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Made in us
Roarin' Runtherd



New England

they're called bloodpact. and they're awesome
   
Made in us
Student Curious About Xenos




Voss wrote:
 Daedalus81 wrote:
Voss wrote:
 Daedalus81 wrote:
 Gadzilla666 wrote:

Agreed, but the Traitor Guardsmen from Blackstone Fortress would also make great infantry for R&H if they were expanded into a multi part kit.



GW won't fail to capitalize on that.





What? Sorry. Just got distracted thinking of the number of times GW failed to capitalize on things.
Cultists, ork deffkoptas (and warbuggies/trakks/skorchas), RTS spinoff videogames of popular IPs (fantasy or space battles), eldar revamps, chaos legions, etc...


You're thinking Kirby days.

Battlefleet Gothic and Total War are phenomenal. Mordheim was great as is Vermintide.

CSM just got a revamp...all four GDs are out. A bunch of new nurgle and Slaanesh. Some nurgle, too.

Orks got excellent buggies. Necrons are getting a massive sweep right now.

I'm not thinking of the Kirby days at all. I'm mostly thinking of right now. Those BSF renegades? They were being sold by the sprue on the webstore, with gibbery rules about throwing them into a general chaos soup detachment without any plan They're gone now. Instead they put out an expansion with pushfit nurgle stuff leftover from the 8th edition boxsets.

Those computer games you just named? GW has done nothing to capitalize on any of them. Not even one of those games is even being sold anymore as a tabletop game.
They _might_ cross promote total warhammer 3 with the Old World, but it depends wildly on when both come out- and it doesn't even look like GW has nailed down their side of things, and they might well be setting it in a different period.

CSM got a few random models. Legions got nothing. The handful of daemons involved playing catch-up for more than a decade.
Orks got a few hotwheels racers. I'm talking about warbuggies and deffkoptas.

Necrons will finally get some stuff, yes. What is that capitalizing on? Don't get me wrong, its great to see it, but it doesn't build on cross-promotion or clever marketing. Its just finally a decent release after a year plus of drips and dregs.



I'm going to talk purely about the video game side of things (because that's what got me into the hobby). Total War: Warhammer has gotten me, a fair few of my friends, and a lot of other people I've seen on the internet into the hobby. Even ignoring that one game, Mechanicus/BFG/Vermintide/Gladius serve to get the IP into the public eye. They don't /need/ to capitalize on those games because the IP stands well on its own (so long as they lend it to decent game developers). If they tried to (for example) force a game developer to make a Necron vs. Space Marine video game to coincide with the release of Indomitus that would be problematic in more than a few ways:

A. The developer would be under a time crunch and likely not actually care about the end result all that much (we see that in movie video games tie-ins all the time)

B. The developer would be restricted by the lore constraints of Indomitus, and have significantly less room to build their own lore.

C.The game wouldn't age well. Who wants to play a game strictly about Indomitus when 10e comes out? When the next narrative campaign The Psychic Sleepening (the obvious sequel to Psychic Awakening) happens?

The way that they've set up the cross-medium interaction as it stands is good enough IMO. Get the white dwarf article with Gotrek and Felix and get a code for Total Warhammer 2. New lore develops and you can hint at it in the yearly Blood for the Blood God event.

I'm fine (but disappointed) with the low effort tie-ins being limited to bolter porn novels, I don't need them to spend millions on low effort video game tie-ins as well.
   
Made in au
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Versteckt in den Schatten deines Geistes.

What's with all the hate for Heavy Bolters in this new edition?

 BlaxicanX wrote:
But on the bright side, CSM have no Primaris, so they very well might escape getting nerfed too hard.
Your optimism is inspiring.

Voss wrote:
What? Sorry. Just got distracted thinking of the number of times GW failed to capitalize on things.
Cultists, ork deffkoptas (and warbuggies/trakks/skorchas), RTS spinoff videogames of popular IPs (fantasy or space battles), eldar revamps, chaos legions, etc...
As I've been saying for years: GW never misses an opportunity to miss an opportunity.


This message was edited 2 times. Last update was at 2020/07/04 05:22:57


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
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Biloxi, MS USA

 Gadzilla666 wrote:
jivardi wrote:
Spoiler:
 Gadzilla666 wrote:
 Carnikang wrote:
 Togusa wrote:
 Gadzilla666 wrote:
Ice_can wrote:
 Gadzilla666 wrote:
 ClockworkZion wrote:
 H.B.M.C. wrote:
Today is the last 40K Daily episode.

Makes sense really. The dam broke yesterday, so they can't exactly drip feed parts of rules to us anymore.


They could spend a week talking to the rules team and discussing changes and why each change was made, but that would make sense.

They're not that transparent with their rules writing. Apparently too thin skinned for criticism.

On the plus side, if this is the last bit of pr for 9th, maybe they'll finally start hyping up the new fw books. I'm been dying for those since they were announced at LVO (actually more like since the Indexes were released).


I've been waiting 2 years for them since FW let it slip that main studio had taken on new rules for 40k, I just hope they aren't hiding them because they are terribly underpowered and they know the reaction will be bad.

That's my fear as well. That and the negative reaction if they squat any fw armies (please don't squat my R&H).


I guess I don't understand, what is the difference between renegades and heretics and traitor guard?


Renegades and heretics are closer to being malformed pdf/underground resistances, with more mutants and various heretical additions. Like a Heretek backing an uprising with their machines-monstrosities. Or using xenos tech in conjunction with chaos magics?

Traitor Guard are generally just that, guard regiments that have turned traitor, taking all their standard equipment with them, though they may be aesthetically more chaos. They're still justy guard with a different coat of paint.

The R&H rules from IA 13 in 7th allowed you to build an army that would fit either of those descriptions. You could have traitor pdf, mutant rabble, veterans, even better veterans (grenadiers), hereteks, and more. The rule set allowed for loads of customization. Probably the most since csm 3.5. It was great. And they replaced it with the mess that we got in the fw Indexes.


I always wanted to do traitor guard who were dedicated to Khorne, can't remember what they were called but they were in the Ghaunt's Ghost's novels.

Blood Pact.


While they probably are talking about the Blood Pact, the Sons of Sek were also dedicated to Khorne.

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Versteckt in den Schatten deines Geistes.

I think Renegades players waiting for the new FW books are going to be mightily disappointed, especially when you consider that the entire R&H section of the FW website is 6 generic Guard vehicles.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Biloxi, MS USA

I fully expect R&H to be missing from the new FW books since the models are OOP and there are so many hints of Traitoris Militarum being an eventual book.


Automatically Appended Next Post:
I fully expect R&H to be missing from the new FW books since the models are OOP and there are so many hints of Traitoris Militarum being an eventual book.

This message was edited 1 time. Last update was at 2020/07/04 05:32:54


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
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The dark hollows of Kentucky

 H.B.M.C. wrote:
I think Renegades players waiting for the new FW books are going to be mightily disappointed, especially when you consider that the entire R&H section of the FW website is 6 generic Guard vehicles.

While I am quite worried about what they will do with R&H, and admit that there's a good chance you're right, I would remind you that we've never had any models for R&H besides infantry, and although the official fw models for them are gone it would be entirely possible to replace them with the traitor guard models from Blackstone Fortress.

Yes, they may be squated, but could you please refrain from dancing on their grave until they're officially buried?
   
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Versteckt in den Schatten deines Geistes.

 Gadzilla666 wrote:
While I am quite worried about what they will do with R&H, and admit that there's a good chance you're right, I would remind you that we've never had any models for R&H besides infantry, and although the official fw models for them are gone it would be entirely possible to replace them with the traitor guard models from Blackstone Fortress.

Yes, they may be squated, but could you please refrain from dancing on their grave until they're officially buried?
I'm not dancing on anyone's grave. This is something I don't want to be right about, but the R&H line basically doesn't exist anymore. Yes, you had infantry, and that combined with vehicles is what made you a faction. Now you don't have any unique models, so I think that you have Legends in your future.

Do I think GW will do something more expansive with the Traitor Guard stuff from BSF? I do. I think that quite a lot of that stuff has been the test-bed for a proper expansion of that faction (much like how we eventually got a proper Chaos Knights 'Dex). But the R&H stuff itself is almost guaranteed to be gone.


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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The dark hollows of Kentucky

Fine. We can still have a little hope. Hell those chaos knights only actually have one unique model. The rest are borrowed, just like R&H.

This message was edited 2 times. Last update was at 2020/07/04 05:55:39


 
   
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 Trickstick wrote:
Not Online!!! wrote:
Feth me how did they EVER release those Indexes...


From what I heard the FW team had an extremely limited amount of time to produce the 8th edition indexes. Add to that the passing of Alan Bligh right before 8th, and I'm guessing the studio was pretty messed up and under intense workload. It's a real shame, as I think the FW Guard index is the worst book that I have ever bought from GW. I'm a huge FW fan and really hope to see a good set of rules from them this time.


They literally heard of 8th and upcoming fw indexes same time with you and me. And same source

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On the Internet

The more I think about those points the more I hope that they're playtester leaks. Mostly because not seperating out wargear is a bad design choice we've seen before.

I mean it's possible GW crapped the bed on this, but I'm hoping they didn't.

This message was edited 2 times. Last update was at 2020/07/04 07:48:54


 
   
Made in us
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I would be totally cool with default wargear being included in their costs and paying extra for the upgrades. Would make army building much easier.

 
   
Made in us
Pious Palatine




tneva82 wrote:
 Trickstick wrote:
Not Online!!! wrote:
Feth me how did they EVER release those Indexes...


From what I heard the FW team had an extremely limited amount of time to produce the 8th edition indexes. Add to that the passing of Alan Bligh right before 8th, and I'm guessing the studio was pretty messed up and under intense workload. It's a real shame, as I think the FW Guard index is the worst book that I have ever bought from GW. I'm a huge FW fan and really hope to see a good set of rules from them this time.


They literally heard of 8th and upcoming fw indexes same time with you and me. And same source


Distressingly common in corporate workplaces. I get about half of the pertinant information for my job from the information flyers they put above the urinals.



This message was edited 2 times. Last update was at 2020/07/04 08:31:28



 
   
Made in us
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On the Internet

Between thr military and retail I can say it's distressingly common. Basically everyone assumes someone else will pass the information on...and then it never is.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, a few years back I had a co-worker who found out that his contract had been terminated from not being able to log into his computer anymore - not even his supervisor knew, they had to go up three more people to find out why he has terminated

This message was edited 1 time. Last update was at 2020/07/04 09:31:42


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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 Jidmah wrote:
Well, a few years back I had a co-worker who found out that his contract had been terminated from not being able to log into his computer anymore - not even his supervisor knew, they had to go up three more people to find out why he has terminated


is it wrong that i find that somehow ,i dunno, impressive feat?
Like, what was the personal management doing? Or heck anyone?

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A Mostly Renegades and Heretics blog.
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GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
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 Jidmah wrote:
Well, a few years back I had a co-worker who found out that his contract had been terminated from not being able to log into his computer anymore - not even his supervisor knew, they had to go up three more people to find out why he has terminated


I went on a week vacation, came back, showed up to my first shift, and met my replacement. Not fired thankfully, just transferred to another site.

 
   
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Strictly speaking I’ve held the same job in a Pub since 1998.... just haven’t been given a shift!

See, I was never actually let go, they just stopped giving me hours!

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 ClockworkZion wrote:
 lord_blackfang wrote:
I hope you like drunk bikers

Spoiler:

Meh, maybe as Ab Humans to mix into other factions but if we get a Space Dwarves faction I want them more like KO from Fantasy: greedy mercenaries who harness the warp through technology instead of being psykers.


I hope more like Kharadron- space borne faction cut from the imperium, rebuilding in the fringes of space.. perhaps even space pirates.. bearing grudges against those whole them down..
Be great to see how GW might redo them, the Kharadron are excellent.This isn't the first hint of them either- Grombridal mentioned them in WD a few months back. Beards and axes in space... what's not to like!
   
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 H.B.M.C. wrote:
What's with all the hate for Heavy Bolters in this new edition?

 BlaxicanX wrote:
But on the bright side, CSM have no Primaris, so they very well might escape getting nerfed too hard.
Your optimism is inspiring.

Voss wrote:
What? Sorry. Just got distracted thinking of the number of times GW failed to capitalize on things.
Cultists, ork deffkoptas (and warbuggies/trakks/skorchas), RTS spinoff videogames of popular IPs (fantasy or space battles), eldar revamps, chaos legions, etc...
As I've been saying for years: GW never misses an opportunity to miss an opportunity.




Basically any heavy weapon that isn't Blast can now be fired on the move for free on a vehicle and used in combat which makes it infinitely more valuable. Blast weapons didn't change much because although they can generally be fired for free on the move you cant use them in combat.

I'm scratching my head on the servitor points increase...they do nothing other than fill elite spots for imperium armies that have few good elites for a brigade.
   
Made in gb
Longtime Dakkanaut




The servator change will be to offset the reductions in their Heavy weapons. And also maybe to make taking them as a filler unit a bit pricier.

The disturbing thing is 2k in 9th of SoB and GSC under new rules seem to be about 1700 points in 8th while 2k of Marines doesnt look that cheap. I.E . They don't appear to have had as many points increases, but it's not super clear as it seems people are scrambling to get content out and uploaded with what they have and it's not 100% clear if its CA2020 points playtest points or if some people are using ith points.

This message was edited 1 time. Last update was at 2020/07/04 11:41:06


 
   
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Deep Frier of Mount Doom

 Alpharius wrote:
I will 100% buy a large Squat army if when GW releases it!


Truescaled Alpha Marines to Squats... You are surely a hobbyist of extremes!
   
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Octovol wrote:
 H.B.M.C. wrote:
What's with all the hate for Heavy Bolters in this new edition?

 BlaxicanX wrote:
But on the bright side, CSM have no Primaris, so they very well might escape getting nerfed too hard.
Your optimism is inspiring.

Voss wrote:
What? Sorry. Just got distracted thinking of the number of times GW failed to capitalize on things.
Cultists, ork deffkoptas (and warbuggies/trakks/skorchas), RTS spinoff videogames of popular IPs (fantasy or space battles), eldar revamps, chaos legions, etc...
As I've been saying for years: GW never misses an opportunity to miss an opportunity.




Basically any heavy weapon that isn't Blast can now be fired on the move for free on a vehicle and used in combat which makes it infinitely more valuable. Blast weapons didn't change much because although they can generally be fired for free on the move you cant use them in combat.

I'm scratching my head on the servitor points increase...they do nothing other than fill elite spots for imperium armies that have few good elites for a brigade.


That doesn't really explain why Multimeltas and Heavy bolters, weapons nobody brought unless they HAD to or were imperial Fists went UP while the Lascannon, which was all over the place, especially in IH lists, went down.


 
   
Made in us
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 ClockworkZion wrote:
The more I think about those points the more I hope that they're playtester leaks. Mostly because not seperating out wargear is a bad design choice we've seen before.

I mean it's possible GW crapped the bed on this, but I'm hoping they didn't.


I think they separated it out internally and combined it to make pointing things a little easier.

Take the Firestrike. It adds A twin lastalon for 40 points when a singular lastalon is 35 in the other points. This means the Firestrike is 130 - 80 or 50 base and then the new twin lastalon will be 70 (which doesn't bode well for the points of Eradicators). That's my guess in any case.
   
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Anyone posted this yet?
   
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Versteckt in den Schatten deines Geistes.

Where did that appear?

And that's the best look we've got so far. Very cool.

I want an extra pair of those floaty things.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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London

Yeah, we've not had a picture that clear before.

That's a really nice model.
   
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I just fear the way those shields are attached to their bases
   
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Texas

Always wanted a reason to start Necrons...these new models are definitely that reason.

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Matrindur wrote:
I just fear the way those shields are attached to their bases

Join the Nighthaunt club of flimsy models

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