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Made in gb
Ichor-Dripping Talos Monstrosity






Here's a new one - First Draft, a vehicle based hq to make an epic flyers list. (Because it would look fething awesome on the tabletop.)

Taranis, Master of the Razorwing
Spoiler:

BG: Taranis is a badass Razorwing Pilot. Will think of something later.

FO: HQ
Squad: Taranis, Master of the Razorwing
Unit: Taranis, Points Per: 280, Models: 1*, Unit Type: Vehicle (Skimmer, Fast), BS-5, FA-11, SA-11, RA-10.
Lord of the Flock: Razorwing Jetfighters become Troops choices.

Wargear:
Two Splinter Cannon
Two Dark Lances
Two Disintegrator Cannons
Two Monoscythe Missiles
Two Necrotoxin Missiles
Two Shatterfield Missiles
Enhanced Flickerfield
Nightshields

Special Rules:
Night Vision
Deep Strike
Aerial Assault
Supersonic
Skilled Rider

Options:
n/a

Enhanced Flickerfield: Confers a 4+ invun.


Points Breakdown:
Spoiler:

Base Razorwing = 145
+1 BS +10
+1 AV to front / side +20
Two Splinter Cannon +20
Two Disintegrator Cannons +20
Two Necrotoxin Missiles +10
Two Shatterfield Missiles +20
Enhanced Flickerfield +20
Nightshields +10
Skilled Rider +5
Total: 280

This message was edited 2 times. Last update was at 2012/05/29 20:57:12


   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Uh, are you trolling? All those weapons AND ariel assault? Uh uh, no way!

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Deadshot wrote:Uh, are you trolling? All those weapons AND ariel assault? Uh uh, no way!


It has 2 extra missiles, the 2 dissies, and 1 splinter cannon over a regular razorwing, all of which were priced in to it.
I can happily bump it up to 300 tbh, that was my initial ballpark before pricing things individually for a 'final base'

   
Made in us
Daemonic Dreadnought






AL

He's gonna have to cost A LOT more than 300 for making Razorwings troop

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Ok, lets go with
Taranis V2
Spoiler:

FO: HQ
Squad: Taranis, Master of the Razorwing
Unit: Taranis, Points Per: 300, Models: 1*, Unit Type: Vehicle (Skimmer, Fast), BS-5, FA-11, SA-11, RA-10.
Lord of the Flock: Razorwing Jetfighters become Troops choices.

Wargear:
Two Disintegrator Cannons
Two Dark Lances
Two Monoscythe Missiles
Two Necrotoxin Missiles
Two Shatterfield Missiles
Enhanced Flickerfield
Nightshields

Special Rules:
Night Vision
Deep Strike
Aerial Assault
Supersonic
Skilled Rider

Options:
n/a

Enhanced Flickerfield: Confers a 4+ invun.


So with -2 Splinter Cannons, upping to 300, it's now got a 40pt 'tax to cover the trooping of jet fighters.
He costs roughly the same as 2 Razorwings, with less overall firepower, and makes the base fighter troops.

Razorwings as troops are non-scoring units, and are made of paper.

Additional ideas to 'fix' him is to allow no ravagers to be taken, and to add in the rule that if you take any razorwings, you may take no other troop choice.

This would mean if you take any Razorwings while you field him, you cannot take kabalite warriors or wych squads, and your HS options would be Talos / Cronos + Voidravens.

Also - Taranis + 6 Razorwings + 3 Voidravens = 2000pts (well.. 1965 or something like that.) That's 10 paper planes, averaging almost 200pts each.

This message was edited 1 time. Last update was at 2012/05/29 22:00:40


   
Made in us
Screaming Shining Spear





Hagerstown, MD

That's cool and all, but aren't most Dark Eldar armies all fliers anyways? Raiders and Venoms can fly, right =X Nothing against bringing something knew to the game but just sayin' and don't forget that Vehicles can't be scoring, even if they become a Troops choice.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Feedback Would be awesome

The Imperius Warden of Valor
The Imperius is considered to be one of the most terrifying of all the champions of the Wanderers, The Imperius clads the Armor of Valor and the Gracious King's Laurels and the Obsidian Staff (Spear). The Imperius is selected from the Champions of the 9 Grand Companies. The most heroic and one who shows the best qualities to embody the valor and honor the entire chapter is chosen. The Imperius candidate then gives up all titles and names and is hence forth known as Imperius. Each time an Imperius falls another shall take his place, a terrifying spectacle to behold

if an Imperius is fallen as the wraith of the entire chapter will descend upon their foes.
A very unusual part of the Imperius is his ability to manipulate the warp, as he is able to 'jump' far quickly towards his enemies with little to no issue. Though the most terrifying is that even Daemons screech in pain as the Imperius approaches.
Imperius
Spoiler:

WS 7
BS 5
STR 3 (8 With OS)
TU 4
INI 6
W 3
A 5
SV 2+

Special Rules
Eternal Warrior, Fearless, And they shall know no Fear, Wanderer, Angel of Valor, The Bane of the Warp, Independent Character, Angel's Hope

Wanderer- Wanderers are naturally gifted in skills of combat and of tactics, The imperius is first and outright a Wanderer. Living on the lower gravity of the Heavenly Fortress has decreased the muscle mass +1 to Initiative but -1 to Strength for all Wanderers. (Though for powerfists it is still strength 8, for relic weapons it is still s6.)

Angel of Valor- All Wanderers 12 inches away gain +1 attack and the counter Attack Ability. Valor is also known for turning towards pride, all bonuses from other characters/banners/special rules/other helpful abilities are ignored.

The Bane of the Warp - Below are the following effects
Daemons- Daemons must roll 2d6 the Imperius, if it is above 9 or equal to 9, they can see Imperius, if it is below they cannot target or counter attack the Imperius.
Pyskers- Pyskers must roll 3d6 and minus the total by 2 for pyschic powers.
Synapse Creatures- If a Synapse Creature Is 24" to the Imperius they must roll for leadership
(THESE EFFECTS DO NOT EFFECT THE SQUAD THE IMPERIUS IS ATTACHED TO,)

Angel's Hope
Justicarian Knights Maybe taken as troops (They don't have rules yet, but they are less ridiculous)

Wargear,
Bolt Pistol,
Obsidian Staff - (OS)- A Relic dating back before the formation of the imperium, it echos with the flames of the largest blue sun recorded in the Imperium, It is a unique weapon in that it tears through armor with ease, and no weapon has the record of the Obsidian Staff. Gives Imperius a Strength of 8 in combat, also counts as a power weapon. If you are close enough you may also use the Obsidan Staffs Flamer ability which releases a torrent of the heat of the Blue Star,
The Lash of the Blue Star
Template S6 AP2 * Ignores cover

Gracious King's Laurels- Confers a +4 Invulnerable Save, A newer mark of armor yet to be mass produced, It was a gift from the AdMech at their founding.

Storm Bolter,

Armor of Valor- Provides a +2 Armor Save, Also Includes a Teleport Pack (See Grey Knights Codex). A gift from the Admech at the chapters inception along with the other 6 Armors. (Remember Imperius does techincally count as a pysker, as the Teleport pack he still must deal with the warp problem, he can die if you use the teleport pack incorrectly!)


Points 425

Heres the cons about having this character......
He has 3 Wounds
The teleport pack may kill him
He decreases all your marines strength in your army by 1 but you do get a +1 Intiative
He is incredibly slow
He cannot get bonuses from his allies
He can die because he is scary
He is Incredibely Expensive
Justicarian Knights are also expensive.
Not good for small games

Pros
He is powerful
Very good at killing your opponents big monsters,
His template ability kills just about anything.
He can't face tanks like land raiders,
He's Justicarians are powerful you take them with him. (Yet to be implemented)
When battle tested he could kill Abaddon. If you strike first.
Good for big games.

(I played tested him, he is fair, but as is with all the Wanderer Units they ARE EXTREMELY EXPENSIVE!)

This message was edited 1 time. Last update was at 2012/05/30 00:19:33


From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






felixander wrote:That's cool and all, but aren't most Dark Eldar armies all fliers anyways? Raiders and Venoms can fly, right =X Nothing against bringing something knew to the game but just sayin' and don't forget that Vehicles can't be scoring, even if they become a Troops choice.


They're technically skimmers, but to a degree. But it's not just a squadron of fighter jets is it

And yes, I know that anything with an AV Value isn't scoring, regardless of whether it's a troop or not, unless it specifically states otherwise. That's part of why I believe it isn't THAT huge a problem to have the flier army.

I'll make THIS Taranis revision 3
Spoiler:

FO: HQ
Squad: Taranis, Master of the Razorwing
Unit: Taranis, Points Per: 280, Models: 1*, Unit Type: Vehicle (Skimmer, Fast), BS-5, FA-11, SA-11, RA-10.
Lord of the Flock:
Razorwing Jetfighters become Troops choices.
All units except for Razorwing Jetfighters and Voidraven Bombers become 0-1 choices.

Wargear:
Splinter Cannon
Two Disintegrator Cannons
Two Dark Lances
Two Monoscythe Missiles
Two Necrotoxin Missiles
Two Shatterfield Missiles
Enhanced Flickerfield
Nightshields

Special Rules:
Night Vision
Deep Strike
Aerial Assault
Supersonic
Skilled Rider

Enhanced Flickerfield: Confers a 4+ invun.


Gave back a splinter cannon, dropped him back to 280 (will of course up this again if people still feel it's unjustified) and if taken, he now makes everything apart from the Razorwing and Voidraven a 0-1 unit.

   
Made in ca
Shas'ui with Bonding Knife





Shas'Ui Kor M'yen, the Ally Unsought - +50 Points


Shas'Ui Kor M'yen is an upgrade to a unit of 5 Piranhas. These Piranhas gain the Outflank and Aerial Assault special rules. The Piranha designated as Kor M'yen gains +1BS and +1 front/side armour.



Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Hurr! Ogryn Bone 'Ead!




A Place

First a short back story of Cirrus and my Necrons, then the rules for Cirrus.

Overlord Cirrus is the ruler of Death's Hand Legion, not a Dynasty but rather out casts, banished before the war in heaven began for opposing the Triach's decision to go to war with the old ones. They have no Tomb worlds only Tomb ship, massive and vastly more powerful than any the dynasties had. When the Triach made it's decision of banishment or death, Cirrus and every necrontyr that was part of Death's Hand got aboard the Massive fleet of ships that belonged to the Legion and left Necrontyr space to never be heard from again, or so though most of the Dynasties. But in their banishment during a solar survey they found some thing. Anomalous readings and what seemed to be senser ghosts however after investigation they found something far more powerful than any ghost. and so the first C'tan was discover and given physical form. The Nightbringer, Death incarnate was their god made real. They all pledged their undying loyalty to him, and when he offer a trade, immortality for their souls, they accepted and became the first Necrons. and so they followed his orders and awaken more C'tan, until the day came he demanded they go back to the other necontyr and they did, But when they arrived they found not the powerful Dynasties that there were when they left but rather in the place of the most powerful civilization they had ever known was a war ravaged husk of a once great civilization on the brink of destruction. However the C'tan offered their help, and made a very similar deal with the rest of the Necrontyr. and so ended the Necrontyr.

All through the War in Heaven Cirrus and the Death's Hand Legion proved their title, if The Nightbringer wanted some thing done The Legion ensure that's what happened. If he wanted some thing stopped the Legion stopped it. All through the thousands of campaigns in the much greater war If Death's Hand arrived their enemy knew The Nightbringer wanted them dead. Cirrus was always on the fore front caring out his gods will as proficiently as he could, all the way from the first push in to the Old One's space to the final decisive battle that ended the Old Ones as a threat. Then after the final battle the Dynasties turned on the C'tan. Sharding them in to uncounted fragments. And Cirrus hated them for it. He vowed revenge for his god and set off to find the various shards of The Nightbringer. In the sixty million plus years since then him and the Death Hand Legion has scoured the galaxy looking for the shard and reassembling them as they are found.


Necron Overlord Cirrus..........................................................................................................225pnts

WS: 6
BS: 4
S: 6
T: 5
W: 3
I: 3
A: 3
Ld: 10
Sv: 2+/3++

Composition:
1 (Unique)

Unit Type:
Infantry (Independent Character)

Dedicated Transport:
May select a Catacomb Command Barge as a
dedicated transport

Wargear:
- Veil of Shadows*
- Phase Shifter
- Tachyon Arrow
- Shadowrend**
- Icon of Unlife***
- Sempiternal Weave

Special Rules:
- Ever-Living
- Hit & Run*
- Reanimation Protocols
- Stealth*

* Veil of Shadows
A special veil of Darkness that allows Cirrus to shroud him self in shadows giving him the ability to evade even the most well aimed shot or the most skillful blow as well as suprise his opponent in close combatwith attacks launched from the billowing darkness, or even quickly withdraw before the enemy even realizes he's gone.

In addition to acting as a standard veil of darkness, this war gear also confers hit&run and stealth USR to Cirrus and any squad he joins. Also during the Intiative tests for Sweeping advance and Hit&Run withdraws count Cirrus's Intiative as 2 higher.


** Shadowrend
A war scythe with blades on each end, Shadowrend is a near mythical weapon, commonly dismissed as fairy tails and fanciful stories by most Necron lords, was made with a portion of The Nightbringer's necrodermis. Crafted by the Crypteks of the Death's Hand Legion for Cirrus after the Bio-Transference. In it is the power to sunder tanks and dice infantry with a single slash. Nothing can protect from the indestructible monomolecular phased blade of Shadowrend, Nothing.

Shadowrend counts as two close combat weapons. Attacks made with Shadowrend are resolved with a plus two strength bounus. Additionally, hits with Shadowrend roll 2D6 for armor penetration. Armor and Invulnerable saves are not permitted against wounds made by Shadowrend

*** Icon of Unlife
A powerful artifact that was crafted during the beginning of the Bio-transference,it utilized nano-scarabs to provide a boost to Cirrus's self repair system.

Cirrus always makes RP/Everliving rolls as a 4+, if a 4 is rolled set him back up with one wound as normal, If a 5 is rolled set him back up with 2 wounds remaining, and if a 6 is rolled set Cirrus back up with 3 wounds remaining.
   
Made in us
Screaming Shining Spear





Hagerstown, MD

I think Cirrus is really good but I think you made a misprint on a few things.

Surely you wouldn't give a T5 2+/3++ that gets a S8 power weapon that ignores invulnerable saves, a reusable phylactery, hit and run + stealth to any squad he joins, plus other goodies, for a meager 225 points (or at all to some extent). I bet you meant for it to be 325 points, yes?

.....

Right? Because to include something with that high of Strength that would ignore Invulnerable saves would just be just so downright over powered that not even Matt Ward would allow it.

This message was edited 1 time. Last update was at 2012/05/30 04:29:56


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in cn
Flashy Flashgitz






China

Ovion wrote:
felixander wrote:That's cool and all, but aren't most Dark Eldar armies all fliers anyways? Raiders and Venoms can fly, right =X Nothing against bringing something knew to the game but just sayin' and don't forget that Vehicles can't be scoring, even if they become a Troops choice.


They're technically skimmers, but to a degree. But it's not just a squadron of fighter jets is it

And yes, I know that anything with an AV Value isn't scoring, regardless of whether it's a troop or not, unless it specifically states otherwise. That's part of why I believe it isn't THAT huge a problem to have the flier army.

I'll make THIS Taranis revision 3
Spoiler:

FO: HQ
Squad: Taranis, Master of the Razorwing
Unit: Taranis, Points Per: 280, Models: 1*, Unit Type: Vehicle (Skimmer, Fast), BS-5, FA-11, SA-11, RA-10.
Lord of the Flock:
Razorwing Jetfighters become Troops choices.
All units except for Razorwing Jetfighters and Voidraven Bombers become 0-1 choices.

Wargear:
Splinter Cannon
Two Disintegrator Cannons
Two Dark Lances
Two Monoscythe Missiles
Two Necrotoxin Missiles
Two Shatterfield Missiles
Enhanced Flickerfield
Nightshields

Special Rules:
Night Vision
Deep Strike
Aerial Assault
Supersonic
Skilled Rider

Enhanced Flickerfield: Confers a 4+ invun.


Gave back a splinter cannon, dropped him back to 280 (will of course up this again if people still feel it's unjustified) and if taken, he now makes everything apart from the Razorwing and Voidraven a 0-1 unit.


Honestly I think it would work in game. Looks tough on paper, but spam some fire at it, and it will fall. Fire that doesn't cost a lot, which is how I manage to hold of Dark Eldar now, (Big Shootas, believe it or not.) Considering I do that with orks, I would gather other armies, (really they can) would pick him off before turn 3. If he is turbo boosting it does become difficult. Six razorwings is nasty. For 280pnts, so you can take enough ships to make his 280pnts matter, the character becomes worthy, taking a 280pnt model like this in a low point game would be no good, which fits game dynamics for heavy point models that are heavy points because of what they allow the army to take. I think though, this model is heavy points because of his equipment, and as I only Hack and Slash Dark Eldar, and don't field them, I would have to ask how many wounds does he look at causing a turn? Take that into account over just the base pricing, and add into how much damage 6 razorwings would do a turn before they got wrecked. If the answer is enough to wipe out more than two basic troop choices, or clear out a table of meq, (I'm talking each turn here then price should go up. If the whole thing can only take out about two troop choices, and only clear out a few (1-2) meq a turn, the price is about right. If I had to point cost him myself, 280 sits well with me. Would playtest him with you no problem.

“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs

“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

@Cirrus

You do realise even GW don't like the idea.of ignoring Invuls? Nightbringer, Deciever and Psycannons, Incinerators all did that. Ward fixed that when he revamped both dexes. They seem to prefer forcing you to reroll successes. Try that and remove the 2 CCW bit.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Dies Irae

8000 points

Type: Super Heavy Walker (unique)

WS4 BS5 S10 F14 S13 R12 A1

Void Shields: 12

Structure Points: 10

Transport capacity: 50 models per leg.

Arm mounts: Plasma annihilator and helstorm cannon

Shoulder mounts: Quake cannon and volcano cannon

Cathedral mounts: 4 twin-linked auto cannons in AA mounts

Leg mounts: 3 lascannons and 3 twin-linked heavy bolters per foot, in 12, 9 and 6 o'clock mounts on the left leg, and 12, 3 and 6 o'clock mounts on the right.

Special Rules:

Behemoth: All units within 12 of the Dies Irae treat all terrain including open ground as difficult terrain as long as it has moved in that phase.

Icon of Chaos: Dies Irae is a rare Imperator Chaos Titan. All Chaos forces on the tabletop gain Ld10 and Fearless. All Imperial Forces are at -2 Leadership.

Redundant conduits: At the start of every turn, roll a dice for every void shield that has been taken down. On a 5+, the shield is regained.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

I have no room to consider whether this is over priced, over powered, or neither. But I will say that if you're playing a game that you use a 8000 point titan and still need it to transport 100 models.... send pics.

I'm assuming that the 50 model transport can be used by multiple squads rather than the standard one unit per transport?

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Apoc transport rules. So yes, any mix of units.

He can carry 5 dreadnoughts per leg if he wants.

This message was edited 1 time. Last update was at 2012/05/30 11:14:48


Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in au
Alluring Mounted Daemonette





Melbourne

felixander wrote:I have no room to consider whether this is over priced, over powered, or neither. But I will say that if you're playing a game that you use a 8000 point titan and still need it to transport 100 models.... send pics.

I'm assuming that the 50 model transport can be used by multiple squads rather than the standard one unit per transport?


played an apoc game with it, 100,000 points a side
had it transport 100 Iron Warrior Terminators, who never even got to see combat
it melted through a pair of warlord titans and the majority of 2 leman russ armoured companies before it got taken down by a pair of shadowswords and Lysander's titan hammer formation
sadly, no pics as we were all too busy
i will take pics of the next one

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Runna wrote:
Ovion wrote:
felixander wrote:That's cool and all, but aren't most Dark Eldar armies all fliers anyways? Raiders and Venoms can fly, right =X Nothing against bringing something knew to the game but just sayin' and don't forget that Vehicles can't be scoring, even if they become a Troops choice.


They're technically skimmers, but to a degree. But it's not just a squadron of fighter jets is it

And yes, I know that anything with an AV Value isn't scoring, regardless of whether it's a troop or not, unless it specifically states otherwise. That's part of why I believe it isn't THAT huge a problem to have the flier army.

I'll make THIS Taranis revision 3
Spoiler:

FO: HQ
Squad: Taranis, Master of the Razorwing
Unit: Taranis, Points Per: 280, Models: 1*, Unit Type: Vehicle (Skimmer, Fast), BS-5, FA-11, SA-11, RA-10.
Lord of the Flock:
Razorwing Jetfighters become Troops choices.
All units except for Razorwing Jetfighters and Voidraven Bombers become 0-1 choices.

Wargear:
Splinter Cannon
Two Disintegrator Cannons
Two Dark Lances
Two Monoscythe Missiles
Two Necrotoxin Missiles
Two Shatterfield Missiles
Enhanced Flickerfield
Nightshields

Special Rules:
Night Vision
Deep Strike
Aerial Assault
Supersonic
Skilled Rider

Enhanced Flickerfield: Confers a 4+ invun.


Gave back a splinter cannon, dropped him back to 280 (will of course up this again if people still feel it's unjustified) and if taken, he now makes everything apart from the Razorwing and Voidraven a 0-1 unit.


Honestly I think it would work in game. Looks tough on paper, but spam some fire at it, and it will fall. Fire that doesn't cost a lot, which is how I manage to hold of Dark Eldar now, (Big Shootas, believe it or not.) Considering I do that with orks, I would gather other armies, (really they can) would pick him off before turn 3. If he is turbo boosting it does become difficult. Six razorwings is nasty. For 280pnts, so you can take enough ships to make his 280pnts matter, the character becomes worthy, taking a 280pnt model like this in a low point game would be no good, which fits game dynamics for heavy point models that are heavy points because of what they allow the army to take. I think though, this model is heavy points because of his equipment, and as I only Hack and Slash Dark Eldar, and don't field them, I would have to ask how many wounds does he look at causing a turn? Take that into account over just the base pricing, and add into how much damage 6 razorwings would do a turn before they got wrecked. If the answer is enough to wipe out more than two basic troop choices, or clear out a table of meq, (I'm talking each turn here then price should go up. If the whole thing can only take out about two troop choices, and only clear out a few (1-2) meq a turn, the price is about right. If I had to point cost him myself, 280 sits well with me. Would playtest him with you no problem.


At 2k, you get Tamaris, 6 Razorwings and 3 Voidravens (1945pts).

My Math says, that if they fire all their one-shot missiles at 100 marines (36 Monoscythe, 2 Necrotoxin, 2 Shaterfield, that's roughly 420pts of missiles.), assuming the large blasts all hit and get 3-4 Marines each, then it averages out at killing between 35-45 Marines. (Cover doesn't matter, they get their standard save against all missiles, and all the missiles are fairly useless against vehicles.) (That said, 1/3 templates will probably miss, dropping it to around 25-35 anyway...)

With the remaining 1525pts of flier ( Tamaris, 6 Razorwings, 3 Voidravens. ) boasting 14 Dark Lances, 2 Disintegrators, 7 Splinter Cannons and 6 Void Lances being able to kill: 23 marines a turn.

That lot Vs AV12 it works out at:
Hits: 18.667
Glancing Saves: 1.139
Penetration Saves: 2.611
Glancing Hits: 1.139
Penetration Hits: 2.611

Results
Shaken: 1.005
Stunned: 0.625
Weapon Destroyed: 0.625
Immobilized: 0.625
Wrecked: 0.435
Explodes: 0.435

Per turn.

Infact, that reads worse than my standard 2000pt list.
(which 9 vehicles in (5 raiders, 3 Venoms, 1 Razorwing) as it is, + 2 Talos, 29 Wracks, 9 Grotesques and 2 Haems, meaning I can hold 5 ojectives, and drop more infantry a turn. (and roughly the equivalent amount of vehicles.)

   
Made in au
Alluring Mounted Daemonette





Melbourne

Sigurd the Deathless, Destroyer of Worlds, Scion of Tzeentch, Immortality Incarnate

Sigurd is Tzeentch's first and most faithful servant. Once a powerful human warlord, Sigurd was noticed by Tzeentch for his dual role of great warrior and cunning politician. Sigurd pledged himself to the emerging god for eternity, and Tzeentch has rewarded his loyalty with many gifts. Sigurd is Tzeentch's greatest mortal servant, and his lackl of daemonhood is a rejection on his part rather than a snub by his patron.

Type: Infantry (unique)

375 points

WS7 BS7 S5 T5 W5 I7 A5 Ld10 Sv2+

Wargear:

Armor of Eternity: this gives a 2+ armour save. Any model that is in base contact with Sigurd loses 1 attack.

Tza'leth: this is a ranged weapon with the following profile: Range 24 S10 AP1 Assault 3 Pistol

Khai'el'dan: this is a power weapon. Any model that suffers an unsaved wound from this weapon must immediately take a Toughness test for each wound. If any test is failed, the model is removed from play and replaced by a Chaos spawn model. All successful invulnerable saves taken against this weapon must be re-rolled.

Special Rules:

Chosen of Tzeentch: Eternal Warrior and a 2+ invulnerable save

Champion of Chaos: Must try to attack independent characters. Can re-roll all failed to hits against independent characters

This message was edited 1 time. Last update was at 2012/05/30 13:23:55


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

2++ T5 W5 with a 3 shot 24" pistol that is S10 AP1? I feel like this is just one of those things that shouldn't exist and there isn't a "right" points cost. Plus the Crazy sword... and the fact that fluff is seems off... like the fact that he's Tzeentch's best servant but is a model with no Psychic powers?

He hasn't been ascended to Daemonhood why? Because he rejects it? UUUUHHH it's the goal of every chaos marine / cultist / etc to become a Daemon, so why does he reject something everyone else wants so badly?

There is a direct first person to recognize the existence of a Chaos god? That seems a bit strange to me. I feel like Tzeentch would rather manipulate him early on.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Alluring Mounted Daemonette





Melbourne

felixander wrote:2++ T5 W5 with a 3 shot 24" pistol that is S10 AP1? I feel like this is just one of those things that shouldn't exist and there isn't a "right" points cost. Plus the Crazy sword... and the fact that fluff is seems off... like the fact that he's Tzeentch's best servant but is a model with no Psychic powers?

He hasn't been ascended to Daemonhood why? Because he rejects it? UUUUHHH it's the goal of every chaos marine / cultist / etc to become a Daemon, so why does he reject something everyone else wants so badly?

There is a direct first person to recognize the existence of a Chaos god? That seems a bit strange to me. I feel like Tzeentch would rather manipulate him early on.


This is when Tzeentch was coming into being
also haven't done the psychic powers yet cause its late and I'm drunk lol

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Due to the nature of the warp, all the gods have existed forever no matter when the real space effects of their births were felt...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in ca
Shas'ui with Bonding Knife





purplefood wrote:Due to the nature of the warp, all the gods have existed forever no matter when the real space effects of their births were felt...


Dunno where you're getting that. The daemons libris are pretty explicit on how and when the big 4 formed.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in au
Alluring Mounted Daemonette





Melbourne

purplefood wrote:Due to the nature of the warp, all the gods have existed forever no matter when the real space effects of their births were felt...

not true they needed time to reach a certain mass at which point they gained sentience. Eg SLaanesh was in existence beginning from the first Eldar hedonistic acts, but only came into being after enough hedonistic energy was expended into the warp

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

CalasTyphon216 wrote:
purplefood wrote:Due to the nature of the warp, all the gods have existed forever no matter when the real space effects of their births were felt...

not true they needed time to reach a certain mass at which point they gained sentience. Eg SLaanesh was in existence beginning from the first Eldar hedonistic acts, but only came into being after enough hedonistic energy was expended into the warp

Yes, but the warp isn't linear like realspace.
Something that lives in the warp experiences time differently than someone in realspace does and it doesn't always flow forwards...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in ca
Shas'ui with Bonding Knife





Nothing borne of the warp is alive. They're patterns in the fabric of the warp brought to sentience via whirlpools of congregated emotion. They began forming when the first thinking beings arose, and most of them came to full fruition during the time of the ancient humans. Tzeentch was born of the hopes and schemes of the old ones in the war in heaven. Khorne was born of human bloodlust in the ancient times. Nurgle followed in his wake. Slaanesh was slowly birthed by the eldar's long decadence and descent into debauchery. These entities had no existence in the warp before then. Just because the warp has a separate timeline does not imply lack of causality - it still relies on the emotions and wills of those souled material beings to become anything but a blank, calm sea of energies.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in cn
Flashy Flashgitz






China

Spoiler:
Ovion wrote:
Runna wrote:
Ovion wrote:
felixander wrote:hat's cool and all, but aren't most Dark Eldar armies all fliers anyways? Raiders and Venoms can fly, right =X Nothing against bringing something knew to the game but just sayin' and don't forget that Vehicles can't be scoring, even if they become a Troops choice.


They're technically skimmers, but to a degree. But it's not just a squadron of fighter jets is it

And yes, I know that anything with an AV Value isn't scoring, regardless of whether it's a troop or not, unless it specifically states otherwise. That's part of why I believe it isn't THAT huge a problem to have the flier army.

I'll make THIS Taranis revision 3
[Spoiler]
FO: HQ
Squad: Taranis, Master of the Razorwing
Unit: Taranis, Points Per: 280, Models: 1*, Unit Type: Vehicle (Skimmer, Fast), BS-5, FA-11, SA-11, RA-10.
Lord of the Flock:
Razorwing Jetfighters become Troops choices.
All units except for Razorwing Jetfighters and Voidraven Bombers become 0-1 choices.

Wargear:
Splinter Cannon
Two Disintegrator Cannons
Two Dark Lances
Two Monoscythe Missiles
Two Necrotoxin Missiles
Two Shatterfield Missiles
Enhanced Flickerfield
Nightshields

Special Rules:
Night Vision
Deep Strike
Aerial Assault
Supersonic
Skilled Rider

Enhanced Flickerfield: Confers a 4+ invun.


Gave back a splinter cannon, dropped him back to 280 (will of course up this again if people still feel it's unjustified) and if taken, he now makes everything apart from the Razorwing and Voidraven a 0-1 unit.


Honestly I think it would work in game. Looks tough on paper, but spam some fire at it, and it will fall. Fire that doesn't cost a lot, which is how I manage to hold of Dark Eldar now, (Big Shootas, believe it or not.) Considering I do that with orks, I would gather other armies, (really they can) would pick him off before turn 3. If he is turbo boosting it does become difficult. Six razorwings is nasty. For 280pnts, so you can take enough ships to make his 280pnts matter, the character becomes worthy, taking a 280pnt model like this in a low point game would be no good, which fits game dynamics for heavy point models that are heavy points because of what they allow the army to take. I think though, this model is heavy points because of his equipment, and as I only Hack and Slash Dark Eldar, and don't field them, I would have to ask how many wounds does he look at causing a turn? Take that into account over just the base pricing, and add into how much damage 6 razorwings would do a turn before they got wrecked. If the answer is enough to wipe out more than two basic troop choices, or clear out a table of meq, (I'm talking each turn here then price should go up. If the whole thing can only take out about two troop choices, and only clear out a few (1-2) meq a turn, the price is about right. If I had to point cost him myself, 280 sits well with me. Would playtest him with you no problem.
At 2k, you get Tamaris, 6 Razorwings and 3 Voidravens (1945pts).

My Math says, that if they fire all their one-shot missiles at 100 marines (36 Monoscythe, 2 Necrotoxin, 2 Shaterfield, that's roughly 420pts of missiles.), assuming the large blasts all hit and get 3-4 Marines each, then it averages out at killing between 35-45 Marines. (Cover doesn't matter, they get their standard save against all missiles, and all the missiles are fairly useless against vehicles.) (That said, 1/3 templates will probably miss, dropping it to around 25-35 anyway...)

With the remaining 1525pts of flier ( Tamaris, 6 Razorwings, 3 Voidravens. ) boasting 14 Dark Lances, 2 Disintegrators, 7 Splinter Cannons and 6 Void Lances being able to kill: 23 marines a turn.

That lot Vs AV12 it works out at:
Hits: 18.667
Glancing Saves: 1.139
Penetration Saves: 2.611
Glancing Hits: 1.139
Penetration Hits: 2.611

Results
Shaken: 1.005
Stunned: 0.625
Weapon Destroyed: 0.625
Immobilized: 0.625
Wrecked: 0.435
Explodes: 0.435

Per turn.

Infact, that reads worse than my standard 2000pt list.
(which 9 vehicles in (5 raiders, 3 Venoms, 1 Razorwing) as it is, + 2 Talos, 29 Wracks, 9 Grotesques and 2 Haems, meaning I can hold 5 ojectives, and drop more infantry a turn. (and roughly the equivalent amount of vehicles.)
[/spoiler]

You don't need to take into account the 3 void ravens, and did you take into account range? If so, then the comparison between meq destruction and troop demolition, is something special. Killing 25-35 marines a turn is pretty nasty, of course you're out of missles after right...seeing as you have to pay for the missles, I guess it's still ok at 280...but based off of marine death, considering Marines are T 4 and 3+ save tough arsed troops, you might want to jack him up to 300. Then playtest him down or up pointswise (imagine down to 280 or up to I couldn't say, 300 is a lot. Four games should give you a good jist of how games will average with the list, mathhammer whitstanding. Best way to playtest is against an armored army twice, SM(Linear,BA, or DC) /Necrons, same list. Then a horde army twice nids/orks, same list. Don't playtest against tau, won't help much. IG you should playtest against after you think you've got the points all finished. Don't playtest against Wolves or Grey Knights, it will make you want to boost abilities and feel undercosted when you're probably balanced.

Also, I like you're standard DE list.

This message was edited 1 time. Last update was at 2012/05/30 14:57:27


“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs

“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I took into account the ravens because the razorwings and ravens are the only things not made 0-1 units by him, and frankly, I think if you're taking him - what's the point in taking anything other than the max number of planes you can.

And I agree, 25-35 dead is relatively high, and if you do obscenely well, could cause 60 or so wounds.

BUT, after that their killiness drops harshly, and it's basically a 1500pt army. Of 10 paper planes.

But yeah - I intend to playtest it, but first I need the Voidraven kit to be released, and to buy another 6 (maybe 7 so I can make Persephones Occam) Razorwings...

So that's only around what.. £150-200? So I'll test it in around a year or so *whistles*

Be good for using Taranis + Apoc (because 3 wings of 3 planes will be cool as hell.)

This message was edited 1 time. Last update was at 2012/05/30 17:43:30


   
Made in au
Alluring Mounted Daemonette





Melbourne

Effrit Stealth Squad, XX Legio

750 points

Elites Choice.(Becomes Troops choice if Alpharius is taken as HQ)

Type: Infantry

Unit size: Omegon, Effrit sergeant, 18 Effrit legionnaires

Omegon: WS8 BS8 S6 T6 W5 I7 A5 Ld10 Sv3+

Effrit Sergeant: WS5 BS5 S4 T4 W1 I4 A2 Ld10 Sv3+

Effrit legionnaires: WS5 BS5 S4 T4 W1 I4 A2 Ld10 Sv3+

Wargear: power armour, bolt pistol, bolter, combat knife, frag and krak grenades, melta bombs, defensive grenades

Advanced targeting: All ranged weapons are twin-linked

Silencers: All ranged weapons are pinning

Special Rules: ATSKNF, Stealth, Scout, Infiltrate

Combat Squads: the squad may divide into 2 combat squads, one consisting of Omegon and 9 legionnaires, the other consisting of the Sergeant and 9 legionnaires.

Primarch(Omegon only): Strikes as a Monstrous Creature, Has Feel No Pain and EW.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Polyphemous, Harbinger of the Allfather ( 230): Sorcerer of Nurgle: Manreaper, Psychic miasma,
blight grenades, eternal warrior, Stubborn, winds of Chaos, plague aura
WS/BS/S/T/W/ I / A/ Ld/ sv
5 5 4 4 3 5 2 9 2+ 4++ (FNP)
Psychic miasma: Always tests on 2d6 for self, acts as psychic hood board wide, and grants FNP

Plague aura: Psychic power, In assault, before to hit rolls are made, the plague aura hits all models in base contact with Polyphemous(and those models only, no allocating to different models) causing a poisoned 4+ ap 1d6 (per model) hit (If all models in base contact die, continue assault, if model was within two inches of a dead model it may still attack)

Husk Marine (Polyphemous' body guard) : Blight Grenades, Husk scythe (45 pts per model)

WS BS S T W I A Ld Sv 0-1 retinue upgrade for polyphemous ( 3-7 models in the unit)
4 4 3 4 1 4 1 9 3+ 5++ (fnp 4+)

Husk scythes are two handed poisoned 4+ power weapons that grant a d3 attacks. If a natural 1 is rolled the model is sapped of strength and may not attack this assault phase
(One d6 is rolled per Husk guard in the squad)

Virulent Projection: Husk Scythes can project a stream of nurgles essence
str 5 ap 4 range: template
or
str 4 ap 5 assault d3 range 12"(1 roll for unit as whole) haywire ( glance on a 2+, 5+ pen)

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
 
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