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You could always put back Eternal warrior for +35pts, bringing him to 140 base (155-160 once you've chosen his 'power')
That said: I don't see any reason a 'shooty' character would have an instant death causing force weapon, or I5... by removing that and just going Power Sword, you remove the Warp Charge issue, simplifying the unit.
Whacking eternal warrior on everything is something a lot of people seem to do, that's really unnecessary, it's also worth a lot of points (35 for just this rule according to the Space Wolves book). But ohwell.
Define... resolved at +1 strength?
All Attacks against the unit are resolved at +1 strength?
Psychic Powers with a Strength value against the user are resolved at +1 Str?
I'm not sure what Deny the Witch bonuses are worth, or what units already have things that boost Deny the Witch, so can't really help on costing (unless someone can point me at a unit(s) with such things)
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
Wargear: power armor, bolter, bolt pistol, frag and krak grenades
Daemon axe: This axe once belonged to the Warsmith. It is a melee weapon with the following profile: +1 Strength, AP 2, Unwieldy, Daemon Weapon, Two-handed
Necrodermis arm: This gives Honsou +1 to his armor save (for a total of 2+) and It Will Not Die special rule.
Special Rules: Independent Character, Shatter Defences (see C:CSM), Veterans of the Long War
Dark Fate: Honsou has the Eternal Warrior USR
Blessing of the Gods: Honsou has a 4+ invulnerable save.
Warlord Trait: Undying Hatred (see C:CSM)
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Ah, I enjoy being able to legitimately put Feel No Pain on the majority of my homebrew, nay am obligated to do so being the majority of my stuff is DE Coven based units
I really need to get round to updating my units to 6th ed, then put them back for review.... Also thinking of creating a Haemonculi Special Character that increases the FnP save of units with Altered Physique to 4+.
This message was edited 1 time. Last update was at 2012/10/30 01:06:51
Well the thing is either rule fits his back story of enduring through a ice storm with no protection then getting tossed through the warp and then surviving in the volcanic world he got flung to I was just trying to figure out what rule(s) fit that kind of profile
I rule the realms of the elder magics
1225 points
1005 points ( so I bought a dark vengeance set and a couple three other packs
Since I don't know how to point this guy I will ask for help
Commander Canas
Ws/ bs/ s/ t/ w/ I/ a/ ld/ sv/
4/ 6/ 4/ 4/ 3/ 5/ 3/ 10/ 4+(4+ invulnerable due to elder shield)
Wargear: armor, frag,krak, force sword and then one tome (further in the post) elder shield (4+inv save
Special rules: hatred(chaos) eternal warrior, Ind char.
Tomes: flux range20" s user+1ap5 special: assault2, force charge, rending
Nosferatu range 20" s user+2 ap5 special: assault1, force charge,siphon4+
Luna range20" s user ap1 special: assault 2 armorbane, force charge
Special rules: force charge is when you forgo a shooting attack with this weapon, you may use it to charge a force weapon as if you were a psyker
Siphon if the attack successfully wounded (they failed to save) then roll a dice one a roll of 4+ recover one wound, does not siphon from vehicles.
So what do you think? What point values should the character and each tome get?
Inspired by the GBA Fire Emblem huh? Ok, first things first, what codex is this guy for? From the stat-line I'd guess Space Marines, but you can never be certain. Secondly, are his tomes weapons like a bolter, or are they supposed to be psychic shooting attacks (I'm guessing the former, but he is a shaman/druid after all). Third, I think force charge is supposed to activate the force weapon if he didn't make a shooting attack that turn. As it is, it is slightly confusing, why not just make it a property of his weapon, like this:
Blade of the Druid:
S: User, AP3 Rules: Force Charge
Force Charge: On any turn that Canas does not shoot during the shooting phase, this weapon gains the instant death USR.
Just a wee bit cleaner and it doesn't create the implications of having a force weapon on a character with no mastery level.
Well yeah, the character is initially off of fire emblem, I have basically taken his character and made it my own. He probably will end up being in a meq army, unless I find(or make) a better fit. It is supposed to be more like a bolter since he is not channeling warp through his mind. As for the third that works, for the characters fluff he got it from a dying gk, but I might just call it that to avoid confusion. Also does a force weapon insta death every unsaved wound or just one (I know wrong thread for it, just was wondering whether the Druid blade was more powerful, I was trying to keep it at the same level
This message was edited 1 time. Last update was at 2012/10/30 04:45:15
I rule the realms of the elder magics
1225 points
1005 points ( so I bought a dark vengeance set and a couple three other packs
Since I don't know how to point this guy I will ask for help
Commander Canas
Ws/ bs/ s/ t/ w/ I/ a/ ld/ sv/
4/ 6/ 4/ 4/ 3/ 5/ 3/ 10/ 4+(4+ invulnerable due to elder shield)
Wargear: armor, frag,krak, force sword and then one tome (further in the post) elder shield (4+inv save
Special rules: hatred(chaos) eternal warrior, Ind char.
Tomes: flux range20" s user+1ap5 special: assault2, force charge, rending
Nosferatu range 20" s user+2 ap5 special: assault1, force charge,siphon4+
Luna range20" s user ap1 special: assault 2 armorbane, force charge
Special rules: force charge is when you forgo a shooting attack with this weapon, you may use it to charge a force weapon as if you were a psyker
Siphon if the attack successfully wounded (they failed to save) then roll a dice one a roll of 4+ recover one wound, does not siphon from vehicles.
So what do you think? What point values should the character and each tome get?
Inspired by the GBA Fire Emblem huh? Ok, first things first, what codex is this guy for? From the stat-line I'd guess Space Marines, but you can never be certain. Secondly, are his tomes weapons like a bolter, or are they supposed to be psychic shooting attacks (I'm guessing the former, but he is a shaman/druid after all). Third, I think force charge is supposed to activate the force weapon if he didn't make a shooting attack that turn. As it is, it is slightly confusing, why not just make it a property of his weapon, like this:
Blade of the Druid:
S: User, AP3 Rules: Force Charge
Force Charge: On any turn that Canas does not shoot during the shooting phase, this weapon gains the instant death USR.
Just a wee bit cleaner and it doesn't create the implications of having a force weapon on a character with no mastery level.
If you scroll down a bit, I provided a cleaner revision (same unit, just made clearer) that should help understanding Though the Blade of the Druid thing sounds better.
Canas is back wrote: Well yeah, the character is initially off of fire emblem, I have basically taken his character and made it my own. He probably will end up being in a meq army, unless I find(or make) a better fit. It is supposed to be more like a bolter since he is not channeling warp through his mind. As for the third that works, for the characters fluff he got it from a dying gk, but I might just call it that to avoid confusion. Also does a force weapon insta death every unsaved wound or just one (I know wrong thread for it, just was wondering whether the Druid blade was more powerful, I was trying to keep it at the same level
Force Weapons instadeath every wound caused when you choose to activate it.
And fluff-wise, just having a force weapon doesn't mean you can use it, you do rather need to be a psyker to activate it, you'd be better off figuring out some other reason for it to be instant-death-y
Which is fine, but the wording you used was a bit clunky is all. Ovion cleaned it up nicely.
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
Bardan Falk is a Warsmith renowned for his massive physique, reckoned to be amongst the largest of the Astartes, along with Polux of the Fists, Abaddon of the Sons, and others. During the joint expedition into the Eye of Terror with the Emperor's Children, Falk began to be influenced by a daemonic entity. He eventually ascends to Daemon Princehood after the events of Hydra Cordatus.
Type: Infantry (character)
Codex: Chaos Space Marines
Composition: 1 (unique)
Points: 180 points
WS6 BS5 S5 T5 W4 I5 A4 Ld10 Sv2+
Wargear: chainfist
Cataphractii-pattern terminator armour: This is terminator armor that provides a 4+ invulnerable save rather than 5+. It also has the Slow and Purposeful USR
plasma blaster: Range 18 S 7 AP 2 Assault 2 Get's Hot
Towering Giant: Stat bonuses included, also has the Eternal Warrior USR.
Iron Within, Iron Without: Bardan Falk is a member of Perturabo's Triarchs. All friendly units from the same detachment within 12 inches gain Fearless. In addition, Falk's Warlord trait grants Hatred to himself and his unit.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Lord Castellan Savius Kormidius
Wrath of the Emperor
Orbit, a system in the Korvus Sector, was saved by an unnamed chapter of space marines whose valiant efforts only slowed its approach and were eventually wiped out, however, the precious time bought by the precious lives of marines was sufficient for the coming of the Kormidius Crusade of Black Templar. Led by Castellan Savius Kormidius whose fury and benevolence was well known in equal measure. Troops under his command continue to fight despite the most terrible of losses. Despite only having a Rank of Castellan, the people of Orbit made him Lord of the Orbit System which High Marshall Helbrecht agreed readily as Orbit was a valuable asset to any crusade the High Marshal sent. With 4 Forge Worlds in Close Proximity to on another and ease of access and great defensive position against any invading fleet, Kormidius Reluctantly accepted the title of Lord Castellan Of Orbit. As Kormidius is a free spirited individual, unable to be kept to the confines of a desk therefore is rarely found in the Orbit system save that to resupply the ships in his crusade and defend the people who call him, Lord Castellan.
Points: 275
WS 6
BS 5
S 5
T 4
W 4
I 4
A 4
Ld 10
Ar 2+
War gear:
-2 Power Fists
-STorm Bolter
-Mantle of Orbit : Grants Kormidius a 3+ Invul Save
-Terminator Armor
Special Rules:
-Eternal Warrior
-Rites of Battle
-Benevolence of the Lord Castellan: All friendly units with LoS to Kormidius has stubborn USR and are able to re-roll Leadership tests
-Fearless
-Stubborn
-Fury
-Free Spirited: Kormidius embarrassingly enough does not take vows lead by Emperor's Champion seriously and therefore does not gain any benefit from vows.
-Righteous Zeal
Diamagnus Kormidius, Son of the Lord Castellan
Diamagnus Kormidius is the adopted son of the Lord Castellan, Savius Kormidius. While His father Crusades to rid the imperium of its enemies, Diamagnus manages the system of Orbit and ensures the crucial Forge Worlds are well-defended and able to service and produce munitions to supply the crusades of the Black Templar. Unlike his father, Diamagnus does not enjoy the heat of a melee but in the careful planning of battles. Diamagnus enjoys the providing of protection for his subordinates in the field of battle by giving support for those who fight under him. Diamagnus is a brilliant tactician who ever seeks to impress his father with the victories he earns in the face of unsurmountable odds. Despite sharing in the hatred of the enemies of man, Keeps a level head during battle.
Points: 150
BS 5
WS 4
S 4
T 4
I 4
W 2
A 2
Ar 3+
Ld 10
War Gear:
-Wrath Hammer : Heavy Bolter Str 6 Ap 4 Heavy, 6
-Iron Halo
-Bolt Pistol
-Culling Blade: 4+ Rending CCW
Special Rules:
-Brilliant Tactician: May roll 2 Warlord Traits only if Diamagnus is selected as Warlord
- Rites of Battle
- Covering Fire: Diamagnus tries his best to support his allies even when they are in combat and is able to fire into an ongoing assault, however the wounds allocated are on the closest models in LoS (allies included because it was an 'accident' ), Wounds allocated do not count towards combat resolution.
-Combat Tactics: only affects Diamagnus and the squad he is attached to.
What do you guys think?
We are the hunters of Xenos, Heretic and Mutant alike, we are the sons of Caliban
SUPREME PRAETOR OF THE WHITE LEGION (350 points) WS6 BS5 S4 T4 W3 I5 A4 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Technarch Artificer Armour, All Spark Blade
Special Rules: Independent Character, Fearless, Adamantium Will, Technological Resilence
Warlord Trait: **the one that makes the Warlord a Scoring unit (Implacable??)**
[Technarch Artificer Armour]When Astartes armour was combined with the ingenuity of the Technarch Republic, it produced the finest armour known to the White Legion. Confers a 2+ Armour save and a 3+ Invulnerable save.
[All Spark Blade]Technarchy science created this weapon, and it was gifted to the White Legion's leader upon his victory over the Zeltraax xenos species that invaded the Republic's territory. To this day, it still crackles with the energy that gave it form - that of a blade which can carve through almost anything! Rng: - / Str: +1 / AP: 2 / Type: Melee, Master-Crafted, Tachyon Strike*
* Tachyon Strike: Any successful Invulnerable saves made against attacks from the All Spark must be re-rolled.
[Technological Resilence]The sheer protective power of not only the armoured suit, but the wearer himself, allows him to survive hits and blows that would fell even a gigantic beast. The Supreme Praetor benefits from the following; Eternal Warrior and It Will Not Die.
This message was edited 3 times. Last update was at 2012/11/02 07:56:18
Sigismund, Scion of Terra, Paladin, First Captain of the Imperial Fists, Imperatore Vindicem
Type: Infantry (character)
Points: 280
Composition: 1 (unique)
WS8 BS5 S4 T4 W4 I6 A4 Ld10 Sv2+
Wargear: storm shield, bolt pistol, frag and krak grenades
The Black Armor: This provides a 2+ armor save
The Black Sword: This is a melee weapon with the following profile: Strength 6 AP 2
Special Rules: Independent Character, Fearless, Hatred (Chaos), Preferred Enemy (Chaos)
Ultimate Champion: Sigismund must issue or accept challenges with enemy HQ units.
For the Emperor!: Sigismund is oathed to the moment, and will not fall till the Emperor permits it. He has the FNP, EW, IWNDUSRs
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
WS6 BS5 S5 T5 W4 I5 A4 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Technarch Artificer Armour, All Spark, Searing Sun
Special Rules: Independent Character, Fearless, Adamantium Will, Technological Resilence
Warlord Trait: **the one that makes the Warlord a Scoring unit (Implacable??)**
[Technarch Artificer Armour]When Astartes armour was combined with the ingenuity of the Technarch Republic, it produced the finest armour known to the White Legion. Confers a 2+ Armour save and a 3+ Invulnerable save.
[All Spark]Technarchy science created this weapon, and it was gifted to the White Legion's leader upon his victory over the Zeltraax xenos species that invaded the Republic's territory. To this day, it still crackles with the energy that gave it form. Rng: - / Str: User / AP: 2 / Type: Melee, Master-Crafted, Tachyon Strike*
* Tachyon Strike: Any to-wound rolls of 6 will ignore Invulnerable saves.
[Searing Sun]Thanks to Technarchy scientists, this ancient relic of the White Legion was repaired, and upgraded to inflict devastation upon the enemies of the bearer. Rng: 18" / Str: 6 / AP: 2 / Assault 2, Deflagrate
[Technological Resilence]The sheer protective power of not only the armoured suit, but the wearer himself, allows him to survive hits and blows that would fell even a gigantic beast. The Supreme Praetor benefits from the following; Eternal Warrior, It Will Not Die, and Feel No Pain.
What is the Deflagrate ability? Is it like Soul Blaze? And what's Adamintium Will?
Overall I don't think he's completely over-powered for his price, but a lot of people get worked up at the idea of a weapon that ignores invulnerable saves. And 2+/3++ with It Will Not Die and T5 means it'll take 32.5 plasma shots in one turn to take him down. Now, I know that Draigo has that, but everyone kicks and screams about him haha I don't think he's horribly undercosted.
MATHTIME!
Spoiler:
Space Marine Captain 100 points
+1S +15
+1T +15
+1W +15
+1A +10
Immovable Object +10 (Scoring)
Artificer Armor +15
Storm Shield +15
All Spark +45 (Power Sword 15 + AP 2 10 + MC 5 + Tachyon 15)
Searing Sun +25 (Storm Bolter 5 + S6 10 + AP2 10 + Deflagrate ??)
Techno-Res +55 (EW 25 + IWND 15 + FNP + 15)
All This gak Makes Him Unstoppable tax: 30 Points to keep him at 350
There, without know what AdamanWill or Deflagration does, he doesn't seem undercosted.
Happy 100th post!
PS - And it'll take 436 Lasgun shots to take him down.
This message was edited 2 times. Last update was at 2012/11/01 15:46:03
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
Deflagrate is the special rule attached to the "Volkite" weapons in Horus Heresy: Betrayal. It works in a similar way to Necron "Tesla" weapons.
"After the weapon's normal attacks have been resolved count up the number of unsaved wounds. Resolve a number of automatic hits equal to the number of unsaved wounds. These do not generate more additional hits."
Jesus... that's pretty nasty! But any rules outside of the basic 40k set you should probably add into regular posts. Honestly, I feel like this guy is really stinking powerful and probably belongs in games like you'll find in that set where people are running Primarchs.
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
Made an update to the Supreme Praetor. Hopefully it will be better and not so OP. I normalised his stats, nerfed his All Spark Blade, and took away the FNP rule (for starters).
NeoAigaion wrote: Made an update to the Supreme Praetor. Hopefully it will be better and not so OP. I normalised his stats, nerfed his All Spark Blade, and took away the FNP rule (for starters).
MATHTIME! 2.0!
Spoiler:
Space Marine Captain 100 points
+1A +10
Immovable Object +10 (Scoring)
Artificer Armor +15
Storm Shield +15
All Spark +40 (Power Sword 15 + AP 2 10 + MC 5 + Tachyon Strike 10)
Techno-Res +40 (EW 25 + IWND 15)
All This gak Makes Him Unstoppable tax: 30 Points to keep him at 350
OK that's a lot better. I'd consider posting him ~250-260. I'd definitely play this guy (Especially since I don't use 2+ armor
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
felixander, you may want to get ready for "Mathtime 3.0" soon. I've had some further thoughts on Adamas' design.
Contrary to the battle doctrine of his legion (not chapter), Adamas likes to crash straight into the enemy, destroy them, and move onto the next. Much like a natural disaster LOL!!
To this end, I've thought up the following draft for him:
- Legion Praetor statline (the same as a Wolf Lord I believe)
- dual Paragon Blades (+1 S, AP2, murderous strike (instant death on to-wound roll of 6))
- same Technarch Artificer Armour as before, but this time dropping IWND (so its now just 2+, 3++, and EW)
- Warlord Trait "Legendary Fighter"
- IC, Fearless, Crusader, Counter-Attack
In this possible incarnation, Adamas would be a (potential) nightmare in melee. Thanks to his defences, he would close in on his targets, and slice them apart with his twin blades.
Thoughts/comments?
"Charge forward, keep going, and never stop!" - one of his many recorded sayings.
Warsmith Golg, Triarch, commander of the Contrador
Golg was a Warsmith of the Iron Warriors, and one of Perturabo's inner circle. He was killed in action when Alexis Polux and his Imperial Fists boarded the Contrador. Though he struck off Polux's boarding shield and left arm with his chainfist, Polux's massive stature overpowered Golg, whose head was vaporised by Polux's power fist. To add insult to injury, Polux and his men then stole Golg's ship and escaped the system.
Type: Infantry (character)
Composition: 1 (unique)
Points: 175 points
WS6 BS5 S4 T5 W3 I5 A4 Ld10 Sv2+
Wargear: power armour, chainfist, combi-melta, frag and krak grenades
boarding shield: may re-roll all failed armor saves. May not run or sweeping advance
bionics: gives +1 to Toughness and armor save (included already)
Special Rules: Independent Character, Hatred, Fearless
Meet them! Deny them!: Golg and his unit have the Counter Attack USR.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
NeoAigaion wrote: felixander, you may want to get ready for "Mathtime 3.0" soon. I've had some further thoughts on Adamas' design.
Contrary to the battle doctrine of his legion (not chapter), Adamas likes to crash straight into the enemy, destroy them, and move onto the next. Much like a natural disaster LOL!!
To this end, I've thought up the following draft for him:
- Legion Praetor statline (the same as a Wolf Lord I believe)
- dual Paragon Blades (+1 S, AP2, murderous strike (instant death on to-wound roll of 6))
- same Technarch Artificer Armour as before, but this time dropping IWND (so its now just 2+, 3++, and EW)
- Warlord Trait "Legendary Fighter"
- IC, Fearless, Crusader, Counter-Attack
In this possible incarnation, Adamas would be a (potential) nightmare in melee. Thanks to his defences, he would close in on his targets, and slice them apart with his twin blades.
Thoughts/comments?
"Charge forward, keep going, and never stop!" - one of his many recorded sayings.
Mathtime! 3.0!
Spoiler:
A bajillion points
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
Wargear
-Bolt Pistol
-Plasma Pistol
-Sword of the Unforgiven - Rumored to be the legendary Lion Sword of Lion El'Jonson, the blade Cypher carries but never draws or uses emanates raw power, protecting and shielding Cypher from harm. The Sword of the Unforgiven provides Cypher with a 3+ Invulnerable Save.
-Redemption and Retribution - The twin, wrist-mounted combat blades Cypher wields in close combat. Named Redemption and Retribution, these blades are deadly and razor-sharp, crafted by the Fallen Angel himself. Redemption and Retribution count as a single power weapon.
Special Rules
Independent Character
Preferred Enemy
Fearless
Master of Concealment - Cypher has hidden himself from the ever-watching eyes of the Unforgiven for millennia. It is rumored he can vanish before someone's very eyes, or at least seem to. Cypher has the Stealth universal special rule, but adds +2 to his cover save rather than +1, to a maximum of 2+.
Escape - The Fallen Angel has eluded the iron-hard grasp of the Dark Angels more than once, disappearing from a battlefield as suddenly as he appeared. Cypher has the Hit and Run universal special rule.
Wargear
-Bolt Pistol
-Plasma Pistol
-Sword of the Unforgiven - Rumored to be the legendary Lion Sword of Lion El'Jonson, the blade Cypher carries but never draws or uses emanates raw power, protecting and shielding Cypher from harm. The Sword of the Unforgiven provides Cypher with a 3+ Invulnerable Save.
-Redemption and Retribution - The twin, wrist-mounted combat blades Cypher wields in close combat. Named Redemption and Retribution, these blades are deadly and razor-sharp, crafted by the Fallen Angel himself. Redemption and Retribution count as a single power weapon.
Special Rules
Independent Character
Preferred Enemy
Fearless
Master of Concealment - Cypher has hidden himself from the ever-watching eyes of the Unforgiven for millennia. It is rumored he can vanish before someone's very eyes, or at least seem to. Cypher has the Stealth universal special rule, but adds +2 to his cover save rather than +1, to a maximum of 2+.
Escape - The Fallen Angel has eluded the iron-hard grasp of the Dark Angels more than once, disappearing from a battlefield as suddenly as he appeared. Cypher has the Hit and Run universal special rule.
Master of Concealment should probably just be stealth + shrouded, and instead of hit and run, he should maybe have a 'shunt' style ability, or an ability like Trazyn which allows him to replace another model on the field.
EDIT: Also, preferred enemy what? Everything?
This message was edited 1 time. Last update was at 2012/11/04 20:27:12
[Paragon Blade] Melee, +1 Strength, AP2, Murderous Strike*
* To-wound rolls of 6 inflict Instant Death. [Technarch Armour] This counts as Artificer Armour that also confers the "Eternal Warrior" rule.