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Made in us
Regular Dakkanaut





Loss of the old brood brothers could be somewhat concerning for those who have added now illegal units to their collections in the year and a half that was a section of the index....
   
Made in us
Regular Dakkanaut




Wouldn't they still be valid through designer commentary or no?
   
Made in gb
Lethal Lhamean




Birmingham

 Red Corsair wrote:
 Kanluwen wrote:
Slayer-Fan123 wrote:
Oh look, an HQ using a Heavy rifle better than Marine characters. Ya know, while riding a bike too.

Truthfully, I feel like the same could be said for basically everything here.

Oh look, an HQ doing logistics better than Guard/AdMech characters->Nexos, Primus, Clamavus trio

Etc Etc Etc

I'm hoping this is a sign of a shift in design mentality and the last vestiges of the 'old' way of doing things being taken out to pasture.


Yea it's really refreshing that they didn't default to reroll 1 bubbles. That was getting to be such a lazy and tiresome trick.

It would be nice to see marines get some better tricks when they get a new book. Like a captain providing fall back and shoot Etc Etc instead rerolls. Maybe make captains from other companies do different tricks.

All in all I am excited and happy, but this does look like some serious creep. Bookmark me and call me out later if I am wrong, I hope I am, but when an armies crap doctrines are Catachan +1 and Fall back and fire +1 thats crazy.

There are 12 characters which is crazy, so many buffs. Calling them a guard vet equivalent doesn't work. They get to deny spells, add 1 to charges and advances, get +1 to hit in assault, +1 to hit in shooting, redeploy, reroll morale, or fearless, and reroll 1's in shooting. All that before traits or psychic powers or considering they can deepstrike or counter deploy with the blips. I don't think there is another army that comes even close to that many auras.

I am going to need a huge bag of widgets to remember all those aura buffs. Good opportunity for someone with a lazer cutter out there.


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
Looks like certain army configurations can really mess with enemies relying heavily on character synergy.

Jackal Alphus, pair of Sanctus and a Kelermorph could force them to keep their heads down and out of sight. For nonsense like a Smash Captain, that’s quite a nice counter - if of course one works for it.

I am intrigued.


Your right, plus you can Clamavus him back 12" although I am not sure what he would smash that would pay for his cost.

The clamavus is going to be a requirement for the GSC mirror match lol. First two turns will revolve around each side sniping the guy and hoping he fails more bodyguard checks

I kind of agree with the_scottsmen here, you're kind of going overboard with calling out the codex creep. It's certianly looking good, but hordes of Neophytes don't scare anybody as my Shredderborne will shift them pretty quick as will many other armies. What I am noticing most is that it's going to be far more interesting and varied to play than the index list, which is a damn good thing.
   
Made in us
Regular Dakkanaut





mightymconeshot wrote:
Wouldn't they still be valid through designer commentary or no?


No, the designer commentary only covers missing wargear entries, not a passage giving the ability to ignore a keyword for the purposes of battle-forged armies.

I'm not on the GSC wagon yet but have been waiting for the codex to build an "insurrectionist army" passion project using heavy conversions of necromunda gangers, and GW's willingness (or ineptitude) and seeming failure to realize the ramifications of just removing the old brood brothers rules

This message was edited 2 times. Last update was at 2019/01/30 20:16:51


 
   
Made in no
Liche Priest Hierophant





Bergen

+1 on charge rolls must be good right? Just pup Clavamus right next to your deep strike melee unit.

Now I am really wondering the primes role in all of this.

I also think the drill had some cool rules.

   
Made in gb
Lethal Lhamean




Birmingham

Tyel wrote:
12" flamer?
Clearly power creep.

Totally sensible - but pls fix all the rest.

I'm not sure why they're calling it an Atalan Incineratori now instead of a Clearance Incinerator but it's stats haven't changed since the index, and it's not like they're the only 12" flamers in the game either.
   
Made in us
Damsel of the Lady




 Niiai wrote:
+1 on charge rolls must be good right? Just pup Clavamus right next to your deep strike melee unit.

Now I am really wondering the primes role in all of this.

I also think the drill had some cool rules.


Clamavus + Cult of the Four-Armed Emperor + Anointed Throng gives you +3" to your charge in a 6" radius. That could fuel one heck of an Aberrant bomb.


Automatically Appended Next Post:
 WindstormSCR wrote:
Loss of the old brood brothers could be somewhat concerning for those who have added now illegal units to their collections in the year and a half that was a section of the index....


It doesn't look like there will be a lot missing. So far we just know Baneblades aren't in it. We can probably guess Forgeworld isn't in it either because GW will put the onus on Forgeworld to make a supplement (and we have no idea when Forgeworld will do that).

This message was edited 1 time. Last update was at 2019/01/30 20:17:18


 
   
Made in no
Liche Priest Hierophant





Bergen

Oooo.... where are those leaks? :-)

   
Made in us
Haemonculi Flesh Apprentice






Captainbetts posted this to discord

One more thing:
Lying In Wait - 2CP - Use this stratagem when you set up a unit from your army that has the Cult Ambush ability as reinforcements. When setting up that unit, it can be set up anywhere on the battlefield that is more than 3" from any enemy models, but that unit cannot charge move this turn.



Automatically Appended Next Post:
That makes the gunslinger much scarier again.

This message was edited 1 time. Last update was at 2019/01/30 20:22:01


   
Made in no
Liche Priest Hierophant





Bergen

Spoiler:


zamerion wrote:
 CaptainBetts wrote:
I've just infodumped most of the codex on the Genestealer Cults discord. It's too long to post here and I'm away from my PC.

Here's an invite link to the server.:

https://discord.gg/8SfvSMb

The information is the massive wall of text in the #news-amd-rumours channel. I expect the wall will be posted here soon enough too,. I can't do it right now.


Ready for a huge leak?
I'm about to drop all my info.
Cult of the Four-Armed Emperor: Subterranean Ambushers (+1 to advance and charge in first battle round or on first turn they appear)
Pauper Princes: Devoted Zealots (re-roll hits for attacks made with melee weapons when they charge, are charged or HI)
The Hivecult: Disciplined Militants (half models that flee morale, can shoot when they fall back but at -1 to hit)
The Bladed Cog: Cyborgised Hybrids (6++ or improve ++ by 1. Infantry don't suffer penalty to hit when moving and firing Heavy)
The Rusted Claw: Nomadic Survivalists (+1 to save if AP is 0 or -1. Biker models don't suffer penalty for moving and shooting Heavy or for advancing and shooting Assault)
The Twisted Helix: Experimental Subjects (+1 strength and +2 to advance)
Acolytes, neophytes and brood brothers are troops
Bikes are T4 2Wwith autopistol and blasting charges. 1 quad for every 4 bikes, Quad also has heavy stubber. They're -1 to hit in shooting phase.
Quad can change for mining laser
The bikers have to take two weapons from the atalan weapons list, can't take same weapon twice
(Autogun, autopistol, bolt pistol, cultist knife, demo charge, grenade launcher (1 in 4), improvised weapon, power axe (leader only), power hammer (leader only), power pick, shotgun)
Btw bikes are 10pts base + weapons (quad is 15)
Cult ambush is....
During deployment, set up a unit in CA. If Infantry or Biker you can set up in ambush OR underground. When underground, it can emerge at the end of any of your Movement phases. Set up a la DS. When set up in Ambush place a marker anywhere in your deployment zone. If you set up a Transport in ambush you must still say what's in it - one marker for transport and unit inside. Markers cant be shot etc. Measure from centre of the marker.
Now this is where it gets interesting
If you have 1st turn, you reveal all of your ambush markers at the start of your movement phase, one at a time, before moving units. Set model down within 1" of the marker, remove marker, place rest of unit wholly within 6" of that model and more than 9" from enemy models. Unit can move and shoot normally. but if it was a Transport, models that disembark cannot be set up within 9" of enemy. They don't count as moving when coming in from ambush, only if they move after.
If your opponent has the first turn, none of their units can be set up or end a move within 9" of a marker. At the end of your opponent's first movement phase, after they have set up all their unit from reinforcements, reveal all your ambush markers as described above before continuing the turn
For 1CP you can select 3 units that would be deployed via CA and instead put them underground (so basically you can set up units in your deployment zone and then say "feth this" and DS them anywhere if it suits)
for 1CP you can make your objectives secret, revealed only when you score them. That's cool
Nexos (map guy?) lets you select an ambush token you've deployed and move it anywhere in your deployment zone (12" away from enemy models). It's also got some CP regen ability
Roll a D6 when a CP is spent. If you spent it and there's a Primus and Nexos on the board, add 1. If your opponent spent it and there's a Clamavus and Nexos on the board, add 1. In either case, you get a CP on a 6+
Psychic.powers!
Mass Hypnosis - CV7 - Visible enemy unit within 18" can't fire overwatch, fights last in fight phase even if it charged and -1 to hit until your next psychic phase.
Mind Control - CV7 - Enemy model within 12" of psyker. Roll 3D6. If equal to or over Ld it can immediately shoot another enemy unit or make a single close combat attack against it. Can't attack self but can attack its own unit.
Psionic Blast - CV5 - Visible enemy unit within 18". 2D6 vs Ld. Lower = 1 MW, equal of higher = D3
Mental Onslaught - CV6 - Visible enemy within 18". Both players roll D6 and add Ld. If you score higher, model suffers 1 MW. Repeat this process until model is dead or you fail to wound it.
Psychic Stimulus - CV6 - Friendly unit within 18". Charge after advancing (though not after falling back) and always hit first even if they didn't charge.
Might From Beyond - CV7 - Friendly infantry or biker unit within 18". +1 S and A until next psychic phase.
CC points: Heavy improvised: 10, heavy power hammer: 16, Heavy rock drill: 17, power hammer: 4, power pick: 9, power sledgehammer: 0, power axe: 5, power maul: 4
Ridgerunner is M 14" T5 W8 Sv 4+ and comes with 2 heavy stubbers, heavy mining laser (can swap for missile launcher or heavy mortar) and flare launcher (can swap for survey augur or a spotter)
Gets a free 9" move at start of the game
Spotter increases range of its weapons by 6", augur ignores cover, flare launcher does the FNP and make bikers move faster thing
Default is 50 base + HML (25) + flares (5) so 80
Wow the locus is crazy (the bodyguard character)
2+ 2+ S4 T3 W4 A4 5+ with hypermorph tail (AP-1 D1 additional attack) and locus blades (Ap -3 D1 increase to D2 if it charged, was charged or performed HI). Does the usual bodyguard 'Absorb wound on 2+' thing. Subtracts enemy Ld by 1 within 6". Can HI 6" and can choose to move towards nearest enemy character rather than nearest enemy model, has 5++ and always fights first
Locus is 40pt elite
The Sanctus' sniper rifle causes a Perils if it wounds a psyker
Bike alphus
Alphus is 5W T4 5+ with -1 to hit in shooting, has a 36" heavy 1 S4 AP-2 D3 sniper rifle (additional MW on 6+ to wound). She selects a visible unit within 36" . Add +1 to hit rolls for friendly <Cult> units while they're within 6" of this model (or 12" if they're bikers).
Basically she markerlights gak
She picks a unit, everything cult nearby gets +1 to hit
Drill is interesting
Oh btw, to be clear, blips do not count as reserves
One per turn in their movement phase an infantry or biker unit with CA can move off the table if all models are on ground level and can move within 1" of the drill (can't do it the same turn it arrives as reinforcements). If a unit does this, remove them from the battlefield. At the end of the next movement phase, deep strike them
So basically, move up to within 1" of it and feth off for a turn, then pop up
And you can activate it if a model is on the piece at the end of your movement phase (and no enemy models are on it). D6 for every unit on ground level within 3" of the drill
D6 mortal wounds on a 6
Then roll a D6 again, adding 1 for every time the drill has been activated during the battle. <6 = Seismic Tremors (subtract 2" from charge rolls made within 12" of the model. Doesn't affect Fly. Not cumulative) 6+ = Seismic Quake (straight imaginary line 1mm in thickness from one battlefield edge to another that crosses the model. D6 for unit that the line crosses on ground level (not Fly). D3 MW on 4+ and movement is halved until next Movement phase.
Lol, the drill is 75pts

No Baneblade, etcs
Cult russ is standard BC, can be replaced
nova cannon, exterminator auto or vanquisher
without wargear which I cba to add up, acolytes 7pts (5-20), BB infantry squad 4pts (10), neophytes 5pts (10-20)
Heavy weapon teams in




That was lot for my poor brain. But heavy weapon teams are in?

The Bladed Cog: Cyborgised Hybrids (6++ or improve ++ by 1. Infantry don't suffer penalty to hit when moving and firing Heavy)
Cult of the Four-Armed Emperor: Subterranean Ambushers (+1 to advance and charge in first battle round or on first turn they appear)

Both of these two are quite good for tranditional (7th edition) lists. Pop up and charge something.

Or you can bring all of those nice weapons to bear, hitting on 4+. Like the mining lasers and grenade launchers.

The big mining drill is quite sweet if you cna put units in reserves again. A way to cheat gainst the 50% on the table, a lot like the tyranid mawlocks. Now you just need a squad of mooks that can stand there and man it (or is that not nessaserraly?) And on the later turns you can churn out mortal wounds.

This codex seems fun.

Also when the cult of the four armed emperor shows up you get to say "Exscuse me, but do you have a minute to talk about the lord?" before you charge in.

This message was edited 1 time. Last update was at 2019/01/30 20:36:28


   
Made in es
Longtime Dakkanaut





Aberrants and acolytes from 4 armed emperor + clamavus , with the formations of vigilius have very easy the assault
6+ for aberrants and 7+ rerolling for acolytes in area
   
Made in de
Regular Dakkanaut




Can't join the Discord for whatever reason, any more new info apart from the stratagem posted a few posts earlier?
   
Made in us
Auspicious Aspiring Champion of Chaos






 Red Corsair wrote:
Captainbetts posted this to discord

One more thing:
Lying In Wait - 2CP - Use this stratagem when you set up a unit from your army that has the Cult Ambush ability as reinforcements. When setting up that unit, it can be set up anywhere on the battlefield that is more than 3" from any enemy models, but that unit cannot charge move this turn.



Automatically Appended Next Post:
That makes the gunslinger much scarier again.


I feel like I'm missing something here. The Kelermorph's guns have a range of 12", so what's the advantage of arriving 3" away (this strategem) over arriving 9" away (basic Underground deployment)? Is there a rule I'm forgetting?

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Shadowy Grot Kommittee Memba






I am quite curious to see what distinguishes a neophyte squad from a brood bro infantry squad. If brood brothers don't get cult tiles or cult ambush I can see the 5pts vs 4pts being justified bur otherwise I hope neos have some increased stats to justify them existing beyond the 1pt of leadership.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Stealthy Sanctus Slipping in His Blade





 EnTyme wrote:
 Red Corsair wrote:
Captainbetts posted this to discord

One more thing:
Lying In Wait - 2CP - Use this stratagem when you set up a unit from your army that has the Cult Ambush ability as reinforcements. When setting up that unit, it can be set up anywhere on the battlefield that is more than 3" from any enemy models, but that unit cannot charge move this turn.


Automatically Appended Next Post:
That makes the gunslinger much scarier again.


I feel like I'm missing something here. The Kelermorph's guns have a range of 12", so what's the advantage of arriving 3" away (this strategem) over arriving 9" away (basic Underground deployment)? Is there a rule I'm forgetting?


You can DS in past screens and into smaller spots... And if need be, be much closer with things like shotgun blobs.

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in no
Liche Priest Hierophant





Bergen

What, what rnage can we DS in? 6, with the stratagem? What range does the flamers have? You who are good at math, can we put them 6" away and stil shoot if they are within 6?

   
Made in us
Auspicious Aspiring Champion of Chaos






 Carnikang wrote:
 EnTyme wrote:
 Red Corsair wrote:
Captainbetts posted this to discord

One more thing:
Lying In Wait - 2CP - Use this stratagem when you set up a unit from your army that has the Cult Ambush ability as reinforcements. When setting up that unit, it can be set up anywhere on the battlefield that is more than 3" from any enemy models, but that unit cannot charge move this turn.


Automatically Appended Next Post:
That makes the gunslinger much scarier again.


I feel like I'm missing something here. The Kelermorph's guns have a range of 12", so what's the advantage of arriving 3" away (this strategem) over arriving 9" away (basic Underground deployment)? Is there a rule I'm forgetting?


You can DS in past screens and into smaller spots... And if need be, be much closer with things like shotgun blobs.


Okay. I see what you're saying. It's just rare for me to see a character being screened at 9" that isn't also effectively screened at 3".

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in no
Liche Priest Hierophant





Bergen

Well, they can screen him at 9"and 3", but with terain on the board, and most characters having auras at some point they will be playing less optimally just by having the threath pressent.

   
Made in us
Shadowy Grot Kommittee Memba






Reading the leaks for the ridge runner it just seems to invalidate the existence of the rock grinder.

For 40 points you get:

2 wounds (with a degrading profile yippee)

6 transport cap.

2 toughness, from 5 to 7 (any marine players want to talk about his much that gets you on your rhinos vs ravagers?)

Crappy dozer blade thing that hits on 5s.

4" less movement and no scout move, no bike buff.

Shame. They could have added something gsc don't have yet with our second of 2 vehicle kits and instead they went the "you must buy the new thing it's the old thing but better" route.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Dakka Veteran






the_scotsman wrote:
Reading the leaks for the ridge runner it just seems to invalidate the existence of the rock grinder.

For 40 points you get:

2 wounds (with a degrading profile yippee)

6 transport cap.

2 toughness, from 5 to 7 (any marine players want to talk about his much that gets you on your rhinos vs ravagers?)

Crappy dozer blade thing that hits on 5s.

4" less movement and no scout move, no bike buff.

Shame. They could have added something gsc don't have yet with our second of 2 vehicle kits and instead they went the "you must buy the new thing it's the old thing but better" route.


Are the new rock grinder rules already known? Besides the transport capacity is something quite good for GSC.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Kanluwen wrote:
I'm hoping this is a sign of a shift in design mentality and the last vestiges of the 'old' way of doing things being taken out to pasture.
Or it's just bog-standard Codex creep.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Dakka Veteran





do we know what ig units are no longer available to gsc?
   
Made in de
Dakka Veteran






Baneblade equivalents apparently not.
   
Made in us
Shrieking Traitor Sentinel Pilot




Burbank, CA

 Astmeister wrote:
Baneblade equivalents apparently not.


Aww... man... There goes my hope for having a giant purple GSC baneblade/bulldozer.

, , , , , , ,

 
   
Made in us
Auspicious Aspiring Champion of Chaos






Which is disappointing to me. I've been wanting a reason to buy a Baneblade for some time now, but don't want to play IG. I was waiting for them to expand the range before starting my GSC army, but I guess without Cult Baneblades, I don't really have a reason to build Brood Brothers.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Infiltrating Broodlord






the_scotsman wrote:
Reading the leaks for the ridge runner it just seems to invalidate the existence of the rock grinder.


They don't really overlap at all in terms of role. The Rockgrinder is a combination transport + overwatch sponge while the Achilles is far more a stand-off weapons platform. The only thing the two have in common is a 6+ FNP (conditional in the case of the Achilles) and access to the Heavy Mining Laser (which as is doesn't really fit with the Rockgrinder's mission profile).


   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

the_scotsman wrote:
I am quite curious to see what distinguishes a neophyte squad from a brood bro infantry squad. If brood brothers don't get cult tiles or cult ambush I can see the 5pts vs 4pts being justified bur otherwise I hope neos have some increased stats to justify them existing beyond the 1pt of leadership.

Since this is the kit they're selling for Brood Brothers, I'd assume that it means the Neophytes are losing access to the Guard options, with Brood Brother units being the only way to access them.
Spoiler:


I'm, personally, not too fussed by that. I would not be surprised to see a rudimentary "Orders" mechanism on the unit either.
   
Made in us
Haemonculi Flesh Apprentice






 Imateria wrote:
Spoiler:
 Red Corsair wrote:
 Kanluwen wrote:
Slayer-Fan123 wrote:
Oh look, an HQ using a Heavy rifle better than Marine characters. Ya know, while riding a bike too.

Truthfully, I feel like the same could be said for basically everything here.

Oh look, an HQ doing logistics better than Guard/AdMech characters->Nexos, Primus, Clamavus trio

Etc Etc Etc

I'm hoping this is a sign of a shift in design mentality and the last vestiges of the 'old' way of doing things being taken out to pasture.


Yea it's really refreshing that they didn't default to reroll 1 bubbles. That was getting to be such a lazy and tiresome trick.

It would be nice to see marines get some better tricks when they get a new book. Like a captain providing fall back and shoot Etc Etc instead rerolls. Maybe make captains from other companies do different tricks.

All in all I am excited and happy, but this does look like some serious creep. Bookmark me and call me out later if I am wrong, I hope I am, but when an armies crap doctrines are Catachan +1 and Fall back and fire +1 thats crazy.

There are 12 characters which is crazy, so many buffs. Calling them a guard vet equivalent doesn't work. They get to deny spells, add 1 to charges and advances, get +1 to hit in assault, +1 to hit in shooting, redeploy, reroll morale, or fearless, and reroll 1's in shooting. All that before traits or psychic powers or considering they can deepstrike or counter deploy with the blips. I don't think there is another army that comes even close to that many auras.

I am going to need a huge bag of widgets to remember all those aura buffs. Good opportunity for someone with a lazer cutter out there.


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
Looks like certain army configurations can really mess with enemies relying heavily on character synergy.

Jackal Alphus, pair of Sanctus and a Kelermorph could force them to keep their heads down and out of sight. For nonsense like a Smash Captain, that’s quite a nice counter - if of course one works for it.

I am intrigued.


Your right, plus you can Clamavus him back 12" although I am not sure what he would smash that would pay for his cost.

The clamavus is going to be a requirement for the GSC mirror match lol. First two turns will revolve around each side sniping the guy and hoping he fails more bodyguard checks

I kind of agree with the_scottsmen here, you're kind of going overboard with calling out the codex creep. It's certianly looking good, but hordes of Neophytes don't scare anybody as my Shredderborne will shift them pretty quick as will many other armies. What I am noticing most is that it's going to be far more interesting and varied to play than the index list, which is a damn good thing.

Shredder born won't do much. They will be out of range due to blips and basically screwed. Even if they were in range they are very inefficient. Rusted claw negates the AP. Your looking at 10 wounds before saves. If they are using prepared positions that's 3 dead. 15 points killed by 92 is not good.

This book is going to smash DE.

Edit. I think that's good to change the meta though.

This message was edited 1 time. Last update was at 2019/01/30 23:37:21


   
Made in jp
Dakka Veteran




 WindstormSCR wrote:
Loss of the old brood brothers could be somewhat concerning for those who have added now illegal units to their collections in the year and a half that was a section of the index....


That's sucks indeed.

All ork players owning kommandos with heavy weapons will agree for sure...
   
Made in us
Dakka Veteran





So a random genestealer cults terrorist dude can fire a heavy weapon off a moving vehicle better than a space marine can fire a boltgun standing still.

He literally snipes fools at BS2 while riding a 14" move dirtbike. Even a winged autarch with reaper launcher and the mark of the incomparable hunter can't do that.

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