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Made in us
Screaming Shining Spear





Hagerstown, MD

 Zachariel wrote:
Thank you for the reply, I quite like the name, a stroke of genius after a night of painting. And for the 300 points, I'd rather put him as overcosted than under, seeing as I'd probably be lucky to field him as it is

As it stands here's how I view Jericho.

Vanilla,
WS 6 BS 4 Str 4 T 4 W 3 I 4 A 3 LD 10
frag and krak grenades, jump pack, ATSKNF, Power sword/plasma pistol

I'd say let's make it 120 points for vanilla.

20 points for Eternal Warrior
15 for fearless
40 for Sanctis (2+/3++ AND 4++ bubble, Not to mention I and T +1. Whoah!)
25 for Apollyon (str 6 master crafted power sword with fearless bubble)
15 for Duskbringer (hopefully I won't need this piece of wargear if the rumors about our upcoming codex prove true)
15-25 for Angelic Intervention (Maybe 25 points if it includes accompanying squad? assaulting deepstriking TH/SS and LC termies Makes me drool.)
25 points for Eye of the Lion (even with the 1 roll drawback, he either becomes more awesome on the charge, kills more stuff, or makes his squad as powerful as GK termies, as I'm planning a Termy Honor guard.)

275 points total If angelic intervention affects honor guard 260 if not, with 25-40 added for being a homebrew character, and voila!
I made guesswork on the points values for some of the rules though, as I am not versed completely yet in the way of the Spehss Mehrine.


Sanctis is crazy under costed.
Artificer armor = 15 points
Storm Shield = 25 points
OH there's 40 points alone. Now you take into affect that you still get the +1 attack from two 1h weapons unlike the SS and then there's the bubble... OH YEAH AND THEN +1 T and Init.
As for Eye of the Lion... chance of +1W to the whole squad? Nope. I know you have the same chance of him being a lump of coal, but I think both sides of the table should be toned down a bit. Just imagine that 30 man Death Company + Librarian + etc all getting an extra wound

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Being digested by a Tyranid.

 felixander wrote:
 Zachariel wrote:
Thank you for the reply, I quite like the name, a stroke of genius after a night of painting. And for the 300 points, I'd rather put him as overcosted than under, seeing as I'd probably be lucky to field him as it is

As it stands here's how I view Jericho.

Vanilla,
WS 6 BS 4 Str 4 T 4 W 3 I 4 A 3 LD 10
frag and krak grenades, jump pack, ATSKNF, Power sword/plasma pistol

I'd say let's make it 120 points for vanilla.

20 points for Eternal Warrior
15 for fearless
40 for Sanctis (2+/3++ AND 4++ bubble, Not to mention I and T +1. Whoah!)
25 for Apollyon (str 6 master crafted power sword with fearless bubble)
15 for Duskbringer (hopefully I won't need this piece of wargear if the rumors about our upcoming codex prove true)
15-25 for Angelic Intervention (Maybe 25 points if it includes accompanying squad? assaulting deepstriking TH/SS and LC termies Makes me drool.)
25 points for Eye of the Lion (even with the 1 roll drawback, he either becomes more awesome on the charge, kills more stuff, or makes his squad as powerful as GK termies, as I'm planning a Termy Honor guard.)

275 points total If angelic intervention affects honor guard 260 if not, with 25-40 added for being a homebrew character, and voila!
I made guesswork on the points values for some of the rules though, as I am not versed completely yet in the way of the Spehss Mehrine.


Sanctis is crazy under costed.
Artificer armor = 15 points
Storm Shield = 25 points
OH there's 40 points alone. Now you take into affect that you still get the +1 attack from two 1h weapons unlike the SS and then there's the bubble... OH YEAH AND THEN +1 T and Init.
As for Eye of the Lion... chance of +1W to the whole squad? Nope. I know you have the same chance of him being a lump of coal, but I think both sides of the table should be toned down a bit. Just imagine that 30 man Death Company + Librarian + etc all getting an extra wound

Looking back on it, I definitely made an uh-oh there, I'd say about 55-60 points for Sanctis then?
I'm trying to make Sanctis more than just artificer armor, after all, I wrote it into Jericho's fluff to fill the plot hole where Luther goes from being worse than a regular astartes (albeit with more smarts and chaos-steroids) to going mono-a-mono with the lion.

Ouch, I just imagined it. Good news is that it won't happen since Jericho is a dark angel character

Seriously though. I'd perhaps change the 1 roll to a hit to deepstrike/LD penalty for a turn, depending on whether he started in reserves or not. Perhaps tone the 6 roll down to re-rolling failed LD and invuln rolls? Less powerful but getting another chance on the 5+ termy invuln would definitely help turn tables, of course it might still be OP.

Thank you for the criticism by the way, I am quite intent on making this character work, as I find his premise interesting and I wish to make my chapter a little bit more unique.

Strikeforce Anaris-3000
The Huntsmen- lots
 
   
Made in us
Discriminating Deathmark Assassin






The second in a series of characters I'm making up for the local group, converting models and giving rules to go along with them for friendly play, Tyranthia, Embodiment of the Aspects, an Eldar...well, ghost, I guess.
Made a thread for her, as I'm doing with the rest of this series, but thought to get some attention here as well, since no one has posted in either this or the first one I did (for Proteus, a Tzeentchian daemon).

The character is rather nonstandard, so I have no idea where to start on points, nor if some of her abilities are overpowered (or not useful enough).
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Writing this for three reasons:

Peer review for the lore.

Peer review for the stats..... and the connection between the two.

Aedes Centurions

Full History: (it's long, but trust in me, it's good.)

Spoiler:
Expats of the most ruthless ancient human Empires' that vied for control over of humanity during the Age of Strife, the warrior Aedes were not known as Centurions until relatively recently. They were once holistic and spiritual monks that had long grown tired of war, earning their sanctuary upon a paradise planet for enforcing the will of the ancient Korzack rulers known fearfully as the Zenamareka. Here, retired far from the centers of conflict, the Aedes enjoyed their peace, they abandoned their weapons with the promise of the Korzack's honor , held sacred above all else, to protect those that had built them an Empire. Holding true, the Korzacks protected their planet, allowing the Aedes to ignore the drawn conflicts of humanity's first struggles across the galaxy, instead studying the eb and flow of the warp by practicing a series of slow artistic movements that was believed to channel the energy of the universe directly into their being and achieve balance above all else. That was before the ancient Korzack rulers, the Zenamareka, returned to their haven, demanding that they serve in their armies to crush a rogue faction upon Terra led by a mysterious figure known only as The Emperor. The Aedes refused to lapse from their well earned retirement and take up arms once more, so the Zenamareka became tyrannical, for they feared that if anyone was capable of uniting humanity against their Iron rule among their vast Empire, it would be this clandestine upstart.

To the horror of the Aedes, the Zenamareka of the Korzacks set fire to the paradise world, devastating the Aedes's food supply and prized natural ecosystems they had learned to draw spiritual guidance from. Infuriated, but seeing no other choice they begrudgingly agreed to defend the Korzack Empire so long as they would never again call upon them, an agreement even the Zenamareka knew rang hollow. The ensuing war would have devastated the entire Segmentum Solar before the Emperor even left Terra had it not been for an individual known as Satasia who had heard of the brutality the Aedes had endured from the Zenamareka. Though she shared their blood as Baronness, she was not corrupted by the enticement of power the Zenamareka had long grown drunk from. Taking advantage of their arrogance and pride of their seemingly invincible nation as they mocked the Emperor's swift rise upon Terra, Satasia quietly contacted the Aedes in attempt to channel their anger to overthrow the tyrants of the Korzack people. They eagerly agreed, and to her surprise she found that their lack of weapons to no disadvantage, for their long meditations and studies of the warp were not just exercises into strive for inner peace, but a long held secret of martial art - balance, as well as chaos arise not from without, but from within.

Unarmed, but far from defenseless, Satasia used her Aedes to launch a revolt against the Tyrants of the Korzack people who fought as though the Zenamareka themselves were beneath their flesh, furious that Satasia would have the audacity to challenge their inescapable authority. Yet, the Aedes fought like nothing the galaxy, let alone the Zenamareka had ever seen, the balance between the Hellish Warp, and the divine wrath of humanity's presence there imbued in every blow with fury of an entire warpstorm. Legends tell that those Aedes who had truly mastered the art could rain blows upon plasteel and ferrocrete like medusa breacher shells, literally nothing stood before the ancient Aedes advance as the Korzack Empire folded upon itself. At the news of their repeated defeats, the Zenamareka grew desperate and paranoid as Satasia continued to march with her growing revolt back to the capital of the Korzacks. With their invincibility disproved in a crushing defeat upon the cusp of the inner rings of their realm, the Zenamareka Tyrants turned upon first upon the Korzack people as punishment for their failure. By their command, entire populations of Korzacks were swiftly exterminated on scale that would not be seen on again until the Age of Apostasy. When this lead to even more revolts, the Zenamareka turned upon each other, accusing the weaker lords of conspiring with Satasia against them. The civil war became wholesale slaughter as the Zenamareka devoured each other, their armies not stopping even after they achieved absolute victory over the civilian populace. In an act of valor that came to define her, Satasia sought to stem the bloodshed decimating her people and led the charge upon Anterio, the capital of the Korzacks, with two hundred billion Korzacks against nearly ten billion - all that remained of the trillions of Korzacks that once controlled much of the Eastern Stars. The battle raged nonstop for eight years to the day until finally, bloody and worn, Satasia lifted the last of the eight heads of the Zenamareka in triumph, her Aedes standing at her side.

Though only a few hundred thousand Korzacks remained of the most devastating civil war any single nation of man had ever, or will likely ever see again, there was an unrest at what had become of the Emperor. His armies were legion, aided by vast technologies that the Korzacks had all but lost in their attempt to destroy their tyrants, and even the Aedes were outmatched by the zealotry of the Emperor's most trusted servants, the Adeptus Astartes. Satasia knew she had no other choice, she must submit her people to a new tyrant and gamble their fates to an unknown ruler. When the time came, and Horus himself greeted Satasia into the Emperor's court, the integration of the Korzacks was uneventful, and the Aedes were allowed to return home, recognized and exalted for their efforts that paved the way for the Emperor's ascension. Yet, as the Imperium turned against itself the Aedes were forgotten, and left to watch from afar as their beloved Emperor's kingdom was laid low by the very person that had first ushered them into it. Centuries passed without a word to the Aedes, and darkness arose in the eastern lands of their own world as some Aedes dove too deeply into their studies of the warp. Madness echoed through the mountains there, spreading like fire as the Aedes once again were drawn to war, this time upon each other.

For the final time, the Aedes fought, and fought, and fought some more as the centuries dragged on and on. Technology disintegrated as the Aedes were pushed back by their brethren too far off the path of balance. Their culture fractured, their knowledge and art fell into myth, and legend. The Emperor was a mere distant tale of a God who could lift mountains into the sky, and paint the sun across the horizon. Centuries turned into millenia, until the Age of Apostasy almost four thousand years after the Aedes returned home, they were rediscovered by I Demetri Dominov, decedent of my mother, Satasia Dominov, who by that time had long passed into Sainthood. Though they no longer possessed the incredible skills of their mythical fore bearers, the Aedes Centurions as they became called in their rebirth were a force to be reckoned with even before my Korzacks equipped them to the standards fit for Imperial service to my Emperor. Now, trusted beyond any of my servants, they guard what any normal Korzack can not, and are forever idolized in my realm for their ancient traditions that span what knowledge we have lost in the vast eons we cannot know.

- Personal Log of Demetri Dominov to Inquisitor Faelgorion, Ordo Xenos, Pyscho-Lexiscribed by the Red Baroness M.41.00341


Stats (be sure you've read the Lore, you may not fully enjoy this part without it.)

Spoiler:
Lore Recap

The Aedes Centurions guard key installations of the Korzacks that are often so valuable they provide the means of survival for the entire population. As such, they are prized not only for their tireless valor, but also for their skills in close combat, as they are unparalleled in the Korzack military. This is important, because the Korzacks disdain all abhumans as they view them as mutants. Each squad not only hails from a different tribe who's traditions and taboos have been preserved by it's Praxi to be passed down upon to the next generation of orphaned Korzacks that will replace their ranks, there is a sense of brotherhood between all Centurions that echos even above the Adeptus Astartes the Aedes once worshiped as Gods, for each squad is often all that remains of the tribe and once slain the traditions are immediately passed to the next generation of recruits that often do not share any genetic resemblance to the original Aedes that had seeded the tribe - but are followed to a fault. The Aedes Centurions are adorned with thick carapace armor, made of Anterio Iron- a lightweight, flexible, and incredibly strong alloy they themselves are the keepers to the secrets of its manufacture. The Aedes are not especially good at ranged combat, but excel at bringing the fight to the enemy, particularly upon the backs of giant Ursa creatures known as Kuma's from their home world, whose earsplitting roars are rudimentary sonic weapons capable of mulching a grove of trees and anyone unfortunate enough to be standing within have made them the legendary symbol of the Korzack Imperial Guard.

Korzack special rule - The Korzacks abhor mutants, as they themselves have, by Inquisitorial mandate a forcibly administered genetic mutation that [Classified by Inquisitor Faelgorion]. Their twisted self image and constant belittling from those who are not Korzacks rises a strong self hatred that forms an undying prejudice towards all other mutants and those who label them as one. They will never ally with abhumans or their arch rivals, the Cadians under any circumstances who share in their hatred for one another that has lasted for well over six thousand years.

Elites

Aedes Centurion Praxi

WS - 4, BS - 2, Str 3 (4), T 4, W 1, I 2, A 2, Ld 7, Sv 4+

Aedes Centurion

WS - 4, BS - 2, Str 3 (4), T 4, W 1, I 2, A 2 Ld 6, Sv 4+

Composition:

1. Tribal Praxi
2. Centurion

Unit Type:
Korzack
Infantry
Bear Calvary*

Wargear:
Augmented Carapace Armor (4+ Sv. gives 4T, but loses 1 I)
Cresent Glaive - An immensely destructive weapon - Grants +1 to Str and Rending
Frag Grenades



Special Rules:

Furious Charge
Stubborn

Optional:

May have an additional 8 Centurions at 12 points per model

Kuma mount 30 points per model - The unit is now Cavalry and counts as a Fast Attack Choice.

Kuma - must be bought with a Centurion Rider

WS - 3 BS- 1 Str 5, T 5, W 3, I 4, A - 1*, Ld -*, Sv 6+

Wargear -

Sonic Roar - Template weapon Str. 4 ap 5

Upgrade - Anterio Iron Armor, grants a 5+ save.

Special Rules:
Stubborn
Furious Charge
Rending
Spirit Bond: The Kuma uses the Ld of it's rider.
*Bear Cavalry: Cavalry, must be modeled upon a 65mm base and cannot be transported. The Hammer of Wrath ability is resolved from the Kuma's profile. The Centurions may attack from atop their mounts using their own profile. They must attack the same target as the Kuma. If the Kuma is slain, so is the Centurion.


2;37 am here, Points values and other small edits will have to wait...

This message was edited 17 times. Last update was at 2012/09/20 23:44:48


 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 Zachariel wrote:

Ouch, I just imagined it. Good news is that it won't happen since Jericho is a dark angel character

Well that would be good to know... it's a shame people don't seem to like telling us what Codex they'll be using their characters with... if only we could fix that I KNOW Post it at the top of your character sheet ;D

Seriously though. I'd perhaps change the 1 roll to a hit to deepstrike/LD penalty for a turn, depending on whether he started in reserves or not. Perhaps tone the 6 roll down to re-rolling failed LD and invuln rolls? Less powerful but getting another chance on the 5+ termy invuln would definitely help turn tables, of course it might still be OP.

Rerolling failed Invuln saves is pretty crazy. Eldar have that and have to pay very costly with it. How about a 6 his squad rerolls to hitrolls in the first round of combat (Charging or being charged). It just seems like 2-5 give decent upgrades, and then a 6 is amazing and 1 is horrendous haha You're character so you can do what you want. I think the LD penalty would be good, but to go in line with the rest of the permanent results his sword looses the Fearless bubble and he personally suffers -1 LD.

Thank you for the criticism by the way, I am quite intent on making this character work, as I find his premise interesting and I wish to make my chapter a little bit more unique.

Well you're in trouble then because I realized the easiest way to set points for this guy... He is just Azrael, Supreme Grand Master with some small changes. So 290-305 by that. Just suggestions.

Spoiler:
He trades 1 BS for 1 WS, we'll just call it even.
He trades 1 W for 1 T, definitely an even trade if you ask me.
-1 attack = -10 points
Sanctis is the Lion's Helm except: 3++ for him = +20 points
Apollyon is the Lion's Wrath except: 6" Fearless bubble = 15 points
Duskbringer from Combi-Plasma = +10 -15? points
Jump Pack = +20 points
Angelic Intervention = +10-20 points (This is tough because I'm assuming you'll have something that gives him +1 to reserve rolls meaning he has a 33% chance to DS -> Charge which is REALLY powerful)





Automatically Appended Next Post:
 Nightbringer's Chosen wrote:
The second in a series of characters I'm making up for the local group, converting models and giving rules to go along with them for friendly play, Tyranthia, Embodiment of the Aspects, an Eldar...well, ghost, I guess.
Made a thread for her, as I'm doing with the rest of this series, but thought to get some attention here as well, since no one has posted in either this or the first one I did (for Proteus, a Tzeentchian daemon).

The character is rather nonstandard, so I have no idea where to start on points, nor if some of her abilities are overpowered (or not useful enough).


If you want feedback on her post her here and post feedback on other people's characters. I am sure the mods would love you for not cluttering up the boards with more posts ^_^


Automatically Appended Next Post:
 DemetriDominov wrote:
Writing this for three reasons:

Peer review for the lore.

Peer review for the stats..... and the connection between the two.

Aedes Centurions
Spoiler:

Elites

Aedes Centurion Praxi

WS - 5, BS - 2, Str 4 (5), T 3 (5), W 1 (3), I 4, A 4, Ld 8, Sv 4+

Aedes Centurion

WS - 5, BS - 2, Str 4 (5), T 3 (5), W 1 (3), I 4, A 3 Ld 8, Sv 4+

Composition:

1. Tribal Praxi
2. Centurion

Unit Type:

Infantry
Bear Calvary*

Wargear:
Augmented Carapace Armor (4+ Sv., Allows Aedes to mount Kuma to become Unit Type: Bear Cavalry* and grants base Str value)
Lunar Glaive - An immensely destructive power weapon that can focus it's electric charge into a focused lasbeam with the following ranged profile: R- 12", Str. 4, Ap 6
Frag Grenades

Optional: Kuma mount - The unit may count either as an Elite or Fast Attack Choice.

Special Rules:
Mounted (while mounted, may use the Str, T, and W values of the Kuma, but counts as very bulky.)
Furious Charge
Stubborn

Kuma - must be bought with a Centurion Rider

WS - 3 BS- 1 Str 5, T 5, W 2, I 4, A - 1*, Ld 6, Sv 6+

Wargear -

Sonic Roar - Template weapon Str. 5 ap 4

Upgrade - Anterio Iron Armor, grants a 4+ save.

Special Rules:
Stubborn
Furious Charge
Spirit Bond: The Kuma uses the Ld of it's rider so long as he remains in base contact.
*Bear Cavalry: Unlike other types of cavalry, Bear's (especially the Xenos species found upon the Aedes homeworld) are difficult to ride, and sometimes advantageous to simply abandon and unleash them upon the enemy while the Centurion fights alongside. Other times, such as a unit with the Smash or Strikedown ability, the Aedes may be thrown from his mount which happens automatically they suffer an unsaved wound. In either case, place the Aedes model next to the Kuma. The Aedes refers to the unmodified values of his profile for as long as he is separate from the Kuma. The Kuma gains four additional attacks to its profile so long as it is not mounted. The Aedes can opt to remount the Kuma at the begining of the movement phase before any movement occurs and may act normally. If the Aedes is slain before he can return to his mount, the Spirit Bond is broken and the Kuma will immediately become enraged at the death of his rider. For the next turn, the Kuma cannot not move from the base of it's rider. It becomes Fearless, gains the Rampage Special ability, and becomes a Monstrous Creature until the end of the turn. At the begining of the next turn, the Kuma gently picks up his slain rider in his jaws and flees the battle (remove both as a casualty.)


2;37 am here, Points values and other small edits will have to wait...[/spoiler]

I read the TL : DR version of the fluff and I think it's definitely interesting!

I understand that the WS5 is probably supposed to signify man and bear fighting together, but I think that would be better represented by WS 4 with the extra attacks you've added, not both. You're going to have to tell those Grey Knight players as to why your dude on a bear is better than his Purifiers at close combat
S5 is reasonable (Mutant + bear) but getting +2 Toughness for the bear seems a lot. Space Wolves ride in on giant bionic wolves and only get +1T, I think you're better off with sticking with that. Same with 3 wounds. I think that if you really wanted T5/W3 you can do it, but the bears have to be modeled BIIIGGG and you will really need to cost up the guys a lot.
Lunar Glaives, what kind of power weapon? Just going to model them as you want or do they have set powers?
I'm assuming this is for Imperial Guard (which you never really told us)
I'd definitely put Kuma as simply an upgrade bear for a Praxi and post the stat line of a Praxi on her rather than making people assume what happens
Sonic Roar - Not too sold on it. I'd make it S3 AP6 and allow the rider to fire an additional weapon. I guess if you reallllly modified the model to make it obvious that's cool, but as is that's a really, really powerful growl. Killing Guardsmen on a 2+ to wound roll? Hrmm.
*Bear Cavalry rule, definitely interesting and adds some realism, but I'd remove it, personally.

This message was edited 2 times. Last update was at 2012/09/20 16:20:46


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

 felixander wrote:

I read the TL : DR version of the fluff and I think it's definitely interesting!

I understand that the WS5 is probably supposed to signify man and bear fighting together, but I think that would be better represented by WS 4 with the extra attacks you've added, not both. You're going to have to tell those Grey Knight players as to why your dude on a bear is better than his Purifiers at close combat
S5 is reasonable (Mutant + bear) but getting +2 Toughness for the bear seems a lot. Space Wolves ride in on giant bionic wolves and only get +1T, I think you're better off with sticking with that. Same with 3 wounds. I think that if you really wanted T5/W3 you can do it, but the bears have to be modeled BIIIGGG and you will really need to cost up the guys a lot.
Lunar Glaives, what kind of power weapon? Just going to model them as you want or do they have set powers?
I'm assuming this is for Imperial Guard (which you never really told us)
I'd definitely put Kuma as simply an upgrade bear for a Praxi and post the stat line of a Praxi on her rather than making people assume what happens
Sonic Roar - Not too sold on it. I'd make it S3 AP6 and allow the rider to fire an additional weapon. I guess if you reallllly modified the model to make it obvious that's cool, but as is that's a really, really powerful growl. Killing Guardsmen on a 2+ to wound roll? Hrmm.
*Bear Cavalry rule, definitely interesting and adds some realism, but I'd remove it, personally.


Ah yes you're completely right for most of these points - and they're meant to be replacements for Orgryns and Cavalry in the IG. In the actual lore, mature Kuma's are the size of small tanks and are monstrous creatures. The ones the Aedes ride are far from that size and strength and would be put upon a Orgyrn model's base. (the reason why they're T5 with 3 W - that's what Orgryns have).
WS5 is meant to represent the martial prowess of the Aedes as some of the best in the Universe. I'll bring it down to 4 though because it really has to be better than a normal IG.

Here's what I'd change:
I'll make the Aedes T4, Sv 4+ with a +1 bonus to T while mounted - -1 to initiative (their carapace armor makes them tougher but slower.)

Aedes Centurions are now:

Spoiler:
Elites - Base 130 points


WS, 4 BS 1, St 3(4), T4, W1, I2, A2 Ld 6, Sv 4+

Praxi A3, Ld 7, Sv 4+

Crescent Glaive: Gives Aedes +1 to Strength and is a Rending weapon. (In brackets - Aedes have no ranged profile)

Furious Charge
Stubborn

7 Centurions and 1 Praxis

May have an additional 8 Centurions for 12 points per model.


In addition, a unit of Centurion's may be mounted upon Kuma's for an additional 30 points per model. If Kuma's are taken, all models of the unit must take this upgrade and the unit becomes a Fast Attack Choice and counts as Cavalry granting it the following profile:

Kuma's are now: WS 3 - BS 1, S 5, T 5, W 3, I 4, A-1 Ld 7 Sv 5+

Sonic Roar - Str 4 Ap 5 -> same as a CSM Doom Siren

Furious Charge
Stubborn
Rending

Bear Cavalry* -> Counts as cavalry, each model must be based upon a 65mm base and cannot be transported: Wounds are automatically allocated to the Kuma using its T and W and Save. When it dies, the Aedes Centurion is slain as well.

The Hammer of Wrath ability is resolved from the Kuma's profile, and when attacking, the Kuma and its rider use their own WS , Str, and A profiles -but must attack the same unit.

This message was edited 5 times. Last update was at 2012/09/20 23:14:40


 
   
Made in us
Lone Wolf Sentinel Pilot






Ah crap, this post is meaningless. Could a mod delete this please?

This message was edited 2 times. Last update was at 2012/09/21 00:19:33


Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.

 
   
Made in us
Lone Wolf Sentinel Pilot






 DemetriDominov wrote:
Writing this for three reasons:

Peer review for the lore.

Peer review for the stats..... and the connection between the two.

Aedes Centurions

Full History: (it's long, but trust in me, it's good.)

Spoiler:
Expats of the most ruthless ancient human Empires' that vied for control over of humanity during the Age of Strife, the warrior Aedes were not known as Centurions until relatively recently. They were once holistic and spiritual monks that had long grown tired of war, earning their sanctuary upon a paradise planet for enforcing the will of the ancient Korzack rulers known fearfully as the Zenamareka. Here, retired far from the centers of conflict, the Aedes enjoyed their peace, they abandoned their weapons with the promise of the Korzack's honor , held sacred above all else, to protect those that had built them an Empire. Holding true, the Korzacks protected their planet, allowing the Aedes to ignore the drawn conflicts of humanity's first struggles across the galaxy, instead studying the eb and flow of the warp by practicing a series of slow artistic movements that was believed to channel the energy of the universe directly into their being and achieve balance above all else. That was before the ancient Korzack rulers, the Zenamareka, returned to their haven, demanding that they serve in their armies to crush a rogue faction upon Terra led by a mysterious figure known only as The Emperor. The Aedes refused to lapse from their well earned retirement and take up arms once more, so the Zenamareka became tyrannical, for they feared that if anyone was capable of uniting humanity against their Iron rule among their vast Empire, it would be this clandestine upstart.

To the horror of the Aedes, the Zenamareka of the Korzacks set fire to the paradise world, devastating the Aedes's food supply and prized natural ecosystems they had learned to draw spiritual guidance from. Infuriated, but seeing no other choice they begrudgingly agreed to defend the Korzack Empire so long as they would never again call upon them, an agreement even the Zenamareka knew rang hollow. The ensuing war would have devastated the entire Segmentum Solar before the Emperor even left Terra had it not been for an individual known as Satasia who had heard of the brutality the Aedes had endured from the Zenamareka. Though she shared their blood as Baronness, she was not corrupted by the enticement of power the Zenamareka had long grown drunk from. Taking advantage of their arrogance and pride of their seemingly invincible nation as they mocked the Emperor's swift rise upon Terra, Satasia quietly contacted the Aedes in attempt to channel their anger to overthrow the tyrants of the Korzack people. They eagerly agreed, and to her surprise she found that their lack of weapons to no disadvantage, for their long meditations and studies of the warp were not just exercises into strive for inner peace, but a long held secret of martial art - balance, as well as chaos arise not from without, but from within.

Unarmed, but far from defenseless, Satasia used her Aedes to launch a revolt against the Tyrants of the Korzack people who fought as though the Zenamareka themselves were beneath their flesh, furious that Satasia would have the audacity to challenge their inescapable authority. Yet, the Aedes fought like nothing the galaxy, let alone the Zenamareka had ever seen, the balance between the Hellish Warp, and the divine wrath of humanity's presence there imbued in every blow with fury of an entire warpstorm. Legends tell that those Aedes who had truly mastered the art could rain blows upon plasteel and ferrocrete like medusa breacher shells, literally nothing stood before the ancient Aedes advance as the Korzack Empire folded upon itself. At the news of their repeated defeats, the Zenamareka grew desperate and paranoid as Satasia continued to march with her growing revolt back to the capital of the Korzacks. With their invincibility disproved in a crushing defeat upon the cusp of the inner rings of their realm, the Zenamareka Tyrants turned upon first upon the Korzack people as punishment for their failure. By their command, entire populations of Korzacks were swiftly exterminated on scale that would not be seen on again until the Age of Apostasy. When this lead to even more revolts, the Zenamareka turned upon each other, accusing the weaker lords of conspiring with Satasia against them. The civil war became wholesale slaughter as the Zenamareka devoured each other, their armies not stopping even after they achieved absolute victory over the civilian populace. In an act of valor that came to define her, Satasia sought to stem the bloodshed decimating her people and led the charge upon Anterio, the capital of the Korzacks, with two hundred billion Korzacks against nearly ten billion - all that remained of the trillions of Korzacks that once controlled much of the Eastern Stars. The battle raged nonstop for eight years to the day until finally, bloody and worn, Satasia lifted the last of the eight heads of the Zenamareka in triumph, her Aedes standing at her side.

Though only a few hundred thousand Korzacks remained of the most devastating civil war any single nation of man had ever, or will likely ever see again, there was an unrest at what had become of the Emperor. His armies were legion, aided by vast technologies that the Korzacks had all but lost in their attempt to destroy their tyrants, and even the Aedes were outmatched by the zealotry of the Emperor's most trusted servants, the Adeptus Astartes. Satasia knew she had no other choice, she must submit her people to a new tyrant and gamble their fates to an unknown ruler. When the time came, and Horus himself greeted Satasia into the Emperor's court, the integration of the Korzacks was uneventful, and the Aedes were allowed to return home, recognized and exalted for their efforts that paved the way for the Emperor's ascension. Yet, as the Imperium turned against itself the Aedes were forgotten, and left to watch from afar as their beloved Emperor's kingdom was laid low by the very person that had first ushered them into it. Centuries passed without a word to the Aedes, and darkness arose in the eastern lands of their own world as some Aedes dove too deeply into their studies of the warp. Madness echoed through the mountains there, spreading like fire as the Aedes once again were drawn to war, this time upon each other.

For the final time, the Aedes fought, and fought, and fought some more as the centuries dragged on and on. Technology disintegrated as the Aedes were pushed back by their brethren too far off the path of balance. Their culture fractured, their knowledge and art fell into myth, and legend. The Emperor was a mere distant tale of a God who could lift mountains into the sky, and paint the sun across the horizon. Centuries turned into millenia, until the Age of Apostasy almost four thousand years after the Aedes returned home, they were rediscovered by I Demetri Dominov, decedent of my mother, Satasia Dominov, who by that time had long passed into Sainthood. Though they no longer possessed the incredible skills of their mythical fore bearers, the Aedes Centurions as they became called in their rebirth were a force to be reckoned with even before my Korzacks equipped them to the standards fit for Imperial service to my Emperor. Now, trusted beyond any of my servants, they guard what any normal Korzack can not, and are forever idolized in my realm for their ancient traditions that span what knowledge we have lost in the vast eons we cannot know.

- Personal Log of Demetri Dominov to Inquisitor Faelgorion, Ordo Xenos, Pyscho-Lexiscribed by the Red Baroness M.41.00341


Stats (be sure you've read the Lore, you may not fully enjoy this part without it.)

Spoiler:
Lore Recap

The Aedes Centurions guard key installations of the Korzacks that are often so valuable they provide the means of survival for the entire population. As such, they are prized not only for their tireless valor, but also for their skills in close combat, as they are unparalleled in the Korzack military. This is important, because the Korzacks disdain all abhumans as they view them as mutants. Each squad not only hails from a different tribe who's traditions and taboos have been preserved by it's Praxi to be passed down upon to the next generation of orphaned Korzacks that will replace their ranks, there is a sense of brotherhood between all Centurions that echos even above the Adeptus Astartes the Aedes once worshiped as Gods, for each squad is often all that remains of the tribe and once slain the traditions are immediately passed to the next generation of recruits that often do not share any genetic resemblance to the original Aedes that had seeded the tribe - but are followed to a fault. The Aedes Centurions are adorned with thick carapace armor, made of Anterio Iron- a lightweight, flexible, and incredibly strong alloy they themselves are the keepers to the secrets of its manufacture. The Aedes are not especially good at ranged combat, but excel at bringing the fight to the enemy, particularly upon the backs of giant Ursa creatures known as Kuma's from their home world, whose earsplitting roars are rudimentary sonic weapons capable of mulching a grove of trees and anyone unfortunate enough to be standing within have made them the legendary symbol of the Korzack Imperial Guard.

Korzack special rule - The Korzacks abhor mutants, as they themselves have, by Inquisitorial mandate a forcibly administered genetic mutation that [Classified by Inquisitor Faelgorion]. Their twisted self image and constant belittling from those who are not Korzacks rises a strong self hatred that forms an undying prejudice towards all other mutants and those who label them as one. They will never ally with abhumans or their arch rivals, the Cadians under any circumstances who share in their hatred for one another that has lasted for well over six thousand years.

Elites

Aedes Centurion Praxi

WS - 4, BS - 2, Str 3 (4), T 4, W 1, I 2, A 2, Ld 7, Sv 4+

Aedes Centurion

WS - 4, BS - 2, Str 3 (4), T 4, W 1, I 2, A 2 Ld 6, Sv 4+

Composition:

1. Tribal Praxi
2. Centurion

Unit Type:
Korzack
Infantry
Bear Calvary*

Wargear:
Augmented Carapace Armor (4+ Sv. gives 4T, but loses 1 I)
Cresent Glaive - An immensely destructive weapon - Grants +1 to Str and Rending
Frag Grenades



Special Rules:

Furious Charge
Stubborn

Optional:

May have an additional 8 Centurions at 12 points per model

Kuma mount 30 points per model - The unit is now Cavalry and counts as a Fast Attack Choice.

Kuma - must be bought with a Centurion Rider

WS - 3 BS- 1 Str 5, T 5, W 3, I 4, A - 1*, Ld -*, Sv 6+

Wargear -

Sonic Roar - Template weapon Str. 4 ap 5

Upgrade - Anterio Iron Armor, grants a 5+ save.

Special Rules:
Stubborn
Furious Charge
Rending
Spirit Bond: The Kuma uses the Ld of it's rider.
*Bear Cavalry: Cavalry, must be modeled upon a 65mm base and cannot be transported. The Hammer of Wrath ability is resolved from the Kuma's profile. The Centurions may attack from atop their mounts using their own profile. They must attack the same target as the Kuma. If the Kuma is slain, so is the Centurion.


2;37 am here, Points values and other small edits will have to wait...


That is some long and interesting fluff. Wait, why do they hate Cadians?

Rules wise, wouldn't riding a Kuma basically encourage people to shoot the mount from under the rider?

I think the Kuma stats should be folded into the rider's stats in the same way the CSM mounts give bonuses.
For instance, instead of creating a separate statline, the Kuma could add 2 to toughness and wounds or something
and resolve the Hammer Of Wrath as a separate rule. (Hammer of Wrath hits are resolved at Strength 5)

Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.

 
   
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HoW is resolved at baseline strength

Experience is something you get just after you need it
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Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
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^ That is why I said Strength 5; the Kuma would add to the rider's baseline for one statline is used for all situations,

Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.

 
   
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Ok, gotchya. I thought you meant that HoW is @S5 all the time.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
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Melbourne

Ahzek Ahriman, First Captain, Chief Librarian, Magister Templi of the Corvidae, Thousand Sons Legion

(pre-heresy)

Type: Infantry (unique)

240 points

WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv2+

Wargear: artificer armor, iron halo, master-crafted bolt pistol, frag and krak grenades

Staff of Ahriman: This is a master-crafted force stave. It allows Ahriman to nullify any enemy psychic power cast within 24 inches of him, on a 3+. Note that this is NOT a unusual force weapon.

Special Rules: Independent Character, Fearless

Master of the Corvidae: Ahriman is a level 3 psyker. He only has access to the lore of divination, however instead of rolling for his powers he may choose them.

Inner doubts: Ahriman is wary of using his powers, for fear of the flesh change. Every time Ahriman suffers a PoTW, he must, in addition to it's effects, pass a Ld test. If he fails, he may not cast any psychic powers for the rest of the game.


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
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 CalasTyphon216 wrote:
Ahzek Ahriman, First Captain, Chief Librarian, Magister Templi of the Corvidae, Thousand Sons Legion

(pre-heresy)

Type: Infantry (unique)

240 points

WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv2+

Wargear: artificer armor, iron halo, master-crafted bolt pistol, frag and krak grenades

Staff of Ahriman: This is a master-crafted force stave. It allows Ahriman to nullify any enemy psychic power cast within 24 inches of him, on a 3+. Note that this is NOT a unusual force weapon.

Special Rules: Independent Character, Fearless

Master of the Corvidae: Ahriman is a level 3 psyker. He only has access to the lore of divination, however instead of rolling for his powers he may choose them.

Inner doubts: Ahriman is wary of using his powers, for fear of the flesh change. Every time Ahriman suffers a PoTW, he must, in addition to it's effects, pass a Ld test. If he fails, he may not cast any psychic powers for the rest of the game.



For inner doubts, I'd change it to either mention specifically that he has to take this test even though he is fearless, or I'd change Fearless to Stubborn.
   
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The Peripheral

 Decio wrote:
^ That is why I said Strength 5; the Kuma would add to the rider's baseline for one statline is used for all situations,


I'll work on it when I have time. I'm not ready to release any more information about the Korzacks though, sorry.

 
   
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On Nimbosa, cramming as many guardsmen into troop carriers as possible.

Absalom, Procurator of the Emperor's malice.

WS BS S T W I A LD SV
5 5 4 4 3 5 3 10 2+

wargear: 2 traitorbane plasma pistols, artificer armor, digital weapons, iron halo.

Special rules: Independent character, combat tactics, atsknf.

traitorbane plasma pistols: Traitorbane plasma pistols are extremely rare pre heresy plasma pistols that remove the gets hot rule.

points: 170 pts

what do you think?

This message was edited 1 time. Last update was at 2012/09/25 22:04:03


Bludbaff wrote:
 xSPYXEx wrote:
How many Imperial Guardsmen does it take to get to the center of a tootsie pop?

FIX BAYONETS

[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]

[/url] . 
   
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Hagerstown, MD

 psychadelicmime wrote:
Absalom, Procurator of the Emperor's malice.

WS BS S T W I A LD SV
5 5 4 4 3 5 3 10 2+

wargear: 2 traitorbane plasma pistols, artificer armor, digital weapons, iron halo.

Special rules: Independent character, combat tactics, atsknf.

traitorbane plasma pistols: Traitorbane plasma pistols are extremely rare pre heresy plasma pistols that remove the gets hot rule.

points: 170 pts

what do you think?


SM Codex Captain = 100 points
15 Plasma Pistol = 15 x 2 = +30 points
Artificer = +15
No 'gets hot' = 0 points (you have a .25% chance to fail your to hit and then armor roll... not too worried about if they don't get hot.)
-1 WS = -10 points
= 135 points

SOOO.... why not just use a standard SM Captain with 2 Plasma Pistols? Nothing wrong with doing that and just giving him some fluff if that's what you want!

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
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are SM captains BS/WS 5?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
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No gets hot is probably worth 5pts for the pair tbh. (Tau Plasma Weaponry is -1Str with no Gets Hot! and costs 20pts each, so it's possibly even being generous.)
And Digital Weapons are 10pts.

Might as well make it an even 150 and call it a day, it's certainly not something people will really have a problem with facing at least.

This message was edited 2 times. Last update was at 2012/09/25 22:33:52


   
Made in us
Screaming Shining Spear





Hagerstown, MD

 Ovion wrote:
No gets hot is probably worth 5pts for the pair tbh. (Tau Plasma Weaponry is -1Str with no Gets Hot! and costs 20pts each, so it's possibly even being generous.)
And Digital Weapons are 10pts.

Might as well make it an even 150 and call it a day, it's certainly not something people will really have a problem with facing at least.


If you're actually gonna cost it then yeah 5 points. But you are talking about a 24" range weapon on a model with a 5+ save so it's fulfilling a very different role and it's a difference of a 33% chance to pass that armor save and a model with 2+ has a 83% chance of passing... very different!

I missed Digital weapons, good catch!


Automatically Appended Next Post:
 IHateNids wrote:
are SM captains BS/WS 5?


They're WS6

This message was edited 1 time. Last update was at 2012/09/25 22:48:59


4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
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Glix Rathred
Dark Mechanicus TechSage
79 Years Old
From: Gredharth VII

Glix was born to two loving parents on Gredharth VII. He lived a perfect childhood, and worked on a farm with his dad for most of his life. One day, a strange capsule crashed into the planet close to his farm. He wanted to check it out, but he got distracted on the way, and two goons who were dressed really funny kidnapped him.

They took him to their lair, and asked him to make them a servo skull for them. Glix shook his head and told them he didn't know how. They beat him savagely, and threw him a manual written in strange symbols. He had no clue how to read the symbols, and was beaten again. They threw him a Common-Chaos dictionary, and he learned how to read and write Chaos texts very well, despite not knowing what they sound like. He digested the Manual with haste, and soon found himself building all sorts of wicked creations in the strange men's lair. Satisfied, the strange men took him to the major port of the planet, and accompanied him to a strange hive world, where he was sold to men in even stranger clothes, who beat him even more for things he didn't know.

This continued for many years, and Glix's body grew heavy with modification and attachments. He had his body entirely stripped down and augmented, and retrofitted with tubes and other crap that made him look totally nuts. At the age of 35, having completed his training as a Chaos Techsage in total secrecy of the imperium that he had grown to hate so much, he was picked up by a warband of traitors from a local PDF unit. With these warriors, Glix began the slow and maddening journey towards true chaos.

They fought many battles against the imperium of man, and other things... Glix grew incredibly powerful. The Tanks and Armor of the imperium was a trivial matter to repair and maintain, so glix naturally turned his attention to all of the foreign technology possible. He grew wise in these, although inevitably falling short in his expectations. After many years, Glix was given orders to accompany a small group of men into the eye of terror. This was his chance. They landed on J)'KI'&O""go and were greeted by four Chaos Space Marines... Towering warriors of flesh and steel. Glix's PDF regiment soon followed, and were brought into the fold of the Iron Warriors. Glix fought many more battles with these savage demigods, and finally, he was given the position of chief maintainer with the Iron Warriors. This was a huge honor, naturally, but the Iron Warriors were prepared to give him the ultimate honor, becoming a Space Marine himself. He underwent gene therapy and was implanted with Space Marine DNA.

Right, so he's a chaos techpriest. I'll write more later. Maybe.


If only ZUN!bar were here... 
   
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Ichor-Dripping Talos Monstrosity






felixander wrote:
 Ovion wrote:
No gets hot is probably worth 5pts for the pair tbh. (Tau Plasma Weaponry is -1Str with no Gets Hot! and costs 20pts each, so it's possibly even being generous.)
And Digital Weapons are 10pts.

Might as well make it an even 150 and call it a day, it's certainly not something people will really have a problem with facing at least.


If you're actually gonna cost it then yeah 5 points. But you are talking about a 24" range weapon on a model with a 5+ save so it's fulfilling a very different role and it's a difference of a 33% chance to pass that armor save and a model with 2+ has a 83% chance of passing... very different!

I missed Digital weapons, good catch!


Plasma Pistols cost 5pts more than Plasmaguns for some reason (strange being generally, the Pistol / Rifle variants often cost the same)... so going by a direct comparison (-1Str, remove Gets Hot!) apparently is worth 10pts a gun OR double the base cost, and this is on what are effectively 25pt Termitors with worse WS/BS/I.

   
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Sneaky Kommando





Scarab-Lord Grimnos-

In charge of the maintaining the Devostrehk machinery, Scarab-Lord Grimnos had always preferred the company of machines to that of others. During the time of bio-transferrence, he was the first to volunteer for a metal body among the fellow lords of his dynasty. Since then, his mastery of machinery has proven to be of immense value to the dynasty, with their armies kept in excellent condition during the great sleep. He absolutely enjoys proving the superiority of his machines in battle, and will delight in any foolish mortals who challenge the might of his swarm for themselves...

(220 pts)
WS 4
BS 4
S 5
T 5
W 3
I 2
A 3
LD 10
SV 3+

Type- Infantry, Independent Character

Wargear-
Phylactery
Mindshackle Scarabs
Scarab Gauntlet

-Scarab Gauntlet-
A ancient device that has unparalleled control over canoptek machines, with this gauntlet, Grimnos can control his scarabs as if they were an extension of his own body.
This weapon counts as a Gauntlet of Fire, with the Entropic Strike special rule.

Special Rules
Ever-Living
Reanimation Protocols
Fearless
Scarab Cloud

-Scarab Cloud-

The scarab lord is always surrounded by a cloud of scarabs, which can expand out to cover an advance, or retract in order to protect their lord. At the start of each of your turns, declare whether or not the cloud is Dispersed or Focused. If no declaration has been made (I.E. the player is going second and could not have declared yet)- the scarabs are assumed to be "Dispersed"
Dispersed- The scarabs spread out in a wide patter to cover and protect the advance of the squad. Grimnos, and any squad he is attached to, have a +2 to their cover save, and count as having a resurrection orb in the squad. In addition, in the assault phase, mindshackle scarab attempts are made against every every unit in base contact with the squad, but only on 2d6 leadership. This counts as a use of mindshackle scarabs for that phase.
Focused- The scarabs cling tightly to their lord, protecting him from harm. Grimnos has a 4+ invulnerable save, and he counts as having a resurrection orb that applies to only himself. In addition, mindshackle scarab attempts are made against every unit in base-to-base contact with the lord, maximum of 4. This counts as a use of mindshackle scarabs for that phase.

Point-Cost Estimate
Spoiler:

Overlord- 90
MSS- 15
Phylactery- 15
Gauntlet of Scarabs - 10 (5 for half of a voidblade, 5 for gauntlet of fire)
Fearless- 5
Scarab cloud (includes a dispersion shield with no reflect (15) and a res orb (30) -45, + 15 for "extra" scarabs, +10 for other specials) 70

Based on zahndrehk, who is overlord (90) + weave, orb, and shifter for another 90 in wargear, and of his 180 total in wargear+ base, his abilities to dole out and take away buffs from armies and bring in anything from deep-strike any time your opponent does cost him- 5 more points.)

This message was edited 4 times. Last update was at 2012/09/26 08:03:16


"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion

6000 WHFB Dwarfs
 
   
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On Nimbosa, cramming as many guardsmen into troop carriers as possible.

Updated with ws6 and some fluff.
Absalom, Procurator of the Emperor's malice.

WS BS S T W I A LD SV
6 5 4 4 3 5 3 10 2+

wargear: 2 traitorbane plasma pistols, artificer armor, digital weapons, iron halo.

Special rules: Independent character, combat tactics, atsknf.

traitorbane plasma pistols: Traitorbane plasma pistols are extremely rare pre heresy plasma pistols that remove the gets hot rule.

points: 170 pts

Fluff: The spectral swords have always been a slightly different chapter with their habit of not getting along with most other imperial commanders, their believe that he emperor is not divine, the composition of each of their companies include 50 scouts as well as the normal 100 space marines, and the fact that 60% of the chapter seceded to the tau. Those that were left grew hateful of their traitor brethren and the accursed tau. After losing an entire company to a traitor marine ambush, the survivors of the ill fated 7th company, along with the most skilled scouts and marines from the other 3 companies formed task force lambda, their purpose was to aid other imperial forces that were under attack by traitor marines and tau. Their leader is known as Absalom, the last of the 7th company's command squad.

Bludbaff wrote:
 xSPYXEx wrote:
How many Imperial Guardsmen does it take to get to the center of a tootsie pop?

FIX BAYONETS

[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]

[/url] . 
   
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Melbourne

Veteran Sergeant Sobek, Equerry and protege to Ahriman, Scarab Occult

May be added to a Chaos Terminator unit for 175 points

Type: Infantry (unique)

WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv2+

Wargear: Terminator armour, combi-bolter, inferno bolts

Whisper: This is a monstrously huge pole-axe created to replace the heqa staff he lost on Prospero. This can be used either as a force axe or a force stave. Attacks may be freely split between the 2 modes.

Special Rules: Fearless, Mark of Tzeentch, Psyker (Mastery level 2), Soulblaze

Scarab Occult: The unit of Chaos Terminators accompanying Sobek become Scoring, and gain the Fearless, Soulblaze and Counter Attack USRs.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in ae
Frenzied Berserker Terminator






Prince Cairbre, vile Daemon of Riocht

Cairbre's origin is not really known. He didn't appear to be a resident in the Imperium because no record of him has been found either as a citizen, Guardsman or Marine. However, what is known is that he arrived on Riocht, the old Chapter planet for the renegade Trodai an Bas, accompanied by a band of Khornate Berzerkers. Showing his worth to the rebels many times over, he was eventually invited to become a member of the chapter and one of the Lords that governed it and its lands.

Points: 285
WS: 7 BS: 4 S: 8 T: 5 W: 5 I: 6 A: 6 (see below) LD: 10 SV: 3+

Type: Flying Monstrous Creature

Wargear: Cairbre's Spear, Shield of Aethalstan, Wings, Power Armour

Special Rules: Arrogant, Inspiring Aura, Eternal Warrior, Fearless, Mark of Khorne (included in profile), Rage, Counter-Attack, 5+ Invulnerable Save

Cairbre's Spear: Counts as Power Lance. In addition, when charged, Cairbre will strike at I10.. Finally, if swooping, Caibre can throw the spear. It has a range of 30" and it will inflict 3 S5 AP2 hits.
Shield of Aethalstan: A relic taken from the Sons of Aethalstan chapter. Once per battle, when your opponent(s) has resolved hits in either the Shooting or Assault phase, Cairbre can raise this shield to grant him a 3+ Invulnerable Save.
Arrogant: If a character is present in a unit, Cairbre must challenge him. Cairbre may not refuse challenges.
Inspiring Aura: Every friendly unit within 12" gains the Fealess special rule.





This message was edited 3 times. Last update was at 2012/09/26 14:50:56


 
   
Made in au
Alluring Mounted Daemonette





Melbourne

 ExNoctemNacimur wrote:
Prince Cairbre, vile Daemon of Riocht

Cairbre's origin is not really known. He didn't appear to be a resident in the Imperium because no record of him has been found either as a citizen, Guardsman or Marine. However, what is known is that he arrived on Riocht, the old Chapter planet for the renegade Trodai an Bas, accompanied by a band of Khornate Berzerkers. Showing his worth to the rebels many times over, he was eventually invited to become a member of the chapter and one of the Lords that governed it and its lands.

Points: 300
WS: 7 BS: 4 S: 8 T: 4 W: 5 I: 6 A: 6 (see below) LD: 10 SV: 3+

Type: Flying Monstrous Creature

Wargear: Cairbre's Spear, Shield of Aethalstan, Wings

Special Rules: Arrogant, Inspiring Aura, Eternal Warrior, Fearless, Mark of Khorne (included in profile), Rage, Counter-Attack, 5+ Invulnerable Save

Cairbre's Spear: Counts as Power Lance. In addition, when charged, Cairbre will strike first. Finally, if swooping, Caibre can throw the spear. It will inflict 3 S5 AP2 hits.
Shield of Aethalstan: A relic taken from the Sons of Aethalstan chapter. Once per battle, when your opponent(s) has resolved hits in either the Shooting or Assault phase,, Cairbre can raise this shield to grant him a 3+ Invulnerable Save.
Arrogant: If a character is present in a unit, Cairbre must challenge him. Cairbre may not refuse challenges.
Inspiring Aura: Every friendly unit within 12" gains the Fealess special rule.

Few things:
1. define 'will strike first'
2. what is the range for him throwing the spear?
3. I reckon he is overcosted. Sure, At WS7, S8, good initiative and ots of attacks he will do a lot of damage. However, T4 with only a 5+ invul normally and a 3+ once, he will get gunned down by a single tactical squad

This message was edited 2 times. Last update was at 2012/09/26 14:32:32


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in ae
Frenzied Berserker Terminator






Edited, thanks. What would be a good points cost?
   
Made in au
Alluring Mounted Daemonette





Melbourne

I'd say make him T5, give him power armor, then hes probably worth about 285

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Perfect Shot Black Templar Predator Pilot






Newport News, VA

Marshal Amadeus Gorgon of the Black Templars
++220 Points++
WS 6
BS 5
S 4
T 4
W 3
I 5
A 4
LD 10
SV 2+/3+

Wargear:
Armor of Crusade
Confers a 2+ armor save.

Sword of Eternal Vengence
Range: -
S: User
AP: 2
Type: Melee, Shred, Master-Crafted.

Shield of Impenetrable Faith:
Counts as a storm shield but also prevents instant death from high strength weapons.

Special Rules:
Rites of Battle. (See Codex: Black Templars)

Crushing Blade:
Marshal Gorgon may choose to use his Sword of Eternal Vengence with two hands and will drop the Shield of Impenetrable Faith. Doing so he will strike with double his base strength at Iniative step 1. Further he will also lose his 3+ inv save until the following turn unless he is out of close combat.

 
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

http://wh40k.lexicanum.com/wiki/Orkimedes#.UGO4I1GD-uI

Orkimedes Special Character for the Orks (215 pts)

WS: 4
BS: 2
S: 4
T: 5
W: 3
I: 3
A: 3
LD: 8
Sv: 3+/5+

Unit Type: Infantry

Wargear:
Choppa
Kustom Mega Blasta
Killy Harness (As per servo Harness)
Cybork Body [5+ Invulnerable save]
Dead Ard' Armor [3+ armor save]
Stikkbombs (Assualt Grenades)
Kustom Force Field (as per codex)
Mek Tools (as per Codex Orks)
3 Grot Oilers


Special Rules:

Da Big Mek: As per Codex Orks

Teleportas!: Orkimedes is just as dangerous a tactician as he is a brilliant Ork Mek, Before the game begins you make give the deep strike rules to 1d3 Infantry or walker bases within Codex Orks (this includes any Independent characters joined with them. Due to this not being perfected technology though should the Ork player need to roll on the mishap chart they must use this chart instead.

1 = NO, NOT DAT BUTTON! The Teleporta technology launches the orks into the warp or sends them in multiple directions simultaneously. Either way it's a grim fate for the unit and they are counted as destroyed immediately with no saves of anykind... no one ever said the Teleportas were safe...

2 = Feels like Gork Stomped me Skull! Though successfully launching the Orks a energy feedback courses through the bodies of it's passengers ... killing even lesser orks from the sheer voltage causing a nasty case of exploding head. The entire unit is able to deepstrike but before placing the unit every model must roll a Toughness test or be subjected to an automatic wound. LOS may not be used on these wounds

3 = Wut!? I didn't enter dat into da Komputer!, Seems the enemy was able to track down the nefarious signals of the Teleporta. This unit is under the "misplaced" result on the Deep strike results.

4-6 = Gah! We seem ta be experiencing sum Teknikal difficulties, Orkimedes' contraption is at least not killing anyone at this time but it's due to a lack of proper power. This unit is under the effects of the "delayed" of the basic Deepstriking results.

A Mek Beyond Compare: When a challenge is issued to Orkimedes or his unit he may allow a walker model within 6 inches to accept the challenge in his wake.

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
 
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