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![[Post New]](/s/i/i.gif) 2013/07/31 22:48:11
Subject: Re:Your Own Unique characters in 40K
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Battleship Captain
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cormadepanda wrote:Panda wants to make a character! Oh yes... this time for my Eldar.
Nilath Keeper of the Dead: 175pts
WS| BS|.S.|.T.|.W.|.I..|..A..|. LD.| SV
|.5..|.5..|.5.|.6.|.3..|.5.|...2..|.10.| 3+
fluff: Nilath was a council Farseer of the craft world Ctho. The world long empty of many living bodies drifts through the void of the galaxy battle hungry fueled by fire. During a grand campaign against an Imperium farm sector to reclaim lost exodite worlds and more importantly the sacred relic named justly "keeper of the dead." During the final battle atop a sunken Eldar shrine Nilath was struck down during his time with perils of the warp. The space marine captain pulled the glowing claws from Nilath's body as Nilath's mind fought a greater demon of the ancient foe. The mighty wraith constructs drove the marines back, and Nilath was carried into the temple bleeding and still fighting the demon. He was laid on an ancient alter even by Eldar standards where the Keeper of the Dead chose him. The relic wraith construct suit came to life under the alter and crabbed Nilath. It ripped his soul from his body and his mind. Along with the daemon. Leaving him in limbo of half dead and half a live where can talk on both planes of existence.
Unit type:
Independent Character
Special Rules:
Fearless
Ancient Foe
Master Level 2
Spirit Mark
Wargear:
Death Talker - Death Talker is a wraith cannon that can fire three times and has a boost range.
Consult the following profile:
Range 18" Strenght 10, AP 2 Assualt 3, Distort
Spirit Wraith - Nilath is a wraith guard construct base. He benefits from the spirit mark rule. In addition to is unfortunate circumstances his save is invulnerable.
Keeper of the Dead - Nilath watches over the dead speaking to them and the realm of the living as he is caught in his inner turmoil battle against the demon. He protects the spirits of the wraith with their presence in the warp and guides them in the realm of the living with ease. All Wraith constructs within 12 inches of Nilath gain the feel no pain universal rule including Nilath.
Nilath use to be a Farseer, and hasn't lost his powers completely yet. As such he can roll for two powers on the "battle table" in codex Eldar and has two warp charge points.
Enemy within - Nilath is in a constant fight in his mind. Roll a d6 at the start of each turn, if a 1 is rolled Nilath is under a great assault in his mind. He loses his invulnerable save for the turn and can not cast psychic powers. In addition to this if Nilath perils he takes two wounds instead of one. But may spend a warp charge point to prevent the second wound.
is the pricing fair? I will be watching. I tried to keep it simple, 3 special things, and a draw back. I think the draw back is fun. Who knows I would love review, be brutal.
curran12 wrote:I would clear up his rules a little bit, as there are two flavors of Eldar psyker powers. Which list does he get to generate from?
he rolls on the battle table. That is it. Oh I also want to add the spirit mark rule to him as well.
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This message was edited 2 times. Last update was at 2013/07/31 22:49:55
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![[Post New]](/s/i/i.gif) 2013/08/01 01:52:48
Subject: Re:Your Own Unique characters in 40K
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Bounding Assault Marine
St Louis, MO
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Brother Paladin Gahwain (Fluff to follow later) I really liked the removal of wound shenanigans for paladins but I disliked how none of them could issue or accept challenges anymore so I decided to create an upgrade character for them. The points cost is based on the paladin model and not a GK HQ such as the Grand Master.
WS BS S T W I A Ld Sv
6 4 4 4 3 4 4 10 2+/4++
Wargear: Terminator Armor, Storm Bolter, Nemesis Force Weapon (Each wepon carries all of the rules that a normal NFW does. In addition, Gawain's abilities depend on which weapon is chosen. All Nemesis weapons are counted as being master crafted), Frag and Krak Grenades, Psyk-out Grenades, Iron Halo (May take out)
Special Rules: The Aegis, ATSKNF, Preferred Enemy (Daemons), Psyker (Matery Level 2), Master of the Holy Arsenal
Psychic Powers: Hammerhand, Holocaust, Master of the Holy Arsenal (Described Below)
Master of the Holy Arsenal: Gawhain has spent his entire 184 Terran years of service to the chapter honing his skills with the Nemesis Force Weapons. While most Grey Knights carry the same variant into battle, Gawhain seeks to gain mastery over all weapon types in the Chapters melee arsenal. It is often said that if he would simply pick one weapon and focus solely on it, he would be one of the greatest warriors in the chapter. The artificers of Titan have made many ornate and masterfully created weapons for Gawhain to carry into battle. However, he refuses to meet the enemy with any weapon that is unavailable to his brother paladins. He has learned to push the "normal weapons" to their limits and has developed new techniques that give pause to even the Brotherhood Champions.
Gahwain's point cost and abilities are entirely dependent on which weapon he carries into battle. Each weapon carries a different skill and Gahwain can never pick more than one NFW. Each ability is considered a psychic power that must be cast before the ability may be used. None of these powers is considered to target an enemy unit so no DTW rolls may be made against them. If Gahwain attempts to use a psychic power and fails his test he is considered to have lost his concentration and will count as having -1 Initiative and -1 attacks (and can also not benefit from bonus attacks from charging), but otherwise fights normally. Also note, that a perils of double ones fails his psychic test. All abilities are cast at the beginning of the Assault Phase unless otherwise stated.
Nemesis Force Sword Ability (160pts): Charge! Keep Them off Balance!- On a turn Gahwain declares a charge he may select a model in the unit he is charging. This selection must be made before charge distance is measured. If his charge range is sufficient, he may immediately move into btb contact with the chosen model in a straight line, passing through any infantry/cavalry models in the unit. Any model he passes through, as well as the target model, immediately suffers a S:4 AP- concussive wound. The strength of the auto attack can only be boosted by Hammerhand and nothing else. Each model he passes through removes one of his attacks and he may never move through more models than he has attacks. If any attacks remain after this move than he may direct the remainder at the target unit at his normal initiative step. The target of this ability is so shocked by such a bull rush that they are unable to issue/accept challenges. Gahwain is also unable to issue/accept challenges and simply ignores them. If he ends this ability out of coherency than the ability is considered to have failed and simple attacks normally.
Example: He has 5 attacks on the charge. He may pass through a maximum of 4 models and attack once against this ability's target.
Halberd Ability (130 pts): My Reach is Far- If the ability is passed, Gahwain's charges count as having +1 inch of movement. This ability does not carry over to his unit of Paladins. In addition, the first attack Gahwain makes on a charge counts as +1 Strength and AP2. This attack must be rolled first before subsequent attacks at his initiative.
Hammer Ability (150 pts) Overhead Crush - Armorbane (at all times). If this power is successful than Gahwain may choose to make an Overhead Crushing attack with his hammer instead of his normal attack on a To Hit roll of 5+. The Overhead Crush attack is placing a small blast template over an enemy model within 1 inch of Gahwain. Any model (other than himself) suffers an automatic hit from his Nemesis Daemon Hammer. These attacks do harm friendly units. If any Overhead Crush attacks are used in lieu of normal attacks than the regular attacks are considered to be automatic misses. This is Gahwain putting all of his strength into these huge smashing attacks. The reroll master crafting grants may be used for these purposes.
Warding Staff Ability (185 pts) Shield of Concentrated Piety This ability counts as a blessing and must be cast at the beginning of the movement phase. If it is successfull than any model within 3 inches of Gahwain counts as having a 3++, defensive grenades, and the unit has the Reinforced Aegis. Any unit that benefits from this ability may not move (except to fall back), shoot (this includes overwatch), or assault until the controlling players next turn. If the unit is assaulted they may either lose all abilities granted by the power and strike normally, or they may choose to forfeit all of their attacks and maintain them. In addition the ground around them would be treated as both difficult and dangerous.
Falcion Ability (145 pts) Righeous Whirlwind The falcions add +1 A as normal but also add +1 Initiative. If a psychic test is passed than Gahwain also has the Rampage and Shred USR.
Pretty rough around the edges but I just came up with the concepts today at work. I really liked the idea of an upgrade character that has entirely different abilities based on what is in his hands. Please let me know what you think!
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This message was edited 1 time. Last update was at 2013/08/01 02:06:03
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![[Post New]](/s/i/i.gif) 2013/08/01 01:59:10
Subject: Re:Your Own Unique characters in 40K
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Lord of the Fleet
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Its just...so complicated.
Also, he should have two wounds, seeing as he's just a Paladin.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2013/08/01 02:02:46
Subject: Re:Your Own Unique characters in 40K
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Death-Dealing Dark Angels Devastator
Rapid City SD
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Spartak - Capt 10 Company
WS 4 BS 6 S 4 T 4 W 2 I 4 A 2 Ld 10 v 3+
Gives scout Sgt's +1 BS and ignore look out sir
he and his unit are shrouded
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This message was edited 1 time. Last update was at 2013/08/01 02:03:31
"Power armour for your power armour so you can power in your armour"
5K points Blood Angels
1.5K Dark eldar
1K Dark Angels |
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![[Post New]](/s/i/i.gif) 2013/08/01 02:03:43
Subject: Your Own Unique characters in 40K
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Confessor Of Sins
WA, USA
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Okay, so first off, I hope this is some typos here, because for 130-185 points, almost entirely cheaper than a naked Grand Master (175), you get something that is almost better in every respect, stats-wise to a Grand Master. The difference is that this Paladin has 2 less BS, 1 more wound, 1 more attack and 1 less Init. This is pretty insane. Why does this guy have 4 wounds?
And honestly, these various rules and things just add a lot of complexity. Way too much. One of these rulesets alone would be a pretty tall order, but having to keep all of this in mind in all of his various forms is just way too much complexity. I'd advise picking one and focusing on it, instead of trying to create this jack of all trades 'I do everything' supercharacter.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/08/01 02:14:38
Subject: Re:Your Own Unique characters in 40K
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Bounding Assault Marine
St Louis, MO
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Sorry 4 wounds was a typo. Yea I guess it just is WAY too much. That's what I get for being bored at work. I could jack up the points cost but i guess i considered that I could keep it a little down since he is just an upgrade character rather than an IC. I'll probably drop him down to paladin stats and just add a WS and an attack or something. If I had to pick a set it would proably be the Falcion rule as it's pretty simple and I never see people use them. I also think thye look awesome. How about this.
Gahwain (150pts)
WS6 BS4 S4 T4 W3 I4 A3(4) Ld9 Sv2+/5++
Righteous Whirlwind: On a successful Psychic test Gahwain counts as having +1 Initiative and Shred.
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This message was edited 1 time. Last update was at 2013/08/01 02:16:38
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![[Post New]](/s/i/i.gif) 2013/08/01 02:18:03
Subject: Your Own Unique characters in 40K
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Confessor Of Sins
WA, USA
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Ah good, I was wondering because yikes.
Anyway, I'm digging that new version. Simple, clean, nice improvement.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/08/01 02:22:43
Subject: Your Own Unique characters in 40K
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Bounding Assault Marine
St Louis, MO
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curran12 wrote:Ah good, I was wondering because yikes.
Anyway, I'm digging that new version. Simple, clean, nice improvement. 
Thanks! I think I'm going to head back to the drawing board for the other abilities. I really want to create a character that has a different ability depending on his weapons but I need to make the process MUCH more simplistic. I just need to figure a way to do it without just slapping on USR. We'll see. Thanks for bringing me back down to earth guys!
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![[Post New]](/s/i/i.gif) 2013/08/01 04:27:30
Subject: Re:Your Own Unique characters in 40K
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Deadly Dark Eldar Warrior
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Master Apothecary Kalo Asclepius: 250 points
During the Black Templars long crusades many of the Space marines were killed causing a stress on the apothecary department. Instead of using there men they needed to increase the apothecaries the Chapter decide to splinter and recruit there own; and with many of the apothecaries becoming following them. The successor chapter has its own marine for defense but mostly follows behind there battle brothers to assist them with recovering the Gene-Seed. Kalo having the seniority of the Apothecaries was given the honor of being chapter master. Being an assistant when Sigismund gene-seed was harvested he has learned the ways of the apothecary. During the battles of Armageddon he was assigned to High Marshall Helbrecht's Command Squad. Even though he was a marine he had rarely been in fighting. He fought hard because of his duty to the emperor. When the Orks charged in the space hulk he was charging along with them. While his brothers grabbed and saved Helbrecht he ran over and grabbed Vosper's dead body and teleported back. After the Ork retreat he was there collecting the gene-seed's of his brothers. He was given the option to become part of the command squad permanently. He accepted the role and joined his brothers on the ground. After many years of fighting he had become seasoned enough were he was given the option of becoming a Castellan. He refused choosing to remain an Apothecary with Helbrecht command squad. When the apothecaries split it was a natural person to choose as there Chapter Master. He accepted on the condition that he would remain an Apothecary as well. The chapter follows with Helbrecht and in the Black Templar tradition chooses an Apothecary to join into Helbrecht command squad. The chapter is organized different then most chapters. They rely more on apothecaries and is reflected in there organization. There crusader squads are all composed of new apothecaries, with an field apothecary. The newer apothecaries are not fully trained in there work but the field apothecary is seasoned (like a sergeant). There fighting teams are the sword brethren squads that come with a field apothecary. (Used both Space Marine codex and Templar codex for creation)
WS: 5
BS: 5
S: 4
T: 4
W: 4
I: 5
A: 4
Ld: 10
Sv: 2+
Wargear
Narthecium
Artificer Armor
Terminator Honors (Included in Profile)
Iron Halo
Dual Bolt Pistols
Power Sword
Frag and Krak Grenades
Special Rules
Great Healer
Crusader Seals
Adrenaline Shot
Eternal Warrior
IC
And they shall know no fear
Narthecium: gives the models and the squad a 4+ FNP saves
Great Healer: As long as Kalo is not wounded he grants every unit that has a model with a Narthecium within 6 inches a 3+ FNP save. If they do not have a Narthecium they gain a 6+ FNP.
Crusader Seals: Reroll righteous zeal
Adrenaline Shot: Once per game Kalo can you his adrenaline shot. He gains it will not die rule for that turn (Not the unit just him) and can fire his pistols twice but cannot assault.
As a upgrade Kalo may take his Apothecary Circle and The Collector
The Apothecary Circle Consist of 5- 9 Field Apothecary and 0- 5 Sword Brethren
Each Field Apothecary cost 24 Points and consist of marines equipped with Narthecium, frag, kraks and Dual Bolt Pistols.
Each Sword Brethren cost 29 points and are marines equipped with Bolt Pistols, Chainswords, frag and kraks and have terminator honors and furious charge.
The Collector is a modified Land Raider Crusader that cost 275. Instead of and a Assault Cannon it is replaced with a twin-linked heavy bolter. When Kalo is inside The Collector Great Healer rule is measured from the hull. Its hulls are blessed and not affected by lance and has extra armor. For an extra 75 points it can be given the will not die special rule.
Does that sound like a good points cost. I kind of did add and subtract with the space marine chapter masters and what I valued the rules I added
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![[Post New]](/s/i/i.gif) 2013/08/01 08:05:43
Subject: Re:Your Own Unique characters in 40K
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Alluring Mounted Daemonette
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Kor Phaeron, the Dark Cardinal
Kor Phaeron's infamy ranks amongst the highest in the legions of Horus Lupercal. Hated and admired in equal measure, he was seen as the driving force behind Lorgar's defection to Chaos. He is currently the nominal commander in chief of the Seventeenth Legion, and is head of the Council of Sicarius; however, recently Erebus has become more of a threat to his reign over the Word Bearers.
Codex: Chaos Space Marines
270 points
Type: Infantry (character)
Composition: 1 (unique)
WS5 BS5 S4 T4 W4 I4 A2 Ld10 Sv2+
Wargear: Master-crafted Power fist, Master-crafted power maul, Master-crafted combi-flamer
Armor of the Pantheon: Kor Phaeron's ancient suit of Cataphractii armor is so steeped in sorcery and black magick that it girds his body and wards his soul. Notably he has not been able to remove his armour for centuries. It provides a 2+ armor save and 3+ ward save, as well as the Slow and Purposeful USR. In addition, it increases his T and W to the profile shown above, without which would be a paltry 3. Lastly, Kor Phaeron gets an additional +1 to Deny the Witch rolls.
Shard of Erebus: Kor Phaeron carries one of the 8 Shards, chipped from the Anathame that delivered Horus into Chaos. One Use Only. May be used during a close combat phase, inflicting a single attack instead of normal attacks. Must first roll to hit. If hit, an enemy model must immediately pass a Ld test on 3D6 or be removed from play with no saves of any kind allowed.
Special Rules: Independent Character, Fearless, Feel No Pain (6+), Psyker (Mastery level 2)- may roll for spells from any of the Chaos psychic tables.
Dark Cardinal: Kor Phaeron grants Fearless to all friendly units within 12 inches from C:CSM.
Apostate: Kor Phaeron is blessed by the Pantheon. He has the Eternal Warrior USR.
First Captain: Chaos Chosen are Troops choices.
Eyes of the Gods: All friendly units from C:CSM within 12 inches can reroll rolls on the Chaos Boons table.
Warlord Trait: May reroll rolls on the Chaos Boons table.
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Glory to the Twelfth! Glory to Angron!
‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
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![[Post New]](/s/i/i.gif) 2013/08/01 08:42:33
Subject: Your Own Unique characters in 40K
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Neophyte Undergoing Surgeries
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Can those Chosen score?
Seems pretty good, but he has a lot of special rules. And does he really need both EW and 4 wounds? That seems a little excessive. Same for the fist and the maul, does he need both?
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![[Post New]](/s/i/i.gif) 2013/08/01 08:45:25
Subject: Your Own Unique characters in 40K
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Alluring Mounted Daemonette
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Sgt Rock is gonna kill me wrote:Can those Chosen score?
Seems pretty good, but he has a lot of special rules. And does he really need both EW and 4 wounds? That seems a little excessive. Same for the fist and the maul, does he need both?
Yes the Chosen become troops choices so yes they score
EW and 4 wounds to represent that he IS the representative of the 4 gods, outside of abaddon and lorgar. Fist and maul is for fluff purposes; his armor comes with a power fist while the maul is his crozius.
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Glory to the Twelfth! Glory to Angron!
‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions |
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![[Post New]](/s/i/i.gif) 2013/08/01 16:57:42
Subject: Re:Your Own Unique characters in 40K
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Battleship Captain
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I want to make another character for my army. This time it is a Wraith Lord type so If the points are off I am sorry.
Vo'rah Zek War Master of the Dead: 215pts
| WS| BS|S|T|W|I|A| LD| SV
|..4..|.5..|8|8|.5|5|3|10.| 3+/3++
fluff: Vo'rah died during a Necron dynasty war on the outer fringe of the Eldar empire before the great fall. His soul preserved in a large stone he slumbered waiting for his wraith body to form a new at his dying wish. He awoke to the screams of the dying and feeling thousands of souls shatter in an instant. He grabbed the souls of those working around him pulling them into the various stones on his Wraith lord body. He saved only but a few, and watched into the warp the horror of the old foe devour the spirits of the Eldar race. The foe came after him and nearly devoured him if it were not for the efforts of the few he saved. They poured their energies into a pool focusing their powers into a portal to spirit walk. Ripping a hole into the warp Vo'rah walked in with jaws of hunger at the back of his mind tugging. There in the warp he saw the face of this new found enemy. It licked its perfect lips ready to devour him and lunged for him. In the split instant of almost being eaten the portal opened again throwing Vo'rah across the galaxy on an Exodite world. Where in orbit the Ctho's craft world floated hungry for war and Vo'rah hungry for revenge.
Unit Type:
Monstrous Creature
Character
Special rules:
Fearless
Ancient Foe
Spirit Walk
Wargear:
2 D-Cannons
2 Flame throwers
Ghost Glaive
Warp Armor
Spirit Walk - Take a psychic power test on perils roll a d6 on the roll of a 1 Vo'rah is sucked into the warp to be spit out elsewhere (he dies for the purpose of game victory points). If the power successfully casts Vo'rah and a select ally wraith unit within 12" deep strike somewhere else on the map.
First place Vo'rah and roll scatter for him. Then place the wraith unit within six inches of Vo'rah they do not scatter. If Vo'rah mishaps on the deep strike, roll result, but still place the wraith unit anywhere within six inches of Vo'rah's original location.
Warp Armor - Armor of the forbidden armory that was crafted during the great fall. Its soul stones captured many of the Eldar's souls that were crafting the wraith lords shell during the start of the great fall. It is said the bone singers who died working on the wraith lord can talk and still sing their song to the lords bones repairing him and even enhance the shell for a brief moment before a large impact preventing the most devastating blows. Warp armor confers a 3++ save and the Spirit Walk rule.
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![[Post New]](/s/i/i.gif) 2013/08/01 17:01:14
Subject: Re:Your Own Unique characters in 40K
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Ichor-Dripping Talos Monstrosity
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cormadepanda wrote:I want to make another character for my army. This time it is a Wraith Lord type so If the points are off I am sorry. -snip-
I'll review your characters (and a bunch of other stuff) in a bit when it' cooled down (FAR too hot here). For the moment though... your unit layout is just bizarre with the layered quote boxes.... Makes it overly large and harder to read. You'll find some plain-text Templates specifically designed for use with this forum here.
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This message was edited 1 time. Last update was at 2013/08/01 17:01:56
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![[Post New]](/s/i/i.gif) 2013/08/01 17:05:35
Subject: Re:Your Own Unique characters in 40K
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Battleship Captain
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ravengatorfan wrote:Master Apothecary Kalo Asclepius: 250 points
WS: 5
BS: 5
S: 4
T: 4
W: 4
I: 5
A: 4
Ld: 10
Sv: 2+
Wargear
Narthecium
Artificer Armor
Terminator Honors (Included in Profile)
Iron Halo
Dual Bolt Pistols
Power Sword
Frag and Krak Grenades
Special Rules
Great Healer
Crusader Seals
Adrenaline Shot
Eternal Warrior
IC
And they shall know no fear
Narthecium: gives the models and the squad a 4+ FNP saves
Great Healer: As long as Kalo is not wounded he grants every unit that has a model with a Narthecium within 6 inches a 3+ FNP save. If they do not have a Narthecium they gain a 6+ FNP.
Crusader Seals: Reroll righteous zeal
Adrenaline Shot: Once per game Kalo can you his adrenaline shot. He gains it will not die rule for that turn (Not the unit just him) and can fire his pistols twice but cannot assault.
As a upgrade Kalo may take his Apothecary Circle and The Collector
The Apothecary Circle Consist of 5- 9 Field Apothecary and 0- 5 Sword Brethren
Each Field Apothecary cost 24 Points and consist of marines equipped with Narthecium, frag, kraks and Dual Bolt Pistols.
Each Sword Brethren cost 29 points and are marines equipped with Bolt Pistols, Chainswords, frag and kraks and have terminator honors and furious charge.
The Collector is a modified Land Raider Crusader that cost 275. Instead of and a Assault Cannon it is replaced with a twin-linked heavy bolter. When Kalo is inside The Collector Great Healer rule is measured from the hull. Its hulls are blessed and not affected by lance and has extra armor. For an extra 75 points it can be given the will not die special rule.
Well your feel no pain is OTT and the lain raider rule is the only thing that leaves me off. I would have to say he is a little much for 250pts alone because alot of what he does is the secondary rules. I think he should cost only something about 200pts. Automatically Appended Next Post: Ovion wrote: cormadepanda wrote:I want to make another character for my army. This time it is a Wraith Lord type so If the points are off I am sorry.
-snip-
I'll review your characters (and a bunch of other stuff) in a bit when it' cooled down (FAR too hot here).
For the moment though... your unit layout is just bizarre with the layered quote boxes....
Makes it overly large and harder to read.
You'll find some plain-text Templates specifically designed for use with this forum here.
Danke! sorry.
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This message was edited 1 time. Last update was at 2013/08/01 17:06:17
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![[Post New]](/s/i/i.gif) 2013/08/01 19:00:11
Subject: Your Own Unique characters in 40K
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Deadly Dark Eldar Warrior
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So do think 5+ and 4+ is better than? And with the land raider do you mean the will no die rule?
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![[Post New]](/s/i/i.gif) 2013/08/01 22:14:06
Subject: Your Own Unique characters in 40K
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Battleship Captain
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ravengatorfan wrote:So do think 5+ and 4+ is better than? And with the land raider do you mean the will no die rule?
On a second reading I am actually ok with the land raider rule. For the fnp bubble boost that is fine, as long as you don't have 3+ and 3+ fnp. 4+/5+ is fine. I would say he just grants the feel no pain rule.
Also,I would say simplify his rules some what as well. It confusing he take a land raider, and two types of supporting circles. I think it should just be a medical team.
As stated many times around here you should keep it simple.
My suggests are, keep the raider rule, and keepy the medic team rule, keep the FNP buffs and FNP bubble. I am not sure on anything else, I dont play marines enough to know if this is to much or to little.
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![[Post New]](/s/i/i.gif) 2013/08/01 22:47:52
Subject: Your Own Unique characters in 40K
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Numberless Necron Warrior
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Urkrathos, chosen of Abaddon
WS 6 BS 5 S 4 T 4 W 4 I 5 A 3 Ld 10 Sv 2+
Special rules:
Veteran of the long war
Fearless
Independent character
Orbital bombardment
Wargear:
Bolt pistol
Blood sword
Frag and Krak grenades
Terminator armour
Urkrathos may take a squad of chosen or cultists as a retinue squad
Blood sword:
The blood sword is a power sword that consumes the blood of victims it impales. This weapon always causes instant death on an unsaved wound.
I'm thinking 140/150?
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Kain wrote:Hope feeds Tzeentch, who will do horrible things to your planet to reward you for your service. Ergo, Hope is evil, and you should stop having it, but you can't have despair because then Nurgle gets a free ride. You could be angry about this, but that'd just get Khorne's jollies off. And heck you can't even get your own jollies off without Slaanesh giggling and farting out some daemons. And if you manage to avoid all that, some genestealers might infiltrate your planet and bring a hive fleet crashing down on you any way. |
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![[Post New]](/s/i/i.gif) 2013/08/02 04:12:49
Subject: Your Own Unique characters in 40K
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Confessor Of Sins
WA, USA
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Why does he have 4 wounds?
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2013/08/02 05:48:22
Subject: Your Own Unique characters in 40K
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Heroic Senior Officer
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Chosen of Abaddon?
Is it that much of a deal, really?
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![[Post New]](/s/i/i.gif) 2013/08/02 06:20:03
Subject: Re:Your Own Unique characters in 40K
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Shrieking Guardian Jetbiker
Essex :|
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Ichalis - Autarch of Craftworld Meia-Yna - 140 Points
|.WS.|.BS.|.S.|.T.|.W.|.I..|.A.|.Ld.|.Sv.|
|...7...|..6..|..3.|.3.|.3..|.7.|.5.|.10.|.3+.|
Wargear:
Heavy Aspect Armour
Forceshield
Plasma Grenades
Haywire grenades
Swooping Hawk Wings
Remnants of Glory:
The Diamond Longsword: Ichalis is one with his weapon. Every movement is with purpose - to mangle the enemy. The Diamond Longsword was lost in the depths of the Chasm after the War in Heaven, and only in the dire battle of Velnarae did Ichalis see a mirage of Vaul beckoning him to draw it from its lost sheath. The two spirit stone upon its collar is the memory of Isha's and Kurnous' trapped souls.
Range.....S.....AP.....Type
--------.....+3.....2.......Melee, Master-crafted, Two-handed, Vaul's Work
Warlord Trait:
Falcon's Swiftness
Special Rules:
Ancient Doom
Battle Trance
Fleet
Independent Character
The Path of Strategy
Battle Trance - When Ichalis feels the heat of battle on his skin, his mind drifts into a catatonic state of meditation where he moves with unparalleled agility and alacrity. His Eldar brethren follow in his steps, becoming inspired with fury and grace.
Ichalis can either shoot and then run D6+6", or run D6+6" and then shoot. Units from Codex: Eldar that are within 12" during the start of their move add 3" to their normal movement or Run.
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This message was edited 1 time. Last update was at 2013/08/02 06:22:32
650
 <- armour save
 <- invulnerable save
 <- cover save
 <- scatter
 <- morale check
 <- psychic test |
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![[Post New]](/s/i/i.gif) 2013/08/03 00:51:28
Subject: Your Own Unique characters in 40K
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Numberless Necron Warrior
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curran12 wrote:Why does he have 4 wounds?
I either gave him four wounds because he's supposed to be one of/the protege of Abaddon, or it's a typo and I meant three. I can't remember which it is.
Bobthehero wrote:Chosen of Abaddon?
Is it that much of a deal, really?
In the book he is in its made out to be. Also the fact he is sent with the biggest fleet the BL can muster outside of the 13th black crusade(which amounts to, like, seven ships) to go pick up hundreds of titans including the Castigator.
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Kain wrote:Hope feeds Tzeentch, who will do horrible things to your planet to reward you for your service. Ergo, Hope is evil, and you should stop having it, but you can't have despair because then Nurgle gets a free ride. You could be angry about this, but that'd just get Khorne's jollies off. And heck you can't even get your own jollies off without Slaanesh giggling and farting out some daemons. And if you manage to avoid all that, some genestealers might infiltrate your planet and bring a hive fleet crashing down on you any way. |
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![[Post New]](/s/i/i.gif) 2013/08/03 17:20:57
Subject: Re:Your Own Unique characters in 40K
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Mysterious Techpriest
Fortress world of Ostrakan
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REPOST + updated Gunnar Frost One veteran sergeant can be replaced with Gunnar. (Imperial Guard) Gunnar is a veteran master sniper. Unit Type: Infantry + beast Cost: 90 + 50 Wargear: Camo cloak Flak Armor Close Combat weapon: Eldar Power Lance Frag and krak grenade Saber - Custom forged modular rifle system. Stats: WS 3 BS 6 S 3 T 3 W 2 I 3 A 3 Ld 8 Sv 5+ Weapons: Ranged weapon: Saber Range: 50'' Str: X AP: 3 Type: Assault 2, Sniper CCW: Power Lance (+1S -1I) Rules: Stealth Fearless (For him and squad he's attached to) Move through cover (For him and squad he's attached to) Camouflage (For him and squad he's attached to, including Wolf) Beastmaster Gunnar can field his trusty pet, a Fenrisian wolf. Wolf can move independently of the rest of the squad, but can't go any further than 30'' away from its master/squad. Ghost Warrior. When firing under 20'', Gunnar have only 1 attack insted of 2, but can re-roll one missed attack. When firing over 20'', he have 2 attacks and one miss re-roll. All his shots count as "Precision shots". Blind Rage If wolf dies and Gunnar is still alive, Gunnar temporarily have one additional attack at any distance (Up to rifle's maximum range/ CC), his BS is lowered by 2, but S incerased by 1. If Gunnar dies but any of Gunnar's squad is alive, wolf stays on the table. If both Gunnar and his squad are dead, wolf is removed from table. Fenrisian wolf. (female wolf) Gunnar named it Turanga. Nobody knows how Gunnar managed to aquire it. It's intensivly trained for sharpening and improving its skills. Weapons: Jaws and claws Rules: Stealth Fearless Move Through Cover Counter-Attack Acute Senses Fury of the Wild If wolf manages to kill a target durig its Assault phase, it gains an additional attack. (rule can repeat) WS 4 BS nope S 5 T 4 W 2 I 6 A 2 Ld 8 Sv 5+ Please, can somebody help me to balance and price this character? Thanks ______________________________ 3 4 3 3 1 3 2 8 5+ (Original Veteran Sarge) 4 0 4 4 1 4 2 5 6+ (Original wolf) ___________________________
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This message was edited 5 times. Last update was at 2013/08/03 22:14:48
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![[Post New]](/s/i/i.gif) 2013/08/03 18:09:43
Subject: Your Own Unique characters in 40K
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Fireknife Shas'el
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Are you saying that he can target a unit that is outside of his weapons range? Because other than that there are no restrictions.
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![[Post New]](/s/i/i.gif) 2013/08/03 18:20:44
Subject: Your Own Unique characters in 40K
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Mysterious Techpriest
Fortress world of Ostrakan
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Of course not! He can only shoot a unit within weapon range, and in LoS.
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This message was edited 1 time. Last update was at 2013/08/03 18:22:18
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![[Post New]](/s/i/i.gif) 2013/08/03 18:26:44
Subject: Your Own Unique characters in 40K
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Fireknife Shas'el
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Hawky wrote:Of course not! He can only shoot a unit within weapon range, and in LoS.
I would remove that allowance, then. Perhaps change it to all shots are precision shots?
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![[Post New]](/s/i/i.gif) 2013/08/03 18:34:08
Subject: Your Own Unique characters in 40K
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Ghastly Grave Guard
Uk
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Doesn't strength 0 mean his weapon can't actually hurt anything? I think it shoud be X
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This message was edited 1 time. Last update was at 2013/08/03 20:31:46
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![[Post New]](/s/i/i.gif) 2013/08/03 19:25:44
Subject: Your Own Unique characters in 40K
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Mysterious Techpriest
Fortress world of Ostrakan
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@McNinja - Thank you, updated.
@BaconUprising - That "0" was meant as "X". But I rewrote it, to prevent misunderstendings.
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![[Post New]](/s/i/i.gif) 2013/08/03 21:15:45
Subject: Re:Your Own Unique characters in 40K
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Morphing Obliterator
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warsmith Honsou
ok so he's not my own creation, but as there are no rules, and no model for him, i came up with my own(see my gallery for the mini.).
as for the fluff. well thats been covered by the black library
5th edition rules.
profile same as chaos lord.
equipment, power armour, bolter, bolt pistol, frag/krak grenades, demon axe, necron arm(4+invulnerable save).
rules
fearless
independent character
preferred enemy (ultramarines, imperial fists)
stealth
cost. 155pts
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12000 pts
5000pts |
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![[Post New]](/s/i/i.gif) 2013/08/03 22:15:58
Subject: Re:Your Own Unique characters in 40K
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Fireknife Shas'el
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tomcat31 wrote:warsmith Honsou
ok so he's not my own creation, but as there are no rules, and no model for him, i came up with my own(see my gallery for the mini.).
as for the fluff. well thats been covered by the black library
5th edition rules.
profile same as chaos lord.
equipment, power armour, bolter, bolt pistol, frag/krak grenades, demon axe, necron arm(4+invulnerable save).
rules
fearless
independent character
preferred enemy (ultramarines, imperial fists)
stealth
cost. 155pts
I suggest that you write out everything. Stats, equipment bonuses, etc.
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