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A highly skilled XV-88 pilot who is promoted to Commander, in order to participate in a unique field test of a powerful broadside based command suit.
XV88-8X Experimental Command Broadside Battlesuit (2+ Save)
2x Twinlinked Railguns (Two underslung arms, 2 shoulder)
Hardwired Drone Controller
2x Experimental IDX-22 Shield Drones (3+ Invul)
Hardwired Multitracker
Custom Med-injector (Grants FNP, once per game, successful FNP save while Blastpath has 2 or less wounds, heals him to full 4 wounds)
USR's
Slow and Purposeful
Independant Character
Point Justification: Standard Broadside + Additional Railguns + Wargear = 200 + Med Injector Special Function =225
Uuuuhhhh gonna need some clarification on your points justification. "UUHhhh Broadside costs some points, threw some on top for the extra guns. Then some more for Wargear. And uh I got a number because.... science." doesn't seem like a seller to me
Spoiler:
Broadside =70
+2 BS +20
+1T +10
+2W +20
+2LD +10
Extra TL Railgun +50 (This one was tough, but it's 50 points for a Railgun on a Hammerhead, and that isn't twin linked, so I think the cost covers out for the platform switch)
- Smart Missile -20
IDX-22 +40 (I figured 20 each, 5 points more than a normal Shield Gen)
Custom Med-Inj +25 (I feel like I'm reading this wrong: If he makes a FNP save while at 2 or less wounds he heals back to full? If so I'd keep it at 25.)
Slow&P +10 (the ability to move and fire these are pretty awesome and he should never need to run or charge, so it's a benefit)
235
This guy is powerful, especially when he shoots at a command squad and gets a 6 to hit as he can allocate it and insta gib most ICs! But I wouldn't say over the top and at least typical of what you'd expect of a Tau gun-head, if not a little too typical
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
Just because I play Alpha Legion and I just converted up the twins
Alpharius and Omegon, Twin Primarchs of the Alpha Legion
Points cost: 350 each
Type(both): Infantry (unique)
Alpharius: WS7 BS7 S6 T5 W4 I6 A5 Ld10 Sv3+
Omegon: WS7 BS7 S6 T5 W4 I6 A5 Ld10 Sv3+
Wargear(both): power armor, bolter, bolt pistol, frag and krak grenades, power swords, iron halos
Special Rules(both): Independent Character, Fearless, Stealth, Infiltrate
Legion Tactics: All friendly Alpha Legion units gain the Stealth, Infiltrate, Move through cover special rules.
I am Alpharius: Whenever either Alpharius or Omegon are removed from play as a casualty, roll a D6. On a 2+, you may replace any other Astartes model in power armor not carrying a special or heavy weapon or a special close combat weapon other than a power sword, with whichever twin was removed. On a 1, the enemy has gotten lucky and incapacitated one of the actual primarchs.
Primarch(s): Alpharius and Omegon both have the Eternal Warrior and FNP special rules. Attacks made by Alpharius and Omegon benefit from the Rending, Shred, Hatred and Preferred Enemy special rules. In addition, Alpharius and Omegon cause Fear. Units that are normally immune to Fear, such as those with the ATSKNF or Fearless special rules, will still be subject to Fear. Fear tests caused by Alpharius and Omegon are taken at -4 to Ld, and must be re-rolled if successful. Finally, Alpharius and Omegon are immune to Fear, regardless of the source (another primarch, for example)
Twins: If Alpharius and Omegon are taken together in the same unit, they may each re-roll a single save per turn. In addition, Look Out Sir saves for either are automatically passed, and these wounds are automatically re-allocated to the other twin.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
While waiting for my Ordered CCS to come so I can build my HQ for my renegade guard, I wanted to present to you my Company commander.he will not be the real deal of homebrew SC but it's just fun cause I needed a motivation to think how to build most characterful models in the army.
He is basically build around straken with some changes.
So i present to you Renegade commander Bane.
(i ll make sure when I ll finish converting my whole 1750 pts army I ll make a blog).
Wargear: flak armor, krak and frag grenades, shotgun, refractor field.
Special rules:
Combat drugs: At the beginning of the game right after deploying bane and his CCS roll a dice.On result of 4+ the drugs injected in banes veins are strong. For the whole game bane benefits from rage, Furious charge and FNP. If you roll 1 the drugs are low and banes body cannot sustain the lack of the dose. All statistics are -1 for the whole game except from wounds.
A life imprisoned: bane has been imprisoned for more than 20 years in one of the most brutal prison facilities the IG has.
He has seen death past many times before his eyes. Bane has the fearless USR and he confers it to his squad.
Not much of an officer: Bane is more a renegade warband leader than an officer. He cannot by that use the orders a normal commander can.
He can however use the "Get back in the fight" order and also "Fight for me and i ll give you venom!" order, which gives the unit ordered a d6 immediate move and makes it fearless until the beginning of your next turn. Bane can issue 2 orders per turn.
Strongest man alive: Bane has taken so many combat drugs than even his DNA is altered, he has worked out his body so much that he is as tall as an astartes. Bane benefits from a 3+ save, his strength is boosted as included on his profile and his attacks ignore armor saves and also he adds d6 when rolling for armor penetration.
Fanatical devotion: Bane is a fanatic and pursues imperials and loyalists everywhere as he blames them for his hard life in prison.
Everyone who follows him will fight for him and die as all heretics that are members of the warband Have adapted his beliefs.
He gives furious charge and counter attack to all friendly units within 12".
I think he can be costed at 120 pts. He is 25 points higher than straken.
What do you think guys?
This message was edited 14 times. Last update was at 2012/08/24 20:10:51
Looks like a cool idea, I called up my buddy to double check some stuff as I'm not 100% on Necrons stuff but we agreed on this.
Whips need to be 10 like it is for Wraiths. It's a reaaaalllly good upgrade for him
Phase Shifter should have the price dropped as it's going from 4++ to 3++ rather than from nothing. Maybe 20?
You didn't charge for Wraithflight which should be a big cost for a model like this. 30?
Heat Ray for 10 points? You're trippin! Dual shot MultiMelta or heavy flamer? For 10 points? 30 if you ask me. Thing just cracks open tanks for him to charge into.
Overmind is a cool idea, but not behind makin' Spyders as Troops. They'd be awesome, but I just don't see it. That's a personal thing though! Also just as a side note Swarms can't score, right?
-10 for "missed stuff"
+5 whips
-25 Phase S
+30 Flight
+10 Heat Ray
So I'm looking at just an extra 10 points total. I'd roll it into the Cool Tax cost and keep it at 300, but as I've pointed out before I like getting to the location by the same path. Obviously I'm all ears to hear feedback on your thoughts, especially since I'm not an expert on Necrons and am not the Judge of this thread =P
Just as a note, C'Tan Shards (which are what he is using as his base) already have a better version of Wraithflight, so it was included in the cost. I also think that the model is over-costed by about 10 to 20 points, even with the custom model tax, and would be ok seeing this at a price in the 280 - 290 range.
Looks like a cool idea, I called up my buddy to double check some stuff as I'm not 100% on Necrons stuff but we agreed on this.
Whips need to be 10 like it is for Wraiths. It's a reaaaalllly good upgrade for him Phase Shifter should have the price dropped as it's going from 4++ to 3++ rather than from nothing. Maybe 20? You didn't charge for Wraithflight which should be a big cost for a model like this. 30? Heat Ray for 10 points? You're trippin! Dual shot MultiMelta or heavy flamer? For 10 points? 30 if you ask me. Thing just cracks open tanks for him to charge into. Overmind is a cool idea, but not behind makin' Spyders as Troops. They'd be awesome, but I just don't see it. That's a personal thing though! Also just as a side note Swarms can't score, right? -10 for "missed stuff" +5 whips -25 Phase S +30 Flight +10 Heat Ray
So I'm looking at just an extra 10 points total. I'd roll it into the Cool Tax cost and keep it at 300, but as I've pointed out before I like getting to the location by the same path. Obviously I'm all ears to hear feedback on your thoughts, especially since I'm not an expert on Necrons and am not the Judge of this thread =P
I see what you mean about the Phase Shifter, Wraiths have it as standard. The Heat Ray is upped to 20 points. Im not charging the Wraithflight, because again, Wraiths have it as standard (and he is one big-ass wraith). I thought th Whips were a 5point upgrade, my bad.
Now it looks like:
FO: HQ Squad: 1 Canoptek Overmind (IC) Points Per: 300 Unit Type: Jump MC Stats: WS5, BS4, S6, T6, W4, I2, A5, Ld10, Sv2+. Wargear: Sempiternal Weave, Phase Shifter, Whip Coils, MSS, Heat Ray Special Rules: Wraithflight, Canoptek Overmind
Canoptek Overmind: Any Canoptek unit (Spyders, Scarabs or Wraiths) May be taken as troops.
Edit2: I was going to use a Tomb Stalker as a couns as
This message was edited 5 times. Last update was at 2012/08/25 18:46:38
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
I see what you mean about the Phase Shifter, Wraiths have it as standard. The Heat Ray is upped to 20 points. Im not charging the Wraithflight, because again, Wraiths have it as standard (and he is one big-ass wraith). I thought th Whips were a 5point upgrade, my bad.
Now it looks like:
FO: HQ Squad: 1 Canoptek Overmind (IC)
Points Per: 300
Unit Type: Jump MC Stats: WS5, BS4, S6, T6, W4, I2, A5, Ld10, Sv2+.
Wargear: Sempiternal Weave, Phase Shifter, Whip Coils, MSS, Heat Ray
Special Rules: Wraithflight, Canoptek Overmind
Canoptek Overmind: Any Canoptek unit (Spyders, Scarabs or Wraiths) May be taken as troops.
Edit2: I was going to use a Tomb Stalker as a couns as
I got ya that he's a giant Wraith hence giving him Wraithflight. But the cost isn't accounted for and you're costing his base off of a C'tan Shard, right? So he has Wraithflight for no cost.
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
WS:7 BS:4 S:5 T:4 W:4 I:6 A:4 LD:10 SV: 3+/4++
Mortis Mal 230 pts.
Equipment: Mortis Mal; Tilochus (power maul roll a D3 and gain that many attacks), Bolt pistol with vengence rounds, Artificer Armour, Jetpack, Iron Halo.
Special Rules:
Mortis Mal 'Death shall take us both'
In the event that Mortis Mal loses a challenge and dies,
roll a d6 on 5+ make a S6 Attack at Mortis Mal's WS directed at his Challenger.
if it hits, roll to wound, if it wounds, it causes Instant Death, No save allowed. This may not be used in conjunction with
Look out sir during the challenge or any other special rule that would result in Mortis' survival.
Dark Legion/The Awoken (Renegade Space Marines) 12,000 + points
We have awoken, and all is dust!
How to make friends in 40k when the universe is a big place and no one will miss you.
IHateNids wrote: OK, put it back in to bring it up to 300 again.
Take it out. C'tan Shards have a better version of Wraithflight, and considering that C'tan Shards are already overcosted in the Necron Codex, you should not be adding points.
Matt.Kingsley wrote: There's no need to add cost for wraithflight as It is based off a C'Tan shard, which has a similar rule
OK am I missing something? It says they ignore Difficult and dangerous terrain EFFECTS. C'tan shards are not Jump MC. So they ignore the effects of it but can't move through things and can only move 6"; while a jump MC can move through things and move 12". The above character is a Jump MC.
I was wrong earlier when I said Wraithflight wasn't costed as you are right, it's a matter of that he has to pay for being upgraded to a Jump MC I'm not saying the points cost is wrong I'm just confused as to what you're seeing I'm not =(
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
No, you aren't missing anything, I'm just saying that there is no need to add a cost for wraithflight, which in his latest build, he seems to have done.
But, yes, he needs to add cost for upgrading to JMC
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
Wargear Bolt Pistol Frag, Krak and Blight Grenades Familiar Personal Icon The Liche Blade: once one of the sacred Black Swords of the Black Templars following the fall of Skanda where Michael killed the Emperors Champion Durant the blade has become corrupted to the glory of Nurgle with the smallest cut killing its victim sometimes bringing those slain back from the dead Counts as a Force sword with the flesh bane rule with all unsaved wounds caused by Michael adds D6 wounds to a zombie unit or D6 wounds to greater or big zombies within 6 (cannot increase a model beyond its wounds) though all Black Templar units in close combat with him gains hatred though only against Michael,
Special Rules: fearless fear Mastery level 3 Prophet of Nurgle: Michael a mark of Nurgle which grants him +2 toughness (included in profile), it also gives him the feel no pain, and it will not die rule which any unit with the Mark of Nurgle gains if it is joined by Michael Vilepox
Psychic Powers Gift of Chaos, Wind of Chaos, Necromancy
Necromancy: Warp Charge 2 At the start of the Chaos Players turn Michael may summon a horde of Zombie, take a psychic test if passed Michael may summon 7D6 Zombies or D6 Big Zombies or one greater Zombie (can only summon one greater Zombie per game) check below for stats which form a new unit,
Zombies (infantry size base) WsBS S T W I A LDSV 2 0 3 3 1 2 2 10 -
Wargear slavering jaws and grasping hands (2 close combat weapons (bonus attack included
Special rules Join Us!: At the end of every Assault phase during which the Zombies have fought in close combat, before ‘pile in’ moves, roll a D6 for every casualty caused in the combat (friendly and enemy). On a roll of a 5, they are resurrected as a Zombie – add a model to the Zombie unit. If the Plague Zombies unit was wiped out that turn this rule has no effect. If multiple Plague Zombie units are involved in the same combat, evenly divide the new models between the units, if Michael Vilepox is within 6 Join us will pass on a 2+
Fearless Feel no Pain Strength in Numbers: for every 5 zombies increase the entire units WS by1 to a maximum of 5 Poisoned weapons 5+ Zombie
big Zombies (terminator base sized) WsBS S T W I A LDSV 3 0 4 5 2 2 3 10 6
Wargear slavering jaws and grasping hands (2 close combat weapons (bonus attack included
Special Rules Fearless Feel no Pain Poisoned attacks 5+ It will not die Zombie
Greater Zombie (monstrous creature) WsBS S T W I A LDSV 3 0 5 6 3 1 D6 +1 10 5
Wargear slavering jaws and grasping hands
Special rules: fearless fear feel no pain It will not die Poisoned attacks 4+ Zombie
Zombie: All zombies will never count as scoring units in addition if Michael Vilepox is slain all zombies, big Zombie or Greater Zombies are instantly removed, (Victory point is awarded to your opponet for each unit removed)
What do you think a bit too much don't really care game wise just thought would be cool if he was like a Necromancer
This message was edited 1 time. Last update was at 2012/08/25 08:43:55
In granting those who oppose me death I am giving them the mercy of Nurgle.
Releasing my enemies from the bonds of fear and oppression , from the shame of betrayal, I preform a kindness I erase contempt, regret, sorrow, insanity all the burdens of life, embrace death and be free or reject Nurgles gift and be destroyed.
power armour. plasma pistol. thing that gives a 5+ invul save.
Siege expert
Dousun as an iron warrior is skilled at siege war but as a lord of the iron warriors he is better than the average trooper and can direct the guns of his troops and siege weapons into the week points of
fortications.
When models in the same army as dousun fire at a fortication they get to roll an extra D6 and pick the highest number when rolling for penetration.
Mace of the techno virus
The mace that Dousun wields is imbued with the power of the techno virus that reduces the mighty creations of the imperium to what they should be a true manifestation of chaos.
When dousun attacks a vehicle in combat he gains an extra d6 dice for penetration.
True son of Olympia
Like many of the iron warrior’s dousun hails from Olympia and like the many mountains that covered his planet he is as immoveable in the heat of battle. This attitude can even spread to his fellow warriors and enhance the implacable advance of the Iron warriors.
Dousun and the squad he joins has the fearless rule.
I did this guy for an iron warriors because from what i feel from the new chaos rumors iron warriors are not going to get alot. So for fluffy games i will use a true son of olympia.
also sorry about the spelling.
This message was edited 1 time. Last update was at 2012/08/25 13:55:59
The little ork is king of the grechin but a slave to the big orks
40K: 3k/ 3k/ 2k/ 1k
Fantasy: VC 2k/ 1500pt/WoC WIP/ LM 1500pt
Matt.Kingsley wrote: There's no need to add cost for wraithflight as It is based off a C'Tan shard, which has a similar rule
OK am I missing something? It says they ignore Difficult and dangerous terrain EFFECTS. C'tan shards are not Jump MC. So they ignore the effects of it but can't move through things and can only move 6"; while a jump MC can move through things and move 12". The above character is a Jump MC.
I was wrong earlier when I said Wraithflight wasn't costed as you are right, it's a matter of that he has to pay for being upgraded to a Jump MC I'm not saying the points cost is wrong I'm just confused as to what you're seeing I'm not =(
The C'tan rule and the Wraithflight rule are very similar, however it seems to me that the only real difference is that Wraiths would become I1 for charging through Difficult terrain, even though they aren't slowed by it. C'tan simply ignore everything.
Amadeus Volkstein, Master of the Oracles of Change
The Chaos Sorcerer-Lord known as Amadeus Volkstein was once Epistolary Vanneus. He was a talented psyker, excelling at divination. On day, he saw something in his visions that led him to a long-lost world in the Halo Stars. In a temple-shrine, he found a massive battle-axe, marked with runes and etchings. Out of curiosity, he picked it up. This was his downfall. Scholars now believe this was none other than the Axe of Eternity, a weapon once belonging to Hathor Maat of the Thousand Sons. When Vanneus picked up the axe, it consumed his soul, and in the blink of an eye, a dedicated Emperor fearing Astartes was no more, replaced by a pawn of the Changling God. Upon his return, Vanneus led his Chapter, whose original name has been struck from the records, into worship of Tzeentch. The now renamed Oracles of Change follow their master's prophesies and forseeings as he roams the galaxy in search of the fabled Black Library.
195 points
Type: Infantry (unique)
WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv2+
Wargear: plasma pistol, frag and krak grenades
Armor of Change: This is a highly artificed and bastardised suit of armour. It incorporates Mark 5 greaves from Vanneus' original armor, as well as Mark 2 Crusade pattern gauntlets and backpack torn from the corpse of an Iron Warrior. His chestplate, however, is a trophy stolen from Captain Raphael of the Blood Angels, whom Volkstein defeated and killed in single combat. It gives a 2+ armor save and 5+ invulnerable save.
Axe of Eternity: This demonically possessed weapon steals the souls of those it touches, including Vanneus' own. This is a master-crafted force axe. Volkstein automatically passes psychic checks for the purpose of inflicting instant death with it.
Special Rules: Mark of Tzeentch, Independent Character, Psyker: Mastery Level 2, Fearless
Oracle: Volkstein only has access to the Divination lore. In addition, he may pick which powers he gets rather than rolling for them.
This message was edited 1 time. Last update was at 2012/08/26 05:00:30
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
He isn't my character, but more of a collaboration between me and my little brother, back when he played Catachans in 4th edition? I think it was, and I played 'Nids. We had a Space Wolf player and a Tau player, and every single one of us felt this character's wrath at some point or another. He started as a simple conversion, then grew to a sort of inside joke when we named him, then eventually he became a legend. Partly due to the colorful-ness of the character, and partly due to the ridiculous dice rolls my brother always seemed to get for him. And he never seemed to die, ever. To this day, this lone Guardsman with a Meltagun has never, ever died.
This guy wasn't epic because we wrote a back story and rules for him - he was epic because he EARNED a back story and special rules.
We called him Kain "Smoker" Kussman. His beginnings were humble. He was a Catachan Jungle Fighter with a Flamer, and a cigar in his mouth. That's it. The cigar was made from a tiny piece of antennae from a vox-backpack. That was his conversion. A cigar. We figured it would be badass to light a cigar with a flamethrower, and one of the Catachan heads has a kind of lopsided mouth yelling where the stogie fit perfectly.
After a few games, he never really stood out, but never died - that is until we converted him to have a Meltagun. That's when fate aligned and it seemed as though The Emperor himself blessed that model with an epic fate. Then he became a target. Everyone wanted him dead as his infamy grew. Everyone wanted to be the first to kill Kussman. But somehow, every game, he survived, even when my brother lost the fight.
A few of his exploits/near deaths:
I came the closest. I thought I had him dead once. I had his last unit, down to 3 models, trapped at the edge of the table, until I got too bloodthirsty, and my Zoanthrope floated into LoS from a heavy weapon and got sniped, and because it was the only thing holding together my unit with synapse, my Gaunts subsequently failed their Ld. test, he passed his to not flee, and Kussman and his two Guardsman finished off the entire brood, dealing me my first defeat, and ruining my then flawless winning streak.
His squad once ambushed the Space Wolf player's HQ first turn (remember the rules for ambushing Catachans and their extra LoS through jungle), shot him and his wolf bodyguard up, he failed a Ld. test and fled off the board.
It was Kussman who one-shotted the Tau player's (then feared) Hammerhead when he Ambushed and shot it from behind, earning a "Vehicle Explodes!" result which then damaged some nearby Fire Warriors, turning the battle in Kussman's favor.
After all that he got promoted to General, and I wrote some special rules for him. Nothing too OP or ridiculous, but we thought he earned it.
Kain "Smoker" Kussman is now on his second incarnation as a model.
Kain Kussman
90 pts.
(Same stats as the old "Heroic Senior Officer" model, pretty much equivalent to a current-day Company Commander. The only exception is the fact that he has a Meltagun, and the following rules):
-On the Front Lines: Kussman's, and the squad he joins, has the Fearless universal special rule. Additionally, Kussman may never join any other units except a Company Command Squad (Where he replaces the Company Commander) or a squad of Veterans.
-Fanatical Loyalty: Kussman's men both fear and revere him as a man chosen by the Emperor, and have been to hell and back with him. Any Wounds that Kussman takes may be allocated to members of his squad, in the same manner as the Look Out - Arghh! rule in the Imperial Guard Codex.
-Cauterize: Kussman despises weakness in himself and his own men, often cursing them for complaining before cauterizing their wounds with the white-hot barrel of his own Meltagun. Kussman, and the unit he joins, has the Feel No Pain special rule.
I figured that limiting the units he can join stops some ridiculous combos (i.e. blobs with Feel No Pain, or Ogryns with the same.)
Company Champion 'Alpharius', 5th Company, Alpha Legion
Little is known of this individual. His only appearance was during the Yarrant Campaign against the Space Wolves during the Heresy, where he challenged and decapitated the Wolf Lord Harvold Backbreaker in single combat. He was sighted in Mark 3 armour, carrying a combat shield and a power sword of unusual design. He announced himself as 'Alpharius', although the chances of him being the actual Primarch are low.
Type: Infantry (unique)
120 points
WS6 BS4 S4 T4 W2 I5 A3 Ld9 Sv3+
Wargear: Power armor, bolt pistol, bolter, combat shield, frag and krak grenades
Nemesis: This is a power weapon of unusual design. It can be used with either of the following profiles, pick at the start of each combat phase.
One handed: As per normal power sword but gives +1 attack.
Two handed: Strength: user + 1 AP 2 Two-handed. When using this profile, the combat shield may not be used.
Special Rules: Independent Character, Hatred: Space Marines, Fearless
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
Combat Shields are basic equipment. It grants a 6+ Invulnerable save for no lose of anything.
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Name: Sir Bushwookie(I'm very imaginative) - 55 points (Marbo is statistically better)
All anyone knows is that he was knighted by the king/planetary governor of his home planet and was apparently killed during the massacre at big toof river. No-one knows his first name, he was called bushwookie by his comrades due to his slight obsession with using his ghillie suit. Almost no-one will ever find out who he really is because as far as the Departmento Munitorium is concerned he's dead.
Special rules:
Infiltrate
Is it a bush?(forest/bushes)-When given the cameoline Ghillie suit all models must re-roll shots to hit unless they are within 8".
Master sniper- Model may fire up to 6" over the maximum range on a roll of 6.
Preferred enemy(orks) <- that may make him a bit over-powered.... well against orks anyway
War-gear:
Cameoline ghillie suit:(may not be taken with carapace armour) Gives the wearer the 'is it a bush special rule' and the shrouded special rule. -20 points
Carapace armour:Increases Armour save to a 4+. -15 points
Bolt-action stub rifle: an ancient design that had been passed onto this strange boy by his family. It is able to hit targets rapidly while retaining its accuracy at extremely long range.
Range--strength--AP--Type
40" -- X -- 5 -- Sniper, Heavy 2
Combat knife: A basic knife nothing special apart from maybe that it makes him rather bad in close combat, as it requires him to get close to the enemy and in doing so reduces the force of which he hits the enemy with.
To me this character seems rather over-powered but he is terrible in CQC so hopefully that will counter it.
Sir Bushwookie
This message was edited 1 time. Last update was at 2012/09/03 02:39:44
Sir Bushwookie wrote: Name: Sir Bushwookie(I'm very imaginative) - 55 points (Marbo is statistically better)
All anyone knows is that he was knighted by the king/planetary governor of his home planet and was apparently killed during the massacre at big toof river. No-one knows his first name, he was called bushwookie by his comrades due to his slight obsession with using his ghillie suit. Almost no-one will ever find out who he really is because as far as the Departmento Munitorium is concerned he's dead.
Special rules:
Infiltrate
Is it a bush?(forest/bushes)-When given the cameoline Ghillie suit all models must re-roll shots to hit unless they are within 8".
Master sniper- Model may fire up to 6" over the maximum range on a roll of 6.
Preferred enemy(orks) <- that may make him a bit over-powered.... well against orks anyway
War-gear:
Cameoline ghillie suit:(may not be taken with carapace armour) Gives the wearer the 'is it a bush special rule' and the shrouded special rule. -20 points
Carapace armour:Increases Armour save to a 4+. -15 points
Bolt-action stub rifle: an ancient design that had been passed onto this strange boy by his family. It is able to hit targets rapidly while retaining its accuracy at extremely long range.
Range--strength--AP--Type
40" -- X -- 5 -- Sniper, Heavy 2
Combat knife: A basic knife nothing special apart from maybe that it makes him rather bad in close combat, as it requires him to get close to the enemy and in doing so reduces the force of which he hits the enemy with.
To me this character seems rather over-powered but he is terrible in CQC so hopefully that will counter it.
Sir Bushwookie
I'm just going to make some suggestions. Simplify the stat-line to include all bonuses, and make sure you write the rules in a clear, easy to understand method, even if it requires the use of a whole page (admittedly, it's something that GW isn't the best at doing). Also, Master Sniper as written does nothing, so I would just add additional range onto his weapon. I'd also make sure that all distances are in multiples of 6" (it's internally consistent with the rest of 40k). I'm not sure on costing, but I'll re-write what you have so it's a bit clearer.
Sir Bushwookie - 55pts
WS 3 ,BS 5, S 2, T 3, W 2, I 3, A 2, LD 8, Sv 5+
Wargear: Flak Armour, Bolt-Action Stub Rifle, Combat Knife
May Replace his Flak Armour with
- Carapace Armour for 15pts
- Cameoline Ghillie Suit for 20pts
Bolt-Action Stub Rifle: An ancient rifle that has been in Sir Bushwookie's family for tens for longer than any can remember. It is rumoured to pre-date the emperor. It is able to hit targets rapidly and at range. It uses the following profile:
Range 48", S X, AP 5, Heavy 2, Sniper
Carapace Armour: Improved armour that confers a 4+ armour save.
Cameoline Ghillie Suit: An unique suit that combines both Cameoline and bits of folliage to create a suit that allows the wearer to be nearly invisible among cover. The suit gives Sir Bushwookie the shrouded special rule. Additionally, enemies shooting at Sir Bushwookie must re-roll all successful "to-hit" rolls unless they are 6" or less from Sir Bushwookie, with the second result being final (remember you can not re-roll a re-roll, so any hits caused by re-rolls of missed shots are final).
felixander wrote: I like the above changes for presenting the character, but I like him in general. Is he an Elites choice or an HQ that doesn't take up a slot?
I don't really know, me and a friend were using him as part of a narrative story.
Maybe an upgrade for a ratling squad. Or an elite that doesn't take up a slot.
Sir Bushwookie wrote: Name: Sir Bushwookie(I'm very imaginative) - 55 points (Marbo is statistically better)
All anyone knows is that he was knighted by the king/planetary governor of his home planet and was apparently killed during the massacre at big toof river. No-one knows his first name, he was called bushwookie by his comrades due to his slight obsession with using his ghillie suit. Almost no-one will ever find out who he really is because as far as the Departmento Munitorium is concerned he's dead.
Special rules:
Infiltrate
Is it a bush?(forest/bushes)-When given the cameoline Ghillie suit all models must re-roll shots to hit unless they are within 8".
Master sniper- Model may fire up to 6" over the maximum range on a roll of 6.
Preferred enemy(orks) <- that may make him a bit over-powered.... well against orks anyway
War-gear:
Cameoline ghillie suit:(may not be taken with carapace armour) Gives the wearer the 'is it a bush special rule' and the shrouded special rule. -20 points
Carapace armour:Increases Armour save to a 4+. -15 points
Bolt-action stub rifle: an ancient design that had been passed onto this strange boy by his family. It is able to hit targets rapidly while retaining its accuracy at extremely long range.
Range--strength--AP--Type
40" -- X -- 5 -- Sniper, Heavy 2
Combat knife: A basic knife nothing special apart from maybe that it makes him rather bad in close combat, as it requires him to get close to the enemy and in doing so reduces the force of which he hits the enemy with.
To me this character seems rather over-powered but he is terrible in CQC so hopefully that will counter it.
Sir Bushwookie
I'm just going to make some suggestions. Simplify the stat-line to include all bonuses, and make sure you write the rules in a clear, easy to understand method, even if it requires the use of a whole page (admittedly, it's something that GW isn't the best at doing). Also, Master Sniper as written does nothing, so I would just add additional range onto his weapon. I'd also make sure that all distances are in multiples of 6" (it's internally consistent with the rest of 40k). I'm not sure on costing, but I'll re-write what you have so it's a bit clearer.
Sir Bushwookie - 55pts
WS 3 ,BS 5, S 2, T 3, W 2, I 3, A 2, LD 8, Sv 5+
Wargear: Flak Armour, Bolt-Action Stub Rifle, Combat Knife
May Replace his Flak Armour with
- Carapace Armour for 15pts
- Cameoline Ghillie Suit for 20pts
Bolt-Action Stub Rifle: An ancient rifle that has been in Sir Bushwookie's family for longer than any can remember. It is rumoured to pre-date the emperor. It is able to hit targets rapidly and at range. It uses the following profile:
Range 48", S X, AP 5, Heavy 2, Sniper
Carapace Armour: Improved armour that confers a 4+ armour save.
Cameoline Ghillie Suit: A unique suit that combines both Cameoline and bits of folliage to create a suit that allows the wearer to be nearly invisible among cover. The suit gives Sir Bushwookie the shrouded special rule. Additionally, enemies shooting at Sir Bushwookie must re-roll all successful "to-hit" rolls unless they are 6" or less from Sir Bushwookie, with the second result being final (remember you can not re-roll a re-roll, so any hits caused by re-rolls of missed shots are final).
Special Rules: Infiltrate
Thanks! it looks much better the way you have put it. The main reason for not using multiples of 6 was that it was part of a narrative game I was in.(I deliberately made it complicated for him).
Also would he be an elite or a HQ choice in your opinion?
This message was edited 1 time. Last update was at 2012/09/03 21:24:45
Hey guys, I'm going to be using this character for an upcoming campaign and would love to hear your feedback! I'll be using JustDave's Eldar Fandex (he also has good Chaos and Space Marine fandexs).
Farseer Astrea had tread on the path of the Howling Banshee for so long that she had almost been completely been consumed by war and transformed into an Exarch; However, the Farseers of her Craftworld had forseen her potential as a Farseer and after many fruitless attempts to change her fate she finally turned away from the Path of the Warrior. She still finds herself mind straying towards the blood lust that almost consumed her and still struggles to fight off the urges. As a way to focus her mind she carries a special pair of Mirrorblades that contain empty soul stones which she fills with her lust for battle.
Mr. Spoon costs 2 pts, and may be taken as an addition to a single Conscript Squad in any Imperial Guard army. He has the following profile:
WS . 2
BS .. 2
S .... 3
T .... 3
W ... 1
I ..... 3
A .... 1
Ld ... 5
Sv ... 5+
Unit Type: Infantry.
Wargear: Same as a Conscript.
Special Rules: Encyclopaedic Knowledge, Unfit, Hit with the Ladies, Unlucky B*stard.
- Encyclopaedic Knowledge: A Conscript Squad that includes Mr. Spoon may pre-measure movement, shooting and/or assault distances, and gains the Preferred Enemy USR (all enemies).
- Unfit: If a Conscript Squad that includes Mr. Spoon attempts to Run, Mr. Spoon is automatically removed as a casualty.
- Hit with the Ladies: If Mr. Spoon is engaged in a combat that includes one or more female models, count both his WS and I values as 1.
- Unlucky B*stard: If an enemy unit inflicts wounds upon a Conscript Squad that includes Mr. Spoon (even if Mr. Spoon is locked in combat but not within 2" of a friendly model in base contact), Mr. Spoon must be allocated those wounds with the highest S values, and must always be allocated the maximum number of wounds possible.
This message was edited 2 times. Last update was at 2013/09/24 00:58:19
"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles
Mr. Spoon costs 2 pts, and may be taken as an addition to a single Conscript Squad in any Imperial Guard army. He has the following profile:
WS . 2
BS .. 2
S .... 3
T .... 3
W ... 1
I ..... 3
A .... 1
Ld ... 5
Sv ... 5+
Unit Type: Infantry.
Wargear: Same as a Conscript.
Special Rules: Encyclopaedic Knowledge, Unfit, Hit with the Ladies, Unlucky B*stard.
- Encyclopaedic Knowledge: A Conscript Squad that includes Mr. Spoon may pre-measure movement, shooting and/or assault distances, and gains the Preferred Enemy USR (all enemies).
- Unfit: If a Conscript Squad that includes Mr. Spoon attempts to Run, Mr. Spoon is automatically removed as a casualty.
- Hit with the Ladies: If Mr. Spoon is engaged in a combat that includes one or more female models, count both his WS and I values as 1.
- Unlucky B*stard: If an enemy unit inflicts wounds upon a Conscript Squad that includes Mr. Spoon (even if Mr. Spoon is locked in combat but not within 2" of a friendly model in base contact), Mr. Spoon must be allocated those wounds with the highest S values, and must always be allocated the maximum number of wounds possible.
Everyone can premeasure now. So just Preferred Enemy.
felixander wrote: Hey guys, I'm going to be using this character for an upcoming campaign and would love to hear your feedback! I'll be using JustDave's Eldar Fandex (he also has good Chaos and Space Marine fandexs).
Farseer Astrea had tread on the path of the Howling Banshee for so long that she had almost been completely been consumed by war and transformed into an Exarch; However, the Farseers of her Craftworld had forseen her potential as a Farseer and after many fruitless attempts to change her fate she finally turned away from the Path of the Warrior. She still finds herself mind straying towards the blood lust that almost consumed her and still struggles to fight off the urges. As a way to focus her mind she carries a special pair of Mirrorblades that contain empty soul stones which she fills with her lust for battle.