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Made in us
Daemonic Dreadnought






AL

CalasTyphon216 wrote:
Librarian Hyperion, Grey Knights Chapter

255 points

Type: Infantry (character)

Composition: 1 (unique)

WS6 BS5 S4 T4 W3 I4 A2 Ld10 Sv2+

Wargear: Terminator armour, storm bolter, frag and krak grenades, psych-out grenades, psychic hood

The Staff of Castian: This is a master-crafted Nemesis Warding Stave that strikes at S6.

Special Rules: The Aegis, ATSKNF, Independent Character, Preferred Enemy (Daemons), Psyker (Mastery level 3)

Psychic powers: Quicksilver, Might of Titan, Hammerhand, The Summoning.


Ya know, someone by the name of Hyperion you'd expect to have some sort of pyromancy power.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 Color Sgt. Kell wrote:
Spoiler:
Brass Angels Chapter Master Gladius Vex- 220pts

WS
6
BS
5
S
4(5)
T
4
W
3
I
6
A
4
Ld
10
Sv
2+/4+

Gladius Vex is the current Brass Angels chapter master. He is a master tactician and ruthless fighter often seen at the forefront of his army. It is his duty to find where the fighting is thickest and slaughter the most enemy Generals as possible, as payment for the Brass Angels crimes. He does this with the sacred weapon, the Burning Chalice, in the hopes that someday the horrors of the Raxus Heresy may be forgotten.

Wargear: Arfificer Armor, Frag and Krak grenades, The Burning Chalice*, Inferno Pistol, Iron Halo
Special Rules: And They Shall Know No Fear, Zealous Vigour**, Combat Tactics, Orbital Bombardment

*The Burning Chalice is a huge eternally flaming sword locked with a sacred chain to the current Brass Angels chapter master's arm. It will continue to flicker with a zealous fire until the day when Brass Angels heresy has been atoned for.
The Burning Chalice: Strength- user +1, AP- 2, Special Rules- Instant Death

**Zealous Vigour- So angered is he by the betrayal of former Chapter Master Wenton Marx, and the tide of endless crusades that lies in front of him, Gladius will not stop until his quest is finished and the Brass Angels may once again find peace in the Emperor's light.
When Gladius would lose his last wound, roll a d6, on a 4+ he regains it and stays in the fight. The next time he loses it, he regains the wound on a 5+, and then a 6+ the next time. After he has lost his last wound three times, he will die if he loses it again, his zealous vigour finally leaving him.


Oh man, that layout hurts my eyes....
Try this one:
Spoiler:
Army: Space Marines
BG: Gladius Vex is the current Brass Angels chapter master. He is a master tactician and ruthless fighter often seen at the forefront of his army. It is his duty to find where the fighting is thickest and slaughter the most enemy Generals as possible, as payment for the Brass Angels crimes. He does this with the sacred weapon, the Burning Chalice, in the hopes that someday the horrors of the Raxus Heresy may be forgotten.

FO: HQ
Squad: Gladius Vex, Chapter Master of the Brass Angels
Unit: Gladius Vex, Points Per: 220, Models: 1*, Unit Type: Infantry (Character),
WS-6, BS-5, S-4(5), T-4, W-3, I-6, A-4(5), Ld-10, Sv-2+/4+*.
Wargear:
Arfificer Armor
Frag Grenades
Krak Grenades
The Burning Chalice
Inferno Pistol
Iron Halo

Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
( C: Look Out, Sir (4+) )
And They Shall Know No Fear
Zealous Vigour
Combat Tactics
Orbital Bombardment

The Burning Chalice:
The Burning Chalice is a huge eternally flaming sword locked with a sacred chain to the current Brass Angels chapter master's arm.
It will continue to flicker with a zealous fire until the day when Brass Angels heresy has been atoned for.
The Burning Chalice is a weapon with the following profile:
Range--, Str-User+1, AP-2, Type-Melee, Instant Death

Zealous Vigour:
So angered is he by the betrayal of former Chapter Master Wenton Marx, and the tide of endless crusades that lies in front of him, Gladius will not stop until his quest is finished and the Brass Angels may once again find peace in the Emperor's light.
When Gladius would lose his last wound, roll a d6, on a 4+ he regains it and stays in the fight.
The next time he would lose it, he regains the wound on a 5+, and then a 6+ the next time.
The next time he would lose his last wound, he falls his zealous vigour finally leaving him.


My main question would be - is he meant to just die if he fails that 4+ / 5+ / 6+, or is he meant to fail the 4+, then roll for the 5+, and if fails that, roll for the 6+, then dead?
My next question would be - why randomly I6 and +1A?

THEN - Costing:
Spoiler:
Space Marine Chapter Master -125
+1 I +10
+1 A +10
Artificer Armour +15
The Burning Chalice (This is basically a Huskblade that gives +1 Str) +45
Inferno Pistol +15
Zealous Vigour +20
-IC -10
Total = 230.

If he IS meant to be an IC, the Special Rules should read like this:
Spoiler:
Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
And They Shall Know No Fear
Independent Character
( IC: Look Out, Sir (2+) )
( IC: Heroic Morale )
Zealous Vigour
Combat Tactics
Orbital Bombardment

And he should be 240pts.

The problems there, coming from the layout and a few minor clarification issues imo... it's not that bad a character at the end of the day, and only slightly undercosted.

In my continuing quest to try and convert people to using a clear cut, codex-y layout, and to aid in the balancing of units - Ovion out!

   
Made in us
Secretive Dark Angels Veteran






Supreme Grand Master Tiberius knight
Points (500)?

WS BS S T W I A LD SV
7 5 4(5) 4(5) 5 5 5 10 2+3+

Equipment:
Lions’ Shards, Angels’ Wing, Hammer of Purity, Digital Laser array
Lions’ Shards – After the great battle in the holy monastery on Caliban
where Lion’el Jonson suffered his mortal wound from the fallen traitor
Luther several shards from the great Primarch’s armor were all that were
found. These were masterly crafted into a suit of terminator armor that
gives increased statistics (already included in the above profile.)
Angels’ Wing - Angels’ wing is an electrified storm shield designed to be
particularly effective versus power weapons harnessing an opposite energy to
punish anyone who strikes the shield with one. Angels’ wing is a storm
shield, in addition when Tiberius knight makes a success full invulnerable
save roll from a power weapon, fist, or equivalent in close combat the
attacking model suffers a strength 5 hit as the shield deflects the blow.
Hammer of Purity - The hammer of purity was a gift from an unknown member of
the inner circle of the Dark Angels. It is a master crafted Thunder hammer
that grants Tiberius Knight preferred enemy.
Digital Laser array - The digital laser array is an artifact of unknown
origin that is connected into the Lions’ shards that allows Tiberius Knight
to fire a highly dense laser by simply looking in a direction and nodding
his head.
Range Strength Ap Type
24 8 1 Assualt 2, melta
Special Rules:
Eternal Warrior, Prefered enemy, Feel no pain, Angel’s Doctrine, Spirit of
the Rock

Angel’s Doctrine - As a former member of the Dark Angel’s Inner Circle
Tiberius Knight follows both a mix of the Dark angels combat doctrine and
the Codex marines doctrine like the Angels close friends the Imperial fists.
An army including Tiberius knight may take Deathwing Terminator squads as
troops, and space marine bike squads as troops. In addition to this Due to
the Angels of Purities focus on the most advanced technology all Deathwing
terminator squads and space marine bike squads in Tiberius’sarmy follow the
rules for “Special issue ammunition” as detailed in the Codex Space Marine
under the Sternguard verterans.

Spirit of the Rock – Named in reverence of the terrible warp storm that
ripped Caliban into two turning the planet into “The Rock”, Tiberius
performs a series of circular swings with the dreaded Hammer of Purity that
can take foes down 10 fold. Instead of performing his regular attacks
Tiberius may perform a Spirit of the Rock attack. He may perform 1 attack
on all enemy models within 2 inches of him.


We use him in giant apocolypse games (20,000+ per side)
Everyone in our group has equally crazy characters.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in gb
Speedy Swiftclaw Biker




Bourne (somewhere in Lincolnshire)

Orghamek Da Mek-Boss: 200 points.

WS: 5
BS: 3
S: 6
Front Armour: 13
Side Armour: 12
Rear Armour: 10
Hull Points: 3
Initiative: 2
Attacks: 3

Wargear: 2 Dreadnought Close Combat Weapons, Skorcha, Kustom Mega-Blasta, Kustom Force Field

Special rules:
Dere's An 'Ole in It, Boss!- The Mek- Boss may repair a hull point/result on the vehicle damage chart on a 6 at the start of the movement phase (it may still move/shoot/assault if he does so) or on a 4 in the shooting phase ( he may not move/shoot/assault that turn).

Character (with retinue of 5 lootas(1 mek)) or up to 4 experimental Kanz.

Da Steam Brigade: 60 pts per model.

Standard Kanz but large enough to fit a specially trained Boy. They have BS: 3, WS: 4.

Big Fing- He may be picked out from his retinue following the rules for sniper rifes. He does not benefit from cover provided by models on the table.

Any suggestions? Points changes? I am actually going to make and use this thing, so help is required

This message was edited 6 times. Last update was at 2012/11/20 16:18:52


Victories of the combined Great Companies of Logan Grimnar, Vaer Greyloc, and Bran Redmaw
4
Losses :
1
Draws :
0
Unique Characters Slain :
Nemesor Zandrekh 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Philocretes the Slayer, Grand Master of the 6th Brotherhood, Grey Knights Chapter

WS7 BS6 S4 T4 W3 I6 A4 Ld10 Sv2+

260 points

Type: Infantry (character)

Composition: 1 (unique)

Wargear: Terminator armour, Iron Halo, frag and krak grenades, psyk-out grenades, incinerator

Nemesis Falx: This is a melee weapon. Strength +1 AP 2 Two-handed. In addition, it follows all the rules for a Nemesis force sword.

Special Rules: Independent Character, the Aegis, ATSKNF, Psyker (Mastery level 1), Preferred Enemy (Daemons)

Slayer: Must always issue or accept challenges.

Psychic powers: Hammerhand, Psychic communion

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 The Wolf Of Fenria wrote:
Orghamek Da Mek-Boss: 190 points.
Spoiler:

WS: 4
BS: 3
S: 6
Front Armour: 13
Side Armour: 12
Rear Armour: 10
Hull Points: 3

Wargear: 2 Dreadnought Close Combat Weapons, Skorcha, Kustom Mega-Blasta, Kustom Force Field

Special rules:
Dere's An 'Ole in It, Boss!- The Mek- Boss may repair a hull point/result on the vehicle damage chart on a 6 at the start of the movement phase (it may still move/shoot/assault if he does so) or on a 4 in the shooting phase ( he may not move/shoot/assault that turn).

Independent Character

Any suggestions? Points changes? I am actually going to make and use this thing, so help is required


An IC vehicle? Nope! Take it out. you can't have him hiding behind a Boyz screen if he's gonna be a walker. Plus then he could Challenge stuff and that's just super unfair.

195-205
Spoiler:

Deff Dred 75 points
+1 BS +10
+1 S +15
+1 AV +15-25 (this one is really hard to consider.
Skorcha +5
Kustom Mega +15
KFF +50
Dere an 'ole +10


How many attacks does he have? And I think you should give him +1 WS for being a special Dred.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Proud Triarch Praetorian





well, any properly-armed Necron lord will eat that in a challenge...

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Ichor-Dripping Talos Monstrosity






Yeah - I would make it just a Character like Bjorn and such, rather than an IC and you're missing an I value.

Potentially give it the option of a retinue of some sort if you want him in a squad.

Otherwise, to me, he looks generally fine.

And here's a template you can use to make it look prettier and help ensure you don't miss anything

This message was edited 1 time. Last update was at 2012/11/08 21:40:55


   
Made in us
Liche Priest Hierophant






Well, considering the 6th changes... I think he'd be able to be picked out. Maybe add a Special Rule about how big 'e is, that a unit firing at him may allocate up to half their shots at him, and his LoS! is 3+, or something.

Also, "'ole!" is actually weaker than a basic Mek's rule, at least in that, to get the 4+, he cannot Move or Assault, which Mek's Tools don't prevent.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Lone Wolf Sentinel Pilot





Northern California

Thank you Ovion!
Gladius now looks like this-

Army: Space Marines
BG: Gladius Vex is the current Brass Angels chapter master. He is a master tactician and ruthless fighter often seen at the forefront of his army. It is his duty to find where the fighting is thickest and slaughter the most enemy Generals as possible, as payment for the Brass Angels crimes. He does this with the sacred weapon, the Burning Chalice, in the hopes that someday the horrors of the Raxus Heresy may be forgotten.

FO: HQ
Squad: Gladius Vex, Chapter Master of the Brass Angels
Unit: Gladius Vex, Points: 240, Models: 1*, Unit Type: Infantry (Character),
WS-6, BS-5, S-4(5), T-4, W-3, I-5, A-4(5), Ld-10, Sv-2+/4+*.
Wargear:
Arfificer Armor
Frag Grenades
Krak Grenades
The Burning Chalice
Inferno Pistol
Iron Halo

Special Rules:
( C: Precision Shots )
( C: Precision Strikes )
( C: Look Out, Sir (4+) )
And They Shall Know No Fear
Zealous Vigour
Combat Tactics
Orbital Bombardment

The Burning Chalice:
The Burning Chalice is a huge eternally flaming sword locked with a sacred chain to the current Brass Angels chapter master's arm.
It will continue to flicker with a zealous fire until the day when Brass Angels heresy has been atoned for.
The Burning Chalice is a weapon with the following profile:
Range--, Str-User+1, AP-2, Type-Melee, Instant Death

Zealous Vigour:
So angered is he by the betrayal of former Chapter Master Wenton Marx, and the tide of endless crusades that lies in front of him, Gladius will not stop until his quest is finished and the Brass Angels may once again find peace in the Emperor's light.
Gladius gets +1 Attacks, included in profile.
When Gladius would lose his last wound, roll a d6, on a 4+ he regains it and stays in the fight.
The next time he would lose it, he regains the wound on a 5+, and then a 6+ the next time.
The next time he would lose his last wound, he falls his zealous vigour finally leaving him.

By the way, what I mean't was that the first time his wounds drop to zero, you roll a d6, on a 4+ he stays in the fight with one wound and if by chance he is not wounded again in the battle, he won't die.
If his wounds drop to zero he has to roll the 5+ and continues
The third time his wounds drop to zero he has to roll the 6+, if he fails he is dead for good.

The Initiative wasn't thought out and is back to 5, and the extra Attack comes from his Zealous Vigour.

DC:80+S+++GM+B++IPw40k08++D++A+++/hWD346R++T(M)DM+ Successful trades with Tweems, Polonius, Porkuslime, Mark94656, TheCupcakeCowboy, MarshalMathis, and Hahnjoelo
 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Iron Father Malithos

270 points

Type: Walker (unique)

WS5 BS5 S6 F13 S13 R11 A3 HP4

Equipment: seismic hammer, 4 hunter killer missiles

Heavy rotator cannon: This is an experimental weapon, short ranged but utterly lethal. Range 24 S8 AP4 Heavy 8

Advanced targeting systems: Has the Skyfire and Interceptor USRs, all weapons count as twin-linked, may shoot each weapon at a different target

Special Rules:

Unbreakable Iron: Has a 5+ invulnerable save

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I can tell that is severely undercosted at a glance.
Bjorn the Fell-Handed is 270pts, and that Iron Father is significantly more powerful.
I'll cost it once I've eaten my prosciutto tortellini and spiced ham.


Automatically Appended Next Post:
CalasTyphon216 wrote:
Iron Father Malithos

270 points

Type: Walker (unique)

WS5 BS5 S6 F13 S13 R11 A3 HP4

Equipment: seismic hammer, 4 hunter killer missiles

Heavy rotator cannon: This is an experimental weapon, short ranged but utterly lethal. Range 24 S8 AP4 Heavy 8

Advanced targeting systems: Has the Skyfire and Interceptor USRs, all weapons count as twin-linked, may shoot each weapon at a different target

Special Rules:

Unbreakable Iron: Has a 5+ invulnerable save


Alright - my initial reaction is what is its Initiative? and that 24" isn't particularly short ranged.

Anyhoo - costing:
Spoiler:
Ironclad Dreadnought - 135
+1 WS +10
+1 BS +10
+1 RA +10
+1 A +10
+1 HP +10
-Built-in Meltagun -10
-Extra Armour -15
+4 HK Missiles +40
Heavy Rotator Cannon +40 (I'm treating this as a pair of Assault Cannons for price)
Advanced Targeting Systems; Skyfire +15
ATS; Interceptor +15
ATS; Twin-Linked +40 (costing each weapon as TL)
ATS; Split Fire +10
Unbreakable Iron +10
Total: 330

If it's I4, it gets to stay 330.

This message was edited 2 times. Last update was at 2012/11/09 01:17:01


   
Made in us
Screaming Shining Spear





Hagerstown, MD

Yeah... that thing is stupidly over powered. Able to fire 12 shots mixed between up to 5 targets in a single turn AND has Skyfire? OH and that shooting can be used as Interceptor? So you can fire 8 shots at one target and 4 more between 4 other targets twin linked at BS5?

Also, I personally hope you'll only post characters you plan on using. You've posted something like 6 characters in the past 2 days and the majority of them are not actually Unique as the thread states. And the majority of the things you post are very over-powered.

You seem to really like making characters from the fluff and maybe you'd be better off starting another thread for that. I'd really like to see this thread stay on track of unique homebrew characters that people want to use but need some opinions on balancing, fluffing, and crunching their characters. There are a lot of people who are posting here looking for help and clogging up with characters you have no intention of using isn't helping.

That's simply my opinion and while it's not meant to be rude, it's sincere.

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

Warboss Grinda 200 Points Unit Type: Biker
WS6, BS2, S5, T5, W4, I4, A4, Ld10, Sv2+/5++.
Wargear: Warbike, Spikey Klaw, Slugga, Hard Bitz, Bosspole, Stikkbombz, Cybork Body,
Spikey Claw: A specially modified Power Klaw that allows Warboss Grinda the ability to strike quickly at foes as he fights his way through the enemy ranks. He may choose to use either profile below:
Range: -, S: User AP3 Melee
Range: -, S: x2 User AP2 Unwieldy, Specialist Weapon, Melee
Hard Bitz: Warboss Grinda has had his Mek Boyz fabricate special plating to attach directly onto his body to ensure he gets to keep fighting. This confers a 2+ Armor save.

Special Rules: Independent Character, Waaagh!, Furious Charge, Mob Rule, Da Big Boss

MATHTIME!
Spoiler:
Warboss 60 points
+1 WS +15
+1 W +15
Spikey Klaw +35
Hard Bitz +20 (MegaArmor upgrade is 40 but you get a free 25 point power klaw in there + TL Shootah. Figured 10 extra points for taking it on bike?)
Bosspole +5
Cybork +10
Warbike +40

This message was edited 1 time. Last update was at 2012/11/11 19:55:48


 
   
Made in gb
Proud Triarch Praetorian





what does 'Da Big Boss' do?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 IHateNids wrote:
what does 'Da Big Boss' do?


Allows either 1 squadof Nobs or 1 squad of Meganobz as troops. All Warbosses and Ghaz have it.

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Made in us
Screaming Shining Spear





Hagerstown, MD

^ that!

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in au
Regular Dakkanaut




RELICTORS CHAPTER MASTER ARTEKUS BADANE
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Power Armour, Inferno Boltgun, Master-Crafted Daemonblade, Blight Grenades, Icon of Dark Glory
Special Rules: IC, ATSKNF, Chapter Tactics
[Inferno Boltgun] This is a Boltgun that fires Inferno Bolts, and is therefore counted as AP3.
[Icon of Dark Glory] Confers a 5+ Invulnerable save.
[Chapter Tactics] All Relictors in an army that includes Artekus Badane exchange Combat Tactics for Preferred Enemy (Chaos). Additionally, all Relictors characters (Sergeants, etc) may exchange one of their melee weapons for a Daemonblade.


SALAMANDERS CHAPTER MASTER TU'SHAN
WS6 BS5 S5 T4 W3 I5 A3 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Promethean Might, Artificer Armour, Drakehide Cloak, Deathfire Gun, Frag and Krak Grenades
Special Rules: IC, ATSKNF, Chapter Tactics
[Promethean Might] A Master-Crafted Thunderhammer that strikes at S10 AP2.
[Drakehide Cloak] Confers a 3+ Invulnerable save.
[Deathfire Gun] Can be fired as either a Flamer or Meltagun during the Shooting phase.
[Chapter Tactics] All Salamanders in an army that includes Tu'Shan have Master-Crafted Thunderhammers, and also twin-linked Flamers, Heavy Flamers, Meltaguns, and Multi-meltas.

   
Made in au
Alluring Mounted Daemonette





Melbourne

NeoAigaion wrote:
RELICTORS CHAPTER MASTER ARTEKUS BADANE
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Power Armour, Inferno Boltgun, Master-Crafted Daemonblade, Blight Grenades, Icon of Dark Glory
Special Rules: IC, ATSKNF, Chapter Tactics
[Inferno Boltgun] This is a Boltgun that fires Inferno Bolts, and is therefore counted as AP3.
[Icon of Dark Glory] Confers a 5+ Invulnerable save.
[Chapter Tactics] All Relictors in an army that includes Artekus Badane exchange Combat Tactics for Preferred Enemy (Chaos). Additionally, all Relictors characters (Sergeants, etc) may exchange one of their melee weapons for a Daemonblade.


SALAMANDERS CHAPTER MASTER TU'SHAN
WS6 BS5 S5 T4 W3 I5 A3 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Promethean Might, Artificer Armour, Drakehide Cloak, Deathfire Gun, Frag and Krak Grenades
Special Rules: IC, ATSKNF, Chapter Tactics
[Promethean Might] A Master-Crafted Thunderhammer that strikes at S10 AP2.
[Drakehide Cloak] Confers a 3+ Invulnerable save.
[Deathfire Gun] Can be fired as either a Flamer or Meltagun during the Shooting phase.
[Chapter Tactics] All Salamanders in an army that includes Tu'Shan have Master-Crafted Thunderhammers, and also twin-linked Flamers, Heavy Flamers, Meltaguns, and Multi-meltas.


1. you mean aura of dark glory, not icon.
2. exchanging ccws for daemonblades on the sergeants is too good, unless you make it a 30 point option or thereabouts
3. Tu'shan's hammer doesnt need 'strikes at S10 AP2. He is S5 with a thunder hammer. He already strikes at S10 AP2. just say master-crafted thunder hammer
also before i forget. Daemonblades? do you mean the Grey Knights ones?

This message was edited 1 time. Last update was at 2012/11/12 06:45:17


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Paramount Plague Censer Bearer





Rogue Trader Edalaz Najon

Born of royalty of the Najon dynasty, Edalaz carries with her a legacy of Imperial expansionism her family is famous for. Trade and wealth are synonymous with power and military strength to Edalaz, as it is her profession to gain the means necessary to raise armies for the Imperium. Though not an Inquisitor herself, she wields an almost equal power over entire swathes of the Imperium. It is the power of economics, with sanctions and tariffs used as her weapons of peace to prevent war in the many destabilized regions of the Imperium, while promoting the growth of industry and armies in the civilized regions. When diplomacy fails however, as it often does in a time of near constant strife, Edalaz is sworn to protect the Imperium at all costs. While largely enjoying a life of luxury, Edalaz's skills and extensive knowledge has also warranted her the duty of Xenohunter, taking her far and beyond her comfortable spheres of influence among the aristocracy she was born into. Though if she must depart from her flagship, an Emperor Class Battleship, the Mizzarii, it is with the full support of her extensive charter of diplomatic - assets - as she refers to them.

Allied Detachment - Edalaz must always be taken as an Allied HQ choice in the force organization and may ally with any faction other than Tyranids, Orks, and Necrons. She is battle brothers with all IoM forces, and only a desperate ally to the forces of Chaos - the heretic!


Points - 170

Ws - 4, Bs - 4, S - 3, T - 3, W - 2, A - 2, I - 3, Ld - 9, Sv - 4+

Weapons - Darknova Assault Rifle, Darknova Pistol, and Powersword.

Baron's Darknova Assault Rifle - R: 24" - Str 5 ap 3 - Assault 3 - Darknova*

Darknova Pistol - Str 5 ap 3 pistol

Darknova - Born of arcane technology, these weapons utilize dark matter that binds the universe together. Not much is understood of these weapons, though their destructive power is truly awe inspiring even though they pose incredible danger to those that use them, even moreso than Plasma technology. These weapons function by stripping away the fabric of reality, creating miniature black holes on impact that utterly destroy their targets as their mass touches an event horizon of crushing proportions. Should the fail safes of the mechanism rupture, and the dark matter be released, antimatter and other particles of energy are flung in every direction before a devastating implosion of real space crushes everything within the null zone. Upon rolling a double 1 on any roll to hit the weapon is automatically destroyed as is any model within 6 inches. No armor or invulnerable saves of any kind are allowed - the universe itself splits and weeps for your loss before the hole slowly mends back together.

Equipment - Carapace Armor

Frag and Krak grenades

Triangulation Auspex - Confers the "Target Marked" special rule.

Chronoshifter - A powerful device that allows it's controller to bend time and space around it. Edalaz may move an additional D6 during the movement phase and reroll a single dice per turn - the final result stands.

Special Rules

Diplomat - If your army includes Edalaz, it may designate a single unit to fire upon any enemy unit within range after both sides have deployed, but before any moves are made. If there is another Edalaz, these shots are resolved simultaneously.

Naval Support - Edalaz is never without her trusted Battleship, the Mizzarii. She is considered a Master of Ordinance from the Imperial Guard Codex with the following exceptions:

Target marked: She may move and call in ordinance on the same turn - but still may not shoot normally if she hails her ship. Though, if she moves, she may only call in one strike at a time. If she remains stationary during the movement phase, she may call in all of her ordinance. If she is slain, the ability to call in strikes is lost with her.

She may outfit the Mizzarii to fire in ordinance barrages of up to 3 additional cannons at 40 points each.
In addition, she may purchase (in any combination) the following types of ordinance:

70 Points - Lance Strike: Str 10 Ap 1 Ordnance Blast
80 Points - Melta torpedo: Str 8 Ap 3 Ordnance Blast; 2d6 Armor Pen.
65 Points - Plasma Warheads: Str 7 Ap 2 Ignores cover
80 Points - Darknova Blaster - Str 9 Ap 3 Skyfire - Darknova*

In battles of giant proportions - 2,000 points or greater - the entire battery may be replaced by a single twin-linked Volcano Cannon for 150 points.

This message was edited 1 time. Last update was at 2012/11/12 08:47:06


Meet Arkova.

or discover the game you always wanted to:

RoTC
   
Made in au
Regular Dakkanaut




@CalasTyphon216: Yes, Badane's Daemonblade would function as per the ones in the GK Codex.

CHAPTER MASTER OF THE PRAETORS OF ORPHEUS
WS6 BS5 S4 T4 W3 I5 A4 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Master-Crafted Paragon Blade, Master-Crafted Boltgun, Artificer Armour, Frag and Krak Grenades
Special Rules: IC, ATSKNF, Combat Tactics, Special Ammunition

The following are homebrew chapters named after the War Hounds and Dusk Raiders. Despite them being the pre-heresy names of traitor legions, they are actual chapters with battle tactics similar to that of those traitors they are named after.


CHAPTER MASTER OF THE WAR HOUNDS
WS6 BS5 S4 T4 W3 I5 A5 LD10 SV3+
Unit Type: Infantry (Character)
Wargear: Pair of Master-Crafted Power Axes, Power Armour, Iron Halo, Frag and Krak Grenades
Special Rules: IC, ATSKNF, Chapter Tactics (replace Combat Tactics with Furious Charge and Rage)

CHAPTER MASTER OF THE DUSK RAIDERS
WS6 BS5 S4 T5 W4 I5 A4 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Master-Crafted Power Halberd, Executioner Pistol, Artificer Armour, Iron Halo, Rad Grenades
Special Rules: IC, ATSKNF, Chapter Tactics (replace Combat Tactics with Relentless and for a unit with the CM to count as Scoringt)
[Power Halberd] AP3 Power Weapon that grants +2 Initiative and has the Sweep Attack rule.
[Executioner Pistol] 12" S7 AP2 Pistol Sunder (re-roll failed armour penetration)

This message was edited 1 time. Last update was at 2012/11/12 11:05:06


 
   
Made in nz
Major




Middle Earth

I posted this guy in some thread like this a while back and took on some criticism, so have a read and tell me what you think, would appreciate some honest criticism

Fluff at a glance, storm trooper captain, worked for inquisition, very limited augmentation, pretty cool guy

Captain Aedan Duran, Pts: 90 (plus company command squad)

WS4 BS4 S4 T3 W3 I4 A3 Ld9 Sv 4+

Unit Type: Infantry (Character)

Wargear: Power Sword, Custom Hellgun, Hot-shot laspistol, Carapace Armor, Frag grenades, Melta bombs, Refractor Field

Special Rules:
Senior Officer: Issues order as Company commander, range 12", two per turn, knows all standard orders plus his own unique order "Fire and Maneuver"
Fire and Maneuver: Ordered unit may make a shooting attack then immediately make a run move.
How a real Soldier Fights: Duran's Company Command Squad has the Special operations Special Rule as Stormtroopers, and may infiltrate or Deep Strike.
Special Forces: Stormtroopers may be selected as Troops choices in an Army led by Duran.

Wargear:
Custom Hellgun: May fire as Hot-shot lasgun or Bolter

No good with points, just estimated

We're watching you... scum. 
   
Made in au
Alluring Mounted Daemonette





Melbourne

NeoAigaion wrote:
@CalasTyphon216: Yes, Badane's Daemonblade would function as per the ones in the GK Codex.

CHAPTER MASTER OF THE PRAETORS OF ORPHEUS
WS6 BS5 S4 T4 W3 I5 A4 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Master-Crafted Paragon Blade, Master-Crafted Boltgun, Artificer Armour, Frag and Krak Grenades
Special Rules: IC, ATSKNF, Combat Tactics, Special Ammunition

The following are homebrew chapters named after the War Hounds and Dusk Raiders. Despite them being the pre-heresy names of traitor legions, they are actual chapters with battle tactics similar to that of those traitors they are named after.


CHAPTER MASTER OF THE WAR HOUNDS
WS6 BS5 S4 T4 W3 I5 A5 LD10 SV3+
Unit Type: Infantry (Character)
Wargear: Pair of Master-Crafted Power Axes, Power Armour, Iron Halo, Frag and Krak Grenades
Special Rules: IC, ATSKNF, Chapter Tactics (replace Combat Tactics with Furious Charge and Rage)

CHAPTER MASTER OF THE DUSK RAIDERS
WS6 BS5 S4 T5 W4 I5 A4 LD10 SV2+
Unit Type: Infantry (Character)
Wargear: Master-Crafted Power Halberd, Executioner Pistol, Artificer Armour, Iron Halo, Rad Grenades
Special Rules: IC, ATSKNF, Chapter Tactics (replace Combat Tactics with Relentless and for a unit with the CM to count as Scoringt)
[Power Halberd] AP3 Power Weapon that grants +2 Initiative and has the Sweep Attack rule.
[Executioner Pistol] 12" S7 AP2 Pistol Sunder (re-roll failed armour penetration)


furious charge and rage instead of combat tactics is insane. way, way too good. You're talking about 5 lightning claw termies hitting with 25 S5 attacks. Do either one, not both.
also, please put points costs on your stuff

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
Dangerous Outrider





Boris Polarbar
A big man who carries an auto cannon, hits twice as hard as any normal man and famously (to his regiment) survived a Heavy Flamer blast and blew the attacker to pieces along with a fine list of recorded kills. He may not be unstoppable but he is always the last man standing in his squad and has the will to come back to fight another day.

WS: 3
BS: 3
S: 3
T: 3
W: 2
I: 3
A: 2
Ld: 7
Sv: 5+

Wargear
Autocannon, Lasgun, Close Combat Weapon, Frag Grenades

Replace any 2 guardsmen for Boris for 10 points. Mounted on a Heavy Weapons Team base
   
Made in au
Alluring Mounted Daemonette





Melbourne

Quixos the Great, Lord Inquisitor of the Ordos Malleus, Heretic Diabolus

Quixos was once the greatest daemon hunter in the Inquisition, until a shard of daemonclaw lodged itself in his heart. Corrupted and insane, he attempted to build a replica of the Cadian pylons to destroy the Eye of Terror. During the hunt for Quixos, Eisenhorn, Ricci and Grumman, all powerful Inquisitors, walked into Quixos' chamber, where he slew Ricci and Grumman in 2 blows. Eisenhorn ended him on the shattered length of Barbarisator, his last words being a psychic scream, ironically denouncing his slayer as 'Heretic!'. His ashes were launched into a sun.

175 points

Type: Infantry (unique)

WS5 BS5 S5 T4 W3 I5 A4 Ld10 Sv3+

Wargear: power armor, frag and krak grenades, bolt pistol

Daemonshard: Quixos can draw on the power of the shard lodged in his chest. It also sustains and empowers him beyond natural human limits. Stat bonus are included to his S, T and I. In addition, Quixos has the Feel No Pain USR and a 5+ invulnerable save.

Kharnagar the Deathly: A great daemon, captured and channeled into a sword of prodigious power. This is a close combat weapon that strikes at S6 AP3.

Special Rules: Independent Character, Fearless

Heretic: Inquisitor Quixos is a HQ choice for Codex: Grey Knights. However, being a heretic, the only units that may be taken in the same army as him are Inquisitorial Henchmen and Chimaeras. The 0-1 limit on Henchmen is removed, and they are Troops choices.

Psyker: Mastery Level 2. Has access to the Biomancy and Telepathy Lores.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in nz
Major




Middle Earth

 Lotet wrote:
Boris Polarbar
A big man who carries an auto cannon, hits twice as hard as any normal man and famously (to his regiment) survived a Heavy Flamer blast and blew the attacker to pieces along with a fine list of recorded kills. He may not be unstoppable but he is always the last man standing in his squad and has the will to come back to fight another day.

WS: 3
BS: 3
S: 3
T: 3
W: 2
I: 3
A: 2
Ld: 7
Sv: 5+

Wargear
Autocannon, Lasgun, Close Combat Weapon, Frag Grenades

Replace any 2 guardsmen for Boris for 10 points. Mounted on a Heavy Weapons Team base


What you just described is a guardsmen heavy weapons team

We're watching you... scum. 
   
Made in us
Screaming Shining Spear





Hagerstown, MD

 EmilCrane wrote:
 Lotet wrote:
Boris Polarbar
A big man who carries an auto cannon, hits twice as hard as any normal man and famously (to his regiment) survived a Heavy Flamer blast and blew the attacker to pieces along with a fine list of recorded kills. He may not be unstoppable but he is always the last man standing in his squad and has the will to come back to fight another day.

WS: 3
BS: 3
S: 3
T: 3
W: 2
I: 3
A: 2
Ld: 7
Sv: 5+

Wargear
Autocannon, Lasgun, Close Combat Weapon, Frag Grenades

Replace any 2 guardsmen for Boris for 10 points. Mounted on a Heavy Weapons Team base


What you just described is a guardsmen heavy weapons team


^ Truth.

Why not make him a Sergeant upgrade for 25 points, BS 4 and LD9? Or something else special like that

4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 felixander wrote:
 EmilCrane wrote:
 Lotet wrote:
Boris Polarbar
A big man who carries an auto cannon, hits twice as hard as any normal man and famously (to his regiment) survived a Heavy Flamer blast and blew the attacker to pieces along with a fine list of recorded kills. He may not be unstoppable but he is always the last man standing in his squad and has the will to come back to fight another day.

WS: 3
BS: 3
S: 3
T: 3
W: 2
I: 3
A: 2
Ld: 7
Sv: 5+

Wargear
Autocannon, Lasgun, Close Combat Weapon, Frag Grenades

Replace any 2 guardsmen for Boris for 10 points. Mounted on a Heavy Weapons Team base


What you just described is a guardsmen heavy weapons team


^ Truth.

Why not make him a Sergeant upgrade for 25 points, BS 4 and LD9? Or something else special like that


Make him an upgrade, give him Str4 ( which is roughly twice as strong as Str3) to account for being able to carry the Autocannon, and Look Out Sir (2+) (though not a character) which would fit nicely with his fluff.

 ENOZONE wrote:
Rogue Trader Edalaz Najon

Spoiler:
Born of royalty of the Najon dynasty, Edalaz carries with her a legacy of Imperial expansionism her family is famous for. Trade and wealth are synonymous with power and military strength to Edalaz, as it is her profession to gain the means necessary to raise armies for the Imperium. Though not an Inquisitor herself, she wields an almost equal power over entire swathes of the Imperium. It is the power of economics, with sanctions and tariffs used as her weapons of peace to prevent war in the many destabilized regions of the Imperium, while promoting the growth of industry and armies in the civilized regions. When diplomacy fails however, as it often does in a time of near constant strife, Edalaz is sworn to protect the Imperium at all costs. While largely enjoying a life of luxury, Edalaz's skills and extensive knowledge has also warranted her the duty of Xenohunter, taking her far and beyond her comfortable spheres of influence among the aristocracy she was born into. Though if she must depart from her flagship, an Emperor Class Battleship, the Mizzarii, it is with the full support of her extensive charter of diplomatic - assets - as she refers to them.

Allied Detachment - Edalaz must always be taken as an Allied HQ choice in the force organization and may ally with any faction other than Tyranids, Orks, and Necrons. She is battle brothers with all IoM forces, and only a desperate ally to the forces of Chaos - the heretic!


Points - 170

Ws - 4, Bs - 4, S - 3, T - 3, W - 2, A - 2, I - 3, Ld - 9, Sv - 4+

Weapons - Darknova Assault Rifle, Darknova Pistol, and Powersword.

Baron's Darknova Assault Rifle - R: 24" - Str 5 ap 3 - Assault 3 - Darknova*

Darknova Pistol - Str 5 ap 3 pistol

Darknova - Born of arcane technology, these weapons utilize dark matter that binds the universe together. Not much is understood of these weapons, though their destructive power is truly awe inspiring even though they pose incredible danger to those that use them, even moreso than Plasma technology. These weapons function by stripping away the fabric of reality, creating miniature black holes on impact that utterly destroy their targets as their mass touches an event horizon of crushing proportions. Should the fail safes of the mechanism rupture, and the dark matter be released, antimatter and other particles of energy are flung in every direction before a devastating implosion of real space crushes everything within the null zone. Upon rolling a double 1 on any roll to hit the weapon is automatically destroyed as is any model within 6 inches. No armor or invulnerable saves of any kind are allowed - the universe itself splits and weeps for your loss before the hole slowly mends back together.

Equipment - Carapace Armor

Frag and Krak grenades

Triangulation Auspex - Confers the "Target Marked" special rule.

Chronoshifter - A powerful device that allows it's controller to bend time and space around it. Edalaz may move an additional D6 during the movement phase and reroll a single dice per turn - the final result stands.

Special Rules

Diplomat - If your army includes Edalaz, it may designate a single unit to fire upon any enemy unit within range after both sides have deployed, but before any moves are made. If there is another Edalaz, these shots are resolved simultaneously.

Naval Support - Edalaz is never without her trusted Battleship, the Mizzarii. She is considered a Master of Ordinance from the Imperial Guard Codex with the following exceptions:

Target marked: She may move and call in ordinance on the same turn - but still may not shoot normally if she hails her ship. Though, if she moves, she may only call in one strike at a time. If she remains stationary during the movement phase, she may call in all of her ordinance. If she is slain, the ability to call in strikes is lost with her.

She may outfit the Mizzarii to fire in ordinance barrages of up to 3 additional cannons at 40 points each.
In addition, she may purchase (in any combination) the following types of ordinance:

70 Points - Lance Strike: Str 10 Ap 1 Ordnance Blast
80 Points - Melta torpedo: Str 8 Ap 3 Ordnance Blast; 2d6 Armor Pen.
65 Points - Plasma Warheads: Str 7 Ap 2 Ignores cover
80 Points - Darknova Blaster - Str 9 Ap 3 Skyfire - Darknova*

In battles of giant proportions - 2,000 points or greater - the entire battery may be replaced by a single twin-linked Volcano Cannon for 150 points.



This guy looks incredibly overloaded... I'll do a proper costing and review in a minute.

This message was edited 1 time. Last update was at 2012/11/12 14:31:27


   
Made in au
Alluring Mounted Daemonette





Melbourne

Colonel-Commissar Ibram Gaunt

Type: Infantry (unique)

165 points

WS5 BS5 S4 T4 W3 I4 A3 Ld10 Sv3+

Wargear: Carapace armour, Camo cloak, bolt pistol, frag grenades, Refractor field, Master-crafted power sword

Bionics: Boosts to stat line included. Also gives Feel No Pain.

Special Rules: Independent Character, Stubborn, Fearless

First and Only: All infantry models from Codex: Imperial Guard can purchase camo cloaks at +2 points per model.

Men of Tanith, do you want to live forever?: Once per game, Gaunt can shout the battle cry of the Tanith. All friendly units from C:IG within 12 inches of Gaunt gain Fearless and Furious Charge for the remainder of the turn.

Respected Commander: Gaunt can give 3 orders a turn, has a command radius of 18 inches, and can give any of the orders that the Company Commander has access to. (see C:IG)

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in au
Dangerous Outrider





 Ovion wrote:
 felixander wrote:
 EmilCrane wrote:
 Lotet wrote:
Spoiler:
Boris Polarbar
A big man who carries an auto cannon, hits twice as hard as any normal man and famously (to his regiment) survived a Heavy Flamer blast and blew the attacker to pieces along with a fine list of recorded kills. He may not be unstoppable but he is always the last man standing in his squad and has the will to come back to fight another day.

WS: 3
BS: 3
S: 3
T: 3
W: 2
I: 3
A: 2
Ld: 7
Sv: 5+

Wargear
Autocannon, Lasgun, Close Combat Weapon, Frag Grenades

Replace any 2 guardsmen for Boris for 10 points. Mounted on a Heavy Weapons Team base

What you just described is a guardsmen heavy weapons team

^ Truth.

Why not make him a Sergeant upgrade for 25 points, BS 4 and LD9? Or something else special like that

Make him an upgrade, give him Str4 ( which is roughly twice as strong as Str3) to account for being able to carry the Autocannon, and Look Out Sir (2+) (though not a character) which would fit nicely with his fluff.
I wasn't expecting a multi-quote from people across the world. he was supposed to be a joke (hence the ) and a model I intended to make, how hard could it be to make a slightly tall and bulky guardsman? he's just meant to represent the local badass who was well known in his local slum tavern boxing ring. he can break a Nobz jaw but is not big enough to take the Nob down, he carries a pack of medical supplies to keep himself slipping into the darkness when wounded and he relies on his squad leader for courage. his squad mates might see a man who has survived crippling punishment but he just had enough muscle and armor to stop or redirect hits to his vitals on many occasions. as far as stories go, his will end long before any other hero on this thread who isn't already doomed. though his cannon will serve the Imperial Guard for a long time and will outlive him and everyone who knew him.

Grim / Dark enough or not?
   
 
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