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Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

 Ovion wrote:
 acekevin8412 wrote:
 Ovion wrote:
Heh - how about something like:
Amaranthine: On a roll of a 5+ the model may ignore the effects of Instant Death caused by an unsaved wound.
10pt upgrade.
And the great rule writer cometh. Sounds good. However, I'm unsure for the 10pt cost. Ability to ignore ID is dependent on Toughness. T3 Farseer is going to have to take a lot more flak than a T6 Nurgle biker.
Yeah, but I haven't had time to work on the 'non-linear' system yet. (CRAZY busy month)

On the 'linear' system, Eternal Warrior is 35pts, this being 1/3 as effective, making it 11.6pts, so I just rounded down to 10 for ease, though you could round it up to 12.

Then you can have something like 'Amaranthine (4+)' which is in turn worth 16-18pts

Id take a 4+ EW roll for 18 pts. Itd be good without being broken. Personally I thing EW should never be set in stone, even Calgar and Lydsander have weaknesses. Both being helmetless, a stray lascannon through the brain will take them down as an example.

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Agile Revenant Titan






Austin, Texas.

i made the roll on my iron arms captain a roll on 5+ he ignores the ID form s 10 weapons. this is because a force sword will still suck the soul out of him, and his extra mechanics cant stop that. it can though however, hopefully block off the double strength ID.


Automatically Appended Next Post:
 ninjafiredragon wrote:
iron hands captain ructhan. i felt bas iron hands had no specail/named character, so i wanted to make one.

ructhan is one of the iron hands longest living members. he has been in numerous campaings, and countless battles. he has taking many many wounds, and has had over the years nearly all of his body replaced with cybonics. he is extremly resilent to attacks, as he has had his cybonics made from the strongest metals his tech marines would allow. after one campain in which his bolter was destroyed by an Eldar faseer, he requisitioned a request for a new appendige to the tech marines. the master of the forge himself built it for ructhan. it is a servo arm of sorts, a metal arm that extends from his upper right shoulder to carry an extra weapon of his choice, depending on the enemy. when in battle, ructhan goes with his personel cammand squad, the eternals. the members of this cammand squad have proven there worth in battle, and strategy, and have nearly as much bionic enhcancements as ructhan. Ructhans personal transport is a landraider cruader, one whos machine spirit is especially strong, even for the iron hands.

ructhan: 200 points

]ws bs s t w i a ld sv
6 5 4 5 3 5 3 10 2+

wargear:

the iron fist.
ructhan had his intire left fist removed, and in place had the chapters techamrines add a powerfist, one thats built into his arm. S X2, AP 2, special rules: mellee, slow, but not slowest. this power fist strikes at I 2, instaed of the usual 1.

storm bolter

iron halo

frag and krak grenades.

artificer armor

Iron prevails when flesh fails!
ructhan is a firm believer in fleshs wekaness. his It will not die roll is made on a 4+, and his FNP is made on a 5+. whenever ructhan is wounded by a weapon that is s 10, he makes a special rule on a 5+. if passed, the wepons shot will not ID him.

arm of retrebution.
ructhan has a addition metal arm. this grants him and additional attack in CC at s5 at regular iniative. this may be replaced for an boltegun for free. if so, he has no extra close combat bonus. (note this lets him shoot 2 weapons in the shooting phase.)

Special rules;

chapter tatics, iron hands.

Iron prevails when flesh fails!
ructhan is a firm believer in fleshs wekaness. his It will not die roll is made on a 4+, and his FNP is made on a 5+. whenever ructhan is wounded by a weapon that is s 10, he makes a special roll on a 5+. if passed, the wepons shot will not ID him.

the Eternals.
you may upgrade one cammand squad to the Eternals for 50 points. they may not ride space marine bikes. these eternals have a 4+ feel no pain roll, and artificer armor. they may not be joined b anyother idependent character but ructhan. they may take a razorback, rhino, droppod, or a land raider cruader. (if they take the land raider, they must start the game in it, along with ructhan.)


finished captain ructhan. to op? to many points?

thoughts?

This message was edited 1 time. Last update was at 2013/09/11 13:34:36


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Stalwart Space Marine




The Sawmill

I was reading the Codex, and I found to my horror that I CANNOT give a chapter master an Assault Cannon. What do you think would be a fair price for one? (Assuming he's wearing termie armor)

"and the most pimpin' of them all... were the Salamanders.
 
   
Made in us
Major




Fortress of Solitude

 Lord Gatlas wrote:
I was reading the Codex, and I found to my horror that I CANNOT give a chapter master an Assault Cannon. What do you think would be a fair price for one? (Assuming he's wearing termie armor)


40 seems about right based on the PC for the GK GM.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Stalwart Space Marine




The Sawmill

 ImotekhTheStormlord wrote:
 Lord Gatlas wrote:
I was reading the Codex, and I found to my horror that I CANNOT give a chapter master an Assault Cannon. What do you think would be a fair price for one? (Assuming he's wearing termie armor)


40 seems about right based on the PC for the GK GM.

Thanks.

"and the most pimpin' of them all... were the Salamanders.
 
   
Made in us
Yellin' Yoof





 Lord Gatlas wrote:
 ImotekhTheStormlord wrote:
 Lord Gatlas wrote:
I was reading the Codex, and I found to my horror that I CANNOT give a chapter master an Assault Cannon. What do you think would be a fair price for one? (Assuming he's wearing termie armor)


40 seems about right based on the PC for the GK GM.

Thanks.


Random Grot: "Them 'umies got themselves a boss with some real dakka now!"
Warboss: "Oh really? Wotzit, some sorta double-plinka or sumfin'? Hehe..."*Chugs beer*
Grot: "No boss! It looks like wunna their big an' shooty spinny-deffguns!"
Warboss: *spit take*

"BOYZ! Stormboyz, today de uvva gitz are... Uh, ovah dere! We'z know da job, an' we'll do it! We fight ta fight, as Blood Axes, as stormboyz, an' we fight in da name a' Gork an' Mork!" 
   
Made in us
Elite Tyranid Warrior




Pennsylvania

ok, so I worked with a friend of mine to even this out and wanted to post the updated version.....I'm really interested in what people think of this:

The World Scourge - 260 Points

WS:6 BS:3 S:6 T:6 W:7 I:5 A:6 LD:10 SV:3+

Force Org Slot: Heavy Support

Unit Type: Monstrous Creature (character)

Weapons and Biomorphs:
Bio-Lightning
Bonded Exoskeleton
Scything Talons (2 Sets)

Special Rules:
Alpha of Hive Fleet: Legion
Deep Strike
Fleet
It Will Not Die
Psyker Level 1
Subterrannean Assault
Shadow in the Warp
Synapse Creature

Psychic Powers:
The World Scourge can choose from any power available to Hive Tyrants

Alpha of Hive Fleet: Legion:
If your list does not include a Hive Tyrant or The Swarmlord, You may take The World Scourge as an HQ Choice instead of Heavy Support and it can be joined by 1 Tyrant Guard.

Cunning of the Hive Mind (25 point upgrade): When The World scourge is unleashed by the Hive Mind, the ageless entity draws upon its eternity of warfare to imbue The World Scourge with the tactical knowledge it deems necessary to defeat the particular enemy they are engaged with. Choose one of the following abilities:

-Take Back The Skies: At the beginning of the Shooting Phase, The World Scourge and one friendly unit within 12" can choose to use Skyfire for the turn. This cannot be used for Witchfire powers.

-Vanguard of the Assault: If you choose to Deep Strike The World Scourge, he automatically arrives turn 2. Immediately after The World Scourge arrives, 1 other Infantry or Beast unit may immediately arrive from reserve using the Subterrannean Assault rules. Each subsequent turn, up to 2 Infantry or Beast units arriving from reserve may do so via Subterrannean Assault. Any unit arriving from reserve this way gains Stealth until the beginning of your next turn.

-Hail of Bugs (yeah, I know, but I wracked my brain for a long time and really couldn't some up with a good name for this): At the beginning of the shooting phase choose 1: All friendly units within 6" add 12" to the range of their guns, or all friendly units within 6" increase the AP value of their guns by 1. This ability does not affect psychic powers.

Bio-Lightning - The ultimate refinement of the Trygon Prime's Cluster Spines, The World Scourge can release a torrent of bio-electrcity that can leave opponents as little more than smoking husks. The World Scourge can choose to fire Bio-Lightning using one of the following profiles:

R:T S:6 AP:- Assault 1, Torrent, Rending

R:48" S:8 AP:2 Assault 2, Twin-Linked

   
Made in gb
Dark Angels Neophyte Undergoing Surgeries





UK

Slaanesh's Messenger
WS5|BS4|S4|T4|W2|I5|A2|Ld9|Sv3+
Replaces Noise Champion in any single Noise Marines unit .. +40pts
Character (unique) - Infantry

Wargear: Power armour, The Piercing (Oversized electric guitar with built in amplifiers and decorated in blood and skulls. Incorporates a Storm Bolter and a CCW with the following profile: S+2|AP2|Melee, Two Handed, Unwieldy
In addition, once per turn, if he didn't move in the previous movement phase, instead of Running or shooting any other weapon, the Messenger can play a Solo of War on his guitar. He plays it automatically, and grants the Furious Charge and Rage special rules to all friendly units within XD6 range, where X is equal to the current game turn. It he plays a Solo of War, he is treated as having fired an Ordnance weapon )

Special rules: Champion of Chaos, Mark of Slaanesh, Fearless, FNP(6+)

We will charge our wrath. We will stand our name. We will show them fear.
It is our duty to the Emperor to hunt down the traitors. We will succeed.
May the strength of the Lion empower me and may the honour of the Eagle bless me; I ask only this to perform my task.
-- Part of the Stormwing initiation catechism  
   
Made in au
Alluring Mounted Daemonette





Melbourne

Honored Veteran Sergeant Licurgus, Chapter Champion, Minotaurs Chapter

Licurgus is both the Champion of his Chapter, and the commander of Asterion Moloc's bodyguard. A stalwart and uncompromising fighter, he, along with the rest of his 30 man unit, were all slain by Lychguard during the boarding of the Necron Tomb Ship Dead Hand at the Battle of Amarah.

110 points

Type: Infantry (character)

Composition: 1 (unique)

WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv2+

Wargear: Terminator armour, storm shield, master-crafted power axe

Special Rules:

Chapter Traits: All Minotaurs space marines have the Preferred Enemy USR against all space marine codexes with the exception of C:CSM.

The Unbreakable Thirty: This is a unit of 30 terminator veterans that form the bodyguard and spearhead of Asterion Moloc. A special unit consisting of Licurgus and 29 Terminators and/or Assault Terminators may be taken. No Terminator Sergeants or Assault Terminator Sergeants may be taken. This unit is a HQ choice that may only be taken if Asterion Moloc is taken in the same detachment. No Honor Guard units may be taken for Moloc. THis unit does not take up a HQ slot.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Ichor-Dripping Talos Monstrosity






CalasTyphon216 wrote:
Honored Veteran Sergeant Licurgus, Chapter Champion, Minotaurs Chapter

Licurgus is both the Champion of his Chapter, and the commander of Asterion Moloc's bodyguard. A stalwart and uncompromising fighter, he, along with the rest of his 30 man unit, were all slain by Lychguard during the boarding of the Necron Tomb Ship Dead Hand at the Battle of Amarah.

110 points

Type: Infantry (character)

Composition: 1 (unique)

WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv2+

Wargear: Terminator armour, storm shield, master-crafted power axe

Special Rules:

Chapter Traits: All Minotaurs space marines have the Preferred Enemy USR against all space marine codexes with the exception of C:CSM.

The Unbreakable Thirty: This is a unit of 30 terminator veterans that form the bodyguard and spearhead of Asterion Moloc. A special unit consisting of Licurgus and 29 Terminators and/or Assault Terminators may be taken. No Terminator Sergeants or Assault Terminator Sergeants may be taken. This unit is a HQ choice that may only be taken if Asterion Moloc is taken in the same detachment. No Honor Guard units may be taken for Moloc. THis unit does not take up a HQ slot.
Right, costing - first unit under new codex I've done!
Spoiler:
Terminator Captain: 120
-1WS -10
-1W -10
-1Ld -5
Storm Shield +20
Mastercrafted Power Axe +10
+TermiBodyguard +10
Total: 135

   
Made in au
Alluring Mounted Daemonette





Melbourne

 Ovion wrote:
CalasTyphon216 wrote:
Honored Veteran Sergeant Licurgus, Chapter Champion, Minotaurs Chapter

Licurgus is both the Champion of his Chapter, and the commander of Asterion Moloc's bodyguard. A stalwart and uncompromising fighter, he, along with the rest of his 30 man unit, were all slain by Lychguard during the boarding of the Necron Tomb Ship Dead Hand at the Battle of Amarah.

110 points

Type: Infantry (character)

Composition: 1 (unique)

WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv2+

Wargear: Terminator armour, storm shield, master-crafted power axe

Special Rules:

Chapter Traits: All Minotaurs space marines have the Preferred Enemy USR against all space marine codexes with the exception of C:CSM.

The Unbreakable Thirty: This is a unit of 30 terminator veterans that form the bodyguard and spearhead of Asterion Moloc. A special unit consisting of Licurgus and 29 Terminators and/or Assault Terminators may be taken. No Terminator Sergeants or Assault Terminator Sergeants may be taken. This unit is a HQ choice that may only be taken if Asterion Moloc is taken in the same detachment. No Honor Guard units may be taken for Moloc. THis unit does not take up a HQ slot.
Right, costing - first unit under new codex I've done!
Spoiler:
Terminator Captain: 120
-1WS -10
-1W -10
-1Ld -5
Storm Shield +20
Mastercrafted Power Axe +10
+TermiBodyguard +10
Total: 135

So I wasn't far off
Might as well upgrade the FW rules to 6th ed

Minotaurs Chapter

All Space Marine units in this detachment gain the Preferred Enemy USR against units from the following codices: C:SM, C:SW, C:GK, C: DA, C:BA, and any FW supplements pertaining to the aforementioned codices.


Chapter Master Asterion Moloc

Type: Infantry (character)

Composition: 1 (unique)

235 points

WS6 BS5 S4 T4 W4 I5 A3 Ld10 Sv2+

Wargear: Terminator armour, storm shield

The Black Spear: Melee: S+2 AP2 Specialist weapon. Ranged: Range 12 S 8 AP2 Assault 1 One Use Only

Special Rules: Independent Character, Orbital Bombardment, Eternal Warrior

Dark Fury: Moloc and any unit he joins count as having assault grenades

Master of the Minotaurs: Moloc can only be taken in a Minotaurs detachment. He MUST be the Warlord. As a Chapter Master, he may select an Honor Guard unit.

Jealous and Paranoid: No other Chapter Masters or named characters may be taken in the same army.

Warlord Trait: Legendary FIghter (+1 VP for each character slain in a challenge)

This message was edited 1 time. Last update was at 2013/09/16 12:46:14


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Ichor-Dripping Talos Monstrosity






CalasTyphon216 wrote:
Minotaurs Chapter
All Space Marine units in this detachment gain the Preferred Enemy USR against units from the following codices: C:SM, C:SW, C:GK, C: DA, C:BA, and any FW supplements pertaining to the aforementioned codices.
This would just be Prefered Enemy (Space Marines).

   
Made in au
Alluring Mounted Daemonette





Melbourne

 Ovion wrote:
CalasTyphon216 wrote:
Minotaurs Chapter
All Space Marine units in this detachment gain the Preferred Enemy USR against units from the following codices: C:SM, C:SW, C:GK, C: DA, C:BA, and any FW supplements pertaining to the aforementioned codices.
This would just be Prefered Enemy (Space Marines).

I thought I'd clarify, since it doesn't apply to chaos-based ones

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in fi
Focused Fire Warrior




Helsinki

Minotaurs were in fact already updated to 6th ed with the Fall of Orpheus IA

My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k 
   
Made in us
Sadistic Inquisitorial Excruciator





Good Ol' Texas

Heres my shot at a SM HQ.

Hes the equivalent of a Chapter Master for my Aztec SM

Teska Etzkoatl, The Obsidian Serpent

The First Tlatoani, Great Cheif of the Sons of Sotek

WS:6 BS:5 S:4 T:4 W:4 A:4 I:5 LD:10

Wargear: Storm Shield, Krak/Frag Grenades, Artificer Armor, Orbital Bombardment

Chapter Relics:

Jaguar Cloak: Grants Eternal Warrior

Snake Mace: Melee Weapon:

S: +1 User AP2 Concussive

Special Rules: ATSKNF, Chapter Tactics (Sons of Sotek)

Heart-taker: Teska must accept and issue challenges in combat. For each character Teska kills in a challenge, he gains another atttack.

Warlord Trait: Master of Offence (Furious Charge in enemy Deployment Zone)

Chapter Tactics (Sons of Sotek):

Children of the Snake: Melee weapons have Poisioned(5+). Chararacters have Poisioned (4+) instead.


I was thinking 200~?

I'm thinking I put way too much on him, lol.

Lucarikx

This message was edited 4 times. Last update was at 2013/09/16 18:49:00



 
   
Made in ca
Hurr! Ogryn Bone 'Ead!






I was looking at a sniper character for my IG (The Hades 501st) and wrote out some stats, C&C is great and I would love to hear peoples opinions.

Company Marksman

Slot: Elite
Points Cost: ???75???

Ws:3 Bs:6 S:3 T:3 W:2 I:3 A:1 LD:8 SV:5+ Type: In(Ch)

Wargear: Hades Longlas, CCW, flack armor, camo cloak

Hades Longlas: a specially made Longlas rifle that uses heavily modified beam focus optics to increase power and render the beam invisible to the naked eye.
Range: 36” S:3 Ap:6 Type: Rapid Fire, Sniper

Special Rules: Infiltrate, scout, shrouded, Desperate Stand, Patient Hunter

Desperate Stand: when an enemy declares a charge against a Company Marksman he may use his full Ballistics Skill to Overwatch, and each successful wound (regardless of armour saves) grants the CM another shot.

Patient Hunter: Hadian snipers are trained to observe their opponents, sometimes for days, before striking. If a unit with this rule does not shoot, move or assault for a turn then he gains +2 BS on the next turn.

This message was edited 1 time. Last update was at 2013/09/17 00:32:03


{url=http://www.dakkadakka.com/dakkaforum/posts/list/675142.page]{img]http://images.dakkadakka.com/gallery/2012/11/8/429237_md-.jpg{/img]{/url]  
   
Made in au
Regular Dakkanaut




Supreme Commander Adamas Velen of the Iron Hearts (working Chapter title)
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+

Wargear:
- The Burning Blade (as per C:SM)
- The Eternity Shield (as per C:SM)
- Iron Warplate (Tartaros Terminator Armour with Inviolate Armour rule from HH:M, which reduces the Strength of all shooting attacks made against him by -1)

Special Rules:
- Independent Character
- ATSKNF
- Chapter Tactics (Iron Hands)

Points estimated would be appreciated.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





BS6-8 on a guardsman?! Fluffwise, this seems stupid as a Space Marine Chapter Master, who has been fighting the enemy's of the Emperor for hundreds of years, loss a shooting match with a guardsman who has a life expectancy of 15 hours?! I'd personally make him BS5 and change Paitoent Hunter to If he hasn't moved by the first shot he makes, he receives +2 BS. Instead of every other turn.


They/them

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Sgt_Smudge wrote:
BS6-8 on a guardsman?! Fluffwise, this seems stupid as a Space Marine Chapter Master, who has been fighting the enemy's of the Emperor for hundreds of years, loss a shooting match with a guardsman who has a life expectancy of 15 hours?! I'd personally make him BS5 and change Paitoent Hunter to If he hasn't moved by the first shot he makes, he receives +2 BS. Instead of every other turn.


Psssht BS6 is the BS of a lord of change! Also overwatch on BS6 with no drawbacks O.o that's 2+ re-rolling for 6 that for every hit gives an extra roll and possibly if not shot becomes an overwatch 8 becoming a 2+ overwatch re-rolling 4+

2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 mad_eddy_13 wrote:
I was looking at a sniper character for my IG (The Hades 501st) and wrote out some stats, C&C is great and I would love to hear peoples opinions.
Company Marksman

Slot: Elite
Points Cost: ???75???

Ws:3 Bs:6 S:3 T:3 W:2 I:3 A:1 LD:8 SV:5+ Type: In(Ch)

Wargear: Hades Longlas, CCW, flack armor, camo cloak

Hades Longlas: a specially made Longlas rifle that uses heavily modified beam focus optics to increase power and render the beam invisible to the naked eye.
Range: 36” S:3 Ap:6 Type: Rapid Fire, Sniper

Special Rules: Infiltrate, scout, shrouded, Desperate Stand, Patient Hunter

Desperate Stand: when an enemy declares a charge against a Company Marksman he may use his full Ballistics Skill to Overwatch, and each successful wound (regardless of armour saves) grants the CM another shot.

Patient Hunter: Hadian snipers are trained to observe their opponents, sometimes for days, before striking. If a unit with this rule does not shoot, move or assault for a turn then he gains +2 BS on the next turn.
First up - straight costing:
Spoiler:
Base - Veteran 7
+2BS +20
+1W +10
+1Ld +5
Hades Long Las +10
Camo Cloak +10
Infiltrate +10
Scout +10
Shrouded +10
Desperate Stand:
Overwatch at full BS (at5pts per +1BS over the first during Overwatch) +25
Extra shot on wound +10
Patient Hunter +10
Total: 137 > round to 140 for neatness.

And now a review:
First, the absolute highest BS in the Guard codex is 5, having 6 would be fine if you can give a reason for it, but being it's still a regular human, I think 5 would be more than enough.

The Long-Las is fine, it just wants to be Str-X instead of Str-3, as the Sniper Rule bypasses the strength of a weapon entirely.

Desperate stand... well, that's just a bit silly to be honest, and doesn't really make that much sense.
I realise the guy is on his own, etc, but it just doesn't make sense.
What would however, and be a bit more 'cinematic', is if you gave him a Laspistol, and the rule was 'may fire the Laspistol and Long-Las in overwatch at BS2'

Patient Hunter makes absolutely zero sense - each Game Turn is a matter of moments on the game board (1" working out to roughly 6 feet, the time it took me to casually stroll 36ft was 15seconds, so I'd hazard to say that each turn represents roughly 30-40 seconds of the battle).
Also, all snipers are trained to be able to wait for days for that perfect shot.
Making it +1BS (with BS5) will mean you get to reroll misses and hit on a 6, this is fine I think, and would make sense with bracing himself and taking better aim, in that brief time allowed.

Also... why 2W?

At BS5, with Laspistol, Overwatch (with both guns) at BS2 and +1BS for not moving, it'd reduce the points to about 105, maybe even 100.

   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

2W, like Marbo, who is also BS5 despite not being noted as the best shot ever, a Commissar Lord is also BS5, so I think BS6 is fine for the guy

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
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Ichor-Dripping Talos Monstrosity






Lucarikx wrote:Heres my shot at a SM HQ.

Hes the equivalent of a Chapter Master for my Aztec SM
Spoiler:
Teska Etzkoatl, The Obsidian Serpent

The First Tlatoani, Great Cheif of the Sons of Sotek

WS:6 BS:5 S:4 T:4 W:4 A:4 I:5 LD:10

Wargear: Storm Shield, Krak/Frag Grenades, Artificer Armor, Orbital Bombardment

Chapter Relics:

Jaguar Cloak: Grants Eternal Warrior

Snake Mace: Melee Weapon:

S: +1 User AP2 Concussive

Special Rules: ATSKNF, Chapter Tactics (Sons of Sotek)

Heart-taker: Teska must accept and issue challenges in combat. For each character Teska kills in a challenge, he gains another atttack.

Warlord Trait: Master of Offence (Furious Charge in enemy Deployment Zone)

Chapter Tactics (Sons of Sotek):

Children of the Snake: Melee weapons have Poisioned(5+). Chararacters have Poisioned (4+) instead.
I was thinking 200~?

I'm thinking I put way too much on him, lol.

Lucarikx
Ok, so, costing:
Spoiler:
Chapter Master: 130
+Storm Shield +15
+Artificer Armour +20
+Jaguar Cloak +35
+Snake Mace:
+Power Maul +15
-1Str, +2AP +10
+Heart Taker +10
+Selected Warlord Trait +10
Total: 245

Seems fine overall to be perfectly honest.
Nothing too outrageous, and I quite like the Heart Taker rule.
I don't even mind Eternal Warrrior on it that much, as it sorta fits the Azteccyness... plus you still have to pay the EW tax.

I'm dubious on the giving everything Poisoned thing... basically giving the entire army rerolls to wound against T1-4 in close combat (or up to T9 with some weapons).

NeoAigaion wrote:Supreme Commander Adamas Velen of the Iron Hearts (working Chapter title)
Spoiler:
WS6 BS5 S4 T4 W3 I5 A3 LD10 SV2+

Wargear:
- The Burning Blade (as per C:SM)
- The Eternity Shield (as per C:SM)
- Iron Warplate (Tartaros Terminator Armour with Inviolate Armour rule from HH:M, which reduces the Strength of all shooting attacks made against him by -1)

Special Rules:
- Independent Character
- ATSKNF
- Chapter Tactics (Iron Hands)
Points estimated would be appreciated.
Seems fairly straightforward overall:
What does Tartaros Termi Armour do?
Will assume it's straight Termi Armour for now, and go from there.
Costing:
Spoiler:
Space Marine Terminator Captain: 120
+Burning Blade +55
+Shield Eternal +50
+Inviolate +15
Total: 240
If it weren't for the Inviolate thing (and if Tartaros Armour does anything different), you could just run him straight out of the book.

This message was edited 1 time. Last update was at 2013/09/17 14:23:09


   
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Alluring Mounted Daemonette





Melbourne

Helios Demosthenes, Captain of the 2nd Company, Minotaurs Chapter

Helios Demosthenes is one of the most vaunted stars of the Minotaurs. A member of Asterion Moloc's inner circle, he has a reputation as an intuitive tactician, far-sighted strategist, and a vicious and merciless duelist. Widely regarded as the man most likely to succeed Moloc should he finally fall, he has led his company to victory after victory. Most recently, he participated in the destruction of the traitorous Night Reapers chapter, personally besting their chapter master in single combat.

260 points

Type: Infantry (character)

Composition: 1 (unique)

WS7 BS5 S4 T4 W3 I6 A4 Ld10 Sv2+

Wargear: Artificer armour, Iron halo, frag and krak grenades

Archaeotech pistol: A rare relic of the Horus Heresy. Range 18 S6 AP2 Pistol Specialist Weapon Get's Hot

Sunfury: This is a power sabre with a rare, powerful force field generator, allowing it to be far more overcharged than a regular power sword. When it comes in contact with foes it discharges the power field much in the same way as a thunder hammer, breaking both armor and flesh. Melee S+2 AP2 Blind Concussive

Special Rules: Independent Character, Minotaurs Chapter

Slayer of Champions: Demosthenes must issue and accept all challenges, even if there is another character in the same unit. He gains +1 to hit and +1 to wound in all challenges.

Warlord Trait: Demonsthenes' controlling player seizes the initiative on a 4+

This message was edited 1 time. Last update was at 2013/09/17 16:25:05


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
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Ichor-Dripping Talos Monstrosity






CalasTyphon216 wrote:
Helios Demosthenes, Captain of the 2nd Company, Minotaurs Chapter

Helios Demosthenes is one of the most vaunted stars of the Minotaurs. A member of Asterion Moloc's inner circle, he has a reputation as an intuitive tactician, far-sighted strategist, and a vicious and merciless duelist. Widely regarded as the man most likely to succeed Moloc should he finally fall, he has led his company to victory after victory. Most recently, he participated in the destruction of the traitorous Night Reapers chapter, personally besting their chapter master in single combat.

260 points

Type: Infantry (character)

Composition: 1 (unique)

WS7 BS5 S4 T4 W3 I6 A4 Ld10 Sv2+

Wargear: Artificer armour, Iron halo, frag and krak grenades

Archaeotech pistol: A rare relic of the Horus Heresy. Range 18 S6 AP2 Pistol Sniper Get's Hot

Sunfury: This is a power sabre with a rare, powerful force field generator, allowing it to be far more overcharged than a regular power sword. When it comes in contact with foes it discharges the power field much in the same way as a thunder hammer, breaking both armor and flesh. Melee S+2 AP2 Blind Concussive

Special Rules: Independent Character, Minotaurs Chapter

Slayer of Champions: Demosthenes must issue and accept all challenges, even if there is another character in the same unit. He gains +1 to hit and +1 to wound in all challenges.

Warlord Trait: Demonsthenes' controlling player seizes the initiative on a 4+
Costing:[spoiler]Space Marine Captain: 90
+1WS +10
+1I +10
+1A +10
Artificer Armour +20
+A.Pistol +20
+Sunfury:
+Power Maul +15
+2AP +20
+Blind +10
+Slayer of Champions +5
+Warlord Trait +20[Spoiler]Total: 230

I would like to point out (yet again - why do people keep doing this!), that the Sniper Rule cancels out the Strength of a weapon, which is why it is always StrX.
A Sniper weapon will always wound on a 4+, and when shooting at Vehicles, it is always treated as Str3.

   
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Alluring Mounted Daemonette





Melbourne

 Ovion wrote:
CalasTyphon216 wrote:
Helios Demosthenes, Captain of the 2nd Company, Minotaurs Chapter

Helios Demosthenes is one of the most vaunted stars of the Minotaurs. A member of Asterion Moloc's inner circle, he has a reputation as an intuitive tactician, far-sighted strategist, and a vicious and merciless duelist. Widely regarded as the man most likely to succeed Moloc should he finally fall, he has led his company to victory after victory. Most recently, he participated in the destruction of the traitorous Night Reapers chapter, personally besting their chapter master in single combat.

260 points

Type: Infantry (character)

Composition: 1 (unique)

WS7 BS5 S4 T4 W3 I6 A4 Ld10 Sv2+

Wargear: Artificer armour, Iron halo, frag and krak grenades

Archaeotech pistol: A rare relic of the Horus Heresy. Range 18 S6 AP2 Pistol Sniper Get's Hot

Sunfury: This is a power sabre with a rare, powerful force field generator, allowing it to be far more overcharged than a regular power sword. When it comes in contact with foes it discharges the power field much in the same way as a thunder hammer, breaking both armor and flesh. Melee S+2 AP2 Blind Concussive

Special Rules: Independent Character, Minotaurs Chapter

Slayer of Champions: Demosthenes must issue and accept all challenges, even if there is another character in the same unit. He gains +1 to hit and +1 to wound in all challenges.

Warlord Trait: Demonsthenes' controlling player seizes the initiative on a 4+
Costing:[spoiler]Space Marine Captain: 90
+1WS +10
+1I +10
+1A +10
Artificer Armour +20
+A.Pistol +20
+Sunfury:
+Power Maul +15
+2AP +20
+Blind +10
+Slayer of Champions +5
+Warlord Trait +20[Spoiler]Total: 230

I would like to point out (yet again - why do people keep doing this!), that the Sniper Rule cancels out the Strength of a weapon, which is why it is always StrX.
A Sniper weapon will always wound on a 4+, and when shooting at Vehicles, it is always treated as Str3.

Gahh typo thats meant to be Specialist Weapon lol, don't know why I typed sniper instead
I think he should be costed more because of the Minotaurs Chapter rules, with Preferred Enemy in a challenge I'd be hitting on 2s with rerolls and wounding on 2s with rerolls against marines

This message was edited 1 time. Last update was at 2013/09/17 16:25:50


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
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Hurr! Ogryn Bone 'Ead!






Alright I made a couple of changes and the more I tweak the better the character looks


Company Marksman

Slot: Elite

Points Cost: ???75???

Ws:3 Bs:6 S:3 T:3 W:2 I:3 A:1 LD:8 SV:5+ Type: In(Ch)

Wargear: Hades Longlas, CCW, flack armor, camo cloak

Hades Longlas: a specially made Longlas rifle that uses heavily modified beam focus optics to increase power and render the beam invisible to the naked eye.
Range: 36” S:x Ap:6 Type: Rapid Fire, Sniper

Special Rules: Infiltrate, Scout, Patient Hunter, Desperate Stand

Patient Hunter: If a unit with this rule doesn’t move during the movement phase his ballistic skill will be counted as +1 during the turn’s shooting phase.

Desperate Stand: It is common practice among Hadian snipers to try to pull off point blank headshots as foes close on them. When an enemy declares a charge against a Company Marksman he counts his BS as 2 with no armour saves allowed on a roll of six.

{url=http://www.dakkadakka.com/dakkaforum/posts/list/675142.page]{img]http://images.dakkadakka.com/gallery/2012/11/8/429237_md-.jpg{/img]{/url]  
   
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Melbourne

 mad_eddy_13 wrote:
Alright I made a couple of changes and the more I tweak the better the character looks


Company Marksman

Slot: Elite

Points Cost: ???75???

Ws:3 Bs:6 S:3 T:3 W:2 I:3 A:1 LD:8 SV:5+ Type: In(Ch)

Wargear: Hades Longlas, CCW, flack armor, camo cloak

Hades Longlas: a specially made Longlas rifle that uses heavily modified beam focus optics to increase power and render the beam invisible to the naked eye.
Range: 36” S:x Ap:6 Type: Rapid Fire, Sniper

Special Rules: Infiltrate, Scout, Patient Hunter, Desperate Stand

Patient Hunter: If a unit with this rule doesn’t move during the movement phase his ballistic skill will be counted as +1 during the turn’s shooting phase.

Desperate Stand: It is common practice among Hadian snipers to try to pull off point blank headshots as foes close on them. When an enemy declares a charge against a Company Marksman he counts his BS as 2 with no armour saves allowed on a roll of six.

So what, BS 7 if I stand still? Uhh, no. Hes a guardsman. Make it BS4 with +1.
Desperate stand is simply +1 BS for Overwatch. no armor saves on a 6, is this to hit or to wound? clarify

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
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Regular Dakkanaut




@ Ovion: Tartaros Terminator Armour allows Sweeping Advances but reduces the Invulnerable save to 6+ (something about trading protection for mobility).

"Inviolate Armour" fitted well with this I thought, as the armour worn by Adamas Velen could be a relic under the care of the chapter. Unlike the Iron Hands in 30K, in this instance it would only be limited to one character.

This message was edited 1 time. Last update was at 2013/09/18 11:22:07


 
   
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Ichor-Dripping Talos Monstrosity






mad_eddy_13 wrote:Alright I made a couple of changes and the more I tweak the better the character looks
Company Marksman

Slot: Elite

Points Cost: ???75???

Ws:3 Bs:6 S:3 T:3 W:2 I:3 A:1 LD:8 SV:5+ Type: In(Ch)

Wargear: Hades Longlas, CCW, flack armor, camo cloak

Hades Longlas: a specially made Longlas rifle that uses heavily modified beam focus optics to increase power and render the beam invisible to the naked eye.
Range: 36” S:x Ap:6 Type: Rapid Fire, Sniper

Special Rules: Infiltrate, Scout, Patient Hunter, Desperate Stand

Patient Hunter: If a unit with this rule doesn’t move during the movement phase his ballistic skill will be counted as +1 during the turn’s shooting phase.

Desperate Stand: It is common practice among Hadian snipers to try to pull off point blank headshots as foes close on them. When an enemy declares a charge against a Company Marksman he counts his BS as 2 with no armour saves allowed on a roll of six.
Cost
Spoiler:
Base - Veteran 7
+2BS +20
+1W +10
+1Ld +5
Hades Long Las +10
Camo Cloak +10
Infiltrate +10
Scout +10
Desperate Stand +5
Patient Hunter +5
Total: 92

Sniper Weapons are rending anyway, so auto-wound and are AP2 on a to-wound roll of a 6 anyway.
I still stand 5 with the +1 is fine, but hey, it's much better now.
I also think the giving-a-pistol-and-letting-him-fire-both-in-overwatch thing would be pretty cool, but that's me.

NeoAigaion wrote:@ Ovion: Tartaros Terminator Armour allows Sweeping Advances but reduces the Invulnerable save to 6+ (something about trading protection for mobility).

"Inviolate Armour" fitted well with this I thought, as the armour worn by Adamas Velen could be a relic under the care of the chapter. Unlike the Iron Hands in 30K, in this instance it would only be limited to one character.
Ah, call it 250 then.
A nice round number.

I shall check what the last characters I posted were, then post some of my own!

   
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Melbourne

Grand Master Tarik Venn, Lord of the Iron Knights

Tarik Venn is the master of the Iron Knights, stalwart sons of Dorn, and the only chapter to retain the Dornsblade for 2 consequtive Feasts of Blades. He is an honorable, if stubborn man, a noted swordsman and a gifted strategist. He was recently severely wounded in an Alpha Legion ambush, and has never quite managed to recover from the point-blank melta shot that came so close to finally ending his illustrious career.

225 points

Type: Infantry (character)

Composition: 1 (unique)

WS6 BS5 S4 T5 W4 I5 A4 Ld10 Sv2+

Wargear: Iron Halo, relic blade, storm bolter, frag and krak grenades

Relic armour: This is a set of artificer Mk 3 plate, a relic of the Heresy. Provides a 2+ armor save and +1 Toughness(included in profile)

Special Rules: Independent Character, Stubborn, Counter Attack

Recurring wounds: At the end of each game turn, roll a dice. On a 5+, Venn suffers a wound with no saves allowed.

Iron Knight: Must issue and accept all challenges. All models in the same detachment gain the Stubborn USR.

Blades! BLADES!: All models in the same detachment gain the Counter Attack USR.

Warlord Trait: Stand Fast!: Once per game, at the start of any phase, declare that you are using this. For the remainder of that player turn, all models from the same detachment gain the Fearless USR.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
 
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