of their previous owners. Two huge, beautifully carved iron double doors, engraved with intricate runes of pain and suffering, opened at the far end of the room, to reveal a tall, elegant dark eldar warrior, clad in armor made from bone and flesh. "lord Yulliptidon, you asked for my presence?" Said the arrival, " to what do I owe the pleasure?". The archon raised his elongated head, skin as pale as a full moon, eyes as vivid as a horrible nightmare. " I did not ask for you, Thrayon, I ordered your presence. Do not think to much for your self, for truly, you are not much past a feral that one would find on the streets. As for why I have ordered you to my palace, it is because their is a task that I wish you to preform. I wish you and you kabal to cleanse the imperial out fort of Sargosain Gastienagan." Thrayon was both aghast and interested at what the archon had just said. "Such a task would stretch my kabal to its limits, only a great reward would be enough to do a deed like this." Yulliptidon was outraged by the the proposal of a "great reward" by Thrayon, but did not let his anger show, hiding it with a cold smile that hid his evil intentions surprisingly well. The archon was was famous for never telling a lie in his life, but was very fond of veiled double speak, and this was no exception. "Do not worry, Thrayon, you shall receive what you deserve." Thrayon, happy with this outcome, left to carry out Yulliptidons task. Little did he know what was coming. Thrayon had done a thousand evil deeds, and what he deserved was a horrible death equal to to all those he had caused. Yulliptidons smiled. He was going to have fun."
Wargear: artificer armour, frag and krak grenades, power weapon
sonic cannon: Range 48 S10 AP2 Heavy 2 Blast or Range 36 S8 AP3 Assault 4
Special Rules: 5+ invulnerable save, Independent character, Fearless, Mark of Slaanesh (included in profile)
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Archon Tobias wrote:Archon Yuiliptiodon of the weeping stars
WS=4
BS=4
s=4
t=4
w=3
I=5
a=(1) 1d6
ld=10
sv=4+
Yuiliptodons blade
Yuiliptodon weilds a poisoned weapon that wounds on a 2+. It is a sentient weapon, and will seek out foes and sever there limbs off. Roll a 1d6 at the beginning of each turn.
What army is he for? Archon makes him sound like DE but his statline is completely different. Also make sure to include all the info you can on him. Is he an Independent character? etc
A character with only a 4+ save doesn't seem like much of a threat. 2+ to wound isn't uncommon if you've played Eldar (Witchblades) but otherwise a really good choice, but does he have a pistol or a second CCW? As is he is a very bland model.
Automatically Appended Next Post:
CalasTyphon216 wrote:Marius Vairosean, Captain, Kakophoni, III Legion
205 points
Type: Infantry (unique)
WS6 BS5 S4 T4 W3 I6 A3 Ld10 Sv2+
Wargear: artificer armour, frag and krak grenades, power weapon
sonic cannon: Range 48 S10 AP2 Heavy 2 Blast or Range 36 S8 AP3 Assault 4
Special Rules: 5+ invulnerable save, Independent character, Fearless, Mark of Slaanesh (included in profile)
Chaos doesn't have artificer armour, you gotta give him special power armour with a 2+. Terminator would be even more over powered as two S10 shots at BS5 AND can move and shoot is pretty crazy. As is that's a lot of killiness, I think a 2 shot S10 sonic cannon is excessive... BUT IT'S SLAANESH IT'S SUPPOSED TO BE EXCESSIVE is no excuse either I think knocking it down to at LEAST S9 and S6 (respectively) is more reasonable. It's still an insanely powerful Blastmaster knocked down to those strengths. Think of all the hate those two lascannon blast templates will put on Draigowing. At the moment 4 Krak missiles while moving is just ridiculous. At least a single lascannon to the face will end him, but he's still pretty whack if you ask me. If you were playing me I'd probably wouldn't let you play him for under 300 as is simply as "Over-powered = overpricing".
This message was edited 1 time. Last update was at 2012/05/29 10:02:45
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
Thanks Ovion I will create a few characters using these little brief you gave me and post the results to see if you think they are fair. If you agree |i will then put them into my force but if not I will jiggle the points and rules until we meet agreement about my characters Thank you once again.
Angel Guard Space Marines = 7500 pts
Tyranids = 3500 pts
Exodite Eldar = 1500 pts
The Fallen (Dread marines) = 3000 pts
"Primarch of the Angel Guard."
Join now: http://www.dakkadakka.com/dakkaforum/posts/list/372252.page Grimnastic Blaiferince "Grim" Primaris Psyker - 197th Bataviran