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Made in us
Angry Chaos Agitator





Pensacola, Florida

OBSERVATION:
- Smiling Terminator of Nurgle is missing.
- No one has a Scythe in this set that I can see.

Definitely more Death Guard coming.

This message was edited 1 time. Last update was at 2017/05/23 14:50:35


Mala Renegades & Mercenaries -
Sisters of Stripping Paint
Everything Blog  
   
Made in fi
Locked in the Tower of Amareo





 theharrower wrote:
 Azazelx wrote:
 ruprecht wrote:
Eyjio wrote:
[So your complaint is that the core rules are cheaper, but if you add in the "codex" cost for 8th edition and not for any other editions, it's more expensive? Great logic there.

No, my complaint is that the supposedly "free rules" release of 40k would cost me over $300 on launch day just for rules. Great reading there.


No, the problem is that you expected every part of the rules for free, which based on both the existing AoS model which also has free core rules and unit profiles - and is not exactly hard to find information on and also the information that we'd already been given was not realistic or likely, so I'm going with wilful ignorance on your part.


Charging for some of the rules is a tad bait and switchy. Personally, I don't care they need to make money, but I can understand why some people are a bit miffed. Really though, you can't complain about the pricing on this. The amount of win included in the boxed set is insane. This is far better than past GW edition releases.


But this has been known from first teasers. Why complain now?

2024 painted/bought: 109/109 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Re: price brackets, Indeed, if the prices are correct, it is very easy to check what this will cost in your local currency.

This message was edited 1 time. Last update was at 2017/05/23 14:51:09




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Daedalus81 wrote:
 Yodhrin wrote:


A truly hi-larious objection, given that that's exactly what they did to turn their website into a mere webstore in the first place - it used to be an actual place for news and articles.


Guess what - people aren't looking at the GW website all day, but most are checking Facebook constantly. There is zero reason for them to develop live streaming for their own website when they have Facebook and Twitch.


Well, obviously there isn't zero reason, since "most" is not "all", is it. Plenty of folk check FB infrequently, or don't use it at all, and the point being made is the level of effort required by GW to integrate a feed into their main website is so hilariously small that there is no good reason not to. And you get that you can embed FB videos, yeah, you're(as per) arguing against a ludicrous strawman - nobody's demanding GW develop their own streaming platform tech from scratch, just that they aggregate their content on a central location with a live feed bar so folk who don't use certain services don't miss out or have to go hunting around for details.

EDITED to remove snark.

This message was edited 1 time. Last update was at 2017/05/23 14:53:57


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
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 Deadshot wrote:


Furthermore, if they ARE indeed able to turn as they please, how is any model going to move off the board and be destroyed? It would be different if a flyer could only turn a certain amount because you could be forced into a corner by bad foresight, but if they can just turn 180 and come back the way then there'll never be a situation where a model moves off on purpose.


Models in the way. A lot.

But yeah rare case. That is there just in case to remove need for re-entry rules.

But yet another house rule needed to make game make sense

This message was edited 1 time. Last update was at 2017/05/23 15:04:28


2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka





Steelcity

 TalonZahn wrote:
I thought max discount with an online cart was 15% off not 20% off.....

Also, it seems they;ve taken a hint from other companies, like Steamforged, and gone to a multi-use ruler with quick and easy measurements around the edges.

I for one welcome our new Marines Lords and "Not Quite AoS Rules" 40k..


Yeah it should be 15% for everyone across the board as the maximum

Keeper of the DomBox
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Dakka Veteran




Those movement rules are going to need a clarification already I can see....


A unit with FLY keyword can ignore other models when moving over them.

Enemy units says you can never move within 1" of an enemy model.

Does this mean you don't have to worry about enemy models with units with fly as you will never be within 1" of them? Are you allowed to stop on top of an enemy model if you have FLY? (Since it's not there effectively)

This message was edited 1 time. Last update was at 2017/05/23 14:56:02


 
   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

Can't tell from glancing at the shots... but wonder if the DG are re-scaled too to Primaris proportions?? at the least expect Deathwatch or TSons... but if they match the Primaris that is kinda... undermining.

   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

[MOD EDIT - OFF TOPIC POST DELETED - Alpharius]

This message was edited 1 time. Last update was at 2017/05/23 15:27:31


I'm celebrating 8 years on Dakka Dakka!
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On the Internet

tneva82 wrote:
Models in the way. A lot.

But yeah rare case. That is there just in case to remove need for re-entry rules.

But yet another house rule needed to make game make sense

Clearly the flyer pulled off a manuever to allow them to fly back the way they came. It's not like we represent altitude properly anyways.

We don,t need flyers being locked into turn radii, nor should we expect it. Is it POSSIBLE that it's still a thing? Sure. But it's neither likely nor probable.

If it's a thing we can worry about when we find out, until then we're complaing about stuff we don't even have proof exist.

This message was edited 2 times. Last update was at 2017/05/23 14:58:16


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

DID AN ERROR

This message was edited 2 times. Last update was at 2017/05/23 14:58:24


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Regular Dakkanaut






Spoiler:
tneva82 wrote:
 theharrower wrote:
 Azazelx wrote:
 ruprecht wrote:
Eyjio wrote:
[So your complaint is that the core rules are cheaper, but if you add in the "codex" cost for 8th edition and not for any other editions, it's more expensive? Great logic there.

No, my complaint is that the supposedly "free rules" release of 40k would cost me over $300 on launch day just for rules. Great reading there.


No, the problem is that you expected every part of the rules for free, which based on both the existing AoS model which also has free core rules and unit profiles - and is not exactly hard to find information on and also the information that we'd already been given was not realistic or likely, so I'm going with wilful ignorance on your part.


Charging for some of the rules is a tad bait and switchy. Personally, I don't care they need to make money, but I can understand why some people are a bit miffed. Really though, you can't complain about the pricing on this. The amount of win included in the boxed set is insane. This is far better than past GW edition releases.


But this has been known from first teasers. Why complain now?


Not complaining, but it isn't exactly as advertised. If you don't get points for the units or stratagems, you can kinda play, but not like one could in the past. I'm okay with it, but I understand why some people are miffed.

So I guess it'll be Faction Focus: Space Marines today, huh? Just a guess, but that would make the most sense.

This message was edited 1 time. Last update was at 2017/05/23 14:58:56


–The Harrower
Artist, Game Designer, and Wargame Veteran

http://dedard.blogspot.com 
   
Made in us
Longtime Dakkanaut




Quickly back to the ruins debate I hope gw had the foresight to add toughness and wounds to ruins as I always found the fact a bunker can easily be destroyed and yet a ruins is impassible terrain to be a bad design and as said prior creates congested firing lanes of death. Something as trivial as all ruins toughness 8 and 12 wounds 3+sv make ruins resilient enough and pointless enough not to waste shooting into since they provide no scoring benefits, whereas actual buildings and bunkers can be toughness 9-10 and 12+ wounds and 3+/2+ sv.
   
Made in gb
Deranged Necron Destroyer




Youn wrote:
Those movement rules are going to need a clarification already I can see....


A unit with FLY keyword can ignore other models when moving over them.

Enemy units says you can never move within 1" of an enemy model.

Does this mean you don't have to worry about enemy models with units with fly as you will never be within 1" of them? Are you allowed to stop on top of an enemy model if you have FLY? (Since it's not there effectively)

It says you can't end your turn 1" away, not that you can never go anywhere 1" away. Nothing to clarify.
   
Made in fi
Locked in the Tower of Amareo





gungo wrote:
[
I haven't seen any exceptions yet in this edition. There aren't going to be any rules for 90 degree pivots. Doesn't make any sense. As to how does a model move off the board and get destroyed? Simple. Flyer can't be placed because miniatures are in the way regardless of how it moves. With nowhere left to go, you fly off the table. Not that uncommon of a scenario.
considering all models in reserves die after turn 3 and falling back no longer exists. There is likely no more or little ongoing reserves and thus flyers can't choose to leave the board. However if a unit can't legally move or be placed on the board they will also die which I assume will also bring up interesting strategies.


If by strategies you mean flood flyer area with models correct term is gaming and not strategy.

2024 painted/bought: 109/109 
   
Made in gb
Decrepit Dakkanaut




UK

jtrowell wrote:
The Inceptors really look more like jetpack/flying infantry than jump infantry, they look like something that is supposed to be floting most of the time, not walking (look at the "pseudo boots" that they wear under their feets, they are like stirrups)

This would indeed make they closer to Tau battle suits than to jump pack assault squads, and explain the choice of weapons.


they are indeed, this photo shows the rear with more jets on the legs too


 
   
Made in us
Decrepit Dakkanaut





I find it hard to think that core rules will be free, but that we'll have no unit rules.

You can't do anything with free core rules and nothing else. I fully expect "scrolls" with power levels.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Daedalus81 wrote:
I find it hard to think that core rules will be free, but that we'll have no unit rules.

You can't do anything with free core rules and nothing else. I fully expect "scrolls" with power levels.


Most likely. Also, the list building ap will have the power levels.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in fi
Locked in the Tower of Amareo





 ClockworkZion wrote:
tneva82 wrote:
Models in the way. A lot.

But yeah rare case. That is there just in case to remove need for re-entry rules.

But yet another house rule needed to make game make sense

Clearly the flyer pulled off a manuever to allow them to fly back the way they came. It's not like we represent altitude properly anyways.

We don,t need flyers being locked into turn radii, nor should we expect it. Is it POSSIBLE that it's still a thing? Sure. But it's neither likely nor probable.

If it's a thing we can worry about when we find out, until then we're complaing about stuff we don't even have proof exist.


But flyers turning on spot makes zero sense. It's already ridiculous they are on board(they are too fast to that). Turn on spot is even more stupid. There's limit to how stupid i accept before fixing it.

Game making sense is priority 1 for me.


Automatically Appended Next Post:
 theharrower wrote:
Spoiler:
tneva82 wrote:
 theharrower wrote:
 Azazelx wrote:
 ruprecht wrote:
Eyjio wrote:
[So your complaint is that the core rules are cheaper, but if you add in the "codex" cost for 8th edition and not for any other editions, it's more expensive? Great logic there.

No, my complaint is that the supposedly "free rules" release of 40k would cost me over $300 on launch day just for rules. Great reading there.


No, the problem is that you expected every part of the rules for free, which based on both the existing AoS model which also has free core rules and unit profiles - and is not exactly hard to find information on and also the information that we'd already been given was not realistic or likely, so I'm going with wilful ignorance on your part.


Charging for some of the rules is a tad bait and switchy. Personally, I don't care they need to make money, but I can understand why some people are a bit miffed. Really though, you can't complain about the pricing on this. The amount of win included in the boxed set is insane. This is far better than past GW edition releases.


But this has been known from first teasers. Why complain now?


Not complaining, but it isn't exactly as advertised. If you don't get points for the units or stratagems, you can kinda play, but not like one could in the past. I'm okay with it, but I understand why some people are miffed.

So I guess it'll be Faction Focus: Space Marines today, huh? Just a guess, but that would make the most sense.


Not as advertised? Exactly as said from day 1

This message was edited 1 time. Last update was at 2017/05/23 15:09:12


2024 painted/bought: 109/109 
   
Made in nl
Water-Caste Negotiator





Youn wrote:
Those movement rules are going to need a clarification already I can see....


A unit with FLY keyword can ignore other models when moving over them.

Enemy units says you can never move within 1" of an enemy model.

Does this mean you don't have to worry about enemy models with units with fly as you will never be within 1" of them? Are you allowed to stop on top of an enemy model if you have FLY? (Since it's not there effectively)


Once your models stops its no longer moving now is it? This will most likely work exactly the same as jet pack moves do now. You ignore enemy models while moving, but at the end of the move you still have to be 1" away from them, so you can 'fly' over them but obviously not stand on top of them.

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tneva82 wrote:
 ClockworkZion wrote:
tneva82 wrote:
Models in the way. A lot.

But yeah rare case. That is there just in case to remove need for re-entry rules.

But yet another house rule needed to make game make sense

Clearly the flyer pulled off a manuever to allow them to fly back the way they came. It's not like we represent altitude properly anyways.

We don,t need flyers being locked into turn radii, nor should we expect it. Is it POSSIBLE that it's still a thing? Sure. But it's neither likely nor probable.

If it's a thing we can worry about when we find out, until then we're complaing about stuff we don't even have proof exist.


But flyers turning on spot makes zero sense. It's already ridiculous they are on board(they are too fast to that). Turn on spot is even more stupid. There's limit to how stupid i accept before fixing it.

Game making sense is priority 1 for me.


Automatically Appended Next Post:
 theharrower wrote:
Spoiler:
tneva82 wrote:
 theharrower wrote:
 Azazelx wrote:
 ruprecht wrote:
Eyjio wrote:
[So your complaint is that the core rules are cheaper, but if you add in the "codex" cost for 8th edition and not for any other editions, it's more expensive? Great logic there.

No, my complaint is that the supposedly "free rules" release of 40k would cost me over $300 on launch day just for rules. Great reading there.


No, the problem is that you expected every part of the rules for free, which based on both the existing AoS model which also has free core rules and unit profiles - and is not exactly hard to find information on and also the information that we'd already been given was not realistic or likely, so I'm going with wilful ignorance on your part.


Charging for some of the rules is a tad bait and switchy. Personally, I don't care they need to make money, but I can understand why some people are a bit miffed. Really though, you can't complain about the pricing on this. The amount of win included in the boxed set is insane. This is far better than past GW edition releases.


But this has been known from first teasers. Why complain now?


Not complaining, but it isn't exactly as advertised. If you don't get points for the units or stratagems, you can kinda play, but not like one could in the past. I'm okay with it, but I understand why some people are miffed.

So I guess it'll be Faction Focus: Space Marines today, huh? Just a guess, but that would make the most sense.


Not as advertised? Exactly as said from day 1
then convince your opponent to use the advanced death for the skies rules which seperate flyers into types and likely restricts thier movements further.
   
Made in us
Longtime Dakkanaut




Indiana

Also the boxes have been coming with unit rules for awhile. I bet it will continue with them providing the "warscroll" in the box so you can play and have the rules for whatever unit you buy

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in fi
Locked in the Tower of Amareo





gungo wrote:
then convince your opponent to use the advanced death for the skies rules which seperate flyers into types and likely restricts thier movements further.



Why buy obsolete 7th ed book when there's no need? We already have bunch of fixes waiting for test run

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut






Daedalus81 wrote:
I find it hard to think that core rules will be free, but that we'll have no unit rules.

You can't do anything with free core rules and nothing else. I fully expect "scrolls" with power levels.


I expect power levels with points being in the Indexes. It did say that stratagems weren't included which is an odd choice. So you are getting a stripped down version of the game. Again, not complaining, but I can understand why people aren't happy.

"Also, while we’re on the subject of rules, we’ve some great news – the core rules for Warhammer 40,000 will be available for free! You’ll be able to download the Battle Primer PDF on games-workshop.com and warhammer40000.com from June 17th.

Current players will probably still want to pick up either the full Warhammer 40,000 book or the Dark Imperium box set though, as this gets you the Advanced Rules sections, loads more missions, as well as stratagems for open, narrative and matched play and of course, over 100 pages of new lore and background on the shape of the galaxy in the new Warhammer 40,000."



–The Harrower
Artist, Game Designer, and Wargame Veteran

http://dedard.blogspot.com 
   
Made in us
Dakka Veteran




Spoiler:

MoD_Legion wrote:
Youn wrote:
Those movement rules are going to need a clarification already I can see....


A unit with FLY keyword can ignore other models when moving over them.

Enemy units says you can never move within 1" of an enemy model.

Does this mean you don't have to worry about enemy models with units with fly as you will never be within 1" of them? Are you allowed to stop on top of an enemy model if you have FLY? (Since it's not there effectively)


Once your models stops its no longer moving now is it? This will most likely work exactly the same as jet pack moves do now. You ignore enemy models while moving, but at the end of the move you still have to be 1" away from them, so you can 'fly' over them but obviously not stand on top of them.


I am looking at it from the view point of my Marine/GK force has 2 Stormravens and 2 Stormtalons. is the Stormraven allowed to move to the center of a large blob and fire. Technically it never went to hover mode. But I think with the new rules it is always in Hover mode?
   
Made in us
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tneva82 wrote:
Not as advertised? Exactly as said from day 1


Um, no. Did they say if you want all the missions or if you want to be able to use stratagems you'll have to buy the rules? No they didn't. They said the rules will be free.

–The Harrower
Artist, Game Designer, and Wargame Veteran

http://dedard.blogspot.com 
   
Made in us
Lieutenant General





Florence, KY

tneva82 wrote:
gungo wrote:
then convince your opponent to use the advanced death for the skies rules which seperate flyers into types and likely restricts thier movements further.



Why buy obsolete 7th ed book when there's no need? We already have bunch of fixes waiting for test run

https://www.warhammer-community.com/2017/05/23/warhammer-40000-launch-date-announced-may22gw-homepage-post-1/

And rules. Lots of rules. All the rules you need to wage the bloodiest of wars in the far future. Alongside the core rules for the game, there are missions, full guidelines for the 3 ways to play (open, narrative and matched) and advanced rules to represent the myriad war zones of the far future, including all the rules you need to play games of Cities of Death, Planetstrike, Stronghold Assault and Death from the Skies.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
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I really hope the unit rules are free. It caters for people like me who prefer to build small and varied forces rather than just making tournament armies. I have loads of random models. I would have to buy 4 out of the 5 indexes to have rules for them all. I am not interested in playing Matched play to begin with just open play, and for that I need free unit rules or it loses lots of appeal (and I'll likely stick with AoS instead).

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
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Requizen wrote:
Daedalus81 wrote:
 xttz wrote:
Previews:
Spoiler:




Ok so I presume flyers don't have to leave the table and return based on the wording for fly. This is awesome.


I wonder if 90 degree max pivot is gone for flyers, since you can't choose to fly off it doesn't make sense for them to get into a situation where they're forced into a corner and die.


How would you pivot when vehicle facings no longer exist?

You guys are getting caught up in 7th. In 8th facing seems to be irrelevant. I would wager that flyer can shoot in any direction it wants and can move wherever it wants each turn.

   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 theharrower wrote:
tneva82 wrote:
Not as advertised? Exactly as said from day 1


Um, no. Did they say if you want all the missions or if you want to be able to use stratagems you'll have to buy the rules? No they didn't. They said the rules will be free.




Did they say "The rules will be free" or did they say "rules will be free." The first encompasses all rules, the second only some rules.

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