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![[Post New]](/s/i/i.gif) 2012/11/13 00:23:49
Subject: Re:Your Own Unique characters in 40K
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Slippery Scout Biker
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CalasTyphon216 wrote:Colonel-Commissar Ibram Gaunt
Type: Infantry (unique)
165 points
WS5 BS5 S4 T4 W3 I4 A3 Ld10 Sv3+
Wargear: Carapace armour, Camo cloak, bolt pistol, frag grenades, Refractor field, Master-crafted power sword
Bionics: Boosts to stat line included. Also gives Feel No Pain.
Special Rules: Independent Character, Stubborn, Fearless
First and Only: All infantry models from Codex: Imperial Guard can purchase camo cloaks at +2 points per model.
Men of Tanith, do you want to live forever?: Once per game, Gaunt can shout the battle cry of the Tanith. All friendly units from C: IG within 12 inches of Gaunt gain Fearless and Furious Charge for the remainder of the turn.
Respected Commander: Gaunt can give 3 orders a turn, has a command radius of 18 inches, and can give any of the orders that the Company Commander has access to. (see C: IG)
from what i remember, he only has bionic eyes. 5 dont see him getting +1 S, T and a 3+ Sv.
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![[Post New]](/s/i/i.gif) 2012/11/15 12:14:59
Subject: Re:Your Own Unique characters in 40K
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Regular Dakkanaut
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(Note: all points are very-rough estimations, and will not precisely match the unit in question)
This vehicle is meant to represent a marvel of Mechanicus/Grey Knight technology. They would only bring it out in the most extreme of dire circumstances, for its power is feared even by those who would use it.
GREY KNIGHTS LAND RAIDER "ARGENTUM" (400+ points ???)
Ballistic Skill 5 / Armour Facings 14 / Hull Points 4
Wargear: Hull-Mounted Psylance Cannon, Two Sponson-Mounted Twin-Linked Psyflame Cannons, Searchlight, Smoke Launchers, Extra Armour, Armoured Ceramite, Auxiliary Drive, Flare Shield, Truesilver Armour, Warp-Stabilisation Field
Special Rules: Power of the Machine Spirit, Ferromantic Invulnerability, Psychic Pilot, Reinforced Aegis
* Note: Due to the sheer amount of firepower contained within, the Land Raider Argentum cannot be used as a transport vehicle.
[Psylance Cannon] Somehow the Ordo Malleus and the Mechanicus managed to fit this weapon of pure untamed destruction into the hull of the vehicle. The weapon manifests raw psychic power, firing it at such speed that it tears through armour with near-zero effort. Anything less, particularly Psykers or daemonflesh, is destroyed in less time than it takes to blink. The Psylance Cannon has the following profile:
[Range: 96"] [Strength: 10] [AP: 1] [Ordnance 1, Lance, Firing-Concentration*]
* Firing-Concentration: As the weapon is, in part, fired by the willpower of the Grey Knight operating the weapon, it needs precision timing and calculations in order to fire with 100% accuracy. As such, the Psylance Cannon can only fire if the Argentum is stationary, and cannot be used to fire Snap Shots.
[Psyflame Cannons] These are just regular Flamestorm Cannons using Psyflame Ammunition.
[Armoured Ceramite] The Argentum is not subject to weapons with the Melta rule.
[Auxiliary Drive] The Argentum ignores Immobilized results on a D6 roll of 4+.
[Flare Shield] Only works against attacks that strike the Front arc of the vehicle. If a Template or Blast type weapon hits, it is reduced in Strength by -2, whereas other attacks are reduced by -1. This has not affect on melee attacks or Destroyer weapons.
[Ferromantic Invulnerability] The Argentum is unaffected by Lance weapons, and reduces the effects of all Penetrating Hits by -1 (has no effect on Destroyer weapons).
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![[Post New]](/s/i/i.gif) 2012/11/15 12:53:20
Subject: Your Own Unique characters in 40K
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Alluring Mounted Daemonette
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eww
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Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
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![[Post New]](/s/i/i.gif) 2012/11/15 12:54:53
Subject: Re:Your Own Unique characters in 40K
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Screaming Shining Spear
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Melta doesn't work, Lance doesn't work, -2/-1 S to weapons hitting it on the front, -1 on Pen table. To be honest, I would rather pack up and go home than play it.
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/11/15 13:22:07
Subject: Your Own Unique characters in 40K
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Ichor-Dripping Talos Monstrosity
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Funnily enough.... as a DE player, that wouldn't be an issue, as you'd just Haywire it to death... ('course without Haywire it's basically unkillable). The gun is ridiculous, the armour is ridiculous.... You know what, when I get home (need to pop into town for supplies) I'll actually write it up and cost it, to specifically show how nuts that thing is. (My initial reaction is the mid 500pts range)
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This message was edited 1 time. Last update was at 2012/11/15 13:22:48
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![[Post New]](/s/i/i.gif) 2012/11/15 13:29:19
Subject: Your Own Unique characters in 40K
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Screaming Shining Spear
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Well I'm glad Eldar and DE have a way to deal with it (and insanely easily decimate it), but with that weapon I find it unlikely you'll get to use it. Not even Titans get that kind of armor.
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4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0
3000 Points of Heralds of Arcadia (Space Marines) |
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![[Post New]](/s/i/i.gif) 2012/11/15 14:00:10
Subject: Your Own Unique characters in 40K
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Regular Dakkanaut
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At some point between breakfast and lunch, I'll post up my revision of the LR Argentum. Clearly it is not liked in its current form.
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![[Post New]](/s/i/i.gif) 2012/11/15 14:51:27
Subject: Re:Your Own Unique characters in 40K
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Alluring Mounted Daemonette
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Agent Mikhail
Agent Mikhail was formerly Major-General Mikhail of the Valhallan 18th. He was recruited by the Inquisition black ops program D-111, and is currently the commander of Talon Unit, coordinating operations from his command Chimaera.
Type: infantry (character)
Replaces the Company Commander in a Company Command Squad for 85 points
WS4 BS4 S3 T3 W3 I3 A3 Ld9 Sv4+
Wargear: Carapace armour, power axe, frag and krak grenades, melta bombs, camo cloak, refractor field
Mars-pattern stub-carbine 'Metalstorm': Range 18 S4 AP4 Assault 3
Tigrus-pattern needle pistol: Range 6 S1 AP2 Fleshbane Pistol
Special Rules:
Network coordination: As long as Mikhail's squad has a vox caster, and the squad he is ordering has a vox caster, his order range is 24 inches. In addition, Mikhail knows the same orders as a Company Commander (see C:IG), and may issue 3 orders a turn.
Automatically Appended Next Post: Agent Pieres
Formerly Captain Pieres of the Elysian 15th Drop Troops. Recruited during the Finus Pacification. Currently Team leader of Talon One.
Type: Infantry (character)
Replaces the Sergeant in 1 Veteran Squad for 50 points
Wargear: Caraoace armour, camo cloak, laspistol, close combat weapon, frag and krak grenades
Tigrus-pattern shotgun: Pieres uses a customised combat shotgun, loaded with his own specialty rounds. Range 12 S4 AP5 Assault 2
Special Rules:
Supressing Fire!: Pieres can issue the First Rank Fire Second Rank Fire order, but only to his own squad. Automatically Appended Next Post: Agent Rohan
Rohan was Interrogator to Lord Inquisitor Percival, the founder of D-111. He now serves as his master's eyes and ears in the field.
Type: Infantry (character)
replace a Commissar in a Company Command Squad for 30 points (ie pay 30 for a commissar and then pay 30 for Rohan)
WS4 BS4 S4 T3 W2 I4 A3 Ld8 Sv4+
Wargear: Carapace armor, bolt pistol, power sword, frag grenades, refractor field, camo cloak
Combat drugs: bonuses to S and I included in profile.
Special Rules:
Psychic link: Rohan may cast the Divination Primaris power once per turn, but is not considered a psyker.
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This message was edited 2 times. Last update was at 2012/11/15 16:21:06
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
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![[Post New]](/s/i/i.gif) 2012/11/15 17:20:30
Subject: Re:Your Own Unique characters in 40K
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Fireknife Shas'el
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NeoAigaion wrote:(Note: all points are very-rough estimations, and will not precisely match the unit in question) This vehicle is meant to represent a marvel of Mechanicus/Grey Knight technology. They would only bring it out in the most extreme of dire circumstances, for its power is feared even by those who would use it. GREY KNIGHTS LAND RAIDER "ARGENTUM" (400+ points) Ballistic Skill 4 / Armour Facings 14 / Hull Points 4 Wargear: Hull-Mounted Psylance Cannon, Two Sponson-Mounted Twin-Linked Psyflame Cannons, Searchlight, Smoke Launchers, Extra Armour, Psy Shield, Truesilver Armour, Warp-Stabilisation Field Special Rules: Power of the Machine Spirit, Ferromantic Invulnerability, Psychic Pilot, Reinforced Aegis * Note: Due to the sheer amount of firepower contained within, the Land Raider Argentum cannot be used as a transport vehicle. [Psychic Support] Once per turn, either the Psylance cannon or the Psy Shield can be used. The Psylance Cannon has the following profile: [Range: 72"] [Strength: 8] [AP: 1] [Ordnance 1, Lance, Firing-Concentration*] * Firing-Concentration: As the weapon is, in part, fired by the willpower of the Grey Knight operating the weapon, it needs precision timing and calculations in order to fire with 100% accuracy. As such, the Psylance Cannon can only fire if the Argentum is stationary, and cannot be used to fire Snap Shots. [Psy Shield] The psychic might required to fire the Psylance cannon can also be channeled into a massive wall of energy, protecting those behind the Land Raider. The Psy Shield may be activated at any point during the player turn, as long as the Psylance Cannon has not been fired, and lasts until the end of the enemy player turn. While the shield is active, all models behind the front of the Land Raider and within 3" of either side of the Land Raider benefit from a 4+ Invulnerable Save. The Land Raider also benefits from this save. [Psyflame Cannons] These are just regular Flamestorm Cannons using Psyflame Ammunition.
My suggestions. NeoAigaion wrote:At some point between breakfast and lunch, I'll post up my revision of the LR Argentum. Clearly it is not liked in its current form.
Well, you could keep it as is for 600 points and make it Apoc only.
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This message was edited 2 times. Last update was at 2012/11/15 18:29:33
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![[Post New]](/s/i/i.gif) 2012/11/15 20:39:37
Subject: Your Own Unique characters in 40K
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Liche Priest Hierophant
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I like McNinja's changes, though I think the Psy Shield should be a Cover save, instead of Invuln. Same basic effect for shooting attacks, and doesn't effect Melee (which would be silly).
However, I was fine with either version (cost right, of course). Though you do realize that the Psylance is a single-target/hit weapon as-is, right? Ordinance is not a Blast (or large Blast) template.
Also, twin-linking the Psyflame cannons is overkill. It's already a larger chance to wound because of the Psy, so there's no need to re-roll the few misses as well.
Also, this sounds like fun for Tankbustas.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/11/15 21:04:48
Subject: Re:Your Own Unique characters in 40K
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Bane Lord Tartar Sauce
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A character that I am working on for my C'Tan Cult Fandex. Admittedly he is very rough right now so I'm looking for a lot of feedback, and don't be afraid to be harsh.
Verdrek the Mad: 250 Points
WS4/BS4/S5/T5/W3/I2/A3/LD10/Sv3++
Wargear: The Conqueror's Blade: In addition to using the following profile, while wielding the Conqueror's Blade, Verdrek can never require a roll greater than a 4+ to hit is foe in close combat, and enemies will never hit Verdrek on any roll less than a 4+, no matter the difference in weapon skill.
S+2 AP3 Melee
Special Rules:
Hatred (Everything)
RP
Ever-Living
Independent Character
C'Tan Aura: Verdreks reanimation at the hands of the Deciever has left a permanent cloak of energy around him. He has a 3+ Invulnerable Save and benefits from the 'It Will Not Die" USR.
Chosen of the C'Tan: Verdrek is an important pawn in the Deceivers schemes, and as such has been blessed to help him overcome is opponents. Every time Verdrek suffers an unsaved wound, roll on this table and apply the results. Note that while cumulative, these bonuses can never raise any statistic above 10.
1 – I need them to win. The Deceiver intends for Verdrek to loose to further his schemes. Verdrek suffers an additional wound with no saves of any kind that does not cause his controlling player to roll on this table.
2 – Strike Harder – Add 1 point to Verdrek's Strength. This effect lasts until the end of the battle.
3 – Strike Faster – Add 1 point to Verdrek's Initiative. This effect lasts until the end of the battle.
4 – Kill them all – Verdrek gains an additional attack. This effect lasts until the end of the battle.
5 – Make them suffer – Add 1 point to Verdrek's WS and BS. This effect lasts until the end of the battle.
6 – You must be victorious – Choose any result from this table and apply it.
Paranoid: Any army that includes Verdrek may not take allies. Additionally, Verdrek can never take a royal court.
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This message was edited 1 time. Last update was at 2012/11/16 02:00:11
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![[Post New]](/s/i/i.gif) 2012/11/15 22:46:04
Subject: Your Own Unique characters in 40K
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Stealthy Dark Angels Scout with Shotgun
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Regal he sounds like fun i'd play him. the only wounded on a 4+ could be a special armor blessing from the C'tan instead of a sword add on. also are table results 2-4 cumulative?if so is there a cap?if its cumulative i'd bump his price up a little bit determining how cumulative the bonuses are. Automatically Appended Next Post: My Succubus for my DE Unit: Succubus Zilvraeniss Jaderider, Points Per:135, Models: 1*, Unit Type: Infantry (Character), WS-8, BS-6, S-3, T-3, W-4, I-8, A-5, Ld-9, Sv-6+ / 4++ Wargear: wychsuit Hydra glove:simlar to Hydra gauntlets but there is only one and confers D3 Attacks Power Combi-Staff/ Bow: Staff: Range--, Str-User+1, AP-3, Type-Melee, Reach. Reach: A model using this weapon can attack all enemy models in the combat. Bow: Range-18", Str-X, AP--, Type-Assault 1, Poisoned (3+), Rending. Special Rules: Fleet Night Vision Power from Pain Independent Character Dodge(4+)- Zilvraeniss swiftly Moves across the battlefield and can effortlessly dart aside from enemy bullets and blows as if time were standing still. Zilvraeniss has a 4++ inv save in and out of CC. Too much?, anything to add, take away.
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This message was edited 7 times. Last update was at 2012/11/16 05:30:50
My Dark Angels Variant chapter
Midnight Dragon Angels
Kabal of the Sacred Creed
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![[Post New]](/s/i/i.gif) 2012/11/16 00:47:25
Subject: Re:Your Own Unique characters in 40K
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Regular Dakkanaut
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LAND RAIDER ARGENTUM "Revised" (360+)
BS: 5 / AV: 14 / HP: 4
Wargear: Hull-Mounted Psylance Cannon, Two Sponson-Mounted Psyflame Cannons, Extra Armour, Truesilver Armour, Psionic Shield Generator
Special Rules: Power of the Machine Spirit, Psychic Pilot, Reinforced Aegis
[Psylance Cannon] This weapon is as close as it gets to an Imperial version of the Eldar Distortion Cannon. It has the following profile:
(Range: 72") (Strength: 10) (AP: 1) (Heavy 1, Lance, Concentrated Fire*)
*Concentrated Fire: Due to the concentration required, in part, by the Grey Knight operating the weapon, the Argentum must always remain stationary to fire the Psylance Cannon, and cannot be used to fire Snap Shots.
[Psyflame Cannons] Flamestorm Cannons using Psyflame Ammunition.
[Psionic Shield Generator] The Argentum's defensive armament, it too is operated by the willpower of a Grey Knight. It confers a 4+ Invulnerable save onto the Argentum against ranged attacks (has no effect in close-combat).
Any better now? Still a worthy opponent, but by no means it is still chess-grade invincible!!
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![[Post New]](/s/i/i.gif) 2012/11/16 01:09:35
Subject: Re:Your Own Unique characters in 40K
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Ichor-Dripping Talos Monstrosity
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NeoAigaion wrote:LAND RAIDER ARGENTUM "Revised" (360+)
BS: 5 / AV: 14 / HP: 4
Wargear: Hull-Mounted Psylance Cannon, Two Sponson-Mounted Psyflame Cannons, Extra Armour, Truesilver Armour, Psionic Shield Generator
Special Rules: Power of the Machine Spirit, Psychic Pilot, Reinforced Aegis
[Psylance Cannon] This weapon is as close as it gets to an Imperial version of the Eldar Distortion Cannon. It has the following profile:
(Range: 72") (Strength: 10) ( AP: 1) (Heavy 1, Lance, Concentrated Fire*)
*Concentrated Fire: Due to the concentration required, in part, by the Grey Knight operating the weapon, the Argentum must always remain stationary to fire the Psylance Cannon, and cannot be used to fire Snap Shots.
[Psyflame Cannons] Flamestorm Cannons using Psyflame Ammunition.
[Psionic Shield Generator] The Argentum's defensive armament, it too is operated by the willpower of a Grey Knight. It confers a 4+ Invulnerable save onto the Argentum against ranged attacks (has no effect in close-combat).
Any better now? Still a worthy opponent, but by no means it is still chess-grade invincible!!
It looks better now, Lets cost it.
Lets see...
GK Land Raider Redeemer - 245
+1 BS +10
Psylance Cannon (basically Railgun now) +50
+ Lance +10
+Psybolt Ammunition +5
+ Truesilver ARmour +10
+ Extra Armour +15
Psionic Shield Generator +20
365
Being it doesn't have any transport cap... 360 is probably reasonable...
The original version... easily 500 points.
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![[Post New]](/s/i/i.gif) 2012/11/16 02:05:04
Subject: Your Own Unique characters in 40K
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Bane Lord Tartar Sauce
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Hrontore Da Death Bringer wrote:Regal he sounds like fun i'd play him. the only wounded on a 4+ could be a special armor blessing from the C'tan instead of a sword add on. also are table results 2-4 cumulative?if so is there a cap?if its cumulative i'd bump his price up a little bit determining how cumulative the bonuses are.
Yes, the bonuses are cumulative, with the normal "no stat may be raised higher than 10" rider (which I've added for clarity). However, there is an effective cap in that he only gets to roll every time he's wounded, meaning that even with It will not die and RP, his stats are effectively limited by the number of unsaved wounds he can endure. For me right now the big thing is that I didn't specify whether or not he retains his stats bonuses if he returns with RP/ EL, so I'm torn between having him retain or loose his bonuses after coming back.
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![[Post New]](/s/i/i.gif) 2012/11/17 16:07:29
Subject: Re:Your Own Unique characters in 40K
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Water-Caste Negotiator
Florida
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Mek Boss GrimmBite 180 points
ws:5
bs:3
S:6
T:5/6 (6with mega armor)
W:4
I:5
A:5
LD:9
SV: 4/3 (3 with mega armor)
Equipment: custon blasta (lascanon combi flamer), big chopa, Da canopena (power klaw), hard armor, mega armor, kustom force field, shokk attack gun, burna, and cybork body.
any unit he joins receives ard armor at no cost and another can be perched regularly with points.
Special rules: all noraml ork rulesa + counter atttack
1.) Ooo dats shiny (can use the weapons of a wrecked vehicle or turret once per vehicle/turret rolling on LD if failed recived a electric shock wond no armor save but invl alowed S4 ap-- if dobble ones wonded but still get to use weapon. if failed the vehicles weapons cant be used and only one weapon per vehicle.
2.) OY! You gits get har now! lets reserves reroll if failed once every 2 turnes
Mek Boss GrimmBite came into existence on a freebooter Killa krusa after it had crashed into a space hulk.
He was one of 10 ork survivors including capn deff klaw leader of the free booters.
The hulk was home to a large infestation of feral tyranid so Grimmbite learned quickly his place as a mek boy learning to remotely activate long dormant turret systems to help bolster there defensive and attack power.
He obtained many serious wounds during there stay on the space hulk lacking a pain boy of any kind was forced to make personal modifications and most orks who survived there ether died of there wounds or are more cybork then ork.
After some time had past and there numbers replenished the crew where able to clear out the majority of the infestation and gain control of the hulk.
After which capn deff claw kicked out his commanding staff with these orders"OY! you gits get to them shuttles and go find me some more boys wes got to fill dis har spacy hulk wif some new boys.
After leaving the hulk in the now repaired (sort of) killa krusa the ARD Grot grimmbite toured around looking for some more boyes to bring back to his capn but finding very few boys started taking in other pirates/outcasts amongst these where Eldar/ dark eldar, human renegades(more often mutants) and pirates ( but not dem spiky humys), kroot and a Tarellian he called Mr Happy (after all he was having such fun killing all those humans when he meet him) before rejoining capn deff klaw as his first mate.
They now roam the void looking for work and plunder be it with eldar, dark eldar, space marines, imperial guard, tau and other alien races (never chaos at-least intentional).
(Hope that's ok im not exactly a awesome writer but that's what i got for him so far)
edit: sorry abot that better less blocky?
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This message was edited 1 time. Last update was at 2012/11/17 16:44:38
Don't tell people how to do things, tell them what to do and let them surprise you with their results.
George S. Patton : The wode capn deaf klawz Freebooters Shas'O Storm knifes Shan'al |
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![[Post New]](/s/i/i.gif) 2012/11/17 16:24:21
Subject: Re:Your Own Unique characters in 40K
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Thunderhawk Pilot Dropping From Orbit
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Would you mind making it a bit less blocky? I'm sorry but I really just can't read it. What would you price him, though?
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Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... |
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![[Post New]](/s/i/i.gif) 2012/11/17 16:46:01
Subject: Re:Your Own Unique characters in 40K
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Water-Caste Negotiator
Florida
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Mynameisalie wrote:Would you mind making it a bit less blocky? I'm sorry but I really just can't read it. What would you price him, though?
sorry left that part out also fixed it a bit hope its easier to read.
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Don't tell people how to do things, tell them what to do and let them surprise you with their results.
George S. Patton : The wode capn deaf klawz Freebooters Shas'O Storm knifes Shan'al |
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![[Post New]](/s/i/i.gif) 2012/11/18 00:07:43
Subject: Re:Your Own Unique characters in 40K
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Fixture of Dakka
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Off the top of my head as a way to represent my army's commander.
Ubak', The Inconoclast
Army: Vraksian Renegade Militia
Points: 70
Type: Infantry(Character-Unique)
Composition: Replaces the Champion in a Command Platoon
WS 5 BS 4 S 4 T 3 W 2 I 4 A 3 Ld 10 SV 4+/5+
Wargear: Carapace Armour, Bolt Pistol, Power Maul (Hammer), Refractor Field (save included in profile), Frag and Krak grenades,
Special Rules: Hatred (Imperial Guard), False Idols, Iconoclast, Looted Armour, Rage, Rebreather
False Idols: Should Ubak' remain in base to base contact with an Imperial Shrine terrain piece for one turn then said terrain piece will now function as though it were the Shrine To Chaos.
Iconoclast: Any unit to which is assigned gains a single re-roll per turn when rolling to penetrate a vehicle or fortification whilst in close combat with it.
Looted Armour: Any Command Platoon accompanied by Ubak' is automatically equipt with carapace armour for no additional cost
Rebreather: Recieves a 6+ FnP save against all weapons with the "poisoned" effect
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This message was edited 1 time. Last update was at 2012/11/18 01:42:37
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![[Post New]](/s/i/i.gif) 2012/11/18 00:50:05
Subject: Your Own Unique characters in 40K
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Liche Priest Hierophant
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Do you mean "Iconoclast"?
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/11/18 01:42:05
Subject: Re:Your Own Unique characters in 40K
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Fixture of Dakka
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Heh, yup. I was using a misspelled source. =)
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![[Post New]](/s/i/i.gif) 2012/11/18 03:52:11
Subject: Re:Your Own Unique characters in 40K
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Alluring Mounted Daemonette
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Orphelius the Redeemed
Orphelius was a Captain of the Blood Angels 1st Company, in line to be the next Chapter Master. His arrogance and poor judgement however led him to be deceived by Tzeentchian heretics, resulting in the lost of half a system to a Chaos invasion and the decimation of his company. In disgrace, he was stripped of his titles and honors and cast out of the Chapter on a redemption quest. His journey into the Eye changed him, and he when he returned to his Chapter he was humble and contrite, redeemed of his sins of pride. Rejoining as a battle brother, he eventually rose higher than before, becoming 18th Chapter Master of his Chapter, and died honourably in a suicidal last stand to allow civilians to escape.
240 points
Type: Infantry (unique)
WS6 BS5 S4 T4 W4 I6 A4 Ld10 Sv2+
Wargear: terminator armor, combi-flamer
Fireglaive: This is a power sword that may be fired once per game as a firestorm cannon
Special Rules: Independent Character, Eternal Warrior, Feel No Pain, ATSKNF, Fearless
Honor in Death: When Orphelius loses his last wound in combat, all friendly units form C:BA within 6 inches immediately gain Fearless, Counter Attack and Furious Charge for the rest of the game
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Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
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![[Post New]](/s/i/i.gif) 2012/11/18 21:15:49
Subject: Re:Your Own Unique characters in 40K
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Maniacal Gibbering Madboy
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Tuska Da Daemon Hunta
180 points
Type: Infantry (Unique)
WS6 BS2 S5 T5 W4 I4 A5 LD9 SV3+
Wargear: Power Klaw, Twin-Linked Shoota, Attack Squig, Bosspole, Stikkbombz, Da Tusk Armour
Da Tusk Armour: the multitude of tusks won in battle adorning Tuska's body have created a strong defense of bone. This confers a 3+ save.
Special Rules: Independent Character, Eternal Warrior, Furious Charge, Mob Rule, Waaagh!, Prefered Enemy (Daemon), Another fur ma trophy rakk!
Another fur ma trophy rakk!: Always seeking to challenge the biggest and strongest, Tuska must declare and accept challenges. Also, he must move and/or assault the closest enemy monsterous creature or unit if it contains an independent character. While in a challenge, Tuska recieves the Feel No Pain special rule.
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2000 points
4 Wins/ 5 Draws/ 2 Losses
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![[Post New]](/s/i/i.gif) 2012/11/18 21:20:29
Subject: Re:Your Own Unique characters in 40K
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Ichor-Dripping Talos Monstrosity
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Big Mek Grodclog Mekgrim wrote:Tuska Da Daemon Hunta
180 points
Type: Infantry (Unique)
WS6 BS2 S5 T5 W4 I4 A5 LD9 SV3+
Wargear: Power Klaw, Twin-Linked Shoota, Attack Squig, Bosspole, Stikkbombz, Da Tusk Armour
Da Tusk Armour: the multitude of tusks won in battle adorning Tuska's body have created a strong defense of bone. This confers a 3+ save.
Special Rules: Independent Character, Eternal Warrior, Furious Charge, Mob Rule, Waaagh!, Prefered Enemy (Daemon), Another fur ma trophy rakk!
Another fur ma trophy rakk!: Always seeking to challenge the biggest and strongest, Tuska must declare and accept challenges. Also, he must move and/or assault the closest enemy monsterous creature or unit if it contains an independent character. While in a challenge, Tuska recieves the Feel No Pain special rule.
Seems fine to me... don't really know about Ork costing without looking though, so can't entirely comment on that. xD
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![[Post New]](/s/i/i.gif) 2012/11/18 21:23:52
Subject: Re:Your Own Unique characters in 40K
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Maniacal Gibbering Madboy
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Ovion wrote: Big Mek Grodclog Mekgrim wrote:Tuska Da Daemon Hunta
180 points
Type: Infantry (Unique)
WS6 BS2 S5 T5 W4 I4 A5 LD9 SV3+
Wargear: Power Klaw, Twin-Linked Shoota, Attack Squig, Bosspole, Stikkbombz, Da Tusk Armour
Da Tusk Armour: the multitude of tusks won in battle adorning Tuska's body have created a strong defense of bone. This confers a 3+ save.
Special Rules: Independent Character, Eternal Warrior, Furious Charge, Mob Rule, Waaagh!, Prefered Enemy (Daemon), Another fur ma trophy rakk!
Another fur ma trophy rakk!: Always seeking to challenge the biggest and strongest, Tuska must declare and accept challenges. Also, he must move and/or assault the closest enemy monsterous creature or unit if it contains an independent character. While in a challenge, Tuska recieves the Feel No Pain special rule.
Seems fine to me... don't really know about Ork costing without looking though, so can't entirely comment on that. xD
For a regular warboss with similar upgrades, its about 125 points. I just made him more pricey due to his special rules.
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2000 points
4 Wins/ 5 Draws/ 2 Losses
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![[Post New]](/s/i/i.gif) 2012/11/18 23:20:38
Subject: Your Own Unique characters in 40K
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Hoary Long Fang with Lascannon
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I have one SW character I used in a escalation league.
Lone Wolf Bjarki.
Growing up on a deathworld is hard, but for Bjarki, it was even harder still. No matter his skill, or noble bearing no man would be his shield brother nor would any stand at his back in the frequent battles that each tribe wages. All believed him cursed, an ill omen, and he existed at the fringes of Fenrisan society.
Even at the battle of three sails, when the grim watches descended on wings of fire to take a handful of near dead warriors from the carnage of the front lines, Bjarki was passed over, despite the mound of bodies that lay under his feat.
Angered at this final slight by his gods, he took a small longship and made the treacherous voyage to Aeshiem and climbed to the gates of the Fang, roaring a challenge to the warriors of the gods.
Impressed, Bran Redmaw overruled his Wolf Priests and Bjarki joined Bran's great company. The Rune Priests quickly determined that Bjarki bore the Pariah gene, and that was the source of his curse. Though he still did not share the easy camaraderie that the other wolves enjoyed, the psycho conditioning of the space marines meant that Bjarki could move amongst them and still retain respect.
Now when Redmaw comes upon a troublesome psycher or demon he unleashes the lone wolf, the mind hunter, who shakes the warp from his skin like water off a pelt.
Lone Wolf Bjarki:
Counts as a HQ choice. 200 pts.
WS: 6 BS: 5 T: 4 W: 2 I:5 Ld 10 Sv 3+/4+
Unit type: infantry
Wargear:
Two Frost Blades
Stalker Pattern Bolter with lifeseeker sight. (Bolter with sniper, -1 to cover saves, Night vision)
wolf tooth necklace.
Camoline cloak (+1 to cover saves)
melta bombs
frag grenades
Special rules:
Acute Senses
Counter Attack
Saga of the Hunter
Fearless
Eternal Warrior
Lone Wolf: Bjarki cannot join units
Pariah: All units with a model within 12' count as leadership 7, unless their leadership would be lower. Psychic powers that target Bjarki or include him in their area effect automatically fail, but still expend a warp tolken.
Soul Drain: In close combat, Bjarki can elect to make a single soul drain attack instead of making close combat attacks. Choose one model in base to base. Both that model and Bjarki roll one d6 and add their leadership. If the target's combined value is less then Bjarki's, then it loses as many wounds as it lost combat by with no saves possible.
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![[Post New]](/s/i/i.gif) 2012/11/19 01:02:04
Subject: Your Own Unique characters in 40K
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Maniacal Gibbering Madboy
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Durandal wrote:I have one SW character I used in a escalation league.
Lone Wolf Bjarki.
Growing up on a deathworld is hard, but for Bjarki, it was even harder still. No matter his skill, or noble bearing no man would be his shield brother nor would any stand at his back in the frequent battles that each tribe wages. All believed him cursed, an ill omen, and he existed at the fringes of Fenrisan society.
Even at the battle of three sails, when the grim watches descended on wings of fire to take a handful of near dead warriors from the carnage of the front lines, Bjarki was passed over, despite the mound of bodies that lay under his feat.
Angered at this final slight by his gods, he took a small longship and made the treacherous voyage to Aeshiem and climbed to the gates of the Fang, roaring a challenge to the warriors of the gods.
Impressed, Bran Redmaw overruled his Wolf Priests and Bjarki joined Bran's great company. The Rune Priests quickly determined that Bjarki bore the Pariah gene, and that was the source of his curse. Though he still did not share the easy camaraderie that the other wolves enjoyed, the psycho conditioning of the space marines meant that Bjarki could move amongst them and still retain respect.
Now when Redmaw comes upon a troublesome psycher or demon he unleashes the lone wolf, the mind hunter, who shakes the warp from his skin like water off a pelt.
Lone Wolf Bjarki:
Counts as a HQ choice. 200 pts.
WS: 6 BS: 5 T: 4 W: 2 I:5 Ld 10 Sv 3+/4+
Unit type: infantry
Wargear:
Two Frost Blades
Stalker Pattern Bolter with lifeseeker sight. (Bolter with sniper, -1 to cover saves, Night vision)
wolf tooth necklace.
Camoline cloak (+1 to cover saves)
melta bombs
frag grenades
Special rules:
Acute Senses
Counter Attack
Saga of the Hunter
Fearless
Eternal Warrior
Lone Wolf: Bjarki cannot join units
Pariah: All units with a model within 12' count as leadership 7, unless their leadership would be lower. Psychic powers that target Bjarki or include him in their area effect automatically fail, but still expend a warp tolken.
Soul Drain: In close combat, Bjarki can elect to make a single soul drain attack instead of making close combat attacks. Choose one model in base to base. Both that model and Bjarki roll one d6 and add their leadership. If the target's combined value is less then Bjarki's, then it loses as many wounds as it lost combat by with no saves possible.
Okay, first things first. Soul Drain. Since he's already fearless, soul drain is kinda op with him being at LD 10, also you didn't put down attacks. Reasonably he should be 7 to match his Pariah special rule. Also, make it so on a 5+ he's unaffected by psychic powers (having something that negates psychic powers and reduces other units LD to 7 is kinda to powerful, especially with the soul drain special rule.
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This message was edited 1 time. Last update was at 2012/11/19 01:02:45
2000 points
4 Wins/ 5 Draws/ 2 Losses
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![[Post New]](/s/i/i.gif) 2012/11/19 02:37:32
Subject: Re:Your Own Unique characters in 40K
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Alluring Mounted Daemonette
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Chapter Master Temperus Maximus, the Rage Lord, Commander of the Angry Marines
250 points
Type: Infantry (character)
Composition: 1 (unique)
WS7 BS5 S5 T4 W4 I5 A4 Ld10 Sv2+
Wargear: Terminator armor, Iron halo
Rip and Tear: This is a pair of master-crafted chainfists. They incorporate a pair of assault cannons, fired as a single twin-linked assault cannon.
Special Rules: Independent Character, Fearless, Combat Tactics, ATSKNF, Stubborn
Chapter Tactics: ALWAYS ANGRY! ALL THE TIME!: All units from the same detachment replace Combat Tactics with Rage and Counter Attack.
Automatically Appended Next Post: Major Durra, Commander of Inquisitorial Detachment D-99, Liaison to Inquisitor Solomon Lok
100 points
Type: Infantry (character)
Composition: 1 (unique)
WS4 BS4 S3 T3 W3 I3 A3 Ld9 Sv4+
Wargear: Carapace armor, refractor field, frag grenades, melta bombs, bolt pistol, power axe
Reaper: This is a heavily modified automatic combat shotgun, jury rigged to take a 20 round box of custom armor piercing rounds. Range 18 S 4 AP 4 Assault 4 Shred
Special Rules: Independent Character, Stubborn
Rally to me!: all units from the same detachment, if fleeing, automatically regroup if they pass within 12 inches of Durra.
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This message was edited 1 time. Last update was at 2012/11/19 13:05:00
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
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![[Post New]](/s/i/i.gif) 2012/11/19 13:30:19
Subject: Your Own Unique characters in 40K
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Ichor-Dripping Talos Monstrosity
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Big Mek Grodclog Mekgrim wrote:Durandal wrote:I have one SW character I used in a escalation league.
Lone Wolf Bjarki.
Growing up on a deathworld is hard, but for Bjarki, it was even harder still. No matter his skill, or noble bearing no man would be his shield brother nor would any stand at his back in the frequent battles that each tribe wages. All believed him cursed, an ill omen, and he existed at the fringes of Fenrisan society.
Even at the battle of three sails, when the grim watches descended on wings of fire to take a handful of near dead warriors from the carnage of the front lines, Bjarki was passed over, despite the mound of bodies that lay under his feat.
Angered at this final slight by his gods, he took a small longship and made the treacherous voyage to Aeshiem and climbed to the gates of the Fang, roaring a challenge to the warriors of the gods.
Impressed, Bran Redmaw overruled his Wolf Priests and Bjarki joined Bran's great company. The Rune Priests quickly determined that Bjarki bore the Pariah gene, and that was the source of his curse. Though he still did not share the easy camaraderie that the other wolves enjoyed, the psycho conditioning of the space marines meant that Bjarki could move amongst them and still retain respect.
Now when Redmaw comes upon a troublesome psycher or demon he unleashes the lone wolf, the mind hunter, who shakes the warp from his skin like water off a pelt.
Lone Wolf Bjarki:
Counts as a HQ choice. 200 pts.
WS: 6 BS: 5 T: 4 W: 2 I:5 Ld 10 Sv 3+/4+
Unit type: infantry
Wargear:
Two Frost Blades
Stalker Pattern Bolter with lifeseeker sight. (Bolter with sniper, -1 to cover saves, Night vision)
wolf tooth necklace.
Camoline cloak (+1 to cover saves)
melta bombs
frag grenades
Special rules:
Acute Senses
Counter Attack
Saga of the Hunter
Fearless
Eternal Warrior
Lone Wolf: Bjarki cannot join units
Pariah: All units with a model within 12' count as leadership 7, unless their leadership would be lower. Psychic powers that target Bjarki or include him in their area effect automatically fail, but still expend a warp tolken.
Soul Drain: In close combat, Bjarki can elect to make a single soul drain attack instead of making close combat attacks. Choose one model in base to base. Both that model and Bjarki roll one d6 and add their leadership. If the target's combined value is less then Bjarki's, then it loses as many wounds as it lost combat by with no saves possible.
Okay, first things first. Soul Drain. Since he's already fearless, soul drain is kinda op with him being at LD 10, also you didn't put down attacks. Reasonably he should be 7 to match his Pariah special rule. Also, make it so on a 5+ he's unaffected by psychic powers (having something that negates psychic powers and reduces other units LD to 7 is kinda to powerful, especially with the soul drain special rule.
He's using the Pariah Soulless rule from the 3rd ed Necron book.
HOWEVER, The Pariahs were boosted by the Necrodermis if I remember rightly.
Personally, I would make it that he simply reduces the Leadership of everyone within 12" by 1 (-2 for Psykers).
I'd also just make him immune to Psychic Powers (including Force Powers).
A simpler 'natural' Pariah ability.
I'm also confused as to the Soul Drain ability, as he's a Pariah, therefore has no powers, and that feels like a Psychic Power tbh.
I'd potentially say make it reduce enemy models in CC attacks by 1 with it, just to match the 'natural uneasiness' abilities of the Pariah.
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![[Post New]](/s/i/i.gif) 2012/11/20 08:11:55
Subject: Re:Your Own Unique characters in 40K
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Speedy Swiftclaw Biker
Bourne (somewhere in Lincolnshire)
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Here's another. I already tried this one, but probably needs a spot of sizeing up:
Boss Skykilla: 170 pts
WS: 5
BS: 2
S: 5
T: 5
W: 3
I: 3
L: 9
SV: 2+
Wargear: 'Eavy Shoota, Power Klaw, Bosspole, Rokkit Pack, Stikkbommz, Cybork body, Rock Armour
'Eavy Shoota: being a Deathskull, Skykilla has "borrered" weapons from across the galaxy, and tested all of them on his loyal boyz.
This powerful gun came from a faraway battlefield. He cannot recall where, but claims that there were puddles.
Range: 24"
Str: 6
AP: 3
Assault 3, Rending, Twin- Linked
Rock Armour: Skykilla's meks have developed a very light form of Mega Armour. It meanz 'e can hop outta sky an' crump 'eadz real soon. But the impact caused upon landing causes a big smash, and slows him down. Upon impact, any model, friendly or enemy, within 6" of Skykilla's landing site are moved outside of a 6" "bubble" around him. They must maintain unit coherency. In addition, he takes a difficult terrain test on 2D6 for movement.
Rules:
Independent Character (may only join Stormboyz)
Stealin' Fings!: Stormboyz in an army with Skykilla may take any weapons in the Ork Armoury, but must pay for them.
Too Fast For Ya?- has hit and run (C: Tau).
Please do review and thrash it about a little. I think it's undercosted, but I wan't to know by how much
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This message was edited 7 times. Last update was at 2012/11/23 20:21:36
Victories of the combined Great Companies of Logan Grimnar, Vaer Greyloc, and Bran Redmaw
4
Losses :
1
Draws :
0
Unique Characters Slain :
Nemesor Zandrekh |
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